Robotics · Cross-listed from cs.CV
Papers
Fresh from arXiv, typeset properly. Highlighted words trade on the market.
Thursday 20 November
Tangible control interfaces (TCIs), such as appliance panels, remotes, elevators, and embedded GUIs, are a fundamental component of everyday human-built environments. Interacting with these interfaces requires agents not only to ground language in visual observations,but also to execute actions, track temporally evolving state changes, and verify whether intended outcomes have been achieved. However, existing benchmarks predominantly evaluate open-loop perception or single-step action execution, failing to capture this continuous cycle of interaction, feedback, and correction. We introduce SWITCH, a benchmark for closed-loop interactive reasoning with TCIs in realistic egocentric environments1. SWITCH comprises 1,170 temporally interactive videos across diverse functional categories, providing structured annotations of instructions, actions, state transitions, outcomes, and recovery behaviors over time. To probe generative world modeling, SWITCH also evaluates video generation models on interaction-centered tasks using both LLM-as-judge and human evaluation2.Experiments with frontier proprietary and opensource multimodal models reveal persistent weaknesses in fine-grained visual-temporal perception, outcome verification, and error recovery, highlighting SWITCH as a testbed for closed-loop embodied intelligence.
Robotics · Cross-listed from cs.CV
BOP-ASK: Object-Interaction Reasoning for Vision-Language Models
Vision Language Models (VLMs) have achieved impressive performance on spatial reasoning benchmarks, yet these evaluations mask critical weaknesses in understanding object interactions. Current benchmarks test high level relationships ('left of,' 'behind', etc.) but ignore fine-grained spatial understanding needed for real world applications: precise 3D localization, physical compatibility between objects, object affordances and multi step spatial planning. In this work, we present BOP-ASK, a novel large scale dataset for object interaction reasoning for both training and benchmarking. Our data generation pipeline leverages 6D object poses from the Benchmark for Object Pose Estimation (BOP) datasets from which we derive fine grained annotations such as grasp poses, referred object poses, path planning trajectories, relative spatial and depth relationships, and object-to-object relationships. BOP-ASK comprises over 150k images and 33M question answer pairs spanning six tasks (four novel), providing a rich resource for training and evaluating VLMs. We evaluate proprietary and open sourced VLMs, and conduct human evaluations on BOP-ASK-core, a contributed test benchmark. We also release BOP-ASK-lab, an out-of-distribution benchmark with images not sourced from BOP, enabling testing of generalization. Our experiments demonstrate that models trained on BOP-ASK outperform baselines and exhibit emergent capabilities such as precise object and grasp pose estimation, trajectory planning, and fine-grained object-centric spatial reasoning in cluttered environments.
Read the full abstract
Robotics
A*-based Temporal Logic Path Planning with User Preferences on Relaxed Task Satisfaction
In this work, we consider the problem of planning for temporal logic tasks in large robot environments. When full task compliance is unattainable, we aim to achieve the best possible task satisfaction by integrating user preferences for relaxation into the planning process. Utilizing the automata-based representations for temporal logic goals and user preferences, we propose an A*-based planning framework. This approach effectively tackles large-scale problems while generating near-optimal high-level trajectories. To facilitate this, we propose a simple, efficient heuristic that allows for planning over large robot environments in a fraction of time and search memory as compared to uninformed search algorithms. We present extensive case studies to demonstrate the scalability, runtime analysis as well as empirical bounds on the suboptimality of the proposed heuristic.
Read the full abstract
Robotics
Dexterity from Smart Lenses: Multi-Fingered Robot Manipulation with In-the-Wild Human Demonstrations
Learning multi-fingered robot policies from humans performing daily tasks in natural environments has long been a grand goal in the robotics community. Achieving this would mark significant progress toward generalizable robot manipulation in human environments, as it would reduce the reliance on labor-intensive robot data collection. Despite substantial efforts, progress toward this goal has been bottle-necked by the embodiment gap between humans and robots, as well as by difficulties in extracting relevant contextual and motion cues that enable learning of autonomous policies from in-the-wild human videos. We claim that with simple yet sufficiently powerful hardware for obtaining human data and our proposed framework AINA, we are now one significant step closer to achieving this dream. AINA enables learning multi-fingered policies from data collected by anyone, anywhere, and in any environment using Aria Gen 2 glasses. These glasses are lightweight and portable, feature a high-resolution RGB camera, provide accurate on-board 3D head and hand poses, and offer a wide stereo view that can be leveraged for depth estimation of the scene. This setup enables the learning of 3D point-based policies for multi-fingered hands that are robust to background changes and can be deployed directly without requiring any robot data (including online corrections, reinforcement learning, or simulation). We compare our framework against prior human-to-robot policy learning approaches, ablate our design choices, and demonstrate results across nine everyday manipulation tasks. Robot rollouts are best viewed on our website: https://aina-robot.github.io.
