Robotics
Papers
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Tuesday 2 June
Robots solving generalist tasks need to be able to ground instructions in their past experience, since humans may refer to notable past events when giving a task (e.g., “Take me to where the chemical spill happened yesterday”). Since memory limits make storing all past events infeasible, long-term robot memory must be selective, ideally retaining only those episodes with high utility for future tasks. However, future tasks are not typically given a priori for generalist robots. To select generically useful memories, we propose Bayesian surprise as a gating mechanism for memory formation. We present an approach to compute surprise in a semantically rich deployment-agnostic latent space provided by V-JEPA-2. Using our gated episodic memory to augment 4D scene graph-based spatial memory, we show a consistent improvement over state-of-the-art benchmarks in robot question answering, outperforming prior robot memory methods by $\geq12\%$ for temporal, spatial, and binary questions, and surpassing the performance of supervised and non-causal methods with an unsupervised causal method in event segmentation tasks.
Robotics
Revisiting Embodied Chain-of-Thought for Generalizable Robot Manipulation
Embodied chain-of-thought (CoT) aims to bridge linguistic reasoning with robotic control, yet its effective form and integration remain underexplored. In this paper, we revisit embodied CoT for robotic control at an unprecedented scale. We curate the largest embodied CoT corpus to date, comprising 978,743 trajectories, 226.3M samples, and 2592.5 hours of data. Through extensive experiments, we show that effective CoT must ground high-level semantic understaning in concrete linguistic action guidance – such as end-effector movement and image-space trajectories – whereas high-level reasoning alone yields marginal gains. More importantly, we identify that explicit CoT does not scale reliably as an autoregressive action prefix, suffering from compounding errors during inference. To address these challenges, we propose ERVLA, a vision-language-action (VLA) model that effectively leverages linguistic reasoning in generalizable robot manipulation. ERVLA is trained using a CoT-dropout strategy, allowing the model to leverage rich reasoning traces during training while predicting actions directly without CoT during inference to bypass autoregressive instability. This approach enables reliable scaling with increasing pre-training data. ERVLA achieves state-of-the-art results on LIBERO-Plus with an 86.9% success rate and reaches 53.2% on VLABench, showcasing superior performance in out-of-distribution settings. Furthermore, ERVLA outperforms competitive state-of-the-art baselines in real-robot experiments, especially in handling semantic ambiguity and long-horizon tasks. Code, data, and model checkpoints are available on the project website: https://taoshuaiz.github.io/ERVLA/.
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Robotics
Neural Navigation Functions for Zero-Shot Generalizable Motion Planning
We introduce Neural Navigation Functions (Neural-NF), a learned reactive navigation function capable of zero-shot transfer across unseen environment geometries. Neural-NF places data-driven adaptation within a structured elliptic planner, where the navigation objective is learned while planner structure is preserved by construction. Specifically, intrinsic Laplacian-derived features are mapped to local PDE coefficients, and solving the resulting boundary value problem produces a globally consistent value function on each target domain. For every admissible learned model, the resulting policy is collision-free, provides monotonic descent and a global minimum at the goal by construction. This admits a linearly-solvable optimal-control interpretation for any parameter setting. Empirically, Neural-NF achieves strong zero-shot transfer across diverse geometries and outperforms learned planners that directly predict the value function by up to a $5\times$ improvement.
