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Computer Science Robotics

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Wednesday 24 June

Robotics

NavIsaacLab: Generating Realistic Crowd via Parallel Robot Learning for Benchmarking Human-aware Navigation

Robot autonomous navigation that accounts for surrounding human activities is crucial for ensuring both safety and natural human-robot interaction in real-world environments shared by humans and robots. Simulation of complex and diverse navigation scenarios serves as the foundation for training reliable robot navigation policies and accurately evaluating the performance of algorithms, offering an efficient alternative to manual supervision of real data. However, current human-aware navigation research faces significant challenges due to the scarcity of diverse, high-quality scene data. Existing simulation platforms often rely on handcrafted rules to approximate pedestrian behavior and lack the capability to provide extensive sensor signals, typically assuming perfect observations. To address these limitations, this paper presents NavIsaacLab, a comprehensive framework for benchmarking and training human-aware navigation policies through physics-based and photo-realistic simulations of pedestrians and scenes. Based on Isaac Lab, the proposed framework employs photo-realistic scene rendering capabilities and supports parallel simulation on GPU, delivering real-time and accurate 3D visual feedback to robots. To enhance the realism of human behavior, a data-driven approach is employed that incorporates a trajectory diffusion model and an adversarial motion learning controller, enabling controllable, physics-based pedestrian simulation. Furthermore, the integration of diverse cross-scale scenes provides a robust benchmark for state-of-the-art human-aware navigation methods.
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All authors Bingyi Xia, Han Bao, Jingyu Zhu, Hanjing Ye, Yuhan Pang, Guangcheng Chen, Liang Lin, Wenjun Xu, Jiankun Wang

Robotics · Cross-listed from cs.LG

Fast LeWorldModel

Joint-Embedding Predictive Architectures (JEPAs), including recent LeWorldModel (LeWM), have become a promising foundation for reconstruction-free visual world models. For visual planning, however, LeWM evaluates candidate action sequences by repeatedly applying a local one-step latent transition model. This autoregressive rollout makes planning computationally expensive and exposes the predicted trajectory to accumulated latent errors as the horizon grows. We propose Fast LeWorldModel (Fast-LeWM), a fast latent world model that replaces repeated local rollout with action-prefix prediction. Given the current latent and a candidate action sequence, Fast-LeWM encodes its prefixes and predicts the future latents reached after executing those prefixes in parallel. By making action prefixes the basic prediction unit, Fast-LeWM directly models action effects accumulated to different extents over multiple horizons. This prefix-level supervision forces the model to learn how states continuously evolve under different action prefixes, rather than only fitting one-step state transitions. During planning, the predictor can use the prefix token from the encoded action sequence to evaluate the corresponding future latent without explicitly rolling through each intermediate imagined state. Across multiple tasks, Fast-LeWM improves average success over LeWM while substantially reducing planning time, achieving lower open-loop latent loss whose growth becomes significantly slower as the rollout horizon increases.
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Robotics

TaskNPoint: How to Teach Your Humanoid to Hit a Backhand in Minutes

How do we learn to hit a tennis backhand? Not from a thousand hours of tennis tournaments on TV - we work with a coach and practice. We argue this is also the right recipe for teaching dynamic skills to humanoid robots. This follows from a structural property of dynamic skills: the outcome is decided by a short, crucial portion of the trajectory - for a backhand, the ~20cm of racket travel around ball contact. Getting this interaction window right requires coordinating the whole motion, so that control, physics, and morphology act in concert. Learning thus reduces to mastering a handful of distinct actions and, for each, practicing until the window comes out right. To this end, we introduce TaskNPoint, a training protocol which makes the coach-learner division of labor explicit. The human coach contributes four inputs: a discrete set of skills (e.g. different shots), one demonstration per skill, identification of the interaction window, and the goal. Learning in a physically realistic simulation environment fills in each action trajectory and provides robustness to unmodeled events. Crucially, randomized target sampling during training lets a single demonstration generalize zero-shot to unseen goal locations. We test this approach on a Unitree G1 humanoid that hits forehands and backhands against balls thrown by a human, kicks incoming soccer balls, and picks and places boxes from novel locations. We find that learning is successful from short human video demonstrations and under an hour of training on a single GPU, with no per-task reward tuning.
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All authors Blake Werner, Ilona Demler, Pietro Perona, Aaron D. Ames

Robotics

RoboTales: ROBOTic Anthropomorphic LEarning Systems

RoboTales is a low-cost robotic storytelling system that animates narratives using expressive sock puppetry. Implemented autonomously on a Baxter robot as a test case, RoboTales synchronizes narration, gestures, and mouth movements to perform character-driven stories. In a pilot study, puppet-based storytelling outperformed a gesture-only mode, producing higher HRIES ratings and improved story recall, suggesting that embodied puppetry enhances engagement and narrative comprehension. Designed to be modular and platform-agnostic, RoboTales can be adapted to other manipulators and offers a screen-free alternative to passive media, supporting future deployment in child-centered learning environments.
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All authors Andrew Chen, Ju-Hung Chen, Phurinat Pinyomit, Alexis E. Block