Read the full abstract
Robotics
InternData-A1: Pioneering High-Fidelity Synthetic Data for Pre-training Generalist Policy
Recent works explore how real and synthetic data contribute to Vision-Language-Action (VLA) models' generalization. While current VLA models have shown the strong effectiveness of large-scale real-robot pre-training, synthetic data has not previously demonstrated comparable capability at scale. This paper provides the first evidence that synthetic data alone can match the performance of the strongest $\pi$-dataset in pre-training a VLA model, revealing the substantial value of large-scale simulation. The resulting model also exhibits surprisingly zero-shot sim-to-real transfer on several challenging tasks. Our synthetic dataset, InternData-A1, contains over 630k trajectories and 7,433 hours across 4 embodiments, 18 skills, 70 tasks, and 227 scenes, covering rigid, articulated, deformable, and fluid-object manipulation. It is generated through a highly autonomous, fully decoupled, and compositional simulation pipeline that enables long-horizon skill composition, flexible task assembly, and heterogeneous embodiments with minimal manual tuning. Using the same architecture as $\pi_0$, we pre-train a model entirely on InternData-A1 and find that it matches the official $\pi_0$ across 49 simulation tasks, 5 real-world tasks, and 4 long-horizon dexterous tasks. We release the dataset and will open-source the generation pipeline to broaden access to large-scale robotic data and to lower the barrier to scalable data creation for embodied AI research.
Read the full abstract
Robotics · Cross-listed from cs.SE
Green Resilience of Cyber-Physical Systems: Doctoral Dissertation
Cyber-physical systems (CPS) combine computational and physical components. Online Collaborative AI System (OL-CAIS) is a type of CPS that learn online in collaboration with humans to achieve a common goal, which makes it vulnerable to disruptive events that degrade performance. Decision-makers must therefore restore performance while limiting energy impact, creating a trade-off between resilience and greenness. This research addresses how to balance these two properties in OL-CAIS. It aims to model resilience for automatic state detection, develop agent-based policies that optimize the greenness-resilience trade-off, and understand catastrophic forgetting to maintain performance consistency. We model OL-CAIS behavior through three operational states: steady, disruptive, and final. To support recovery during disruptions, we introduce the GResilience framework, which provides recovery strategies through multi-objective optimization (one-agent), game-theoretic decision-making (two-agent), and reinforcement learning (RL-agent). We also design a measurement framework to quantify resilience and greenness. Empirical evaluation uses real and simulated experiments with a collaborative robot learning object classification from human demonstrations. Results show that the resilience model captures performance transitions during disruptions, and that GResilience policies improve green recovery by shortening recovery time, stabilizing performance, and reducing human dependency. RL-agent policies achieve the strongest results, although with a marginal increase in CO2 emissions. We also observe catastrophic forgetting after repeated disruptions, while our policies help maintain steadiness. A comparison with containerized execution shows that containerization cuts CO2 emissions by half. Overall, this research provides models, metrics, and policies that ensure the green recovery of OL-CAIS.
Read the full abstract
Robotics
MiMo-Embodied: X-Embodied Foundation Model Technical Report
We open-source MiMo-Embodied, the first cross-embodied foundation model to successfully integrate and achieve state-of-the-art performance in both Autonomous Driving and Embodied AI. MiMo-Embodied sets new records across 17 embodied AI benchmarks in Task Planning, Affordance Prediction and Spatial Understanding, while also excelling in 12 autonomous driving benchmarks across Environmental Perception, Status Prediction, and Driving Planning. Across these tasks, MiMo-Embodied significantly outperforms existing open-source, closed-source, and specialized baselines. Our results indicate that through multi-stage learning, curated data construction, and CoT/RL fine-tuning, these two domains exhibit strong positive transfer and mutually reinforce one another. We provide a detailed analysis of our model design and training methodologies to facilitate further research. Code and models are available at https://github.com/XiaomiMiMo/MiMo-Embodied.
Read the full abstract
Robotics
From Prompts to Printable Models: Support-Effective 3D Generation via Offset Direct Preference Optimization
Current text-to-3D models prioritize visual fidelity but often neglect physical fabricability, resulting in geometries requiring excessive support structures. This paper introduces SEG (\textit{\underline{S}upport-\underline{E}ffective \underline{G}eneration}), a novel framework that integrates Direct Preference Optimization with an Offset (ODPO) into the 3D generation pipeline to directly optimize models for minimal support material usage. By incorporating support structure simulation into the training process, SEG encourages the generation of geometries that inherently require fewer supports, thus reducing material waste and production time. We demonstrate SEG's effectiveness through extensive experiments on two benchmark datasets, Thingi10k-Val and GPT-3DP-Val, showing that SEG significantly outperforms baseline models such as TRELLIS, DPO, and DRO in terms of support volume reduction and printability. Qualitative results further reveal that SEG maintains high fidelity to input prompts while minimizing the need for support structures. Our findings highlight the potential of SEG to transform 3D printing by directly optimizing models during the generative process, paving the way for more sustainable and efficient digital fabrication practices.
