Robotics
Papers
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Monday 18 May
As autonomous systems grow more advanced, objective metrics to evaluate their ethical and legal compliance are critical for informing end users of their limitations and ensuring accountability of those who misuse them. Current ethical embodied AI frameworks remain mostly qualitative, focusing on system design (through safety guardrails or targeted red teaming), and the realized guardrails often directly disallow unsafe behavior without providing the user with an override or interpretable reason. Instead, there is a need for computable metrics through rigorous testing that allow a user to determine the applicability of the system to the task. To address this gap, we introduce the Reference Ethical Benchmark for Autonomy Readiness (REBAR), a quantitative test and evaluation framework for autonomous systems. REBAR maps operating metrics into a computable Autonomy Readiness Level (ARL) rubric that can quantify ethical performance. Key innovations of the framework include a neuro-symbolic Large Language Model (LLM) approach to calculate and explain the ethical difficulty of scenarios, LLM-driven at-scale generation of test instances, and a versatile, photorealistic simulation environment. By evaluating white-box autonomy solutions through this rigorous testing pipeline, REBAR delivers an objective and repeatable benchmark score, bridging the gap between abstract principles and verifiable, accountable autonomy.
Robotics · Cross-listed from cond-mat.mes-hall
Qumus: Realization of An Embodied AI Quantum Material Experimentalist
While modern Large Language Models (LLMs) and agentic artificial intelligence (AI) have demonstrated transformative capabilities in digital domains, the realization of embodied AI capable of real-world scientific discovery remains a difficult frontier. The advancements are hindered by the inherent complexity of integrating high-level reasoning, multimodal information processing and real-time physical execution. Here we introduce Qumus, the first AI quantum materials experimentalist. Physically embodied within a robotic mini-laboratory, Qumus is an intelligent, multimodal, and multi-agent system designed for the creation and nano-processing of atomically thin two-dimensional (2D) materials and stacked van der Waals (vdW) structures. Qumus autonomously navigates the full scientific cycle, from hypothesis generation and protocol planning to multi-step experimental execution, result analysis and reporting, acting as an experimentalist. Markedly, the system has achieved, for the first time, the AI-creation of graphene, as well as the first AI-fabrication of complex nanodevices including atomically thin field-effect transistors via vdW stacking. Qumus excels at these tasks by demonstrating autonomous error correction and closed-loop experimentation. Our results establish a generalizable framework for self-improving embodied AI systems that learn directly from the quantum world, opening a pathway toward accelerated discovery in quantum materials, electronics and beyond.
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Robotics
Towards Ubiquitous Mapping and Localization for Dynamic Indoor Environments
We present UbiSLAM, an innovative solution for real-time mapping and localization in dynamic indoor environments. By deploying a network of fixed RGB-D cameras strategically throughout the workspace, UbiSLAM addresses limitations commonly encountered in traditional SLAM systems, such as sensitivity to environmental changes and reliance on mobile unit sensors. This fixed-sensor approach enables real-time, comprehensive mapping, enhancing the localization accuracy and responsiveness of robots operating within the environment. The centralized map generated by UbiSLAM is continuously updated, providing robots with an accurate global view, which improves navigation, minimizes collisions, and facilitates smoother human-robot interactions in shared spaces. Beyond its advantages, UbiSLAM faces challenges, particularly in ensuring complete spatial coverage and managing blind spots, which necessitate data integration from the robots themselves. In this paper we discuss potential solutions, such as automatic calibration for optimal camera placement and orientation, along with enhanced communication protocols for real-time data sharing. The proposed model reduces the computational load on individual robotic units, allowing less complex robotic platforms to operate effectively while enhancing the robustness of the overall system.
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Robotics
Dynamic robotic cloth folding with efficient Koopman operator-based model predictive control
Robotic cloth folding is a challenging task, particularly when considering dynamic folding tasks, which aim at folding cloth by fast motions that leverage its dynamics. When subject to such fast motions, the complexity of cloth dynamics hinders both system identification and planning of folding trajectories, resulting in a difficult simulation-to-reality transfer when using physical models of cloth. Compared to the dexterity that humans exhibit when performing folding tasks, robotic approaches usually employ small garments with quite rigid dynamics, and are either too slow, or fast but imprecise, requiring several attempts to achieve a reasonably good fold. In this paper, we tackle these challenges by generating fast folding trajectories with a novel model predictive controller, integrating physics-based simulation of cloth dynamics and efficient, kernel-based Koopman operator regression. Koopman operator regression, an increasingly popular machine learning technique for nonlinear system identification, is used to obtain a linear model for the cloth being folded. Such a surrogate model, trained with data from a high-fidelity, physics-based cloth simulator, can then be employed within a suitable model predictive control algorithm, in place of the costly, nonlinear one, to efficiently generate folding trajectories to be executed by a robotic manipulator. Both in simulated and real-robot experiments, we show how the linearization supplied by the Koopman operator-based model can be employed to efficiently generate fast folding trajectories to unseen poses, without sacrificing folding accuracy.