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Robotics · Cross-listed from nlin.CD
On dynamic multi-agent pathfinding methods: review, simulations and modifications
This paper presents a systematic study of pathfinding algorithms in the context of Dynamic Multi-Agent Pathfinding (D-MAPF), a setting that combines dynamic obstacles, partial observability, and inter-agent conflicts. We evaluate six representative algorithms: Dijkstra, D* Lite, Space-Time A*, WHCA*, M*, and a novel method denoted as A** within a unified simulation framework. The proposed A** algorithm introduces a template-based approach that decouples offline geometric path generation from online temporal adaptation. By precomputing multiple diverse candidate paths and dynamically reconnecting to them using space-time planning, A** improves solution quality in environments with frequent changes and limited sensing
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Robotics
Face versus Body Tracking for Human-Robot Interaction: An Egocentric Dataset
Meaningful human-robot interaction (HRI) requires a robot to continuously assess user engagement through persistent user tracking. However, state-of-the-art Multi-Object Tracking models are heavily optimized for surveillance or autonomous driving. A social robot faces distinct egocentric challenges, such as humans moving in unpredictable nonlinear patterns, obstructing each other, or leaving and reentering the scene. These dynamics trigger frequent identity switches (IDSW), causing the robot to lose its footing mid-conversation. To address this, we introduce a focused, custom-annotated egocentric dataset collected via the Furhat robot. We present a systematic evaluation isolating detection errors from tracking logic, comparing face versus body tracking, and assessing the impact of extended memory and appearance re-identification (ReID). Results indicate that increasing temporal memory mitigates prolonged occlusions but fails on complex dynamic events. Integrating ReID resolves complex switches but exhibits opposing effects: it substantially improves body tracking stability, yet causes facial IDSW to spike due to profile angle sensitivity. Ultimately, our optimized pipeline reduces IDSW by 49% compared to a standard tracking-by-detection baseline, effectively mitigating interaction breakdowns. As standard benchmarks lack dense, close-quarter occlusions, this work highlights the critical need for natively captured social dynamics to truly validate HRI perception models.
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Robotics
GN0: Toward a Unified Paradigm for Generation, Evaluation, and Policy Learning in Visual-Language Navigation
Embodied navigation connects intelligent agents with the physical world and is fundamental for general robotic intelligence. Limited availability and quality of navigation data have constrained Vision-and-Language Navigation (VLN) systems' generalization and long-horizon capabilities. To address this, we curate diverse 3D scenes and develop an automated pipeline for large-scale navigation data, resulting in the GN-Matrix dataset. Building on a 3D Gaussian Splatting (3DGS) engine, we introduce a high-fidelity simulation platform supporting interactive roaming and collision-aware navigation. We further propose GN-Bench, the first BEV-based benchmark incorporating dynamic 3DGS avatars for human-robot interaction evaluation. To leverage the simulator, we develop an RL-driven navigation foundation model, Break and Establish (BAE). After supervised learning, DAgger exposes the model to rollout-induced states, breaking narrow expert-centric distributions and enabling downstream RL exploration. This unified VLN paradigm integrates map-based and map-free tasks, including instruction following, human following, and goal navigation. GN-BAE formalizes high-fidelity 3DGS-rendered Bird's Eye View representations as compact memory, unlocking latent spatial reasoning in VLMs. Extensive evaluations on GN-Bench and VLN-CE show that GN0 outperforms state-of-the-art VLN methods. Overall, GN-Matrix offers a unified framework spanning data, simulation, and learning, advancing embodied navigation in research and industrial applications.
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Robotics
A 3D Isovist World Model – Revealing a City's Unseen Geometry and Its Emergent Cross-City Signature
Embodied agents that navigate cities rely on world models that predict how their surroundings will change as they move. But for navigation, what matters is not what the buildings look like; it is where the agent can go. Most world models nonetheless predict appearance, learning how a scene looks rather than the space an agent can move through. Those that do target geometry, such as bird's-eye-view occupancy grids, flatten the three-dimensional environment onto a ground plane, discarding the above-ground and multi-level structure that shapes real navigation. What is missing is a predictive target that captures the navigable geometry an agent actually traverses, without photometric entanglement and without collapsing the third dimension. Our key idea is to model the open volume between buildings, the negative space, encoded as a 3D isovist: a spherical visibility-depth map recording the distance to the nearest surface in every direction. We introduce an embodied world model that predicts the next isovist from a short history of past isovists and a movement action. The prediction is formulated as a depth residual so the decoder inherits sharp building edges, trained with self-rollout scheduled sampling to keep corrupted context on the geometry manifold, and equipped with a persistent latent bird's-eye-view spatial map for cross-path consistency. Our central finding is emergent and unexpected: a single city-blind model trained on Manhattan and Paris develops a cross-city spatial signature, with city identity linearly decodable from its temporal latents far above single-frame baselines, so the signature lives in the learned dynamics rather than in appearance. The representation is lightweight, interpretable, and reproducible, offering a geometric substrate for spatial reasoning in embodied AI, robotics, and urban analysis, released with an open dataset and pipeline.
