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Computer Science Robotics

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Monday 22 June

Robotics

FPAS: Frontier-Based Path Planning with Adaptive Sampling for Large-Scale Unknown Environments

In this work, we propose Frontier-based Path Planning with Adaptive Sampling (FPAS), a novel framework designed for efficient goal-reaching in large-scale, unknown environments. While existing planners often struggle with computational bottlenecks or inefficient paths during long-range navigation, FPAS overcomes these challenges by reinterpreting the frontier concept for goal-directed tasks. Specifically, our method leverages frontiers to effectively guide forward progression into unobserved regions and to select promising subgoals for backtracking from dead-ends or inefficient paths. Furthermore, FPAS introduces an adaptive sampling mechanism based on a frontier-derived openness metric. This mechanism dynamically adjusts the global graph's density by employing sparse nodes in open areas to alleviate computational burdens, while preserving denser sampling in narrow passages to ensure connectivity. Extensive evaluations demonstrate that FPAS substantially improves computational efficiency over baseline methods while maintaining highly competitive goal-reaching performance.
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All authors Jinwoo Choi, Yeonkyu Lee, Jung-Taak Kim, Jisung Bae, Seung-Woo Seo

Robotics

Cloak: Zero-Shot Cross-Embodiment Manipulation by Masking the End-Effector from the VLA

We present Cloak, a training recipe that endows a Vision-Language-Action (VLA) model with zero-shot cross-embodiment transfer by cloaking the end-effector from its own wrist camera. The end-effector occupies a large and consistent region of the wrist view and masking it allows for embodiment-agnostic visual reasoning. Cloak renders a mask in simulation from the robot's known geometry, accurately and in real time, with no segmentation or generative models. During training, we augment the mask so the model generalizes to embodiments unseen at training time. We demonstrate the recipe with Cloak-VLA, a VLA trained with Cloak on a single parallel-jaw gripper dataset. No data of new embodiments is ever collected. Cloak-VLA transfers zero-shot to various unseen embodiments, including another gripper, another arm, and a five-fingered hand, while preserving the source embodiment's performance. By decoupling the wrist view from its own embodiment, Cloak allows data to outlive the hardware it was collected on.
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Robotics

UniFS: Unified Fast-to-Slow Hierarchical Architecture for Vision-Language-Action Models

Mainstream Fast-Slow dual system vision-language-action models decouple a high-frequency action expert from a low-frequency vision-language model for efficiency, yet they face a fundamental frequency dilemma: large update gaps cause semantic drift from stale context, while small gaps erode the intended computational savings. Moreover, because the action expert receives only the VLM's final-layer representation at a single fixed frequency, rich intermediate features are discarded, limiting both information coupling and manipulation precision. Inspired by multi-timescale neural processing in the human brain, we introduce UniFS, a unified fast-to-slow architecture that resolves these challenges through three key designs. First, we stratify the VLM layers into groups with progressively decreasing update frequencies, enabling shallow layers to capture fast-changing dynamics while deeper layers cache stable semantic context. Second, a latent vector inversion mechanism re-routes the interaction order between multi-scale VLM features and the action expert, aligning fast-varying representations with fine-grained action decoding and slow-varying ones with coarse planning. Third, a multi-level supervision strategy enforces a coarse-to-fine learning hierarchy across temporal scales. Together, these designs enable richer cross-frequency information transfer within a single backbone, while the low-frequency pathways additionally preserve temporal context across steps. Experiments on LIBERO show that UniFS achieves state-of-the-art performance (98.3% average success rate, a 2.5% gain over VLA-Adapter baseline) while reducing average inference latency from 36.5~ms to 17.8~ms (2.1$\times$ speedup). Real-robot experiments on a Franka platform further validate its practical applicability. Code is opensourced at https://github.com/linsun449/UniFS.
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All authors Lin Sun, Zhiwei Guan, Conglin Wang, Zihong Chen, Jianhai Yu, Zongsheng Li, Boyong He, Tao Sun, Jiale Cao, Lige Liu

Robotics

Cooperative-ORCA*: Real-Time Proactive Deadlock Avoidance for Continuous-Space Multi-Agent Navigation

Multi-Agent Path Finding (MAPF) is a problem that requires computing collision-free paths for a set of agents from their start locations to designated goal locations. The problem has broad applications in domains where teams of robots must operate in a coordinated manner. ORCA* is a real time MAPF solver that assigns for each timestep a velocity for each agent. Due to its real time nature, it is myopic to future deadlocks that result from current decisions. ORCA*-MAPF attempts to remedy this limitation by introducing fallback mechanisms when deadlocks are detected. However, post hoc interventions often introduce significant flowtime overhead. In this paper, we introduce C-ORCA* and C-ORCA*-MAPF, continuous space MAPF algorithms that incorporate agents' entire spatial trajectory and their spatial dependencies to proactively prevent deadlocks from occurring, thus avoiding the high flowtime overhead associated with post hoc corrections in ORCA*-MAPF. The C-ORCA* family of algorithms significantly outperform previous state-of-the-art in terms of solve rate, runtime, and flowtime.
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All authors Junfeng Wu, Jiaqi Chen, Hongkun Lyu, Kevin Zheng, Andy Li