Robotics

OmniContact: Chaining Meta-Skills via Contact Flow for Generalizable Humanoid Loco-Manipulation

Learning long-horizon humanoid loco-manipulation poses a dual challenge: it requires not only the robust execution of meta-skills but also their seamless, closed-loop chaining equipped with autonomous recovery. Existing approaches remain limited: explicit humanoid-object interaction representations offer precision but are notoriously difficult for high-level planning, whereas implicit skill embeddings are compact but lack the interpretability required for reliable composition. We propose \ours, a hierarchical framework centered on contact flow (CF), a compact representation consisting of key body trajectories and time-series binary contact signals. Leveraging this shared interface, our low-level policy CF-Track learns a unified library of loco-manipulation skills, while our high-level module CF-Gen heuristically synthesizes future contact-flow sequences. To support this setting, we additionally collect the OmniContact dataset, a MoCap-based HOI corpus for humanoid loco-manipulation (Appendix~\ref{sec:dataset}). Together, they enable robust execution, autonomous failure recovery, and flexible composition of meta-skills for long-horizon tasks. Experiments show that OmniContact achieves \(98.7\%\) success on Carry Box and \(76.5\%\) on Push-Stack Boxes, outperforming prior baselines by average margins of \(40.9\%\) in meta-skill and \(66.5\%\) in skill chaining. Besides, our framework naturally integrates with VLMs for semantic task decomposition, enabling complex, semantically grounded loco-manipulation behaviors, such as arranging scattered boxes into a heart shape.
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All authors Runyi Yu, Xiaoyi Lin, Ji Ma, Yinhuai Wang, Koukou Luo, Jiahao Ji, Huayi Wang, Wenjia Wang, Runhan Zhang, Ping Tan, Ting Wu, Ruoli Dai, Qifeng Chen, Lei Han

Robotics

Morphology-Specific Closed-Loop Control of Logarithmic-Spiral Continuum Arms via Online Jacobian Error Compensation

Logarithmic spirals are ubiquitous in biological appendages and provide an attractive morphology for continuum manipulators capable of reaching, wrapping, and grasping. Recently reported logarithmic-spiral robots demonstrated scalable fabrication and versatile grasping but lacked inverse kinematics and closed-loop control. This work presents the first morphology-specific closed-loop task-space control framework for logarithmic-spiral continuum arms. A segmented tendon-driven model with a centerline backbone and equilateral tendon routing is developed in MuJoCo to capture tapered compliance and contact dynamics. An analytical task-space Jacobian is derived directly from the logarithmic-spiral kinematics and combined with online Jacobian error compensation using a Broyden secant update and Kalman-filter estimation. The resulting controller continuously corrects modeling errors arising from nonlinear deformation, contact, and geometric mismatch. The framework is validated through planar and spatial simulations, including trajectory tracking, attitude regulation, disturbance rejection, three-dimensional position tracking, and simultaneous position-orientation control. Compared with a piecewise-constant-curvature (PCC) baseline, the proposed method consistently reduces tracking errors, suppresses attitude drift, and maintains a bounded Jacobian estimation error. The controller is further applied to morphology-enabled manipulation tasks, including obstacle-assisted reach-wrap-release motions, adaptive whole-arm grasping, and cooperative multi-arm object handling. Results demonstrate that combining logarithmic-spiral morphology with online Jacobian compensation enables accurate, robust, and scalable control of highly underactuated continuum manipulators. The proposed framework establishes a physics-grounded baseline for future hardware implementation and learning-augmented soft robotic control.
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All authors Partha Datta, Yi Jin, Wei Lin, C. Chase Cao

Robotics

LiMoDE: Rethinking Lifelong Robot Manipulation from a Mixture-of-Dynamic-Experts Perspective

Building a generalist robot that can leverage prior knowledge for continuous task adaptation remains a significant challenge. Previous works alleviate the catastrophic forgetting problem by parameter-efficient fine-tuning for single-task adaptation. However, they fail to extract reusable skills and model the interaction with other skills effectively. Recent works try to address these issues by learning prompts. Differently, this paper presents an architectural perspective on the Lifelong Mixture of Dynamic Experts (LiMoDE), a novel two-stage learning scheme for lifelong robot manipulation. Specifically, a dynamic MoE structure is first proposed in the multi-task pre-training stage to learn prior knowledge, where a varied number of heterogeneous experts are activated based on the motion information to address different short-term manipulations. Subsequently, in the task adaptation stage, we design a lifelong MoE adaptation mechanism % (LiMoEAM) that learns lifelong experts and dynamically combines them with frozen ones for new tasks, facilitating the knowledge transfer during adaptation. The proposed LiMoDE is evaluated on both the simulated lifelong learning benchmark and real-world tasks. Extensive experiments demonstrate its effectiveness in achieving superior performance and strong lifelong adaptation by introducing a moderate number of additional trainable parameters and inference overhead.
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Robotics