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Robotics · Cross-listed from cs.LG
PH-Dreamer: A Physics-Driven World Model via Port-Hamiltonian Generative Dynamics
World models built on recurrent state space architectures enable efficient latent imagination, yet remain physically unstructured, producing dynamics that violate conservation and dissipative principles. We introduce a unified Port-Hamiltonian framework that remedies this through three synergistic mechanisms. First, we embed implicit physical priors into recurrent transitions by modeling projected latent evolution as action controlled energy routing governed by flow and dissipation, biasing the projected PH phase space toward a more compact and physically structured representation. Second, we develop a kinematics aware energy world model that estimates the Hamiltonian and power balance from proprioceptive observations, providing an explicit physical signal for thermodynamic reasoning. Third, leveraging these energy gradients, we establish an energy guided Actor-Critic that uses Lagrangian multipliers to regularize policy optimization toward lower energy and smoother control. Across visual control benchmarks, this paradigm not only attains superior asymptotic returns but also elevates internal simulator fidelity by establishing a tighter, lower variance alignment between imagined and real rewards, all while reducing latent phase space volume by 4.18-8.41%, energy consumption by up to 7.80%, and mean squared jerk by up to 9.38%.
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Robotics
Assessing Localization Technologies for Pedestrian Collision Avoidance
Robust pedestrian safety is crucial to the next-generation of intelligent transportation systems. Such systems rely on active pedestrian localization and predictive collision alerts. Pedestrian localization can be supported by Ultra-Wideband technology and Bluetooth 6.0, which offer high-precision ranging and low-latency communication, making them promising candidates for vehicular collision warning systems. This paper assesses the localization accuracy of these technologies for pedestrian alerting and benchmarks their performance against Global Navigation Satellite Systems. Experimental evaluations performed in this paper focused on key performance metrics, including localization accuracy and robustness to environmental conditions. Preliminary results suggest that Ultra-Wideband and Bluetooth 6.0 can serve as viable alternatives or complements to Global Navigation Satellite Systems in certain scenarios, improving situational awareness and enabling timely pedestrian alerts.
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Robotics · Cross-listed from cs.CV
StableVLA: Towards Robust Vision-Language-Action Models without Extra Data
It is infeasible to encompass all possible disturbances within the training dataset. This raises a critical question regarding the robustness of Vision-Language-Action (VLA) models when encountering unseen real-world visual disturbances, particularly under imperfect visual conditions. In this work, we conduct a systematic study based on recent state-of-the-art VLA models and reveal a significant performance drop when visual disturbances absent from the training data are introduced. To mitigate this issue, we propose a lightweight adapter module grounded in information theory, termed the Information Bottleneck Adapter (IB-Adapter), which selectively filters potential noise from visual inputs. Without requiring any extra data or augmentation strategies, IB-Adapter consistently improves over the baseline by an average of 30%, while adding fewer than 10M parameters, demonstrating notable efficiency and effectiveness. Furthermore, even with a 14x smaller backbone (0.5B parameters) and no pre-training on the Open X-Embodiment dataset, our model StableVLA achieves robustness competitive with 7B-scale state-of-the-art VLAs. With negligible parameter overhead (<10M), our approach maintains accuracy on long-horizon tasks and surpasses OpenPi under both synthetic and physical visual corruptions.
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Robotics
On Improving Multimodal Pedestrian Trajectory Prediction with CVAE: A Study on Benchmark and Robot Data
Accurate pedestrian trajectory prediction is crucial for autonomous systems operating in complex environments, such as modular buses and delivery robots in suburban or semi-structured areas. Social Spatio-Temporal Graph Convolutional Neural Networks (Social-STGCNN) have shown strong performance by modeling social interactions; however, producing diverse and well-calibrated future trajectories remains challenging. In this work, we build on a Social-STGCNN backbone and introduce a Conditional Variational Autoencoder (CVAE)-based probabilistic formulation to explicitly model multimodal future trajectories. We evaluate the method on the ETH and UCY pedestrian trajectory datasets as well as on a real-world pedestrian dataset collected by a mobile robot. Results show moderate gains on public benchmarks, but more consistent endpoint accuracy and improved trajectory diversity across different crowd configurations. Evaluation on robot-collected data further demonstrates the approach's effectiveness beyond curated benchmarks and supports its applicability in practical deployments.