Robotics

HERCULES: An Open-Source Simulation Framework for Heterogeneous Multi-Robot SLAM, Collaborative Perception, and Exploration

We present HERCULES, an open-source simulator and data-collection pipeline for heterogeneous multi-robot autonomy. Built upon the Unreal Engine 5 (UE5)-based simulators AirSim and Cosys-AirSim, HERCULES resolves key architectural limitations of prior frameworks to enable concurrent unmanned aerial and ground vehicle (UAV-UGV) operation in large-scale, photorealistic, dynamic environments. It introduces a new waypoint-tracking UGV controller that mirrors existing UAV control interfaces, and provides a shared navigation stack for mapping, traversability analysis, planning, and control across heterogeneous platforms. Expanding inherited sensor suites, it adds physics-based long-wave infrared (LWIR) cameras and configurable night-vision modes for degraded visual environments. HERCULES provides lightweight APIs, ROS 2 wrappers, and rigorous time synchronization across sensors and platforms, and brings state-of-the-art game-engine capabilities into robotics simulation, integrating intelligent agents such as pedestrians, traffic, and wildlife with high-fidelity dynamic phenomena, including fire, flooding, and crop disease spread. HERCULES runs in two modes: passively, replaying offline-designed trajectories to generate reproducible multi-modal datasets, and actively, running an online planner in closed loop from live observations. Our experiments in heterogeneous multi-robot SLAM, collaborative perception, and exploration, using both HERCULES-generated data and active closed-loop execution, demonstrate its utility for advancing heterogeneous multi-robot autonomy. We publicly release our source code, experiment code, documentation, and datasets, including a heterogeneous multi-robot SLAM benchmark collected with two UAVs and two UGVs across kilometer-scale desert, forest, and city environments, at https://lunarlab-gatech.github.io/HERCULES-website.
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All authors Sandilya Sai Garimella, Daniel Chase Butterfield, Sean Wilson, Lu Gan

Robotics

Temporal Logic Guidance for Action-Only Diffusion Policies with World Models

Diffusion policies enable multimodal robot behavior but offer limited ability to choose among behavior modes at inference time, even though such control is desirable in human-robot settings. Prior solutions to this lack of control have utilized Signal Temporal Logic (STL) to express human intentions and provide corresponding guidance for diffusion policy inference. However, these approaches can only guide diffusion policies that jointly generate future actions and states, increasing both complexity and runtime. We propose a novel guidance method for action-only diffusion policies that uses a separate learned world model to enable differentiable evaluation of STL robustness, with its gradient then injected into the diffusion process. This steers behavior toward constraint satisfaction without retraining, improving constraint adherence while preserving task performance. On the Can Transport task from Robomimic, our method maintains 100% task success while reducing constraint violations from over 80% for baseline methods to 4%. We also discuss extensions toward improved robustness and more complex constraints.
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Sunday 21 June

Robotics

EgoSteer: An Open-Source Full-Stack System Towards Steerable Dexterous Manipulation from Egocentric Videos

The enduring vision of general-purpose robots serving humanity hinges fundamentally on policy steerability. However, prevailing paradigms of learning from expert demonstrations demand massive real-world data even on simplified grippers, rendering them prohibitively expensive for high-dimensional, data-scarce dexterous hands. To overcome this bottleneck, we present a full-stack system that scales dexterous VLA pre-training from egocentric human videos and enables data-efficient real-robot post-training. It integrates EgoSmith, a data pipeline that curates in-the-wild egocentric videos into 9,606 hours of pre-training data with 8.3x higher throughput and better accuracy than prior SOTA; a unified Robot Stack for teleoperation and human-in-the-loop correction tailored for dexterous hands; and EgoSteer, a world-model-enhanced VLA operating on a morphology-aligned action space. Human data pre-training equips EgoSteer with language-guided manipulation priors, which are grounded through robot post-training and further refined via DAgger. Empirically, EgoSteer robustly executes free-form instructions across 45 diverse tasks, demonstrating adherence to user intent amid multiple candidate tasks and generalization. The pre-trained model also few-shot adapts to five complex long-horizon tasks, including box folding, on two embodiments with 79% average progress. All system code, datasets, model checkpoints, and an evaluation gallery are publicly available at https://egosteer.github.io/.
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All authors Yifan Zhong, Zhang Chen, Tianrui Guan, Fanlian Zeng, Ka Nam Lui, Yuyao Ye, Tingrui Zhang, Jiayi Li, Tianjia He, Wenjie Lou, Ruilin Yan, Xinhao Ji, Guangyu Zhao, Jiayuan Zhang, Wenxi Xu, Chengdong Ma, Yuanpei Chen, Yaodong Yang