Read the full abstract
Robotics
LAOF: Robust Latent Action Learning with Optical Flow Constraints
Learning latent actions from large-scale videos is crucial for the pre-training of scalable embodied foundation models, yet existing methods often struggle with action-irrelevant distractors. Although incorporating action supervision can alleviate these distractions, its effectiveness is restricted by the scarcity of available action labels. Optical flow represents pixel-level motion between consecutive frames, naturally suppressing background elements and emphasizing moving objects. Motivated by this, we propose robust Latent Action learning with Optical Flow constraints, called LAOF, a pseudo-supervised framework that leverages the agent's optical flow as an action-driven signal to learn latent action representations robust to distractors. Experimental results show that the latent representations learned by LAOF outperform existing methods on downstream imitation learning and reinforcement learning tasks. This superior performance arises from optical flow constraints, which substantially stabilize training and improve the quality of latent representations under extremely label-scarce conditions, while remaining effective as the proportion of action labels increases to 10 percent. Importantly, even without action supervision, LAOF matches or surpasses action-supervised methods trained with 1 percent of action labels.
Read the full abstract
Robotics
Homogeneous Proportional-Integral-Derivative Controller in Mobile Robotic Manipulators
Mobile robotic manipulators (MRMs), which integrate mobility and manipulation capabilities, present significant control challenges due to their nonlinear dynamics, underactuation, and coupling between the base and manipulator subsystems. This paper proposes a novel homogeneous Proportional-Integral-Derivative (hPID) control strategy tailored for MRMs to achieve robust and coordinated motion control. Unlike classical PID controllers, the hPID controller leverages the mathematical framework of homogeneous control theory to systematically enhance the stability and convergence properties of the closed-loop system, even in the presence of dynamic uncertainties and external disturbances involved into a system in a homogeneous way. A homogeneous PID structure is designed, ensuring improved convergence of tracking errors through a graded homogeneity approach that generalizes traditional PID gains to nonlinear, state-dependent functions. Stability analysis is conducted using Lyapunov-based methods, demonstrating that the hPID controller guarantees global asymptotic stability and finite-time convergence under mild assumptions. Experimental results on a representative MRM model validate the effectiveness of the hPID controller in achieving high-precision trajectory tracking for both the mobile base and manipulator arm, outperforming conventional linear PID controllers in terms of response time, steady-state error, and robustness to model uncertainties. This research contributes a scalable and analytically grounded control framework for enhancing the autonomy and reliability of next-generation mobile manipulation systems in structured and unstructured environments.
Read the full abstract
Robotics
Robot Metacognition: Decision Making with Confidence for Tool Invention
Robots today often miss a key ingredient of truly intelligent behavior: the ability to reflect on their own cognitive processes and decisions. In humans, this self-monitoring or metacognition is crucial for learning, decision making and problem solving. For instance, they can evaluate how confident they are in performing a task, thus regulating their own behavior and allocating proper resources. Taking inspiration from neuroscience, we propose a robot metacognition architecture centered on confidence (a second-order judgment on decisions) and we demonstrate it on the use case of autonomous tool invention. We propose the use of confidence as a metacognitive measure within the robot decision making scheme. Confidence-informed robots can evaluate the reliability of their decisions, improving their robustness during real-world physical deployment. This form of robotic metacognition emphasizes embodied action monitoring as a means to achieve better informed decisions. We also highlight potential applications and research directions for robot metacognition.
Read the full abstract
Robotics
Flow-Aided Flight Through Dynamic Clutters From Point To Motion
Challenges in traversing dynamic clutters lie mainly in the efficient perception of the environmental dynamics and the generation of evasive behaviors considering obstacle movement. Previous solutions have made progress in explicitly modeling the dynamic obstacle motion for avoidance, but this key dependency of decision-making is time-consuming and unreliable in highly dynamic scenarios with occlusions. On the contrary, without introducing object detection, tracking, and prediction, we empower the reinforcement learning (RL) with single LiDAR sensing to realize an autonomous flight system directly from point to motion. For exteroception, a depth sensing distance map achieving fixed-shape, low-resolution, and detail-safe is encoded from raw point clouds, and an environment change sensing point flow is adopted as motion features extracted from multi-frame observations. These two are integrated into a lightweight and easy-to-learn representation of complex dynamic environments. For action generation, the behavior of avoiding dynamic threats in advance is implicitly driven by the proposed change-aware sensing representation, where the policy optimization is indicated by the relative motion modulated distance field. With the deployment-friendly sensing simulation and dynamics model-free acceleration control, the proposed system shows a superior success rate and adaptability to alternatives, and the policy derived from the simulator can drive a real-world quadrotor with safe maneuvers.
