Robotics · Cross-listed from cs.MA
Papers
Fresh from arXiv, typeset properly. Highlighted words trade on the market.
Friday 1 May
In the envisioned future dense urban airspace, multiple companies will operate heterogeneous fleets of small unmanned aerial systems (sUASs), where each fleet includes several homogeneous aircraft with identical policies and configurations, e.g., equipage, sensing, and communication ranges, making tactical deconfliction highly complex for the aircraft. This paper aims to address two core questions: (1) Can tactical deconfliction policies converge or reach an equilibrium to ensure a conflict-free airspace when companies operate heterogeneous fleets of homogeneous aircraft? (2) If so, will the converged policies discriminate against companies operating sUASs with weaker configurations? We investigate a multi-agent reinforcement learning paradigm in which homogeneous aircraft within heterogeneous fleets operate concurrently to perform package delivery missions over Dallas, Texas, USA. An attention-enhanced Proximal Policy Optimization-based Advantage Actor-Critic (PPOA2C) framework is employed to resolve intra- and inter-fleet conflicts, with each fleet independently training its own policy while preserving privacy. Experimental results show that two fleets with distinct, shared PPOA2C policies can reach an equilibrium to maintain safe separation. While two PPOA2C policies outperform two strong rule-based baselines in terms of conflict resolution, a PPOA2C policy exhibits safer interaction with a rule-based policy, indicating adaptive capabilities of PPOA2C policies. Furthermore, we conducted extensive policy-configuration evaluations, which reveal that equilibria between similar policy types tend to favor fleets with stronger configurations. Even under similar configurations but different policy types, the equilibrium favors one of the heterogeneous policies, underscoring the need for fairness-aware conflict management in heterogeneous sUAS operations.
Robotics
Ablation Study of Multimodal Perception, Language Grounding, and Control for Human-Robot Interaction in an Object Detection and Grasping Task
This manuscript extends our previous multimodal human-robot interaction system by introducing a controlled ablation study of the three modules that most strongly influence end-to-end performance: the large language model used for action extraction, the perception system used for visual grounding, and the controller used for motion execution. The goal is not to redesign the full pipeline, but to isolate the contribution of each component under a common experimental protocol and then evaluate the best combinations end-to-end. We therefore compare three language models, five perception configurations, and three controllers, followed by a second-stage factorial study over the best candidates. The resulting analysis is intended to clarify which choices primarily affect execution time, which primarily affect success rate, and where the largest engineering gains are likely to come from in future revisions of the system.
Read the full abstract
Robotics
ARIS: Agentic and Relationship Intelligence System for Social Robots
Foundational models have advanced social robotics, enabling richer perception and communicative interaction with users. However, current systems still struggle with multi-turn engagement, social-relationship reasoning, and contextually grounded dialogue at scale. We present ARIS (Agentic and Relationship Intelligence System), an agentic AI framework that unifies multimodal reasoning, a graph-based Social World Model, and retrieval-augmented generation (RAG) within a single modular architecture for social robots. We evaluate ARIS with the Pepper robot in a robot-mediated dyadic conversational setting, comparing it against a large language model baseline. A user study (N=23) shows that ARIS yields significantly higher perceived intelligence, animacy, anthropomorphism, and likeability. Our contributions are threefold: (1)~a Social World Model that explicitly maps and updates social relationships between users through a knowledge graph, enabling social reasoning and re-identification across encounters; (2)~an efficient RAG-based conversational pipeline that maintains bounded latency as dialogue histories grow to thousands of exchanges while preserving response relevance; and (3)~system integration and empirical validation of these components within a modular agentic architecture that coordinates speech, vision, and physical action through structured APIs. The implementation of ARIS will be released as open source upon publication.
Read the full abstract
Robotics
Affordance Agent Harness: Verification-Gated Skill Orchestration
Affordance grounding requires identifying where and how an agent should interact in open-world scenes, where actionable regions are often small, occluded, reflective, and visually ambiguous. Recent systems therefore combine multiple skills (e.g., detection, segmentation, interaction-imagination), yet most orchestrate them with fixed pipelines that are poorly matched to per-instance difficulty, offer limited targeted recovery from intermediate errors, and fail to reuse experience from recurring objects. These failures expose a systems problem: test-time grounding must acquire the right evidence, decide whether that evidence is reliable enough to commit, and do so under bounded inference cost without access to labels. We propose Affordance Agent Harness, a closed-loop runtime that unifies heterogeneous skills with an evidence store and cost control, retrieves episodic memories to provide priors for recurring categories, and employs a Router to adaptively select and parameterize skills. An affordance-specific Verifier then gates commitments using self-consistency, cross-scale stability, and evidence sufficiency, triggering targeted retries before a final judge fuses accumulated evidence and trajectories into the prediction. Experiments on multiple affordance benchmarks and difficulty-controlled subsets show a stronger accuracy-cost Pareto frontier than fixed-pipeline baselines, improving grounding quality while reducing average skill calls and latency. Project page: https://tenplusgood.github.io/a-harness-page/.
