Robotics
Papers
Fresh from arXiv, typeset properly. Highlighted words trade on the market.
Tuesday 19 May
Zero-shot object-goal navigation (ZSON) is a challenging problem in robotics that requires a comprehensive understanding of both language and visual observations. Contextual cues from rooms and objects are critical, but their relative importance depends on the target: some objects are strongly tied to specific room types, while others are better predicted by nearby co-located objects. Existing methods overlook this distinction, leading to inefficient and inaccurate exploration. We present CLUE, a novel navigation framework that adaptively balances the use of contextual rooms and objects by leveraging commonsense knowledge extracted from an offline large language model (LLM). By estimating a target's association with room types using LLM, the agent prioritizes room cues for predictable objects and object cues for those with weak room associations. Our framework constructs a unified semantic value map that integrates both types of contextual information, adaptively weighted by the target's ambiguity to guide exploration. Combined with multi-viewpoint verification and an exploration strategy informed by contextual cues, CLUE achieves robust and efficient navigation. Extensive experiments in simulation and real-world deployments show that our method consistently outperforms state-of-the-art baselines in both success rate (SR) and success weighted by path length (SPL), demonstrating its effectiveness and practicality for real-world navigation tasks.
Robotics
Aerial Inspection Behaviors via RL-based Quadrotor Control for Under-canopy Forest Environments
This paper addresses the problem of using a deep Reinforcement Learning (RL)-based low-level Quadrotor controller within an autonomous Quadrotor navigation stack for aerial inspection missions in under-canopy forest environments. Specifically, the article presents an end-to-end (mapping states to RPMs) Quadrotor control policy that achieves inspection view-pose tracking (simultaneous position and yaw reference tracking), which is crucial for various target inspection behaviors and point-to-point navigation in forests. To ensure safe and reliable deployment of the end-to-end RL controller in long-range missions, this article utilizes a higher navigation guidance layer comprising of a Traveling Salesman Problem planner (TSP) and a Rapidly-exploring Random Tree Star (RRT*) planner. Over a known map of a forest and a set of user-specified inspection regions, the TSP planner finds the optimal visitation sequence. Between two target regions, collision-free paths that respect the tracking limitations of the lower end-to-end RL policy are generated by an RRT* planner. Through five target inspection scenarios, this article demonstrates that an RL-based motor-level stabilizing controller, supported by a navigation guidance layer, can be used effectively as the low-level inspection execution module for under-canopy forest inspection missions.
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Monday 18 May
Robotics
From Human Videos to Robot Manipulation: A Survey on Scalable Vision-Language-Action Learning with Human-Centric Data
Recent progress in generalizable embodied control has been driven by large-scale pretraining of Vision-Language-Action (VLA) models. However, most existing approaches rely on large collections of robot demonstrations, which are costly to obtain and tightly coupled to specific embodiments. Human videos, by contrast, are abundant and capture rich interactions, providing diverse semantic and physical cues for real-world manipulation. Yet, embodiment differences and the frequent absence of task-aligned annotations make their direct use in VLA models challenging. This survey provides a unified view of how human videos are transformed into effective knowledge for VLA models. We categorize existing approaches into four classes based on the action-related information they derive: (i) latent action representations that encode inter-frame changes; (ii) predictive world models that forecast future frames; (iii) explicit 2D supervision that extracts image-plane cues; and (iv) explicit 3D reconstruction that recovers geometry or motion. Beyond this taxonomy, we highlight three key open challenges in this area: structuring unstructured videos into training-ready episodes, grounding video-derived supervision into robot-executable actions under embodiment and viewpoint heterogeneity, and designing evaluation protocols that better predict real-world deployment performance and transfer efficiency, thereby informing future research directions. A curated list of papers and resources is available at https://github.com/AaronFengZY/HumanCentricToVLA-Survey.
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Robotics · Cross-listed from cs.NE
Reinterpreting Safety Thresholds as Neuron Spiking Thresholds
Surrogate Safety Measures (SSMs) are extensively utilised in the evaluation of traffic risk in automated driving contexts. However, the majority of SSM-based evaluations employ fixed thresholds that fail to capture the human response to sustained borderline conditions or the reaction to brief, high-risk peaks. The present work proposes a biologically inspired reinterpretation of SSM thresholds. This is modelled as spiking thresholds of leaky integrate-and-fire (LIF) neurons, with multiple SSM inputs combined into a spiking neural network (SNN). The SNN is trained to emit spikes that are aligned with human braking onsets. The training data was recorded in a controlled car-following experiment using the 3D-CoAutoSim platform with CARLA/Unreal and a 6-DOF motion platform, where induced critical events were generated. The results demonstrate that the learned spiking activity qualitatively aligns with braking behaviour across scenarios and captures reactions that are not consistently explained by threshold crossings alone. Analysis across participants further indicates that learned input thresholds remain relatively consistent, while learned decay factors encode different temporal sensitivities for the SSMs. The findings of this study indicate that spiking dynamics may serve as a mechanism to facilitate the convergence of objective SSMs with subjective human safety perception.
