Robotics
Papers
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Friday 15 May
This study introduces intelligent frameworks that use Large Language Models (LLMs) to improve task scheduling for construction robots. The LLM is fed with key data about the desired task, such as agent action abilities, and the desired end goal to be achieved. A well-balanced allocation strategy is developed, optimizing both time efficiency and resource utilization. Our system utilizes a Natural Language Processing interface to streamline communication with construction professionals and adapt in real-time to unexpected site conditions. We concurrently use two LLM agents, specifically generator (GPT-4) and supervisor (Gemma 3/Llama 4/Mistral 7b) LLM agents to provide a more precise task schedule. We evaluate the proposed methodology using a straightforward scenario and provide metric scores to prove the efficacy of the frameworks. Our results highlight that the implementation of LLMs is crucial in construction operational tasks including robots.
Thursday 14 May
Robotics · Cross-listed from cs.CV
RAMS: Resource-Adaptive and Detection-Conditioned Model Switching for Embedded Edge Perception
Edge object detection on embedded hardware requires balancing inference latency and detection quality under changing resource pressure. We present RAMS, a lightweight runtime controller that monitors device pressure, calibrates switching thresholds from idle behavior, and dynamically selects among three resident YOLOv8 tiers (NANO/SMALL/MEDIUM at 320/416/640 px) without model-reload latency. RAMS defines five switching policies, including two detection-conditioned variants that prevent aggressive downgrades after recent vulnerable-road-user (VRU) detections. We further introduce the VRU-Weighted Accuracy Score (SWAS), a scalar metric for offline policy comparison without ground-truth annotations, together with an oracle-bounded variant that separates detector circularity from genuine tier-retention benefit. Across Raspberry Pi 5, x86 laptops, and Jetson Orin ONNX/TensorRT deployments, the same controller equations operate over a 37x latency range. On Jetson Orin TensorRT under heavy load, the safety2 policy achieves 3.41 ms mean latency, 5.6x faster than fixed-MEDIUM inference, while retaining 74% of its proxy accuracy through near-NANO operation with selective SMALL and MEDIUM locks during VRU-positive windows. Detection-conditioned switching improves SWAS by 25.4% under oracle scoring and 47.3% under detector-derived scoring relative to threshold-only policies under heavy load. Live KITTI evaluation reports per-tier VRU recall of 24.2%, 41.2%, and 59.0%, showing that reactive overrides are fundamentally limited by baseline detector recall.
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Robotics
MR-SLAM: Immersive Spatial Supervision for Multi-Robot Mapping via Mixed Reality
Operating a multi-robot fleet for simultaneous localization and mapping (SLAM) in applications such as building inspection or warehouse-aisle monitoring requires the operator to maintain spatial awareness of each robot's position and mapping state, a task that scales poorly on conventional 2D interfaces. We present MR-SLAM, a mixed reality (MR) system in which an operator wearing a Meta Quest 3 headset teleoperates three simulated TurtleBot3 robots through a passthrough view with real-world occlusion, while spatially anchored dashboard panels report mapping progress in situ. Each robot runs an independent SLAM Toolbox instance whose occupancy grid is merged in real time on a Robot Operating System 2 (ROS 2) back end. Across five 9-minute evaluation sessions, the system delivered scans at 8.83 +/- 0.16 Hz, mapped 17.9 +/- 0.8 m^2 of merged occupancy, and reached 94.7 +/- 0.5% cross-instance occupancy consistency across robot pairs. An additional session recorded 6.3 ms median transform jitter and 26.7 m^2 coverage of a 41 m^2 grid. We position MR-SLAM as a reference implementation for combining passthrough mixed reality supervision with multi-robot SLAM on consumer hardware.
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Robotics · Cross-listed from cs.CV
Agentic Pipeline for Self-Synchronized Multiview Joint Angle Monitoring in Uncalibrated Environments
Kinematic monitoring plays a critical role in long-term rehabilitation for patients with spinal cord injury (SCI), where multi-view markerless motion capture methods have shown significant potential. However, owing to the reliance on calibration and the difficulty of achieving multi-view synchronization, their deployment in patient self-deployed environments remains challenging. In this work, we propose an agentic pipeline for self-synchronized multi-view joint angle monitoring in uncalibrated environments using two cameras without hardware triggers. The Multimodal large language models enable automatic video synchronization and agent-driven self-verification. State-of-the-art monocular 2D pose estimation models are employed to extract candidate poses, where an agent-based selection mechanism is then applied to automatically identify and track the target subject, thereby producing consistent 2D poses in the presence of multiple individuals and occlusions. Such 2D poses are optimized to estimate joint angles from uncalibrated multi-view pose sequences, ensuring interpretability through explicit geometric modeling. Validation against Vicon system demonstrated the strong performance, achieving an MAE of $5.97^\circ \pm 2.36^\circ$ and a Pearson correlation coefficient of $0.962 \pm 0.014$. The proposed method is expected to provide a practical, patient self-deployable system to perform daily kinematic monitoring in uncalibrated home environments.
