Robotics
Papers
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Thursday 19 February
This paper presents a framework for aerial manipulation of an extensible cable that combines a high-fidelity model based on partial differential equations (PDEs) with a reduced-order representation suitable for real-time control. The PDEs are discretised using a finite-difference method, and proper orthogonal decomposition is employed to extract a reduced-order model (ROM) that retains the dominant deformation modes while significantly reducing computational complexity. Based on this ROM, a nonlinear model predictive control scheme is formulated, capable of stabilizing cable oscillations and handling hybrid transitions such as payload attachment and detachment. Simulation results confirm the stability, efficiency, and robustness of the ROM, as well as the effectiveness of the controller in regulating cable dynamics under a range of operating conditions. Additional simulations illustrate the application of the ROM for trajectory planning in constrained environments, demonstrating the versatility of the proposed approach. Overall, the framework enables real-time, dynamics-aware control of unmanned aerial vehicles (UAVs) carrying suspended flexible cables.
Robotics · Cross-listed from cs.CV
NRGS-SLAM: Monocular Non-Rigid SLAM for Endoscopy via Deformation-Aware 3D Gaussian Splatting
Visual simultaneous localization and mapping (V-SLAM) is a fundamental capability for autonomous perception and navigation. However, endoscopic scenes violate the rigidity assumption due to persistent soft-tissue deformations, creating a strong coupling ambiguity between camera ego-motion and intrinsic deformation. Although recent monocular non-rigid SLAM methods have made notable progress, they often lack effective decoupling mechanisms and rely on sparse or low-fidelity scene representations, which leads to tracking drift and limited reconstruction quality. To address these limitations, we propose NRGS-SLAM, a monocular non-rigid SLAM system for endoscopy based on 3D Gaussian Splatting. To resolve the coupling ambiguity, we introduce a deformation-aware 3D Gaussian map that augments each Gaussian primitive with a learnable deformation probability, optimized via a Bayesian self-supervision strategy without requiring external non-rigidity labels. Building on this representation, we design a deformable tracking module that performs robust coarse-to-fine pose estimation by prioritizing low-deformation regions, followed by efficient per-frame deformation updates. A carefully designed deformable mapping module progressively expands and refines the map, balancing representational capacity and computational efficiency. In addition, a unified robust geometric loss incorporates external geometric priors to mitigate the inherent ill-posedness of monocular non-rigid SLAM. Extensive experiments on multiple public endoscopic datasets demonstrate that NRGS-SLAM achieves more accurate camera pose estimation (up to 50% reduction in RMSE) and higher-quality photo-realistic reconstructions than state-of-the-art methods. Comprehensive ablation studies further validate the effectiveness of our key design choices. Source code will be publicly available upon paper acceptance.
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Robotics
Geometric Inverse Flight Dynamics on SO(3) and Application to Tethered Fixed-Wing Aircraft
We present a robotics-oriented, coordinate-free formulation of inverse flight dynamics for fixed-wing aircraft on SO(3). Translational force balance is written in the world frame and rotational dynamics in the body frame; aerodynamic directions (drag, lift, side) are defined geometrically, avoiding local attitude coordinates. Enforcing coordinated flight (no sideslip), we derive a closed-form trajectory-to-input map yielding the attitude, angular velocity, and thrust-angle-of-attack pair, and we recover the aerodynamic moment coefficients component-wise. Applying such a map to tethered flight on spherical parallels, we obtain analytic expressions for the required bank angle and identify a specific zero-bank locus where the tether tension exactly balances centrifugal effects, highlighting the decoupling between aerodynamic coordination and the apparent gravity vector. Under a simple lift/drag law, the minimal-thrust angle of attack admits a closed form. These pointwise quasi-steady inversion solutions become steady-flight trim when the trajectory and rotational dynamics are time-invariant. The framework bridges inverse simulation in aeronautics with geometric modeling in robotics, providing a rigorous building block for trajectory design and feasibility checks.
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Robotics
Physical Human-Robot Interaction for Grasping in Augmented Reality via Rigid-Soft Robot Synergy
Hybrid rigid-soft robots combine the precision of rigid manipulators with the compliance and adaptability of soft arms, offering a promising approach for versatile grasping in unstructured environments. However, coordinating hybrid robots remains challenging, due to difficulties in modeling, perception, and cross-domain kinematics. In this work, we present a novel augmented reality (AR)-based physical human-robot interaction framework that enables direct teleoperation of a hybrid rigid-soft robot for simple reaching and grasping tasks. Using an AR headset, users can interact with a simulated model of the robotic system integrated into a general-purpose physics engine, which is superimposed on the real system, allowing simulated execution prior to real-world deployment. To ensure consistent behavior between the virtual and physical robots, we introduce a real-to-simulation parameter identification pipeline that leverages the inherent geometric properties of the soft robot, enabling accurate modeling of its static and dynamic behavior as well as the control system's response.
