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Wednesday 14 October · still arriving

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Frame Rate, Not the Grid: A Confound in Single-Clip Optical ENF Video Forensics

The optical electric network frequency, the faint mains-driven flicker imprinted on rolling-shutter video, is increasingly proposed for verifying where footage was captured and for flagging manipulated or generated video. This letter shows that reading the mains frequency from a single short clip is confounded by the camera frame rate: at the rates in common use, a harmonic of that rate lands in the same narrow band as the true flicker, so the recovered grid is set by the frame rate, not the supply, and the estimator returns a confident value instead of abstaining. The underlying aliasing is known; its forensic consequence is not, and is the contribution here. On the 804 clips with a measurable in-band line the flicker feature does not separate genuine from generated video (area under the curve 0.509), while the recovered grid tracks the frame rate exactly for the generators, and a controlled synthesis confirms the mechanism against ground truth for genuine grids. Single-clip grid, and hence region, identification is therefore unreliable at the standard rates, and a comb-aware estimator that models the frame-rate harmonics restores the distinction between a genuine grid and a frame-rate comb under controlled conditions.
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Lluna: Collaborative Unimodal Models for Missing-Modality Inference

Pretrained unimodal models offer a flexible route to multimodal prediction through collaboration, but this collaboration can become less accurate than a surviving unimodal model when modalities are missing. We study this setting using fixed surviving-model anchors and find that collaborative gains can weaken or reverse as inputs disappear, even when the anchor's own input is unchanged. Our diagnostics further reveal reduced recovery of modality-specific information after aggregation and state-dependent collaborative representations. We propose Lluna, which combines a direct private prediction path from adapted unimodal features with a common graph-based collaboration branch that provides a residual correction. Progressive Collaboration Consistency organizes richer-to-poorer guidance along single-modality removals, aligning normalized common representations while task supervision adapts predictions to the available evidence. Across eight datasets spanning affective computing, scene understanding, and medical prediction, Lluna achieves the best evaluated average performance over non-full input states, improving Mean-Missing by 4.26% on average relative to the strongest evaluated baseline. The fixed-anchor diagnostic also shows positive gains in mean collaboration under minimal inputs on all eight tasks. Code is available at https://github.com/AIFrontierLab/Lluna.
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All authors Haoyue Bai, Yinyi Luo, Heqing Huang, Xiaoyuan Yi, James Evans, Jindong Wang

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Shared Sentiment Evidence from Frozen Multimodal Models for Continuous Sentiment Prediction

Continuous multimodal sentiment analysis estimates polarity and intensity from linguistic, acoustic, and visual cues that may disagree. Hard judgments compress sentiment alternatives, while learned fusion interfaces tie task adaptation to model representations. We introduce Shared Sentiment Evidence (SSE), an output-space interface with fixed view and sentiment-option semantics across frozen backbones. Four queries yield five-option distributions whose probabilities, entropy, and cross-view relations form a 28-dimensional vector for CatBoost regression. On CH-SIMS-v2 and CMU-MOSI, the Qwen-based interface improves on supervised joint-only readout. Matched Ridge and CatBoost controls assess the contributions of additional views, deterministic summaries, and nonlinear readout. With the same interface specification and fixed readout settings, separately fitted heads also improve on joint-only prediction for three additional frozen backbones. These results support learning continuous sentiment from reusable output coordinates.
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All authors Shuobo Wang, Ruiqi Chen, Shaobo Qiao, Shixu Yang, Feng Xu

Multimedia · Cross-listed from cs.SD

What Does LALM Post-training Learn? Rethinking Audio Understanding and Reasoning Capabilities

Post-training often improves the performance of large audio-language models on audio understanding and reasoning benchmarks. However, these improvements may reflect adaptation to specific question formats, such as multiple-choice questions, rather than genuine advances in audio understanding and reasoning capabilities. To investigate what LALMs actually learn from post-training, we conduct controlled experiments that disentangle improvements in audio understanding from adaptation to specific question formats. Across different models and post-training methods, we find that much of the reported improvement persists even without informative audio, but largely disappears when the question format changes. These findings suggest that post-training often teaches models to exploit task-specific textual cues and answer patterns rather than developing generalizable audio understanding and reasoning capabilities.
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All authors Hua-Hsuan Chen, Xuanjun Chen, Wei-Chung Lu, Chih-Kai Yang, Yu-Xiang Lin, Sung-Feng Huang, Haibin Wu, Hung-yi Lee

Tuesday 13 October · still arriving

Multimedia · Cross-listed from eess.IV

Perceptual Characterization of Scan-induced Artifacts in Dynamic 3D Meshes

Dynamic meshes reconstructed from real-world scenes often exhibit scan-induced artifacts such as surface jitter and missing geometry, which strongly impact perceived visual quality. Objective assessment remains challenging due to the absence of artifact-free ground truth and limited perceptual understanding of artifact interactions. This paper presents a systematic and controlled perceptual study of scan-induced artifacts in dynamic meshes, focusing on surface jitter and holes. To enable systematic analysis, we introduce a physically grounded artifact synthesis framework in which holes are synthesized using a reconstruction uncertainty model derived from multi-view geometry. The study reveals asymmetric cross-artifact interactions, non-additive integration, and motion-dependent temporal masking. Based on these findings, we propose a compact, perceptually grounded no-reference quality assessment framework that encodes the observed perceptual mechanisms.
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AdaFrame: Hierarchical Multimodal Deduplication with Adaptive Information Budgeting for Cost-Efficient Video Advertisement Analysis