Read the full abstract
Robotics · Cross-listed from cs.CR
The Shawshank Redemption of Embodied AI: Understanding and Benchmarking Indirect Environmental Jailbreaks
The adoption of Vision-Language Models (VLMs) in embodied AI agents, while being effective, brings safety concerns such as jailbreaking. Prior work have explored the possibility of directly jailbreaking the embodied agents through elaborated multi-modal prompts. However, no prior work has studied or even reported indirect jailbreaks in embodied AI, where a black-box attacker induces a jailbreak without issuing direct prompts to the embodied agent. In this paper, we propose, for the first time, indirect environmental jailbreak (IEJ), a novel attack to jailbreak embodied AI via indirect prompt injected into the environment, such as malicious instructions written on a wall. Our key insight is that embodied AI does not ”think twice” about the instructions provided by the environment – a blind trust that attackers can exploit to jailbreak the embodied agent. We further design and implement open-source prototypes of two fully-automated frameworks: SHAWSHANK, the first automatic attack generation framework for the proposed attack IEJ; and SHAWSHANK-FORGE, the first automatic benchmark generation framework for IEJ. Then, using SHAWSHANK-FORGE, we automatically construct SHAWSHANK-BENCH, the first benchmark for indirectly jailbreaking embodied agents. Together, our two frameworks and one benchmark answer the questions of what content can be used for malicious IEJ instructions, where they should be placed, and how IEJ can be systematically evaluated. Evaluation results show that SHAWSHANK outperforms eleven existing methods across 3,957 task-scene combinations and compromises all six tested VLMs. Furthermore, current defenses only partially mitigate our attack, and we have responsibly disclosed our findings to all affected VLM vendors.
Read the full abstract
Robotics
Safe and Optimal Variable Impedance Control via Certified Reinforcement Learning
Reinforcement learning (RL) offers a powerful approach for robots to learn complex, collaborative skills by combining Dynamic Movement Primitives (DMPs) for motion and Variable Impedance Control (VIC) for compliant interaction. However, this model-free paradigm often risks instability and unsafe exploration due to the time-varying nature of impedance gains. This work introduces Certified Gaussian Manifold Sampling (C-GMS), a novel trajectory-centric RL framework that learns combined DMP and VIC policies while guaranteeing Lyapunov stability and actuator feasibility by construction. Our approach reframes policy exploration as sampling from a mathematically defined manifold of stable gain schedules. This ensures every policy rollout is guaranteed to be stable and physically realizable, thereby eliminating the need for reward penalties or post-hoc validation. Furthermore, we provide a theoretical guarantee that our approach ensures bounded tracking error even in the presence of bounded model errors and deployment-time uncertainties. We demonstrate the effectiveness of C-GMS in simulation and verify its efficacy on a real robot, paving the way for reliable autonomous interaction in complex environments.
Read the full abstract
Robotics
InEKFormer: A Hybrid State Estimator for Humanoid Robots
Humanoid robots have great potential for a wide range of applications, including industrial and domestic use, healthcare, and search and rescue missions. However, bipedal locomotion in different environments is still a challenge when it comes to performing stable and dynamic movements. This is where state estimation plays a crucial role, providing fast and accurate feedback of the robot's floating base state to the motion controller. Although classical state estimation methods such as Kalman filters are widely used in robotics, they require expert knowledge to fine-tune the noise parameters. Due to recent advances in the field of machine learning, deep learning methods are increasingly used for state estimation tasks. In this work, we propose the InEKFormer, a novel hybrid state estimation method that incorporates an invariant extended Kalman filter (InEKF) and a Transformer network. We compare our method with the InEKF and the KalmanNet approaches on datasets obtained from the humanoid robot RH5. The results indicate the potential of Transformers in humanoid state estimation, but also highlight the need for robust autoregressive training in these high-dimensional problems.