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Robotics · Cross-listed from cs.CV
3D Scene Rendering with Multimodal Gaussian Splatting
3D scene reconstruction and rendering are core tasks in computer vision, with applications spanning industrial monitoring, robotics, and autonomous driving. Recent advances in 3D Gaussian Splatting (GS) and its variants have achieved impressive rendering fidelity while maintaining high computational and memory efficiency. However, conventional vision-based GS pipelines typically rely on a sufficient number of camera views to initialize the Gaussian primitives and train their parameters, typically incurring additional processing cost during initialization while falling short in conditions where visual cues are unreliable, such as adverse weather, low illumination, or partial occlusions. To cope with these challenges, and motivated by the robustness of radio-frequency (RF) signals to weather, lighting, and occlusions, we introduce a multimodal framework that integrates RF sensing, such as automotive radar, with GS-based rendering as a more efficient and robust alternative to vision-only GS rendering. The proposed approach enables efficient depth prediction from only sparse RF-based depth measurements, yielding a high-quality 3D point cloud for initializing Gaussian functions across diverse GS architectures. Numerical tests demonstrate the merits of judiciously incorporating RF sensing into GS pipelines, achieving high-fidelity 3D scene rendering driven by RF-informed structural accuracy.
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Robotics
Grasp Synthesis Matching From Rigid To Soft Robot Grippers Using Conditional Flow Matching
A representation gap exists between grasp synthesis for rigid and soft grippers. Anygrasp [1] and many other grasp synthesis methods are designed for rigid parallel grippers, and adapting them to soft grippers often fails to capture their unique compliant behaviors, resulting in data-intensive and inaccurate models. To bridge this gap, this paper proposes a novel framework to map grasp poses from a rigid gripper model to a soft Fin-ray gripper. We utilize Conditional Flow Matching (CFM), a generative model, to learn this complex transformation. Our methodology includes a data collection pipeline to generate paired rigid-soft grasp poses. A U-Net autoencoder conditions the CFM model on the object's geometry from a depth image, allowing it to learn a continuous mapping from an initial Anygrasp pose to a stable Fin-ray gripper pose. We validate our approach on a 7-DOF robot, demonstrating that our CFM-generated poses achieve a higher overall success rate for seen and unseen objects (34% and 46% respectively) compared to the baseline rigid poses (6% and 25% respectively) when executed by the soft gripper. The model shows significant improvements, particularly for cylindrical (50% and 100% success for seen and unseen objects) and spherical objects (25% and 31% success for seen and unseen objects), and successfully generalizes to unseen objects. This work presents CFM as a data-efficient and effective method for transferring grasp strategies, offering a scalable methodology for other soft robotic systems.
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Robotics
Benchmarking the Effects of Object Pose Estimation and Reconstruction on Robotic Grasping Success
3D reconstruction serves as the foundational layer for numerous robotic perception tasks, including 6D object pose estimation and grasp pose generation. Modern 3D reconstruction methods for objects can produce visually and geometrically impressive meshes from multi-view images, yet standard geometric evaluations do not reflect how reconstruction quality influences downstream tasks such as robotic manipulation performance. This paper addresses this gap by introducing a large-scale, physics-based benchmark that evaluates 6D pose estimators and 3D mesh models based on their functional efficacy in grasping. We analyze the impact of model fidelity by generating grasps on various reconstructed 3D meshes and executing them on the ground-truth model, simulating how grasp poses generated with an imperfect model affect interaction with the real object. This assesses the combined impact of pose error, grasp robustness, and geometric inaccuracies from 3D reconstruction. Our results show that reconstruction artifacts significantly decrease the number of grasp pose candidates but have a negligible effect on grasping performance given an accurately estimated pose. Our results also reveal that the relationship between grasp success and pose error is dominated by spatial error, and even a simple translation error provides insight into the success of the grasping pose of symmetric objects. This work provides insight into how perception systems relate to object manipulation using robots.