Uniform frame sampling for vision-language model (VLM)-based video analysis often floods multimodal backbones with redundant content, while existing keyframe selection methods are typically optimized for human viewing rather than downstream extraction accuracy. We propose AdaFrame, a content-adaptive preprocessing cascade that reduces visual redundancy without sacrificing extraction fidelity. Three progressively finer filters, perceptual hashing, learned perceptual image patch similarity (LPIPS), and CLIP-based semantic clustering, efficiently eliminate redundant frames before costly cross-modal inference. Per-video frame budgets are determined using Intrinsic Semantic Dimensionality (ISD), which estimates each video's semantic complexity through singular value decomposition of its frame embeddings. Experiments on 500 video advertisements from the Pitt Ads Dataset show that AdaFrame reduces the frame count by 48 percent and VLM inference cost by 75 percent compared with uniform sampling, while achieving 86.0 percent topic accuracy, an improvement of 1.6 percentage points, and 79.4 percent sentiment accuracy, an improvement of 7.5 percentage points.
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All authors Abdul Basit Tonmoy, Arman Luthra, Guang Lin, Qixin Deng

Multimedia · Cross-listed from cs.CV

OmniCompass: A Holistic Benchmark for Omni-Modal Video Grounding and Understanding

With the rapid development of multimodal large language models (MLLMs), evaluating their video understanding capabilities has become increasingly important. Existing video understanding benchmarks cover only part of the evaluation dimensions, limiting systematic diagnosis of omni-modal video understanding. We introduce OmniCompass, a holistic benchmark for omni-modal video grounding and understanding. OmniCompass defines two evaluation tracks: OmniCompass-VL assesses vision-language models on tasks requiring visual evidence, while OmniCompass-AV assesses omni-modal models on tasks requiring joint audio-visual evidence. Each track includes three complementary tasks: temporal grounding (TG), spatial grounding (SG), and question answering (QA), assessing when a referenced target appears, where it is, and what happens. QA covers five perception and three reasoning categories in OmniCompass-VL, and three perception and two reasoning categories in OmniCompass-AV. OmniCompass-VL contains 820 videos and 2,460 instances across domains and three duration types: short, medium, and long. A narrative- and audio-rich subset forms OmniCompass-AV with 240 videos and 720 instances. Each instance is evaluated under two paired settings: text-only and text+image, specifying the same target through text and visual-language guidance. All instances are manually annotated with multi-round quality verification. Evaluations of 50 MLLMs show that open-source models still lag behind proprietary counterparts, particularly in audio-visual understanding. Precise temporal and spatial grounding remains challenging even for leading models, and their predictions still exhibit inconsistencies across the paired target specifications.
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All authors Xuyang Liu, Shihao Wang, Xinyu Wei, Minghan Li, Zeqing Wang, Zuhao Yang, Zichen Wen, Lei Zhang

Multimedia · Cross-listed from cs.CV

GeoReader: Learning Latent Geometry for Spatial Reasoning in Vision-Language Models

Vision-language models (VLMs) struggle with metric and multi-view relationships that remain implicit in RGB observations. Geometry foundation models recover this structure from RGB, but existing methods either fuse the estimated features with visual tokens and learn to use them from question answering alone, or align VLM latents with geometry features. Capturing geometry, however, does not ensure its use: zeroing the aligned latents of a released feature-alignment model leaves its accuracy unchanged. We introduce GeoReader, a framework that learns geometric representations for the VLM that reads them. First, we train lightweight Geometric Readers to produce continuous input tokens, supervising them with geometry descriptions decoded by a frozen VLM, so that the Readers express geometry in a form the target model can already read. We then freeze the Readers to preserve this interface while fine-tuning the VLM on spatial QA, with geometry injection conditioned on the question. Geometry descriptions serve only as training targets: at inference, the VLM answers directly from the continuous geometric tokens without generating a geometry chain of thought. With geometry predicted from RGB images, our approach reaches 94.3 on MindCube-Tiny with Qwen3-VL-4B and, with a multi-source QA mixture, an average of 72.5 across six additional spatial benchmarks with Qwen3.5-9B. These results suggest that a useful geometric representation is one the receiving model can use, not merely one from which geometry can be reconstructed.
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All authors Rong Li, Shijie Li, Jiangyong Huang, Lingdong Kong, Jiaming Zhou, Dongyue Lu, Zeying Gong, Baoxiong Jia, Junwei Liang, Siyuan Huang

Multimedia · Cross-listed from cs.CL

Decomposing and Predicting Annotation Disagreement in Harmful Content Across Languages

Annotator disagreement is increasingly recognized as a meaningful property of subjective tasks, rather than merely noise to be removed. Predicting which items are likely to be contested could help allocate annotation effort and route difficult cases to human review. We propose predicting disagreement from interpretable semantic properties of the text. An LLM answers a set of binary questions covering harmful-content characteristics, disagreement-related cues such as borderline severity and missing context, and language-sensitive cues such as local slurs. A classifier predicts disagreement from these answers, and we analyze which questions contribute most to the predictions. Across four datasets in English, German, and Turkish and three open-weight LLMs, our structured question features outperform direct prompting by 10.5 ROC-AUC points and the strongest text-based baselines by 5.0 points. A compact subset of eight questions performs within 1.5 ROC-AUC points of the full twenty-question set. In leave-one-dataset-out evaluation, models retain roughly 90-95% of their in-domain ROC-AUC. Across models and datasets, questions about derogation, missing context, and decision boundaries serve as the strongest predictors, suggesting that what makes harmful content contested is partly observable in the text.
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DualAffect: Dual-Path Paralinguistic Integration for Generative Audiovisual Emotion Understanding

