Robotics
Papers
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Friday 21 November
We demonstrate real-time high-altitude aerial metric-semantic mapping and exploration using a monocular camera paired with a global positioning system (GPS) and an inertial measurement unit (IMU). Our system, named HALO, addresses two key challenges: (i) real-time dense 3D reconstruction using vision at large distances, and (ii) mapping and exploration of large-scale outdoor environments with accurate scene geometry and semantics. We demonstrate that HALO can plan informative paths that exploit this information to complete missions with multiple tasks specified in natural language. In simulation-based evaluation across large-scale environments of size up to 78,000 sq. m., HALO consistently completes tasks with less exploration time and achieves up to 68% higher competitive ratio in terms of the distance traveled compared to the state-of-the-art semantic exploration baseline. We use real-world experiments on a custom quadrotor platform to demonstrate that (i) all modules can run onboard the robot, and that (ii) in diverse environments HALO can support effective autonomous execution of missions covering up to 24,600 sq. m. area at an altitude of 40 m. Experiment videos and more details can be found on our project page: https://tyuezhan.github.io/halo/.
Robotics
MDG: Masked Denoising Generation for Multi-Agent Behavior Modeling in Traffic Environments
Modeling realistic and interactive multi-agent behavior is critical to autonomous driving and traffic simulation. However, existing diffusion and autoregressive approaches are limited by iterative sampling, sequential decoding, or task-specific designs, which hinder efficiency and reuse. We propose Masked Denoising Generation (MDG), a unified generative framework that reformulates multi-agent behavior modeling as the reconstruction of independently noised spatiotemporal tensors. Instead of relying on diffusion time steps or discrete tokenization, MDG applies continuous, per-agent and per-timestep noise masks that enable localized denoising and controllable trajectory generation in a single or few forward passes. This mask-driven formulation generalizes across open-loop prediction, closed-loop simulation, motion planning, and conditional generation within one model. Trained on large-scale real-world driving datasets, MDG achieves competitive closed-loop performance on the Waymo Sim Agents and nuPlan Planning benchmarks, while providing efficient, consistent, and controllable open-loop multi-agent trajectory generation. These results position MDG as a simple yet versatile paradigm for multi-agent behavior modeling.
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Robotics
RoboCOIN: An Open-Sourced Bimanual Robotic Data Collection for Integrated Manipulation
Despite the critical role of bimanual manipulation in endowing robots with human-like dexterity, large-scale and diverse datasets remain scarce due to the significant hardware heterogeneity across bimanual robotic platforms. To bridge this gap, we introduce RoboCOIN, a large-scale multi-embodiment bimanual manipulation dataset comprising over 180,000 demonstrations collected from 15 distinct robotic platforms. Spanning 16 diverse environments-including residential, commercial, and industrial settings-the dataset features 421 bimanual tasks systematically categorized by 39 bimanual collaboration actions and 432 objects. A key innovation of our work is the hierarchical capability pyramid, which provides granular annotations ranging from trajectory-level concepts to segment-level subtasks and frame-level kinematics. Furthermore, we present CoRobot, an efficient data processing pipeline powered by the Robot Trajectory Markup Language (RTML), designed to facilitate quality assessment, automated annotation, and unified multi-embodiment and data management. Extensive experiments demonstrate the effectiveness of RoboCOIN in enhancing the performance of various bimanual manipulation models across a wide spectrum of robotic embodiments. The entire dataset and codebase are fully open-sourced, providing a valuable resource for advancing research in bimanual and multi-embodiment manipulation.
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Robotics
SPEAR-1: Scaling Beyond Robot Demonstrations via 3D Understanding
Robotic Foundation Models (RFMs) hold great promise as generalist, end-to-end systems for robot control. Yet their ability to generalize across new environments, tasks, and embodiments remains limited. We argue that a major bottleneck lies in their foundations: most RFMs are built by fine-tuning internet-pretrained Vision-Language Models (VLMs). However, these VLMs are trained on 2D image-language tasks and lack the 3D spatial reasoning inherently required for embodied control in the 3D world. Bridging this gap directly with large-scale robotic data is costly and difficult to scale. Instead, we propose to enrich easy-to-collect non-robotic image data with 3D annotations and enhance a pretrained VLM with 3D understanding capabilities. Following this strategy, we train SPEAR-VLM, a 3D-aware VLM that infers object coordinates in 3D space from a single 2D image. Building on SPEAR-VLM, we introduce our main contribution, $~\textbf{SPEAR-1}$: a robotic foundation model that integrates grounded 3D perception with language-instructed embodied control. Trained on $\sim$45M frames from 24 Open X-Embodiment datasets, SPEAR-1 outperforms or matches state-of-the-art models such as $\pi_0$-FAST and $\pi_{0.5}$, while it uses 20$\times$ fewer robot demonstrations. This carefully-engineered training strategy unlocks new VLM capabilities and as a consequence boosts the reliability of embodied control beyond what is achievable with only robotic data. We make our model weights and 3D-annotated datasets publicly available at https://spear.insait.ai.