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Robotics
Residual Reinforcement Learning for Robot Teleoperation under Stochastic Delays
Stochastic communication delays in teleoperation introduce signal discontinuities that undermine control stability and degrade control performance. Consequently, the conventional reinforcement learning (RL) methods struggle with the delayed observations due to the delay-induced observations, leading to high-frequency chattering. To address this, we propose a hybrid control framework, delay-resilient RL, integrating a state estimator utilizing Long Short-Term Memory (LSTM) with a residual RL policy, which is resilient to stochastic delays. The LSTM reconstructs smooth, continuous state estimates from delayed observations, enabling the RL agent to learn a residual torque compensation policy that balances tracking accuracy with velocity smoothness. Experimental validation on Franka Panda robots demonstrates that our approach significantly outperforms the state-of-the-art baselines, ensuring robust and stable teleoperation even under high-variance stochastic delays.
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Robotics
Where to Perch in a Tree: Vision-Guidance for Tree-Grasping Drones
This study demonstrates a method to locate an ideal perch location on a tree for vision-guided autonomous tree-perching drones. Various image processing algorithms, including those used for machine learning, image segmentation and binary image morphology, are implemented to assess the shape and structure of a tree. Rather than identifying the closest available branch, this study builds on vision methods by evaluating the potential of each branch, determining its suitability for perching based on factors such as branch width, slope (angle to the horizontal) and curvature. For a given tree-perching drone and a dataset of more than 10,000 urban tree images taken from February to October in a subtropical and temperate monsoon climate, the proposed method successfully produces a result for 76% of feasible targets. A feasible target defined as a tree where the branch diameters are sufficiently thick and where the available perching space is at least equal to the width of a tendon-driven grasping claw. These successful preliminary results create a foundation from which a number of identified improvements and additional features can be developed to create a generalised method; this will involve the incorporation of supplementary data from depth perception and attitude sensors to enhance the branch assessment.
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Robotics
Diffusion Policy for Coordinated Control of a Nonholonomic Mobile Base and Dual Arms in Door Opening and Passing
Opening heavy, self closing doors, especially those that require pulling remains a long standing challenge in robotics. Humans naturally employ both arms in a dexterous manner, rotating the handle, widening the gap, holding the door, switching arms when needed, and moving through while maintaining clearance. To replicate such behaviors, a robot must perform a long sequence of motions spanning multiple stages and interactions with different parts of the door. Traditional approaches rely on state machines that transition between manually defined stages (e.g., pulling after the knob is rotated, passing after the gap is sufficiently wide). While intuitive, these methods lack robustness, as hand crafted trajectories fail to generalize to the diversity of real world conditions without extensive engineering effort. Recent advances in imitation learning offer a scalable alternative, yet no existing visual action model has demonstrated simultaneous coordination of a nonholonomic base and dual arms for the complete door opening and passing task. In this paper, we tackle this complex, highly constrained problem using a diffusion based visuomotor control policy. Our results demonstrate that a single end to end policy can be learned to execute long horizon tasks requiring tight coordination between manipulation and locomotion. The resulting policy not only achieves a high success rate in opening and traversing damped pull doors but also demonstrates strong robustness to external disturbances capabilities that are difficult to realize with traditional methods.
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Robotics
HoloMotion-1 Technical Report
In this report, we present HoloMotion-1, a humanoid motion foundation model for zero-shot whole-body motion tracking. A key innovation of HoloMotion-1 is to scale control-policy training with a large-scale hybrid motion corpus, where video-reconstructed motions from in-the-wild videos provide the dominant source of motion diversity, while curated motion-capture and in-house motion data provide higher-fidelity supervision and deployment-oriented coverage. This data regime enables HoloMotion-1 to move beyond conventional MoCap-only training and exposes the policy to substantially broader behaviors, capture conditions, and motion styles. Learning from such heterogeneous data introduces new challenges, including reconstruction noise, source-domain mismatch, uneven motion quality, and the need for temporal modeling under large behavioral variation. To address these challenges, HoloMotion-1 integrates large-capacity temporal modeling, a sparsely activated Mixture-of-Experts Transformer with KV-cache inference for real-time control, and a sequence-level training strategy that improves learning efficiency on extended motion sequences. Extensive experiments on multiple unseen motion benchmarks show that HoloMotion-1 generalizes robustly across diverse motion types and capture conditions, significantly improves tracking accuracy over prior methods, and transfers directly to a real humanoid robot without task-specific fine-tuning.