RMTL: Reinforced Micro-task Learning for Long-Horizon Manipulation with VLM Rewards

Reinforcement learning (RL) for robotic manipulation often requires manually designing a dense reward function, which is difficult to tune and often fragile, or learning a reward from human demonstrations or preferences, which can be expensive. A recent line of work uses pretrained vision-language models (VLMs) as zero-shot reward models, replacing these costs with a single text prompt. However, we argue that a single global prompt is too coarse for long-horizon manipulation tasks with randomized initial conditions. The single-prompt VLM reward is near-flat for much of the trajectory, making early progress hard for the agent to detect. We propose Reinforced Micro-Task Learning (RMTL), an approach that decomposes a manipulation task into a small set of language-described micro-tasks and trains the agent to switch between them. At each step, the agent receives a multi-view VLM reward computed using the prompt of the currently active micro-task and averaged across multiple camera views to reduce the effect of view-specific occlusions. A reverse curriculum gradually exposes the agent to harder initial conditions, while a PPO worker is first trained with a fixed distance-based rule that selects the active micro-task. We then replace this rule with a learned hierarchical manager, turning rule-based phase selection into a fully learned hierarchical policy. We instantiate RMTL on the Fetch manipulation environment using three short stage-specific prompts and without additional prompt tuning. Experiments show that RMTL provides more informative reward signals than single-prompt VLM rewards, enabling faster learning. These results suggest that decomposing VLM rewards into micro-task-specific language prompts can substantially improve the scalability of language-guided reinforcement learning for robotic manipulation.
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Robotics

Learning Action Priors for Cross-embodiment Robot Manipulation

Most Vision-Language-Action (VLA) models build on a Vision-Language Model (VLM) backbone by attaching an action module and optimizing the full policy jointly. This design inherits strong visual and linguistic priors from the VLM, but leaves the action module to learn physical motion almost from scratch. As a result, the policy lacks an explicit motion prior, forcing early optimization to simultaneously discover temporal action dynamics and cross-modal alignment, a challenge further amplified in cross-embodiment settings. In this work, we propose to pretrain the action module with motion priors before cross-modal VLA alignment. Specifically, we introduce a two-stage training framework that equips the action module with cross-embodiment temporal motion structure before VLA training begins. In Stage~1, a lightweight flow-matching-based encoder-decoder action module efficiently learns temporal motion structure solely from unconditioned action trajectories, without processing visual or language tokens. In Stage~2, this learned prior is transferred to VLA training through decoder reuse and early-stage latent distillation, aligning visual-language features with the action embedding space while still allowing end-to-end policy refinement. In addition, the trained encoder serves as a compact history compressor, summarizing state-action histories into a single temporal context token for history-aware modeling at negligible cost. Extensive experiments across 13 diverse cross-embodiment tasks on both simulated and real-world platforms validate the effectiveness of our approach. Compared with VLA training without action priors, our model achieves faster convergence, higher success rates, and substantially stronger performance on data-scarce real-world tasks. Moreover, scaling up the action data in Stage~1 yields a more generalizable action prior that directly improves downstream VLA performance.
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All authors Dong Jing, Tianqi Zhang, Jiaqi Liu, Jinman Zhao, Zelong Sun, Li Erran Li, Zhiwu Lu, Mingyu Ding

Robotics

ForceBand: Learning Forceful Manipulation with sEMG

Human demonstrations are a scalable data source for learning robot manipulation policies. However, common sources of human demonstration data, such as motion-capture trajectories and internet videos, capture mostly motion and appearance while missing the contact forces that are critical for force-sensitive manipulation. In this paper, we introduce ForceBand, a low-cost wrist-worn sEMG system that turns human muscle activity into force-enriched demonstrations. We first collect a 10-hour multimodal dataset containing egocentric video, sEMG, IMU, and fingertip force measurements across diverse actions and objects. Using this dataset, we pre-train an EMG2Force model that predicts per-finger forces from sEMG and IMU signals. After a short user-specific calibration, users can collect target-task demonstrations using only ForceBand and video; EMG2Force then labels these demonstrations with per-finger force traces, producing force-augmented demonstrations for robot policy learning. Experiments show that ForceBand recovers fine-grained fingertip interactions with over 50% lower force prediction error than vision-based baselines and achieves an 87% success rate on pick, squeeze, and place tasks that require object-specific force control across objects with diverse shapes, sizes, and weights. Project website: https://forceband-emg.github.io
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All authors Botao He, Zhi Wang, Linna Kuang, Ishaan Ghosh, Jitendra Malik, Cornelia Fermuller, Tingfan Wu, Jiayuan Mao, Ruoshi Liu, Haozhi Qi, Yiannis Aloimonos

Robotics

Deep Reinforcement Learning-Enhanced Event-Triggered Data-Driven Predictive Control for a 3D Cable-Driven Soft Robotic Arm