Read the full abstract
Robotics
Funabot-Upper: McKibben Actuated Haptic Suit Inducing Kinesthetic Perceptions in Trunk, Shoulder, Elbow, and Wrist
This paper presents Funabot-Upper, a wearable haptic suit that enables users to perceive 14 upper-body motions, including those of the trunk, shoulder, elbow, and wrist. Inducing kinesthetic perception through wearable haptic devices has attracted attention, and various devices have been developed in the past. However, these have been limited to verifications on single body parts, and few have applied the same method to multiple body parts as well. In our previous study, we developed a technology that uses the contraction of artificial muscles to deform clothing in three dimensions. Using this technology, we developed a haptic suit that induces kinesthetic perception of 7 motions in multiple upper body. However, perceptual mixing caused by stimulating multiple human muscles has occurred between the shoulder and the elbow. In this paper, we established a new, simplified design policy and developed a novel haptic suit that induces kinesthetic perceptions in the trunk, shoulder, elbow, and wrist by stimulating joints and muscles independently. We experimentally demonstrated the induced kinesthetic perception and examined the relationship between stimulation and perceived kinesthetic perception under the new design policy. Experiments confirmed that Funabot-Upper successfully induces kinesthetic perception across multiple joints while reducing perceptual mixing observed in previous designs. The new suit improved recognition accuracy from 68.8% to 94.6% compared to the previous Funabot-Suit, demonstrating its superiority and potential for future haptic applications.
Read the full abstract
Robotics
How Robot Dogs See the Unseeable: Improving Visual Interpretability via Peering for Exploratory Robots
In vegetated environments, such as forests, exploratory robots play a vital role in navigating complex, cluttered environments where human access is limited and traditional equipment struggles. Visual occlusion from obstacles, such as foliage, can severely obstruct a robot's sensors, impairing scene understanding. We show that "peering", a characteristic side-to-side movement used by insects to overcome their visual limitations, can also allow robots to markedly improve visual reasoning under partial occlusion. This is accomplished by applying core signal processing principles, specifically optical synthetic aperture sensing, together with the vision reasoning capabilities of modern large multimodal models. Peering enables real-time, high-resolution, and wavelength-independent perception, which is crucial for vision-based scene understanding across a wide range of applications. The approach is low-cost and immediately deployable on any camera-equipped robot. We investigated different peering motions and occlusion masking strategies, demonstrating that, unlike peering, state-of-the-art multi-view 3D vision techniques fail in these conditions due to their high susceptibility to occlusion. Our experiments were carried out on an industrial-grade quadrupedal robot. However, the ability to peer is not limited to such platforms, but potentially also applicable to bipedal, hexapod, wheeled, or crawling platforms. Robots that can effectively see through partial occlusion will gain superior perception abilities - including enhanced scene understanding, situational awareness, camouflage breaking, and advanced navigation in complex environments.
Read the full abstract
Robotics
FT-NCFM: An Influence-Aware Data Distillation Framework for Efficient VLA Models
The powerful generalization of Vision-Language-Action (VLA) models is bottlenecked by their heavy reliance on massive, redundant, and unevenly valued datasets, hindering their widespread application. Existing model-centric optimization paths, such as model compression (which often leads to performance degradation) or policy distillation (whose products are model-dependent and lack generality), fail to fundamentally address this data-level challenge. To this end, this paper introduces FT-NCFM, a fundamentally different, data-centric generative data distillation framework. Our framework employs a self-contained Fact-Tracing (FT) engine that combines causal attribution with programmatic contrastive verification to assess the intrinsic value of samples. Guided by these assessments, an adversarial NCFM process synthesizes a model-agnostic, information-dense, and reusable data asset. Experimental results on several mainstream VLA benchmarks show that models trained on just 5% of our distilled coreset achieve a success rate of 85-90% compared with training on the full dataset, while reducing training time by over 80%. Our work demonstrates that intelligent data distillation is a highly promising new path for building efficient, high-performance VLA models.
Read the full abstract
Robotics
DynaMimicGen: A Data Generation Framework for Robot Learning of Dynamic Tasks
Learning robust manipulation policies typically requires large and diverse datasets, the collection of which is time-consuming, labor-intensive, and often impractical for dynamic environments. In this work, we introduce DynaMimicGen (D-MG), a scalable dataset generation framework that enables policy training from minimal human supervision while uniquely supporting dynamic task settings. Given only a few human demonstrations, D-MG first segments the demonstrations into meaningful sub-tasks, then leverages Dynamic Movement Primitives (DMPs) to adapt and generalize the demonstrated behaviors to novel and dynamically changing environments. Improving prior methods that rely on static assumptions or simplistic trajectory interpolation, D-MG produces smooth, realistic, and task-consistent Cartesian trajectories that adapt in real time to changes in object poses, robot states, or scene geometry during task execution. Our method supports different scenarios - including scene layouts, object instances, and robot configurations - making it suitable for both static and highly dynamic manipulation tasks. We show that robot agents trained via imitation learning on D-MG-generated data achieve strong performance across long-horizon and contact-rich benchmarks, including tasks like cube stacking and placing mugs in drawers, even under unpredictable environment changes. By eliminating the need for extensive human demonstrations and enabling generalization in dynamic settings, D-MG offers a powerful and efficient alternative to manual data collection, paving the way toward scalable, autonomous robot learning.