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Robotics
PhysBrain 1.0 Technical Report
Vision-language-action models have advanced rapidly, but robot trajectories alone provide limited coverage for learning broad physical understanding. PhysBrain 1.0 studies a complementary route: converting large-scale human egocentric video into structured physical commonsense supervision before robot adaptation. Our data engine extracts scene elements, spatial dynamics, action execution, and depth-aware relations, then turns them into question-answer supervision for training PhysBrain VLMs. The resulting physical priors are further transferred to VLA policies through a capability-preserving and language-sensitive adaptation design. Across multimodal QA benchmarks and embodied control benchmarks, including ERQA, PhysBench, SimplerEnv-WidowX, LIBERO, and RoboCasa, PhysBrain 1.0 achieves SOTA results and shows especially strong out-of-domain performance on SimplerEnv. These results suggest that scaling physical commonsense from human interaction video can provide an effective bridge from multimodal understanding to robot action.
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Robotics · Cross-listed from cs.CV
Articraft: An Agentic System for Scalable Articulated 3D Asset Generation
A bottleneck in learning to understand articulated 3D objects is the lack of large and diverse datasets. In this paper, we propose to leverage large language models (LLMs) to close this gap and generate articulated assets at scale. We reduce the problem of generating an articulated 3D asset to that of writing a program that builds it. We then introduce a new agentic system, Articraft, that writes such programs automatically. We design a programmatic interface and harness to help the LLM do so effectively. The LLM writes code against a domain-specific SDK for defining parts, composing geometry, specifying joints, and writing tests to validate the resulting assets. The harness exposes a restricted workspace and interface to the LLM, validates the resulting assets, and returns structured feedback. In this way, the LLM is not distracted by details such as authoring a URDF file or managing a complex software environment. We show that this produces higher-quality assets than both state-of-the-art articulated-asset generators and general-purpose coding agents. Using Articraft, we build Articraft-10K, a curated dataset of over 10K articulated assets spanning 245 categories, and show its utility both for training models of articulated assets and in downstream applications such as robotics simulation and virtual reality.
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Robotics
Hand-in-the-Loop: Improving VLA Policies for Dexterous Manipulation via Seamless Hand-Arm Intervention
Vision-Language-Action (VLA) models are prone to compounding errors in dexterous manipulation, where high-dimensional action spaces and contact-rich dynamics amplify small policy deviations over long horizons. While Interactive Imitation Learning (IIL) can refine policies through human correction data, applying it to high-degree-of-freedom (DoF) robotic hands remains challenging due to a command mismatch between human teleoperation and policy execution at the intervention moment, which causes abrupt robot-hand configuration changes, or "gesture jumps". We present Hand-in-the-Loop (HandITL), a seamless human-in-the-loop intervention method that blends human corrective intent with autonomous policy execution to avoid gesture jumps during bimanual dexterous manipulation. Compared with taking over control using direct teleoperation, HandITL reduces intervention jitter by 99.8% and preserves robust post-intervention manipulation, reducing grasp failures by 87.5% and mean completion time by 19.1%. We validate HandITL on tasks requiring bimanual coordination, tool use, and fine-grained long-horizon manipulation. When used to collect correction data for policy refinement, HandITL yields policies that outperform those trained with standard teleoperation data by 19% on average across three long-horizon dexterous tasks.
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Robotics
Pelican-Unify 1.0: A Unified Embodied Intelligence Model for Understanding, Reasoning, Imagination and Action
We present Pelican-Unify 1.0, the first embodied foundation model trained according to the principle of unification. Pelican-Unify 1.0 uses a single VLM as a unified understanding module, mapping scenes, instructions, visual contexts, and action histories into a shared semantic space. The same VLM also serves as a unified reasoning module, autoregressively producing task-, action-, and future-oriented chains of thought in a single forward pass and projecting the final hidden state into a dense latent variable. A Unified Future Generator (UFG) then conditions on this latent variable and jointly generates future videos and future actions through two modality-specific output heads within the same denoising process. The language, video, and action losses are all backpropagated into the shared representation, enabling the model to jointly optimize understanding, reasoning, imagination, and action during training, rather than training three isolated expert systems. Experiments demonstrate that unification does not imply compromise. With a single checkpoint, Pelican-Unify 1.0 achieves strong performance across all three capabilities: 64.7 on eight VLM benchmarks, the best among comparable-scale models; 66.03 on WorldArena, ranking first; and 93.5 on RoboTwin, the second-best average among compared action methods. These results show that the unified paradigm succeeds in preserving specialist strength while bringing understanding, reasoning, imagination, and action into one model.