Soft robots are challenging to control due to their nonlinear and time-varying dynamics. Data-enabled predictive control (DeePC) offers a model-free alternative by directly leveraging measured input-output trajectories to construct a predictive controller. However, its receding-horizon formulation requires solving a constrained optimization problem at every sampling instant, which can be computationally demanding for real-time deployment on resource-limited robotic platforms. To address this limitation, we propose an adaptive reinforcement-learning-based event-triggered DeePC (RL-ET-DeePC) framework for soft robotic control. A model-free RL policy is trained to determine when to invoke the DeePC optimizer based on the current system state representation, thereby reducing unnecessary optimization calls while preserving closed-loop performance. Simulation results show that RL-ET-DeePC reduces optimization frequency by up to 66% compared to periodic DeePC, while maintaining comparable tracking accuracy. Hardware experiments on a three-dimensional cable-driven soft robotic arm demonstrate zero-shot transfer, achieving a 34% reduction in optimization frequency with tracking accuracy comparable to periodic DeePC and more consistent performance than a static threshold-based event-triggered baseline.
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All authors Cheng Ouyang, Moeen Ul Islam, Kaixiang Zhang, Zhaojian Li, Xiaobo Tan, Dong Chen

Robotics

Learning Robot Visual Navigation in Crowds via Intention-Aware Scene Representations

Robot crowd navigation requires the ability to infer human intentions while accounting for the structural constraints of the environment. Currently, deep reinforcement learning (DRL) provides a promising method for learning navigation policies that understand human intentions. However, most of them rely on limited scene representations, treating pedestrians as simple 2D points and ignoring rich visual cues from both humans and the environment. To address this issue, we introduce iCrowdNav, a novel visual crowd navigation method with intention-aware scene representations, to encode behavioral and structural context from egocentric visual observations. Our method employs two key components: a spatio-temporal encoder for extracting occupancy features of the scene, and Intent-Interact Former (I$^2$ Former), an attention-based module that encodes human poses to infer pedestrians' motion intentions. These features are integrated into a compact state embedding that supports effective DRL policy training. Extensive experiments show that our method achieves superior performance over baselines, and real-world deployment demonstrates vision-based crowd navigation.
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All authors Han Bao, Bingyi Xia, Hanjing Ye, Yu Zhan, Hao Cheng, Baozhi Jia, Wenjun Xu, Jiankun Wang

Robotics

RoboAtlas: Contextual Active SLAM

We present RoboAtlas, a contextual Active SLAM framework that adaptively balances geometric exploration and semantic reasoning using a scalable 3D semantic mapping system, OpenRoboVox. RoboAtlas integrates frontier exploration, global semantic-map reasoning, and egocentric VLM-based reasoning through a contextual multi-armed bandit that transitions from exploration to semantically guided navigation as scene understanding improves. We evaluate the system in simulation and on a Unitree Go2 robot in large-scale real-world environments exceeding 1800 m2 with approx. 30k mapped semantic instances, achieving a 100% task success rate. On the GOAT-Bench "Val Unseen" benchmark, RoboAtlas achieves state-of-the-art performance with highest reported success rate (SR) of 90.6%, using GPT-4o, improving over the strongest prior baseline by 17.8 percentage points in SR. Using the much smaller Qwen2.5-VL-7B model, it still achieves 88.8% SR, outperforming all baselines using GPT-4o in SR, and revealing the importance of the information gained by our semantic mapping framework over simply replacing the underlying foundation model. The results demonstrate that grounding foundation models with large-scale 3D semantic maps enables robust and efficient contextual Active SLAM.
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All authors Alexander Schperberg, Shivam K. Panda, Abraham P. Vinod, Bhagawan Rokaha, M. K. Jawed, Stefano Di Cairano

Robotics

In-Context World Modeling for Robotic Control

Modern Vision-Language-Action (VLA) models often fail to generalize to novel setups, such as altered camera viewpoints or robot morphologies, because they are typically conditioned only on current observations and language instructions. By ignoring the underlying system configuration as a variable, these models implicitly assume a fixed execution context encountered during training, necessitating data-intensive fine-tuning for any new environment. In this work, we introduce In-Context World Modeling (ICWM), a framework that treats system identification as an in-context adaptation problem. ICWM enables robot policies to autonomously infer essential system variables from a short history of self-generated, task-agnostic interactions. Unlike traditional In-Context Learning that uses demonstrations to specify what task to perform, ICWM leverages the context window to understand how the system operates. By processing these interactions before task execution, the model implicitly captures the world dynamics of the current system, enabling adaptation to novel configurations without parameter updates. Extensive experiments in simulation and on real-world robot platforms demonstrate that ICWM significantly outperforms standard VLA baselines on novel camera viewpoints.
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All authors Siyin Wang, Junhao Shi, Senyu Fei, Zhaoyang Fu, Li Ji, Jingjing Gong, Xipeng Qiu