Read the full abstract
Robotics
PIPHEN: Physical Interaction Prediction with Hamiltonian Energy Networks
Multi-robot systems in complex physical collaborations face a "shared brain dilemma": transmitting high-dimensional multimedia data (e.g., video streams at ~30MB/s) creates severe bandwidth bottlenecks and decision-making latency. To address this, we propose PIPHEN, an innovative distributed physical cognition-control framework. Its core idea is to replace "raw data communication" with "semantic communication" by performing "semantic distillation" at the robot edge, reconstructing high-dimensional perceptual data into compact, structured physical representations. This idea is primarily realized through two key components: (1) a novel Physical Interaction Prediction Network (PIPN), derived from large model knowledge distillation, to generate this representation; and (2) a Hamiltonian Energy Network (HEN) controller, based on energy conservation, to precisely translate this representation into coordinated actions. Experiments show that, compared to baseline methods, PIPHEN can compress the information representation to less than 5% of the original data volume and reduce collaborative decision-making latency from 315ms to 76ms, while significantly improving task success rates. This work provides a fundamentally efficient paradigm for resolving the "shared brain dilemma" in resource-constrained multi-robot systems.
Read the full abstract
Robotics
MagBotSim: Physics-Based Simulation and Reinforcement Learning Environments for Magnetic Robotics
Magnetic levitation is about to revolutionize in-machine material flow in industrial automation. Such systems are flexibly configurable and can include a large number of independently actuated shuttles (movers) that dynamically rebalance production capacity. Beyond their capabilities for dynamic transportation, these systems possess the inherent yet unexploited potential to perform manipulation. By merging the fields of transportation and manipulation into a coordinated swarm of magnetic robots (MagBots), we enable manufacturing systems to achieve significantly higher efficiency, adaptability, and compactness. To support the development of intelligent algorithms for magnetic levitation systems, we introduce MagBotSim (Magnetic Robotics Simulation): a physics-based simulation for magnetic levitation systems. By framing magnetic levitation systems as robot swarms and providing a dedicated simulation, this work lays the foundation for next generation manufacturing systems powered by Magnetic Robotics. MagBotSim's documentation, videos, experiments, and code are available at: https://ubi-coro.github.io/MagBotSim/
Read the full abstract
Robotics · Cross-listed from cs.CV
LEGO-SLAM: Language-Embedded Gaussian Optimization SLAM
Recent advances in 3D Gaussian Splatting (3DGS) have enabled Simultaneous Localization and Mapping (SLAM) systems to build photorealistic maps. However, these maps lack the open-vocabulary semantic understanding required for robotic interaction. Integrating language features into SLAM remains a significant challenge, as storing high-dimensional features incurs excessive memory and rendering overhead, while existing methods with static models lack adaptability for novel environments. We propose LEGO-SLAM (Language-Embedded Gaussian Optimization SLAM), a framework that achieves real-time, open-vocabulary mapping within a 3DGS-based SLAM system. At the core of our method is a scene-adaptive autoencoder that distills high-dimensional language embeddings into a compact 16-dimensional feature space, reducing the memory per Gaussian and accelerating rendering. Unlike static approaches, our encoder adapts online to unseen scenes. These compact features also enable a language-guided pruning strategy that identifies semantic redundancy, reducing the map's Gaussian count by up to 58% while maintaining rendering quality. Furthermore, we introduce a language-based loop detection approach that reuses the language features already extracted for mapping, eliminating the need for a separate detection model. Experiments demonstrate that LEGO-SLAM achieves competitive mapping quality and tracking accuracy, all while providing open-vocabulary capabilities at 15 FPS. Our project page is available at https://lab-of-ai-and-robotics.github.io/LEGO-SLAM/
Read the full abstract
Robotics · Cross-listed from cs.HC
Heterogeneous Stroke: Using Unique Vibration Cues to Improve the Wrist-Worn Spatiotemporal Tactile Display
Beyond a simple notification of incoming calls or messages, more complex information such as alphabets and digits can be delivered through spatiotemporal tactile patterns (STPs) on a wrist-worn tactile display (WTD) with multiple tactors. However, owing to the limited skin area and spatial acuity of the wrist, frequent confusions occur between closely located tactors, resulting in a low recognition accuracy. Furthermore, the accuracies reported in previous studies have mostly been measured for a specific posture and could further decrease with free arm postures in real life. Herein, we present Heterogeneous Stroke, a design concept for improving the recognition accuracy of STPs on a WTD. By assigning unique vibrotactile stimuli to each tactor, the confusion between tactors can be reduced. Through our implementation of Heterogeneous Stroke, the alphanumeric characters could be delivered with high accuracy (93.8% for 26 alphabets and 92.4% for 10 digits) across different arm postures.