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Robotics · Cross-listed from cs.AI
IntentCUA: Learning Intent-level Representations for Skill Abstraction and Multi-Agent Planning in Computer-Use Agents
Computer-use agents operate over long horizons under noisy perception, multi-window contexts, evolving environment states. Existing approaches, from RL-based planners to trajectory retrieval, often drift from user intent and repeatedly solve routine subproblems, leading to error accumulation and inefficiency. We present IntentCUA, a multi-agent computer-use framework designed to stabilize long-horizon execution through intent-aligned plan memory. A Planner, Plan-Optimizer, and Critic coordinate over shared memory that abstracts raw interaction traces into multi-view intent representations and reusable skills. At runtime, intent prototypes retrieve subgroup-aligned skills and inject them into partial plans, reducing redundant re-planning and mitigating error propagation across desktop applications. In end-to-end evaluations, IntentCUA achieved a 74.83% task success rate with a Step Efficiency Ratio of 0.91, outperforming RL-based and trajectory-centric baselines. Ablations show that multi-view intent abstraction and shared plan memory jointly improve execution stability, with the cooperative multi-agent loop providing the largest gains on long-horizon tasks. These results highlight that system-level intent abstraction and memory-grounded coordination are key to reliable and efficient desktop automation in large, dynamic environments.
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Robotics · Cross-listed from cs.CV
Patch-Based Spatial Authorship Attribution in Human-Robot Collaborative Paintings
As agentic AI becomes increasingly involved in creative production, documenting authorship has become critical for artists, collectors, and legal contexts. We present a patch-based framework for spatial authorship attribution within human-robot collaborative painting practice, demonstrated through a forensic case study of one human artist and one robotic system across 15 abstract paintings. Using commodity flatbed scanners and leave-one-painting-out cross-validation, the approach achieves 88.8% patch-level accuracy (86.7% painting-level via majority vote), outperforming texture-based and pretrained-feature baselines (68.0%-84.7%). For collaborative artworks, where ground truth is inherently ambiguous, we use conditional Shannon entropy to quantify stylistic overlap; manually annotated hybrid regions exhibit 64% higher uncertainty than pure paintings (p=0.003), suggesting the model detects mixed authorship rather than classification failure. The trained model is specific to this human-robot pair but provides a methodological grounding for sample-efficient attribution in data-scarce human-AI creative workflows that, in the future, has the potential to extend authorship attribution to any human-robot collaborative painting.
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Robotics · Cross-listed from cs.HC
"It's like a pet...but my pet doesn't collect data about me": Multi-person Households' Privacy Design Preferences for Household Robots
Household robots boasting mobility, more sophisticated sensors, and powerful processing models have become increasingly prevalent in the commercial market. However, these features may expose users to unwanted privacy risks, including unsolicited data collection and unauthorized data sharing. While security and privacy researchers thus far have explored people's privacy concerns around household robots, literature investigating people's preferred privacy designs and mitigation strategies is still limited. Additionally, the existing literature has not yet accounted for multi-user perspectives on privacy design and household robots. We aimed to fill this gap by conducting in-person participatory design sessions with 15 households to explore how they would design a privacy-aware household robot based on their concerns and expectations. We found that participants did not trust that robots, or their respective manufacturers, would respect the data privacy of household members or operate in a multi-user ecosystem without jeopardizing users' personal data. Based on these concerns, they generated designs that gave them authority over their data, contained accessible controls and notification systems, and could be customized and tailored to suit the needs and preferences of each user over time. We synthesize our findings into actionable design recommendations for robot manufacturers and developers.
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Wednesday 18 February
Robotics · Cross-listed from cs.AI
RoboLayout: Differentiable 3D Scene Generation for Embodied Agents
Recent advances in vision language models (VLMs) have shown strong potential for spatial reasoning and 3D scene layout generation from open-ended language instructions. However, generating layouts that are not only semantically coherent but also feasible for interaction by embodied agents remains challenging, particularly in physically constrained indoor environments. In this paper, RoboLayout is introduced as an extension of LayoutVLM that augments the original framework with agent-aware reasoning and improved optimization stability. RoboLayout integrates explicit reachability constraints into a differentiable layout optimization process, enabling the generation of layouts that are navigable and actionable by embodied agents. Importantly, the agent abstraction is not limited to a specific robot platform and can represent diverse entities with distinct physical capabilities, such as service robots, warehouse robots, humans of different age groups, or animals, allowing environment design to be tailored to the intended agent. In addition, a local refinement stage is proposed that selectively reoptimizes problematic object placements while keeping the remainder of the scene fixed, improving convergence efficiency without increasing global optimization iterations. Overall, RoboLayout preserves the strong semantic alignment and physical plausibility of LayoutVLM while enhancing applicability to agent-centric indoor scene generation, as demonstrated by experimental results across diverse scene configurations.