Robotics

G2DP: Diffusion Planning with Spatio-Temporal Grid Guidance

In autonomous driving, diffusion-based planners have emerged as a promising paradigm for robust motion planning in dense and interactive traffic, as they can effectively model diverse driving behaviors. However, their inherent stochasticity often requires explicit guidance during denoising to ensure safety and route adherence for robust closed-loop execution. Existing guidance typically relies on sparse, entity-centric geometric queries or post-hoc refinement, yielding limited situational awareness and fragile performance in interactive scenes. To address this issue, we propose G2DP (Grid-Guided Diffusion Planning), a diffusion-based planner that directly enforces dense environmental constraints through inference-time guidance. Specifically, G2DP constructs a differentiable spatio-temporal cost volume by fusing probabilistic future occupancy distributions with a route-progress map. By formulating this volume as a continuous safety energy functional, it injects dense gradients directly into the denoising loop, actively steering trajectory generation toward collision-free and progress-optimal regions. Extensive closed-loop evaluations show that G2DP achieves state-of-the-art performance on nuPlan, outperforming the strongest imitation-learning baseline by +7.2 points in reactive score. It further maintains top scores in zero-shot transfers to interPlan and DeepScenario benchmarks, with collision avoidance improving by +10.15 over the unguided approach on interPlan. These results demonstrate that spatio-temporal cost grids serve as an effective representation for robust guidance in diffusion-based planning. Code is available at https://github.com/HangYuu/G2DP.
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All authors Hang Yu, Ye Jin, Alessandro Canevaro, Julian Schmidt, Julian Jordan, Peizheng Li, Marc Kaufeld, Silvan Lindner, Johannes Betz, Wilhelm Stork

Robotics

FAR-LIO: Enabling High-Speed Autonomy through Fast, Accurate, and Robust LiDAR-Inertial Odometry

Robust and accurate odometry estimation is essential in modern robotics. In environments characterized by highly dynamic motion and sensor noise, odometry estimation becomes increasingly challenging. Autonomous racing combines both factors in an unstructured setting, where minimizing odometry latency is essential for stable closed-loop control. This paper introduces FAR-LIO, a highly optimized CUDA-accelerated LiDAR-inertial odometry framework developed for Fast, Accurate, and Robust performance. Our system leverages a novel CUDA-based voxel hashmap to enable parallelized nearest-neighbor search and efficient map updates. We employ a sparsity-aware Generalized Iterative Closest Point algorithm with adaptive thresholding on top of the CUDA-based voxel hashmap with adaptive density to achieve low-latency without compromising accuracy. An Extended Kalman Filter serves as a robust backend. It utilizes an upsampling and delay compensation strategy to fuse the LiDAR odometry with high-frequency IMU data, thereby ensuring a robust and smooth odometry output. We evaluate FAR-LIO across four different sensor setups, using both public datasets and data from two autonomous racecars driving at speeds of up to 250 km/h. FAR-LIO achieves an average 6.9% reduction in the positional error and 38.4% lower runtime compared to state-of-the-art baselines on target hardware using a single parameter set. This demonstrates its computational efficiency and broad applicability. To build upon our work, our code is available open-source on https://github.com/TUMFTM/FAR-LIO.
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All authors Maximilian Leitenstern, Marcel Weinmann, Patrick Haft, Tobias Lasser, Dominik Kulmer, Markus Lienkamp

Robotics

Emcar: Embodied Controller for Animating Robots

This chapter describes EMCAR, a novel software tool for programming robot motion that leverages the unique affordances of artistic practices such as puppetry and drawing to conceive, design, and program novel interactions and realize new use cases for HRI. The advantage of this no-code platform is that it expands creative applications for collaborative robots - putting robots directly in the hands of artists - and provides an inclusive environment that enables individuals with little or no technical backgrounds to engage meaningfully in collaborations and robotics research.
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Robotics

FORCE: Efficient VLA Reinforcement Fine-Tuning via Value-Calibrated Warm-up and Self-Distillation

Vision-Language-Action (VLA) models are often constrained by the imitation ceiling imposed by sub-optimal data. While Reinforcement Learning (RL) fine-tuning can surpass this limit, it is notoriously sample inefficient. This challenge arises from two core issues: (1) catastrophic initial unlearning due to an unstable Q-function and (2) inefficient policy updates caused by low-quality exploration data, often forcing a reliance on costly human interventions. We introduce FORCE, a 3-stage framework that stabilizes fine-tuning by tackling both issues. FORCE first incorporates a Value-Calibrated Warm-Up phase, utilizing on-policy rollouts to mitigate the distributional shift of the Q-function. Subsequently, during the online stage, this calibrated Q-function acts as a filter for both the policy's own action proposals and expert data, ensuring only high-value actions are used for the policy update. We evaluate FORCE on various simulation and real-world tasks, and the result shows that FORCE achieves a 79% absolute improvement in success rates and outperform prior RL methods by 10%, while accelerating training by 32.5%. Critically, it mitigates the common success rate drop and achieves this robust performance without human intervention, marking a significant step towards deploying capable and autonomous robotic agents.
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All authors Shuyi Zhang, Yunfan Lou, Hongyang Cheng, Yichen Guo, Chuyao Fu, Yaoxu Lyu, Xiaojie Zhang, Haoran Li, Pengwei Wang, Zhongyuan Wang, Shanghang Zhang