Read the full abstract
Robotics
Paired-CSLiDAR: Height-Stratified Registration for Cross-Source Aerial-Ground LiDAR Pose Refinement
We introduce Paired-CSLiDAR (CSLiDAR), a cross-source aerial-ground LiDAR benchmark for single-scan pose refinement: refining a ground-scan pose within a 50 m-radius aerial crop. The benchmark contains 12,683 ground-aerial pairs across 6 evaluation sites and per-scan reference 6-DoF alignments for sub-meter root-mean-square error (RMSE) evaluation. Because aerial scans capture rooftops and canopy while ground scans capture facades and under-canopy, the two modalities share only a fraction of their geometry, primarily the terrain surface, causing standard registration methods and learned correspondence models to converge to metrically incorrect local minima. We propose Residual-Guided Stratified Registration (RGSR), a training-free, geometry-only refinement pipeline that exploits the shared ground plane through height-stratified ICP, reversed registration directions, and confidence-gated accept-if-better selection. RGSR achieves 86.0% S@0.75 m and 99.8% S@1.0 m on the primary benchmark of 9,012 scans, outperforming both the confidence-gated cascade at 83.7% and GeoTransformer at 76.3%. We validate RMSE-based pose selection with independent survey control and trajectory consistency, and show that added Fourier-Mellin BEV proposals can reduce RMSE while increasing actual pose error under extreme partial overlap. The dataset and code are being prepared for public release.
Read the full abstract
Robotics
Recovering Hidden Reward in Diffusion-Based Policies
This paper introduces EnergyFlow, a framework that unifies generative action modeling with inverse reinforcement learning by parameterizing a scalar energy function whose gradient is the denoising field. We establish that under maximum-entropy optimality, the score function learned via denoising score matching recovers the gradient of the expert's soft Q-function, enabling reward extraction without adversarial training. Formally, we prove that constraining the learned field to be conservative reduces hypothesis complexity and tightens out-of-distribution generalization bounds. We further characterize the identifiability of recovered rewards and bound how score estimation errors propagate to action preferences. Empirically, EnergyFlow achieves state-of-the-art imitation performance on various manipulation tasks while providing an effective reward signal for downstream reinforcement learning that outperforms both adversarial IRL methods and likelihood-based alternatives. These results show that the structural constraints required for valid reward extraction simultaneously serve as beneficial inductive biases for policy generalization. The code is available at https://github.com/sotaagi/EnergyFlow.
Read the full abstract
Robotics · Cross-listed from cs.CV
Robust Fusion of Object-Level V2X for Learned 3D Object Detection
Perception for automated driving is largely based on onboard environmental sensors, such as cameras and radar, which are cost-effective but limited by line-of-sight and field-of-view constraints. These inherent limitations may cause onboard perception to fail under occlusions or poor visibility conditions. In parallel, cooperative awareness via vehicle-to-everything (V2X) communication is becoming increasingly available, enabling vehicles and infrastructure to share their own state as object-level information that complements onboard perception. In this work, we study how such V2X information can be integrated into 3D object detection and how robust the resulting system is to realistic V2X imperfections. Using the nuScenes dataset, we emulate object-level cooperative awareness messages from ground truth, injecting controlled noise and object dropout to mimic real-world conditions such as latency, localization errors, and low V2X penetration rates. We convert these messages into a dedicated bird's-eye view (BEV) input and fuse them into a BEVFusion-style detector. Our results demonstrate that while object-level cooperative information can substantially improve detection performance, achieving an NDS of 0.80 under favorable conditions, models trained on idealized data become fragile and over-reliant on V2X. Conversely, our proposed noise-aware training strategy, coupled with explicit confidence encoding, enhances robustness, maintaining performance gains even under severe noise and reduced V2X penetration.
Read the full abstract
Robotics · Cross-listed from cs.HC
Linking Behaviour and Perception to Evaluate Meaningful Human Control over Partially Automated Driving
Partial driving automation creates a tension: drivers remain legally responsible while being less active in control. Meaningful human control (MHC), a normative framework that can potentially address this tension, proposes that automated systems are designed to track relevant human reasons and that humans should at all times remain in control and be responsible. However, empirical methods for evaluating whether systems are under MHC remain underdeveloped. In this driving simulator study, we investigated the extent to which 24 drivers experienced MHC when interacting with partially automated driving systems under two modes - haptic shared control and traded control. During overtaking manoeuvres on a two-lane, two-way road with fully automated longitudinal control and partially automated lateral control, drivers' actions were necessary to prevent crashes due to silent automation failures. Starting from hypotheses derived from the properties of systems under MHC, we used a mixed-methods approach that links behavioural metrics, subjective post-trial ratings, and qualitative feedback to assess drivers' perception of responsibility and control. A confirmatory analysis indicated a negative correlation between the perception of the automated vehicle understanding the driver and conflict in steering torques. Qualitative feedback revealed that mismatches in intentions between the driver and automation, lack of safety, and resistance to driver inputs reduced perceived MHC, while subtle haptic guidance aligned with driver intent had a positive effect. Thus, future designs should prioritise effortless driver interventions, transparent communication of automation intent through haptic, visual or auditory cues, and clear authority allocation to strengthen meaningful human control in partially automated driving.