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Robotics
Learning Physics from Pretrained Video Models: A Multimodal Continuous and Sequential World Interaction Models for Robotic Manipulation
The scarcity of large-scale robotic data has motivated the repurposing of foundation models from other modalities for policy learning. In this work, we introduce PhysGen (Learning Physics from Pretrained Video Generation Models), a scalable continuous and sequential world interaction framework that leverages autoregressive video generation to solve robotic manipulation tasks. By treating the pretrained video model as a proxy for a physics simulator, PhysGen models the dynamic interplay between the external environment and robot actions. We introduce a multimodal continuous representation that unifies video and action into shared physical tokens, bridging the gap between discrete video generation and continuous robotic control. This approach enables the seamless transfer of implicit physical knowledge-such as object permanence and dynamics-from video pretraining to downstream manipulation.To ensure efficient convergence, we incorporate causal masking, inverse kinematics, Lookahead Multi-Token Prediction (L-MTP), and key-value (KV) caching. Experimental results on the Libero and ManiSkill benchmarks demonstrate that PhysGen consistently outperforms robust baselines, surpassing OpenVLA and WorldVLA by margins of 13.8% and 8.8%, respectively. Notably, in real-world scenarios, PhysGen matches the performance of large-scale action-pretrained models like $\pi_0$ without requiring prior action-specific pretraining, demonstrating superior capability in physically complex tasks such as grasping transparent objects. These findings validate the potential of extracting physical intuition from pretrained video generators to facilitate generalizable robotic manipulation.
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Robotics
SurgFusion-Net: Diversified Adaptive Multimodal Fusion Network for Surgical Skill Assessment
Robotic-assisted surgery (RAS) is established in clinical practice, and automated surgical skill assessment utilizing multimodal data offers transformative potential for surgical analytics and education. However, developing effective multimodal methods remains challenging due to the task complexity, limited annotated datasets and insufficient techniques for cross-modal information fusion. Existing state-of-the-art relies exclusively on RGB video and only applies on dry-lab settings, failing to address the significant domain gap between controlled simulation and real clinical cases, where the surgical environment together with camera and tissue motion introduce substantial complexities. This work introduces SurgFusion-Net and Divergence Regulated Attention (DRA), an innovative fusion strategy for multimodal surgical skill assessment. We contribute two first-of-their-kind clinical datasets: the RAH-skill dataset containing 279,691 RGB frames from 37 videos of Robot-assisted Hysterectomy (RAH), and the RARP-skill dataset containing 70,661 RGB frames from 33 videos of Robot-Assisted Radical Prostatectomy (RARP). Both datasets include M-GEARS skill annotations, corresponding optical flow and tool segmentation masks. DRA incorporates adaptive dual attention and diversity-promoting multi-head attention to fuse multimodal information, from three modalities, based on surgical context, enhancing assessment accuracy and reliability. Validated on the JIGSAWS benchmark, RAH-skill, and RARP-skill datasets, our approach outperforms recent baselines with SCC improvements of 0.02 in LOSO, 0.04 in LOUO across JIGSAWS tasks, and 0.0538 and 0.0493 gains on RAH-skill and RARP-skill, respectively.
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Robotics · Cross-listed from cs.CY
Is Robot Labor Labor? Delivery Robots and the Politics of Work in Public Space
As sidewalk delivery robots become increasingly integrated into urban life, this paper begins with a critical provocation: Is robot labor labor? More than a rhetorical question, this inquiry invites closer attention to the social and political arrangements that robot labor entails. Drawing on ethnographic fieldwork across two smart-city districts in Seoul, we examine how delivery robot labor is collectively sustained. While robotic actions are often framed as autonomous and efficient, we show that each successful delivery is in fact a distributed sociotechnical achievement–reliant on human labor, regulatory coordination, and social accommodations. We argue that delivery robots do not replace labor but reconfigure it–rendering some forms more visible (robotic performance) while obscuring others (human and institutional support). Unlike industrial robots, delivery robots operate in shared public space, engage everyday passersby, and are embedded in policy and progress narratives. In these spaces, we identify "robot privilege"–humans routinely yielding to robots–and distinct perceptions between casual observers ("cute") and everyday coexisters ("admirable"). We contribute a conceptual reframing of robot labor as a collective assemblage, empirical insights into South Korea's smart-city automation, and a call for HRI to engage more deeply with labor and spatial politics to better theorize public-facing robots.
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Robotics
NestRL: A Nested Training Regime for Mutual Adaptation in Human-AI Teaming
Mutual adaptation is a central challenge in human-AI teaming, as humans naturally adjust their strategies in response to an AI agent's behavior. Existing approaches attempt to approximate human behavior by diversifying training partners; however, these partners are typically static and fail to capture the adaptive nature of human teammates. When agents are trained jointly in standard multi-agent settings, they often converge to opaque coordination strategies that work only with their co-trained partners, leading to poor generalization. To model adaptive human behavior, we formulate human-AI teaming as an Interactive Partially Observable Markov Decision Process (I-POMDP). We propose NestRL, a nested training regime that learns the solution to a finite-level I-POMDP by training agents at each level against adaptive agents from the level below. This exposes agents to adaptive behavior while preventing emergence of opaque coordination strategies. We provide theoretical analysis showing that NestRL agents avoid convergence to partner-specific strategies, and validate this empirically in the Overcooked domain against state-of-the-art baselines. NestRL achieves higher task performance with both unseen adaptive agents and real human teammates, while exhibiting significantly greater adaptability over the course of interaction.