Understanding human emotion is essential for multimodal systems that interpret both the content of an interaction and the speaker's expressive state. However, connecting paralinguistic cues to generated answers remains challenging, particularly when vocal expression diverges from visual appearance. We propose DualAffect, a dual-path architecture that integrates visually conditioned acoustic features and temporally organized acoustic tokens into a shared language decoder. The two pathways reuse the same acoustic encoding. The fusion pathway associates sound with visual content through visual queries, while the direct pathway compresses the valid acoustic sequence into ordered tokens through an independent projector. This design gives the decoder access to both joint audiovisual context and acoustic evidence organized along its own timeline. Mixed-task adaptation with task-dependent output preservation supports emotion recognition and general audiovisual question answering within the same model. DualAffect achieves an average metric of 67.89 on CA-MER and accuracies of 62.88% on the EmotionTalk test set and 49.87% on Daily-Omni. Pathway interventions show that the trained decoder uses direct acoustic evidence alongside existing fusion. With model parameters and fusion inputs fixed, zeroing the direct tokens reduces EmotionTalk validation accuracy by 9.75 percentage points and the CA-MER average metric by 2.66 points. The largest CA-MER subset effect occurs when the overall emotion agrees with audio but differs from vision. These findings identify acoustic representation organization as a practical design axis for connecting paralinguistic perception to unified audiovisual generation. Code is available at https://github.com/YiboWang2002/DualAffect.
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All authors Yibo Wang, Jisheng Dang, Bimei Wang, Junhong Liu, Jiongpei Hou, Jingwen Zhao, Wenjun Ma, Hong Peng, Bin Hu, Qi Tian, Tat-Seng Chua

Monday 12 October

Multimedia · Cross-listed from cs.CV

World-T3: Test-Time Training as Persistent Memory for Real-Time Video World Models

Recent advances in video world models have enabled plausible interactive environments, yet long-horizon generation places a fundamental demand on visual memory: the previously observed world must remain consistent as the model continues to generate. Existing autoregressive approaches often implicitly rely on the generative model itself to retain such information, leading to spatial memory decay beyond the active context. We introduce World-T3, a camera-controlled video world model with a test-time training memory that consolidates past observations into dedicated model parameters. To robustly update this memory, we propose a recursive least-squares rule that incrementally absorbs novel visual features via online pose-keyed memory updates. Our TTT memory reads out previously observed scene features from the fast-weight state by camera pose, enabling consistent generation with constant storage and per-step computation regardless of rollout length. To facilitate real-time interactive generation with this robust memory, we further distill the autoregressive model into a few-step generator via dual-teacher distribution matching. On a long-horizon revisit benchmark, World-T3 raises revisit PSNR from 13.52 to 18.31 dB and reduces absolute rotation error from 3.344 to 1.075 relative to the strongest baseline on both metrics, while sustaining 20.6 FPS at 1280 x 704 on a single NVIDIA B200 GPU.
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All authors Junyi Wu, Zekun Li, Chenhongyi Yang, Chen Guo, Lingchen Yang, Yongan Zhang, Xinyi Zhang, Hongbing Hu, Bartek Rymkowski, Srinath Sridhar, Yan Yan, Xijie Huang

Multimedia · Cross-listed from cs.CV

GHOST: Geometry-Constrained Hybrid Diffusion for Open-Vocabulary 3D Scene Graph Generation

3D scene graph generation requires understanding both object semantics and metric spatial relations. However, existing open-vocabulary methods often struggle with spatial predicates because language similarity reflects semantic co-occurrence rather than explicit geometry. We propose GHOST, a Geometry-constrained Hybrid diffusion framework for Open-vocabulary 3D Scene graph generaTion. GHOST jointly models continuous node geometry and discrete edge predicates, following a geometry-to-constraint-to-predicate denoising process to ensure geometrically consistent relation prediction. It introduces language-grounded constraint induction, which maps predicate embeddings to differentiable geometric constraints that guide both layout refinement and predicate reweighting. A Geometry-Topology Collaborative Denoiser further couples node and edge reasoning through noise-adaptive interaction and orientation-aware modeling. Experiments on 3DSSG demonstrate state-of-the-art performance in both closed-set and open-vocabulary settings, including over 17-point gains over RelationField on spatial predicates.
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All authors Changqun Feng, Wangxiandi Yin, Xin Hu, Ruiting Dai, Feiyang Yang, Jielei Wang, Tao He

Multimedia · Cross-listed from cs.IR

Tackling the Modality Inhibitance Effect with Wavelet-based Modality Integration in Multi-modal Recommendation

