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Thursday 30 April

Robotics

LaST-R1: Reinforcing Robotic Manipulation via Adaptive Physical Latent Reasoning

Robotic foundation models require reasoning over complex visual scenes to execute adaptive actions in dynamic environments. While recent studies on latent-reasoning Vision-Language-Action (VLA) models have demonstrated the capability to capture fine-grained physical dynamics, they remain predominantly confined to static imitation learning, severely limiting their adaptability and generalization. In this paper, we present LaST-R1, a novel reinforcement learning (RL) post-training framework designed to effectively harness "latent reasoning-before-acting" policies. Specifically, we propose Latent-to-Action Policy Optimization (LAPO), a core RL algorithm that jointly optimizes the latent reasoning process and the action generation. By explicitly embedding latent Chain-of-Thought (CoT) reasoning directly within the RL optimization loop, LAPO stimulates profound physical world modeling, which in turn drives robust execution in interactive environments. Furthermore, an adaptive latent CoT mechanism is introduced, allowing the policy to dynamically modulate its reasoning horizon based on diverse environment states. Experiments show that LaST-R1 achieves a near-perfect 99.9% average success rate on the LIBERO benchmark with only one-shot supervised warm-up, significantly improving convergence speed and performance over prior state-of-the-art (SOTA) methods. In real-world deployments, LaST-R1 yields up to a 22.5% average improvement over SOTA supervised fine-tuning approach across four complex tasks, including both single-arm and dual-arm settings. Finally, LaST-R1 demonstrates strong generalization across simulated and real-world environments.
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All authors Hao Chen, Jiaming Liu, Zhonghao Yan, Nuowei Han, Renrui Zhang, Chenyang Gu, Jialin Gao, Ziyu Guo, Siyuan Qian, Yinxi Wang, Peng Jia, Shanghang Zhang, Pheng-Ann Heng

Robotics

RopeDreamer: A Kinematic Recurrent State Space Model for Dynamics of Flexible Deformable Linear Objects

The robotic manipulation of Deformable Linear Objects (DLOs) is a fundamental challenge due to the high-dimensional, non-linear dynamics of flexible structures and the complexity of maintaining topological integrity during contact-rich tasks. While recent data-driven methods have utilized Recurrent and Graph Neural Networks for dynamics modeling, they often struggle with self-intersections and non-physical deformations, such as tangling and link stretching. In this paper, we propose a latent dynamics framework that combines a Recurrent State Space Model with a Quaternionic Kinematic Chain representation to enable robust, long-term forecasting of DLO states. By encoding the DLO as a sequence of relative rotations (quaternions) rather than independent Cartesian positions, we inherently constrain the model to a physically valid manifold that preserves link-length constancy. Furthermore, we introduce a dual-decoder architecture that decouples state reconstruction from future-state prediction, forcing the latent space to capture the underlying physics of deformation. We evaluate our approach on a large-scale simulated dataset of complex pick-and-place trajectories involving self-intersections. Our results demonstrate that the proposed model achieves a 40.52% reduction in open-loop prediction error over 50-step horizons compared to the state-of-the-art baseline, while reducing inference time by 31.17%. Our model further maintains superior topological consistency in scenarios with multiple crossings, proving its efficacy as a compositional primitive for long-horizon manipulation planning.
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All authors Tim Missal, Lucas Domingues, Berk Guler, Simon Manschitz, Jan Peters, Paula Dornhofer Paro Costa

Robotics

FlexiTac: A Low-Cost, Open-Source, Scalable Tactile Sensing Solution for Robotic Systems

We present FlexiTac, a low-cost, open-source, and scalable piezoresistive tactile sensing solution designed for robotic end-effectors. FlexiTac is a practical "plug-in" module consisting of (i) thin, flexible tactile sensor pads that provide dense tactile signals and (ii) a compact multi-channel readout board that streams synchronized measurements for real-time control and large-scale data collection. FlexiTac pads adopt a sealed three-layer laminate stack (FPC-Velostat-FPC) with electrode patterns directly integrated into flexible printed circuits, substantially improving fabrication throughput and repeatability while maintaining mechanical compliance for deployment on both rigid and soft grippers. The readout electronics use widely available, low-cost components and stream tactile signals to a host computer at 100 Hz via serial communication. Across multiple configurations, including fingertip pads and larger tactile mats, FlexiTac can be mounted on diverse platforms without major mechanical redesign. We further show that FlexiTac supports modern tactile learning pipelines, including 3D visuo-tactile fusion for contact-aware decision making, cross-embodiment skill transfer, and real-to-sim-to-real fine-tuning with GPU-parallel tactile simulation. Our project page is available at https://flexitac.github.io/.
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Robotics

Design and Characteristics of a Thin-Film ThermoMesh for the Efficient Embedded Sensing of a Spatio-Temporally Sparse Heat Source