Read the full abstract
Robotics · Cross-listed from cs.DC
Tempus: A Temporally Scalable Resource-Invariant GEMM Streaming Framework for Versal AI Edge
Scaling laws for Large Language Models (LLMs) establish that model quality improves with computational scale, yet edge deployment imposes strict constraints on compute, memory, and power. Since General Matrix Multiplication (GEMM) accounts for up to 90% of inference time, efficient GEMM acceleration is critical for edge AI. The Adaptive Intelligent Engines available in the AMD Versal adaptive SoCs are well suited for this task, but existing state-of-the-art (SOTA) frameworks maximize performance through spatial scaling, distributing workloads across hundreds of cores – an approach that fails on resource-limited edge SoCs due to physical implementation failures, bandwidth saturation, and excessive resource consumption. We propose Tempus, a Resource-Invariant Temporal GEMM framework for the AMD Versal AI Edge SoC. Rather than expanding hardware resources with matrix size, Tempus employs a fixed compute block of 16 AIE-ML cores, achieving scalability through iterative graph execution and algorithmic data tiling and replication in the Programmable Logic. High-speed cascade streaming ensures low-latency partial sum reduction at Initiation Interval (II) of 1, while a deadlock-free DATAFLOW protocol maximizes transfer-compute overlap and PLIO reuse. Evaluated on GEMM workloads, Tempus achieves 607 GOPS at 10.677 W total on-chip power. By characterizing system-level efficiency through the Platform-Aware Utility (PAU) metric, we prove that Tempus achieves a 211.2x higher prominence factor than the leading spatial SOTA (ARIES). Furthermore, the framework maintains a 0.00% utilization of URAM/DSP, yielding 22.0x core frugality, 7.1x power frugality, and a 6.3x reduction in I/O demand, establishing a sustainable, scalable foundation for edge LLM inference.
Read the full abstract
Robotics · Cross-listed from cs.CV
High-Speed Vision Improves Zero-Shot Semantic Understanding of Human Actions
Understanding human actions from visual observations is essential for human–robot interaction, particularly when semantic interpretation of unfamiliar or hard-to-annotate actions is required. In scenarios such as rapid and less common activities, collecting sufficient labeled data for supervised learning is challenging, making zero-shot approaches a practical alternative for semantic understanding without task-specific training. While recent advances in large-scale pretrained models enable such zero-shot reasoning, the impact of temporal resolution, especially for rapid and fine-grained motions, remains underexplored. In this study, we investigate how temporal resolution affects zero-shot semantic understanding of high-speed human actions. Using kendo as a representative case of rapid and subtle motion patterns, we propose a training-free pipeline that combines a pre-trained video-language model for semantic representation with large language model-based reasoning for pairwise action comparison. Through controlled experiments across multiple frame rates (120 Hz, 60 Hz, and 30 Hz), we show that higher temporal resolution significantly improves semantic separability in zero-shot settings. We further analyze the role of tracking-based human joint information under both full and partial observation scenarios. Quantitative evaluation using a nearest-class prototype strategy demonstrates that high-speed video provides more stable and interpretable semantic representations for fast actions. These findings highlight the importance of temporal resolution in training-free action recognition and suggest that high-speed perception can enhance semantic understanding capabilities.
Read the full abstract
Robotics
MSACT: Multistage Spatial Alignment for Stable Low-Latency Fine Manipulation
Real-world fine manipulation, particularly in bimanual manipulation, typically requires low-latency control and stable visual localization, while collecting large-scale data is costly and limited demonstrations may lead to localization drift. Existing approaches make different trade-offs: action-chunking policies such as ACT enable low-latency execution and data efficiency but rely on dense visual features without explicit spatial consistency, generative methods such as Diffusion Policy improve expressiveness but can incur iterative sampling latency, vision-language-action and voxel-based methods enhance generalization and geometric grounding but require higher computational cost and system complexity. We introduce a multistage spatial attention module that extracts stable 2D attention points and jointly predicts future attention sequences with a temporal alignment loss. Built upon ACT with a pretrained ResNet visual prior, a multistage attention module extracts task-relevant 2D attention points as a local spatial modality for action prediction. To maintain consistent object tracking, we introduce a self-supervised objective that aligns predicted attention sequences with visual features from future frames, suppressing drift without keypoint annotations and improving stability of the vision-to-action mapping under limited data. Experiments on simulated and real-world fine manipulation tasks, conducted on the ALOHA bimanual platform, evaluate task success, attention drift, inference latency, and robustness to visual disturbances. Results indicate improvements in localization stability and task performance while maintaining low-latency inference under the tested conditions.