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Robotics
RGB-only Active 3D Scene Graph Generation for Indoor Mobile Robots
Current approaches to 3D scene graph generation rely on dedicated depth sensors, such as LiDAR or RGB-D cameras, for metric 3D reconstruction. This limits deployment to specialized robotic platforms and excludes settings where only RGB cameras are available, such as fixed external infrastructure. Existing pipelines also typically operate on passively collected observation trajectories, rather than selecting viewpoints based on the partially built scene representation, and therefore fail to effectively exploit the semantic and spatial information encoded within the graph during exploration. This paper presents a fully visual framework for the active, incremental construction of 3D scene graphs from RGB input only, addressing both limitations. The proposed approach unifies perception and planning around a shared structured representation that captures object semantics, 3D geometry, relational context, and information from multiple viewpoints. Because the framework is hardware-agnostic and relies only on RGB observations, it can incorporate inputs from both onboard robot cameras and fixed external cameras within the same representation. Experiments on the Replica dataset show that the RGB-only pipeline achieves F1-score parity with baselines using ground-truth depth. Active exploration experiments on ReplicaCAD further show that semantic-driven viewpoint selection detects more than twice as many objects as a geometric frontier-based baseline under the same exploration budget. Finally, the external-camera setting demonstrates that complementary RGB views can effectively bootstrap the scene graph and improve contextual understanding at no additional exploration cost.
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Robotics
Fixed External Cameras as Common Prior Maps for Active 3D Scene Graph Generation
Commonly available prior information, such as BIM models, floor plans, and remote sensing images, can provide valuable geometric and semantic context for autonomous robotic systems. In this paper, we treat observations from fixed external RGB cameras as Common Prior Maps (CPMs): wide-field views of the environment that initialize a semantic and geometric scene prior before any robot motion begins. We present an RGB-only framework for active, incremental 3D scene graph (3DSG) generation that seamlessly fuses observations from both onboard robot cameras and fixed external cameras within a single hardware-agnostic pipeline. By relying solely on RGB observations processed by a feed-forward 3D reconstruction model, the system treats all cameras - onboard or external - identically, requiring no hardware modifications. A graph-based active semantic exploration framework then directly leverages the partial scene graph to guide the robot toward regions of high semantic uncertainty, progressively completing and refining the prior. Experiments demonstrate that bootstrapping the scene graph with even a single external camera increases initial object recall by up to +79%, and that the richer context of the prior significantly improves the efficiency of subsequent active exploration.
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Robotics · Cross-listed from cs.AI
TaskGround: Structured Executable Task Inference for Full-Scene Household Reasoning
In real home deployments, household agents must often operate from a complete household scene and a situated household request, rather than from a clean task specification. Such requests require agents to identify task-relevant entities, recover intended task conditions, and resolve ordering constraints from the surrounding scene context. We formalize this capability as full-scene household reasoning: given a complete household scene and a situated household request, an agent must infer executable task structure before producing a grounded skill-level action sequence. This setting is challenging because complete household scenes contain substantial task-irrelevant information, making direct complete-scene prompting inefficient and error-prone. In practical deployment, this challenge is further amplified by privacy and local compute constraints, which favor compact open-weight models with limited long-context reasoning ability. We propose TaskGround, a training-free and model-agnostic Ground-Infer-Execute framework that grounds complete scenes into compact task-relevant scene slices, infers executable task structure, and compiles it into grounded skill-level action sequences. To evaluate this setting, we introduce FullHome, a human-validated evaluation suite of 400 household tasks spanning diverse home-scale environments and both goal-oriented and process-constrained requirements. On FullHome, TaskGround improves task success rates by large margins across both proprietary and open-weight models. Notably, it makes Qwen3.5-9B competitive with GPT-5 under direct complete-scene prompting while reducing total input-token cost by up to 18x. Our results identify executable task-structure inference as a central bottleneck in full-scene household reasoning and show that structured grounding can make compact local models substantially more effective for practical household deployment.