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Robotics
Adaptive Human-Robot Collaboration for Masonry Construction Under Material and Assembly Uncertainty
Human-robot collaboration in construction is often challenged by limited robot-to-human communication and the need to adapt to tolerance accumulation arising from material and assembly uncertainties. We present an adaptive human-robot collaborative workflow for masonry construction that addresses communication limitations and tolerance accumulation, demonstrated through a brickwork case study in which a robot places bricks while a human applies adhesive. This workflow is enabled by two complementary mechanisms: 1) an end-effector-mounted projector that provides spatially registered, just-in-time projection guidance for manual adhesive application, and 2) laser scanning for feedback-driven grasping and placement pose correction. Together, these mechanisms enable adjustment of human and robotic actions in response to material variability and accumulated assembly tolerances. Full-scale experiments across conventional running-bond and nonstandard configurations demonstrate that projection guidance improves adhesive application consistency and reduces application time, while laser-based correction maintains level courses and avoids collision-prone failures associated with open-loop execution. These results indicate that integrating spatial projection with feedback-driven adaptation, enabled by material and as-built sensing, can mitigate tolerance accumulation and improve precision and robustness in human-robot collaborative construction.
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Robotics · Cross-listed from cs.LG
Multi-Agent Reinforcement Learning for Safe Autonomous Driving Under Pedestrian Behavioral Uncertainty
Simulation-based testing of self-driving cars (SDCs) typically relies on scripted pedestrian models that do not capture the heterogeneity and uncertainty of real crossing behavior, limiting the realism of safety assessments, especially for jaywalking, which is governed by latent personality traits the vehicle cannot observe. We hypothesize that jointly training pedestrians and the SDC with multi-agent reinforcement learning (MARL) yields more realistic interaction scenarios than training against fixed pedestrian policies, and that the behavior gap between predictable and unpredictable crossings can be measured directly from trajectories. We co-train an SDC and 12 pedestrians using Multi-Agent Proximal Policy Optimization (MAPPO): pedestrian locomotion follows scripted Dijkstra pathfinding while an RL policy controls high-level go/wait decisions, and jaywalking probability depends on a per-pedestrian trait sampled at episode start and hidden from the SDC. In 500-episode evaluations, the co-trained SDC reached 78% of goals with a 14% collision rate, versus 35%/33% for the best rule-based baseline. A speed differential metric shows the SDC traveled 2.65 m/s faster near jaywalkers than near crosswalk users at close range (0-3 m), indicating jaywalking encounters were not anticipated. Jaywalking was 13% of crossing events but 62% of collisions, and co-training reduced collisions by 30% relative to single-agent RL as pedestrians learned to wait when the SDC approached at speed.
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Robotics
A Heuristic Approach for Performance Tuning in RL-based Quadrotor Control via Reward Design and Termination Conditions
Reinforcement learning (RL)-based quadrotor control policies have achieved impressive performance in tasks such as fast navigation in cluttered environments and drone racing, where the focus is on speed and agility. However, in several applications, such as infrastructure inspection, it is critical to achieve precise, controlled maneuvers with tunable performance. In this article, we present a novel heuristic approach to achieve tunable performance in RL-based Quadrotor control through reward design and termination conditions. We present a novel reward structure containing dual bandwidth exponentials that achieves a baseline critically damped response in setpoint tracking, with low steady-state errors. When trained with a Proximal Policy Optimization (PPO) algorithm, in conjunction with episode truncation conditions, the desired performance is achieved in 6 million time steps in a sample-efficient manner. In order to tune the performance about the baseline behavior, we present intuitive heuristic rules to adjust the reward weights and exponential coefficients to achieve faster (acrobatic-like) and slower (inspection-like) settling time performance, while retaining the baseline critically damped response and approximately 2% steady-state error. We evaluate the three RL policies (baseline, acrobatic, and inspection) across 100 trials and show accurate and tunable performance in position and yaw tracking from random initial conditions, thereby demonstrating the effectiveness of the proposed heuristic approach.
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Robotics
COBALT: Crowdsourcing Robot Learning via Cloud-Based Teleoperation with Smartphones
The scarcity of large-scale, high-quality demonstration data remains a bottleneck in scaling imitation learning for robotic manipulation. We present COBALT, a teleoperation platform designed to democratize robot learning at scale both in simulation and in the real world. By leveraging vectorized environments, our scalable, load-balanced infrastructure supports concurrent teleoperation by multiple users on a single GPU, yielding a significant reduction in teleoperation cost. Operators can connect from nearly anywhere on Earth using commonly available devices, including single or dual smartphones, VR headsets, 3D mice, and keyboards. An inmemory data cache and efficient video streaming keep control and rendering synchronous, sustaining dozens of concurrent users at 20 Hz with sub-100 ms end-to-end latency for up to 8 concurrent users per GPU. We also demonstrate stable operation supporting 256 simulated clients across 8 GPUs, underscoring the system's ability to scale across hardware and within individual servers. We perform a comprehensive user study showing that phone-based teleoperation performs comparably to or better than specialized hardware, enabling faster, more ergonomic data collection. To ensure data quality, COBALT logs a suite of real-time metrics to automatically filter suboptimal demonstrations. We further demonstrate that a structured user training curriculum significantly improves data collection quality. Guided by insights from our user study, we crowdsource the collection of a large-scale, high-quality pilot dataset with 7500+ demonstrations (50+ hours) collected with smartphones across nine countries over five days. We validate the dataset's quality by training state-of-the-art imitation learning algorithms. Please visit https://cobalt-teleop.github.io/ for more details.