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Robotics
Feasibility of Embodied Dynamics Based Bayesian Learning for Continuous Pursuit Motion Control of Assistive Mobile Robots in the Built Environment
Non-invasive electroencephalography (EEG)-based brain-computer interfaces (BCIs) offer an intuitive means for individuals with severe motor impairments to independently operate assistive robotic wheelchairs and navigate built environments. Despite considerable progress in BCI research, most current motion control systems are limited to discrete commands, rather than supporting continuous pursuit, where users can freely adjust speed and direction in real time. Such natural mobility control is, however, essential for wheelchair users to navigate complex public spaces, such as transit stations, airports, hospitals, and indoor corridors, to interact socially with the dynamic populations with agility, and to move flexibly and comfortably as autonomous driving is refined to allow movement at will. In this study, we address the gap of continuous pursuit motion control in BCIs by proposing and validating a brain-inspired Bayesian inference framework, where embodied dynamics in acceleration-based motor representations are decoded. This approach contrasts with conventional kinematics-level decoding and deep learning-based methods. Using a public dataset with sixteen hours of EEG from four subjects performing motor imagery-based target-following, we demonstrate that our method, utilizing Automatic Relevance Determination for feature selection and continual online learning, reduces the normalized mean squared error between predicted and true velocities by 72% compared to autoregressive and EEGNet-based methods in a session-accumulative transfer learning setting. Theoretically, these findings empirically support embodied cognition theory and reveal the brain's intrinsic motor control dynamics in an embodied and predictive nature. Practically, grounding EEG decoding in the same dynamical principles that govern biological motion offers a promising path toward more stable and intuitive BCI control.
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Robotics
Human Imitated Bipedal Locomotion with Frequency Based Gait Generator Network
Learning human-like, robust bipedal walking remains difficult due to hybrid dynamics and terrain variability. We propose a lightweight framework that combines a gait generator network learned from human motion with Proximal Policy Optimization (PPO) controller for torque control. Despite being trained only on flat or mildly sloped ground, the learned policies generalize to steeper ramps and rough surfaces. Results suggest that pairing spectral motion priors with Deep Reinforcement Learning (DRL) offers a practical path toward natural and robust bipedal locomotion with modest training cost.
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Robotics
IndustryNav: Evaluating Spatial Reasoning and Safety of Embodied Agents in Dynamic Industrial Navigation
Visual large language models (VLLMs) are increasingly used as embodied agents, yet industrial warehouses demand more than reaching a goal: agents must navigate safely around moving workers and vehicles. To evaluate embodied agents' goal reaching and safety, we introduce IndustryNav, a simulation environment with 24 warehouse scenes for closed-loop navigation to specified destinations. Alongside task success and efficiency, we introduce safety-aware metrics that capture collisions and near-collision warnings along each trajectory. Experiments with eleven leading open- and closed-source VLLMs and three navigation baselines show that agents can reach their goals yet collide with moving obstacles, exposing a gap between success and safe navigation. This gap matters in safety-critical settings, where a single collision can end the task. IndustryNav also supports policy learning through automated oracle trajectories and simulator interaction, with held-out scenes for generalization tests. These experiments show that policies can succeed on new routes in familiar warehouses yet fail to transfer to held-out layouts, making cross-scene generalization an open challenge.