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Robotics
PHASER: Phase-Aware and Semantic Experience Replay for Vision-Language-Action Models
Vision-Language-Action (VLA) models have achieved remarkable success in language-conditioned robotic manipulation. However, deploying these models in open-ended environments requires continuously acquiring novel skills, a process that inevitably triggers severe catastrophic forgetting of previously learned behaviors. While experience replay (ER) serves as a standard mitigating strategy, naive uniform sampling fundamentally misaligns with the temporal characteristics of manipulation trajectories. It systematically under-samples brief but causally critical sub-skills, leading to phase starvation, and completely overlooks the varying degrees of forgetting across historical tasks. To overcome these limitations, we introduce PHASER, an architecture-agnostic continual learning framework. PHASER employs a phase-centric capacity allocation to guarantee equal memory support for all sub-skills, coupled with a multi-modal interference routing strategy that dynamically prioritizes historical phases at high risk of forgetting. Furthermore, to enable fully autonomous lifelong adaptation, we integrate Auto-PC, a lightweight pipeline combining unsupervised action-signal change-point detection with VLM-based semantic verification to extract temporal boundaries without intensive manual supervision. Evaluated across three VLA backbones on LIBERO continual learning suites, PHASER yields substantial empirical improvements, increasing Average Success Rate (ASR) by up to 31% over matched-budget ER and achieving an 87.8% final ASR on the LIBERO-Goal CL setting.
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Robotics · Cross-listed from cs.SE
Making Embodied AI Reliable: A Community Agenda from Testing to Formal Verification
Embodied AI systems are increasingly deployed in open-world environments, yet ensuring their reliability remains a fundamental challenge. Drawing on discussions from the AAAI'26 Bridge Program on "Making Embodied AI Reliable with Testing and Formal Verification", this article argues that reliability in embodied AI is inherently a lifecycle assurance problem arising from uncertainty, human interaction, and emergent behaviors across tightly coupled system components. We identify three complementary directions toward reliable embodied AI: (1) trustworthy scenario-based testing supported by validated specifications and meaningful coverage metrics, (2) compositional verification enabled by structured symbolic representations of system behavior and environmental context, and (3) runtime assurance mechanisms capable of adapting to uncertainty and distribution shifts during deployment. Rather than treating these approaches independently, we advocate integrated assurance workflows that connect testing, verification, and runtime adaptation through shared neuro-symbolic representations and continuous feedback across the system lifecycle. Such integration provides a foundation for building trustworthy embodied AI systems that can operate safely and reliably in complex real-world environments.