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Robotics
SparTa: Sparse Graphical Task Models from a Handful of Demonstrations
Learning long-horizon manipulation tasks efficiently is a central challenge in robot learning from demonstration. Unlike recent endeavors that focus on directly learning the task in the action domain, we focus on inferring what the robot should achieve in the task, rather than how to do so. To this end, we represent evolving scene states using a series of graphical object relationships. We propose a demonstration segmentation and pooling approach that extracts a series of manipulation graphs and estimates distributions over object states across task phases. In contrast to prior graph-based methods that capture only partial interactions or short temporal windows, our approach captures complete object interactions spanning from the onset of control to the end of the manipulation. To improve robustness when learning from multiple demonstrations, we additionally perform object matching using pre-trained visual features. In extensive experiments, we evaluate our method's demonstration segmentation accuracy and the utility of learning from multiple demonstrations for finding a desired minimal task model. Finally, we deploy the fitted models both in simulation and on a real robot, demonstrating that the resulting task representations support reliable execution across environments.
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Robotics
MALLVI: A Multi-Agent Framework for Integrated Generalized Robotics Manipulation
Task planning for robotic manipulation with large language models (LLMs) is an emerging area. Prior approaches rely on specialized models, fine tuning, or prompt tuning, and often operate in an open loop manner without robust environmental feedback, making them fragile in dynamic settings. MALLVI presents a Multi Agent Large Language and Vision framework that enables closed-loop feedback driven robotic manipulation. Given a natural language instruction and an image of the environment, MALLVI generates executable atomic actions for a robot manipulator. After action execution, a Vision Language Model (VLM) evaluates environmental feedback and decides whether to repeat the process or proceed to the next step. Rather than using a single model, MALLVI coordinates specialized agents, Decomposer, Localizer, Thinker, and Reflector, to manage perception, localization, reasoning, and high level planning. An optional Descriptor agent provides visual memory of the initial state. The Reflector supports targeted error detection and recovery by reactivating only relevant agents, avoiding full replanning. Experiments in simulation and real-world settings show that iterative closed loop multi agent coordination improves generalization and increases success rates in zero shot manipulation tasks. Code available at https://github.com/iman1234ahmadi/MALLVI .
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Robotics
Boreas Road Trip: A Multi-Sensor Autonomous Driving Dataset on Challenging Roads
The Boreas Road Trip (Boreas-RT) dataset extends the multi-season Boreas dataset to new and diverse locations that pose challenges for modern autonomous driving algorithms. Boreas-RT comprises 60 sequences collected over 9 real-world routes, totalling 643 km of driving. Each route is traversed multiple times, enabling evaluation in identical environments under varying traffic and, in some cases, weather conditions. The data collection platform includes a 5MP FLIR Blackfly S camera, a 360 degree Navtech RAS6 Doppler-enabled spinning radar, a 128-channel 360 degree Velodyne Alpha Prime lidar, an Aeva Aeries II FMCW Doppler-enabled lidar, a Silicon Sensing DMU41 inertial measurement unit, and a Dynapar wheel encoder. Centimetre-level ground truth is provided via post-processed Applanix POS LV GNSS-INS data. The dataset includes precise extrinsic and intrinsic calibrations, a publicly available development kit, and a live leaderboard for odometry and metric localization. Benchmark results show that many state-of-the-art odometry and localization algorithms overfit to simple driving environments and degrade significantly on the more challenging Boreas-RT routes. Boreas-RT provides a unified dataset for evaluating multi-modal algorithms across diverse road conditions. The dataset, leaderboard, and development kit are available at www.boreas.utias.utoronto.ca.
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Robotics
SimToolReal: An Object-Centric Policy for Zero-Shot Dexterous Tool Manipulation
The ability to manipulate tools significantly expands the set of tasks a robot can perform. Yet, tool manipulation represents a challenging class of dexterity, requiring grasping thin objects, in-hand object rotations, and forceful interactions. Since collecting teleoperation data for these behaviors is challenging, sim-to-real reinforcement learning (RL) is a promising alternative. However, prior approaches typically require substantial engineering effort to model objects and tune reward functions for each task. In this work, we propose SimToolReal, taking a step towards generalizing sim-to-real RL policies for tool manipulation. Instead of focusing on a single object and task, we procedurally generate a large variety of tool-like object primitives in simulation and train a single RL policy with the universal goal of manipulating each object to random goal poses. This approach enables SimToolReal to perform general dexterous tool manipulation at test-time without any object or task-specific training. We demonstrate that SimToolReal outperforms prior retargeting and fixed-grasp methods by 37% while matching the performance of specialist RL policies trained on specific target objects and tasks. Finally, we show that SimToolReal generalizes across a diverse set of everyday tools, achieving strong zero-shot performance over 120 real-world rollouts spanning 24 tasks, 12 object instances, and 6 tool categories.