Harnessing rich modality features has recently gained prominence in multi-modal recommendation systems (MRSs). To delineate user modality preferences, existing works focus on modality fusion, which can be achieved via attentive summation or concatenation. In this work, we introduce the modality inhibitance effect - a phenomenon which limits existing MRSs when these models transit from dual-modal to tri-modal configurations resulting in significant performance degradation. In particular, apart from the modal-specific contamination encapsulated in the newly introduced modality, the inclusion of new features results in excessive informational redundancy, thereby severely impeding effective integration within current approaches. To address the modality inhibitance effect, we propose a new multi-scale modality wavelet (MMWave) multi-modal recommender, which aims to fully capitalize on essential modality features and suppress modal-specific noise. This is acheived by employing wavelet decomposition from a multi-scale (time & frequency) perspective, ensuring that only essential (non-redundant) features of each modality are extracted. We then account for the latent associations between item modality features by designing a new structure-aware multi-modal graph learning module that captures high-order latent structural information pertaining to items. To modulate the relative contributions of modality features and achieve effective integration, we then propose a new adaptive modality regulator component that employs a new cross-weight integration strategy. Experiments conducted on four real-world datasets validate the efficacy of our proposed model. The source code for this work has been made publicly available at https://github.com/kennethorq/MMWave.
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Multimedia · Cross-listed from cs.CV

EventLens: Event-Structure Reinforcement Learning for Video Understanding

Recent multimodal large language models (MLLMs) achieve strong results on video question answering, yet often fail to recover the temporal structure that makes a video coherent. They may merge neighboring events, miss single-event progression, or infer implausible relations across events. We study structured temporal understanding as the ability to recover event structure from visual evidence, including event boundaries, single-event progression, and multi-event relations. We argue that this gap arises from a mismatch between current post-training objectives and temporal reasoning, where caption-style supervision allows models to rely on language shortcuts rather than visual temporal grounding. To address this, we propose EventLens, a vision-centric reinforcement learning framework that learns video understanding through event-structure recovery. Instead of reconstructing captions, EventLens trains models to recover temporal structure under controlled perturbations, such as altered temporal granularity, reversed progression, and shuffled event order. We instantiate this framework with a three-level temporal ontology and derive three verifiable task families: event segmentation, progression discrimination, and multi-event relation reasoning. These tasks admit deterministic rewards, enabling task-specialized GRPO training without human preference labels or learned reward models. We further introduce multi-teacher on-policy distillation (MT-OPD) to consolidate specialized policies into a unified model. Experiments on Qwen3-VL backbones show consistent improvements on temporal grounding and event-sensitive reasoning benchmarks, while preserving general video-QA performance. Learning curves further demonstrate that EventLens achieves comparable downstream transfer with significantly reduced training cost compared to direct mixed RL optimization.
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All authors Guowen Zhang, Boshen Xu, Zihao Yue, Ziheng Wang, Xiaokun Liu, Xin Tao, Wenyu Qin, Pengfei Wan, Qin Jin

Multimedia · Cross-listed from cs.CV

Elephant in the Fridge: Constant-Memory Frame Packing for Long Video Understanding

Hour-long videos, streaming feeds, and movie-length content are pushing vision-language models (VLMs) past their breaking point – the standard recipe of encoding each frame into visual tokens yields sequences that grow linearly with video length, causing prohibitive memory consumption and inference latency. Existing approaches, such as token reduction and keyframe selection, shorten the token sequence but leave the O(n) scaling intact, failing to resolve the fundamental bottleneck. We propose FramePack-U, a strikingly simple, training-free frame packing framework that compresses arbitrarily long videos into a fixed size visual representation at constant memory cost. FramePack-U requires no fine-tuning or architectural modification – it plugs directly into off-the-shelf VLMs at inference time. Inspired by FramePack from the generation literature, we propose a content-aware compression strategy for visual understanding under a fixed token budget. Specifically, FramePack-U (1) scores each frame by its semantic similarity to the text prompt and ranks frames in a diversity-driven manner, and (2) packs the selected frames at varying resolutions into a fixed-length context window. This concentrates the memory budget on frames that are both instruction-relevant and visually diverse. While FramePack-U can in theory pack arbitrarily many frames into the fixed budget, we identify an empirical instantiation that generalizes robustly across settings. Extensive experiments on LongVideoBench, MLVU, and Video-MME show that FramePack-U consistently outperforms full-resolution baselines and prior token reduction and keyframe selection methods across diverse model families, parameter scales, and frame budgets. Notably, on Qwen3.5-35B-A3B with a 128-frame budget, FramePack-U yields gains of +12.9%, +10.6%, and +9.7% over the official model on the three benchmarks, respectively.
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Sunday 11 October

Multimedia · Cross-listed from cs.SD

JSIR: An Audio-Aligned, Multi-Task Dataset of Jazz Standard Recordings

Beat tracking, chord estimation, and structure analysis are staple tasks of music information retrieval. Their datasets are drawn largely from Western popular music, and jazz remains a repertoire on which state-of-the-art systems underperform. We present JSIR, the Jazz Standards dataset for Information Retrieval. Its 267 recordings of 44 jazz standards span 25.6 hours, 3.7 times the audio of JAAH, the closest existing resource. For each recording, we provide annotations for beat and downbeat positions, chords, and sections, all produced by a jazz musician and revised in several passes. In baseline experiments, models trained with JSIR also improve on other jazz datasets: the downbeat F-measure of a state-of-the-art beat tracker rises from 87.7% to 89.2%, and the seventh-chord accuracy of a pop-trained chord estimator on JAAH from 34% to 41%. We publicly release the annotations, the annotation tool used to create them, and a web application that displays them in sync with the audio.
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Multimedia