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Robotics
CANMOT: Class-Aware Noise Modeling for Multi-Object Tracking in Autonomous Driving
Kalman filter (KF)-based multi-object tracking (MOT) remains a strong baseline for autonomous driving due to its strong performance, computational efficiency and interpretability. In most practical systems, the process noise and measurement noise covariances are defined globally and shared across object classes, presuming identical uncertainty characteristics across heterogeneous traffic participants. This work revisits this assumption and proposes CANMOT, a class-aware and object-aligned noise modeling framework for KF-based 3D MOT. Class-specific diagonal process and measurement covariance matrices are introduced and optionally expressed in the object coordinate frame to preserve longitudinal-lateral anisotropy. Systematic experiments on the nuScenes benchmark show that class-aware and object-aligned noise modeling improves tracking performance and substantially reduces identity switches compared to state-of-the-art (SotA). In addition, the consistency of the estimated uncertainty is analyzed using the Average Normalized Estimation Error Squared (ANEES) and $\chi^2$-based violation tests. The results reveal severe overconfidence in standard KF-based MOT baselines. While the proposed formulation improves calibration without modifying the underlying filtering framework, it still exhibits substantial inconsistency, highlighting the need for further research in this area. Code is available at https://github.com/rst-tu-dortmund/CANMOT
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Robotics · Cross-listed from cs.CV
UnsOcc: 3D Semantic Occupancy Prediction in Unstructured Scene via Rendering Fusion
Unstructured scenes present unique challenges for autonomous driving, as irregular obstacles and sparse scene layouts undermine the effectiveness of traditional perception methods such as 3D object detection. 3D semantic occupancy prediction has emerged as a prominent focus due to its ability to provide dense spatial representations by assigning semantic labels to individual voxels in 3D space. However, directly applying 3D semantic occupancy prediction to unstructured scenes remains challenging because scene sparsity hinders effective cross-modal fusion and the more severe long-tail distribution in these scenarios further degrades prediction performance. To validate the effectiveness of our approach, we construct a dedicated dataset of unstructured scenes collected from open-pit mines. Based on this, we propose UnsOcc, a multi-modal 3D semantic occupancy prediction framework that improves robustness in unstructured environments. At its core, we introduce a rendering-based fusion module, RenderFusion, which enhances cross-modal feature alignment through bidirectional rendering supervision. Furthermore, we propose GSRefinement, a detail-aware auxiliary supervision method based on Gaussian Splatting that projects sparse 3D occupancy predictions into dense 2D semantic segmentation maps, enabling effective supervision for long-tail categories. Extensive experiments on both the open-pit mine dataset and the nuScenes dataset demonstrate that our method significantly outperforms existing state-of-the-art approaches.
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Robotics · Cross-listed from cs.CV
Learned Non-Maximum Suppression for 3D Object Detection
Post-processing is a critical stage in LiDAR-based 3D object detection, where dense and overlapping proposals must be filtered for compact and reliable perception. This work introduces two learned filtering modules that replace heuristic non-maximum suppression (NMS) by leveraging relations among detections. D2D-Rescore employs transformer-based detection-to-detection (D2D) attention, while GossipNet3D adapts the 2D GossipNet concept to 3D through localized message passing in bird's-eye view. A metric-aware matching strategy aligned with the nuScenes evaluation protocol ensures consistent training and validation behavior, improving overall detection performance. Both approaches improve mean average precision (mAP), nuScenes detection score (NDS), and true positive quality compared to CircleNMS, particularly for small and infrequent classes, while adding minimal computational overhead. These results demonstrate that learned, detection-level filtering can enhance 3D detector reliability without modifying the base network, offering a principled alternative to heuristic suppression. Code is available at https://github.com/rst-tu-dortmund/learned-3d-nms .
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Robotics
Partially Observable Adversarial Patch Attacks on Vision-Language-Action Models in Robotics
Vision-language-action (VLA) models are gaining attention in robotics, yet their robustness to adversarial attacks remains largely unexplored. Existing work shows that adversarial patches can mislead VLA-based robots but assumes full access to the entire execution trajectory, an unrealistic requirement in practice. We address this limitation by formulating a partially observable threat model, where the adversary can exploit only a short prefix of the trajectory to generate a fixed patch applied to all subsequent frames. Under this setting, we propose a two-phase framework. First, we localize the patch using the model's attention maps to identify visually critical regions that correspond to the full instruction. Then, we optimize the patch to disrupt the semantic grounding of target objects and increase the curvature of action trajectories, thereby compounding failures in both perception and control. Extensive experiments in simulation and real-world robotic environments show that our method sustains adversarial effects under partial observability, inducing long-horizon disruptions and significantly reducing task success rates.
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Robotics
NVIDIA Isaac Sim: Enabling Scalable, GPU-Accelerated Simulation for Robotics
Simulation has become a core infrastructure for robotics research. Unlike previous simulators, NVIDIA Isaac Sim leverages GPU acceleration to enable large-scale parallel training and physics-accurate modeling. Its synthetic data generation pipeline alleviates the scarcity of high-quality training data, supporting data-driven robot learning and large-scale simulation-centric experimentation. However, existing surveys often treat it as one simulator among many, without a systematic analysis of its architectural characteristics, usage patterns, and limitations. This survey reviews Isaac Sim from system and application perspectives, outlining its architecture and comparing it with widely used simulators. We analyze representative studies across five major domains and summarize common usage patterns, particularly in data generation and high-fidelity simulation. We also outline key future directions and challenges, including physics open-world learning, simulation-centric training and practical usability constraints.