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Robotics
Automatically Improving Simulation Physics for Articulated Objects
Simulation is a central tool for scalable robot learning, but its effectiveness depends on the quality of object assets. While modern 3D datasets provide rich geometric and kinematic representations, they typically lack the physical properties required for stable and realistic interaction, requiring significant manual effort to construct simulation-ready articulated objects. In this thesis, we introduce interaction-readiness, which characterizes whether an object can be reliably simulated under manipulation. We propose a quantitative evaluation framework that decomposes interaction-readiness into measurable components, enabling systematic analysis of object quality and revealing failure modes not captured by conventional evaluation. We further present a multi-modal, simulator-in-the-loop approach for generating interaction-ready articulated objects from incomplete 3D assets. The method integrates geometric, visual, and semantic information to infer physical properties and refines them through iterative simulator feedback to improve physical consistency. Experiments across diverse articulated objects and manipulation tasks show that object quality directly impacts simulation stability, interaction behavior, and policy performance. Objects refined by our method exhibit more stable and realistic dynamics, enabling more reliable downstream learning and evaluation. Overall, this thesis demonstrates the importance of physical realism for articulated objects in simulation and introduces a practical multi-modal refinement approach, guided by simulator feedback, for constructing such objects at scale.
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Robotics
CosFly: Plan in the Matrix, Fly in the World
We present CosFly, a box-structured planning and multimodal simulation pipeline for aerial tracking, together with CosFly-Track, a large-scale UAV dataset for dynamic target tracking across diverse environments including urban centers, highways, rural landscapes, forests, and coastal towns. In our current implementation on CARLA, CosFly provides a modular 7-step construction pipeline that converts complex 3D worlds into structured obstacle representations for planning, then projects the resulting trajectories back into multi-modal sensor data – including RGB images, high-precision depth maps, and semantic segmentation masks – paired with natural language navigation instructions. A key feature is the support for configurable fixed-FOV zoom levels (one FOV setting drawn per trajectory and held constant throughout), enabling simulation of various focal lengths through camera-intrinsic adjustments. The pipeline covers the complete workflow from 3D map export through grid simplification, pedestrian and drone trajectory planning, multi-modal rendering with 6-DOF pose annotations, quality inspection, and teacher-student caption generation. We analyze two trajectory-planning paradigms for aerial target tracking: a conventional two-stage pipeline with front-end candidate generation and backend refinement, and a direct gradient-based formulation that optimizes multiple tracking constraints in a single objective. The public CosFly-Track release contains 250 validated trajectories and approximately 100,000 rendered images with complete 6-DOF drone pose annotations (position x, y, z and orientation yaw, pitch, roll). Together, the pipeline and dataset establish a scalable foundation for aerial-ground collaborative research, supporting dynamic target tracking, UAV navigation, and multi-modal perception across diverse environments.
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Robotics
Neural Operators for Design-Space Surrogate Modeling of Tendon-Actuated Continuum Robots
Continuum robots enable dexterous manipulation in constrained environments, but require accurate and efficient models for real-time manipulation and control. Traditional physics-based models can be computationally expensive and may suffer from inaccuracies due to unmodeled effects, while current learning-based methods often generalize poorly beyond the specific robot on which they are trained. We present a formulation of surrogate modeling for tendon-driven continuum robots as an operator learning problem that maps robot design parameters and tendon actuation inputs to resulting configurations. This formulation enables a single trained model to generalize across a large class of robot designs. We develop four novel neural operator architectures–two based on Deep Operator Networks (DeepONets) and two based on Fourier Neural Operators (FNOs)–and train them on simulation data to predict robot configurations. All architectures achieve good accuracy while allowing for fast and accurate generalization across designs. Our results demonstrate that operator learning provides an effective and generalizable surrogate for continuum robot mechanics in the design space, enabling fast modeling for control, planning, and design optimization in surgical and industrial applications.
