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Computer Vision

Can Learning to Answer Spatial Questions Improve Novel-View Generation?

Generating novel views from limited observations requires preserving both the appearance and spatial structure of a scene. Although recent approaches exploit fine-grained geometric cues, they do not explicitly model high-level semantic and spatial properties such as object identity, attributes, and inter-object relationships. In this work, we investigate whether 3D language understanding can provide complementary supervision for novel-view generation. We introduce Ask4NV, built on a pretrained unified multimodal model with a Mixture-of-Transformers (MoT) architecture. Our model incorporates camera geometry into both VAE and ViT representations and leverages understanding features during generation through joint self-attention with a modality-aware attention masking strategy. Experiments demonstrate strong image quality and geometric consistency in novel-view generation, alongside competitive 3D language understanding. Further analysis shows that joint training improves cross-view correspondence in VAE representations and similarity in a 3D-aware feature space.
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All authors Jahyeok Koo, Hyeonseo Yu, Seungho Jang, Jaewoo Jung, Jiwon Kang, Seokju Cho, Seungryong Kim

Computer Vision

Representation Conditioning for Generation

Representation-alignment methods effectively accelerate the diffusion transformer training. REPA, for example, uses a pretrained vision encoder to supervise an intermediate layer through an MLP projection head which is discarded after training. It aims to import semantics from the vision encoder to the diffusion backbone. While this objective is achieved at early layers by back-propagating the alignment loss, there is no guarantee that later layers, supervised by the velocity prediction loss alone, can well access such semantics. We propose a simple solution, representation conditioning (RECON), to improve semantics in later layers. During training, we feed the pretrained vision encoder tokens into later layers; during inference, because we no longer have the clean image, we reuse the MLP head (as a proxy to the vision encoder) and project its output tokens to the later layers. Our method adds no parameters and leads to much faster convergence: RECON is $63\times$ faster than SiT and $25\times$ faster than REPA. Code is available at https://github.com/saeidrazavi/RECON
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Computer Vision

VITAL: From Visual Motion to Precise Action

World-action models aim to turn visual anticipation into driving decisions, yet typically train action experts on trajectory representations defined independently of visual dynamics. This motivates deriving action targets directly from visual motion. We first examine a simpler setting in which trajectories are reconstructed from recorded future images. Even without the need for future prediction, reconstruction captures the dominant maneuver but leaves centimeter-scale errors. We therefore introduce VITAL (Vision-Induced Tokens for Action Learning), an action tokenizer that couples a visually derived motion scaffold with a compact residual encoding the trajectory error left by that scaffold. This representation makes visual motion the principal prediction target and gives small metric corrections a separate, normalized learning scale. Using flow matching, the action expert jointly predicts both components from the current image, ego state, and navigation command, without generating future images at inference. The same residual coordinates support bounded reinforcement post-training that refines execution while keeping the predicted visual scaffold fixed. With only one action denoising step, VITAL achieves 90.8 PDMS on NAVSIM v1 navtest, within 0.13 points of its ten-step score at 3.29x the end-to-end inference speed. Without retraining, it achieves 91.1 EPDMS on NAVSIM v2 navtest and 38.6 on navhard. Project page: https://worldbench.github.io/vital
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All authors Ao Liang, Youquan Liu, Mingxiao Li, Wei Chow, Lingdong Kong, Yue Liao, Dongyue Lu, Yu Yang, Wei Yin, Runnan Chen

Computer Vision

CommerceGen-Studio: An End-to-End Framework for Commercial-Grade Main-Image Generation

We present CommerceGen-Studio, an end-to-end framework for generating commercial-grade main images for e-commerce Stock Keeping Units (SKUs). Our framework is organized along a three-stage pipeline of information extraction, semantic rewriting, and multi-condition generation: Prompt-Eval-Refine-Loop Agent (PERL-Agent) distills heterogeneous SKU metadata into concise selling-point text lists through an iterative closed loop of VLM and LLM roles scored by a reference-free rubric. Layout Thinker Optimization (LTO) aligns the rewriter with both caption and rendered-image quality via alternating domain-specific policy optimization. SKU-DiT, trained under Reinforce-Distill-Reinforce (RDR) progressive training, conditions jointly on the white-background product image, the trademark crop, and the structured layout to hold subject fidelity, trademark integrity, and character-level text accuracy together. The framework runs in production at a scale of millions of main images per day with a latency of a few seconds per image, which we believe makes it among the first systems of this kind to operate at commercial scale. We also release CommerceGen-Bench, a benchmark of hard cases collected from live traffic across all product categories. On it, our framework achieves the highest overall scores among the evaluated open-source baselines on both editing tracks, with and without prompt enhancement. It also matches much larger closed-source models, and beats several of them at Instruction Following and Product Integration - the two properties that determine whether an image can be published.
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All authors Xiaoli Xu, Zhengtao Wu, Zhengze Xu, Tao Liu, Yongchao Du, Zuan Gao, Xingjian Wang, Hao Yan, Mengting Chen, Wei Li, Bo Zheng