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Robotics
4DLidarOpen: An Open 4D FMCW Lidar Dataset for Motion-Aware Autonomous Driving
We present 4DLidarOpen, a large-scale open multi-modal dataset for autonomous driving, centered on 4D frequency-modulated continuous-wave (FMCW) Lidar sensing. Unlike conventional time-of-flight Lidar datasets that mainly provide geometric measurements, 4DLidarOpen includes point-wise radial velocity measurements from a forward-facing 4D FMCW Lidar, together with multiple Lidars of different types, including rotating, solid-state, and blind-spot variants, surround-view cameras, and 6-DOF ego-vehicle poses. The dataset was collected in complex urban environments in Beijing and covers dense pedestrian interactions, congested traffic, high-speed driving, and unprotected maneuvers. 4DLidarOpen provides synchronized multi-sensor data and 3D bounding-box annotations with persistent track IDs across five object categories. A hybrid annotation strategy is adopted, where large-scale auto-labeled data support scalable training and human experts refine annotations for the human-annotated training and validation sets. Based on this dataset, we establish benchmarks for 3D object detection, birds-eye view (BEV) segmentation and flow prediction, and motion forecasting with planning. Extensive experiments show that direct velocity measurements from 4D FMCW Lidar provide complementary motion cues for dynamic-scene understanding. Compared with geometric-only sensing, the velocity-aware representation improves motion-related perception and downstream forecasting and planning, especially in scenarios involving vulnerable road users and fast-moving objects. These results indicate that 4D FMCW Lidar is a promising sensing modality for motion-aware autonomous driving. The dataset and evaluation toolkit are publicly released to support research on 4D scene understanding, multi-Lidar fusion, and velocity-aware perception and planning.
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Robotics
Bench2Drive-Robust: Benchmarking Closed-Loop Autonomous Driving under Deployment Perturbations
Robustness is a critical requirement for deploying autonomous driving systems in the real world. Existing robustness benchmarks for autonomous driving have made important progress in studying the effects of image-level corruptions, such as adverse weather or camera degradation, on perception modules and open-loop planning outputs. However, deployment can also involve system-level imperfections, such as inference latency and ego-state estimation errors, which remain less studied in closed-loop E2E-AD evaluation. These imperfections can accumulate through the feedback loop and destabilize control. In this work, we present Bench2Drive-Robust, to our knowledge the first device-centric robustness benchmark for closed-loop end-to-end autonomous driving under realistic deployment perturbations. We systematically evaluate deployment-oriented perturbations arising from three major sources: camera-stream failures (frame drop, partial observation), ego-state estimation errors (GPS noise, and speed or odometry errors), and compute-induced control delay (model inference delay). We evaluate representative end-to-end driving methods and analyze their robustness under different perturbation severities. Our results show that these deployment-related perturbations can substantially degrade closed-loop driving performance, revealing robustness challenges that are not fully captured by conventional image-level corruption evaluations. By establishing a closed-loop evaluation protocol and demonstrating the substantial impact of these deployment-oriented perturbations, Bench2Drive-Robust defines practical robustness problems for end-to-end autonomous driving and encourages further research on deployment-aware robust driving systems.
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Robotics
FUSE: A Framework for Unified State Estimation in Vehicular and Robotic SLAM Systems
Tightly coupled SLAM formulations under mixed-rate sensing often bind temporal processing, local geometric association, estimator formulation, and map-update policy into method-specific designs. Such binding makes it difficult to vary one design choice without re-engineering the rest of the state-estimation process. This paper presents FUSE, a framework for unified state estimation in vehicular and robotic SLAM systems. FUSE organizes the state-estimation interface around observation ingestion, propagation, update, and state query, and uses this interface to separate temporal processing, residual-ready local geometric association, estimator formulation, and map-update policy. A LiDAR–IMU instantiation is developed to examine the framework under mixed-rate sensing and directional degeneracy, where high-rate inertial propagation, LiDAR-triggered geometric update, residual screening, and degeneracy-aware correction operate through the same interface boundaries. On a 418~m loop-corridor sequence, the instantiation reports a 1.626 m end-to-end trajectory error, corresponding to a 7.9% relative error reduction compared with Faster-LIO, the lowest-error baseline on this sequence. The results support FUSE as a framework for organizing state-estimation design choices and show how the evaluated instantiation regularizes updates along weakly observable directions.
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Robotics
Confidence-Gated Robot Autonomy: When Does Uncertainty Actually Help?
Robotic systems often use predictive uncertainty to decide whether to act autonomously or defer to a fallback policy. In threshold-gated autonomy, uncertainty matters mainly through its ability to rank likely errors. Standard metrics such as expected calibration error and AUROC do not directly test whether uncertainty changes act/defer decisions. We therefore evaluate uncertainty using Spearman rank correlation, paired bootstrap equivalence testing, and act/defer agreement. Across three temporal activity-recognition benchmarks, we find a dataset-dependent competence regime below which uncertainty provides a weak and unstable error ranking. Above this regime, softmax heuristics, MC Dropout, and ensembles produce similar gating behavior, while threshold choice has a much larger effect on execution outcomes. A multi-seed embodied simulation shows the same pattern for collision rate and cost once realized autonomy is matched. Under temporal covariate shift, ranking quality remains stable, but fine grained semantic OOD detection remains near chance. These results suggest that simple uncertainty proxies can suffice for selective gating once the base model is competent, but not for semantic novelty detection.