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Robotics
Guiding Neuro-Symbolic Scenario Generation with Spatio-Temporal Logic
The rapid advancement of autonomous driving (AD) technologies has outpaced the development of robust safety evaluation methods. Conventional testing relies on exposing AD systems to vast numbers of real-world traffic scenes – a brute-force approach that is prohibitively expensive and statistically ineffective at capturing the rare, safety-critical edge cases essential for validating real-world robustness. To address this fundamental limitation, we introduce STRELGen, a scalable framework for the targeted generation of safety-critical driving scenarios. STRELGen synergistically combines a multi-agent trajectory-generation diffusion model (DM) with Spatio-Temporal Logic (STREL) specifications that encode complex safety and realism properties through a highly interpretable formalism. Crucially, monitoring satisfaction levels of these specifications is differentiable, enabling gradient-based search. At inference time, we optimize directly over the DM latent space to maximize STREL formula satisfaction. The result is efficient generation of highly plausible yet safety-critical multi-agent scenarios that lie within the learned data distribution. STRELGen thus provides a flexible, interpretable, and powerful tool for stress-testing autonomous driving systems, moving beyond the limitations of brute-force data collection.
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Robotics
RLFTSim: Realistic and Controllable Multi-Agent Traffic Simulation via Reinforcement Learning Fine-Tuning
Supervised open-loop training has been widely adopted for training traffic simulation models; however, it fails to capture the inherently dynamic, multi-agent interactions common in complex driving scenarios. We introduce RLFTSim, a reinforcement-learning-based fine-tuning framework that enhances scenario realism by aligning simulator rollouts with real-world data distributions and provides a method for distilling goal-conditioned controllability in scenario generation. We instantiate RLFTSim on top of a pre-trained simulation model, design a reward that balances fidelity and controllability, and perform comprehensive experiments on the Waymo Open Motion Dataset. Our results show improvements in realism, achieving state-of-the-art performance. Compared with other heuristic search-based fine-tuning methods, RLFTSim requires significantly fewer samples due to a proposed low-variance and dense reward signal, and it directly addresses the realism alignment issue by design. We also demonstrate the effectiveness of our approach for distilling traffic simulation controllability through goal conditioning. The project page is available at https://ehsan-ami.github.io/rlftsim.
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Robotics
Distributionally Robust Control via Stein Variational Inference for Contact-Rich Manipulation
Reliable robotic manipulation requires control policies that can accurately represent and adapt to uncertainty arising from contact-rich interactions. Modern data-driven methods mitigate uncertainty through large-scale training and computation, and degrade significantly in performance with limited number of training samples. By contrast, classical model-based controllers are computationally efficient and reliable, but their limited ability to represent task-relevant uncertainty can hinder performance in contact-rich interactions. In this work, we propose to expand the capabilities of model-based manipulation control through more flexible uncertainty modeling that retains performance while exactly adapting to uncertainty. Our approach casts the manipulation problem as a distributionally robust control optimization and proposes a novel deterministic formulation based on Stein variational inference that preserves performance while explicitly modeling task-sensitive parameter uncertainty. As a result, the derived controllers are more aware of task sensitivities to uncertainty, yielding high reliability without compromising performance. Experimental results demonstrate up to 3$\times$ improved robustness across a range of contact-rich manipulation tasks under broad parametric uncertainty, outperforming existing model-based control methods.
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Robotics · Cross-listed from eess.SY
Probabilistic Recursively Feasible Motion Planning Under Uncertain Environments
Safe motion planning in uncertain, time-varying environments is challenging because the safe region can change unpredictably across planning steps, often causing a loss of recursive feasibility. In this work, we present a Probabilistic Recursively Feasible Model Predictive Control (PRF-MPC) framework that guarantees recursive feasibility with a specified probability. We introduce properties that an ideal predictor should satisfy to ensure distributional consistency, and use these properties to derive closed-form expressions for the means and covariances of trajectories predicted at future time steps. Building on this analysis, we construct safety constraints that ensure, with high probability, that the current safe set is contained within the safe sets at future time steps, thereby probabilistically guaranteeing recursive feasibility. Simulation results on a lane-change scenario demonstrate that the proposed method significantly improves recursive feasibility.
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Robotics
Adversarial Stress Testing of SPARK Humanoid Safety Filters
Humanoid robots are difficult to deploy safely because they have high-dimensional bodies, many collision constraints, and must operate near people and obstacles. Safety filters help by modifying a nominal control action when it may violate collision-avoidance constraints. Still, nominal benchmark scores do not fully show how these filters behave in harder environments. In this work, we study the robustness of SPARK humanoid safety filters through replication and stress testing. We replicate the SPARK benchmark case G1SportMode_D1_WG_SO_v1 in MuJoCo and evaluate RSSA, RSSS, SSA, CBF, PFM, and SMA under controlled random seeds. We also built a post-processing pipeline that converts raw SPARK logs into goal-tracking, minimum-distance, and collision-step metrics. Our results show that some methods track the goal more closely, while others reduce collision steps more effectively. The stress tests further indicate that safety behavior can change under obstacle crowding, noisy distance estimates, and delayed obstacle information. These findings suggest that humanoid autonomy should be evaluated beyond nominal performance, using metrics that expose failure modes before deployment.