Computer Vision

DynThinker: Unifying Static 3D and Dynamic 4D Spatial Reasoning

Achieving general spatial intelligence requires a unified understanding of both static 3D and dynamic 4D. However, we find that existing models struggle to excel at both: 3D post-training can weaken dynamic understanding, while 4D-specialized models often lack strong static 3D reasoning. Our analysis reveals that this spatial–dynamic interference is highly non-uniform across parameter groups, with the balance between static and dynamic capabilities particularly sensitive to changes in late-layer MLPs. To address this interference, we propose DynThinker, a unified framework for jointly strengthening static and dynamic spatial reasoning. Decoupled Exponential Moving Average (D-EMA) applies configurable group-wise averaging to constrain drift in interference-sensitive pretrained parameters while preserving flexibility for capability enhancement. Spatial-Dynamic Fusion (SDF) complements D-EMA by selectively integrating spatial and temporal priors from a dynamic geometry encoder into intermediate VLM representations under semantic guidance. Across ten metrics spanning nine static 3D and dynamic 4D benchmarks, DynThinker achieves the highest average score among all evaluated models. Notably, DynThinker achieves 56.0 on ReVSI, 67.2 on DSR-Bench, and 51.2 and 40.1 under the sample-wise and group-wise evaluation protocols of DSI-Bench, respectively, setting new state-of-the-art results among the compared open-source models across all four evaluations within a unified model.
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All authors Qihang Cao, Haoyuan Li, Zihan Guo, Sensen Gao, Zihui Gao, Huixin Zhang, Fan He, Jianhua Han, Hang Xu, Xiaodan Liang, Jia-Wang Bian

Computer Vision

GeoThinker-$F$: Endogenous Predictive World Representations for Fast Spatial Intelligence

Existing geometry-aware Multimodal Large Language Models (MLLMs) increasingly rely on external 3D encoders to provide structural priors, but executing these additional encoder paths at inference introduces substantial latency and computational overhead. We propose GeoThinker-$F$, an efficient framework that internalizes spatiotemporal perception by transforming causal MLLM hidden states into predictive latent world representations. Our key insight is that intermediate semantic representations contain sufficient information to predict useful representations of current geometry and future semantics, without requiring an exact reproduction of features from a dedicated 3D encoder. To realize this idea, GeoThinker-$F$ adopts a decoupled two-stage training strategy. In the first stage, the MLLM backbone is frozen while lightweight Latent Frame Prediction (LFP) heads learn from an offline 3D geometry expert and next-frame semantic targets. In the second stage, the external expert is removed, and the model is jointly optimized to generate and selectively integrate its self-predicted priors through a specialized Spatial-Grounded Temporal (SGT) Fusion module. Extensive evaluations show that GeoThinker-$F$ eliminates runtime dependence on external 3D geometry encoders while maintaining competitive performance across diverse spatial intelligence benchmarks. It achieves up to a $3.6\times$ inference speedup, reducing latency from $1.45\,\mathrm{s}$ to $0.40\,\mathrm{s}$ while retaining strong spatial reasoning performance.
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All authors Haoyuan Li, Qihang Cao, Huanyuan Zhou, Xin Hu, Sijia Chen, Zihan Guo, Kun Xiang, Yunshuang Nie, Tao Tang, Xinlong Zheng, Jia-Wang Bian, Xianming Liu, Xiaodan Liang

Computer Vision

Feed-Forward Multi-View Feature Coding for 3D Gaussian Splatting

Feed-forward 3D Gaussian Splatting (3DGS) methods enable efficient reconstruction of 3D scenes from sparse multi-view images in a single forward pass, without scene-specific optimization. However, existing feed-forward scene-coding pipelines first generate a complete Gaussian representation and then encode its geometry and appearance attributes separately, often involving non-differentiable operations. The resulting 'generate-then-compress' pipeline requires complex attribute-specific codec designs and limits rate-distortion performance by restricting the exploitation of cross-attribute redundancy. We propose multi-view feature coding for Gaussian splatting (MFGS), an end-to-end feed-forward framework for scene coding. Instead of compressing an explicit Gaussian representation, MFGS extracts multi-view features from the input images and encodes them into a compact bitstream. Through end-to-end rate-distortion training, MFGS learns compact multi-view features that jointly represent geometry and appearance, enabling the receiver to predict Gaussian attributes from the decoded features. We further introduce importance-guided Gaussian selection to accommodate different rendering budgets, allowing the receiver to adjust the number of Gaussians used for rendering from the same bitstream. Across RE10K, ACID, and DL3DV, MFGS achieves 99.76-99.86% bitrate savings over the generate-then-compress pipeline, as measured by BD-rate, while reducing total GMACs by 52-55% and providing an approximately 12 times end-to-end speedup.
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All authors Seungmi Choi, Ji-Hyoun Choi, Suhyun Jo, Tae-Gwon Park, Hui Yong Kim

Computer Vision · Cross-listed from cs.LG

Learnable Hodge-Laplacian Driven Mixture of Experts for Steady-PDE Surrogates on Coarse Unstructured Meshes

Current approaches for steady partial differential equations surrogate models on unstructured meshes apply a single mixing mechanism to the whole solution. This paper proposes an architecture that partitions the solution among vanilla transformer experts, each focused on a different spectral scale. The partition is built from a discrete Hodge Laplacian $L_0=\star_0^{-1} d_0^{\top}\star_1 d_0$, that serves as a fitting layer measuring high-frequency content. A gating mechanism takes the mesh as input and produces the per-vertex weights that recombine the expert outputs. AirFRANS is a steady Reynolds-averaged Navier–Stokes (RANS) airfoil benchmark. We evaluate our approach in a reduced remeshed version of the benchmark with each unstructured mesh counting 9.6K faces and 4.9K vertices. We compare our approach with the Transolver on the same dataset and dataset slit. Our approach reduces relative $L_2$ error by 31% and interior mean squared error by 47%.
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Computer Vision