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Robotics
Vector Cost Behavioral Planning for Autonomous Robotic Systems with Contemporary Validation Strategies
The vector cost bimatrix game is a method for multi-objective decision making that enables autonomous robotic systems to optimize for multiple goals at once while avoiding worst-case scenarios in neglected objectives. We expand this approach to arbitrary numbers of objectives and compare its performance to scalar weighted sum methods during competitive motion planning. Explainable Artificial Intelligence (XAI) software is used to aid in the analysis of high dimensional decision-making data. State-space Exploration of Multidimensional Boundaries using Adherence Strategies (SEMBAS) is applied to explore performance modes in the parameter space as a sensitivity study for the baseline and proposed frameworks. While some works have explored aspects of game theoretic planning and intelligent systems validation separately, we combine each of these into a novel and comprehensive simulation pipeline. This integration demonstrates a dramatic improvement of the vector cost method over scalarization and offers an interpretable and generalizable framework for robotic behavioral planning. Code available at https://github.com/toazbenj/race_simulation. The video companion to this work is available at https://tinyurl.com/vectorcostvideo.
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Robotics
Agility Meets Stability: Versatile Humanoid Control with Heterogeneous Data
Humanoid robots are envisioned to perform a wide range of tasks in human-centered environments, requiring controllers that combine agility with robust balance. Recent advances in locomotion and whole-body tracking have enabled impressive progress in either agile dynamic skills or stability-critical behaviors, but existing methods remain specialized, focusing on one capability while compromising the other. In this work, we introduce AMS (Agility Meets Stability), the first framework that unifies both dynamic motion tracking and extreme balance maintenance in a single policy. Our key insight is to leverage heterogeneous data sources: human motion capture datasets that provide rich, agile behaviors, and physically constrained synthetic balance motions that capture stability configurations. To reconcile the divergent optimization goals of agility and stability, we design a hybrid reward scheme that applies general tracking objectives across all data while injecting balance-specific priors only into synthetic motions. Further, an adaptive learning strategy with performance-driven sampling and motion-specific reward shaping enables efficient training across diverse motion distributions. We validate AMS extensively in simulation and on a real Unitree G1 humanoid. Experiments demonstrate that a single policy can execute agile skills such as dancing and running, while also performing zero-shot extreme balance motions like Ip Man's Squat, highlighting AMS as a versatile control paradigm for future humanoid applications.
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Robotics
METIS: Multi-Source Egocentric Training for Integrated Dexterous Vision-Language-Action Model
Building a generalist robot that can perceive, reason, and act across diverse tasks remains an open challenge, especially for dexterous manipulation. A major bottleneck lies in the scarcity of large-scale, action-annotated data for dexterous skills, as teleoperation is difficult and costly. Human data, with its vast scale and diverse manipulation behaviors, provides rich priors for learning robotic actions. While prior works have explored leveraging human demonstrations, they are often constrained by limited scenarios and a large visual gap between human and robots. To eliminate these limitations, we propose METIS, a vision-language-action (VLA) model for dexterous manipulation pretrained on multi-source egocentric datasets. We first construct EgoAtlas, which integrates large-scale human and robotic data from multiple sources, all unified under a consistent action space. We further extract motion-aware dynamics, a compact and discretized motion representation, which provides efficient and expressive supervision for VLA training. Built upon them, METIS integrates reasoning and acting into a unified framework, enabling effective deployment to downstream dexterous manipulation tasks. Our method demonstrates exceptional dexterous manipulation capabilities, achieving highest average success rate in six real-world tasks. Experimental results also highlight the superior generalization and robustness to out-of-distribution scenarios. These findings emphasize METIS as a promising step toward a generalist model for dexterous manipulation.
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Robotics
Robot Confirmation Generation and Action Planning Using Long-context Q-Former Integrated with Multimodal LLM
Human-robot collaboration towards a shared goal requires robots to understand human action and interaction with the surrounding environment. This paper focuses on human-robot interaction (HRI) based on human-robot dialogue that relies on the robot action confirmation and action step generation using multimodal scene understanding. The state-of-the-art approach uses multimodal transformers to generate robot action steps aligned with robot action confirmation from a single clip showing a task composed of multiple micro steps. Although actions towards a long-horizon task depend on each other throughout an entire video, the current approaches mainly focus on clip-level processing and do not leverage long-context information. This paper proposes a long-context Q-former incorporating left and right context dependency in full videos. Furthermore, this paper proposes a text-conditioning approach to feed text embeddings directly into the LLM decoder to mitigate the high abstraction of the information in text by Q-former. Experiments with the YouCook2 corpus show that the accuracy of confirmation generation is a major factor in the performance of action planning. Furthermore, we demonstrate that the long-context Q-former improves the confirmation and action planning by integrating VideoLLaMA3.