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Robotics
Static and Dynamic Representations for Tactile Contact-Angle Estimation with Event-Based Sensors
Event-based tactile sensing offers low-latency signal acquisition for contact-rich robotic interaction. This paper investigates contact-angle estimation using event streams from an event-based tactile sensor (NeuroTac) and compares three event-derived spatial contour representations: a dynamic representation capturing recent event activity, a static representation recovering a more persistent contact state, and their combined representation. Across the evaluated motion scenarios, all representation pipelines exhibited P99 processing latency below 10 ms at all tested sampling intervals, demonstrating their potential for high-frequency event-based tactile angle estimation in robotic manipulation. The static representation consistently achieved marginally better performance than the dynamic and combined representations under scenario-specific training, yielding a mean overall MAE of 0.160{\deg} during continuous sensor rolling and a stop-phase mean MAE of 0.251{\deg} during randomly inserted motion interruptions. It also exhibited smaller performance fluctuations across speed and indentation depth variations than the other two representations.
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Robotics
Bionic Human-Motion Style Transfer for Physically Executable Whole-Body Control of Humanoid Robots
Expressive whole-body motion is important for humanoid robots operating in human environments, where robots are expected to move stably while presenting readable and adjustable body behaviors. However, most expressive motions are still obtained from fixed demonstrations or manually designed scripts, making it difficult to reuse a demonstrated style across different motion contents. Inspired by the way human motion styles convey affective and intentional cues through gait rhythm, posture, arm swing and body sway, this paper proposes a bionic generation-to-control framework for exemplar-driven style transfer on humanoid robots. Given a short human style exemplar and a target content motion, the proposed framework generates a stylized whole-body reference that preserves the intended motion content while transferring the demonstrated style. A physics-aware multi-condition latent diffusion model is developed to fuse style, content and trajectory conditions, and classifier-free guidance is used to adjust the style intensity without retraining. To improve hardware executability, contact-consistency and temporal-smoothness regularization are imposed on decoded motions during training. The generated references are then converted into G1-compatible robot references and executed by a preview-based whole-body tracking policy trained with a cluster-and-distill strategy. Simulation and Unitree G1 experiments show that the proposed method can transfer short human style exemplars to diverse robot motion contents, reduce contact and jitter artifacts compared with animation-oriented style-transfer baselines, and achieve a 96.0% success rate over 125 reported real-robot trials. The results demonstrate the feasibility of using short human motion exemplars as reusable bionic sources for physically executable expressive humanoid motion.
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Robotics
SPADE: Sketch-guided Path Planning Augmented with Diffusion Experts
Path planning is essential for Autonomous Mobile Robots (AMRs). Conventional methods for incorporating human preferences into planning typically rely on either complex reward engineering or hardware-intensive solutions. Recent state-of-the-art frameworks leverage imitation learning to train behavior-specific path planning models from expert demonstrations. However, these approaches face two key limitations: limited generalization to unseen environments and low robustness in demonstration collection. To address these challenges, this work introduces an enhanced framework that focuses on two main contributions: an overhauled annotation tool built on ROS 2, and a novel training strategy that integrates diffusion-based augmentation into baseline behavioral cloning models. A dataset of expert demonstrations is provided and evaluated through ablation studies to assess the robustness of the proposed solution. The enhanced approach outperforms state-of-the-art methods with 39.1% lower Absolute Pose Error (APE) and 33.5% lower Fr'echet Inception Distance (FID) while having 93.8% less trainable parameters. Moreover it attains diffusion-level generalization while preserving the real-time, on-edge properties of state-of-the-art models.