Player-1: Learning to Play from Synthetic Experience

Computer-use agents have demonstrated strong capabilities in interpreting screens and executing keyboard and mouse actions. However, games, with their visually rich worlds and diverse mechanics, remain challenging and offer a demanding next step toward general digital control. Current game-agent learning pipelines often rely on large-scale demonstrations with limited coverage of dynamic game states, while scalable environments for interactive training remain difficult to obtain. We introduce Player-1, a post-training framework for learning game control beyond demonstrations through synthetic experience. We extend the computer-use action space with relative pointer motion, sustained inputs, and composite actions. For supervised initialization, we fine-tune computer-use models on 6,044 curated gameplay trajectories that pair recorded actions with task instructions and visual reasoning. We construct Player-1-Gym, sixteen synthetic 2D and 3D environments designed around control demands shared across games. Programmatically verifiable rewards and randomized observations and control dynamics support multi-environment reinforcement learning with PPO. The resulting Player-1-9B and Player-1-35B-A3B improve MineDojo-300 success over their SFT policies by 27.8 and 17.7 percentage points, respectively. Player-1-9B reaches 38.33% success compared with 12.63% for the strongest evaluated baseline, with further gains over SFT on ViZDoom-10 and GameWorld. Further analyses show that broader synthetic environment coverage improves transfer, while the use of composite actions that combine multiple keyboard and mouse inputs increases during RL. We demonstrate that learning from synthetic experience substantially improves game control beyond supervised initialization, with gains that generalize beyond the RL training suite.
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All authors Mingyu Ouyang, Yiran Wang, Siyuan Hu, Xingyilang Yin, Huiqiang Sun, Guangzhi Wang, Junfu Pu, Cheng Cheng, Honghao Chen, Ying Shan, Mike Zheng Shou, Hwee Tou Ng

Computer Vision

Any Time, Any Space: A World-State-Centric Framework for Agentic Video Generation

Long-form agentic video generation must turn a screenplay into shots that remain spatially and temporally consistent across nonconsecutive requests. Passing prompts or recent frames between shots does not provide a shared spatial frame for revisiting a scene or a time-indexed record for replaying an earlier event. We present Any Time, Any Space (ATAS), which compiles a screenplay into shot requests with explicit location, camera, and event-time references. Before generation, it retrieves relevant evidence from a scene memory of registered static geometry and an event memory of dynamic observations indexed by scene, event, and time. After generation, ATAS reconstructs and registers the clip. It updates memory only when review and state checks accept the observation, while film delivery remains independent of memory admission. Across four video generators, ATAS improves all reported cross-shot consistency measures and achieves the highest aggregate benchmark score for each backbone. It also outperforms the compared agents and 3D-guided methods on target-image spatial revisit, leads three event-recapture criteria, and receives the highest human ratings on all six criteria. The video results and code are available on our project page: https://lhmd.top/atas/.
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All authors Weijie Wang, Haomin Zhang, Ye Li, Akide Liu, Zeyu Zhang, Haoyu Zhao, Yefei He, Donny Y. Chen, Feng Chen, Bohan Zhuang

Computer Vision

A$^3$PreCore: Robust Rigid Registration for Native FLAIR-Space Brain-Mask Transfer

Reliable brain-mask transfer into native fluid-attenuated inversion recovery (FLAIR) space can fail when T1-to-FLAIR rigid registration is unstable. We developed A$^3$PreCore, a six-degree-of-freedom rigid-registration strategy that aligns the full bias-corrected T1-weighted image to native FLAIR using normalized mutual information while preserving the established T1-space anatomical mask. We also introduced extended quantitative quality control (E-QC), which characterizes mask extent, field-of-view-relative position, FLAIR intensity support, boundary support, inferior morphology, and pairwise geometric disagreement. In 78 participants with paired T1-weighted and FLAIR imaging, A$^3$PreCore was compared with fsl_anat and the Brain Extraction Tool (BET). Gross rigid-body misregistration occurred in 21/78 fsl_anat outputs (26.9%) and 0/78 A$^3$PreCore outputs (exact two-sided McNemar p=9.54 x 10^-7). Among 57 participants without gross fsl_anat misregistration, A$^3$PreCore preserved close agreement (median Dice=0.993; median paired Delta NMI=-0.00007, p=0.429). A$^3$PreCore remained broadly concordant with BET (median Dice=0.955), with less inferior and extracranial extension in representative comparisons. Method-blinded neuroscientists ranked A$^3$PreCore first in 35/40 participants (87.5%). E-QC additionally exposed severe orientation-related disagreement not evident from global descriptors or centroid displacement alone. These findings support A$^3$PreCore as a robust native-FLAIR brain-mask transfer strategy and E-QC as a complementary framework for multidimensional mask characterization and participant-specific geometric quality control.
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All authors Elmira Mirzabeigi, Zahra Khalilzad, Taylor Snowden-Richardson, Jesus Eduardo Lugo Arce, Jodie R.Gawryluk, Brian R. Christie, Jocelyn Faubert