This work presents ThermoMesh, a passive thin-film thermoelectric mesh sensor designed to detect and characterize spatio-temporally sparse heat sources through conduction-based thermal imaging. The device integrates thermoelectric junctions with linear or nonlinear interlayer resistive elements to perform simultaneous sensing and in-sensor compression. We focus on the single-event (1-sparse) operation and define four performance metrics: range, efficiency, sensitivity, and accuracy. Numerical modeling shows that a linear resistive interlayer flattens the sensitivity distribution and improves minimum sensitivity by approximately tenfold for a $16\times16$ mesh. Nonlinear temperature-dependent interlayers further enhance minimum sensitivity at scale: a ceramic negative-temperature-coefficient (NTC) layer over 973-1273K yields a $\sim14{,}500\times$ higher minimum sensitivity than the linear design at a $200\times200$ mesh, while a VO$_2$ interlayer modeled across its metal-insulator transition (MIT) over 298-373K yields a $\sim24\times$ improvement. Using synthetic 1-sparse datasets with white boundary-channel noise at a signal-to-noise ratio of 40dB, the VO$_2$ case achieved $98\%$ localization accuracy, a mean absolute temperature error of $0.23$K, and a noise-equivalent temperature (NET) of $0.07$K. For the ceramic-NTC case no localization errors were observed under the tested conditions, with a mean absolute temperature error of $1.83$K and a NET of $1.49$K. These results indicate that ThermoMesh could enable energy-efficient embedded thermal sensing in scenarios where conventional infrared imaging is limited, such as molten-droplet detection or hot-spot monitoring in harsh environments.
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Robotics

FreeOcc: Training-Free Embodied Open-Vocabulary Occupancy Prediction

Existing learning-based occupancy prediction methods rely on large-scale 3D annotations and generalize poorly across environments. We present FreeOcc, a training-free framework for open-vocabulary occupancy prediction from monocular or RGB-D sequences. Unlike prior approaches that require voxel-level supervision and ground-truth camera poses, FreeOcc operates without 3D annotations, pose ground truth, or any learning stage. FreeOcc incrementally builds a globally consistent occupancy map via a four-layer pipeline: a SLAM backbone estimates poses and sparse geometry; a geometrically consistent Gaussian update constructs dense 3D Gaussian maps; open-vocabulary semantics from off-the-shelf vision-language models are associated with Gaussian primitives; and a probabilistic Gaussian-to-occupancy projection produces dense voxel occupancy. Despite being entirely training-free and pose-agnostic, FreeOcc achieves over $2\times$ improvements in IoU and mIoU on EmbodiedOcc-ScanNet compared to prior self-supervised methods. We further introduce ReplicaOcc, a benchmark for indoor open-vocabulary occupancy prediction, and show that FreeOcc transfers zero-shot to novel environments, substantially outperforming both supervised and self-supervised baselines. Project page: https://the-masses.github.io/freeocc-web/.
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All authors Zeyu Jiang, Changqing Zhou, Xingxing Zuo, Changhao Chen

Robotics

GSDrive: Reinforcing Driving Policies by Multi-mode Future Trajectory Probing with 3D Gaussian Splatting Environment

End-to-end (E2E) autonomous driving aims to directly map sensory observations to driving actions, but its real-world deployment is hindered by evolving data distributions and the high cost of continual annotation. While combining imitation learning (IL) and reinforcement learning (RL) is a common strategy for policy improvement, conventional RL training relies on delayed, event-based rewards, where policies learn only from catastrophic outcomes such as collisions, leading to premature convergence to suboptimal behaviors. To address these limitations, we propose GSDrive, a framework that uses a differentiable 3D Gaussian Splatting (3DGS) environment for future-aware trajectory probing and reward shaping in E2E driving. GSDrive first learns a multi-mode trajectory probe via IL and then uses RL to evaluate multiple candidate futures in the 3DGS environment, converting their simulated returns into dense shaping rewards for policy optimization. This yields a cyclic hybrid IL-RL training loop, where IL supplies structured future priors and RL provides interactive feedback for iterative refinement. Evaluated on the reconstructed nuScenes dataset, our method outperforms other simulation-based RL approaches in closed-loop experiments. Code is available at https://github.com/ZionGo6/GSDrive.
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All authors Ziang Guo, Chen Min, Xuefeng Zhang, Yixiao Zhou, Shuo Wang, Sifa Zheng, Dzmitry Tsetserukou, Zufeng Zhang

Robotics

Framework for Collaborative Operation of Autonomous Delivery Vehicles Within a Marshaling Yard

As autonomous vehicles slowly deploy into urban roads for limited use cases with significant edge case issues, closed facilities like marshaling yards provide a ripe case for combining lower-level vehicle autonomy with fixed infrastructure to create full autonomy without similar edge case concerns. Within a delivery marshaling yard, electric fleet vehicles complete a set of sequential tasks (charging, inspection, cleaning, and loading) before exiting the yard with their new load of deliveries. Hybrid automation of the vehicles and infrastructure can allow these vehicles to reach full autonomy and navigate the facility without the need of a driver, allowing for quicker movement between tasks increasing vehicle throughput. However, isolated autonomous operations based on static rules are prone to gridlock causing facility failures that temporarily shut down operations. Our orchestrated autonomy solution uses decentralized, dynamic priority scoring of vehicles based on the current status of the marshaling yard to optimally assign vehicles to tasks to increase vehicle throughput. Using a simulated facility with three marshaling yard sizes (small, medium, and large) and three demand levels (low, medium, high), we demonstrated that our orchestration solution increases vehicle throughput above static, isolated autonomy for all combinations of yard size and demand, while reducing facility failures at high demand levels.
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Robotics