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Robotics
"Hello, I'm Delivering. Let Me Pass By": Navigating Public Pathways with Walk-along with Robots in Crowded City Streets
As the presence of autonomous robots in public spaces increases-whether navigating campus walkways or neighborhood sidewalks-understanding how to carefully study these robots becomes critical. While HRI research has conducted field studies in public spaces, these are often limited to controlled experiments with prototype robots or structured observational methods, such as the Wizard of Oz technique. However, the autonomous mobile robots we encounter today, particularly delivery robots, operate beyond the control of researchers, navigating dynamic routes and unpredictable environments. To address this challenge, a more deliberate approach is required. Drawing inspiration from public realm ethnography in urban studies, geography, and sociology, this paper proposes the Walk-Along with Robots (WawR) methodology. We outline the key features of this method, the steps we applied in our study, the unique insights it offers, and the ways it can be evaluated. We hope this paper stimulates further discussion on research methodologies for studying autonomous robots in public spaces.
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Robotics
Sound of Touch: Active Acoustic Tactile Sensing via String Vibrations
Distributed tactile sensing remains difficult to scale over large areas: dense sensor arrays increase wiring, cost, and fragility, while many alternatives provide limited coverage or miss fast interaction dynamics. We present Sound of Touch, an active acoustic tactile-sensing methodology that uses vibrating tensioned strings as sensing elements. The string is continuously excited electromagnetically, and a small number of pickups (contact microphones) observe spectral changes induced by contact. From short-duration audio signals, our system estimates contact location and normal force, and detects slip. To guide design and interpret the sensing mechanism, we derive a physics-based string-vibration simulator that predicts how contact position and force shift vibration modes. Experiments demonstrate millimeter-scale localization, reliable force estimation, and real-time slip detection. Our contributions are: (i) a lightweight, scalable string-based tactile sensing hardware concept for instrumenting extended robot surfaces; (ii) a physics-grounded simulation and analysis tool for contact-induced spectral shifts; and (iii) a real-time inference pipeline that maps vibration measurements to contact state.
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Robotics
RRT$^\eta$: Sampling-based Motion Planning and Control from STL Specifications using Arithmetic-Geometric Mean Robustness
Sampling-based motion planning has emerged as a powerful approach for robotics, enabling exploration of complex, high-dimensional configuration spaces. When combined with Signal Temporal Logic (STL), a temporal logic widely used for formalizing interpretable robotic tasks, these methods can address complex spatiotemporal constraints. However, traditional approaches rely on min-max robustness measures that focus only on critical time points and subformulae, creating non-smooth optimization landscapes with sharp decision boundaries that hinder efficient tree exploration. We propose RRT$^\eta$, a sampling-based planning framework that integrates the Arithmetic-Geometric Mean (AGM) robustness measure to evaluate satisfaction across all time points and subformulae. Our key contributions include: (1) AGM robustness interval semantics for reasoning about partial trajectories during tree construction, (2) an efficient incremental monitoring algorithm computing these intervals, and (3) enhanced Direction of Increasing Satisfaction vectors leveraging Fulfillment Priority Logic (FPL) for principled objective composition. Our framework synthesizes dynamically feasible control sequences satisfying STL specifications with high robustness while maintaining the probabilistic completeness and asymptotic optimality of RRT$^\ast$. We validate our approach on three robotic systems. A double integrator point robot, a unicycle mobile robot, and a 7-DOF robot arm, demonstrating superior performance over traditional STL robustness-based planners in multi-constraint scenarios with limited guidance signals.
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Robotics · Cross-listed from cs.LG
Machine Learning Argument of Latitude Error Model for LEO Satellite Orbit and Covariance Correction
Low Earth orbit (LEO) satellites are leveraged to support new position, navigation, and timing (PNT) service alternatives to GNSS. These alternatives require accurate propagation of satellite position and velocity with a realistic quantification of uncertainty. It is commonly assumed that the propagated uncertainty distribution is Gaussian; however, the validity of this assumption can be quickly compromised by the mismodeling of atmospheric drag. We develop a machine learning approach that corrects error growth in the argument of latitude for a diverse set of LEO satellites. The improved orbit propagation accuracy extends the applicability of the Gaussian assumption and modeling of the errors with a corrected mean and covariance. We compare the performance of a time-conditioned neural network and a Gaussian Process on datasets computed with an open source orbit propagator and publicly available Vector Covariance Message (VCM) ephemerides. The learned models predict the argument of latitude error as a Gaussian distribution given parameters from a single VCM epoch and reverse propagation errors. We show that this one-dimensional model captures the effect of mismodeled drag, which can be mapped to the Cartesian state space. The correction method only updates information along the dimensions of dominant error growth, while maintaining the physics-based propagation of VCM covariance in the remaining dimensions. We therefore extend the utility of VCM ephemerides to longer time horizons without modifying the functionality of the existing propagator.