SIMPLE: Semantic Structure-Aligned Prompt Learning for Open-Vocabulary Audio-Visual Event Localization

Open-vocabulary audio-visual event localization aims to infer explicit segment-level categories for both seen and unseen audio-visual events. Existing solutions rely heavily on hand-crafted prompt templates, whose predictions are highly sensitive to subtle wording variations. Learnable prompts remove this manual tuning burden, but when trained solely on seen events, they tend to overfit to seen categories and distort the inter-event semantic topology required for generalization to unseen categories, a failure we term semantic topology drift. In this paper, we propose SIMPLE, a semantic structure-aligned prompt learning framework that aligns cross-category semantic topology between learnable and hand-crafted prompts across asynchronous audio and visual streams. Specifically, our SIMPLE combines Learnable Continuous Prompt Tuning (LCPT) with Semantic Topology Consistency Regularization (STCR). The LCPT automates prompt engineering through data-driven optimization, while the STCR module aligns the category-wise similarity distributions of learnable and hand-crafted prompts under random category subset sampling to alleviate semantic topology drift. Comprehensive experiments and analyses on the OV-AVEBench demonstrate that our SIMPLE framework achieves state-of-the-art performance on the seen and unseen splits, while using roughly half the trainable parameters and roughly one-third the training time.
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All authors Hanyu Xuan, Haoran Xu, Min Yin, Shuo Wang, Cheng Zhao, Kun Li, Fei Wang, Zhiliang Wu, Guanghui Yue, Hehe Fan

Saturday 10 October

Multimedia

PAG-Agent: Zero-Shot Personalized Music Album Generation via Aesthetic Profile Distillation

Large Music Models (LMMs) can synthesize high-fidelity audio and support increasingly flexible prompt control, yet modeling the subjective preferences of an individual listener remains underexplored. We present PAG-Agent, a zero-shot multimodal framework that uses an explicit Personal Aesthetic Profile to bridge user preference inference and music generation control. A multimodal LLM distills favorite-song audio and contextual user information into this structured representation, which a planning LLM translates into generation instructions for existing music synthesizers. We further introduce PA-Eval, which evaluates personalization through the Aesthetic Consistency Score (ACS) for target-user alignment and the Aesthetic Specificity Index (ASI) for cross-user specificity. Experiments with Personal-100 on multiple MLLM and music-generation backbones show consistent improvements over generic and direct conditioning. A 50-participant follow-up study further shows a correlation $r=0.64$ between ACS and subjective preference.
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All authors Yifeng Mao, Ziye Wang, Yutong Shen, Feiran Liu, Wenjuan Han

Multimedia · Cross-listed from cs.AI

Reels-RSI: Program-Level Self-Improvement for Code-Rendered Explainer Videos

Explainer videos – a worked geometry problem, why the sky is blue, how a dynasty fell – are usually one more target for pixel video generation. We argue they are a different kind of artifact: a program (script, storyboard and per-frame animation code) that a deterministic renderer turns into frames. A program can be read, diffed, tested and audited; pixels can only be watched. Reels-RSI is an open-source reel director for any agent harness; its self-improvement happens at the program level rather than in weights or prompts. Every revision pass is logged with a code snapshot; a retrospective pairs each check finding with the diff that fixed it and proposes lessons; a lesson that a static check can catch is compiled into a rule with a must-fail and a must-pass example, so the memory is unit-tested; and a rule learned today runs over everything made before it. A bounded, benchmark-gated step lets an agent rewrite the director's playbook, kept only when blind pairwise judgments on held-out topics prefer it; nothing enters memory without a human decision. Across 111 reels – a field study, two playbook evolutions, a 2x2 memory ablation, a weaker director, a 48-reel learning curve and a judge-reliability study – we find that the rule learned in the field caught four latent defects in frames authored before it existed and none after; that rules are an audit for a strong director (eight unguarded reels, no violation) and a guard for a weaker one (thirty violations unguarded versus five); that lessons shorten revision loops but do not compound or move the judge; and that the first rewrite's 11–1 verdict was a position bias in our vote design (judges pick the second-shown reel 62–81% of the time), masking scripts that traded thirteen facts for craft. We document four failure modes of the preference signal, which check caught each, and the fixes. Code, rules, lessons and data are public.
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Friday 9 October

Multimedia

DIA: A Deep Reinforcement Learning-Based Interest-Aware ABR Scheme for Cloud Gaming

The continuous evolution of cloud gaming has enabled users to play high-quality cloud games on thin clients, such as smartphones and tablets. However, how to effectively transmit the gameplay frames with high resolution and low latency, especially over wireless networks, remains a significant challenge. To address this challenge, we propose a Deep Reinforcement Learning (DRL)-based Interest-Aware Adaptive Bitrate (ABR) scheme, called DIA, that guarantees the quality of perceptually key objects in each frame, while dynamically allocating lower resolutions for non-key objects to conserve bandwidth under constrained network conditions. By leveraging an off-the-shelf semantic segmentation model, the proposed DIA scheme can adjust the bitrate at the object-level. We also design a transformer-based feature extractor and an interest-aware reward function to enable the proposed DIA scheme to identify key objects and dynamically adjust their bitrates. This adaptation is guided by users' in-game movement speed, object features, and prevailing network conditions and operates without requiring additional hardware, such as gaze trackers. Extensive experiments show that the proposed DIA scheme outperforms existing ABR schemes in dynamic wireless network environments. Notably, DIA achieves at least a 20% higher normalized average Quality of Experience (QoE) than the State-Of-The-Art (SOTA) ABR algorithms in 5G scenarios.
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All authors Zhe Zhang, Haiwei Dong, Marc St-Hilaire, Abdulmotaleb El Saddik