Dreaming Across Towns: Semantic Rollout and Town-Adversarial Regularization for Zero-Shot Held-Out-Town Fixed-Route Driving in CARLA

Driving agents trained in one simulated town often perform poorly in a new town because the road shapes, intersections, and lane layouts can be different. This paper studies how to improve this kind of transfer in the CARLA driving simulator without giving the agent any training data from the test towns. The agent is trained only in Town05 and Town06, then evaluated directly in Town03 and Town04. To focus on road-layout differences, all experiments use the same weather and traffic settings. We propose a training method that encourages the agent to learn features that are useful across towns rather than features tied to one training town. During training, the agent is asked to predict the high-level visual meaning of future camera views and is also discouraged from relying on cues that reveal which source town the data came from. These extra learning signals are used only during training; at test time, the driving policy uses the same observation and control interface as the baseline agent. In controlled comparisons with matched DreamerV3-style world-model driving agents, the proposed method achieves the highest mean held-out success: 36.6% on Town03 with a 95% confidence interval of [30.5, 42.7] and 85.6% on Town04 with a 95% confidence interval of [84.0, 87.2], computed across five training seeds. Seed-paired tests against the strongest primary baselines show positive success-rate differences in both held-out towns. Additional experiments show that predicting future visual meaning alone or removing town-specific cues alone is not enough to match the combined method. These results suggest that combining future-scene understanding with reduced reliance on source-town-specific features can improve cross-town driving performance in this CARLA setting.
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Robotics

Flying by Inference: Active Inference World Models for Adaptive UAV Swarms

This paper presents an expert-guided active-inference-inspired framework for adaptive UAV swarm trajectory planning. The proposed method converts multi-UAV trajectory design from a repeated combinatorial optimization problem into a hierarchical probabilistic inference problem. In the offline phase, a genetic-algorithm planner with repulsive-force collision avoidance (GA–RF) generates expert demonstrations, which are abstracted into Mission, Route, and Motion dictionaries. These dictionaries are used to learn a probabilistic world model that captures how expert mission allocations induce route orders and how route orders induce motion-level behaviors. During online operation, the UAV swarm evaluates candidate actions by forming posterior beliefs over symbolic states and minimizing KL-divergence-based abnormality indicators with respect to expert-derived reference distributions. This enables mission allocation, route insertion, motion adaptation, and collision-aware replanning without rerunning the offline optimizer. Bayesian state estimators, including EKF and PF modules, are integrated at the motion level to improve trajectory correction under uncertainty. Simulation results show that the proposed framework preserves expert-like planning structure while producing smoother and more stable behavior than modified Q-learning. Additional validation using real-flight UAV trajectory data demonstrates that the learned world model can correct symbolic predictions under noisy and non-smooth observations, supporting its applicability to adaptive UAV swarm autonomy.
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All authors Kaleem Arshid, Ali Krayani, Lucio Marcenaro, David Martin Gomez, Carlo Regazzoni

Robotics

Learning-Based Hierarchical Scene Graph Matching for Robot Localization Leveraging Prior Maps

Accurate localization is a fundamental requirement for autonomous robots operating in indoor environments. Scene graphs encode the spatial structure of an environment as a hierarchy of semantic entities and their relationships, and can be constructed both online from robot sensor data and offline from architectural priors such as Building Information Models (BIM). Matching these two complementary representations enables drift correction in SLAM by grounding robot observations against a known structural prior. However, establishing reliable node-to-node correspondences between them remains an open challenge: existing combinatorial methods are prohibitively expensive at scale, and prior learned approaches address only flat graph matching, ignoring the multi-level semantic structure present in both representations. Here we present a learned, end-to-end differentiable pipeline that augments both graphs with semantically motivated edge types encoding intra- and inter- level relationships, explicitly exploiting this hierarchy to enable simultaneous matching from high-level room concepts down to low-level wall surfaces. Trained exclusively on floor plans, the proposed method outperforms the combinatorial baseline in F1 on real LiDAR environments while running an order of magnitude faster, demonstrating viable zero-shot generalization for BIM-assisted robot localization.
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All authors Nimrod Millenium Ndulue, Jose Andres Millan-Romera, Matteo Giorgi, Holger Voos, Jose Luis Sanchez-Lopez

Robotics

Motubrain: An Advanced World Action Model for Robot Control

Vision-Language-Action (VLA) models generalize semantically well but often lack fine-grained modeling of world dynamics. We present Motubrain, a unified World Action Model that jointly models video and action under a UniDiffuser formulation with a three-stream Mixture-of-Transformers architecture. A single model supports policy learning, world modeling, video generation, inverse dynamics, and joint video-action prediction, while scaling to heterogeneous multimodal data such as video-only, task-agnostic, and cross-embodiment robot data. Building on Motus, Motubrain further introduces unified multiview modeling, an independent text stream for stronger language-action coupling, a shared cross-embodiment action representation, and an efficient post-training and deployment recipe for long-horizon real-world control. Our inference stack combines step reduction, compilation, FP8 quantization, DiT caching, V2A-style action-only inference, and real-time chunked closed-loop execution, achieving over 50x speedup over a naive baseline and up to 11 Hz inference. Experimentally, Motubrain achieves 95.8% and 96.1% average success on RoboTwin 2.0 under clean and randomized settings, respectively, attains the strongest reported EWMScore in our WorldArena comparison, and adapts to new humanoid embodiments with only 50–100 trajectories. These results show that unified world action models can scale in generality, predictive accuracy, and real-world deployability.
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All authors Motubrain Team, Chendong Xiang, Fan Bao, Haitian Liu, Hengkai Tan, Hongzhe Bi, James Li, Jiabao Liu, Jingrui Pang, Kiro Jing, Louis Liu, Mengchen Cai, Rongxu Cui, Ruowen Zhao, Runqing Wang, Shuhe Huang, Yao Feng, Yinze Rong, Zeyuan Wang, Jun Zhu