Robotics

Action ControlNet: A Lightweight Delay-Aware Adapter for Smooth Asynchronous Control in Vision-Language-Action Models

Vision-language-action (VLA) models have shown strong potential for general-purpose robot manipulation, but their inference latency remains a major obstacle to stable high-frequency control. Asynchronous execution mitigates this bottleneck by overlapping policy inference with action execution, yet the next action chunk is still predicted from stale observations while the robot continues to move. Direct chunk stitching therefore introduces handoff discontinuities, action jitter, and failures in contact-rich manipulation. Existing remedies typically require either full-policy retraining or architecture-specific runtime logic. This work proposes Action ControlNet (ACNet), a lightweight delay-aware adapter that uses the executed motion suffix as a residual condition for a mostly frozen action head. ACNet leaves the pretrained backbone unchanged, introduces few trainable parameters, and remains compatible with generative action heads such as diffusion and flow matching. On Kinetix, Meta-World MT50, and a real-world SO-ARM101 platform, ACNet improves robustness under inference delay and yields smoother asynchronous trajectories than direct chunk stitching, while remaining more lightweight than full delay-conditioned retraining.
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Robotics

A Sensorised Lattice Footplate for a Semi-Active Prosthetic Foot

This paper investigates whether magnetic plantar sensing can be embedded directly inside the load-bearing compliant element of a low-cost semi-active prosthetic foot. We present a prototype integrating a sensorised 3D-printed lattice footplate, a servo-adjustable hydraulic damper, and a reduced-order ankle model. The damper is experimentally characterised to relate adjustment angle to damping coefficient. Controlled compression tests show tunable lattice stiffness, while cyclic normal loading shows that the embedded sensor tracks the testing-machine reference force, supporting plantar-force estimation without an external insole layer. Static-posture trials under approximately body-weight loading show that forefoot and rearfoot loading distributions are separable across four prescribed stance configurations, providing a preliminary check of the sensing pipeline. A feedforward damping schedule approximates the dorsiflexion trend of a reference ankle trajectory through early-to-mid stance, while exposing the expected limitation that a purely dissipative mechanism cannot generate active push-off. Together, these results demonstrate that sensing can be embedded inside the load-bearing compliant element of a prosthetic foot and used to drive semi-active damping.
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Robotics

Mixture-of-Experts RL for Fault-Tolerant Legged Locomotion

Legged robots deployed in planetary exploration and other remote environments must maintain reliable locomotion despite actuator failures and challenging terrain conditions. Although reinforcement learning has achieved strong results in legged locomotion, monolithic policies can struggle to efficiently represent the diverse control strategies required to compensate for different fault conditions. In this work, we propose a fault-aware modular control architecture that explicitly leverages fault-diagnosis information to activate specialized control experts associated with distinct actuator failure modes. Experimental results show that explicit fault-conditioned modular policies consistently outperform monolithic policies of comparable size, achieving higher locomotion performance across failure scenarios. Moreover, the proposed modular architecture retains competitive performance even under significantly reduced network capacity, highlighting its suitability for compute-constrained robotic platforms, such as those typically employed in space applications. The code associated with this work is available at: https://github.com/iit-DLSLab/fault-locomotion-isaaclab.
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All authors Giulio Turrisi, Ozan Pali, Luca Oneto, Claudio Semini

Robotics

From Rubble Simulation to Active Magnetic Mapping: Quantum Sensing for Disaster Response

Locating survivors of building collapses within the first 72 hours is a critical challenge in disaster response, and existing sensing modalities provide only partial information about the structure beneath the rubble. This paper proposes drone-based quantum magnetometry as a complementary modality and develops a simulation pipeline spanning rubble physics, sensor-array deployment, and active spatial reconstruction. We use Unreal Engine to generate a steel-reinforced concrete parking-garage collapse and compute the induced magnetic field via a per-triangle dipole approximation, establishing that meaningful magnetic structure is recoverable in the sub-pT to sub-nT range from roughly 1 m above the roofline. Then, we feed sparse multi-sensor samples into a Gaussian Process Regression back-end driven by Bayesian active sampling and validate the pipeline across multiple independent collapse realizations; a three-sensor array optimizes the trade-off between gradient resolution and UAV payload constraints, and active sampling reaches peak structural correlation in roughly $100$ samples. Together, these results indicate that quantum-grade sensing could become a useful tool for drone-based structural analysis and potentially void detection in collapsed buildings.
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Robotics

DSP-SLAM++: A Unified Framework for Multi-Class, High-Fidelity Object SLAM in the Wild