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Robotics
FORWARD: Dataset of a forwarder operating in rough terrain
We present FORWARD, a high-resolution multimodal dataset of a cut-to-length forwarder operating in rough terrain on two harvest sites in the middle part of Sweden. The forwarder is a large Komatsu model equipped with vehicle telematics sensors, including global positioning via satellite navigation, movement sensors, accelerometers, and engine sensors. The forwarder was additionally equipped with cameras, operator vibration sensors, and multiple IMUs. The data includes event time logs recorded at 5 Hz of driving speed, fuel consumption, machine position with centimeter accuracy, and crane use while the forwarder operates in forest areas, aerially laser-scanned with a resolution of around 1500 points per square meter. Production log files (Stanford standard) with time-stamped machine events, extensive video material, and terrain data in various formats are included as well. About 18 hours of regular wood extraction work during three days is annotated from 360-video material into individual work elements and included in the dataset. We also include scenario specifications of conducted experiments on forest roads and in terrain. Scenarios include repeatedly driving the same routes with and without steel tracks, different load weights, and different target driving speeds. The dataset is intended for developing models and algorithms for trafficability, perception, and autonomous control of forest machines using artificial intelligence, simulation, and experiments on physical testbeds. In part, we focus on forwarders traversing terrain, avoiding or handling obstacles, and loading or unloading logs, with consideration for efficiency, fuel consumption, safety, and environmental impact. Other benefits of the open dataset include the ability to explore auto-generation and calibration of forestry machine simulators and automation scenario descriptions using the data recorded in the field.
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Robotics
MonoSpheres: Large-Scale Monocular SLAM-Based UAV Exploration through Perception-Coupled Mapping and Planning
Autonomous exploration of unknown environments is a key capability for mobile robots, but it is largely unsolved for robots equipped with only a single monocular camera and no dense range sensors. In this paper, we present a novel approach to monocular vision-based exploration that can safely cover large-scale unstructured indoor and outdoor 3D environments by explicitly accounting for the properties of a sparse monocular SLAM frontend in both mapping and planning. The mapping module solves the problems of sparse depth data, free-space gaps, and large depth uncertainty by oversampling free space in texture-sparse areas and keeping track of obstacle position uncertainty. The planning module handles the added free-space uncertainty through rapid replanning and perception-aware heading control. We further show that frontier-based exploration is possible with sparse monocular depth data when parallax requirements and the possibility of textureless surfaces are taken into account. We evaluate our approach extensively in diverse real-world and simulated environments, including ablation studies. To the best of the authors' knowledge, the proposed method is the first to achieve 3D monocular exploration in real-world unstructured outdoor environments. We open-source our implementation to support future research.
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Robotics
Leveraging CVAE for Joint Configuration Estimation of Multifingered Grippers from Point Cloud Data
This paper presents an efficient approach for determining the joint configuration of a multifingered gripper solely from the point cloud data of its poly-articulated chain, as generated by visual sensors, simulations or even generative neural networks. Well-known inverse kinematics (IK) techniques can provide mathematically exact solutions (when they exist) for joint configuration determination based solely on the fingertip pose, but often require post-hoc decision-making by considering the positions of all intermediate phalanges in the gripper's fingers, or rely on algorithms to numerically approximate solutions for more complex kinematics. In contrast, our method leverages machine learning to implicitly overcome these challenges. This is achieved through a Conditional Variational Auto-Encoder (CVAE), which takes point cloud data of key structural elements as input and reconstructs the corresponding joint configurations. We validate our approach on the MultiDex grasping dataset using the Allegro Hand, operating within 0.05 milliseconds and achieving accuracy comparable to state-of-the-art methods. This highlights the effectiveness of our pipeline for joint configuration estimation within the broader context of AI-driven techniques for grasp planning.
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Robotics
Simulation of Active Soft Nets for Capture of Space Debris
In this work, we propose a simulator, based on the open-source physics engine MuJoCo, for the design and control of soft robotic nets for the autonomous removal of space debris. The proposed simulator includes net dynamics, contact between the net and the debris, self-contact of the net, orbital mechanics, and a controller that can actuate thrusters on the four satellites at the corners of the net. It showcases the case of capturing Envisat, a large ESA satellite that remains in orbit as space debris following the end of its mission. This work investigates different mechanical models, which can be used to simulate the net dynamics, simulating various degrees of compliance, and different control strategies to achieve the capture of the debris, depending on the relative position of the net and the target. Unlike previous works on this topic, we do not assume that the net has been previously ballistically thrown toward the target, and we start from a relatively static configuration. The results show that a more compliant net achieves higher performance when attempting the capture of Envisat. Moreover, when paired with a sliding mode controller, soft nets are able to achieve successful capture in 100% of the tested cases, whilst also showcasing a higher effective area at contact and a higher number of contact points between net and Envisat.