Robotics

Connected Dependability Cage: Run-Time Function and Anomaly Monitoring for the Development and Operation of Safe Automated Vehicles

The advancement of automated vehicles introduces complex safety challenges, particularly in dynamic and unpredictable environments where AI-enabled perception systems must operate reliably. Ensuring compliance with safety standards such as ISO 26262 and ISO/PAS 21448 (SOTIF) is essential for addressing system malfunctions and mitigating unsafe behavior in unknown scenarios. However, as automation levels increase, vehicles must go beyond conventional functional safety by incorporating fail-operational capabilities that enable continued safe operation during system or component failures and the handling of unfamiliar or degraded operational conditions. To address these safety concerns, we propose the Connected Dependability Cage, an architectural framework designed to enable hierarchical fail-operational behavior in AI-enabled perception systems. This framework integrates two complementary monitoring mechanisms: a Function Monitor that oversees multiple heterogeneous AI-based perception pipelines and detects inconsistencies through a voting mechanism, and an Anomaly Monitor that evaluates the reliability of AI perception by detecting unknown or novel objects in scenes that may be excluded from the training dataset. In the presence of critical discrepancies, the system supports graceful degradation, ultimately enabling a transition to a minimal-risk maneuver strategy. Furthermore, whenever either monitor raises a safety flag, an automated data recording process is initiated to facilitate iterative system development and continuous improvement. Both monitors have been implemented and validated through extensive vehicle testing, demonstrating their practical effectiveness in real-world applications.
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All authors Iqra Aslam, Nour Habib, Abhishek Buragohain, Meng Zhang, Andreas Rausch, Vaibhav Tiwari, Mohamed Benchat

Robotics

ExoActor: Exocentric Video Generation as Generalizable Interactive Humanoid Control

Humanoid control systems have made significant progress in recent years, yet modeling fluent interaction-rich behavior between a robot, its surrounding environment, and task-relevant objects remains a fundamental challenge. This difficulty arises from the need to jointly capture spatial context, temporal dynamics, robot actions, and task intent at scale, which is a poor match to conventional supervision. We propose ExoActor, a novel framework that leverages the generalization capabilities of large-scale video generation models to address this problem. The key insight in ExoActor is to use third-person video generation as a unified interface for modeling interaction dynamics. Given a task instruction and scene context, ExoActor synthesizes plausible execution processes that implicitly encode coordinated interactions between robot, environment, and objects. Such video output is then transformed into executable humanoid behaviors through a pipeline that estimates human motion and executes it via a general motion controller, yielding a task-conditioned behavior sequence. To validate the proposed framework, we implement it as an end-to-end system and demonstrate its generalization to new scenarios without additional real-world data collection. Furthermore, we conclude by discussing limitations of the current implementation and outlining promising directions for future research, illustrating how ExoActor provides a scalable approach to modeling interaction-rich humanoid behaviors, potentially opening a new avenue for generative models to advance general-purpose humanoid intelligence.
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All authors Yanghao Zhou, Jingyu Ma, Yibo Peng, Zhenguo Sun, Yu Bai, Börje F. Karlsson

Robotics

Can Tabular Foundation Models Guide Exploration in Robot Policy Learning?

Policy optimization in high-dimensional continuous control for robotics remains a challenging problem. Predominant methods are inherently local and often require extensive tuning and carefully chosen initial guesses for good performance, whereas more global and less initialization-sensitive search methods typically incur high rollout costs. We propose TFM-S3, a tabular hybrid local-global method for improving global exploration in robot policy learning with limited rollout cost. We interleave high-frequency local updates with intermittent rounds of global search. In each search round, we construct a dynamically updated low-dimensional policy subspace via SVD and perform iterative surrogate-guided refinement within this space. A pretrained tabular foundation model predicts candidate returns from a small context set, enabling large-scale screening with limited rollout cost. Experiments on continuous control benchmarks show that TFM-S3 consistently accelerates early-stage convergence and improves final performance compared to TD3 and population-based baselines under an identical rollout budget. These results demonstrate that foundation models are a powerful new tool for creating sample-efficient policy learning methods for continuous control in robotics.
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Robotics