Computer Vision · Cross-listed from cs.AI

PhySGA: A Physics-Space Grounded Agentic Framework for Generalizable and Interactive 3D Composition

3D object composition is pivotal to digital content creation and robot simulation, while also serving as a critical testbed for physical intelligence in foundation models. Previous methods either leverage large language models to directly predict object coordinates, or utilize generative diffusion priors to synthesize composite images for visual alignment, both of which rely on static priors in digital spaces. However, these methods consistently struggle with complex compositions such as precise hanging, gravity-driven settling and hidden containment, as these tasks require interactive construction processes involving global planning, fine-grained alignment, and physical simulation. To address these challenges, we propose PhySGA, a Physics-Space Grounded Agentic Framework for 3D composition via agent exploration and physical simulation, enabling the universal interactive assembly of rigid, articulated, and deformable objects. Directly applying vanilla LLMs or VLMs to this task proves insufficient, as current models inherently lack grounded physical understanding and interactive construction experience. To overcome this limitation, we design a collaborative feedforward-feedback architecture: an Assembly Agent focuses on geometric and kinematic reasoning for global step planning and coarse adjustment, while a Critic Agent reasons over contact dynamics for simulator state diagnosis and fine-grained closed-loop correction. Furthermore, Action Routers map semantic planning and analysis onto executable physical primitives within the simulator, while a task-specific Self-Evolving Skill Library distills historical trial-and-error feedback into reusable experiences, boosting success rates and minimizing exploration attempts. Extensive experiments within Isaac Sim demonstrate that PhySGA significantly surpasses existing methods in relation fidelity, physical plausibility, and visual quality.
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All authors Weichen Lyu, Chong Xia, Mingyu Dong, Long Xu, Shengjun Zhang, Yueqi Duan

Computer Vision

Speculative Sampling in Interactive Video Generation

Interactive video generation commonly relies on small bidirectional chunks to reduce response latency. Yet our preliminary experiments show that larger chunks improve video quality and better utilize GPU parallelism, allowing more latents to be sampled with only a modest increase in sampling time. Motivated by these observations, we propose Speculative Sampling, a strategy that combines the modeling power of large bidirectional windows with the low-latency interaction of small ones. It expands the modeling window by appending noise latents as padding and caches the resulting predictions for reuse when the condition remains unchanged. Predictions are delivered incrementally, while the uncommitted future remains replaceable. Our latency analysis shows that this removes the waiting-time lower bound imposed by chunk boundaries, shifting the optimization focus from reducing chunk size to accelerating per-chunk sampling. Bidirectional window size thus becomes a decision variable for jointly optimizing visual quality and sampling time, rather than a necessary constraint on low-latency interaction. This opens a path to serving large bidirectional models in interactive streaming systems without complex streaming post-training.
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All authors Yubo Huang, Yuxuan Zhang, Jiaming Liu, Sirui Zhao, Enhong Chen

Computer Vision

Reliability-Aware Multimodal Sentiment Prediction Under Local Modality Missingness

Multimodal sentiment models are usually evaluated on complete utterances, yet streams often lose a contiguous span of text, audio, or video. We study local missingness on aligned CMU-MOSEI features. Our reliability-aware network (RM-Net) keeps the original temporal positions, represents unobserved positions with a learned token, outputs bounded per-modality intensity contributions gated by observation quality, and is trained with dual-view masking of contiguous segments. We fuse five RM-Net seeds with a LoRA-adapted BERT text expert, using a fusion weight that depends only on the visible fraction of content tokens. Architecture, checkpoint, and fusion choices were made on the validation split. On the held-out split, the fused model reaches a macro-F1 of 0.655 on clean inputs and 0.634 under 40% mixed missingness; its two-view average exceeds the auxiliary-head baseline by 0.024 (95% video-cluster bootstrap interval [0.003, 0.045]). Because this split was inspected during development, these numbers are not a blind test. For explanations, exact Shapley attributions over the eight modality subsets and position-level occlusion show that top-ranked positions reduce the predicted-class probability faster than random positions (AUC gap 0.113 on validation). We also describe an auditable word-level alignment pipeline for raw clips; its outputs do not feed the predictive models.
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All authors Minghao Kong, Deng Yao, Xi Zhang, Ying Gao, Jiurun Chen, Zirong Liu, Rongjie Wang

Computer Vision · Cross-listed from cs.CL

PrismaCoder: Pushing the Boundaries of Open Multimodal Code Intelligence through Decomposed Rubric Synthesis

Multimodal code intelligence connects the symbolic world of programs with the visual world their execution creates. Interest in this capability is burgeoning, as models are increasingly asked to produce charts, webpages, animations, and semi-structured documents. Recently, proprietary models have pushed far ahead, producing interactive artifacts even from a text description or a screenshot alone. Yet their data and training remain closed, and open progress is held back by the quantity and quality of available data and by the pipelines and methods for producing it. Quality is the harder of the two, since a sample must be correct as a program, well built, and above all visually right once rendered. No existing signal covers all three. Execution often returns just a pass or fail, code similarity does not map to the visual output, and task-specific verifiers do not generalize. To push open progress further, we start from the data side with PrismaForge, a hierarchical data pipeline centered on a synthesized rubric that decomposes these factors into checkable criteria. The same rubric serves as both filter and reward: it curates the supervised corpus, then drives reinforcement learning on visual-coding tasks. Leveraging PrismaForge for data synthesis and filtering, we build PrismaCoder-2M, the most diverse open dataset for multimodal code intelligence and the largest to date. On the model side, we train PrismaCoder-9B and PrismaCoder-35B on this data and release both. They lead the open state of the art by a wide margin and rival leading proprietary systems. Our analyses further show that the proposed rubric-based pipeline improves multimodal coding performance across model backbones. We release our code and data at https://qiushisun.github.io/PrismaCoder-Home/.
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All authors Qiushi Sun, Jingyang Gong, Yang Liu, Qiaosheng Chen, Zhangyue Yin, Zixian Huang, Hanxu Hu, Jing Xiong, Fangzhi Xu, Haochen Tan, Haoli Bai, Lifeng Shang, Xiaoguang Li, Ben Kao, Qipeng Guo, Lingpeng Kong, Jiahui Gao