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Robotics · Cross-listed from cs.CV
EgoTraj: Real-World Egocentric Human Trajectory Dataset for Multimodal Prediction
Accurately forecasting human trajectories from an egocentric perspective plays a central role in applications such as humanoid robotics, wearable sensing systems, and assistive navigation. However, progress in this direction remains limited due to the scarcity of egocentric trajectory datasets collected in real-world environments. Addressing this need, we introduce EgoTraj, an egocentric multimodal open dataset recorded using Meta Quest Pro (MQPro). EgoTraj contains 75 sequences of human navigation collected from multiple MQPro wearers in real-world urban environments. Each recording provides synchronized RGB video along with ground-truth data, including continuous time-synchronized 6-degree-of-freedom head poses, per-frame 3D eye gaze vectors, scene annotations. To the best of our knowledge, EgoTraj differs from typical egocentric trajectory datasets by capturing long-horizon, self-directed navigation across diverse urban routes with broad participant diversity. To demonstrate the potential of the dataset, we benchmark several state-of-the-art methods for egocentric trajectory prediction and conduct ablation studies to analyze the contributions of gaze, scene, and motion cues. The results highlight the utility of EgoTraj for AR-based perception, navigation, and assistive systems. The EgoTraj dataset, code, and EgoViz Dashboard are publicly available at https://github.com/yehiahmad/EgoTraj.
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Robotics
Geo-Data-Driven HD Map Generation Workflow with Integrated Reference-Free Constraint-Based Verification
High-definition (HD) maps are core artifacts for automated driving systems, but their generation commonly relies on sensor-intensive mobile mapping campaigns, while quality assessment often depends on high-precision reference data. These dependencies make HD map engineering costly and difficult to apply in settings where specialised measurement data or independently measured reference maps are unavailable. This paper presents an engineering-oriented geo-data-driven workflow for HD map generation with integrated representation-level verification. The workflow uses openly available geo-engineering datasets as the primary input source and transforms them into lane-level HD map representations of existing road environments through explicit intermediate representations and processing stages. To assess the generated representations without external reference maps, the workflow integrates executable constraint-based verification into the engineering process. Selected constraints are derived from specifications relevant to automated driving and road-design guidelines. They are evaluated directly on the generated lanelet-based representation to detect geometric, topological, and elevation-related inconsistencies. The workflow is evaluated using real-world shapefile-based road-network data from four cities in Lower Saxony, Germany, and controlled defect-injection scenarios. The real-world evaluation shows that the generated map representations satisfy the selected constraints in the evaluated scenarios, while the defect-injection study demonstrates complete detection of the considered defect types without observed false positives. The results indicate that geo-data-driven HD map generation with integrated executable verification can provide a modular and inspectable complement to sensor-intensive mapping workflows under reduced sensing and reference-data availability.
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Robotics · Cross-listed from cs.CV
ESI-Bench: Towards Embodied Spatial Intelligence that Closes the Perception-Action Loop
Spatial intelligence unfolds through a perception-action loop: agents act to acquire observations, and reason about how observations vary as a function of action. Rather than passively processing what is seen, they actively uncover what is unseen - occluded structure, dynamics, containment, and functionality that cannot be resolved from passive sensing alone. We move beyond prior formulations of spatial intelligence that assume oracle observations by recasting the observer as an actor. We introduce ESI-BENCH, a comprehensive benchmark for embodied spatial intelligence spanning 10 task categories and 29 subcategories built on OmniGibson, grounded in Spelke's core knowledge systems. Agents must decide what abilities to deploy - perception, locomotion, and manipulation - and how to sequence them to actively accumulate task-relevant evidence. We conduct extensive experiments on state-of-the-art MLLMs and find that active exploration substantially outperforms passive counterparts, with agents spontaneously discovering emergent spatial strategies without explicit instructions, while random multi-view often adds noise rather than signal despite consuming far more images. Most failures stem not from weak perception but from action blindness: poor action choices lead to poor observations, which in turn drive cascading errors. While explicit 3D grounding stabilizes reasoning on depth-sensitive tasks, imperfect 3D representation proves more harmful than 2D baselines by distorting spatial relations. Human studies further reveal that unlike humans who seek falsifying viewpoints and revise beliefs under contradiction, models commit prematurely with high confidence regardless of evidence quality, exposing a metacognitive gap that neither better perception nor more embodied interaction alone can close.