Robot Learning from Human Videos: A Survey

A critical bottleneck hindering further advancement in embodied AI and robotics is the challenge of scaling robot data. To address this, the field of learning robot manipulation skills from human video data has attracted rapidly growing attention in recent years, driven by the abundance of human activity videos and advances in computer vision. This line of research promises to enable robots to acquire skills passively from the vast and readily available resource of human demonstrations, substantially favoring scalable learning for generalist robotic systems. Therefore, we present this survey to provide a comprehensive and up-to-date review of human-video-based learning techniques in robotics, focusing on both human-robot skill transfer and data foundations. We first review the policy learning foundations in robotics, and then describe the fundamental interfaces to incorporate human videos. Subsequently, we introduce a hierarchical taxonomy of transferring human videos to robot skills, covering task-, observation-, and action-oriented pathways, along with a cross-family analysis of their couplings with different data configurations and learning paradigms. In addition, we investigate the data foundations including widely-used human video datasets and video generation schemes, and provide large-scale statistical trends in dataset development and utilization. Ultimately, we emphasize the challenges and limitations intrinsic to this field, and delineate potential avenues for future research. The paper list of our survey is available at https://github.com/IRMVLab/awesome-robot-learning-from-human-videos.
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All authors Junyi Ma, Erhang Zhang, Haoran Yang, Ditao Li, Chenyang Xu, Guangming Wang, Hesheng Wang

Robotics · Cross-listed from q-bio.NC

Simulating Infant First-Person Sensorimotor Experience via Motion Retargeting from Babies to Humanoids

Motion retargeting from humans to human-like artificial agents is becoming increasingly important as humanoid robots grow more capable. However, most existing approaches focus only on reproducing kinematics and ignore the rich sensorimotor experience associated with human movement. In this work, we present a framework for simulating the multimodal sensorimotor experiences of infants using physical and virtual humanoids. From a single video, our method reconstructs the infant's body configuration by extracting its skeletal structure and estimating the full 3D pose from each frame. Then we map the reconstructed motion onto several developmental platforms: the physical iCub robot and the virtual simulators pyCub, EMFANT and MIMo. Replaying the retargeted motions on these embodiments produces simulated multisensory streams including proprioception (joints and muscles), touch, and vision. For the best-matching embodiment, the retargeting achieves sub-centimeter accuracy and enables a rich multimodal analysis of infant development as well as enhanced automated annotation of behaviors. This framework provides a unique window into the infant's sensorimotor experience, offering new tools for robotics, developmental science, and early detection of neurodevelopmental disorders. The code is available at https://github.com/ctu-vras/motion-retargeting/.
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All authors Francisco M. López, Hoshinori Kanazawa, Ondrej Fiala, Yakov Balashov, Valentin Marcel, Lukas Rustler, Miles Lenz, Dongmin Kim, Yasuo Kuniyoshi, Jochen Triesch, Matej Hoffmann

2604.27583 · 30 Apr · Accepted at IEEE ICDL 2026. 8 pages, 6 figures. Cite as: F. M. López, H. Kanazawa, O. Fiala, Y. Balashov, V. Marcel, L. Rustler, M. Lenz, D. Kim, Y. Kuniyoshi, J. Triesch, and M. Hoffmann, "Simulating infant first-person sensorimotor experience via motion retargeting from babies to humanoids”, in 2026 IEEE International Conference on Development and Learning (ICDL). IEEE, 2026, pp. 1-8

Robotics

Function-based Parametric Co-Design Optimization of Dexterous Hands

Despite advances in dexterous hand manipulation, robotic hand design is still largely decoupled from task-driven evaluation and control, limiting systematic optimization. Existing robotic hand co-design approaches are often limited in scope, optimizing a small subset of design parameters. We introduce a comprehensive parametric framework for robotic hand generation that unifies palm structure, finger kinematics, fingertip geometry, and fine-scale surface curvatures within a single design space. Fine geometric features are introduced through parametric surface deformation kernels that directly influence contact interactions. We validate the framework on design optimization in grasp stability tasks in simulation and real-world dynamic scenarios. Our framework produces simulation- and fabrication-ready hand models and will be released as open-source to enable rapid design iteration for dexterous hand co-design optimization frameworks and cross-embodiment policy training and control research.
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Robotics

SASI: Leveraging Sub-Action Semantics for Robust Early Action Recognition in Human-Robot Interaction

Understanding human actions is critical for advancing behavior analysis in human-robot interaction. Particularly in tasks that demand quick and proactive feedback, robots must recognize human actions as early as possible from incomplete observations. Sub-actions offer the semantic and hierarchical cues needed for this, since human actions are inherently structured and can be decomposed into smaller, meaningful units. However, conventional approaches focus primarily on holistic actions and often overlook the rich semantic structure embedded in sub-actions, making them poorly suited for early recognition. To address this gap, we introduce SASI (Sub-Action Semantics Integrated cross-modal fusion), a novel framework that integrates existing graph convolution networks to fuse spatiotemporal features with sub-action semantics. SASI exploits a segmentation model with a traditional skeleton-based graph convolution network, capturing both fine-grained sub-action semantics and overall spatial context, while operating in real-time at 29 Hz. Experiments on BABEL, a skeleton-based dataset with frame-level annotations, demonstrate that our method improves recognition accuracy over conventional approaches, with additional gains expected as the quality of sub-action segmentation improves. Notably, SASI also achieves superior performance in understanding partial action sequences, revealing its capability for early recognition, which is essential for proactive and seamless Human-Robot Interaction (HRI). Code is available at https://github.com/SavickTso/SASI .
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All authors Yongpeng Cao, Masahiro Hirano, Hyuno Kim, Yuji Yamakawa

