Peer Revenue Returns subject to peer review

Papers

Fresh from arXiv, typeset properly. Highlighted words trade on the market.

Computer Science Robotics

cs.RO Watch Robotics (sign in to use)

Tuesday 28 July

Robotics

A Causality-aware Infer-diagnose-refine Framework for Test-time Modality Adaptation in VLA Models

Vision-language-action (VLA) models predict sequential actions to execute tasks specified by language instructions, conditioned on visual observations and proprioceptive states. However, how to fuse modalities in VLA models remains an open problem, since robot manipulation involves dynamic phases, such as long-distance movements and close-range interactions, in which the importance of visual observations may vary over time. In this paper, we propose an infer-diagnose-refine (IDR) framework, a model-agnostic framework that can be integrated with diverse VLA architectures for refining action predictions at test time. IDR first infers actions under factual and counterfactual scenarios of visual observations, and then diagnoses the causal effects of visual observations as the estimated dynamic importance, which is finally used to refine the action predictions in a training-free manner. We further design a causality-aware action refiner to realize the IDR framework, including zero-padding interventions for inferring counterfactual actions, norm-based quantification for diagnosing causal effects, and gated residual fusion for refining actions. Extensive experiments on both simulation benchmarks and real-world tasks show improvements in overall performance across multiple VLA backbones, demonstrating the efficacy of dynamically adjusting visual importance at test time.
Read the full abstract

All authors Haoyu Zhang, Yuwei Wu, Jin Chen, Gao Zhi, Zhenxin Diao, Mingyang Gao, Kun Wu, Yongchun Liu, Fan Li

Robotics

Room-Mediated Co-occurrence for Zero-Shot Object-Centric Semantic Navigation via Frontier Scoring

Zero-shot ObjectNav methods increasingly use vision-language priors, but direct object-object similarity in the latent space is often a weak proxy for spatial co-occurrence. We present an analytical, training-free semantic navigation pipeline that mediates object relationships through a compact room lexicon. Each object label is mapped to a CLIP-derived Room Probability Vector (RPV), and object-target co-occurrence is computed from RPV distribution overlap. These scores are projected onto a value map using geodesic flood-fill propagation (Fast Marching Method), with adaptive signal decay, and are used to rank frontiers by semantic score for navigation. Together, these components form an integrated, training-free, object-centric pipeline for open-vocabulary zero-shot navigation. Results show that our object-centric approach improves Success Rate (SR) and Success by weighted inverse Path Length (SPL) by a relative 3% and 1.3%, respectively, compared to image-holistic baselines on the HM3D dataset validation split, while preserving interpretability and open-vocabulary flexibility. Code is available at: uts-ri.github.io/RPV-SemNav.
Read the full abstract

Robotics

Decompose and Reorganize: Planning with Primitives and Visuomotor Policies Learned from Demonstrations

Successfully automating dexterous, long-horizon robotic manipulation requires frameworks capable of both high-level reasoning and fine-grained execution. Traditional task and motion planning (TAMP), while excellent at symbolic planning, is often brittle in contact-rich operations. Simultaneously, imitation learning (IL), while effective in manipulation tasks with visual feedback, is limited by its low capability in spatial generalization and multi-stage operation. To reconcile their complementary strengths and limitations, we propose DR-LfD (Decomposed and Reorganized Skills Learned from Demonstrations), a framework that seamlessly integrates visuomotor policies into a TAMP-gated decision-making system. Based on contact relationships, DR-LfD decomposes human demonstrations into atomic skills, which are reproduced as visuomotor policies or object-centric primitives. The initiation, termination, and constraints of the visuomotor policies are carefully modeled and implemented in a TAMP-compatible form, enabling reorganization of skills learned from different sources. DR-LfD transforms the learning problem from one requiring exponential demonstration data over possible skill sequences to one whose demonstration burden scales with the number of distinct skill types, with limited data for each skill. Through comprehensive real-world and simulation benchmarking across diverse scenarios, we demonstrate the strong performance of DR-LfD on tasks involving multiple steps, unseen setups, and physical constraints. Project website: https://dr-lfd.github.io/DR-LfD-website.
Read the full abstract

All authors Yizhou Chen, Hang Xu, Dongjie Yu, Yupu Lu, Tengye Xu, Zeqing Zhang, Wei Zhang, Yi Ren, Ben M. Chen, Jia Pan

Robotics · Cross-listed from cs.CV

HOME: Robust Hough-space Matching Method for Structured and Textureless Videos

Visual front-ends for robotic localization typically rely on point-based features such as Oriented FAST and Rotated BRIEF (ORB), which frequently fail in structured environments dominated by strong linear structures or textureless surfaces. While line-based Simultaneous Localization and Mapping (SLAM) systems mitigate this by utilizing line segments, conventional line extraction and description algorithms are computationally prohibitive for real-time edge robotics. To address this fundamental bottleneck, we propose HOME (Hough-space One-dimensional Matching of Extrema), an ultra-lightweight, training-free feature matching framework. HOME transforms images into Hough space, mapping global linear structures to stable local extrema, which serve as keypoints, thereby reformulating complex line matching into highly efficient one-dimensional point matching. The proposed 1D radial descriptor mathematically guarantees rotational and translational invariance without the overhead of explicit orientation estimation. As a proof of concept to validate the matching accuracy and efficiency of HOME, this paper focuses on homography estimation. Extensive evaluations demonstrate that HOME achieves robust registration in challenging scenarios where point-based methods fail, operating at a much faster speed than existing line-based methods. Extending this robust matching engine to full 3D pose estimation remains a highly promising future direction.
Read the full abstract