Robotics

Trajectory Learning with Graph Representations for Social Robot Navigation

Autonomous mobile robots are expected to exhibit socially compliant navigation for minimizing pedestrian disturbance. While capturing social interactions and incorporating pedestrian motion estimations into decision-making are beneficial for compliance, prior methods fail to address both spatial and temporal characteristics present in real-world data. Reinforcement Learning offers high capability, but it requires hand-crafted reward functions that reduce social behavior to static criteria, limiting its ability to reproduce patterns that exist in real pedestrian behavior. Imitation Learning offers direct training from real-world data but lacks modeling of social interactions and suffers from error accumulation. To this end, we propose an imitation learning framework that leverages spatiotemporal dynamics for socially compliant navigation. To represent social context based on interactions, we introduce a graph-based auxiliary network that encodes crowd states by attending to pedestrians. In addition, we present a navigation module that captures temporal dynamics and mitigates error accumulations by incorporating encoded state predictions and employing a trajectory-level learning objective. Our framework outperforms established data-driven baselines on simulation and a real-world dataset across diverse social metrics.
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All authors Berke Kartal, Burcu Kilic, Yigit Yildirim, Emre Ugur

Robotics

Urban Deceleration Behavior Modes Under Scene Context: An Early-Kinematic Classifier from Argoverse 2 Multi-Agent Trajectories

Urban deceleration is one of the most empirically studied yet least taxonomically organized behaviors in car-following research. Recent perception-equipped autonomous-vehicle datasets enable trajectory-anchored mode discovery. We extract 1,219 sustained deceleration events from 234 urban driving logs of the Argoverse 2 Sensor dataset, encode each event in a 19-dimensional kinematic feature vector, discover behavioral modes via K-means clustering with bootstrap stability analysis, and quantify modulation by eleven scene-context variables. A HistGradientBoosting classifier predicts mode membership from the first 1.0 s of each event. Four stable modes emerge with a bootstrap Adjusted Rand Index of 0.897 across 50 resamples: anticipatory soft (62.8%), reactive closing (30.6%), brake-like jerk (4.8%), and an outlier category (1.8%). Only pair age shows a medium effect (epsilon^2 = 0.085); scene geometry and vulnerable-road-user proximity show negligible effects. The early-event classifier achieves macro-F1 = 0.758 at 1.0 s, with scene context contributing +0.059 F1 over kinematics alone. Modes are regime-invariant in medium-speed driving (ARI = 0.817) but regime-dependent at low speed (ARI = 0.166). A small set of stable kinematic modes structures urban deceleration; early-window jerk dominates predictive signal; and pair age is the primary contextual modulator.
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Robotics

Invariant Stochastic Filtering on SE(3) for Inertial-Encoder State Estimation of Serial Rigid Manipulators

An invariant extended Kalman filter (IEKF) is developed for state estimation of serial rigid manipulators with an arbitrary number of links, formulated entirely within the Lie group $SE(3)$. The group-affine property of the kinematic equations makes the linearised error dynamics autonomous, so the Riccati equation governs the true error covariance rather than a local approximation. A physically separated noise model treats gyroscope and accelerometer channels independently: the accelerometer provides translational twist via gravity-compensated integration, yielding a measurement covariance that scales with the sample interval in exact analogy with process noise discretisation; a state-dependent Coriolis noise term captures gyroscope noise propagating through the nonlinear dynamics, vanishing at rest and growing with twist magnitude. The filter is structured as a modular chain of per-link IEKFs in which the predicted covariance of each link depends on its predecessor only through the Adjoint-transformed posterior, giving linear computational cost in link count. Exponential ultimate boundedness in mean square is established via a Lie algebra Lyapunov function, with per-link bounds chained through the Adjoint operator norm to yield a stability certificate that is modular and scalable to arbitrary chain length. The state is augmented with gyroscope biases without loss of the autonomous error dynamics or the modular structure. The design is validated in a three-dimensional simulation of a two-link chain with encoder and IMU fusion, in a software-in-the-loop study of an industrial hydraulic rammer-boom manipulator in which the encoder row is replaced by a gravity-referenced virtual encoder for IMU-only estimation.
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Robotics

FLYNN: Robust Neural Network for Robot Navigation using Fly Brain Topology

While deep learning models achieve state-of-the-art performance in complex tasks, they remain brittle when faced with new environments or sensory deprivation. In contrast, biological systems exhibit remarkable tolerance to these challenges. We address this vulnerability by developing a recurrent neural network (RNN) whose architecture is directly derived from the synaptic-resolution brain connectome of the fruit fly Drosophila melanogaster. We demonstrate the feasibility of training the fly connectome neural network (FLYNN) to perform vision-based navigation in MuJoCo, achieving performance comparable to modern hand-crafted networks of similar parameter counts. Crucially, FLYNN exhibits superior resistance to out-of-distribution (OOD) data and tolerance to sensory loss without further training. It remained functional even under total vision loss while hand-crafted networks largely failed, even when specifically trained with camera dropout. Principal Component Analysis (PCA) of the internal state of FLYNN suggests that it exhibits a particularly high degree of representational modularity, which might be related to its robustness. Our work provides a new direction for designing resilient artificial agents following the topology of biological brains.
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Robotics