Robotics · Cross-listed from cs.AI

PRTS: A Primitive Reasoning and Tasking System via Contrastive Representations

Vision-Language-Action (VLA) models advance robotic control via strong visual-linguistic priors. However, existing VLAs predominantly frame pretraining as supervised behavior cloning, overlooking the fundamental nature of robot learning as a goal-reaching process that requires understanding temporal task progress. We present PRTS (Primitive Reasoning and Tasking System), a VLA foundation model that reformulates pretraining through Goal-Conditioned Reinforcement Learning. By treating language instructions as goals and employing contrastive reinforcement learning, PRTS learns a unified embedding space where the inner product of state-action and goal embeddings approximates the log-discounted goal occupancy, the probability of reaching the language-specified goal from the current state-action, quantitatively assessing physical feasibility beyond static semantic matching. PRTS draws this dense goal-reachability supervision directly from offline trajectories without reward annotations, and folds it into the VLM backbone via a role-aware causal mask, incurring negligible overhead over vanilla behavior cloning. This paradigm endows the high-level reasoning system with intrinsic goal reachability awareness, bridging semantic reasoning and temporal task progress, and further benefits goal-conditioned action prediction. Pretrained on 167B tokens of diverse manipulation and embodied-reasoning data, PRTS reaches state-of-the-art performance on LIBERO, LIBERO-Pro, LIBERO-Plus, SimplerEnv, and a real-world suite of 14 complex tasks, with particularly substantial gains on long-horizon, contact-rich, and zero-shot novel-instruction settings, confirming that injecting goal-reachability awareness significantly improves both execution success and long-horizon planning of general-purpose robotic foundation policies.
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All authors Yang Zhang, Jiangyuan Zhao, Chenyou Fan, Fangzheng Yan, Tian Li, Haitong Tang, Sen Fu, Xuan'er Wu, Qizhen Weng, Weinan Zhang, Xiu Li, Chi Zhang, Chenjia Bai, Xuelong Li

Robotics

RAY-TOLD: Ray-Based Latent Dynamics for Dense Dynamic Obstacle Avoidance with TDMPC

Dense, dynamic crowds pose a persistent challenge for autonomous mobile robots. Purely reactive planning methods, such as Model Predictive Path Integral (MPPI) control, often fail to escape local minima in complex scenarios due to their limited prediction horizon. To bridge this gap, we propose Ray-based Task-Oriented Latent Dynamics (RAY-TOLD), a hybrid control architecture that integrates obstacle information into latent dynamics and utilizes the robustness of physics-based MPPI with the long-horizon foresight of reinforcement learning. RAY-TOLD leverages a LiDAR-centric latent dynamics model to encode high-dimensional sensor data into a compact state representation, enabling the learning of a terminal value function and a policy prior. We introduce a policy mixture sampling strategy that augments the MPPI candidate population with trajectories derived from the learned policy, effectively guiding the planner towards the goal while maintaining kinematic feasibility. Extensive tests in a stochastic environment with high-density dynamic obstacles demonstrate that our method outperforms the MPPI baseline, reducing the collision rate. The results confirm that blending short-horizon physics-based rollouts with learned long-horizon intent significantly enhances navigation reliability and safety.
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Robotics

An Experimental Modular Instrument With a Haptic Feedback Framework for Robotic Surgery Training

Robotic-assisted surgery offers significant clinical advantages but largely eliminates direct haptic feedback, increasing the risk of excessive tool-tissue interaction forces. Although recent commercial systems have begun to introduce force feedback, their high cost limits accessibility, particularly for surgical training. This paper presents a modular experimental robotic laparoscopic instrument integrated with a real-time haptic feedback framework. The proposed instrument employs a wrist-mounted force/torque (F/T) sensor to estimate tool-tissue interaction forces while avoiding the durability and integration challenges of tip-mounted sensors. A haptic feedback framework is developed to extract the external contact forces, render them to the haptic device, and generate stable and perceptually meaningful feedback. The instrument is integrated into the robotic surgery training system (RoboScope) and evaluated through a controlled user study involving a force regulation task. Experimental results demonstrate that haptic feedback significantly improves task success rate, force regulation accuracy, and task efficiency compared to visual-only feedback. The proposed instrument enables stable, high-fidelity haptic interaction, supporting effective robotic surgery training.
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Robotics

DOT-Sim: Differentiable Optical Tactile Simulation with Precise Real-to-Sim Physical Calibration

Simulating optical tactile sensors presents significant challenges due to their high deformability and intricate optical properties. To address these issues and enable a physically accurate simulation, we propose DOT-Sim: Differentiable Optical Tactile Simulation. Unlike prior simulators that rely on simplified models of deformable sensors, DOT-Sim accurately captures the physical behavior of soft sensors by modeling them as elastic materials using the Material Point Method (MPM). DOT-Sim enables rapid calibration of optical tactile sensor simulation using a small number of demonstrations within minutes, which is substantially faster than existing methods. Compared to current baselines, our approach supports much larger and non-linear deformations. To handle the optical aspect, we propose a novel approach to simulating optical responses by learning a residual image relative to the real-world idle state. We validate the physical and visual realism of our method through a series of zero-shot sim-to-real tasks. Our experiments show that DOT-Sim (1) accurately replicates the physical dynamics of a DenseTact optical tactile sensor in reality, (2) generates realistic optical outputs in contact-rich scenarios, (3) enables direct deployment of simulation-trained classifiers in the real world, achieving 85% classification accuracy on challenging objects and 90% accuracy in embedded tumor-type detection, and (4) allows precise trajectory following with a policy trained from demonstrations in simulation, with an average error of less than 0.9 mm.
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All authors Yang You, Won Kyung Do, Aiden Swann, Rika Antonova, Monroe Kennedy, Leonidas Guibas