Robotics

SGTP: Sampling-based Game-Theoretic Planning for Real-Time Multi-Vehicle Autonomous Racing

Autonomous multi-vehicle racing requires real-time planning of diverse competitive behaviors in intense interactions. Existing planners often struggle to balance strategic diversity and computational efficiency. To address this challenge, we propose Sampling-based Game-Theoretic Planning (SGTP), a real-time framework that combines game-theoretic reasoning with GPU-accelerated sampling of control sequences and dynamics rollouts. Sampled trajectories are ranked using a game-aware cost to capture competitive interactions and generate diverse racing behaviors. Our planner then performs feasibility selection by explicitly enforcing track-boundary and dynamic collision-avoidance constraints, ensuring safe and reliable transitions between racing strategies. Extensive simulations on challenging tracks show that SGTP achieves a 95.24% win rate and a 99.35% task-completion ratio in highly interactive races, with a mean computational time of 0.095 s over multiple iterative solving steps. We also demonstrate the successful application of SGTP in large-scale scenarios with up to 10 agents. We release our code and provide an open-source benchmark of multi-agent autonomous racing algorithms to facilitate future research. Project page: https://sgtp-racing.github.io/.
Read the full abstract

All authors Zhouheng Li, Fangguo Zhao, Mattia Piccinini, Baha Zarrouki, Yuan Gao, Zitong Shan, Johannes Betz, Chen Lv, Lei Xie

Robotics · Cross-listed from eess.SY

Critical slowing down for predicting controller induced loss of control in quadrotors

We develop a novel forecasting scheme to anticipate controller induced loss of control (LOC) in quadrotors and evaluate it on real LOC flight data from four different quadrotors. For this, early warning signals of LOC are derived using critical slowing down (CSD), a generic phenomenon shown to precede critical transitions across various complex ecological and biological systems. As such, our early warning indicators are generic in the sense that no system models are needed to facilitate forecasts of LOC. The approach is evaluated on real quadrotor flight data wherein LOC occurs due to unstable controller behavior arising from input-output delays. Our approach achieves a time-to-LOC forecast of up to 0.9 seconds before LOC occurs, outperforming state-of-the-art recurrent neural network quadrotor LOC forecasters in terms of detection accuracy and LOC data reliance. In particular, we leverage insights from CSD to accurately predict LOC without using data of the LOC event itself. Going further, we apply our forecasters without any re-parameterization to anticipate a different LOC scenario, quadrotor flyways, that occur on other quadrotors flying both indoors and outdoors. Despite these differences, our approach successfully detects LOC, demonstrating that it can generalize across controller architectures, quadrotors, and LOC scenarios.
Read the full abstract

All authors Jasper J. van Beers, Prashant Solanki, Erik-Jan van Kampen, Coen C. de Visser

Robotics · Cross-listed from cs.CL

Temporal-Distance JEPA: Plan-Aware Representation Learning for Latent World Model Predictive Control

Joint-Embedding Predictive Architectures (JEPAs) learn world models by predicting in representation space rather than reconstructing pixels, making them a natural backbone for latent model predictive control from offline demonstration logs. JEPA-style training optimizes short-horizon latent prediction, whereas planning requires a multi-step ranking of imagined futures by goal progress. Prior JEPA planners often inherit that ranking from embedding geometry, typically latent Euclidean distance, which arises as a byproduct of representation learning rather than as a progress cost mined from the logs. We propose Temporal-Distance-JEPA, which retains the LeWM encoder–predictor backbone and mines a directed temporal cost from reward-free trajectories: same-trajectory step order supplies positive targets, cross-trajectory pairs act as heuristic negatives, and a rollout-consistency term matches the planner horizon. The mined supervision serves two roles: as the deployed planning cost when progress is topological, and as a representation signal that improves Euclidean planning when contact geometry dominates. Under locked evaluation, deploying the mined cost raises Two-Room success to 100.0% versus LeWM's 97.4%, while shared Euclidean planning on the same temporally trained checkpoint raises OGB-Cube by 14.2 points over LeWM and improves Push-T. Against LeWM and the concurrent RC-aux baseline under locked evaluation, Temporal-Distance-JEPA matches or exceeds both methods on every environment. Ablations show that the directed head, cross-trajectory negatives, and rollout consistency each contribute. Temporal-Distance-JEPA narrows the train–plan gap for JEPA world-model planners by discovering temporal progress structure in offline logs and co-designing cost form with plan-time deployment. Code is available at https://github.com/HKBU-KnowComp/Temporal-Distance-JEPA.
Read the full abstract