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Robotics
A ROS2 Interface for Universal Robots Collaborative Manipulators Based on ur_rtde
In this paper a novel ROS2 driver for UR robot manipulators is presented, based on the ur_rtde C++ library. The proposed driver aims to be a flexible solution, adaptable to a wide range of applications. The driver exposes the high-level commands of Universal Robots URScripts, and custom commands can be added using a plugin system. Several commands have been implemented, including motion execution along a waypoint-based path. The driver is published as open source.
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Robotics
TP-MDDN: Task-Preferenced Multi-Demand-Driven Navigation with Autonomous Decision-Making
In daily life, people often move through spaces to find objects that meet their needs, posing a key challenge in embodied AI. Traditional Demand-Driven Navigation (DDN) handles one need at a time but does not reflect the complexity of real-world tasks involving multiple needs and personal choices. To bridge this gap, we introduce Task-Preferenced Multi-Demand-Driven Navigation (TP-MDDN), a new benchmark for long-horizon navigation involving multiple sub-demands with explicit task preferences. To solve TP-MDDN, we propose AWMSystem, an autonomous decision-making system composed of three key modules: BreakLLM (instruction decomposition), LocateLLM (goal selection), and StatusMLLM (task monitoring). For spatial memory, we design MASMap, which combines 3D point cloud accumulation with 2D semantic mapping for accurate and efficient environmental understanding. Our Dual-Tempo action generation framework integrates zero-shot planning with policy-based fine control, and is further supported by an Adaptive Error Corrector that handles failure cases in real time. Experiments demonstrate that our approach outperforms state-of-the-art baselines in both perception accuracy and navigation robustness.
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Robotics · Cross-listed from cs.CV
QueryOcc: Query-based Self-Supervision for 3D Semantic Occupancy
Learning 3D scene geometry and semantics from images is a core challenge in computer vision and a key capability for autonomous driving. Since large-scale 3D annotation is prohibitively expensive, recent work explores self-supervised learning directly from sensor data without manual labels. Existing approaches either rely on 2D rendering consistency, where 3D structure emerges only implicitly, or on discretized voxel grids from accumulated lidar point clouds, limiting spatial precision and scalability. We introduce QueryOcc, a query-based self-supervised framework that learns continuous 3D semantic occupancy directly through independent 4D spatio-temporal queries sampled across adjacent frames. The framework supports supervision from either pseudo-point clouds derived from vision foundation models or raw lidar data. To enable long-range supervision and reasoning under constant memory, we introduce a contractive scene representation that preserves near-field detail while smoothly compressing distant regions. QueryOcc surpasses previous camera-based methods by 26% in semantic RayIoU on the self-supervised Occ3D-nuScenes benchmark while running at 11.6 FPS, demonstrating that direct 4D query supervision enables strong self-supervised occupancy learning. https://research.zenseact.com/publications/queryocc/
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Robotics · Cross-listed from cs.CV
SING3R-SLAM: Submap-based Indoor Monocular Gaussian SLAM with 3D Reconstruction Priors
Recent advances in dense 3D reconstruction have demonstrated strong capability in accurately capturing local geometry. However, extending these methods to incremental global reconstruction, as required in SLAM systems, remains challenging. Without explicit modeling of global geometric consistency, existing approaches often suffer from accumulated drift, scale inconsistency, and suboptimal local geometry. To address these issues, we propose SING3R-SLAM, a globally consistent Gaussian-based monocular indoor SLAM framework. Our approach represents the scene with a Global Gaussian Map that serves as a persistent, differentiable memory, incorporates local geometric reconstruction via submap-level global alignment, and leverages global map's consistency to further refine local geometry. This design enables efficient and versatile 3D mapping for multiple downstream applications. Extensive experiments show that SING3R-SLAM achieves state-of-the-art performance in pose estimation, 3D reconstruction, and novel view rendering. It improves pose accuracy by over 10%, produces finer and more detailed geometry, and maintains a compact and memory-efficient global representation on real-world datasets.