Read the full abstract
Robotics · Cross-listed from cs.CV
Rad-GS: Radar-Vision Integration for 3D Gaussian Splatting SLAM in Outdoor Environments
We present Rad-GS, a 4D radar-camera SLAM system designed for kilometer-scale outdoor environments, utilizing 3D Gaussian as a differentiable spatial representation. Rad-GS combines the advantages of raw radar point cloud with Doppler information and geometrically enhanced point cloud to guide dynamic object masking in synchronized images, thereby alleviating rendering artifacts and improving localization accuracy. Additionally, unsynchronized image frames are leveraged to globally refine the 3D Gaussian representation, enhancing texture consistency and novel view synthesis fidelity. Furthermore, the global octree structure coupled with a targeted Gaussian primitive management strategy further suppresses noise and significantly reduces memory consumption in large-scale environments. Extensive experiments and ablation studies demonstrate that Rad-GS achieves performance comparable to traditional 3D Gaussian methods based on camera or LiDAR inputs, highlighting the feasibility of robust outdoor mapping using 4D mmWave radar. Real-world reconstruction at kilometer scale validates the potential of Rad-GS for large-scale scene reconstruction.
Read the full abstract
Robotics
Bi-AQUA: Bilateral Control-Based Imitation Learning for Underwater Robot Arms via Lighting-Aware Action Chunking with Transformers
Underwater robotic manipulation remains challenging because lighting variation, color attenuation, scattering, and reduced visibility can severely degrade visuomotor policies. We present Bi-AQUA, the first underwater bilateral control-based imitation learning framework for robot arms that explicitly models lighting within the policy. Bi-AQUA integrates transformer-based bilateral action chunking with a hierarchical lighting-aware design composed of a label-free Lighting Encoder, FiLM-based visual feature modulation, and a lighting token for action conditioning. This design enables adaptation to static and dynamically changing underwater illumination while preserving the force-sensitive advantages of bilateral control, which are particularly important in long-horizon and contact-rich manipulation. Real-world experiments on underwater pick-and-place, drawer closing, and peg extraction tasks show that Bi-AQUA outperforms a bilateral baseline without lighting modeling and achieves robust performance under seen, unseen, and changing lighting conditions. These results highlight the importance of combining explicit lighting modeling with force-aware bilateral imitation learning for reliable underwater manipulation. For additional material, please check: https://mertcookimg.github.io/bi-aqua
Read the full abstract
Robotics
Semantic Glitch: Agency and Artistry in an Autonomous Pixel Cloud
While mainstream robotics pursues metric precision and flawless performance, this paper explores the creative potential of a deliberately "lo-fi" approach. We present the "Semantic Glitch," a soft flying robotic art installation whose physical form, a 3D pixel style cloud, is a "physical glitch" derived from digital archaeology. We detail a novel autonomous pipeline that rejects conventional sensors like LiDAR and SLAM, relying solely on the qualitative, semantic understanding of a Multimodal Large Language Model to navigate. By authoring a bio-inspired personality for the robot through a natural language prompt, we create a "narrative mind" that complements the "weak," historically, loaded body. Our analysis begins with a 13-minute autonomous flight log, and a follow-up study statistically validates the framework's robustness for authoring quantifiably distinct personas. The combined analysis reveals emergent behaviors, from landmark-based navigation to a compelling "plan to execution" gap, and a character whose unpredictable, plausible behavior stems from a lack of precise proprioception. This demonstrates a lo-fi framework for creating imperfect companions whose success is measured in character over efficiency.
Read the full abstract
Robotics · Cross-listed from cs.CV
Towards a Safer and Sustainable Manufacturing Process: Material classification in Laser Cutting Using Deep Learning
Laser cutting is a widely adopted technology in material processing across various industries, but it generates a significant amount of dust, smoke, and aerosols during operation, posing a risk to both the environment and workers' health. Speckle sensing has emerged as a promising method to monitor the cutting process and identify material types in real-time. This paper proposes a material classification technique using a speckle pattern of the material's surface based on deep learning to monitor and control the laser cutting process. The proposed method involves training a convolutional neural network (CNN) on a dataset of laser speckle patterns to recognize distinct material types for safe and efficient cutting. Previous methods for material classification using speckle sensing may face issues when the color of the laser used to produce the speckle pattern is changed. Experiments conducted in this study demonstrate that the proposed method achieves high accuracy in material classification, even when the laser color is changed. The model achieved an accuracy of 98.30 % on the training set and 96.88% on the validation set. Furthermore, the model was evaluated on a set of 3000 new images for 30 different materials, achieving an F1-score of 0.9643. The proposed method provides a robust and accurate solution for material-aware laser cutting using speckle sensing.