Robotics

Belief-Aware Influence and Trust (BAIT): Shaping Human Belief During Repeated Human-Robot Interaction

Repeated human-robot interaction (HRI) requires proactively accounting for humans who continually adapt to evolving beliefs about the robot. Prior frameworks often treat encounters as isolated events, suffering cumulative task performance decay as human perception drifts, or maintain long-term influence through erratic, unpredictable behavior that erodes perceived human trust and relies on computationally unscalable formulations. To address these gaps, we introduce the Belief- Aware Influence and Trust (BAIT) controller. BAIT integrates a hierarchical particle filter, which infers both fast human strategic shifts and slow perceptual belief updates, with a belief-aware Model Predictive Path Integral planner. BAIT explicitly optimizes the trade-off between long-horizon influence and human trust, while enforcing immediate task performance as a strict constraint. Across simulations, a human-subject study, and a real-world GEM vehicle deployments in repeated lane-merging scenarios, BAIT achieves task performance comparable to baselines that optimize long-term influence through unpredictability while yielding significantly higher user trust. The video demonstrating our experiments is available at https://youtu.be/9o4GqKLWDCw.
Read the full abstract

All authors Ye-Ji Mun, Mahsa Golchoubian, Shahabedin Sagheb, Yan Bai, Tianhao Ji, Dylan P. Losey, Katherine Driggs-Campbell

Robotics · Cross-listed from cs.CL

VisualPatchWorld: Code World Models as Latent Structured Representations for Planning

Different research lines use the term world model in different ways, yet they share a common aim: to capture how the world evolves under action in a form that supports perception, simulation, and planning. Two prominent realizations are neural predictors that learn dynamics in continuous vector spaces, and hand-built physics engines that expose explicit state and physical laws. Neural predictors scale from data but leave the form of the dynamics implicit; physics engines are inspectable and editable but difficult to construct at scale. We introduce VisualPatchWorld (VPW), which represents world dynamics as code. VPW first selects a qualitative dynamical form with short active probes, then fits that form's free parameters from recorded state-action traces by minimizing multi-step prediction error. The resulting programs can be rolled forward like a simulator, inspected in source form, and used inside model-predictive control; image-derived scene graphs can supply the live state at replan time. Across comparisons with prior code-based world models, VPW attains 69.0% mean planning success and exceeds the strongest code baseline by 23.5 points. The largest gains arise when choosing the correct qualitative dynamics is essential. Under the same planner, the induced models approach ground-truth engine success on navigation and grasp-rich control; a residual gap remains for contact-rich pushing, and checking a shortlist of promising plans in the engine closes most of that gap. These results establish a practical route toward automatically constructed code world models that are useful for planning. Code is available at https://github.com/HKBU-KnowComp/VisualPatchWorld/.
Read the full abstract

Robotics

SONG: A Photorealistic 3D Gaussian Simulation Platform for Benchmarking Social Navigation

Social navigation has progressed from simplified 2D environments toward a more general vision-based setting, in which a robot needs to achieve socially compliant behavior purely from onboard visual observations. Yet supporting simulation platforms have not kept pace: existing options either lack visual observations, lack moving human avatars, or fall short of real-world fidelity in appearance and pedestrian behavior, offering limited support for advancing vision-based social navigation. We introduce SONG, a SOcial Navigation platform powered by 3D Gaussian splatting (3DGS). It leverages 3DGS for both scene and avatar representations, drives pedestrians using semantically grounded trajectories generated by a large language model, and synthesizes their full-body motion with a trajectory-conditioned generator to produce continuous, natural movement. On top of the platform, we curate SONG-Bench, a set of evaluation episodes stratified by difficulty, and propose a multi-dimensional metric suite covering effectiveness, safety, and social compliance. A systematic evaluation of representative navigation baselines reveals three findings: (a) vision-based social navigation is far from solved; (b) a critical safety deficit precedes social etiquette; (c) real-world data matters more than model scale. Crucially, we demonstrate that fine-tuning on our curated data effectively improves the success rate in real-world environments. We hope our platform provides a faithful and rigorous testbed for the next generation of vision-based social navigation research.
Read the full abstract

All authors Weiqi Huang, Dianyi Yang, Jiaxin Li, Shuangyi Dong, Hao Xu, Zan Wang, Wei Liang

Robotics

Leveraging Semantic Maps for City-Scale Cross-View Localization

We want robots to localize in previously untraversed environments against commonly available prior data. Rich semantic data available from OpenStreetMap can be useful in this task. However, existing methods either ignore this semantic information, directly matching panoramas and overhead imagery, or dramatically compress the semantic information, working with a small set of fixed classes. To leverage this rich semantic information, two challenges need to be overcome. First, useful semantic information needs to be extracted from the robot's egocentric observations. Second, the observed information must be quickly associated with the large prior semantic map (e.g., up to 628 km^2). We show that VLMs are effective at both extracting relevant landmarks from panoramas, and identifying feasible correspondences between these landmarks and prior overhead landmarks. However, using VLMs to propose all correspondences scales poorly as the number of mapped landmarks increases. Instead, we propose distilling a lightweight matcher from a VLM which computes correspondences for all entities in a map. We use this output to form an observation likelihood which is fused over time with a Bayes filter to create a time series of pose estimates. To support further investigation into generalizable cross-view methods that leverage semantic information, we release a dataset of extracted semantics and evaluation trajectories spanning eleven environments, including panoramas we collected in a snowstorm and at night in Boston. We demonstrate our method, trained on a single city's fair-weather data, generalizes across location, lighting, weather, and other challenges. Code and datasets are available at https://efahnestock.github.io/loci/.
Read the full abstract