Wednesday 29 April

Robotics · Cross-listed from cs.CR

From Prompt to Physical Actuation: Holistic Threat Modeling of LLM-Enabled Robotic Systems

As large language models are integrated into autonomous robotic systems for task planning and control, compromised inputs or unsafe model outputs can propagate through the planning pipeline to physical-world consequences. Although prior work has studied robotic cybersecurity, adversarial perception attacks, and LLM safety independently, no existing study traces how these threat categories interact and propagate across trust boundaries in a unified architectural model. We address this gap by modeling an LLM-enabled autonomous robot in an edge-cloud architecture as a hierarchical Data Flow Diagram and applying STRIDE-per-interaction analysis across six boundary-crossing interaction points using a three-category taxonomy of Conventional Cyber Threats, Adversarial Threats, and Conversational Threats. The analysis reveals that these categories converge at the same boundary crossings, and we trace three cross-boundary attack chains from external entry points to unsafe physical actuation, each exposing a distinct architectural property: the absence of independent semantic validation between user input and actuator dispatch, cross-modal translation from visual perception to language-model instruction, and unmediated boundary crossing through provider-side tool use. To our knowledge, this is the first DFD-based threat analysis integrating all three threat categories across the full perception-planning-actuation pipeline of an LLM-enabled robotic system.
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Robotics

Learning Tactile-Aware Quadrupedal Loco-Manipulation Policies

Quadrupedal loco-manipulation is commonly built on visual perception and proprioception. Yet reliable contact-rich manipulation remains difficult: vision and proprioception alone cannot resolve uncertain, evolving interactions with the environment. Tactile sensing offers direct contact observability, but scalable tactile-aware learning framework for quadrupedal loco-manipulation is still underexplored. In this paper, we present a tactile-aware loco-manipulation policy learning pipeline with a hierarchical structure. Our approach has two key components. First, we leverage real-world human demonstrations to train a tactile-conditioned visuotactile high-level policy. This policy predicts not only end-effector trajectories for manipulation, but also the evolving tactile interaction cues that characterize how contact should develop over time. Second, we perform large-scale reinforcement learning in simulation to learn a tactile-aware whole-body control policy that tracks diverse commanded trajectories and tactile interaction cues, and transfers zero-shot to the real world. Together, these components enable coordinated locomotion and manipulation under contact-rich scenarios. We evaluate the system on real-world contact-rich tasks, including in-hand reorientation with insertion, valve tightening, and delicate object manipulation. Compared to vision-only and visuotactile baselines, our method improves performance by 28.54% on average across these tasks.
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All authors Pokuang Zhou, Yuhao Zhou, Quan Khanh Luu, Seungho Han, Heng Zhang, Binghao Huang, Yunzhu Li, Arash Ajoudani, Zhengtong Xu, Yu She

Robotics

Real-Time GPU-Accelerated Monte Carlo Evaluation of Safety-Critical AEB Systems Under Uncertainty

Automatic Emergency Braking (AEB) systems represent a safety-critical national interest, with the National Highway Traffic Safety Administration (NHTSA) Federal Motor Vehicle Safety Standard (FMVSS No. 127) requiring AEB in all new light vehicles sold in the United States by September 2029. However, production implementations frequently rely on deterministic stopping-distance or Time-to-Collision (TTC) thresholds that fail to capture uncertainty in sensing, road conditions, and vehicle dynamics. This paper presents a GPU-accelerated Monte Carlo framework for stochastic evaluation of emergency braking performance using a longitudinal vehicle model incorporating aerodynamic drag, road grade, brake actuator dynamics, and weight transfer effects. A one-thread-per-sample execution strategy exploits the independence of Monte Carlo rollouts, while deterministic CPU-generated sampling ensures bit-exact numerical consistency between CPU and GPU implementations. The framework is evaluated across four hardware platforms: two laptop GPUs (GTX 1650, RTX 5070) and two automotive-grade embedded platforms (Jetson Orin Nano, Jetson AGX Orin). Peak speedups of 54.57x are achieved. Real-time feasibility analysis with a complete AEB timing budget demonstrates that the Jetson AGX Orin can execute approximately 25,000 Monte Carlo samples within a 530 ms budget, enabling real-time probabilistic AEB evaluation as part of a complete embedded pipeline. Collision probability analysis demonstrates that a threshold set at the mean stopping distance of 79.2 m leaves a collision probability of approximately 47%, while the conservative 1% risk threshold requires a minimum safe headway of 111.1 m, an additional 31.9 m (40%). These results provide quantitative guidance for risk-aware AEB threshold selection under the NHTSA final rule.
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Robotics