Read the full abstract
Robotics
Stereo Multistage Spatial Attention for Real-Time Mobile Manipulation Under Visual Scale Variation and Disturbances
Robots operating in open, unstructured real-world environments must rely on onboard visual perception while autonomously moving across different locations. Continuous changes in onboard camera viewpoints cause significant visual scale variations in target objects, affecting vision-based motion generation. In this work, we present a stereo multistage spatial attention-based deep predictive learning method for real-time mobile manipulation. The proposed methods extracts task-relevant spatial attention points from stereo images and integrates them with robot states through a hierarchical recurrent architecture for closed-loop action prediction. We evaluate the system on four real-world mobile manipulation tasks using a mobile manipulator, including rigid placement, articulated object manipulation, and deformable object interaction. Experiments under randomized initial positions and visual disturbance conditions demonstrate improved robustness and task success rates compared to representative imitation learning and vision-language-action baselines under identical control settings. The results indicate that structured stereo spatial attention combined with predictive temporal modeling provides an effective solution within the evaluated mobile manipulation scenarios.
Read the full abstract
Robotics · Cross-listed from cs.AI
Thinking in Text and Images: Interleaved Vision–Language Reasoning Traces for Long-Horizon Robot Manipulation
Long-horizon robotic manipulation requires plans that are both logically coherent and geometrically grounded. Existing Vision-Language-Action policies usually hide planning in latent states or expose only one modality: text-only chain-of-thought encodes causal order but misses spatial constraints, while visual prediction provides geometric cues but often remains local and semantically underconstrained. We introduce Interleaved Vision–Language Reasoning (IVLR), a policy framework built around \trace{}, an explicit intermediate representation that alternates textual subgoals with visual keyframes over the full task horizon. At test time, a single native multimodal transformer self-generates this global semantic-geometric trace from the initial observation and instruction, caches it, and conditions a closed-loop action decoder on the trace, original instruction, and current observation. Because standard robot datasets lack such traces, we construct pseudo-supervision by temporally segmenting demonstrations and captioning each stage with a vision-language model. Across simulated benchmarks for long-horizon manipulation and visual distribution shift, \method{} reaches 95.5% average success on LIBERO, including 92.4% on LIBERO-Long, and 59.4% overall success on SimplerEnv-WidowX. Ablations show that both modalities are necessary: without traces, LIBERO-Long success drops to 37.7%; text-only and vision-only traces reach 62.0% and 68.4%, while the full interleaved trace reaches 92.4%. Stress tests with execution perturbations and masked trace content show moderate degradation, suggesting that the trace can tolerate local corruption and moderate execution drift, but remains limited under stale or incorrect global plans.
Read the full abstract
Robotics
Learning While Deploying: Fleet-Scale Reinforcement Learning for Generalist Robot Policies
Generalist robot policies increasingly benefit from large-scale pretraining, but offline data alone is insufficient for robust real-world deployment. Deployed robots encounter distribution shifts, long-tail failures, task variations, and human correction opportunities that fixed demonstration datasets cannot fully capture. We present Learning While Deploying (LWD), a fleet-scale offline-to-online reinforcement learning framework for continual post-training of generalist Vision-Language-Action (VLA) policies. Starting from a pretrained VLA policy, LWD closes the loop between deployment, shared physical experience, policy improvement, and redeployment by using autonomous rollouts and human interventions collected across a robot fleet. To stabilize learning from heterogeneous, sparse-reward fleet data, LWD combines Distributional Implicit Value Learning (DIVL) for robust value estimation with Q-learning via Adjoint Matching (QAM) for policy extraction in flow-based VLA action generators. We validate LWD on a fleet of 16 dual-arm robots across eight real-world manipulation tasks, including semantic grocery restocking and 3–5 minute long-horizon tasks. A single generalist policy improves as fleet experience accumulates, reaching an average success rate of 95%, with the largest gains on long-horizon tasks.