Multimedia

EmoGavel: Grounding-Aware Reinforcement Learning with Verifiable Rewards for Multimodal Emotion Preference Learning

Multimodal emotion preference learning uses pairwise comparisons to identify which open-ended emotion descriptions align more closely with human judgments. However, existing methods primarily focus on the final preference decision and provide little explicit supervision for localizing and correcting erroneous content. To address this limitation, we propose EmoGavel, a Grounding-Aware reinforcement learning framework with Verifiable rewards for multimodal Emotion preference Learning. We first introduce grounded supervised fine-tuning (Grounded SFT), which exploits controlled-error construction information to jointly learn preference prediction, error localization, repair, and missing-evidence recovery. We then optimize these verifiable outcomes with grounding-aware group relative policy optimization (GA-GRPO), combining preference-gated grounding rewards with dynamic zero-variance rescue to prioritize preference correctness and recover learning signals from all-wrong groups. Experiments on EmoPrefer and controlled-error evaluation sets show that EmoGavel improves both natural preference prediction and controlled-error discrimination while maintaining strong error-grounding performance. Our code and model checkpoints will be released once the paper is accepted.
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All authors Zilong Huang, Kong Aik Lee, Zezhong Jin, Man-Wai Mak, Tatsuya Kawahara

Multimedia · Cross-listed from cs.CV

CV-OPD: Contrastive Vision On-policy Distillation

On-policy distillation (OPD) reveals versatility and convenience during VLM post-training, providing dense supervision for student from teacher. However, we observed an anomaly that the distilled VLM could still answer the questions accurately even when the related visual regions were masked or replaced with noise. Building on this observation, our quantitative and qualitative experiments demonstrate that OPD, which uses the answer as a hint, has failed to teach students to genuinely seek out and rely on visual evidence. Our theoretical analysis suggests that this failure arises from a shortcut enabled by the lack of visual constraints during distillation. To address the issue, we introduce Contrastive Vision On-policy Distillation (CV-OPD), which compares teacher distributions induced by positive and negative crops while conditioning on the same student prefix and augments optimization with a margin-based contrastive constraint, which is modulated with discrepancy gating across token and sample level. Specifically, CV-OPD first introduces a negative teacher unrelated to the answer and designs a Contrastive Divergence Loss (CDL) that constrains the feature distribution of student by contrasting the positive and negative teachers, correcting how the student exploits visual regions. The CV-OPD introduces a Discrepancy Aware Gate (DAG) that uses token-level and sample-level discrepancies to select visually relevant tokens for optimization, directing the student's attention toward visual content. Extensive experiments across a broad range of fine-grained visual benchmarks demonstrate that CV-OPD substantially alleviates shortcut and consistently improves the visual reasoning capabilities of existing VLMs.
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All authors Haowei Wang, Hao Lin, Qi Zhu, Jiayi Ji, Deyi Ji, Liujuan Cao, Rongrong Ji

Multimedia · Cross-listed from cs.CV

MotionCoach: Constructing Multimodal Guidance for Video Professional Motion Editing

Video editing models achieve strong performance in modifying appearance, backgrounds, styles, and motions, empowered by large-scale training data. Beyond general scenarios, professional motions are significant in performance, sports, and martial arts. This paper focuses on professional motion editing, which involves fine-grained motion technique and temporal structure. Given professional motion names but lacking detailed descriptions, existing models often fail to generate professional motions, such as incorrectly lifting the front wheel under a Stoppie instruction. To address this challenge, we introduce MotionCoach, a trained multimodal agent that uses multi-turn tools and performs self-verification, producing a grounded prompt and a reference clip as reliable and sufficient multimodal guidance to inject external professional motion knowledge into video editing models. To supply training data, we build a data pipeline to construct trajectories. We cold-start the agent on MotionCoach-SFT-10k and apply Group Relative Policy Optimization (GRPO) on MotionCoach-RL-2k with rewards on the motion guidance prompt, the motion outcome video, and the format. For evaluation, we introduce VPMEBench, comprising 314 professional motion editing tasks with fine-grained references and annotations. Extensive experiments show that MotionCoach improves the overall score from 55.1 to 65.6 on Seedance 2.0 and from 51.2 to 64.5 on MiniMax-H3. Learning to construct multimodal guidance enables precise professional motion editing without retraining video editing models.
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All authors Siyi Qian, Hanqing Yang, Weihuang Lin, Zihao Yang, Yichen Lu, Yuanhong Zheng, Sheng Li

Thursday 8 October

Multimedia · Cross-listed from cs.SD

Structural and Representational Agency in LLM-Driven Timbre Generation and Interpolation