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Robotics
Efficient Robot Design with Multi-Objective Black-Box Optimization and Large Language Models
Various methods for robot design optimization have been developed so far. These methods are diverse, ranging from numerical optimization to black-box optimization. While numerical optimization is fast, it is not suitable for cases involving complex structures or discrete values, leading to frequent use of black-box optimization instead. However, black-box optimization suffers from low sampling efficiency and takes considerable sampling iterations to obtain good solutions. In this study, we propose a method to enhance the efficiency of robot body design based on black-box optimization by utilizing large language models (LLMs). In parallel with the sampling process based on black-box optimization, sampling is performed using LLMs, which are provided with problem settings and extensive feedback. We demonstrate that this method enables more efficient exploration of design solutions and discuss its characteristics and limitations.
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Robotics
Reflection-Based Relative Localization for Cooperative UAV Teams Using Active Markers
Reflections of active markers in the environment are a common source of ambiguity in onboard visual relative localization. This work presents a novel approach that exploits these typically unwanted reflections for onboard relative localization in heterogeneous multi-UAV teams operating over specular, near-planar surfaces such as calm water and flat indoor floors. Using only a camera, active markers, and a single-beam rangefinder, the method requires no prior knowledge of robot size, marker configuration, or surface reflectance properties, and propagates the uncertainty introduced by surface irregularities, including those of dynamic water surfaces. We further characterize, analytically and experimentally, how surface tilt biases the estimate, and identify the slope range over which the level-surface assumption holds. Indoor multi-UAV and outdoor experiments validate the localization accuracy, demonstrating reliable operation across varying lighting conditions and greater effective range than state-of-the-art vision-based active-marker methods, with higher accuracy beyond 30 m. The project website with the video is available at: https://timlakemann.github.io/reflection-based-relative-localization/.
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Robotics
Progress-Think: Semantic Progress Reasoning for Vision-Language Navigation
Vision-Language Navigation requires agents to act coherently over long horizons by understanding not only local visual context but also how far they have advanced within a multi-step instruction. However, recent Vision-Language-Action models focus on direct action prediction and earlier progress methods predict numeric achievements; both overlook the monotonic co-progression property of the observation and instruction sequences. Building on this insight, Progress-Think introduces semantic progress reasoning, predicting instruction-style progress from visual observations to enable more accurate navigation. To achieve this without expensive annotations, we propose a three-stage framework. In the initial stage, Self-Aligned Progress Pretraining bootstraps a reasoning module via a novel differentiable alignment between visual history and instruction prefixes. Then, Progress-Guided Policy Pretraining injects learned progress states into the navigation context, guiding the policy toward consistent actions. Finally, Progress-Policy Co-Finetuning jointly optimizes both modules with tailored progress-aware reinforcement objectives. Experiments on R2R-CE and RxR-CE show state-of-the-art success and efficiency, demonstrating that semantic progress yields a more consistent representation of navigation advancement.
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Robotics
H-GAR: A Hierarchical Interaction Framework via Goal-Driven Observation-Action Refinement for Robotic Manipulation
Unified video and action prediction models hold great potential for robotic manipulation, as future observations offer contextual cues for planning, while actions reveal how interactions shape the environment. However, most existing approaches treat observation and action generation in a monolithic and goal-agnostic manner, often leading to semantically misaligned predictions and incoherent behaviors. To this end, we propose H-GAR, a Hierarchical interaction framework via Goal-driven observation-Action Refinement.To anchor prediction to the task objective, H-GAR first produces a goal observation and a coarse action sketch that outline a high-level route toward the goal. To enable explicit interaction between observation and action under the guidance of the goal observation for more coherent decision-making, we devise two synergistic modules. (1) Goal-Conditioned Observation Synthesizer (GOS) synthesizes intermediate observations based on the coarse-grained actions and the predicted goal observation. (2) Interaction-Aware Action Refiner (IAAR) refines coarse actions into fine-grained, goal-consistent actions by leveraging feedback from the intermediate observations and a Historical Action Memory Bank that encodes prior actions to ensure temporal consistency. By integrating goal grounding with explicit action-observation interaction in a coarse-to-fine manner, H-GAR enables more accurate manipulation. Extensive experiments on both simulation and real-world robotic manipulation tasks demonstrate that H-GAR achieves state-of-the-art performance.