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Robotics
Human2Humanoid: Physics-Aware Cross-Morphology Motion Retargeting for Humanoid Robots
Retargeting human motion to humanoid robots is critical for teleoperation, imitation learning and human-robot interaction. However, it remains challenging because of substantial morphological discrepancies between humans and robots, including differences in skeletal topology, limb proportions and degrees of freedom, as well as the scarcity of paired motion data. This paper presents Human2Humanoid, an unsupervised motion retargeting framework that transfers human motions to humanoid robot behaviors with high fidelity. To bridge the domain gap under unpaired data, we adopt a CycleGAN-based architecture equipped with a skeleton-aware graph convolutional network to capture topology-dependent motion features. To address cross-domain scale mismatches, we introduce a morphology-invariant end-effector consistency loss that aligns normalized end-effector trajectories to preserve motion semantics across embodiments. To improve physical plausibility and reduce contact artifacts, we impose explicit physics-aware feasibility constraints to encourage reproduction of the contact patterns in the source motion. Experimental results show that the proposed method successfully retargets human motion to the Unitree G1 humanoid robot without paired data, and outperforms existing methods in both downstream controllability and physical feasibility.
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Robotics
PerchRL: Vision-Based Agile Perching on Inclined Platforms under Rapid and Irregular Motion
Autonomous vision-based perching of quadrotors on moving inclined platforms is critical for air-ground collaboration but remains challenging due to the limited field of view (FOV). In this paper, we propose PerchRL, a reinforcement learning (RL) framework for vision-based agile perching on inclined platforms under rapid and irregular motion. Specifically, we employ a two-stage learning strategy consisting of state-based pre-training followed by vision-based fine-tuning. To improve generalization across diverse platform motions, we employ randomized platform trajectories to prevent overfitting and temporal augmentation methods to capture latent motion patterns from historical observations. During vision-based fine-tuning, a hybrid learning framework consisting of visibility-aware state augmentation and active perception rewards is presented to improve robustness under intermittent visual loss. Extensive simulation and real-world experiments demonstrate the feasibility, stability, and real-time performance of PerchRL, while successful deployment across distinct quadrotor platforms further validates its adaptability. The source code will be released to benefit the community.
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Robotics
Reliability-Guided Depth Fusion for Glare-Resilient Navigation Costmaps
Specular glare on reflective floors, glass boundaries, and glossy indoor surfaces frequently corrupts active-stereo RGB-D depth measurements, producing holes and spikes that accumulate as persistent phantom obstacles in occupancy-grid costmaps. This paper presents a glare-resilient costmap construction method based on explicit depth-reliability modeling. A lightweight Depth Reliability Map network (DRM-Net) predicts per-pixel measurement trustworthiness under specular interference, and a reliability-guided weighted-and-gated fusion (RGF) mechanism modulates occupancy updates before corrupted measurements are accumulated into the map. To support robust training and evaluation, the method uses pose-aligned multi-view reference-depth construction to reduce circular-supervision bias and is evaluated through fusion-variant ablations, parameter-sensitivity analysis, cross-condition tests, paired navigation comparisons, reliability-map metrics, and embedded runtime profiling. Experiments on a real mobile robotic platform equipped with an Intel RealSense D435 and a Jetson Orin Nano show that the proposed method reduces false obstacle insertion, improves free-space preservation, and maintains real-time throughput under reflective-floor, glass-wall, and natural-light glare conditions. These results support treating glare as a measurement-reliability problem rather than as a dense depth-completion problem for safety-critical indoor navigation.