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Robotics
Scenario Generation in Roundabouts with Adjustable Interaction Intensity
Roundabouts, characterized by frequent merging and yielding interactions, remain a safety-critical corner case for the development and testing of intelligent driving functions. However, extracting sufficient near-critical scenarios from naturalistic data is inefficient. Most existing scenario generation methods provide limited controllability over interaction intensity and criticality, making systematic safety testing and detailed analysis difficult. This paper presents an interaction-aware roundabout scenario generator with continuously adjustable interaction intensity. Geometric routes and temporal progress profiles are first decoupled and mapped to latent codes using pretrained autoencoders. Conditional latent generation is then performed with Wasserstein Generative Adversarial Networks (WGAN) to generate scenarios. Yielding is modeled as a controllable timing intervention via a compact yield code during the approach-to-entry segment, where interaction intensity is modulated by scaling the code with a factor $\lambda$. Results demonstrate enhanced timing-latent fidelity and plausible interaction responses compared to a baseline model. Under criticality-calibrated scaling, increasing $\lambda$ expands the safety margin, providing a scalable and controlled testing mechanism.
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Robotics · Cross-listed from eess.IV
See Silhouettes in Motion with Neuromorphic Vision
Quasi-bimodal objects, such as text, road signs, and barcodes, play a basic yet vital role in daily visual communication. By boiling these down to clear silhouettes, binarization uses a minimal language to convey essential vision cues for maximum downstream efficiency, especially for tasks that require simple geometric, topological reasoning rather than heavy appearance modeling. The catch is that frame-based imaging often struggles on mobile platforms like drones, self-driving cars, and underwater vehicles, in which rapid motion causes severe motion blur and harsh lighting washes out scene details. To overcome these physical limits, neuromorphic vision via event cameras, featuring microsecond time resolution and high dynamic range, steps in as a natural solution. Building upon this event-driven paradigm, we propose a simple yet effective dual-modal approach that harnesses the synergy between frames and events for training-free, real-time, high-frame-rate binarization on CPU-only devices. Extensive evaluations show that it earns competitive performance against leading techniques in reducing blur artifacts and delivers impressive improvements under challenging illumination at a lower computational cost. Besides, its asynchronous nature bypasses long-standing event-scarcity issues that break traditional time-binning reconstruction at fixed time slots, maintaining clear target shapes even at extreme kilohertz frame rates. Its binary results further serve as reliable representations to facilitate a range of downstream tasks. This work paves the way towards lightweight perception and interaction in embodied intelligence on resource-constrained edge platforms.
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Robotics
Active Defense Against False Data Injection Attacks in Robotic Manipulators
Robotic systems are vulnerable to False Data Injection Attacks (FDIAs), where adversaries corrupt sensor signals to gain malicious control. Feedback linearization exposes robotic systems to integrator vulnerability, making them susceptible to stealthy attacks that can cause significant deviations in end-effector behavior without raising alarms. This paper addresses the resilience of manipulators against finite-horizon FDIAs by formalizing two defense methods, namely anomaly-aware virtual damping and manipulability reduction, with probabilistic guarantees on nominal task execution. Simulations on a 7-DOF redundant manipulator show that the proposed defenses substantially reduce the impact of FDIA compared to using solely a threshold-based ADS like the Chi-squared, while preserving nominal task performance in the absence of attack.
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Robotics
TacSE3: Equivariant SE(3) Motion Estimation from Low-Texture Visuotactile Images for In-Gripper Tracking and Compensation
Robotic in-hand manipulation requires reliable object-motion tracking under frequent visual occlusion, yet low-texture visuotactile images provide few stable correspondences for conventional image- or geometry-matching methods. This paper presents TacSE3, a tactile motion-estimation pipeline that converts low-texture visuotactile observations into a decoupled three-dimensional force field and estimates incremental rigid-body motion on SE(3). The method derives planar translation from contact-centroid motion and estimates rotation primarily from shear-related tactile responses, yielding a physically interpretable signal for in-gripper tracking and compensation. Experiments with paired DM-Tac fingertip sensors show that dual-sensor sensing reduces translation-rotation ambiguity, supports rotation tracking across axes and object geometries, and provides a lightweight compensation signal that improves disturbance tolerance in downstream manipulation tasks without retraining the base policy.