Generative creative interfaces routinely report the user's position within a space of possibilities. Such displays imply that the quantities shown were measured from the artefact; in a growing class of systems they are instead predicted by a language model describing its own output, and the two are indistinguishable on screen. Most creative domains lack an agreed measurement against which such a self-report can be checked; audio admits one. In a measurement study of a working LLM-driven timbre interface, what a user can cause proves separable from what the interface reports. The first is exactly characterisable: the reachable set is a zonotope whose dimension increases by one per sound placed, so the space the model may act within is demonstrably the user's own. The second is inaccurate. The displayed position differs from measurement by approximately three times the width of that region, and the error has two independent sources: model-predicted coordinates, whose accuracy varies twofold between the two models evaluated, and the interpolation step, which arises from combining synthesiser parameters and is unaffected by model quality. End to end, 26 of 36 refinement instructions produced no perceptible change, and under the weaker model the facility performed no action while reporting convergence. Effective agency (what a user can cause) and epistemic agency (whether they can know it) are therefore separable and independently engineered: structurally enforced constraints survive model failure, whereas guarantees resting on the model's own report do not. The failure mode that remains is silence presented as success. We close with a short protocol for building and auditing such displays.
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Multimedia · Cross-listed from cs.CV

LVS: Local View Synthesis from Relative Camera Pose by Reusing Previous Views

Interactive scene exploration requires frequent view updates, although small camera motions preserve much of the visible content. Conventional 3D Gaussian Splatting nevertheless renders each target view, leaving this image overlap unexploited. Reusing rendered images offers an alternative. Geometric warping alone cannot recover newly exposed content and remains sensitive to depth errors. We propose a per-scene framework that replaces repeated scene rendering for nearby views with relative-pose-guided RGB-D image reuse. Geometric warping uses depth and relative pose to transport source content, while a lightweight multiscale network predicts RGB residuals to correct artifacts and infer missing appearance. Cached source features further reduce repeated computation. On GS-render, residual refinement improves PSNR by 0.72~dB over pure warping; evaluations on captured and rendered scenes demonstrate low query latency. This separation of scene rendering from local view updates supports responsive scene exploration, with potential applications in augmented and virtual reality.
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All authors Qizhou Huo, Xuan Sun, Yongfei Guo, Zhipeng Wang, Yuanhao Gong

Multimedia · Cross-listed from cs.CV

VINCIE-NExT: Unlocking Video Editing from Images via In-Context Modeling

Building a capable video editor remains significantly harder than a video generator: editing requires (source, instruction, edited) triplets that are prohibitively expensive to annotate and difficult to synthesize at scale, whereas image editing has already reached maturity with millions of such pairs readily available. In this work, we introduce VINCIE-NExT, a unified framework that transfers editing capability from images to videos through in-context visual demonstrations, alleviating the need for large-scale paired video editing data. VINCIE-NExT decomposes video editing into a structured chain of composable sub-tasks (Video -> Image -> Image -> Video), routing editing intent through the image domain and enabling scalable joint training from heterogeneous image and video corpora under a unified diffusion objective. An image editing pair, synthesized by the model or supplied by the user, is prepended as an in-context visual demonstration that serves as a spatial appearance blueprint for every output frame. To ground appearance edits across the interleaved context, we introduce a novel position encoding that links image demonstrations and video frames in a shared spatial coordinate system, enabling pixel-faithful propagation of appearance changes to every output frame. Chain-of-Editing further provides principled test-time scaling: by executing the sub-task chain as progressive diffusion stages, editing quality can be improved by investing additional compute without retraining. Comprehensive experiments on OpenVE-Bench demonstrate the state-of-the-art performance across diverse editing categories, with ablations confirming the effectiveness of each component.
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All authors Leigang Qu, Feng Cheng, Ziyan Yang, Bangbang Yang, Zhaoyang Huang, Wei Chow, Yicong Li, Wenjie Wang, Tat-Seng Chua, Yan Zeng

Multimedia

From Surface to Depth: Towards Cognitive Appraisal Reasoning in Multimodal Emotion Understanding

Recent multimodal large language models (MLLMs) increasingly incorporate explainable reasoning for emotion understanding. However, reasoning based mainly on observable affective cues can reduce emotion understanding to superficial cue-label associations, giving rise to the Clever Hans effect. Such shortcuts become unreliable when affective cues are implicit, conflicting across modalities, linguistically misleading, or obscured by redundant details. In contrast, human emotions are shaped by how individuals interpret and evaluate surrounding events beyond observable cues. Inspired by appraisal theories of emotion, we formulate multimodal emotion understanding as a progression from perception to cognitive appraisal, and introduce a dataset, a model, and a benchmark to support this novel paradigm. CogEmo-40K is a large-scale instruction-tuning dataset constructed through a perception-to-appraisal pipeline to elicit evidence-grounded reasoning across six cognitive appraisal dimensions underlying emotion. CogEmo-MoE is a compact sparse MLLM that introduces interleaved MoE blocks for appraisal-specific adaptation, enabling effective appraisal reasoning at a substantially smaller scale than typical emotion MLLMs. CogEmo-Bench introduces an Appraisal Evidence Quality Score (AEQS) to assess cognitive-affective understanding across six complementary appraisal dimensions, addressing the limitation of conventional emotion metrics that evaluate what emotion is predicted but not why it arises. Extensive experiments show that our paradigm not only leads CogEmo-Bench, but also exhibits strong cross-domain generalization. Our findings suggest that perception-to-appraisal reasoning can move beyond surface-level cue-label associations toward more reliable multimodal emotion understanding and closer cognitive alignment between MLLMs and humans.
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All authors Jia Li, Yichao He, Yangchen Yu, Qiankun Li, Xinyi Li, Baiyi Ye, Zhenzhen Hu, Richang Hong, Erik Cambria