Existing object-aware SLAM systems force a trade-off between real-time performance, multi-class support, and the generation of high-fidelity, semantically coherent object models. To address this trade-off, we present DSP-SLAM++, which extends the DSP-SLAM framework with an asynchronous mapping pipeline for real-time performance and dedicated sensor fusion adaptations for a monocular fisheye-LiDAR suite. Experiments demonstrate that our system generates fine-grained, geometrically-complete shapes for multiple object classes while eliminating severe mapping thread bottlenecks by reducing maximum object processing latency by up to 70% compared to the state-of-the-art baseline, enabling robust, real-time performance on a challenging 25 Hz multi-class datasets. This work makes high-fidelity, multi-class object SLAM more practical for real-world applications like autonomous driving and robotic manipulation by enabling its use on platforms with common fisheye-LiDAR sensor setups. The open-source code is available at: [github.com/AUBVRL/DSP-SLAMpp].
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All authors Ahmad Kourani, Ghina Daoud, Daniel Asmar, Imad Elhajj

Robotics

DeformGen: Dynamics-Based Topology Augmentation for Deformable Manipulation Policy Learning

Demonstration augmentation is proposed for cost-efficient data acquisition, but existing methods are fundamentally limited in deformable manipulation due to two challenges: (1) the state space is high-dimensional with physics-induced constraints, making valid configurations impossible to reach via low-dimensional pose perturbations; and (2) trajectory transfer is non-equivariant, as material points no longer move rigidly together under deformation. We present DeformGen, a dynamics-based augmentation framework that achieves topological diversity for deformable objects. For the state challenge, DeformGen expands the valid state distribution by applying localized physical disturbances and forward-simulating the dynamics to obtain topology-coherent, physically plausible deformable states. For the trajectory challenge, DeformGen transfers source manipulation trajectories via deformation-field warping, which lifts per-particle displacements into a continuous spatial function to adapt the end-effector trajectory consistently with the deformed geometry. In this way, our method jointly augments the state distribution and its associated manipulation behavior. Experiments on high-fidelity deformable manipulation benchmarks show that DeformGen generally improves policy learning compared with training on the original demonstrations alone and with rigid-style augmentation baselines.
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All authors Zili Lin, Wenyao Zhang, Yuyang Zhang, Zekun Qi, Junyan Lin, Hanxin Zhu, Jiaolong Yang, Zhibo Chen, Yao Mu, Xiaokang Yang, Xin Jin, Wenjun Zeng

Robotics

A 3D-Printable Dataset for Fair Testing and Comparisons of Tactile Sensors

Existing texture datasets for tactile sensing primarily consist of sensor readings from a specific sensor interacting with available surfaces/objects rather than describing the textures themselves, limiting fair comparison between tactile sensors and hindering reproducible research. In this work, we introduce a 3D-printable dataset of mathematically defined textures designed to be fabricated reliably across different printers and filament types. The dataset consists of six parametrically generated surface patterns derived from combinations of sine-wave and Fourier-based functions, giving controlled variation in spatial frequency, amplitude, and directional structure. We evaluate the reproducibility of these textures across three popular 3D printers and multiple filament types by measuring variance in images captured using an optical TacTip sensor under controlled contact conditions. Our results show that print quality, particularly peak sharpness and stringing, affects tactile variance, with higher-end printers producing significantly more consistent signatures. Classification experiments using neural networks and PCA-based models further demonstrate that high-quality prints support strong within-printer generalisation, while cross-printer generalisation remains challenging due to geometric inconsistencies. This work establishes the first openly available, physically reproducible 3D-printed texture benchmark, providing a foundation for fair comparison of tactile sensors.
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All authors Dexter R. Shepherd, Nicolas Herzig, Phil Husbands, Andrew Philippides, Chris Johnson, William Kimbell

Robotics

TacVerse: A Multi-Sensor Dataset and Benchmark for Cross-Sensor Vision-Based Tactile Perception

Vision-based tactile sensors (VBTSs) enable robots to infer contact geometry and force-related cues by imaging deformation through an internal camera, yet generalisation across sensor designs remains poorly understood. We present TacVerse, a multi-sensor dataset and benchmark for cross-sensor vision-based tactile perception. The dataset contains 106,800 tactile images from seven VBTSs and supports three downstream tasks: shape classification, grating classification, and force regression. Experiments are conducted under three settings: within-sensor training, zero-shot cross-sensor transfer, and few-shot adaptation. Strong within-sensor performance across all tasks indicates that the collected tactile observations are informative for the target objectives. Direct cross-sensor transfer, however, leads to substantial degradation. Shape classification is comparatively robust, whereas grating classification and force regression are more sensitive to sensor shift. Few-shot adaptation for force regression consistently improves performance on unseen target sensors but does not fully close the gap to within-sensor upper bounds. A representation study further shows that MAE (Masked Autoencoder) pretraining provides the most consistent gains across tasks and sensors. TacVerse provides a controlled testbed for studying sensor shift, data-efficient adaptation, and self-supervised learning in tactile perception.
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All authors Lan Wei, Gurmeher Khurana, Sirine Bhouri, Wenhao Hong, Zeyuan Xin, Qingzheng Cong, Wen Fan, Yanzheng Xiang, Dandan Zhang

Robotics

Beyond a Shadow of a Doubt: Close Proximity Geometry Reconstruction Using FMCW Radar Shadow Effects