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Robotics
CoCo-InEKF: State Estimation with Learned Contact Covariances in Dynamic, Contact-Rich Scenarios
Robust state estimation for highly dynamic motion of legged robots remains challenging, especially in dynamic, contact-rich scenarios. Traditional approaches often rely on binary contact states that fail to capture the nuances of partial contact or directional slippage. This paper presents CoCo-InEKF, a differentiable invariant extended Kalman filter that utilizes continuous contact velocity covariances instead of binary contact states. These learned covariances allow the method to dynamically modulate contact confidence, accounting for more nuanced conditions ranging from firm contact to directional slippage or no contact. To predict these covariances for a set of predefined contact candidate points, we employ a lightweight neural network trained end-to-end using a state-error loss. This approach eliminates the need for heuristic ground-truth contact labels. In addition, we propose an automated contact candidate selection procedure and demonstrate that our method is insensitive to their exact placement. Experiments on a bipedal robot demonstrate a superior accuracy-efficiency tradeoff for linear velocity estimation, as well as improved filter consistency compared to baseline methods. This enables the robust execution of challenging motions, including dancing and complex ground interactions – both in simulation and in the real world.
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Robotics
CLOVER: Closed-Loop Value Estimation and Ranking for End-to-End Autonomous Driving Planning
End-to-end autonomous driving planners are commonly trained by imitating a single logged trajectory, yet evaluated by rule-based planning metrics that measure safety, feasibility, progress, and comfort. This creates a training–evaluation mismatch: trajectories close to the logged path may violate planning rules, while alternatives farther from the demonstration can remain valid and high-scoring. The mismatch is especially limiting for proposal-selection planners, whose performance depends on candidate-set coverage and scorer ranking quality. We propose CLOVER, a Closed-LOop Value Estimation and Ranking framework for end-to-end autonomous driving planning. CLOVER follows a lightweight generator–scorer formulation: a generator produces diverse candidate trajectories, and a scorer predicts planning-metric sub-scores to rank them at inference time. To expand proposal support beyond single-trajectory imitation, CLOVER constructs evaluator-filtered pseudo-expert trajectories and trains the generator with set-level coverage supervision. It then performs conservative closed-loop self-distillation: the scorer is fitted to true evaluator sub-scores on generated proposals, while the generator is refined toward teacher-selected top-$k$ and vector-Pareto targets with stability regularization. We analyze when an imperfect scorer can improve the generator, showing that scorer-mediated refinement is reliable when scorer-selected targets are enriched under the true evaluator and updates remain conservative. On NAVSIM, CLOVER achieves 94.5 PDMS and 90.4 EPDMS, establishing a new state of the art. On the more challenging NavHard split, it obtains 48.3 EPDMS, matching the strongest reported result. On supplementary nuScenes open-loop evaluation, CLOVER achieves the lowest L2 error and collision rate among compared methods. Code data will be released at https://github.com/WilliamXuanYu/CLOVER.
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Robotics
SOCC-ICP: Semantics-Assisted Odometry based on Occupancy Grids and ICP
Reliable pose estimation in previously unseen environments is a fundamental capability of autonomous systems. Existing LiDAR odometry methods typically employ point-, surfel-, or NDT-based map representations, which are distinct from the semantic occupancy grids commonly used for downstream tasks such as motion planning. We introduce SOCC-ICP, a semantics-assisted odometry framework that jointly performs Semantic OCCupancy grid mapping and LiDAR scan alignment. Each map voxel encodes geometric and semantic statistics, enabling adaptive point-to-point or point-to-plane ICP based on local planarity. Further, the occupancy grid naturally filters dynamic objects through raycasting-based free-space updates. Across diverse evaluation scenarios, SOCC-ICP achieves performance competitive with state-of-the-art LiDAR odometry and remains robust in geometrically degenerate environments, even in the absence of semantic cues. When semantic labels are available, integrating them into map construction, downsampling, and correspondence weighting yields further accuracy gains. By unifying odometry and semantic occupancy grid mapping within a single representation, SOCC-ICP eliminates redundant map structures and directly provides a map suitable for downstream robotic applications.