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Robotics
Transfer Learning for Customized Car Racing Environments
Transfer Learning, a technique where a model/agent can use the knowledge/expertise that it gained from one task and exploit that to solve another closely-related task, is often used in tackling problems in deep learning. Through this project, we explore transfer learning in the purview of deep reinforcement learning. Specifically, we want to use transfer learning to achieve the fast lap times in OpenAI's Car racing environment by training the agent on one circuit, and racing it on other customized target environments by zero-shot transfer or by additional fine-tuning. In addition, we compare the performance of model-based and model-free approaches, and observe that model-based approaches dominate in performance and converge faster than model-free approaches in this environment. We observe that transfer learning in most setups not only boosts the performance on the target domain, but also shows high performance ability during learning.
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Robotics
Learning-Based Adaptive Control for Surgical Robotic Exposure Task on Deformable Tissues
In various surgical procedures, regions of interest (ROIs) such as organs or lesions are often occluded by overlying tissues, requiring surgeons to achieve adequate exposure for precise intervention. However, the irregular geometry, nonlinear biomechanical properties of overlying tissues, and limited intraoperative visibility of the ROI pose significant challenges to the autonomous execution of tissue retraction. To address this, we formulate a realistic model of the tissue retraction task and propose a learning-based adaptive control framework for achieving ROI exposure. The method optimizes control inputs online by monitoring changes in the visual boundary of the tissue, while leveraging a deep deformation estimation model trained on simulation data to identify the optimal grasping point and ensure the convergence and safety of the adaptive controller. Through simulations and real-world experiments on different deformable materials, it has been demonstrated that this framework exhibits zero-shot adaptation to similar tasks and can complete the autonomous retraction process, from initial grasp selection to full ROI exposure. Therefore, it has the potential to be applied in actual surgical assistance scenarios.
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Robotics
WorldArena 2.0: Extending Embodied World Model Benchmarking on Modality, Functionality and Platform
World models have emerged as a central paradigm for embodied intelligence, enabling agents to predict action-conditioned future and reason about environmental dynamics. However, existing embodied world model benchmarks are still largely confined to vision-only prediction, offline embodied applications, and simulator-based evaluation, making them insufficient for assessing increasingly comprehensive world models. In this work, we introduce WorldArena 2.0, an expanded benchmark that systematically broadens embodied world model evaluation along three dimensions: modality, functionality, and platform. Along the modality dimension, WorldArena 2.0 extends evaluation from vision-only to visuotactile modalities, enabling assessment of multimodal perception and prediction. Along the functionality dimension, it extends beyond policy evaluation and planning to assess world models as interactive RL environments for policy optimization. Along the platform dimension, it moves beyond simulator-only evaluation to a diverse suite of simulated and real-world robotic settings across multiple embodiments. Under a standardized protocol, WorldArena 2.0 comprehensively evaluates perceptual quality, interactive utility, and cross-platform performance, providing a comprehensive testbed for tracking progress toward embodied world models. The benchmark is available at: https://world-arena.ai.
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Robotics
A Dexterous and Compliant Gripper With Soft Hydraulic Actuation for Microgravity Manipulation
Astrobee's existing one-degree-of-freedom (DOF) underactuated compliant claw gripper enables perching on the International Space Station (ISS), but provides limited capability for continuous dexterous manipulation. More complex microgravity tasks require an end-effector that can maintain stable contact while limiting disturbance to the free-flying base, since contact forces directly couple into base motion. This article presents the integration of DexCoHand, a dexterous and compliant two-finger, 6-DOF gripper, with the Astrobee free-flying robot for microgravity manipulation. The system is evaluated in MuJoCo using Astrobee's standard handrail perching sequence, including approach, perching, and subsequent pan and tilt motions. Compared with Astrobee's existing gripper, DexCoHand preserves the commanded pan and tilt motions while reducing unintended cross-axis base motion. Hardware experiments on Earth further demonstrate DexCoHand's dexterous manipulation capabilities and its potential for more adaptable intelligent manipulation tasks.
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Robotics
Virtues of Ordered Chaos: Planning with Topple Actions in Tabletop Stack Rearrangement
Efficient object manipulation strategies have significant impact in automation applications. In this work, the stack rearrangement in tabletop settings is studied, with a focus on augmenting the task planning domain with richer nonprehensile aggregating actions, in particular the toppling of objects from a stack to the table. Toppling can compress long sequences of intermediate relocations. Computed plans need to interleave pick-and-place actions with topple throughout its plan based on the problem. In order to generate the task plan and model an abstraction to compute solutions that include both pick-and-place and topple actions, a novel aggregating gadget for topple is introduced. Using this directed graphical abstraction, candidate task plan computation becomes a variant of the pebble motion problem, treating objects as pebbles. Benchmarks are then reported in a IsaacSim-based physics simulation. Results highlight clear benefits of achieving faster execution than solely using pick-and-place actions. Though this work primarily investigates the topple action, we demonstrate that similar abstractions can model other aggregating actions of interest, like scoop. The current work provides a preliminary, strong indication of the promising benefits of abstractions for rich object interactions in manipulation applications.