Integrated cloud-based architecture for robot-robot and human-robot collaboration using ROS 2–MQTT in Mediterranean Greenhouses

The imperative to develop more sustainable agriculture demands a transition from isolated automation toward the deployment of multi-robot systems (MRS) in agrifood environments. However, Mediterranean greenhouse settings-characterized by narrow corridors, dense biomass, and structural metallic interference-pose significant challenges for robust and scalable communication between agents. Traditional robotic frameworks, such as ROS 2, frequently encounter node discovery issues and latency spikes due to dynamic obstacles, dense foliage, and other characteristic greenhouse elements, creating a critical bottleneck for real-time coordination. This paper proposes an innovative cloud-based hybrid architecture that establishes a two-way communication bridge between ROS 2, acting as an edge computing platform, and iVeg as a Decision Support System (DSS), using MQTT and the European FIWARE platform. The proposed framework enables seamless interoperability between fleets of multiple robots in environments with communication constraints, facilitating the synchronised exchange of high-level telemetry, point cloud data and farmer identification for collaboration, amongst other critical data. The architecture was validated in a high-fidelity simulation environment and subsequently tested in a real-world greenhouse scenario, demonstrating its ability to maintain persistent connectivity and data integrity under adverse network conditions. The results indicate that the integration of MQTT effectively eliminates information silos, providing a scalable and decentralised solution for managing complex robotic missions, which are executed locally via Edge Computing. This work sets a new methodological precedent for the concept of Greenhouse Models as a Service (GMaaS), bridging the gap between low-level robotic control and high-level, cloud-based IoT decision-making.
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All authors F. Cañadas-Aránega, M. Muñoz, J.C. Moreno, J.L. Blanco-Claraco

Robotics

Efficient Continuous Semantic Mapping based on Spatio-Temporal Awareness

Continuous semantic mapping allows autonomous robots to understand both the spatial structure and the semantic content of complex environments. However, most existing methods process the entire space, treat voxels as independent units, and do not keep the semantic labels consistent over time. This leads to high computational cost and reduced robustness in dynamic scenes. This paper proposes a semantic mapping method that brings spatial and temporal relationships into the semantic inference process. The method adjusts the inference range according to the local semantic uncertainty and fuses labels over time to improve map stability and computational efficiency. Experiments on the SemanticKITTI dataset show that the proposed method improves mapping accuracy by about 12% and reaches an mIoU of 54.92%, which is 13.18 percentage points higher than spatial-only mapping. These results show that spatiotemporal reasoning is effective for continuous semantic mapping in autonomous robotic systems.
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All authors My Le Pham, Dinh Trieu Duong, Xiem HoangVan, Thanh Nguyen Canh

Robotics

Semantic-Aware Autonomous Exploration for UAVs in Unknown Indoor Environments

Autonomous exploration in unknown environments requires unmanned aerial vehicles (UAVs) to efficiently generate informative trajectories while simultaneously constructing accurate maps. Although many existing exploration methods rely on geometric information, they often lack semantic awareness, resulting in suboptimal exploration efficiency and limited environmental understanding. To address this limitation, this paper proposes a semantic-aware exploration framework that adds semantic information to a roadmap-based exploration strategy. The proposed method builds on the Dynamic Exploration Planner (DEP), which incrementally constructs a Probabilistic Roadmap (PRM), and augments this roadmap with a semantic layer. A semantic reward function is introduced to prioritize regions containing meaningful objects and structures, enabling the UAV to focus on areas with higher information value. Furthermore, the roadmap is continuously updated to support efficient frontier selection and path planning during exploration. The proposed framework is implemented in ROS Noetic and Gazebo using an RGB-D sensor for simultaneous acquisition of geometric and semantic information. Experimental results in multiple simulated environments demonstrate that the proposed approach achieves exploration coverage rates between 90% and 94% while reducing exploration time and travel distance compared with conventional geometry-based exploration methods.
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All authors Duc-Thien Nguyen, Ngoc Minh Do, Xiem HoangVan, Thanh Nguyen Canh

Robotics · Cross-listed from cs.GR

Line Drawings using LightBenders: Authoring and Illuminating

This study presents the hardware and software architecture of a transformative system for illuminating line drawings and letterforms. These mid-air illuminations are indoors and might be animated. The hardware contribution is a drone equipped with servo-actuated rod joints and a dense, addressable LED strip that enables arbitrary orientation, a LightBender. The software contributions are threefold. First, the system implements algorithms and heuristics to estimate the minimum number of LightBenders required to render a line drawing or letterform, stagger swarm formations to mitigate LightBender downwash, generate Swarm Flight and Lighting (SFL) files, and execute these files using a swarm of LightBenders to illuminate line drawings and letterforms. Second, a Blender add-on enables users to register LightBenders, author graphics and animations represented by swarms of LightBenders, and deploy the swarm for illumination through one-click functions. Third, users may import SVG files into either the Blender add-on or a standalone LB-Author tool to illuminate line drawings directly from vector graphics. We present results from an IRB-approved human subject study (n=21) to evaluate the impact of LightBender misalignment on the perceived illuminations. Obtained results demonstrate that the system's 10.1 mm maximum misalignment is perceptually acceptable across tested illuminations, with a median quality rating of 8 on a 0-10 scale.
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Robotics