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Robotics
A Prototyping Framework for Distributed Control of Multi-Robot Systems
This paper presents a prototyping framework for distributed control of multi-robot systems, aimed at bridging theory and practical testing of distributed optimization algorithms. Using the Single Program, Multiple Data (SPMD) paradigm, the framework emulates distributed control on a single computer, with each core running the same algorithm using local states and neighbour-to-neighbour communication. We demonstrate the framework on a four-quadrotor position-swapping task using a non-cooperative game-theoretic distributed algorithm. Computational time and trajectory data are compared across the supported dynamics levels: a point-mass model, a high-fidelity quadrotor model, and an experimental hardware testbed using Crazyflie quadcopters. The results show that the framework provides a low-cost and accessible approach for validating distributed algorithms.
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Robotics · Cross-listed from cs.CV
Evo-Depth: A Lightweight Depth-Enhanced Vision-Language-Action Model
Vision-Language-Action models have emerged as a promising paradigm for robotic manipulation by unifying perception, language grounding, and action generation. However, they often struggle in scenarios requiring precise spatial understanding, as current VLA models primarily rely on 2D visual representations that lack depth information and detailed spatial relationships. While recent approaches incorporate explicit 3D inputs such as depth maps or point clouds to address this issue, they often increase system complexity, require additional sensors, and remain vulnerable to sensing noise and reconstruction errors. Another line of work explores implicit 3D-aware spatial modeling directly from RGB observations without extra sensors, but it often relies on large geometry foundation models, resulting in higher training and deployment costs. To address these challenges, we propose Evo-Depth, a lightweight depth-enhanced VLA framework that enhances spatially grounded manipulation without relying on additional sensing hardware or compromising deployment efficiency. Evo-Depth employs a lightweight Implicit Depth Encoding Module to extract compact depth features from multi-view RGB images. These features are incorporated into vision-language representations through a Spatial Enhancement Module via depth-aware modulation, enabling efficient spatial-semantic enhancement. A Progressive Alignment Training strategy is further introduced to align the resulting depth-enhanced representations with downstream action learning. With only 0.9B parameters, Evo-Depth achieves superior performance across four simulation benchmarks. In real-world experiments, Evo-Depth attains the highest average success rate while also exhibiting the smallest model size, lowest GPU memory usage, and highest inference frequency among compared methods.
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Robotics
Behavioral Data-Driven Optimal Trajectory Generation for Rotary Cranes
With the growth of the construction industry and the global shortage of skilled labor, the automation of crane control has become increasingly important for safe and efficient operations. A central challenge in automatic crane control is the reduction of load oscillations during motion, which is primarily addressed through appropriate slewing trajectories. In this context, classical model-based control methods rely on accurate dynamical models and expert tuning, and often struggle to meet safety and precision requirements, while many learning-based approaches require large data sets and significant computational resources. This paper proposes a behavioral data-driven framework for generating open-loop slewing trajectories for rotary cranes that suppress load sway while reducing operation time and energy consumption. The approach builds on Willems' fundamental lemma and its generalizations, to bypass explicit system modeling and operate directly on measured input-output data. A practical workflow is presented in this paper to reduce the need for expert knowledge. Despite the underactuated nature of the crane dynamics, the method identifies a nonparametric representation of the system behavior and generates smooth, optimal trajectories using limited data and convex optimization. The proposed trajectory generation method is validated on a laboratory crane setup and compared against an established model-based approach, achieving up to 35% reduction in load sway, 43% reduction in tracking error, and 50% reduction in travel time.
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Robotics · Cross-listed from cs.LG
Slot-MPC: Goal-Conditioned Model Predictive Control with Object-Centric Representations
Predictive world models enable agents to model scene dynamics and reason about the consequences of their actions. Inspired by human perception, object-centric world models capture scene dynamics using object-level representations, which can be used for downstream applications such as action planning. However, most object-centric world models and reinforcement learning (RL) approaches learn reactive policies that are fixed at inference time, limiting generalization to novel situations. We propose Slot-MPC, an object-centric world modeling framework that enables planning through Model Predictive Control (MPC). Slot-MPC leverages vision encoders to learn slot-based representations, which encode individual objects in the scene, and uses these structured representations to learn an action-conditioned object-centric dynamics model. At inference time, the learned dynamics model enables action planning via MPC, allowing agents to adapt to previously unseen situations. Since the learned world model is differentiable, we can use gradient-based MPC to directly optimize actions, which is computationally more efficient than relying on gradient-free, sampling-based MPC methods. Experiments on simulated robotic manipulation tasks show that Slot-MPC improves both task performance and planning efficiency compared to non-object-centric world model baselines. In the considered offline setting with limited state-action coverage, we find that gradient-based MPC performs better than gradient-free, sampling-based MPC. Our results demonstrate that explicitly structured, object-centric representations provide a strong inductive bias for controllable and generalizable decision-making. Code and additional results are available at https://slot-mpc.github.io.