Read the full abstract
Robotics · Cross-listed from cs.AI
Physically Native World Models: A Hamiltonian Perspective on Generative World Modeling
World models have recently re-emerged as a central paradigm for embodied intelligence, robotics, autonomous driving, and model-based reinforcement learning. However, current world model research is often dominated by three partially separated routes: 2D video-generative models that emphasize visual future synthesis, 3D scene-centric models that emphasize spatial reconstruction, and JEPA-like latent models that emphasize abstract predictive representations. While each route has made important progress, they still struggle to provide physically reliable, action-controllable, and long-horizon stable predictions for embodied decision making. In this paper, we argue that the bottleneck of world models is no longer only whether they can generate realistic futures, but whether those futures are physically meaningful and useful for action. We propose Hamiltonian World Models as a physically grounded perspective on world modeling. The key idea is to encode observations into a structured latent phase space, evolve the latent state through Hamiltonian-inspired dynamics with control, dissipation, and residual terms, decode the predicted trajectory into future observations, and use the resulting rollouts for planning. We discuss how Hamiltonian structure may improve interpretability, data efficiency, and long-horizon stability, while also noting practical challenges in real-world robotic scenes involving friction, contact, non-conservative forces, and deformable objects.
Read the full abstract
Robotics
MiniVLA-Nav v1: A Multi-Scene Simulation Dataset for Language-Conditioned Robot Navigation
We present MiniVLA-Nav v1, a simulation dataset for Language-Conditioned Object Approach (LCOA) navigation: given a short natural-language instruction, an NVIDIA Nova Carter differential-drive robot must navigate to the named object and stop within 1 m across four photorealistic Isaac Sim environments (Office, Hospital, Full Warehouse, and Warehouse with Multiple Shelves). Each of the 1,174 episodes pairs an instruction with synchronized 640x640 RGB images, metric depth maps (float32, metres), and instance segmentation masks, together with continuous (v,omega) and 7x7 tokenized expert action labels recorded at 60 Hz from a vision-based proportional controller. Trajectory diversity is ensured through three spawn-distance tiers (near: 1.5-3.5 m, mid: 3.5-7.0 m, far: global curated points; Pearson r=0.94 between spawn distance and trajectory length), 12 object categories, 18 training templates, and 12 paraphrase-OOD templates. Five evaluation splits support in-distribution accuracy, template-paraphrase robustness, and OOD object-category benchmarking. The dataset is publicly available at https://huggingface.co/datasets/alibustami/miniVLA-Nav
Read the full abstract
Robotics
PrefMoE: Robust Preference Modeling with Mixture-of-Experts Reward Learning
Preference-based reinforcement learning offers a scalable alternative to manual reward engineering by learning reward structures from comparative feedback. However, large-scale preference datasets, whether collected from crowdsourced annotators or generated by synthetic teachers, often contain heterogeneous and partially conflicting supervision, including disagreement across annotators and inconsistency within annotators. Existing reward learning methods typically fit a single reward model to such data, forcing it to average incompatible signals and thereby limiting robustness. To solve this, we propose PrefMoE, a mixture-of-experts reward learning framework for robust preference modeling. PrefMoE learns multiple specialized reward experts and uses trajectory-level soft routing to combine them adaptively, enabling the model to capture diverse latent preference patterns under noisy and heterogeneous preference supervision. A load-balancing regularizer further stabilizes training by preventing expert collapse. Across locomotion benchmarks from D4RL and manipulation tasks from MetaWorld, PrefMoE improves preference prediction robustness and leads to more reliable downstream policy learning than strong single-model baselines.
Read the full abstract
Robotics
Embodied Interpretability: Linking Causal Understanding to Generalization in Vision-Language-Action Models
Vision-Language-Action (VLA) policies often fail under distribution shift, suggesting that decisions may depend on spurious visual correlations rather than task-relevant causes. We formulate visual-action attribution as an interventional estimation problem. Accordingly, we introduce the Interventional Significance Score (ISS), an interventional masking procedure for estimating the causal influence of visual regions on action predictions, and the Nuisance Mass Ratio (NMR), a scalar measure of attribution to task-irrelevant features. We analyze the statistical properties of ISS and show that it admits unbiased estimation, and we characterize conditions under which action prediction error provides a valid proxy for causal influence. Experiments across diverse manipulation tasks indicate that NMR predicts generalization behavior and that ISS yields more faithful explanations than existing interpretability methods. These results suggest that interventional attribution provides a simple diagnostic approach for identifying causal misalignment in embodied policies.
Read the full abstract
Robotics
A Model-based Visual Contact Localization and Force Sensing System for Compliant Robotic Grippers
Grasp force estimation can help prevent robots from damaging delicate objects during manipulation and improve learning-based robotic control. Integrating force sensing into deformable grippers negotiates trade-offs in cost, complexity, mechanical robustness, and performance. With the growing integration of RGB-D wrist cameras into robotic systems for control purposes, camera-based techniques are a promising solution for indirect visual force estimation. Current approaches mostly utilize end-to-end deep learning, which can be brittle when generalizing to new scenarios, while existing model-based approaches are unsuited to grasping and modern grasper geometries. To address these challenges, we developed a model-based visual force sensing approach integrating an iterative contact localization with generalization to unseen objects. The system extracts structural key points from wrist camera RGB-D images of deforming fin-ray-shaped soft grippers, and uses these key points to define parameters of an inverse finite element analysis simulation in Simulation Open Framework Architecture. The iterative contact localization sub-system utilizes a deep learning-based online 3D reconstruction and pose estimation pipeline to dynamically update contact location, and is robust to visual occlusion and unseen objects. Our system demonstrated an average root mean square error of 0.23 N and normalized root mean square deviation of 2.11% during the load phase, and 0.48 N and 4.34% over the entire grasping process when interacting with different objects under various conditions, showcasing its potential for real-time model-based indirect force sensing of soft grippers.