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Robotics
Robo-Cortex: A Self-Evolving Embodied Agent via Dual-Grain Cognitive Memory and Autonomous Knowledge Induction
The ability to navigate and interact with complex environments is central to real-world embodied agents, yet navigation in unseen environments remains challenging due to "experiential amnesia," where existing trajectory-driven or reactive policies fail to synthesize generalizable strategies from past interactions. We propose Robo-Cortex, a self-evolving framework that enables robots to autonomously induce navigation heuristics and refine cognitive strategies through a continuous reflection-adaptation loop. By abstracting success patterns and failure pitfalls into natural-language heuristics, Robo-Cortex enables a transition from passive execution to active strategy evolution. Our core innovation is an Autonomous Knowledge Induction (AKI) mechanism that distills multimodal trajectories into a structured Navigation Heuristic Library for knowledge generalization. The architecture further incorporates a Dual-Grain Cognitive Memory system, comprising a Short-term Reflective Memory (SRM) for real-time local progress analysis, and a Long-term Principle Memory (LPM) that abstracts past trajectories into reusable guiding and cautionary principles. To ensure robust decision-making, we introduce a multimodal Imagine-then-Verify loop, where a world model simulates potential outcomes and a VLM-based evaluator validates action plans. Extensive evaluations on IGNav, AR, and AEQA show that Robo-Cortex consistently outperforms strong baselines in both task success and exploration efficiency, with gains of up to +4.16% SPL over the strongest prior method and up to +15.30% SPL under heuristic transfer to unseen environments. Preliminary real-world robotic experiments further support the effectiveness of Robo-Cortex in physical settings.
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Robotics
DexHoldem: An Agentic Robotics Benchmark for Dexterous Manipulation in Texas Hold'em
Evaluating embodied systems with real dexterous hardware requires more than isolated motor-skill tests: an agent must perceive a changing scene (e.g. a tabletop), choose a context-appropriate action, execute it with a dexterous hand, and leave the scene usable for later decisions. We introduce DexHoldem, a comprehensive real-world benchmark evaluating Texas Hold'em related dexterous manipulations with a ShadowHand. DexHoldem provides 1,470 teleoperated demonstrations across 14 Texas Hold'em manipulation primitives, a standardized physical policy benchmark, and an agentic perception benchmark that tests whether agents can recover the structured game state needed for embodied decision making. On primitive execution, $\pi_{0.5}$ obtains the highest task completion rate ($61.2\%$), while $\pi_{0.5}$ and $\pi_0$ tie on scene-preserving success rate ($47.5\%$). On agentic perception, Opus 5.5 narrowly leads on both strict problem-level accuracy ($49.1\%$) and average field-wise accuracy ($80.6\%$); the gap between the two exposes the distance between isolated visual sub-capabilities and complete routing-relevant state recovery. Finally, we instantiate the full embodied-agent loop with one agent–policy pairing over 33 closed-loop hand-level rollouts, in which only $12.1\%$ of hands complete; retries restore the failed primitive in 12 of 34 dispatches and resolve prolonged execution stalls in three of the four completed hands, which would otherwise have required manual termination. Only one hand completes with neither a retry nor a human-help request. DexHoldem therefore evaluates dexterous tabletop execution, agentic perception, and embodied decision routing in a shared physical setting. Project website: https://dexholdem.github.io/Dexholdem/
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Robotics
Dexora: Open-source VLA for High-DoF Bimanual Dexterity
Vision-Language-Action (VLA) models have recently become a central direction in embodied AI, but current systems are restricted to either dual-gripper control or single-arm dexterous hand manipulation. While low-dimensional gripper control can often be handled with simpler methods, high-dimensional dexterous hand control benefits greatly from full end-to-end VLA learning. In this work, we introduce Dexora, the first open-source VLA system that natively targets dual-arm, dual-hand high-DoF manipulation. We design a hybrid teleoperation pipeline that decouples gross arm kinematics (captured with a custom exoskeleton backpack) from fine finger motion (markerless hand tracking via Apple Vision Pro), and that drives both a physical dual-arm dual-hand platform and an identical MuJoCo digital twin. Using that interface, we assemble a large training corpus: an embodiment-matched synthetic corpus (100K simulated trajectories, 6.5M frames) and a real-world dataset of 10K teleoperated episodes (2.92M frames). To mitigate noisy teleoperation demonstrations, we propose a data-quality-aware training recipe: an offline discriminator provides clip-level weights for diffusion-transformer policy training, down-weighting low-quality demonstrations. Empirically, Dexora outperforms competitive VLA baselines on both basic and dexterous benchmarks (e.g., average dexterous success 66.7% vs. 51.7%), attains 90% success on basic tasks, and shows robust out-of-distribution and cross-embodiment generalization. Ablations confirm the importance of real data and the discriminator for dexterity.
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Robotics
Data-Driven Dynamic Modeling of a Tendon-Actuated Continuum Robot
Developing dynamic models for tendon-driven continuum robots is challenging due to their nonlinear, high-dimensional, and friction-dominated dynamics. This paper presents a comparative study of data-driven system identification methods, including N4SID, ARX, and SINDYc, for modeling a tendon-actuated continuum robot with rolling joints developed at CERN. Despite the high number of joints of the robot, experimental analysis reveals that a two-degree-of-freedom dynamic model can accurately capture the system dynamics, owing to strong kinematic dependencies between the joints. The models are validated against experimental data, and used in the design of a model predictive controller, demonstrating their feasibility for real-time control.