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Robotics
Optimal Knock-Pick Planning for Tightly Packed Tabletop Blocks With Parallel Grippers
Rearranging densely packed tabletop objects is challenging when parallel-gripper picks are infeasible without sufficient clearance around an object. This work studies the problem characteristics for practically motivated settings with uniformly sized blocks placed at planar tabletop grid locations. Since purely prehensile removal can become infeasible, a directional knock primitive is therefore introduced and the optimal knock-pick variant of the problem is formulated. The work proposes a series of abstractions wherein minimal constraining gadgets are covered to identify the necessary knocks. Utilizing a maximum-weight perfect matching on a graphical abstraction yields efficient polynomial-time computation of the optimal plan that minimizes the number of actions. Experiments are reported for increasing grid sizes in synthetic settings as well as in IsaacSim. The theoretical observations provide a promising stepping stone towards rigorously building efficient manipulation strategies that interleave prehensile and non-prehensile actions.
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Robotics
CosFly-Track: A Large-Scale Multi-Modal Dataset for UAV Visual Tracking via Multi-Constraint Trajectory Optimization
Recent aerial vision-language navigation (VLN) datasets have grown rapidly, but they primarily address goal-oriented navigation to static destinations, leaving UAV visual tracking – continuously following a moving target while maintaining visibility – largely without dedicated training data. We introduce CosFlyTrack, a large-scale multi-modal dataset and scalable generation pipeline for UAV visual tracking in urban environments. The dataset provides approximately 12,000 expert and perturbed UAV trajectories generated from 6,000 pedestrian paths, comprising 2.4 million timesteps (approximately 334 hours) with seven aligned data channels: RGB, metric depth, semantic segmentation, six-degree-of-freedom drone pose, target state with visibility flag, bilingual (Chinese-English) instructions, and trajectory-pair metadata. To generate high-quality expert trajectories, we develop MuCO, a multi-constraint optimizer that plans directly in continuous three-dimensional space with BVH-accelerated collision and visibility queries, jointly enforcing target visibility, viewpoint quality, collision avoidance, smoothness, and kinematic feasibility, avoiding the discretization artifacts and post-hoc smoothing of grid-based planners. Fine-tuning experiments on seven vision-language models show that CosFlyTrack improves tracking performance to 78.3 to 95.6 percent SR@1 meter, a 53 to 69 percentage point gain over zero-shot baselines, supporting the dataset as a training resource for dynamic target-following agents. The dataset is publicly available at https://huggingface.co/datasets/AutelRobotics/CosFly; evaluation scripts and pre-trained checkpoints are hosted at https://huggingface.co/AutelRobotics/CosFly-Track.
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Sunday 17 May
Robotics · Cross-listed from cs.AI
Beyond Predefined Learning Objects: A Thinking-Learning Interaction Model for Up-to-Date Autonomous Robot Learning
Autonomous robots operating in open and changing environments cannot always rely on predefined inputs, outputs, and action routines. Although existing learning methods enable robots to improve their performance through environmental interaction, the objects of learning are often fixed in advance, such as input features, recognition outputs, network structures, task goals, or action sequences. This limits their ability to adapt when new features, new categories, or more efficient task routines appear during long-term operation. To address this problem, this paper proposes a thinking-learning interaction model for autonomous robots. The core idea is that thinking guides learning by identifying potential changes, selecting useful evidence, organizing training materials, and planning verification actions, while learning promotes thinking by updating task knowledge, feature-selection experience, action strategies, and future reasoning processes. Based on this bidirectional mechanism, the robot can gradually move beyond predefined learning settings and adapt its recognition relations and action relations through continuous interaction with the environment. Specifically, the proposed model supports adaptive input feature discovery, output category expansion, learning model update, and action routine reconstruction. Experimental results show that the proposed model improves the final recognition accuracy from 0.419 to 0.845 in feature adaptation, achieves higher new-category formation accuracy and model-update success rate, and reduces the average action length from 13.0 to 4.0 in action routine reconstruction. In learning-enhanced thinking, the useful evidence selection rate increases from 0.272 to 0.965, indicating that learning results can effectively improve future evidence selection and reasoning.