Read the full abstract
Thursday 30 April
Robotics · Cross-listed from cs.CV
An End-to-End Decision-Aware Multi-Scale Attention-Based Model for Explainable Autonomous Driving
The application of computer vision is gradually increasing across various domains. They employ deep learning models with a black-box nature. Without the ability to explain the behavior of neural networks, especially their decision-making processes, it is not possible to recognize their efficiency, predict system failures, or effectively implement them in real-world applications. Due to the inevitable use of deep learning in fully automated driving systems, many methods have been proposed to explain their behavior; however, they suffer from flawed reasoning and unreliable metrics, which have prevented a comprehensive understanding of complex models in autonomous vehicles and hindered the development of truly reliable systems. In this study, we propose a multi-scale attention-based model in which driving decisions are fed into the reasoning component to provide case-specific explanations for each decision simultaneously. For quantitative evaluation of our model's performance, we employ the F1-score metric, and also proposed a new metric called the Joint F1 score to demonstrate the accurate and reliable performance of the model in terms of Explainable Artificial Intelligence (XAI). In addition to the BDD-OIA dataset, the nu-AR dataset is utilized to further validate the generalization capability and robustness of the proposed network. The results demonstrate the superiority of our reasoning network over the classic and state-of-the-art models.
Read the full abstract
Robotics · Cross-listed from cs.CV
REALM: An RGB- and Event-Aligned Latent Manifold for Cross-Modal Perception
Event cameras provide several unique advantages over standard frame-based sensors, including high temporal resolution, low latency, and robustness to extreme lighting. However, existing learning-based approaches for event processing are typically confined to narrow, task-specific silos and lack the ability to generalize across modalities. We address this gap with REALM, a cross-modal framework that learns an RGB- and Event-Aligned Latent Manifold by projecting event representations into the pretrained latent space of RGB foundation models. Instead of task-specific training, we leverage low-rank adaptation (LoRA) to bridge the modality gap, effectively unlocking the geometric and semantic priors of frozen RGB backbones for asynchronous event streams. We demonstrate that REALM effectively maps events into the ViT-based foundation latent space. Our method performs downstream tasks, such as depth estimation and semantic segmentation, by simply transferring linear heads trained on the RGB teacher. Most significantly, REALM enables the direct, zero-shot application of complex, frozen image-trained decoders, such as MASt3R, to raw event data. We demonstrate state-of-the-art performance in wide-baseline feature matching, significantly outperforming specialized architectures. Code and models are available at https://papers.starslab.ca/realm/.
Read the full abstract
Robotics
Task-Conditioned Uncertainty Costmaps for Legged Locomotion
Legged robots maintain dynamic feasibility through multicontact interactions with terrain. Learned foothold prediction can provide feasibility-aware costs for motion planning and path selection, but accurately predicting future contacts from perceptual inputs such as height scans remains challenging on highly unstructured terrain, even with a repetitive gait cycle. In this work, we show that modeling epistemic uncertainty in predicted footholds, conditioned on terrain observations and commanded motion, distinguishes in-distribution from out-of-distribution operating regimes in simulation and real-world settings. This allows a single learned model, trained on limited data distributions, to express uncertainty caused by missing training coverage. We use this learned uncertainty to detect OOD regions and incorporate them into a unified costmap-generation framework for uncertainty-aware path planning. Using these uncertainty-aware costmaps, we evaluate feasibility error across in-distribution and OOD terrains in simulation and real-world settings. The results show improved OOD detection, up to a 37% reduction in simulation feasibility error, and more reliable planning behavior than geometry-only baselines.