PenduMorph: Development and Motion Analysis of Pendulum-Actuated Rolling Reconfigurable Spherical Robot with Magnetic-Coupling

This paper presents "PenduMorph", a wireless reconfigurable rolling spherical robot designed as a modular platform for enclosed locomotion and inter-module interaction in challenging environments. The proposed robot extends our previous pendulum-actuated rolling disk concept to a fully enclosed spherical architecture integrating a 2-DoF internal pendulum, onboard control, battery-powered operation, and magnetic docking. The design aims to combine independent rolling mobility with protected hardware and reliable reconfigurability. We first present the robot design and an analytical study of the magnetic coupling mechanism to evaluate retention and interaction between coupled modules. We then experimentally investigate key motion behaviors at both the single-module and dual-module levels, including independent rolling, magnetic coupling, and coordinated coupled motion. The results show that the proposed platform enables stable wireless operation and a set of distinctive reconfigurable rolling behaviors, providing a useful foundation for future modular spherical robots operating in contact-rich and demanding environments.
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All authors Aung Myat, Peter Noyce, May Forgan, Qing Yu, Seyed Amir Tafrishi

Robotics

ARP: Enhancing Quantized Skill Abstractions via Visual Alignment and Iterative Refinement for Robotic Manipulation

Learning visuomotor policies for long-horizon manipulation remains a fundamental challenge. Recent skill-based imitation learning methods based on discrete quantization have shown promising results by representing complex behaviors as temporally extended skills. However, most existing approaches primarily encode action trajectories into latent skills, yielding weak visual-semantic grounding and limiting the ability to leverage visual observations for skill selection. Moreover, discrete tokenization inevitably incurs precision errors during continuous action generation. To alleviate these issues, we propose Aligned Refinement Policy (ARP), a discrete-skill framework that couples semantic grounding with execution-level refinement. Specifically, ARP introduces (i) a visual–action alignment objective that contrastively aligns visual embeddings with pre-quantized action representations in a shared latent space while preserving a state-independent skill decoder, and (ii) a lightweight Iterative Residual Head (IRH) that performs a two-step refinement to recover fine-grained control for precise execution. Extensive experiments show that ARP achieves state-of-the-art performance on the LIBERO and Meta-World benchmarks. Moreover, real-robot experiments on the Kuavo 4 Pro humanoid platform further validate its effectiveness, yielding consistent performance gains over several baselines on two challenging manipulation tasks.
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All authors Yuntian Wang, Zesheng Jia, Yuhui Duan, Qibing Wang, Yang Liu, Song Wang, Siao Liu, Jin Wang

Robotics

Scalable Multi-Task Data Generation via Reinforcement Learning for Language-Conditioned Bimanual Dexterous Manipulation

A key bottleneck in training generalist policies for bimanual dexterous manipulation is the lack of large-scale, high-quality datasets. Synthetic data generation in simulation provides a scalable alternative to human video demonstrations by overcoming challenges such as morphology mismatch, missing physical interactions, and the generation of robot actions. However, existing approaches based on human teleoperation offer limited task diversity, as object-centric trajectory matching often neglects the feasibility of robot execution. Reinforcement learning (RL) enables broader scalability but is often constrained by handcrafted, task-specific rewards. In this work, we propose a systematic RL-based data generation pipeline that integrates generalizable reward design, effective domain randomization, and language-conditioned task annotations. This pipeline synthesizes diverse, high-quality datasets for dexterous bimanual manipulation and enables training of language-conditioned multi-task policies. Our experiments show that the generated data significantly improves generalization across three representative manipulation tasks.
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All authors Zechu Li, Yufeng Jin, Puze Liu, Jan Peters, Georgia Chalvatzaki

Robotics

BLENDS: Bayesian Learning-Enhanced Deep Smoothing for GNSS-Denied Environments

Maintaining accurate navigation during GNSS outages remains a significant challenge for autonomous systems relying on low-cost inertial sensors. While classical smoothing methods, such as the two-filter smoother and Rauch-Tung-Striebel smoother, exploit measurements collected before and after an outage, their performance remains limited by the accuracy of conventional GNSS measurements. This paper presents Bayesian learning-enhanced navigation with deep smoothing (BLENDS), a transformer-based framework that augments Bayesian smoothing with learned covariance adaptation and state correction. The proposed method preserves the statistical foundations of Bayesian estimation while leveraging data-driven learning to improve navigation accuracy. Evaluations on the quadrotor dataset with GNSS outages demonstrate that BLENDS consistently outperforms both model-based smoothers, achieving up to 25.6% improvement in the position root mean square error while also reducing estimation uncertainty. Furthermore, BLENDS learns to compensate for the systematic bias between conventional GNSS positioning and RTK ground truth, enabling accuracy beyond that achievable with conventional GNSS measurements alone. The results demonstrate the potential of learning-enhanced Bayesian smoothing for resilient and high-accuracy navigation in GNSS-challenged environments.
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Robotics · Cross-listed from cs.AI