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Robotics
Smooth trajectory generation and hybrid B-splines-Quaternions based tool path interpolation for a 3T1R parallel kinematic milling robot
This paper presents a smooth trajectory generation method for a four-degree-of-freedom parallel kinematic milling robot. The proposed approach integrates B-spline and Quaternion interpolation techniques to manage decoupled position and orientation data points. The synchronization of orientation and arc-length-parameterized position data is achieved through the fitting of smooth piece-wise Bezier curves, which describe the non-linear relationship between path length and tool orientation, solved via sequential quadratic programming. By leveraging the convex hull properties of Bezier curves, the method ensures spatial and temporal separation constraints for multi-agent trajectory generation. Unit quaternions are employed for orientation interpolation, providing a robust and efficient representation that avoids gimbal lock and facilitates smooth, continuous rotation. Modifier polynomials are used for position interpolation. Temporal trajectories are optimized using minimum jerk, time-optimal piece-wise Bezier curves in two stages: task space followed by joint space, implemented on a low-cost microcontroller. Experimental results demonstrate that the proposed method offers enhanced accuracy, reduced velocity fluctuations, and computational efficiency compared to conventional interpolation methods.
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Robotics
ICP-Based Pallet Tracking for Unloading on Inclined Surfaces by Autonomous Forklifts
This paper proposes a control method for autonomous forklifts to unload pallets on inclined surfaces, enabling the fork to be withdrawn without dragging the pallets. The proposed method applies the Iterative Closest Point (ICP) algorithm to point clouds measured from the upper region of the pallet and thereby tracks the relative position and attitude angle difference between the pallet and the fork during the unloading operation in real-time. According to the tracking result, the fork is aligned parallel to the target surface. After the fork is aligned, it is possible to complete the unloading process by withdrawing the fork along the tilt, preventing any dragging of the pallet. The effectiveness of the proposed method is verified through dynamic simulations and experiments using a real forklift that replicate unloading operations onto the inclined bed of a truck.
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Robotics
One Hand to Rule Them All: Canonical Representations for Unified Dexterous Manipulation
Dexterous manipulation policies today largely assume fixed hand designs, severely restricting their generalization to new embodiments with varied kinematic and structural layouts. To overcome this limitation, we introduce a parameterized canonical representation that unifies a broad spectrum of dexterous hand architectures. It comprises a unified parameter space and a canonical URDF format, offering three key advantages. 1) The parameter space captures essential morphological and kinematic variations for effective conditioning in learning algorithms. 2) A structured latent manifold can be learned over our space, where interpolations between embodiments yield smooth and physically meaningful morphology transitions. 3) The canonical URDF standardizes the action space while preserving dynamic and functional properties of the original URDFs, enabling efficient and reliable cross-embodiment policy learning. We validate these advantages through extensive analysis and experiments, including grasp policy replay, VAE latent encoding, and cross-embodiment zero-shot transfer. Specifically, we train a VAE on the unified representation to obtain a compact, semantically rich latent embedding, and develop a grasping policy conditioned on the canonical representation that generalizes across dexterous hands. We demonstrate, through simulation and real-world tasks on unseen morphologies (e.g., 81.9% zero-shot success rate on 3-finger LEAP Hand), that our framework unifies both the representational and action spaces of structurally diverse hands, providing a scalable foundation for cross-hand learning toward universal dexterous manipulation. Project Page: https://zhenyuwei2003.github.io/OHRA/
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Robotics
EgoScale: Scaling Dexterous Manipulation with Diverse Egocentric Human Data
Human behavior is among the most scalable sources of data for learning physical intelligence, yet how to effectively leverage it for dexterous manipulation remains unclear. While prior work demonstrates human to robot transfer in constrained settings, it is unclear whether large scale human data can support fine grained, high degree of freedom dexterous manipulation. We present EgoScale, a human to dexterous manipulation transfer framework built on large scale egocentric human data. We train a Vision Language Action (VLA) model on over 20,854 hours of action labeled egocentric human video, more than 20 times larger than prior efforts, and uncover a log linear scaling law between human data scale and validation loss. This validation loss strongly correlates with downstream real robot performance, establishing large scale human data as a predictable supervision source. Beyond scale, we introduce a simple two stage transfer recipe: large scale human pretraining followed by lightweight aligned human robot mid training. This enables strong long horizon dexterous manipulation and one shot task adaptation with minimal robot supervision. Our final policy improves average success rate by 54% over a no pretraining baseline using a 22 DoF dexterous robotic hand, and transfers effectively to robots with lower DoF hands, indicating that large scale human motion provides a reusable, embodiment agnostic motor prior.