All authors Ethan Fahnestock, Erick Fuentes, Philip R Osteen, Nicholas Roy

Robotics

Decentralized Scalable Exploration via Emergent Adaptive Lévy Walks on Minimal-Sensing Platforms

Efficient autonomous exploration with palm-sized nano-UAVs remains challenging due to severe limitations in sensing, computation, and flight endurance. We present a lightweight sensor-driven Lévy walk (SDLW) controller for aerial robots weighing under 50 grams and equipped with sparse local sensing. The method combines discrete Lévy step-length sampling with a sensor-reactive heading policy using directional range measurements. Each robot independently samples its Lévy exponent from a uniform prior to diversify exploration without inter-robot communication for exploration control. Each robot then selects headings using a von Mises distribution that biases motion toward open directions while preserving superdiffusive exploration properties. The controller operates at constant computational cost, enabling scalable multi-UAV exploration. Simulation results show coverage improvements of 79.6% in open arenas, 43.1% in rooms-and-corridors layouts, and 13.6% in cluttered environments, with collision reductions of 13.0%, 7.1%, and 1.4%, respectively, relative to a uniform-heading Lévy walk baseline. This work provides a practical framework for scalable multi-robot exploration on minimal-sensing, resource-constrained nano-UAVs.
Read the full abstract

Monday 27 July

Robotics

A Review Of Robotic World Models For Dynamic Environments Based On Factor And Scene Graphs

Models based on graphs have emerged in robotics as a powerful foundation for internal world representations, where factor and scene graphs are among the most prominent model types found in the related literature and in successful robotic solutions. Initially, many of these models were assuming static environments as a simplification. Herein, factor graphs mainly provide uncertainty-aware geometric estimations while scene graphs enable a structured semantic abstraction. However, real-world robotic environments are often dynamic, posing severe challenges for purely static world representations. Therefore, this review presents a comprehensive view on how dynamic aspects of real-world environments can be addressed in such graph-based world models. We organize our assessments around three main aspects: (I) suitable representations, (II) pipelines to construct and update the representations, and (III) their exploitation for downstream tasks. We review approaches that are either based on factor or scene graphs, but put special emphasis on novel approaches that combine both types to form hybrid models. We mainly analyze how different types of dynamics can be modeled herein, and categorize common architectural patterns. Finally, emerging trends and open challenges are identified, including uncertainty propagation from learned perception through the representation layers, the observability of dynamic-entity motion and scale under minimal sensing, scalable lifelong maintenance, and the lack of datasets and evaluation protocols that ground world-model quality in downstream task performance under dynamics.
Read the full abstract

All authors Marco Giberna, Miguel Fernandez-Cortizas, Jose Luis Sanchez Lopez, Holger Voos

Robotics

Strategic Transformer for Resource-Constrained Multi-Object Navigation in Ultra-Large-Scale Environments

Resource-constrained multi-object navigation in vast indoor environments ($>2,000\text{ m}^2$) poses significant challenges for efficiency and strategic planning. To tackle this, we reformulate the task as a Set Orienteering Problem (SOP), providing an optimization framework under resource constraints where exploitation is governed by the SOP model and exploration is managed by a separate heuristic switcher. Conventional baselines suffer from either rigid planning or myopic behaviors. To overcome these limitations and resolve the NP-hard computational challenges of SOP for real-time navigation, we develop the Strategic Transformer. This lightweight architecture functions as a priority planner that internalizes expert combinatorial logic into a predictable $41.03\text{ ms}$ forward pass while reducing teacher-student information asymmetry. Incorporating geometric attention biases allows the network to effectively model long-range structural dependencies. By coupling the Transformer's macro-plan with a bounded iterative 2-opt local refinement on a capped candidate graph, our framework achieves a $94\times$ speedup compared to heavy meta-heuristics, ensuring bounded-latency inference suitable for onboard deployment. Experiments on ProcTHOR validate that our method successfully bridges the gap between exploration and exploitation, outperforming carefully re-implemented baselines under Progress weighted by Path Length (PPL) and establishing a new benchmark for scalable, resource-constrained navigation.
Read the full abstract

Robotics

On the Optimized Use of Non-Orthonormality Constraints for the Quasi-Static INS Alignment of Autonomous Underwater and Surface Vehicles