Computer Vision · Cross-listed from cs.LG

Generative Representation Learning for Scalable Latent Tokenization

We introduce an approach for self-supervised representation learning designed to be used as a tokenizer for generative modeling. Our objective supervises a representation loss by factorizing the pointwise mutual information of the data, which we estimate by taking information differences between conditional predictions from a learned generative model. We justify our algorithm theoretically and empirically, demonstrating that our generative approach to representation learning avoids dimensional collapse and feature suppression in cases where commonly used methods like DINO and LeJEPA fail. Moreover, we show our representation learning technique is scalable; expending more compute leads to predictably better latent tokenization. For the first time, we perform a careful analysis of the combined flop efficiency of tokenizer and generative model and demonstrate that our approach is a compute-optimal improvement over direct diffusion for pixel-space generation, obtaining an FID-50K of 2.18 with JiT-L. Applied to ImageNet and the text-to-image dataset GPIC, we show tokenizer encoder scaling laws for diffusability, where extrapolating our approach achieves representations in 7x fewer FLOPs than DINOv2 on ImageNet and 8x fewer FLOPs than WebSSL on GPIC.
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All authors Alan Baade, Kyle Sargent, Vincent Sitzmann, Eric Ryan Chan, Justin Johnson, Li Fei-Fei, Gordon Wetzstein

Computer Vision · Cross-listed from cs.AI

ActiveEvidence: Decision-Focused Evidence Graphs with Verifiable Acquisition Gaps

A multimodal agent must decide whether visual evidence is worth acquiring, which candidate or resolution to query, and when further interaction can no longer change its decision. We study this problem under a strict free-metadata/paid-observation boundary, stochastic vector costs, and a frozen execution trace, and treat it as decision-certifiable active evidence acquisition. A Counterfactual Evidence Interaction Graph (CEIG) represents unary evidence value, signed second-order interaction, and directed conditional harm while maintaining explicit score enclosures for unresolved interactions; a decision-weighted enclosure objective tightens the bounds that can change action identity. Gap-directed refinement evaluates only interactions that can displace the incumbent acquisition and stops once an $\epsilon$-decision certificate shows that unresolved terms cannot change the selected action beyond a declared tolerance. The certificate is model-relative: it verifies policy-consistent optimality under the pinned learned score, and semantic quality is measured separately through post-freeze labels. Paired continuation rollouts learn the downstream value of paid previews, an online operational cost filter is separated from independent finite-policy-family trajectory certification, and an acquisition monitor with an independently implemented verifier binds every certificate to the frozen trace. On 640 cases split into 384/128/128 training, validation, and test cases, the controller reaches task score 0.842, grounding F1 0.816, evidence recall 0.873, 1.74 accepted calls, 286.5K visual tokens, and 742ms p95 latency. Dense replay of issued certificates shows 0.992 action agreement and a 0.988 certificate rate while evaluating 19.6 instead of 191.4 expensive interaction terms per decision.
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All authors Miaobo Hu, Shuhao Hu, Xiaobo Guo, Xin Wang, Bokun Wang, Peng Zhang, Daren Zha, Jun Xiao

Computer Vision

VascuSR: Iterative Anatomy-Aware Diffusion for CT Super-Resolution

Generative super-resolution (SR) can recover sharp detail in computed tomography (CT) images from severely downsampled observations, but the missing high-frequency content is not uniquely determined by the low-resolution input. Consequently, visually plausible reconstructions may contain anatomically unsupported vascular detail, such as missing, spurious, or incorrectly connected vessels. To overcome this challenge, we introduce VascuSR, an iterative anatomy-aware diffusion framework that combines image reconstruction with explicit 3D vascular guidance. First, to provide richer anatomical guidance, we use an explicit 3D vascular representation that captures structural information beyond individual slices. This representation also simplifies vascular refinement by allowing a lightweight 3D generative refiner to focus on vascular structure rather than complex CT appearance. Second, to guide slice-wise SR, a lightweight anatomy controller injects the refined structure into the diffusion decoder, while iterative feedback updates this guidance from each new SR volume. On re-annotated MSD Task08 and HVM datasets, VascuSR outperforms interpolation and learning-based SR baselines in segmentation accuracy (Dice and clDice) and 3D vascular structure (connectivity and mean centerline distance), while maintaining image quality comparable to its SR backbone. Compared with learning-based baselines, VascuSR reduces class-averaged connected-component counts by over 20% on both datasets and mean centerline distance by over 10% on MSD.
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All authors Hairong Ni, Jiahe Huang, Minghao Guo, Wojciech Matusik, Rose Yu