Read the full abstract
Robotics
Lucid-XR: An Extended-Reality Data Engine for Robotic Manipulation
We introduce Lucid-XR, a generative data engine for creating diverse and realistic-looking multi-modal data to train real-world robotic systems. At the core of Lucid-XR is vuer, a web-based physics simulation environment that runs directly on the XR headset, enabling internet-scale access to immersive, latency-free virtual interactions without requiring specialized equipment. The complete system integrates on-device physics simulation with human-to-robot pose retargeting. Data collected is further amplified by a physics-guided video generation pipeline steerable via natural language specifications. We demonstrate zero-shot transfer of robot visual policies to unseen, cluttered, and badly lit evaluation environments, after training entirely on Lucid-XR's synthetic data. We include examples across dexterous manipulation tasks that involve soft materials, loosely bound particles, and rigid body contact. Project website: https://lucidxr.github.io
Read the full abstract
Robotics
E$^2$DT: Efficient and Effective Decision Transformer with Experience-Aware Sampling for Robotic Manipulation
In reinforcement learning (RL) for robotic manipulation, the Decision Transformer (DT) has emerged as an effective framework for addressing long-horizon tasks. However, DT's performance depends heavily on the coverage of collected experiences. Without an active exploration mechanism, standard DT relies on uniform replay, which leads to poor sample efficiency, limited exploration, and reduced overall effectiveness. At the same time, while excessive exploration can help avoid local optima, it often delays policy convergence and leads to degraded efficiency. To address these limitations, we propose E$^2$DT, a DT-guided k-Determinantal Point Process sampling framework that enables the model to actively shape its own experience selection. Our framework is experience-aware, allowing E$^2$DT to be both efficient, by prioritizing sampling quality, such as high-return, high-uncertainty, and underrepresented trajectories, and effective, by ensuring diversity across trajectory windows to preserve policy optimality. Specifically, DT's internal latent embeddings measure diversity across trajectory windows, while quality is quantified through a composite metric that integrates return-to-go (RTG) quantiles, predictive uncertainty, and stage coverage based on inverse frequency. These two dimensions are integrated into a novel quality-diversity joint kernel that prioritizes the most informative experiences, thereby enabling learning that is both efficient and effective. We evaluate E$^2$DT on challenging robotic manipulation benchmarks in both simulation and real-robot settings. Results show that it consistently outperforms prior methods. These findings demonstrate that coupling policy learning with experience-aware sampling provides a principled path toward robust long-horizon robotic learning.
Read the full abstract
Robotics
Predictive Spatio-Temporal Scene Graphs for Semi-Static Scenes
We have seen tremendous recent progress in our ability to build "spatio-semantic" representations that enable robots to perform complex reasoning across geometry and semantics. However, the vast majority of these methods lack any ability to perform reasoning across time. This is a desirable property in situations where a robot repeatedly observes an environment where instances may change in between observations, but in a structured way. Consider as an example a home environment where the location of a mug typically moves from the cupboard to a countertop to the sink and then back to the cupboard on a daily basis. We should be able to learn this cyclic behavior and use it to predict the state of the mug in the future. In this work, we propose a method that is able to perform this type of tempo-spatio-semantic reasoning. Underpinning the method is a filter, Perpetua*, that performs Bayesian reasoning on the states of the environment that are observed over time. This filter is integrated within a 3D scene graph structure that we call PredictiveGraphs, where nodes represent objects and edges function as Perpetua* filters encoding spatio-semantic relationships. We validate the method in both simulation and real-world dynamic navigation tasks, where our real-world experiments consist of an environment that is undergoing semi-static changes at a bi-hourly frequency over a period of three weeks. In both settings, we demonstrate that our method outperforms baselines in predicting future environment states, even in the presence of distributional shifts.
Read the full abstract
Robotics
World Model for Robot Learning: A Comprehensive Survey
World models, which are predictive representations of how environments evolve under actions, have become a central component of robot learning. They support policy learning, planning, simulation, evaluation, data generation, and have advanced rapidly with the rise of foundation models and large-scale video generation. However, the literature remains fragmented across architectures, functional roles, and embodied application domains. To address this gap, we present a comprehensive review of world models from a robot-learning perspective. We examine how world models are coupled with robot policies, how they serve as learned simulators for reinforcement learning and evaluation, and how robotic video world models have progressed from imagination-based generation to controllable, structured, and foundation-scale formulations. We further connect these ideas to navigation and autonomous driving, and summarize representative datasets, benchmarks, and evaluation protocols. Overall, this survey systematically reviews the rapidly growing literature on world models for robot learning, clarifies key paradigms and applications, and highlights major challenges and future directions for predictive modeling in embodied agents. To facilitate continued access to newly emerging works, benchmarks, and resources, we will maintain and regularly update the accompanying GitHub repository alongside this survey.