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Robotics · Cross-listed from cs.MA
A segment anchoring-based balancing algorithm for agricultural multi-robot task allocation with energy constraints
Multi-robot systems have emerged as a key technology for addressing the efficiency and cost challenges in labor-intensive industries. In the representative scenario of smart farming, planning efficient harvesting schedules for a fleet of electric robots presents a highly challenging frontier problem. The complexity arises not only from the need to find Pareto-optimal solutions for the conflicting objectives of makespan and transportation cost, but also from the necessity to simultaneously manage payload constraints and finite battery capacity. When robot loads are dynamically updated during planned multi-trip operations, a mandatory recharge triggered by energy constraints introduces an unscheduled load reset. This interaction creates a complex cascading effect that disrupts the entire schedule and renders traditional optimization methods ineffective. To address this challenge, this paper proposes the segment anchoring-based balancing algorithm (SABA). The core of SABA lies in the organic combination of two synergistic mechanisms: the sequential anchoring and balancing mechanism, which leverages charging decisions as `anchors' to systematically reconstruct disrupted routes, while the proportional splitting-based rebalancing mechanism is responsible for the fine-grained balancing and tuning of the final solutions' makespans. Extensive comparative experiments, conducted on a real-world case study and a suite of benchmark instances, demonstrate that SABA comprehensively outperforms 6 state-of-the-art algorithms in terms of both solution convergence and diversity. This research provides a novel theoretical perspective and an effective solution for the multi-robot task allocation problem under energy constraints.
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Robotics
MfNeuPAN: Proactive End-to-End Navigation in Dynamic Environments via Direct Multi-Frame Point Constraints
Obstacle avoidance in complex and dynamic environments is a critical challenge for real-time robot navigation. Model-based and learning-based methods often fail in highly dynamic scenarios because traditional methods assume a static environment and cannot adapt to real-time changes, while learning-based methods rely on single-frame observations for motion constraint estimation, limiting their adaptability. To overcome these limitations, this paper proposes a novel framework that leverages multi-frame point constraints, including current and future frames predicted by a dedicated module, to enable proactive end-to-end navigation. By incorporating a prediction module that forecasts the future path of moving obstacles based on multi-frame observations, our method allows the robot to proactively anticipate and avoid potential dangers. This proactive planning capability significantly enhances navigation robustness and efficiency in unknown dynamic environments. Simulations and real-world experiments validate the effectiveness of our approach.
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Robotics
Unify Robot Actions in Camera Frame
Cross-embodiment robot learning requires a unified action representation with consistent semantics across robot platforms. Existing representations suffer from platform-specific inconsistencies, while current solutions either maintain embodiment-specific action heads or learn latent action spaces, without fundamentally resolving the mismatch. We propose to unify robot actions in the camera frame using camera extrinsics, so that actions share consistent geometric semantics across different robot embodiments, including both single-arm and bimanual robots. However, most existing datasets lack camera extrinsic annotations, and existing offline calibration methods either suffer from local minima or require robot-specific training data. To address this gap, we present CalibAll, a training-free, robot-independent annotation pipeline that estimates camera extrinsics for offline datasets and converts heterogeneous robot actions into standardized camera-frame actions. CalibAll follows a coarse-to-fine calibration strategy: temporal PnP provides a stable initialization, followed by differentiable rendering-based refinement for high precision. Beyond extrinsics, CalibAll produces standardized TCP-pose actions and auxiliary annotations. We apply CalibAll to 16 datasets across 4 robot platforms, producing approximately 97K calibrated data episodes. Downstream simulation and real-robot experiments show that cross-embodiment pretraining with camera-frame actions achieves state-of-the-art performance.