Inertial navigation systems are specialized navigation apparatuses that equip almost all autonomous underwater and surface vehicles. They require precise initial alignment, i.e., determination of their initial attitude, which is typically achieved: (a) in quasi-static conditions (whenever possible); and (b) in two stages: Coarse Alignment (CA), using methods like TRI-axis Attitude Determination (TRIAD), and Fine Alignment (FA), via Zero Velocity Update (ZVU)-based Extended Kalman Filtering (EKF). However, conventional methods suffer from slow convergence and limited bias estimability. In response, this paper introduces: (a) an optimized version of a recently proposed CA method, namely, TRIAD with Coarse Bias Estimation (TRIAD-CBE); and (b) a novel FA EKF observation model that incorporates Non-Orthonormality (NON) error constraints derived from TRIAD, directly linking these errors to the inertial sensor biases. As validated through extensive Monte Carlo (MC) simulations, as well as real-world experiments using two Inertial Measurement Units (IMUs) of different grades, our approaches substantially accelerate the convergence of misalignment and bias estimates (from minutes to seconds), while maintaining accuracy/precision comparable to traditional techniques.
Read the full abstract

All authors Carlos Renato C. Durao, Felipe O. Silva, Itzik Klein, Vin{\i}cius M. G. B. Cavalcanti, Adriano Frutuoso, Ettore A. de Barros, Jay A. Farrell

Robotics

Reactive 3D Motion Planning for a Franka Arm via Star-World Workspace Reshaping

Safety inflation can cause nearby obstacles to overlap, violating the disjoint-obstacle assumptions used by many modulation-based reactive planners. We investigate Star-World workspace reshaping for three-dimensional reactive control of a Franka Emika Panda manipulator. At each update, intersecting inflated obstacles are clustered and replaced by star-shaped proxies before a dynamical-system-based end-effector controller is evaluated. A null-space artificial-potential-field term provides complementary arm-body avoidance. We compare reshaped and unreshaped obstacle representations in six PyBullet scenarios using goal attainment, path-length ratio, and computation time. In this preliminary 12-trial evaluation, reshaping reaches the goal in five of six scenarios, compared with four of six for the unreshaped baseline. It resolves the canonical overlapping-wall case and requires 0.68–8.70\,ms per workspace update for scenes containing one to seven obstacles. However, it also increases path length, produces near-equilibria in two cases, and closes a navigable corridor through over-aggressive merging. These results show both the promise and the practical limitations of transferring Star-World guarantees from workspace geometry to a redundant manipulator controlled through inverse kinematics.
Read the full abstract

Robotics

Input Shaping for Point-to-Point Motion with a Continuum Robot Arm

A cable-driven continuum robot arm is an underactuated mechanism and may suffer residual vibration at the end of a rest-to-rest maneuver. In this work, a time-delay filter is applied as an input shaper to the system to eliminate the excitation of vibratory modes. A non-robust and a robust time-delay filter are designed based on a linear system model and demonstrate improved response compared to a velocity-driven pulse input. Experimental results using the continuum robot validate the application of the input shaper, with reduced overshoot and settling time exemplifying the reduction in oscillation at the end of the maneuver. It is also shown that utilizing the robust shaper further improves the response of the arm in comparison to applying the non-robust shaper. These results are significant towards the precise and robust implementation of continuum robots in applications involving arbitrary end-effector trajectories.
Read the full abstract

All authors Rodolfo Hdz. Ibarra, Karan Baker, Parsa Molaei, Adrian Stein, Hunter B. Gilbert

Robotics

Hybrid Artificial Potential Fields and Spatio-Temporal Transformers for Real-Time AUV Path Planning

Autonomous Underwater Vehicles (AUVs) operate in complex, unstructured environments where efficient and safe path planning is critical for mission success and energy conservation. This paper presents a comprehensive comparative evaluation of thirteen path planning algorithms, ranging from classical graph-search methods (A*, Dijkstra) and sampling-based approaches (RRT*) to metaheuristics (PSO, GA, ACO, BCO) and learning-based architectures. Special emphasis is placed on a proposed hybrid approach combining Artificial Potential Fields (APF) with a Spatio-Temporal (ST) Transformer. Evaluated across five navigation scenarios on high-resolution underwater terrain maps, all algorithms achieved 100% task completion; however, significant trade-offs emerged in path optimality, collision avoidance, and computational load. The Hybrid APF + ST-Transformer demonstrated superior balanced performance, achieving the shortest average path length (943.15 units), a low collision rate (0.031), and efficient computation time (0.96 s), outperforming standalone learning models, which required fallback mechanisms and classical methods that incurred higher latency. While classical algorithms guaranteed collision-free paths, their excessive path lengths and processing times render them less suitable for dynamic underwater operations. Conversely, metaheuristic approaches introduced trajectory complexity unsuitable for strict energy constraints. Based on these findings, the Hybrid APF + ST framework is recommended as a principal approach for real-time AUV navigation, offering a robust solution that harmonizes reactive obstacle avoidance with global path optimality in resource-constrained underwater systems.
Read the full abstract