Computer Vision

OLiVES: An Outdoor Low-Light Video Benchmark for Enhancement and Segmentation

Low-light video processing remains an underexplored problem in computer vision, primarily due to the scarcity of high-quality ground-truth data. Existing public datasets exhibit several limitations, including restricted motion diversity, limited scene coverage, weak degradations, reliance on auxiliary modalities such as event data, and misalignment between low-light inputs and ground truth. Furthermore, current datasets typically address either low-light enhancement or scene understanding, whereas these tasks should be considered jointly. We introduce OLiVES, a benchmark dataset for outdoor low-light videos with dynamic scenes, designed to support both low-light video enhancement (LLVE) and video object segmentation (VOS). The dataset addresses key content gaps by incorporating a diverse range of natural textures, animals, occlusions, dynamic activities, and close-up scenes. To the best of our knowledge, OLiVES is the first outdoor low-light video dataset captured using professional cinema-grade cameras. It provides over 25,000 aligned normal- and low-light frame pairs, along with over 46,000 VOS annotations. We benchmark state-of-the-art LLVE and VOS methods on OLiVES and show that training on it improves performance on both tasks. The OLiVES project page is available at: https://anonymous-OLiVES.github.io/.
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All authors Yini Li, Joanne Lin, David Blackham, David Bull, Nantheera Anantrasirichai

Computer Vision

Quantifying privacy risks in foundation model representations of brain MRI

Pretrained representations are increasingly used to share and reuse information from medical images without exposing the original scans, but it is unclear how much patient-specific information these representations retain. We investigate this question for brain magnetic resonance imaging (MRI) by evaluating five frozen pretrained encoders spanning different architectures, pretraining objectives, and training domains on two longitudinal T1-weighted datasets, OASIS-2 and MIRIAD. Under an attacker model with access to released embeddings, the corresponding public encoder, and auxiliary MRI scans, we evaluate patient linkage and sensitive-attribute inference. Across the evaluated representations, we observe substantial subject-specific information: rank-1 patient linkage reaches up to 99% on MIRIAD and exceeds 90% on OASIS-2 for the highest-risk representation, despite the absence of an identification objective during encoder training. We further show that the released embeddings retain information about a demographic attribute, with recorded-sex prediction reaching balanced accuracy of 90.9% on OASIS-2 and 95.5% on MIRIAD. Overall, our results demonstrate that replacing raw brain MRI with learned embeddings does not, by itself, eliminate patient-linkage or attribute-inference risk, and is therefore insufficient on its own to establish anonymity.
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All authors Imen Bajar, Héber Hwang Arcolezi, Antoine Boutet, Carole Frindel, Mohamed Maouche

Computer Vision · Cross-listed from cs.CL

Equal CER, Unequal Damage: Severity-Weighted Character Error Rate for OCR

Character Error Rate (CER), the standard metric for OCR and vision-language models (VLMs), charges a typo as much as a wrong name. We introduce semCER, which keeps CER's alignment and denominator and charges each grapheme edit a severity from an LLM judge, with no word segmentation. Normalized CER keeps the score of a whole transcription, where it tracks readers as well as semCER or better, and semCER breaks that score down into named edits. The charges track readers' ratings edit by edit in English, Vietnamese, and Chinese and put the edits readers rate most severe near the top of a sorted list. On pairs drawn where CER and semCER disagreed, readers side with semCER more often than with normalized CER in English and Chinese, and equally often in Vietnamese. Across 16 languages, the judge charges a wrong diacritic or tone mark almost nothing in Spanish but nearly a wrong letter's severity in Telugu. Where we can count real words, a general VLM's wrong letter forms one far above chance while a classical pipeline's stays near it. We release the 61 million judged edits, the aggregated reader ratings, and the distilled scorer at https://github.com/nguyenx2t/semcer.
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Computer Vision

Infant Fingerprints: Quality Assessment & Recognition

Infant fingerprint recognition is hindered by a combination of physiological characteristics, such as small ridge width and spacing, and acquisition challenges that include involuntary motion, skin residue, and uneven fingertip pressure. These factors undermine fingerprint quality standards originally designed for adults, which assume feature distributions that do not hold for infants. To address this gap, this paper evaluates ten fingerprint quality assessment methods on a longitudinal dataset that spans six age groups from newborns to three months, alongside a parameter tuning routine that uncovers age-specific fingerprint characteristics to recalibrate methods with domain-dependent assumptions. Both default and tuned configurations are compared through recognition experiments assessing the effectiveness of quality-guided gallery selection. Template-fusion strategies and latent fingerprint recognition technologies are further examined to identify the best possible matching rates achievable by the top-performing method. Results show that tuned parameter sets outperform default configurations for the majority of methods and age groups, indicating that targeted recalibration of existing frameworks improves gallery utility and contributes to more reliable infant fingerprint recognition.
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All authors João L. H. Dall Agnol, Dalcimar Casanova, Rodrigo Minetto, Luiz F. P. Southier, Marcelo Teixeira, Marcelo Filipak, Anil K. Jain