Multimedia · Cross-listed from cs.CV

Open-Vocabulary Audio-Visual Event Localization via Complex-Valued Fusion

Open-Vocabulary Audio-Visual Event Localization (OV-AVEL) labels each video segment with an event class, including classes that were never seen during training. The dominant pipeline uses a frozen multimodal foundation model (e.g. ImageBind) to embed the visual frame, the audio mel-spectrogram, and each candidate class name into a shared space, then computes two cosine similarities for each segment against each class: visual-text and audio-text. Existing methods then collapse this pair into a single scalar score with a fixed rule (geometric mean, weighted average) before taking the argmax. Instead, we compute complex-valued similarities and learn their fusion using a complex-valued neural network (CVNN). Each modality's standard representation becomes the real part of our pipeline, and a paired companion stream supplies the imaginary part. We use imaginary part of iHSV for visual modality and CycleGAN-translated phase spectrogram for audio modality as these companion streams. This results in two complex similarities, which are then fused. While the vision and audio encoders remain frozen, only the temporal-attention blocks and the fusion CVNN are trained. The four-stream complex architecture sets a new state of the art on both OV-AVEL benchmarks. On the open (unseen-class) split of OV-AVEBench we reach 66.5/59.1/54.1% Acc/Seg-F1/Event-F1 (+1.6/+4.1/+6.6 over the previously reported fine-tuned baseline), with consistent gains for seen classes as well. We also modify AVE dataset for this task and observe that our architecture reaches 60.7/51.9/50.4% Acc/Seg-F1/Event-F1, achieving state-of-the-art OV-AVEL results on it as well. We also propose a two-stream alternative, which also sees great improvements over the baseline.
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All authors Anirudh Praveen, Koteswar Rao Jerripothula, Pratik Joshi, Aveen Dayal, Neela Sawant

Multimedia

AuraLuxMuse: Adaptive Fusion Modeling for Aesthetic Stage Lighting Design with Music and Expert Guidance

We present AuraLuxMuse, a novel system for automated aesthetic stage lighting design that integrates expert knowledge, representation learning, and preference-adaptive modeling. Lighting design in live performance settings requires the seamless translation of musical features into dynamic lighting behaviors. However, traditional workflows remain time-consuming, labor-intensive, and difficult to transfer. AuraLuxMuse encodes music and professional cue sequences into a shared retrieval space, estimates cue-event density, and retargets selected fixture commands to the destination stage. It assists pre-production authoring by returning editable cues rather than replacing the designer with an unconstrained generator. At the heart of AuraLuxMuse are two key modules: Lighting-Aligned Music Pretraining (LAMP), which performs contrastive learning between audio and lighting cues for alignment, and Preference-Adaptive Mixture of Experts (PAMoE), which conditions preference-aware cue retrieval and adaptation on designers' intent through a gated ensemble of style-specific expert networks. To support training and evaluation, we introduce Musilux, the first dataset of paired musical audio and professional lighting cue sequences under diverse performance scenarios. We evaluate AuraLuxMuse across both virtual simulation environments and professional-grade laboratories. Experimental results, including objective and subjective evaluation, demonstrate that AuraLuxMuse retrieves and adapts stage-lighting cues that are visually cohesive, semantically meaningful, and artistically expressive, showing its potential for AI-assisted aesthetic stage design.
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All authors Junyu Deng, Jiale Cao, Mengtian Li, Zhongxia Ji, Ruhua Chen, Yiyi He, Guangnan Ye, Zuo Hu

Multimedia · Cross-listed from cs.CL

SignRAG: Unified Retrieval-Augmented Gloss-Free Sign Language Translation

Contemporary decoder-only large language models (LLMs) have demonstrated strong capabilities across a wide range of domains. However, existing pretraining paradigms for gloss-free sign language translation (SLT) are largely designed around conventional encoder-decoder pretrained language models, which limits their direct applicability to decoder-only LLMs. To address this limitation, we propose SignRAG, a unified framework combining hierarchical pretraining, target-domain retrieval augmentation, and retrieval-aware reinforcement fine-tuning. Hierarchical pretraining first learns linguistically grounded sign representations and then jointly aligns the sign encoder with an LLM, mitigating cross-modal optimization imbalance. For downstream adaptation, SignRAG complements parameter-based fine-tuning with a target-domain retrieval gallery that provides instance-specific translation cues. To ensure that retrieved contexts are used appropriately, we further introduce Retrieval Utility-Guided Reinforcement Fine-Tuning (RUG-RFT), which combines translation-quality and retrieval-utility rewards to encourage beneficial retrieval use while suppressing harmful reliance. Experiments on multiple SLT benchmarks establish new state-of-the-art performance. In particular, to the best of our knowledge, SignRAG is the first gloss-free approach to outperform gloss-supervised methods across all reported metrics on CSL-Daily. Our code has been released at \href{https://github.com/shahelaojieraozhi/SignRAG}{GitHub}, together with models of different sizes to support future academic research.
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All authors Zhi Rao, Yucheng Zhou, Qianran Sun, Yiqing Huang, Longcan Yuan, Jiayi Hou, Chengwen Yao, Lin Cheng, Donghui Sun, Xiaoxin Chen, Jun Wan