Robotics

Motion Generation With Environmental Constraints

Robot motion planning faces challenges in high-dimensional spaces and uncertain environments, often constrained by the need for collision-free motions. We advocate an alternative approach, Environmental Constraint Exploitation (ECE), where deliberate contact with the environment simplifies planning by reducing dimensionality and computational complexity. By integrating ECE into motion planning algorithms, we bias exploration to task-relevant regions and leverage contact for uncertainty reduction to improve robustness during execution. We evaluate ECE benefits with RRT-based planners and demonstrate their practical benefits in a real-world application. This work consolidates and extends prior research, showcasing how ECE simplifies motion planning while enhancing adaptability and performance in complex environments.
Read the full abstract

Robotics

FIRMGrasp: A Friction-Informed Risk Margin for Robust Grasp Synthesis

Classical grasp quality metrics assume one deterministic friction coefficient and therefore cannot assess whether a grasp maintains force closure across plausible friction values. We present FIRMGrasp, a family of grasp quality metrics that incorporates friction uncertainty through Conditional Value-at-Risk (CVaR). At confidence level $\beta$, we evaluate the force-closure margin at the mean of the adverse friction tail. This evaluation defines the risk-adjusted margin $\varepsilon^{(\beta)}$, the inscribed-ball radius of the corresponding grasp wrench space. We prove that $\varepsilon^{(\beta)}$ varies monotonically with $\beta$, remains differentiable in the grasp parameters, and certifies that any grasp with $\varepsilon^{(\beta)} > 0$ achieves force closure with probability at least $\beta$. Across 1,599 LEAP Hand and Allegro Hand grasps, $\varepsilon^{(\beta)}$ identifies friction-sensitive grasps that receive high nominal Ferrari-Canny scores, and 53% of the nominally force-closed grasps lose closure in the adverse friction tail. The nominal margin ranks a successful grasp above a failed grasp with probabilities of only 0.53 in the shake test and 0.67 in the pick test, whereas $\varepsilon^{(\beta)}$ achieves 0.63 and 0.78. At an adverse friction coefficient of 0.2, 70% of grasps with positive $\varepsilon^{(\beta)}$ withstand a simulated lift and lateral pull, compared with 25% of grasps with positive nominal margin and nonpositive $\varepsilon^{(\beta)}$. We also synthesize grasps with positive $\varepsilon^{(\beta)}$ for the RealHand L6 and LEAP Hand, both of which retain the object during adverse-friction lifts. In MuJoCo trials with the RealHand L6, 95% of grasps that establish contact and have positive $\varepsilon^{(\beta)}$ retain the object at the same adverse friction coefficient.
Read the full abstract

Robotics · Cross-listed from cs.HC

Extended Reality as a Mediation Layer for Situated Human Control in Human-Robot Teaming

Extended Reality (XR) is increasingly used in human-robot interaction to communicate robot intent, planned motion, reachability, and state. We argue that XR should also be understood as a mediation layer for situated human control in human-robot teaming. Situated human control denotes the human collaborator's ability to understand, shape, authorize, and interrupt robot action within the concrete physical, social, and temporal context in which that action unfolds. We ground this perspective in scenarios from robot-assisted bedside nursing, multi-arm supervisory control, and collaborative assembly under divided attention. Across these scenarios, robot autonomy must remain inspectable and adjustable as people move, goals change, sensing is incomplete, control roles shift, and plans become invalid. We identify four mediation functions connecting human intent and robot autonomy, robot plans and human judgment, levels of shared control, and team roles, handover, and recovery. Building on these functions, we derive six design dimensions: joint action possibilities, socio-physical constraints, uncertainty and plan validity, multimodal control and correction, roles, handover, and accountability, and anticipatory recovery. The paper outlines a research agenda for XR systems that make robot autonomy more actionable and accountable in dynamic shared environments.
Read the full abstract

All authors Jens Grubert, John Dudley, Eyal Ofek, Per Ola Kristensson

Robotics · Cross-listed from cs.LG

Calibrated Partial Resets: Preventing Policy Collapse in Continual Reinforcement Learning

Neural networks are hindered by accumulating dormant neurons and loss of expressivity throughout training, particularly in non-stationary data settings, such as continual supervised and reinforcement learning. Recently, neuron resets have been used to maintain gradient flow and restore plasticity. However, full unit reinitialization often sacrifices peak performance and can destabilize training, leading to policy collapse. To preserve plasticity without destabilizing training, we propose Calibrated Partial Resets (CPR), an optimizer that periodically pulls low-utility neurons toward their initialization, with pull strength scaled by each neuron's utility. Unlike binary reset methods, partial resets avoid brittleness; unlike uniform decay, calibrated utility-scaling concentrates adjustment on the units that need it most. Among compared methods, only CPR avoids policy collapse over 400M training steps in SlipperyAnt, and it outperforms prior decay and reset-based methods on Continual MetaWorld and Continual MinAtar benchmarks. Ablations reveal a tunable trade-off between plasticity and peak performance, highlighting utility-scaled reinitialization as a promising direction for continual learning.
Read the full abstract

Robotics

Amortising Trajectory Optimisation for Residual MPC via Implicit Contact Differentiation