Read the full abstract
Robotics
PushingBots: Collaborative Pushing via Neural Accelerated Combinatorial Hybrid Optimization
Many robots are not equipped with a manipulator and many objects are not suitable for prehensile manipulation (such as large boxes and cylinders). In these cases, pushing is a simple yet effective non-prehensile skill for robots to interact with and further change the environment. Existing work often assumes a set of predefined pushing modes and fixed-shape objects. This work tackles the general problem of controlling a robotic fleet to push collaboratively numerous arbitrary objects to respective destinations, within complex environments of cluttered and movable obstacles. It incorporates several characteristic challenges for multi-robot systems such as online task coordination under large uncertainties of cost and duration, and for contact-rich tasks such as hybrid switching among different contact modes, and under-actuation due to constrained contact forces. The proposed method is based on combinatorial hybrid optimization over dynamic task assignments and hybrid execution via sequences of pushing modes and associated forces. It consists of three main components: (I) the decomposition, ordering and rolling assignment of pushing subtasks to robot subgroups; (II) the keyframe guided hybrid search to optimize the sequence of parameterized pushing modes for each subtask; (III) the hybrid control to execute these modes and transit among them. Last but not least, a diffusion-based accelerator is adopted to predict the keyframes and pushing modes that should be prioritized during hybrid search; and further improve planning efficiency. The framework is complete under mild assumptions. Its efficiency and effectiveness under different numbers of robots and general-shaped objects are validated extensively in simulations and hardware experiments, as well as generalizations to heterogeneous robots, planar assembly and 6D pushing.
Read the full abstract
Robotics
The Role of Consequential and Functional Sound in Human-Robot Interaction: Toward Audio Augmented Reality Interfaces
Robot sound, encompassing both consequential operational noise and intentionally designed auditory cues, plays an important role in human-robot interaction (HRI). Developing a deeper understanding of how robot sounds influence human experience, and how technologies such as augmented reality (AR) modulate these effects, can enable the design of more socially acceptable robots and more effective, intuitive human-robot interfaces. In this work, we present a three-part mixed-methods study (N = 51) that investigates (i) the effects of consequential robot sounds on human perception under varying degrees of physical colocation, (ii) human accuracy in localizing spatial audio cues delivered via augmented reality, and (iii) the use of augmented spatial audio cues for functional and transformative communication during collaborative handover tasks, in comparison to non-AR sound designs. Contrary to prior findings, our results indicate that the consequential sounds of a Kinova Gen3 manipulator did not negatively affect participants' perceptions of the robot. Participants demonstrated high accuracy in localizing lateral spatial cues, whereas frontal cues proved more challenging, delineating conditions under which spatial auditory feedback is most effective. Qualitative findings further reveal that augmented spatial audio cues can simultaneously convey task-relevant information while fostering a sense of warmth and reducing user discomfort during interaction. Together, these findings elucidate the perceptual effects of consequential robot sound and position sound, particularly augmented spatial audio, as a meaningful yet underutilized design resource for human-robot interaction.
Read the full abstract
Wednesday 19 November
Robotics
Modeling and Control of Magnetic Forces between Microrobots
The independent control of multiple magnetic microrobots under a shared global signal presents critical challenges in biomedical applications such as targeted drug delivery and microsurgeries. Most existing systems only allow all agents to move synchronously, limiting their use in applications that require differentiated actuation. This research aims to design a controller capable of regulating the radial distance between micro-agents using only the angle \psi of a global magnetic field as the actuation parameter, demonstrating potential for practical applications. The proposed cascade control approach enables faster and more precise adjustment of the inter-agent distance than a proportional controller, while maintaining smooth transitions and avoiding abrupt changes in the orientation of the magnetic field, making it suitable for real-world implementation. A bibliographic review was conducted to develop the physical model, considering magnetic dipole-dipole interactions and velocities in viscous media. A PID controller was implemented to regulate the radial distance, followed by a PD controller in cascade to smooth changes in field orientation. These controllers were simulated in MATLAB, showing that the PID controller reduced convergence time to the desired radius by about 40%. When adding the second controller, the combined PID+PD scheme achieved smooth angular trajectories within similar timeframes, with fluctuations of only \pm 5^\circ. These results validate the feasibility of controlling the radial distance of two microrobots using a shared magnetic field in a fast and precise manner, without abrupt variations in the control angle. However, the model is limited to a 2D environment and two agents, suggesting future research to extend the controller to 3D systems and multiple agents.