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Robotics
KG-ASG: Collision-Knowledge-Guided Closed-Loop Adversarial Scenario Generation With Primary-Support Attribution
Safety validation of autonomous driving systems requires high-risk scenario coverage, clear collision semantics, executable trajectories, and attributable multi-vehicle interactions. Existing safety-critical scenario generation methods often rely on low-level trajectory perturbations, collision-proxy optimization, or single-adversary search, which may produce adversarial samples with ambiguous collision causes or uncontrolled multi-vehicle collisions. This paper proposes KG-ASG, a collision-knowledge-guided closed-loop adversarial scenario generation framework with primary-support attribution. KG-ASG constructs a structured collision knowledge base and trains a lightweight Collision Expert to infer the target collision mode, the unique primary adversary, support vehicles, and their interaction roles. Guided by this semantic prior, multi-vehicle adversarial generation is formulated as a primary-support process, where the primary adversary induces the main conflict and support vehicles shape the surrounding risk structure without becoming additional colliders. Rule, physical, interaction-safety, and single-collider constraints are imposed as hard gates to filter non-executable samples. To handle reactive ego behaviors, planner-controller feedback is further used for failure diagnosis, candidate re-ranking, and terminal refinement. Experiments on WOMD scenarios reconstructed in MetaDrive show that KG-ASG achieves strong adversarial effectiveness while improving Valid Primary Attack, reducing multi-collision, and obtaining closed-loop recovery gains under IDM, Cruise, and Expert controllers. These results demonstrate that collision-knowledge guidance and primary-support single-collider reasoning improve adversarial effectiveness, interpretability, and executability for autonomous driving safety validation.
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Robotics
PRIME: Physically-consistent Robotic Inertial and Motion Estimation for Legged and Humanoid Robots
Humanoid and legged robots interact with the environment through intermittent contacts, making accurate motion estimation fundamentally dependent on reasoning about contact dynamics. However, standard sensing pipelines-whether based on onboard proprioception with Extended Kalman Filters (EKFs) or external motion capture systems-recover only kinematics, while contact forces, contact timing, and inertial parameters remain unobserved. As a result, purely kinematic reconstructions often violate rigid-body dynamics, particularly during contact-rich motions. To enable accurate motion estimation from onboard kinematics in real-world deployment, we propose PRIME (Physically-consistent Robotic Inertial and Motion Estimation), a Maximum A Posteriori (MAP) formulation that refines measured kinematics and actuator commands into a dynamically consistent trajectory while jointly estimating frictional contact forces and physically consistent inertial parameters. Our approach incorporates differentiable contact dynamics with smoothed complementarity constraints and an Anitescu-style friction model, yielding a smooth optimization problem that remains tractable across versatile contact transitions. We evaluate PRIME on contact-rich locomotion with quadrupedal robots and the Unitree G1 humanoid, demonstrating improved trajectory consistency and accurate inertial parameter identification. Beyond improving state estimation and feedback control with calibrated inertial parameters, PRIME produces force- and contact-annotated motion reconstructions from real robots in deployment, which can be used to provide high-quality data for downstream learning applications, including large-scale behavior modeling and robot foundation models.
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Robotics
Mono-Hydra++: Real-Time Monocular Scene Graph Construction with Multi-Task Learning for 3D Indoor Mapping
Autonomous agile robots need more than metric geometry: they must understand objects, rooms, places, and spatial relations for search, inspection, exploration, and human-robot interaction. Conventional metric maps support localization and collision avoidance, but do not provide this semantic and relational structure. 3D scene graphs address this gap by connecting geometry with object-level and room-level understanding. Building such representations on agile platforms remains difficult because aerial and lightweight robots operate under strict payload, power, and compute limits, making RGB-D cameras and LiDAR sensors impractical for many onboard settings. We present Mono-Hydra++, a real-time monocular RGB plus IMU pipeline for indoor metric-semantic mapping and hierarchical 3D scene graph construction. The system combines M2H-MX, a DINOv3-based multi-task model for depth and semantics, with a deep-feature visual-inertial odometry front end, sparse predicted depth constraints in the VIO-derived pose graph, semantic masking for dynamic regions, and pose-aware temporal alignment before volumetric fusion in the Mono-Hydra backend. On the Go-SLAM ScanNet evaluation subset, Mono-Hydra++ achieves 1.6% lower average trajectory error than the strongest RGB-D baseline in our comparison, while using only monocular RGB plus IMU input. On calibrated 7-Scenes, it improves average ATE by 29.8% over the strongest competing calibrated baseline. We further validate Mono-Hydra++ in a real ITC building deployment using RealSense RGB plus IMU and demonstrate embedded feasibility by deploying the ONNX/TensorRT FP16 M2H-MX-L perception model at 25.53 FPS on a Jetson Orin NX 16GB. These results show that Mono-Hydra++ can provide real-time metric-semantic mapping and scene graph construction for resource-constrained robotic platforms without relying on active depth sensors.