Differentiable simulation can accelerate contact-rich trajectory optimisation by exposing local sensitivities of task outcomes to controls. Existing approaches either use finite differences, which are expensive and step-size sensitive; differentiate iterative contact solvers by unrolling automatic differentiation (AD), which stores a growing computation trace; or require intricate, solver-specific KKT sensitivity derivations. We introduce an AD-assisted implicit derivative for regularised smooth contacts and apply it to Mujoco MJX, based on the Implicit Function Theorem (IFT). The method differentiates the stationarity residual at the tolerance-converged solution, avoiding both solver unrolling and hand-assembled KKT systems. IFT keeps compiled temporary memory nearly constant with solver effort, changing by less than 4$\%$ from one to ten iterations versus 10.6$\times$ growth for unrolled AD. IFT memory grows slower with active contacts and model dimension, using 20$\times$ less memory at 256 contacts and 6$\times$ less at 16 contacts and 96 DoF. We further introduce optimiser distillation for residual MPC, amortising batched full-horizon iLQR into a policy that guides short-horizon residual iLQR. Across Finger, Franka, and Unitree, this raises six-step success by 28-98 percentage points over standard iLQR.
Read the full abstract

All authors Daniel Layeghi, Thomas Corbères, Calum Arnott, Aditya Kamireddypalli, Hashim Al-Obaidi, Steve Tonneau, Michael Mistry

Robotics

Data Pyramid for Embodied Manipulation: A Survey

Multimodal foundation models learned to see and to speak by consuming the whole internet. Embodied agents admit no such shortcut, since they require data that couple observations with physical states and actions. These signals can be provided, to varying degrees, by multiple data sources. In this work, we organize the embodied data ecosystem as a "pyramid" spanning five complementary sources: real-robot data, UMI-style data, egocentric and exocentric data, simulation data, and general vision-language data. We organize the pyramid around the tension between scalability and robot alignment, and further characterize each source in terms of data quality, diversity, reusability, and physical fidelity. We then analyze recent embodied foundation models through the lens of their data recipes, examining how different sources are selected, aligned, and mixed during pretraining. For embodied brain models, vision-language-action models, and world-action models alike, we relate data composition to capabilities in perception, reasoning, planning, action generation, and world prediction. We close by discussing six open challenges: building large-scale tactile datasets, collecting failure and recovery data, developing scalable data-collection pipelines, aligning actions across embodiments, leveraging egocentric data for dexterous manipulation, and designing principled data recipes for robot learning. We hope this work paves the foundation for the design of next-generation embodied systems.
Read the full abstract

All authors Yifan Ye, Yankai Fu, Yaoxu Lv, Bohan Hou, Jun Cen, Lingdong Kong, Duo Zheng, Tianxing Chen, Jiaming Liu, Ziang Cao, Yunfan Lou, Wei Chow, Xian Sun, Yingshuo Wang, Kuangzhi Ge, Xiaowei Chi, Xidong Zhang, Zhibo Pang, Yiwu Zhong, Sirui Han, Zhihe Lu, Weihao Yuan, Qifeng Chen, Michael Yu Wang, Yao Mu, Ziwei Liu, Jianfei Yang, Ping Luo, Shanghang Zhang

Robotics

Development of a Handheld Actuation Mechanism for a Tendon-driven Robotically Steered Guidewire

An endovascular intervention begins with a skilled clinician manually navigating a long, slender wire, called a guidewire, to the target location within the vasculature. Due to factors, such as vessel tortuosity and lack of steerability at the guidewire tip, manual navigation of a guidewire could be challenging, potentially resulting in vessel damage, perforation, dissection, and occlusion, as well as postsurgical complications, such as thrombosis. This work details the development of a handheld actuation mechanism for tendon-driven robotic guidewires by utilizing the aforementioned spooling mechanism. Incorporating the compact spooling mechanism into a handheld device enables clinicians to leverage both motorized guidewire steering and manual rotation and translation, if desired. The proposed device is designed such that, while holding the device, the clinician can execute feeding, rotation, and bending motions for up to 1.5 m of the robotically steerable guidewire using a joystick and momentary switch on the handle. Furthermore, the proposed device is demonstrated through navigation in an anatomically accurate phantom aorta model.
Read the full abstract

All authors Saima Chavenet, Timothy A. Brumfiel, Revanth Konda, Jaydev P. Desai

Robotics

NEO: NeRF It Once, Edit It Many Times for Continuous Object Manipulation

In this paper, we present NEO, a unified framework providing language-guided NeRF editing for robotic manipulation. Our paper introduces (i) a language-guided object removal that combines neural field resampling with multiview-consistent progressive inpainting, (ii) a direct NeRF weight editing method utilizing knowledge distillation, composing original and edited NeRFs via a teacher-student model, enabling coherent modeling of future scene states before a robot executes an action, and (iii) the first benchmark (NEO-Dataset) for quantitatively evaluating NeRF scene editing methods suitable for robot manipulation. We show that our approach outperforms state-of-the-art baselines in scene editing tasks, including object removal and pick-and-place robotic experiments, yielding visually coherent and geometrically consistent edits that reduce artifacts commonly introduced by prior methods.
Read the full abstract