Self-Evolving Cognitive Framework via Causal World Modeling for Embodied Scientific Intelligence

Current embodied world models are primarily optimized for predictive objectives, limiting their ability to generalize under distribution shifts and reason systematically about unseen situations and hypothetical interventions. We argue that embodied intelligence should move beyond predictive world modeling toward self-evolving cognitive systems that continually construct and refine internal causal representations through interaction with the environment. To this end, we propose a self-evolving cognitive framework via causal world modeling for embodied scientific intelligence, which integrates three complementary components: causal world modeling, intervention-driven causal reasoning, and continual cognitive refinement. The proposed framework continuously revises and expands its internal causal world model through causal discovery, intervention-driven feedback, and counterfactual reasoning, supporting continual cognitive refinement and enabling cognition itself to evolve over time. Furthermore, we reinterpret embodied interaction not merely as a means of trajectory optimization, but as an epistemic process for causal hypothesis generation, intervention-driven experimentation, and continual knowledge acquisition. This work provides a conceptual and theoretical foundation for a transition from predictive intelligence toward epistemic intelligence, in which intelligence emerges through the continual construction, revision, and refinement of causal world models via interaction with the environment. Accordingly, an intervention-driven causal-epistemic benchmarking paradigm is suggested for evaluating self-evolving embodied scientific intelligence.
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Robotics

SPiralRoll: A Novel Adjustable-Stiffness Underactuated 3-DoF Joint with Torsion Springs for Rolling Robots

Compliant mechanisms are important in robotics because they can improve adaptability, safety, and energy efficiency while reducing hardware complexity. This paper presents SPiralRoll, a novel torsion-spring-based underactuated compliant mechanism for rolling robots and compliant robotic actuation. The mechanism uses arc-distributed elastic members and two motor inputs to realize three physically observable output motions: rotational motion, radial expansion/contraction, and axial spin induced by nonlinear compliant deformation. Two configurations, namely full-arc and single-arc designs, are developed and experimentally evaluated. Beyond benchtop validation, the mechanism is integrated into a spherical rolling robot, where proof-of-concept experiments demonstrate forward rolling and turning. The results show that the full-arc design provides better structural support and smoother deformation, whereas the single-arc design yields larger deformation and stronger inertial excitation, making it more suitable for pendulum-driven rolling locomotion. Overall, SPiralRoll provides a low-cost, compact, and fully 3D-printable solution for underactuated compliant rolling robots and adaptive robotic joints.
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Robotics · Cross-listed from cs.CV

Curvature-aware 3D length estimation of greenhouse cucumbers using RGB-D imaging and cubic spline arc-length integration

Commercial greenhouse cucumber production is graded by fruit length, which drives harvest scheduling, labour allocation, and logistics. Manual measurement with thread or caliper is accurate but infeasible at commercial scale. This paper presents CucumberVision, a non-contact length estimation framework using an Intel RealSense D435 RGB-D camera. A YOLO26n instance segmentation model locates cucumbers, and SAM (ViT-B backbone) refines each detection to a pixel-precise mask. Five methods are evaluated under matched conditions: (M1) a dominant-axis skeleton scan-line baseline; (M2) PCA on the bounding-box depth point cloud; (M3) SAM mask with medial-axis skeletonisation; (M4) a hybrid keypoint-guided approach using a YOLO26-pose model predicting five anatomical landmarks (KP0–KP4) with piecewise 3D arc-length; and (M5) a novel medial arc spline method fitting a cubic spline through the 3D medial axis of the SAM mask and computing arc length by trapezoidal integration – the first such application to elongated vegetable measurement. All methods share five-frame burst depth averaging, colour-stream intrinsic alignment, and adaptive method selection with cascading fallbacks ensuring 100% coverage. A benchmark of 48 captures across seven cucumbers in three size categories (small ~8 cm, medium ~13 cm, large ~25 cm) with thread-based ground truth establishes a significant accuracy hierarchy: M1 (MAPE 9.68%) > M2 (5.31%) > M4 (5.51%) > M3 (5.82%) > M5 (4.13%). M5 significantly outperforms all competitors at Bonferroni-corrected alpha=0.0125. A secondary contribution is identifying a 12–18% length underestimation caused by using depth-stream rather than colour-stream intrinsics after rs.align(rs.stream.color) – an under-reported error source. The complete system is released open source and runs in real time on a single consumer-grade GPU.
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All authors Manveen Kaur, Rajmeet Singh, Saeed Mozaffri, Shahpour Alirezaee

Robotics

Do Rigid-Body Simulators Dream of Soft Robots? Learning Contact-Rich Manipulation for Tendon-Driven Continuum Robots