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Robotics
FU-MPC: Frontier- and Uncertainty-Aware Model Predictive Control for Efficient and Accurate UAV Exploration with Motorized LiDAR
Efficient UAV exploration in unknown environments requires rapid coverage expansion while maintaining accurate and reliable localization, since safe navigation in complex scenes depends on consistent mapping and pose estimation. However, for conventional LiDAR-equipped UAVs, the observable region is tightly coupled with the UAV pose and motion. Expanding coverage often requires additional translational or rotational maneuvers, which can reduce exploration efficiency and increase the risk of localization degradation in geometrically challenging environments. Motorized rotating LiDARs provide a promising solution by actively adjusting the sensor viewing direction without changing the UAV motion, thereby introducing an additional sensing degree of freedom. Nevertheless, existing exploration systems rarely exploit this scanning freedom as an explicit decision variable linked to both exploration progress and localization quality. To address this gap, we develop a UAV platform equipped with an independently actuated rotating LiDAR and propose a hierarchical exploration framework. The global planner organizes frontiers into representative viewpoints and sequences them using topology-aware transition costs. Built upon this planner, FU-MPC serves as a local receding-horizon scan controller that optimizes LiDAR rotation along the predicted flight trajectory. The controller jointly considers frontier-aware exploration utility and direction-dependent localization uncertainty, while lightweight surrogate evaluation enables real-time onboard execution. Experiments in complex environments demonstrate that the proposed system improves exploration efficiency while maintaining robust localization performance compared with fixed-pattern scanning and uncertainty-only baselines. The project page can be found at https://kafeiyin00.github.io/FU-MPC/.
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Robotics
Chrono-Gymnasium: An Open-Source, Gymnasium-Compatible Distributed Simulation Framework
High-fidelity physics simulation is essential for closing the sim-to-real gap in robotics and complex mechanical systems. However, the computational overhead of high-fidelity engines often limits their use in data-intensive tasks like Reinforcement Learning (RL) and global optimization. We introduce Chrono-Gymnasium, a distributed computing framework that scales the high-fidelity multi-body dynamics of Project Chrono across large-scale computing clusters. Built upon the Ray framework, Chrono-Gymnasium provides a standardized Gymnasium interface, enabling seamless integration with modern machine learning libraries while providing built-in synchronization and messaging primitives for distributed execution. We demonstrate the framework's capabilities through two distinct case studies: (1) the training of an RL agent for autonomous robotic navigation in complex terrains, and (2) the Bayesian Optimization of a planetary lander's design parameters to ensure landing stability. Our results show that Chrono-Gymnasium reduces wall-clock time for high-fidelity simulations without sacrificing physical accuracy, offering a scalable path for the design and control of complex robotic systems.
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Robotics
Learning Direct Control Policies with Flow Matching for Autonomous Driving
We present a flow-matching planner for autonomous driving that directly outputs actionable control trajectories defined by acceleration and curvature profiles. The model is conditioned on a bird's-eye-view (BEV) raster of the surrounding scene and generates control sequences in a small number of Ordinary Differential Equations (ODE) integration steps, enabling low-latency inference suitable for real-time closed-loop re-planning. We train exclusively on urban scenarios (real urban city streets, intersections and roundabouts of the city of Parma, Italy) collected from a 2D traffic simulator with reactive agents, and evaluate in closed-loop on both in-distribution and markedly out-of-distribution environments, including multi-lane highways and unseen urban scenarios. Our results show that the model generalizes reliably to these unseen conditions, maintaining stable closed-loop control and successfully completing scenarios that differ substantially from the training distribution. We attribute this to the BEV representation, which provides a geometry-centric view of the scene that is inherently less sensitive to distributional shifts, and to the flow-matching formulation, which learns a smooth vector field that degrades gracefully under distribution shift. We provide video demonstrations of closed-loop behavior at https://marcelloceresini.github.io/DirectControlFlowMatching.