Computer Vision

Hybrid supervised instance segmentation by learning label noise suppression

To reach top accuracy, current fully supervised instance segmentation methods severely rely on large-scale pixel-wise labeled datasets. They are usually expensive and time-consuming to obtain. Though weakly or semi-supervised methods utilize cheap bounding box labeled, image-level labeled or unlabeled samples to save the labeling cost, their performance is largely sacrificed. To save labeling cost without losing much performance, in this paper, we present a pipeline that can utilize economical bounding box labels and accurate pixel-wise labels in a hybrid way. Specifically, we design two ancillary models to learn label noise suppression and obtain accurate pseudo pixel-wise labels from bounding box labels for training. One is designed to suppress mislabeling between foreground and background, and the other is designed to suppress noise from mislabeling of instances. Moreover, we exploit category-aware spatial attention module, category constraint module, instance constraint module, and self-learning training approach to improve the accuracy of pseudo labels. Experiments on the PASCAL VOC 2012 and the Cityscapes datasets show that our method can achieve competitive performance with much less labeling cost.
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All authors Linwei Chen, Ying Fu, Shaodi You, Hongzhe Liu

Computer Vision · Cross-listed from cs.CL

Cortex: Consolidating Context into Parametric Memory

Context can improve large language model performance, but these gains may be lost after context removal. Inspired by biological systems consolidation, we formulate Memory Consolidation (MC) as internalizing these gains while preserving non-target capabilities, connecting context-specified editing, skill learning, and behavioral steering under a common objective. We introduce a five-task-family testbed measuring consolidation and retention under single, batch, and sequential updates. We propose Cortex, which generates prospective queries to anticipate uses of context and distills context-conditioned outputs into mergeable low-rank or structural feed-forward network updates. Across 4B–120B dense and mixture-of-experts backbones, including both text-only and multimodal models, Cortex lies on the empirical consolidation–retention Pareto frontier in most evaluated settings. After 50 sequential factual edits on a 14B model, Cortex-Structural recovers 88.9% of the context-induced gain while retaining 99.8% of original non-target performance.
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All authors Jintian Zhang, Feng He, Xinnian Liang, Ziwen Xu, Haoming Xu, Haojing Huang, Shuangzhi Wu, Ningyu Zhang

Computer Vision

Where Should the Gaussians Go? Reusable Label-Aware Allocation for Budget-Constrained Gaussian Splatting of Cinematic CT

Anatomical labels help 3D Gaussian splatting preserve vessels in cinematic renderings of CT, but the representation is still found by optimising each patient's scene, where densification decides where Gaussians go, while real-time displays cap their number. We address one part of this process: deciding where a fixed budget of B Gaussians should be placed. We propose a reusable, labelaware allocation front end that maps a patient's CT, labels and transfer function to a density over 2mm cells and draws exactly B positions from it without per-patient optimisation; the other Gaussian attributes are still fitted per patient. The front end is learned once from per-patient optimised scenes and implemented as a population-trained neural prior and an interpretable seven-parameter visibility-aware closed form (VACF). With identical attribute fitting on 20 held-out patients at 10K-100K Gaussians, both raise vessel-masked PSNR over uniform allocation by 4.5-7.1dB and over pruning a dense voxel-aligned model by 1.6-3.3dB. The neural prior does not differ significantly from per-patient optimised allocation at any budget, and VACF is within 0.6dB of it on vessels; on 19 external patients the neural prior again matches it on vessels and VACF is within 0.7dB. As an initialisation for position optimisation, VACF allocation beats per-patient densification on vessels at 10K Gaussians and, at 25K, reaches a higher vessel PSNR after 118s of optimisation than densification after 248s. Under altered rendering presets, VACF transfers to new colours and lighting but not to a label-free transfer function, whereas the neural prior shows the opposite pattern.
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All authors Bowen Xiang, Dingjie Su, Jon S. Heiselman, Michael I. Miga

Computer Vision

STP-GUI: Spatially-Aware Token Pruning for Efficient Web-GUI Agents

With the rapid development of vision-language models (VLMs), Web-GUI agents have achieved promising performance in interacting with real-world interfaces through screenshot-based grounding. However, high-resolution screenshots and multi-turn histories introduce excessive visual tokens, causing substantial inference overhead. Existing token pruning methods, mainly designed for natural images, often select tokens independently based on importance scores, which can fragment the local visual structures required for recognizing small GUI elements such as buttons, icons, and hyperlinks. In this work, we propose STP-GUI (Spatially-aware Token Pruning for GUI agents), a query-guided token pruning framework that preserves fine-grained instruction-conditioned token scoring while performing spatially coherent window-level selection under aggressive token reduction. A lightweight selector is optimized through policy learning while the VLM backbone remains frozen. Experiments on Online-Mind2Web show that \papername achieves a favorable efficiency-performance tradeoff under low token budgets. At 21% token retention, it preserves 77.7% of full-token performance while reducing inference latency by 31% and FLOPs by 57%. Results on Android in the Wild further suggest that the method transfers to mobile GUI environments.
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All authors Shuo Wang, Sifan Zhou, Xiaobo Wang, Tianyu Fu, Chenxu Zhao, Anyang Su, Hanning Wang, Ping Jiang, Minghui Wu

Computer Vision

Look Before You Restore: Learning to Predict Before Acting for Agentic Image Restoration