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Robotics
MobileOcc: A Human-Aware Semantic Occupancy Dataset for Mobile Robots
Dense 3D semantic occupancy perception is critical for mobile robots operating in pedestrian-rich environments, yet it remains underexplored compared to its application in autonomous driving. To address this gap, we present MobileOcc, a semantic occupancy dataset for mobile robots operating in crowded human environments. Our dataset is built using an annotation pipeline that incorporates static object occupancy annotations and a novel mesh optimization framework explicitly designed for human occupancy modeling. It reconstructs deformable human geometry from 2D images, then refines and optimizes it using associated LiDAR point data. Using MobileOcc, we establish benchmarks for two tasks: i) Occupancy prediction and ii) Pedestrian velocity prediction, using different methods, including monocular, stereo, and panoptic occupancy, with metrics and baseline implementations for reproducible comparison. Beyond occupancy prediction, we further assess our annotation method on 3D human pose estimation datasets. Results demonstrate that our method exhibits robust performance across different datasets. Our code and dataset are released at https://autonomousrobots.nl/paper_websites/mobileocc
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Robotics
Multi-UAV Swarm Obstacle Avoidance Based on Potential Field Optimization
In multi UAV scenarios,the traditional Artificial Potential Field (APF) method often leads to redundant flight paths and frequent abrupt heading changes due to unreasonable obstacle avoidance path planning,and is highly prone to inter UAV collisions during the obstacle avoidance process.To address these issues,this study proposes a novel hybrid algorithm that combines the improved Multi-Robot Formation Obstacle Avoidance (MRF IAPF) algorithm with an enhanced APF optimized for single UAV path planning.Its core ideas are as follows:first,integrating three types of interaction forces from MRF IAPF obstacle repulsion force,inter UAV interaction force,and target attraction force;second,incorporating a refined single UAV path optimization mechanism,including collision risk assessment and an auxiliary sub goal strategy.When a UAV faces a high collision threat,temporary waypoints are generated to guide obstacle avoidance,ensuring eventual precise arrival at the actual target.Simulation results demonstrate that compared with traditional APF based formation algorithms,the proposed algorithm achieves significant improvements in path length optimization and heading stability,can effectively avoid obstacles and quickly restore the formation configuration,thus verifying its applicability and effectiveness in static environments with unknown obstacles.
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Robotics
Single-Pixel Tactile Skin via Compressive Sampling
Development of large-area, high-speed electronic skins is a grand challenge for robotics, prosthetics, and human-machine interfaces, but is fundamentally limited by wiring complexity and data bottlenecks. Here, we introduce Single-Pixel Tactile Skin (SPTS), a paradigm that uses compressive sampling to reconstruct rich tactile information from an entire sensor array via a single output channel. This is achieved through a direct circuit-level implementation where each sensing element, equipped with a miniature microcontroller, contributes a dynamically weighted analog signal to a global sum, performing distributed compressed sensing in hardware. Our flexible, daisy-chainable design simplifies wiring to a few input lines and one output, and significantly reduces measurement requirements compared to raster scanning methods. We demonstrate the system's performance by achieving object classification at an effective 3500 FPS and by capturing transient dynamics, resolving an 8 ms projectile impact into 23 frames. A key feature is the support for adaptive reconstruction, where sensing fidelity scales with measurement time. This allows for rapid contact localization using as little as 7% of total data, followed by progressive refinement to a high-fidelity image - a capability critical for responsive robotic systems. This work offers an efficient pathway towards large-scale tactile intelligence for robotics and human-machine interfaces.
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Thursday 20 November
Robotics · Cross-listed from cs.MA
Multi-Agent Coordination in Autonomous Vehicle Routing: A Simulation-Based Study of Communication, Memory, and Routing Loops
Multi-agent coordination is critical for next-generation autonomous vehicle (AV) systems, yet naive implementations of communication-based rerouting can lead to catastrophic performance degradation. This study investigates a fundamental problem in decentralized multi-agent navigation: routing loops, where vehicles without persistent obstacle memory become trapped in cycles of inefficient path recalculation. Through systematic simulation experiments involving 72 unique configurations across varying vehicle densities (15, 35, 55 vehicles) and obstacle frequencies (6, 20 obstacles), we demonstrate that memory-less reactive rerouting increases average travel time by up to 682% compared to baseline conditions. To address this, we introduce Object Memory Management (OMM), a lightweight mechanism enabling agents to retain and share knowledge of previously encountered obstacles. OMM operates by maintaining a distributed blacklist of blocked nodes, which each agent consults during Dijkstra-based path recalculation, effectively preventing redundant routing attempts. Our results show that OMM-enabled coordination reduces average travel time by 75.7% and wait time by 88% compared to memory-less systems, while requiring only 1.67 route recalculations per vehicle versus 9.83 in memory-less scenarios. This work provides empirical evidence that persistent, shared memory is not merely beneficial but essential for robust multi-agent coordination in dynamic environments. The findings have implications beyond autonomous vehicles, informing the design of decentralized systems in robotics, network routing, and distributed AI. We provide a comprehensive experimental analysis, including detailed scenario breakdowns, scalability assessments, and visual documentation of the routing loop phenomenon, demonstrating OMM's critical role in preventing detrimental feedback cycles in cooperative multi-agent systems.