Learning contact-rich, whole-body manipulation for soft continuum robots is held back by the lack of simulation infrastructure that has accelerated rigid-robot manipulation. Existing soft robot simulators are physically grounded but lack the contact handling, actuation support, or learning integration needed for contact-rich manipulation; rigid-body approximations offer these capabilities but sacrifice physical grounding. We bridge this gap for tendon-driven continuum robots (TDCRs) by deriving a continuum-mechanics-informed discretization that places the soft robot natively inside MuJoCo, unifying tendon forces, body contact, and dynamics in a single physics pipeline. We validate the simulator against a Cosserat rod reference (static and dynamic) and real TDCR hardware. We then train state-based imitation learning policies via teleoperation in simulation and deploy them zero-shot to a physical 3-segment TDCR on a 7-DoF Franka arm across two contact-rich manipulation tasks. To our knowledge, this is the first demonstration of sim-to-real transfer for contact-rich manipulation with continuum robots.
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All authors Chengnan Shentu, Nicholas Baldassini, Tongjia Zheng, Priyanka Rao, Jessica Burgner-Kahrs

Robotics · Cross-listed from cs.AI

Reference-Free Assessment of Physical Consistency in World Model-based Video Generation

We introduce reference-free measures for evaluating the physical consistency of generated videos, combining relative and absolute approaches to assess fidelity. Although tools like WorldGym or WorldEval enable robotic simulation via video generation, physical fidelity gaps often prevent these environments from accurately reproducing real-world task success rates of VLA models. Unlike existing evaluation methods, which require costly human voting (Elo) or unavailable ground-truth references (FVD), our approach utilizes DROID-SLAM and SEA-RAFT to quantify physical inconsistencies, motivated by WorldScore. Videos filtered using our relative consistency assessment show an improvement in task success rates of over 8%, effectively narrowing the simulation-to-reality gap. Furthermore, our absolute assessment enables spatio-temporal localization, providing visualization of when and where physical artifacts occur.
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Robotics

A Taxonomy of Conceptual Alignment in Human-Robot Dialogue

Successful conversations require speakers to align on the meaning of concepts, a challenging but crucial task for human-robot interaction. Understanding the process of establishing such alignment is hindered by competing interpretations of the term and isolated, unidirectional investigations of its design space. This paper argues for a design-centric understanding of conceptual alignment as a bidirectional and co-constructive process. We introduce a taxonomy that characterizes conceptual alignment dialogues along what triggers its initiation and what level(s) of conceptual understanding it concerns. We further present a dialogue act schema as an operational tool that captures the interactional moves through which alignment is achieved. Together, these contributions provide a structured foundation for analyzing, comparing, and designing conceptual alignment in human-robot interaction.
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Robotics

RoboMME-Interference: Benchmarking Robot Memory Under Interference

Robots deployed in realistic settings will accumulate experience across many sessions and tasks over their deployment. The robot's tasks may often require it to remember information from multiple sessions ago, making long-context robot memory important for real-world deployments. However, most robot-memory benchmarks today are based on single episodes or a short context. To measure how current robot memory systems perform on longer sessions with more distractions, we introduce RoboMME-Interference, a cross-session benchmark built on RoboMME (Dai et al., 2026). For each query episode, we construct a session history using the query's relevant prior demonstration followed by a controlled number of unrelated sessions, which we provide to the VLA as memory and measure accuracy. Running RoboMME's released memory-augmented $\pi_{0.5}$ variants unmodified through this benchmark, we find that while perceptual memory variants improve success when given the history without any distractors, they decay strongly and steadily as unrelated sessions accumulate. The subgoal variants, which read the history with a vision-language model and pass written subgoals to the policy, improve less at their best but hold more of that improvement as distractors accumulate. Adding a retrieval step to the strongest perceptual variant, which selects the section of history most visually similar to the robot's current view and passes only that section to the policy, restores its no-distractor success rate at every interference level. With this release, we emphasize the importance of long-context memory and robustness to interference and show that current systems largely fail on such capabilities. The project page, videos, code, and data are at https://robotmemorybench.com.
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Robotics

Multi-AUV Marine Life Tracking with Single Hydrophone Payloads via a Hidden Markov Model Equipped Particle Filter

Researchers tag and track marine animals to study migration patterns, human impacts on behavior, and behavioral shifts due to climate change. Accurate data collection often requires tagging individual animals to collect spatio-temporal state estimates of the animal's geo-position and depth. Acoustic transmitters are prominent due to their continuous communication without requiring retrieval or surfacing to collect data. These transmitters emit underwater acoustic pulses that can be detected by hydrophones. However, the frequent movement of aquatic animals results in high data loss when the animal moves out of the detection range of a stationary hydrophone. Autonomous underwater vehicle (AUV) systems offer a solution for localizing transmitters with higher resolution over longer periods of time. Such systems previously deployed have often required multiple hydrophones mounted on a large frame carried by the AUV. This increases drag, limiting the speed at which the AUV can track highly mobile animals. This work provides an alternative by equipping multiple AUVs with a single compact hydrophone payload. A particle filter algorithm equipped with a hidden Markov model (HMM) behavioral motion model fuses measurements from multiple AUVs to estimate the transmitter's position. Real-world data shows a root mean square error (RMSE) of approximately 10 meters for short-term deployments, and a larger simulated dataset shows an RMSE of approximately 15 meters for longer deployments over a larger area. The HMM fit to historical animal movement data outperforms a generic velocity motion model, and both outperform a baseline random walk motion model.
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All authors Christopher Herrera, Kehlani Fay, Christopher Clark, Alberto Soto, Christopher Lowe, Mario Espinoza