Global Sampling-Based Trajectory Optimization for Contact-Rich Manipulation via KernelSOS

Contact-rich manipulation is challenging due to its high dimensionality, the requirement for long time horizons, and the presence of hybrid contact dynamics. Sampling-based methods have become a popular approach for this class of problems, but without explicit mechanisms for global exploration, they are susceptible to converging to poor local minima. In this paper, we introduce Global-MPPI, a unified trajectory optimization framework that integrates global exploration and local refinement. At the global level, we leverage kernel sum-of-squares optimization to identify globally promising regions of the solution space. To enable reliable performance for the non-smooth landscapes inherent to contact-rich manipulation, we introduce a graduated non-convexity strategy based on log-sum-exp smoothing, which transitions the optimization landscape from a smoothed surrogate to the original non-smooth objective. Finally, we employ the model-predictive path integral method to locally refine the solution. We evaluate Global-MPPI on high-dimensional, long-horizon contact-rich tasks, including the PushT task and dexterous in-hand manipulation. Experimental results demonstrate that our approach robustly uncovers high-quality solutions, achieving faster convergence and lower final costs compared to existing baseline methods.
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Robotics

The Field of Safe Motion: Operationalizing Affordances in the Field of Safe Travel Using Reachability Analysis

We present the Field of Safe Motion (FSM), a quantitative safety model for determining whether a driver maintains a collision-free escape route, or "out," at any given moment by accounting for that driver's physical capabilities and the foreseeable actions of other road users. The Field of Safe Travel (FST) provides a framework for representing the types of sensory information and actions available to drivers. However, the FST has remained conceptual in nature since its initial publication almost 90 years ago – and a concrete computational operationalization is still lacking. At the same time, reachability analysis provides a quantitative basis for assessing the possible actions available to road users, using interpretable kinematic models, but reachability models have so far remained confined largely to the engineering and robotics literature. Bringing these two approaches together provides for an interpretable, quantitative tool for assessing driving behavior across a wide range of driving scenarios. Beyond being interpretable, our approach relies on a relatively small set of basic assumptions that are easy to enumerate and reason about. Furthermore, an interpretable reachability model paired with kinematic assumptions provides a way to bound uncertainty about road users' reasonably foreseeable future locations. We demonstrate the applicability of the FSM to different driving scenarios and discuss the strengths and weaknesses of the model.
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Robotics

PALCAS: A Priority-Aware Intelligent Lane Change Advisory System for Autonomous Vehicles using Federated Reinforcement Learning

We present a priority-aware intelligent lane change advisory system based on multi-agent federated reinforcement learning, namely PALCAS, for autonomous vehicles (AVs). While existing lane-change approaches typically focus on single-agent systems or centralized multi-agent systems, we introduce a federated reinforcement learning-based multi-agent lane change system prioritizing lane changing based on vehicle destination urgency. PALCAS incorporates a novel priority-aware safe lane-change reward function to enable judicious lane-change decisions in both mandatory and discretionary scenarios. PALCAS leverages the parameterized deep Q-network (PDQN) algorithm to facilitate effective cooperation among agents, enabling both lateral and longitudinal motion controls of AVs. Extensive simulations conducted using the SUMO traffic simulator and Mosaic V2X communication framework demonstrate that PALCAS significantly improves traffic efficiency, driving safety, comfort, destination arrival rates, and merging success rates compared to baseline methods.
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All authors Yassine Ibork, Nhat Ha Nguyen, Myounggyu Won, Lokesh Das

Robotics · Cross-listed from cs.CV

Reconstruction by Generation: 3D Multi-Object Scene Reconstruction from Sparse Observations

Accurately reconstructing complex full multi-object scenes from sparse observations remains a core challenge in computer vision and a key step toward scalable and reliable simulation for robotics. In this work, we introduce RecGen, a generative framework for probabilistic joint estimation of object and part shapes, as well as their pose under occlusion and partial visibility from one or multiple RGB-D images. By leveraging compositional synthetic scene generation and strong 3D shape priors, RecGen generalizes across diverse object types and real-world environments. RecGen achieves state-of-the-art performance on complex, heavily occluded datasets, robustly handling severe occlusions, symmetric objects, object parts, and intricate geometry and texture. Despite using nearly 80% fewer training meshes than the previous state of the art SAM3D, RecGen outperforms it by 30.1% in geometric shape quality, 9.1% in texture reconstruction, and 33.9% in pose estimation.
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All authors Andrii Zadaianchuk, Leonardo Barcellona, Lennard Schuenemann, Christian Gumbsch, Zehao Wang, Muhammad Zubair Irshad, Fabien Despinoy, Rahaf Aljundi, Stratis Gavves, Sergey Zakharov

Robotics

Interaction Forces and Internal Loads in Parallel Manipulators with Actuation Redundancy

This paper discusses null-space wrench components in parallel manipulators. We examine the adaptation of the two most common characterizations of these components in grasp-like systems, namely, interaction forces and internal loads, to parallel manipulators with actuation redundancy. We identify critical oversights in the existing literature on the subject, resolve ambiguities related to the definitions of interaction forces and internal loads, and provide explicit methods for synthesizing equilibrating and manipulating joint torque vectors. A case study is also provided to justify the validity of our novel methods and correct erroneous results reported in the literature.
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