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Robotics
CMRL: Collision-Aware and Memory-Enhanced Reinforcement Learning for UAV Navigation in Multi-Scale Obstacle Environments
In obstacle avoidance navigation of unmanned aerial vehicles (UAVs), variations in obstacle scale have received less attention than obstacle number or density. Existing methods typically extract purely geometric features from single-frame depth observations. Such representations tend to neglect small obstacles and lose spatial context under occlusions caused by large obstacles, leading to noticeable degradation in environments with multi-scale obstacles. To address this issue, we propose CMRL, a Collision-aware and Memory-enhanced Reinforcement Learning framework for UAV navigation. The collision-aware latent representation encodes risk-sensitive depth cues to preserve fine-grained obstacle structures, thereby improving sensitivity to small obstacles. The temporal memory module integrates observations across frames, mitigating partial observability caused by large-obstacle occlusions. We evaluate CMRL with multi-scale obstacles, including ultra-small and extra-large obstacle settings. Results show that CMRL outperforms state-of-the-art baselines across all scales, with success rate gains of 0.47 and 0.29 in the ultra-small and extra-large settings, respectively. More importantly, CMRL achieves reliable navigation in cluttered outdoor environments. The code is available at https://honghongdev.github.io/camerl/
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Robotics
Learning Cross-Coupled and Regime Dependent Dynamics for Aerial Manipulation
Accurate dynamics modeling of aerial manipulators is challenging because platform–manipulator coupling, history-dependent interactions, and changing payload or manipulator configurations produce cross-coupled, temporal, and nonstationary residual dynamics. We propose a structured encoder–decoder framework in which a nonlinear history encoder captures temporal and cross-variable dependencies, while a lightweight linear latent decoder supports efficient deployment-time adaptation. Its linear-in-parameter structure enables closed-form Bayesian updates with consistency-driven covariance inflation and integration with real-time model predictive control (MPC). Experiments on a real aerial-manipulation platform demonstrate improved residual-prediction accuracy, rapid adaptation following dynamics changes, and lower MPC tracking error under changing payload conditions. The results show that combining structured history-dependent representation learning with lightweight online adaptation provides an effective predictive model for aerial manipulation under coupled and nonstationary dynamics.
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Robotics
Exploring Bottlenecks in VLM-LLM Navigation: How 3D Scene Understanding Capability Impacts Zero-Shot VLN
Zero-shot vision-and-language navigation (VLN) has gained significant attention due to its minimal data collection costs and inherent generalization. This paradigm is typically driven by the integration of pre-trained Vision-Language Models (VLMs) and Large Language Models (LLMs), where VLMs construct 3D scene graphs while LLMs handle high-level reasoning and decision-making. However, a critical bottleneck exists in this system: current 3D perception models prioritize pixel-level accuracy, directly conflicting with the strict computational limits and real-time efficiency demanded by embodied navigation. To address this gap, this paper quantifies the actual impact of 3D scene understanding capability on VLN performance. Based on typical VLM-LLM frameworks, we propose statistical success rate (SR) upper bounds for two core subsystems: 1) the slow LLM planner, which relies on topological mapping semantics, and 2) the fast reactive navigator, which utilizes spatial coordinates and bounding boxes to execute LLM decisions. Evaluations using state-of-the-art 3D scene understanding models validate our proposed bounds and reveal a perception saturation phenomenon, indicating that improvements in perception accuracy beyond a certain threshold yield diminishing returns in navigation success. Our findings suggest that 3D scene understanding for VLN should pivot away from strict pixel-level precision, prioritizing instead navigation-relevant core vocabularies and accurate bounding box proportions.
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Robotics · Cross-listed from cs.CV
EARL: Towards a Unified Analysis-Guided Reinforcement Learning Framework for Egocentric Interaction Reasoning and Pixel Grounding
Understanding human–environment interactions from egocentric vision is essential for assistive robotics and embodied intelligent agents, yet existing multimodal large language models (MLLMs) still struggle with accurate interaction reasoning and fine-grained pixel grounding. To this end, this paper introduces EARL, an Egocentric Analysis-guided Reinforcement Learning framework that explicitly transfers coarse interaction semantics to query-oriented answering and grounding. Specifically, EARL adopts a two-stage parsing framework including coarse-grained interpretation and fine-grained response. The first stage holistically interprets egocentric interactions and generates a structured textual description. The second stage produces the textual answer and pixel-level mask in response to the user query. To bridge the two stages, we extract a global interaction descriptor as a semantic prior, which is integrated via a novel Analysis-guided Feature Synthesizer (AFS) for query-oriented reasoning. To optimize heterogeneous outputs, including textual answers, bounding boxes, and grounding masks, we design a multi-faceted reward function and train the response stage with GRPO. Experiments on Ego-IRGBench show that EARL achieves 65.48% cIoU for pixel grounding, outperforming previous RL-based methods by 8.37%, while OOD grounding results on EgoHOS indicate strong transferability to unseen egocentric grounding scenarios.