Agents for mixed-degradation image restoration typically learn what a tool does to an image only after running it: failed calls waste computation and harmful outputs go unnoticed until too late. We propose PreActIR, an agentic restoration framework that predicts tool consequences before execution. For each candidate tool, a tool-conditioned world model forecasts changes in residual degradation, image quality, and fidelity, together with the risk of harm and the uncertainty of the prediction. The agent executes the top-ranked candidate, and an independent verifier commits or rolls back its output before the agent replans from the observed state. PreActIR also audits whether performance is limited by the selector or by the candidate space, and studies targeted tool adaptation as a controlled way to expand that space. In a controlled evaluation that fixes the candidate pool, verifier, and budget and employs reference-annotated degradation states, PreActIR uses 42.5% fewer real tool calls and 63.4% fewer rejected calls than reactive, execute-then-evaluate trial and error, while improving Y-PSNR by 0.92 dB.
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All authors Xu Zhang, Jun Wan, Lefei Zhang, Liangpei Zhang

Computer Vision

ReferFlow: Beyond Final-Target Localization for Complex Referring Expressions

Multimodal Large Language Models have made significant progress in referring expression comprehension (REC), yet most REC benchmarks still focus on final-target localization. Complex queries often involve intermediate visual references with different dependencies on prior grounding, but final-only evaluation leaves this process unexamined. To address this gap, we formulate trajectory-level REC, in which models receive an ordered sequence of grounding steps constructed from a single complex query and localize the target regions associated with each step. We instantiate this setting in ReferFlow-Bench, which characterizes structured region transitions through four trajectory types, namely Refinement, Shift, Reset, and Mixture. Experiments show that current models struggle to consistently ground intermediate visual references across successive steps. We further propose ReferFlow, which decouples interleaved text-latent trajectory generation from coordinate decoding. Specifically, Stateful Region Latent Reasoning represents each target region as an object-indexed state composed of continuous latents, with explicit visual and spatial supervision to preserve region information for subsequent grounding. Trajectory-Aware Parallel Decoding then recovers all coordinate blocks in parallel through four geometry-constrained refinement rounds, with each block conditioned on its corresponding trajectory prefix, thereby reducing within-box sequential dependencies and eliminating cross-box autoregression. We further apply Grounding-Aware GRPO to promote consistent grounding across steps and learn adaptive trajectory generation from complex REC queries. ReferFlow achieves leading performance on general REC benchmarks and ReferFlow-Bench.
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All authors Tianyi Gao, Han Fang, Xin Wei, Yaoyao Zhong, Zhaoyan Pan, Weijie Zhu, Hongbo Sun, Zhiyu Lin, Kaicheng Yang, Jinglin Xu, Ye Yuan, Hao Li, Hao Sun, Jingmin Xin

Computer Vision

InfiniSplat v2: Analyzing and Improving Feed-Forward 3DGS from Any Views

Feed-forward Gaussian reconstruction builds 3D scenes directly from input images for novel view rendering, but learning Gaussian attributes from predicted geometry for high-quality rendering under large viewpoint changes remains challenging. We analyze limitations in Gaussian attribute learning and introduce InfiniSplat v2, which improves rendering quality through architectural and training changes. Our method decouples geometry and attribute prediction with a frozen geometry branch, aligns predicted Gaussians using ground-truth camera poses during training, and adopts large-angle target view supervision. Across six datasets, the feed-forward outputs of the same trained model achieve state-of-the-art mean LPIPS and DISTS among the evaluated methods in both pose-conditioned and pose-free settings. In the pose-conditioned setting, mean LPIPS and DISTS decrease by 25.8% and 32.9%, respectively, compared with the strongest evaluated baselines. We further find that opacity learned with only image reconstruction supervision suppresses geometrically inconsistent points. Project page: https://zju3dv.github.io/InfiniSplat2/
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All authors Yongzhen Hu, Hao Yu, Jiawei Wang, Xianming Zeng, Jianyun Xu, Xingliang Liu, Ruizhen Hu, Xiaowei Zhou, Hujun Bao, Sida Peng

Computer Vision

Read, Parse, Describe: Unified Document Parsing with Visual Element Description Generation

Document understanding systems are typically evaluated as separate components via layout analysis, optical text recognition, reading-order prediction, and image captioning. This separation leaves scientific figures, captions, and visual semantics weakly connected, and fails to measure whether a model can produce a single page-level parse that is both structurally faithful and semantically accessible. We introduce Read-Parse-Describe, a unified dataset for document parsing with visual element description generation. Given a page image, models are required to output an ordered list of layout elements containing bounding boxes, semantic labels, reading-order indices, recognized textual content, and alternative text descriptions for visual elements. The benchmark is built from 2,402 documents, comprising 18,163 continuous pages, 125,218 layout elements, and 11,338 visual instances. Besides, we further propose a plug-and-play space-awareness enhancer that reuses multi-layer visual features and injects grid-aware spatial guidance into vision-language tokens for layout-aware generation. Experiments across end-to-end VLMs and pipeline parsers show that existing systems still struggle to jointly recover reading order and visual semantics, while our enhanced model achieves strong joint performance. These results highlight the need to move beyond isolated document parsing modules toward unified models that jointly read, parse, and describe complex documents. The new dataset and code will be made publicly available at https://github.com/yufanchen96/RPD
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All authors Yuheng Chen, Yufan Chen, Zhuojun Cai, Ruiping Liu, Junwei Zheng, Jiale Wei, Di Wen, Weijia Fan, Kunyu Peng, Jiaming Zhang, Rainer Stiefelhagen