Robotics

Tactile Genesis: Exploring Tactile Sensors at Scale for Learning Dexterous Tasks

Tactile sensing is critical for contact-rich dexterous manipulation, yet it remains unclear which tactile abstractions a policy needs and when richer tactile fields justify their hardware cost. This is hard to study empirically: each sensor effectively defines a new robot, and no lab can replicate the same learning experiment across all of them. We present Tactile Genesis, a GPU-parallel tactile sensor simulation platform that exposes binary contact, contact depth, per-taxel kinematic force/torque, elastomer marker displacement, geometry-aware proximity, contact audio, and a voxelized temperature field (the first of its kind in robot learning physics simulation platforms) under a common interface, with configurable placement, resolution, and a realistic noise model (drift, hysteresis, dead taxels, crosstalk). It scales past 20,000 parallel environments and 1,000 taxels on a single GPU, improving throughput by 3 to 20 times over previous tactile simulators. We train teacher-student policies on three dexterous tasks, ablating sensor type, placement, resolution, and noise, and verify transfer to the real XHand1. Proprioception alone is insufficient on every task. Sensor placement dominates sensor type: fingertip-only coverage trails whole-hand coverage by a wide margin, while adding the palm and proximal phalanges closes most of the gap to the privileged teacher. Resolution matters far less than coverage: placing 200 taxels across the whole hand suffices across tasks. We find that force/torque per taxel is consistently the most useful sensor type. These results give concrete guidance for both future tactile hardware design for improving robot hands and policy-side observation choice in dexterous manipulation. https://neuroagents-lab.github.io/tactile-genesis/
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All authors Trinity Chung, Kashu Yamazaki, Dhruv Patel, Alexis Duburcq, Yiling Qiao, Katerina Fragkiadaki, Aran Nayebi

Robotics

EmbodiedUS-FS: Fast Slow Intelligence for Ultrasound Robotics

Robotic ultrasound scanning in real clinical environments requires both high-level clinical workflow reasoning and low-level closed-loop execution. Physicians natural-language instructions often contain implicit anatomical targets, procedural logic, image-quality requirements, and safety constraints, while execution is affected by patient motion, contact variations, and target drift. We propose a fast and slow hierarchical embodied ultrasound system for safe and interpretable robotic ultrasound assistance. The Slow Brain performs intent parsing and stage-wise task planning with knowledge augmentation from an API and handbook corpus, and generates executable plans through task-graph construction and structured plan verification. The Fast Brain fuses multimodal feedback, including ultrasound images, robot pose and force states, and patient-motion information, to refine local actions and perform image-quality-guided recovery behaviors. The system further integrates a Safety Shield and a hierarchical escalation policy to constrain risky actions and trigger replanning or human confirmation under persistent failures or safety-bound violations. Experiments on planning evaluation, closed-loop execution under dynamic perturbations, and safety-mechanism validation demonstrate that the proposed hierarchical design improves task success rates while reducing safety violations.
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All authors Fangzhuo Zhang, Xinyu Wang, Xiao Yang, Jinchang Zhang

Robotics

FlowDPG: Deterministic Policy Gradient on Flow Matching Policies for Real-World Manipulation

Real-world reinforcement learning for robotic manipulation remains challenging, and this difficulty is amplified for flow matching policies: policy gradients must be backpropagated through time (BPTT) along the multi-step ODE that maps noise to actions, which is computationally prohibitive and numerically fragile. We propose FlowDPG, a DDPG-style method for flow matching policies that bypasses BPTT entirely. FlowDPG evaluates the critic gradient at a one-step estimate of the clean action and distills the resulting correction into the velocity field at training time, leaving multi-step inference unchanged. Intuitively, it combines two complementary vectors: the demonstration-driven velocity that keeps the action feasible, and the critic-driven correction that steers it toward higher value. Our contributions are threefold: (1) a BPTT-free distillation framework for stable DDPG-style improvement of flow matching policies, (2) a formal connection between the FlowDPG update and the vanilla deterministic policy gradient via three explicit approximations, and (3) real-world validation on two long-horizon tasks on different robots. FlowDPG reaches 92% end-to-end success on dual-arm AirPods assembly with Franka arms and an 86% rubric score on scrambled-egg cooking with YAM arms, substantially outperforming recent RL methods. Videos and more results: https://flowdpg.github.io.
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All authors Kexin Shi, Junyao Shi, Poorvi Hebbar, Zhuolun Zhao, Tarun Amarnath, Yifan Su, Shikhar Bahl, Deepak Pathak