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Robotics
IntentVLA: Short-Horizon Intent Modeling for Aliased Robot Manipulation
Robot imitation data are often multimodal: similar visual-language observations may be followed by different action chunks because human demonstrators act with different short-horizon intents, task phases, or recent context. Existing frame-conditioned VLA policies infer each chunk from the current observation and instruction alone, so under partial observability they may resample different intents across adjacent replanning steps, leading to inter-chunk conflict and unstable execution. We introduce IntentVLA, a history-conditioned VLA framework that encodes recent visual observations into a compact short-horizon intent representation and uses it to condition chunk generation. We further introduce AliasBench, a 12-task ambiguity-aware benchmark on RoboTwin2 with matched training data and evaluation environments that isolate short-horizon observation aliasing. Across AliasBench, SimplerEnv, LIBERO, and RoboCasa, IntentVLA improves rollout stability and outperforms strong VLA baselines
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Robotics · Cross-listed from cs.CV
SceneFunRI: Reasoning the Invisible for Task-Driven Functional Object Localization
In real-world scenes, target objects may reside in regions that are not visible. While humans can often infer the locations of occluded objects from context and commonsense knowledge, this capability remains a major challenge for vision-language models (VLMs). To address this gap, we introduce SceneFunRI, a benchmark for Reasoning the Invisible. Based on the SceneFun3D dataset, SceneFunRI formulates the task as a 2D spatial reasoning problem via a semi-automatic pipeline and comprises 855 instances. It requires models to infer the locations of invisible functional objects from task instructions and commonsense reasoning. The strongest baseline model (Gemini 3 Flash) only achieves an CAcc@75 of 15.20, an mIoU of 0.74, and a Dist of 28.65. We group our prompting analysis into three categories: Strong Instruction Prompting, Reasoning-based Prompting, and Spatial Process of Elimination (SPoE). These findings indicate that invisible-region reasoning remains an unstable capability in current VLMs, motivating future work on models that more tightly integrate task intent, commonsense priors, spatial grounding, and uncertainty-aware search.
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Robotics
SR-Platform: An Agentic Pipeline for Natural Language-Driven Robot Simulation Environment Synthesis
Generating robot simulation environments remains a major bottleneck in simulation-based robot learning. Constructing a training-ready MuJoCo scene typically requires expertise in 3D asset modeling, MJCF specification, spatial layout, collision avoidance, and robot-model integration. We present SR-Platform, a production-deployed agentic system that converts free-form natural language descriptions into executable, physically valid MuJoCo environments. SR-Platform decomposes scene synthesis into four stages: an LLM-based orchestrator that converts user intent into a structured scene plan; an asset forge that retrieves cached assets or generates new 3D geometry through LLM-to-CadQuery synthesis; a layout architect that assigns object poses and verifies industrial constraints; and a bridge layer that assembles the final MJCF scene and merges the selected robot model. The system is deployed as a nine-service Docker stack with WebSocket progress streaming, MinIO-backed mesh storage, Qdrant-based semantic asset retrieval, Redis job state, and InfluxDB telemetry. Using 30 days of production telemetry covering 611 successful LLM calls, SR-Platform generates five-object scenes with a median end-to-end latency of approximately 50 s, while cache-accelerated scenes complete in approximately 30-40 s. The asset forge shows an 11.3% first-attempt retry rate with automatic recovery, and cached asset retrieval removes per-object LLM calls for previously generated object types. These results show that agentic scene synthesis can reduce the manual effort required to create diverse robot training environments, enabling users to produce executable MuJoCo scenes from plain English prompts in under one minute.
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Robotics
SeaVis: Modeling and Control of a Remotely Operated Towed Vehicle for Seabed Visualization and Mapping
High-resolution seafloor mapping necessitates stable and precise positioning for underwater robots. This paper introduces a novel mathematical model for SeaVis remotely operated towed vehicles (ROTVs) and develops a gain-scheduled linear-quadratic regulator (LQR) for robust depth and attitude control. We validate the approach in a high-fidelity simulation, benchmarking the LQR against a conventional PID controller over a challenging seabed profile. The presented results demonstrate the LQR's superior performance, with significantly enhanced robustness to disturbances, greater control efficiency, and substantially reduced flap actuation. The gain scheduling also confirms the controller's effectiveness across the full operational velocity range. The complete simulation environment and controller are open-sourced.