All authors Mikołaj Zieliński, David Hall, Dominik Belter, Peyman Moghadam

Robotics

KAI: A Kinematic-Aware Interface for Data-Efficient Articulated Object Manipulation

Articulated object manipulation requires an understanding of kinematic structure that is difficult and costly to learn from robot demonstrations alone. We introduce the Kinematic-Aware Articulation Interface (KAI), a structured intermediate representation that captures the kinematic structure of articulated objects. By embedding interpretable geometric and kinematic priors into policy learning, KAI provides a strong inductive bias aligned with the underlying structure of articulated motion. This design effectively improves sample efficiency, with gains particularly pronounced in low-data regimes: across six simulation tasks, our method achieves an average success rate of 82.9%, matching or surpassing baseline performance while using only half the demonstration data. Our method also exhibits robust generalization to unseen backgrounds and visual distractors, transferring from a single clean training environment to cluttered real-world scenes. KAI's action-agnostic design further enables co-training with human interaction videos to enhance real-world robustness: under diverse visual distractions, our method with video co-training achieves over 70% average success rate.
Read the full abstract

All authors Yaping Li, Zhaxizhuoma, Qiaojun Yu, Jia Zeng, Dahua Lin, Jiangmiao Pang

Robotics

{\tau}: Learning Touch-Augmented Vision-Language-Action Models from Future Visual Supervision

Incorporating tactile sensing into Vision-Language-Action (VLA) models holds promise for contact-rich manipulation, where visual observations alone often fail to capture critical cues about physical interactions. However, learning informative tactile representation while effectively adapting it to pretrained VLA models remains challenging under limited task-specific data. Existing methods either focus on instantaneous contact states or model temporal interaction dynamics using 6D wrench sequences, leaving high-dimensional tactile signals underexplored. To address these challenges, we present {\tau}, a touch-augmented VLA framework that learns an action-conditioned spatiotemporal tactile representation from future visual supervision inspired by the Joint-Embedding Predictive Architecture (JEPA), and fuses it with vision-language features for action generation. This supervision operates in latent space and is used only during training, adding no deployment overhead. We also introduce TacAura, a dataset of synchronized vision, proprioception, and vision-based tactile signals across four representative contact-rich manipulation tasks. Experiments show that {\tau} outperforms existing models and generalizes to unseen objects and scenes, delivering improved manipulation performance and robustness. Project Page: https://cocacola-lab.github.io/tau-Page/.
Read the full abstract

All authors Ning Cheng, Jinan Xu, Wanlin Li, Yangzhi Chen, Jing Gao, Yiqun Wang, Kelan Peng, Wenjuan Han

Robotics

Distributed Coordination for Resilient Multi-UAV Remote Sensing: A Photovoltaic Inspection Case Study

Deploying multiple UAVs for remote sensing enables proportional reductions in mission time, but realizing these benefits requires the fleet to coordinate at runtime: distributing sensing targets, responding to platform failures, and recovering from degraded data quality. In inspection campaigns, where mission value depends on complete coverage and the usability of every capture, a centralized ground-station coordinator is a single point of failure: a lost link or station fault leaves sensing gaps that cannot be filled without operator intervention. We propose the SwarmLink, an inter-agent communication infrastructure that non-invasively extends any existing aerial framework with peer-to-peer coordination capability, without modifying the host system. We apply it to photovoltaic plant inspection as a representative large-scale sensing campaign, extending Aerostack2 with a distributed auction that unifies initial sensing-target allocation, platform-failure recovery, and data-quality-triggered reassignment into a single runtime mechanism. All three disruption scenarios reduce to the same re-auction over remaining targets and active platforms, requiring zero modifications to the Aerostack2 core and no ground-station involvement during the mission.
Read the full abstract

All authors Guillermo GP-Lenza, Miguel Fernandez-Cortizas, Martin Molina, Pascual Campoy

Robotics

ArmnetBench v0.1: Parallel Real-World Evaluation of Manipulation Policies on a Low-Cost Arm Farm

Real-world evaluation is a bottleneck in developing generalist robot manipulation policies. Each rollout requires physical hardware and an operator to set up, reset, and score it. We introduce ArmnetBench v0.1, a benchmark run on a fleet of low-cost SO-101 cells under light on-site supervision. v0.1 validates this arm farm end to end and compares 7 policies across 12 tasks with both single-arm and bimanual configurations. Each policy is trained or fine-tuned on 50 demonstrations per task; the benchmark contains 2,518 policy rollouts and 600 reference demonstrations. All 3,118 episodes carry a three-way label (successful, suboptimal, or failure). Policy rollouts are human-scored, while demonstrations are successful by construction. Beyond evaluation, its quality-labelled trajectories support downstream learning, from reward and predictive world models to policies trained on mixed-quality data. The leaderboard is an initial comparison under this shared budget. We release the 3,118 core episodes in LeRobot v3.0 and RoboMeter formats.
Read the full abstract