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Robotics
OpenEAI-Platform: An Open-source Embodied Artificial Intelligence Hardware-Software Unified Platform
Embodied AI in the real world requires both accurate hardware and robust vision-language-action (VLA) policies. We present OpenEAI-Platform, a fully open-source platform that integrates a low-cost 6+1 degree-of-freedom (dof) robotic arm (OpenEAI-Arm) and a reproducible VLA model (OpenEAI-VLA). OpenEAI-Arm provides open-source mechanical designs for low manufacturing cost and compliant control methods for higher accuracy. OpenEAI-VLA builds on Qwen3-VL-4B and uses a Diffusion Transformer action head, and is trained in two stages with only open-source robot and multimodal datasets. Across four real-world manipulation tasks, OpenEAI-Arm outperforms two commercial 6+1-dof arms under the same policy, and OpenEAI-VLA achieves success rates comparable to the large-scale pretrained pi0 baseline with only limited pretraining data. We will release the full hardware designs, drivers, models, and training/data pipelines to support reproducible research and scalable data collection. Our codes, layouts, and models will be released after the paper is accepted.
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Robotics
Extreme Motion Generation via Hybrid Null-Space Control for Straight-Line Path Following
This work studies “extreme motion generation”, which aims to maximize the Cartesian path length along a pre-defined trajectory within the manipulator's workspace. This objective is important in industry as long as path-following is fundamental to a large variety of tasks such as surface coating and welding. More critically, extreme motion enables a fixed-base manipulator to exploit the kinematic capability under limited reachability. However, such exploitation is challenging in practice, as the manipulator must actively avoid the safety boundary through execution, which is inherently a long-horizon problem. Accordingly, we claim that long-horizon decision-making should be delegated to a learning-based policy to maximize exploitation, while a classical model-based controller covers the near-boundary region, where the learning policy degrades sharply due to sparse data coverage. In detail, our proposed method is a step-level hybrid controller that switches between an RL-based and a model-based controller according to the normalized joint-limit distance. The initial joint configuration is sampled through conditional diffusion-based sampling, which improves the achievable path length based on the learned motion prior. We evaluate the proposed framework on 10,000 straight-line path-following tasks with a 7-DoF Franka FR3, extending the average rollout length by 27% over the model-based baseline. Notably, certain tasks yield a pronounced extension toward the motion extreme, as reflected in the maximum improvement reported in the statistical results. The project website and related videos of this paper can be found at https://yuan-xinyi.github.io/extreme-motion-generation/.
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Robotics
Grasp-Then-Plan with Failure Attribution: A Closed Two-Stage Framework for Precise and Generalizable Robotic Manipulation
In robotic manipulation, the tight coupling between grasping and motion planning often obscures the true source of failure, leading to inefficient trial-and-error. To enable efficient long-horizon manipulation, we propose GTP-FA (Grasp-Then-Plan with Failure Attribution), a task-oriented two-stage grasp-then-plan framework that generates grasp candidates and performs downstream motion planning conditioned on the selected grasp. Given a failed manipulation trajectory, we learn a failure attribution model that generalizes to unseen grasps and produces a stable distribution over failure modes for diagnosis-guided optimization. Based on these attribution results, we then optimize both modules in a diagnosis-driven manner: on the grasping side, we inject task-level priors and risk penalties into grasp candidate scoring and optimization to suppress unstable or task-incompatible grasps; on the planning side, we target high-risk initial states through data collection and fine-tuning to address genuine planning bottlenecks. We evaluate the proposed framework in both simulation and real-robot experiments, and show that GTP-FA improves the corresponding base learners across RL, IL, diffusion-policy, and VLA-based settings, achieving substantially higher overall task success rates.