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Robotics
HERO: Learning Humanoid End-Effector Control for Visual Whole-Body Open-Vocabulary Object Grasping
Visual loco-manipulation of arbitrary in-the-wild objects requires accurate end-effector (EE) control and a generalizable understanding of the scene from visual inputs (eg, RGB-D images). Existing imitation and sim2real methods jointly learn both these aspects via monolithic end-to-end learning and are thus hard to scale. In this work, we bring to bear the best tools for each of these problems – large vision models for generalizable scene understanding and simulated training for accurate EE control – leading to an overall modular loco-manipulation system that exhibits strong generalization. Our core technical innovation is HERO, an accurate residual-aware EE tracking policy made possible by combining classical robotics with machine learning. It uses a) inverse kinematics to convert residual end-effector targets into reference trajectories, b) a learned neural forward model for accurate forward kinematics, and c) goal adjustment and replanning. Together, these innovations reduce the end-effector tracking error to 2.44cm, outperforming the strongest prior method by 5.5x. Our overall system operates in diverse real-world environments, from offices to coffee shops, where the robot reliably grasps various everyday objects (eg, mugs, apples, toys) on surfaces ranging from 43cm to 92cm in height. Systematic modular and end-to-end tests demonstrate the effectiveness of our proposed design. We believe our advances open up new ways of training humanoids to interact with daily objects. Project page: https://hero-humanoid.github.io/
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Robotics
Learning to unfold cloth: Scaling up world models to deformable object manipulation
Learning to manipulate cloth is both a paradigmatic problem for robotic research and a problem of immediate relevance to a variety of applications ranging from assistive care to the service industry. The complex physics of the deformable object makes this problem of cloth manipulation nontrivial. In order to create a general manipulation strategy that addresses a variety of shapes, sizes, fold and wrinkle patterns, in addition to the usual problems of appearance variations, it becomes important to carefully consider model structure and their implications for generalisation performance. In this paper, we present an approach to in-air cloth manipulation that uses a variation of a recently proposed reinforcement learning architecture, DreamerV2. Our implementation modifies this architecture to utilise surface normals input, in addition to modiying the replay buffer and data augmentation procedures. Taken together these modifications represent an enhancement to the world model used by the robot, addressing the physical complexity of the object being manipulated by the robot. We present evaluations both in simulation and in a zero-shot deployment of the trained policies in a physical robot setup, performing in-air unfolding of a variety of different cloth types, demonstrating the generalisation benefits of our proposed architecture.
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Robotics
Towards Autonomous Robotic Kidney Ultrasound: Spatial-Efficient Volumetric Imaging via Template Guided Optimal Pivoting
Medical ultrasound (US) imaging is a frontline tool for the diagnosis of kidney diseases. However, traditional freehand imaging procedure suffers from inconsistent, operator-dependent outcomes, lack of 3D localization information, and risks of work-related musculoskeletal disorders. While robotic ultrasound (RUS) systems offer the potential for standardized, operator-independent 3D kidney data acquisition, the existing scanning methods lack the ability to determine the optimal imaging window for efficient imaging. As a result, the scan is often blindly performed with excessive probe footprint, which frequently leads to acoustic shadowing and incomplete organ coverage. Consequently, there is a critical need for a spatially efficient imaging technique that can maximize the kidney coverage through minimum probe footprint. Here, we propose an autonomous workflow to achieve efficient kidney imaging via template-guided optimal pivoting. The system first performs an explorative imaging to generate partial observations of the kidney. This data is then registered to a kidney template to estimate the organ pose. With the kidney localized, the robot executes a fixed-point pivoting sweep where the imaging plane is aligned with the kidney long axis to minimize the probe translation. The proposed method was validated in simulation and in-vivo. Simulation results indicate that a 60% exploration ratio provides optimal balance between kidney localization accuracy and scanning efficiency. In-vivo evaluation on two male subjects demonstrates a kidney localization accuracy up to 7.36 mm and 13.84 degrees. Moreover, the optimal pivoting approach shortened the probe footprint by around 75 mm when compared with the baselines. These results valid our approach of leveraging anatomical templates to align the probe optimally for volumetric sweep.