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Robotics
ManiSoft: Towards Vision-Language Manipulation for Soft Continuum Robotics
Most existing vision-language manipulation research targets rigid robotic arms, whose fixed morphology limits adaptability in cluttered or confined spaces. Soft robotic arms offer an appealing alternative due to their deformability, but confront challenges such as unreliable proprioception and distributed low-level actuation. To investigate these challenges, we introduce \ManiSoft, a benchmark for vision-language manipulation with soft arms. ManiSoft features a tailored simulator that couples realistic soft-body dynamics with contact-rich interactions via an elastic force constraint. On this basis, ManiSoft defines four tasks, each highlighting distinct aspects of deformable control, from basic end-effector coordination to obstacle avoidance. To support policy training and evaluation, \ManiSoft{} includes an automated pipeline that generates $6{,}300$ diverse scenes and corresponding expert trajectories. To produce high-quality trajectories at scale, we first employ a high-level planner to decompose each task into a sequence of waypoints, followed by a low-level reinforcement learning policy that generates torque commands to track waypoints. Benchmarking three representative policy models shows relatively promising results in clean scenes but substantial performance drop under randomization. Visualization analysis indicates that failures stem primarily from inaccurate visual estimation of proprioceptive state and limited exploitation of deformability for adaptive obstacle avoiding. We anticipate ManiSoft to serve as a valuable testbed, bridging the gap between rigid and soft arms in the context of vision-language manipulation. Out codes and datasets are released at https://buaa-colalab.github.io/ManiSoft.
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Robotics
Unified Walking, Running, and Recovery for Humanoids via State-Dependent Adversarial Motion Priors
We propose a unified reinforcement learning framework that enables a single policy to perform walking, running, and fall recovery on the Unitree G1 humanoid robot, validated on physical hardware without any explicit mode-switching command at deployment. The framework extends Adversarial Motion Priors (AMP) by replacing the conventional global reference distribution with a state-dependent gate that routes each training transition to one of two discriminators: a dedicated recovery discriminator and a velocity-conditioned locomotion discriminator that jointly covers walking and running. The gate is defined by a single fixed threshold on projected gravity: the recovery discriminator is activated when body tilt exceeds approximately $37^\circ$ from vertical ($|g_z+1|>0.6$); otherwise the locomotion discriminator is used, with the normalized commanded velocity serving as a condition that selects the appropriate reference trajectory between walk and run clips. Only three LAFAN1 reference clips are required to regularize the complete behavior set. At deployment, a single frozen ONNX policy executes at 50\,Hz with no runtime mode logic; hardware experiments demonstrate successful recovery from both prone and supine falls and smooth walk-to-run transitions under the same controller.
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Robotics · Cross-listed from cs.CR
Not What You Asked For: Typographic Attacks in Household Robot Manipulation
Open-vocabulary embodied AI agents increasingly rely on vision-language models such as CLIP for object perception and task grounding. However, the shared embedding space that enables this flexibility introduces a structural vulnerability to typographic attacks, where printed text in a physical scene semantically overrides visual judgment. While prior work has quantified this threat in static 2D benchmarks and 3D navigation tasks, its impact on the full Sense-Plan-Act pipeline of household robot manipulation remains unexplored. This work evaluates typographic attacks in a Habitat-based simulation using the HomeRobot benchmark. We introduce a decoupled perception architecture that exposes a frozen CLIP encoder to adversarial stickers while maintaining geometric grounding via DETIC. In a controlled evaluation pool of 59 attributable episodes, the attack achieves an overall Attack Success Rate (ASR) of 67.8%, rising to 70.0% among fully successful episodes, under uncontrolled viewing angles and occlusion with no perceptual optimization. Critically, we find that perceptual errors propagate through the persistent 3D semantic map to produce kinetic failures, defined here as physically executed grasping and transport of the wrong object driven by an adversarially poisoned semantic state. In these cases, the robot physically grasps and delivers the wrong object to a target receptacle. These results establish typographic misclassification as a real, measurable, and physically consequential threat to the safety of modular manipulation pipelines that prior typographic attack research has left unexamined.