Read the full abstract
Robotics
Being-H0.7: A Latent World-Action Model from Egocentric Videos
Visual-Language-Action models (VLAs) have advanced generalist robot control by mapping multimodal observations and language instructions directly to actions, but sparse action supervision often encourages shortcut mappings rather than representations of dynamics, contact, and task progress. Recent world-action models introduce future prediction through video rollouts, yet pixel-space prediction is a costly and indirect substrate for control, as it may model visual details irrelevant to action generation and introduces substantial training or inference overhead. We present Being-H0.7, a latent world-action model that brings future-aware reasoning into VLA-style policies without generating future frames. Being-H0.7 inserts learnable latent queries between perception and action as a compact reasoning interface, and trains them with a future-informed dual-branch design: a deployable prior branch infers latent states from the current context, while a training-only posterior branch replaces the queries with embeddings from future observations. Jointly aligning the two branches at the latent reasoning space leads the prior branch to reason future-aware, action-useful structure from current observations alone. At inference, Being-H0.7 discards the posterior branch and performs no visual rollout. Experiments across six simulation benchmarks and diverse real-world tasks show that Being-H0.7 achieves state-of-the-art or comparable performance, combining the predictive benefits of world models with the efficiency and deployability of direct VLA policies.
Read the full abstract
Robotics
Do Open-Loop Metrics Predict Closed-Loop Driving? A Cross-Benchmark Correlation Study of NAVSIM and Bench2Drive
Open-loop evaluation offers fast, reproducible assessment of autonomous driving planners, but its ability to predict real closed-loop driving performance remains questionable. Prior work has shown that traditional open-loop metrics such as Average Displacement Error (ADE) and Final Displacement Error (FDE) exhibit no reliable correlation with closed-loop Driving Score. In this paper, we ask whether the more recent, safety-aware open-loop metrics introduced by NAVSIM~v2 can bridge this gap. By systematically cross-referencing published results from 15 state-of-the-art methods across NAVSIM (open-loop) and Bench2Drive (closed-loop), we compile a paired dataset of open-loop sub-metrics and closed-loop performance, yielding 8 methods with complete paired data. Our analysis reveals three key findings: (1) the aggregate NAVSIM PDM Score shows a strong positive but non-monotonic correlation with Bench2Drive Driving Score, with clear ranking inversions; (2) among individual NAVSIM sub-metrics, Ego Progress (EP) is the strongest single predictor of closed-loop success, substantially exceeding the safety-critical collision metric NC; (3) the safety-progress trade-off manifests differently in open-loop and closed-loop: methods that maximize safety at the expense of progress rank highly in NAVSIM but underperform in closed-loop due to timeout and slow-driving penalties. We further demonstrate that a much simpler 3-metric formula matches the predictive power of the full 5-metric PDMS at the same Spearman $\rho{=}0.90$ on our paired sample of $n{=}8$ methods, suggesting that within current state-of-the-art methods – where TTC and Comfort approach saturation – these two sub-metrics add little marginal information for closed-loop ranking. Additionally, we identify the snowball effect – where small open-loop deviations compound into closed-loop failures – as a candidate mechanism for the residual gap.
Read the full abstract
Robotics
Dynamic-TD3: A Novel Algorithm for UAV Path Planning with Dynamic Obstacle Trajectory Prediction
Deep reinforcement learning (DRL) finds extensive application in autonomous drone navigation within complex, high-risk environments. However, its practical deployment faces a safety-exploration dilemma: soft penalty mechanisms encourage risky trial-and-error, while most constraint-based methods suffer degraded performance under sensor noise and intent uncertainty. We propose Dynamic-TD3, a physically enhanced framework that enforces strict safety constraints while maintaining maneuverability by modeling navigation as a Constrained Markov Decision Process (CMDP). This framework integrates an Adaptive Trajectory Relational Evolution Mechanism (ATREM) to capture long-range intentions and employs a Physically Aware Gated Kalman Filter (PAG-KF) to mitigate non-stationary observation noise. The resulting state representation drives a dual-criterion policy that balances mission efficiency against hard safety constraints via Lagrangian relaxation. In experiments with aggressive dynamic threats, this approach demonstrates superior collision avoidance performance, reduced energy consumption, and smoother flight trajectories.
Read the full abstract
Robotics
OmniRobotHome: A Multi-Camera Home Platform for Real-Time Human-Robot Interaction
Robots that assist people must respond promptly and appropriately to human activity, which requires low-latency processing, accurate perception, and anticipation of human motion. These requirements are especially difficult to meet in living environments, where perception must cover wide areas, remain robust to occlusion, and capture natural behavior without wearable devices. We present OmniRobotHome, a testbed that addresses these challenges in a fully furnished home that supports natural everyday activity. Its 48 hardware-synchronized cameras provide room-wide coverage, enabling accurate markerless perception under occlusion. A distributed perception pipeline processes these streams in parallel and delivers persistent human and object states to robot controllers with low latency. We demonstrate OmniRobotHome through two human-robot interaction studies: proactive yielding for safety and nonverbal intent recognition for assistance. Through these studies, we analyze how camera coverage, state latency, multi-view pose, hand, and gaze estimation, and behavior-memory-based forecasting affect overall task performance. Our results highlight the value of OmniRobotHome as a testbed for studying human-robot assistance in real living environments.