Reliable perception in adverse conditions remains challenging for autonomous systems, as cameras and LiDAR degrade in poor lighting or weather. Millimetre-wave FMCW radar is robust to such conditions, but its elevation collapse limits geometric reasoning. We observe that vehicle chassis occlude radar rays and form a distinctive geometric shadow, and its consistency can enable us to infer useful information about objects whose returns intersect this shadow. Motivated by this observation, we propose a method to recover the 3D, in-plane inclination of nearby slender vertical objects from this cue. The object inclination is retrieved without assumptions about the wider scene, but through an analytical, closed-form mapping between its radar return boundaries and the opening angle. Validation in simulation and experimentation on a Navtech CTS350-X radar shows that inclinations can be estimated under practical conditions, with segmentation of the object in the radar scan emerging as the main bottleneck. This work highlights chassis shadows as a novel geometric cue, extending the role of 2D rotating radar beyond localisation and toward 3D scene reconstruction.
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Robotics · Cross-listed from cs.LG

ROAD-VLA: Robust Online Adaptation via Self-Distillation for Vision-Language-Action Models

Effective online adaptation of vision-language-action (VLA) models remains challenging, as sparse rewards provide weak supervision for high-dimensional autoregressive action policies. Although self-distillation can in principle provide denser training signals, we find that text-based privileged teachers conditioned on demonstrations, retrieved experiences, or high-level plans are ineffective for VLA adaptation, exposing a modality gap between symbolic guidance and low-level robot actions. We propose ROAD-VLA, an advantage-guided self-distillation framework that constructs a proximal teacher directly in action space by perturbing action-token logits with calibrated advantage estimates. This converts sparse rewards into dense token-level supervision while keeping the teacher close to the current policy. We further derive a policy-improvement lower bound under calibrated advantages and accurate teacher matching. Across seven robotic manipulation environments with in-distribution and out-of-distribution shifts, ROADVLA outperforms PPO in nearly all settings, demonstrating robust online VLA adaptation.
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All authors Kejing Wang, Toan Nguyen, Minh Hoang Nguyen, Simon Khan, Flora D. Salim

Robotics

MIL-LC: A Robust Magnetometer-Inertial-LiDAR Fusion Multimodal Localization Framework

Localization in challenging environments, such as GNSS-denied, geometrically repetitive, or textureless scenes commonly found in offices, hotels, and underground parking facilities, remains an open problem for reliable autonomous mobile robot (AMR) deployment. Single-modality localization methods are inherently limited by the constraints of individual sensors. Although multimodal fusion frameworks have shown improved robustness, most existing approaches still rely heavily on geometric or texture features, or on infrastructure-based beacons, which increase installation and maintenance costs while reducing deployment flexibility. Recently, ambient magnetic field (AMF)-based localization has attracted growing attention because it does not depend on geometric or texture features, nor does it require additional infrastructure, making it a promising complementary modality for AMR localization. However, existing studies have only explored such fusion in pedestrian scenarios using smartphone-mounted sensor suites, and practical solutions for AMR systems remain largely unexplored. To address this gap, this article proposes a magnetometer-inertial-LiDAR fused multimodal localization framework with a custom-designed sensor suite, termed MIL-LC, which provides reliable localization even when LiDAR suffers from geometric degeneration or when the magnetic map changes during long-term deployment. Extensive experiments in both simulation and real-world environments demonstrate that the proposed MIL-LC framework achieves robust and accurate localization performance.
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All authors Qiyang Lyu, Zhenyu Wu, Wei Wang, Hongming Shen, Danwei Wang

Robotics

StairMaster: Learning to Conquer Risky Hollow Stairs for Agile Quadrupedal Robots

Climbing hollow stairs remains a challenging problem for quadruped robots due to the high risk of leg trapping, severe depth sparsity, and high-frequency depth-sensing noise. In this paper, we propose StairMaster, a novel three-stage reinforcement learning framework for stable locomotion on such extreme discontinuous terrains. Our architecture integrates a Cross-Attention mechanism to extract structural features from noisy depth data, alongside a Spatial-aware Recurrent Unit (SRU) that maintains robust spatio-temporal memory to mitigate perception blind spots. To bridge the sim-to-real gap in depth perception, we propose a high-fidelity sim-to-real depth sensor modeling pipeline that faithfully replicates real-world sensor artifacts. Additionally, we employ a 3D waypoint-guided active perception reward for proactive sensing, alongside hollow gap kinematic and stair edge penalties to ensure precise foothold placement. We successfully deployed StairMaster on a Unitree Go2 robot, demonstrating its ability to conquer hollow stairs with an unprecedented incline of up to 55$^\circ$ through zero-shot transfer. To the best of our knowledge, this is the first RL-based policy to achieve such steep hollow stair climbing in real-world environments. Project Website: https://sivan666666.github.io/StairMaster/.
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All authors Xincheng Tang, Youhan Xie, Zhengjie Shu, Wanyu Li, Lai Jiang, Wenkang Hu, Yitong Li, Ruigang Yang