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Robotics
Key-Gram: Extensible World Knowledge for Embodied Manipulation
Embodied control increasingly requires models to follow compositional language instructions while reasoning over dynamic visual states. However, current vision-language-action policies and world-action models often couple linguistic knowledge with visual computation in a shared backbone or conditioning pathway, leading to modality competition and making knowledge extension dependent on backbone updates. In this paper, we introduce Key-Gram, a conditional-memory framework that separates language-derived world knowledge from visual-state reasoning for embodied control. At its core is a memory module that decomposes an instruction into task-specific key-grams, retrieves static linguistic priors through deterministic hashed lookup, and injects the retrieved entries into selected hidden layers through context-aware gating and lightweight convolutional fusion. This design allows the backbone to devote its main capacity to visual reasoning and action inference, while reusable instruction knowledge is stored in an extensible external memory. The logical memory table can be conveniently partitioned during training and, due to its $O(1)$ lookup pattern, efficiently placed on host memory during inference. Across RoboTwin2.0, LIBERO/LIBERO-Plus, and real-world dual-arm manipulation, Key-Gram consistently improves both $\pi_{0}$ and $\pi_{0.5}$ backbones, with average relative gains of $29.5\%/9.9\%$ on RoboTwin2.0, $35.8\%/4.5\%$ on LIBERO-Plus transfer without target-domain fine-tuning, and $15.4\%/8.1\%$ on real-world long-horizon tasks. These results demonstrate that externalized linguistic memory provides an effective and extensible mechanism for improving compositional grounding, transfer, and real-world manipulation.
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Robotics
Geometry-Aware Surrogate for Real-Time Hydrodynamics Estimation of Autonomous Ground Vehicles in Amphibious Environments
Autonomous ground vehicles operating in shallow water or flood-prone terrains require dynamic models that account for hydrodynamic forces. However, the simulation and planning tools currently available either lack the physical fidelity or are too computationally expensive to run in real time. This work presents a per-surface neural network surrogate that bridges this gap by predicting geometry-resolved hydrodynamic forces at real-time rates, trained entirely on high-fidelity CFD data from two geometrically distinct vehicles. A vehicle specific Signed Distance Field (SDF) provides per-surface submergence inputs, allowing the model to resolve how loading varies with vehicle geometry, depth, and flow direction. On held-out CFD data, the surrogate achieves a longitudinal-force symmetric MAPE (sMAPE) of 13% and a vertical-force sMAPE of 3-12%, with inference running under 0.9\,ms per sample. To evaluate the model under real-world conditions, water wading trials of a full-scale vehicle at different submersion depths are used. Motion capture derived kinematics serve as the surrogate inputs, and the resulting predictions are tested to reproduce known physical relationships between force, speed, and depth. The predicted drag follows quadratic speed scaling ($R^2 \geq 0.97$) and the buoyancy intercepts scale linearly with depth ($R^2 = 0.973$). Neither relationship is encoded in the model training loss, both emerge from the per-surface architecture summing individually predicted surface forces. The resulting framework provides a pathway for embedding physically grounded hydrodynamics into the simulation and planning loops that autonomous ground vehicles depend on in amphibious environments.
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Robotics
Bidirectional Optical sensors for Actuation Tracking (BOAT) in soft lattice systems
The growing adoption of lattice-based structures in soft robotics creates a need for advanced sensing solutions capable of monitoring their global deformation, particularly compression and extension. In this work, we address this challenge by introducing a novel optical sensor based on two patterned waveguides arranged in an ellipsoidal geometry. This Bidirectional Optical sensor for Actuation Tracking (BOAT) is seamlessly co-printed with a lattice structure actuated by an embedded pneumatic artificial muscle (PAM), and its performance is assessed. During PAM elongation or contraction, the bending of the embedded BOAT waveguides induces output signal variations that enable a clear discrimination between compression and extension states. The designs of both each specific waveguide structure (by surface patterning) and of the sensorized lattice-based unit embedding two BOATs are supported by numerical simulations. Experimental calibration over 100 consecutive pressure cycles ranging from +50 kPa to $-$40 kPa demonstrates a highly repeatable response, allowing a reliable distinction between extension and compression. Finally, sensor feedback is used to implement a digital shadow, enabling continuous synchronization between the whole sensorized unit and its virtual counterpart. These results establish BOAT as a powerful and reliable approach for deformation monitoring in soft lattice-based robotic systems.
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Robotics
Orchestrating Wheeled Mobile Robots Online without Conflicts
Formation control of wheeled mobile robots (WMRs) has been widely studied due to its broad applications. However, existing studies primarily focus on tracking predefined formations, with limited adaptability to varying environments. To address this limitation, we propose CFOO, a Conflict-Free Online Orchestration framework for continuous formation navigation of WMRs that integrates centralized formation generation with distributed formation maintenance. The upper layer monitors the environment in real time and generates adaptive formations as needed, using the proposed TCF-R2T (Trajectory-Conflict-Free Robot-to-Target assignment) algorithm to compute optimal assignments in polynomial time for timely, conflict-free formation transitions. At the lower layer, each WMR continuously employs JSTP (Joint Spatio-Temporal trajectory Planning) to maintain the given formation by jointly optimizing spatial positions and segment durations, improving coordination over spatial-only optimization with fixed durations. By coordinating these two layers, CFOO orchestrates WMRs to adapt their formations to varying environments and thus enable continuous navigation. Moreover, we design a Time-Varying Formation Reference (TVFR) mechanism to facilitate smooth transitions between successive desired formations. Both simulation and real-world experiments validate the effectiveness and adaptability of CFOO. Experimental videos are available on our project website: https://github.com/dongjh20/CFOO.