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Robotics
eMEM: A Hybrid Spatio-Temporal Memory System For Embodied Agents
We present eMEM (Embodied Memory), a hybrid graph-based memory system for embodied agents operating in physical environments. Current agent memory architectures, such as Generative Agents, MemGPT, and A-MEM, treat memory as text streams or knowledge graphs, but embodied agents require memory that is simultaneously searchable by meaning, space, and time. eMEM fills this gap with a multi-index architecture (SQLITE for structured storage, hnswlib for approximate nearest neighbour semantic search, and an R-tree for spatial queries) unified behind a single graph model. A tiered consolidation pipeline transforms raw perceptual observations into compressed summaries, mirroring hippocampal-neocortical consolidation in biological systems. Ten agent-facing recall tools expose memory retrieval primitives, including concept-to-location resolution and cross layer recall, as first-class operations for LLM tool calling. The system is fully embedded and runs in-process alongside the agent. In addition we introduce eMEM-Bench v1, a benchmark we construct over ProcTHOR-10K scenes for embodied memory evaluation. The benchmark is organised explicitly around eight cognitive-psychology paradigms (DRM lures, pattern separation, pattern completion, source monitoring, context-dependent retrieval, long-horizon interference, serial position, and a foil augmented retention curve), each chosen so that the result is interpretable against the broader memory-systems literature in humans and prior agent-memory systems; a level of diagnostic that surface-task benchmarks like LoCoMo or OpenEQA cannot provide. eMEM scores 80.8 weighted mean over 988 probes, with a flat retention curve at ceiling from 1 h to 1 yr of simulated delay on room-unique items. We show that a pure RAG baseline (the flat_rag ablation) loses 30 pt on context dependent retrieval and 29 pt on DRM lure rejection, isolating the contribution of multi-layer storage and consolidation respectively. We release both the system and the benchmark code.
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Robotics
Autonomous Navigation System for Library Service Robot Based on Unitree Go2 Edu
Libraries require autonomous robots to move quietly through narrow aisles while remaining safe around readers, chairs, bags, and carts. This paper presents a ROS 2 navigation system for a Unitree Go2 Edu quadruped equipped with a 4D LiDAR, a front depth camera, and an IMU. Rather than assuming the library is rough terrain, we target the practical mobility discontinuities of real deployments, including floor transitions, temporary clutter, and partially blocked passages where low-clearance wheeled platforms are less tolerant. RTAB-Map is used for visual-LiDAR SLAM, AMCL and EKF-based sensor fusion provide localization, and a Nav2 stack with A* and DWA supports planning and local avoidance. In a real library, the system achieves 100%, 96%, and 88% success rates in static, low-density dynamic, and high-density dynamic scenes, while map validation against surveyed control distances yields a mean metric error of 3.7 cm.
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Robotics
A GPU-Parallel Framework for Heterogeneous Multi-Task Reinforcement Learning
GPU-parallel simulation provides abundant robot interaction, but existing benchmarks rarely combine this scale with heterogeneous manipulation tasks and standardized multi-task RL evaluation. We introduce Hebero (Heterogeneous Benchmark for Robot Learning), a GPU-parallel Isaac Lab benchmark that enables efficient joint training and evaluation of a single policy across all 40 heterogeneous tasks. Scaling experiments show that increasing parallel replicas per task improves success under a fixed wall-clock budget. To support learning with sparse rewards and limited demonstrations, we propose Demonstration-Guided Policy Optimization (DGPO), which reuses demonstrations for dense tracking rewards and asymmetric value learning. Its shared stack supports controlled comparisons of learner-specific demonstration interfaces within PPO. Within DGPO framework, we introduce IW-ABC, which uses a lightweight per-task learning progress signal to coordinate adaptive behavior cloning (ABC), relaxing demonstration guidance with task progress, and importance weighting (IW), emphasizing lagging tasks in PPO updates. With 50 demonstrations per task, IW-ABC achieves 90.1% state-input mean success, outperforming the strongest baseline FAMO-ABC by 7.8 percentage points. Its visual counterpart reaches 93.5% mean success. Real-world experiments further demonstrate that a single multi-task policy trained in simulation can successfully perform four tasks on a physical Piper robot. The project page is available at https://hebero-rl.github.io/.
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Robotics
RobotValues: Evaluating Household Robots When Human Values Conflict
While household robots are often evaluated based on task completion, everyday domestic environments involve value-conflicting situations where robots are expected to choose actions that prioritize diverse values such as human autonomy, efficiency, or social appropriateness. Yet, there are no benchmarks for evaluating robots' value preferences in such scenarios. We introduce RobotValues, a benchmark to evaluate household robot planners in 8K value-conflict scenarios. Each instance consists of a realistic, synthetically generated household image with multiple plausible robot actions that prioritize different human values. We construct ROBOTVALUES through LLM-assisted scenario generation, stakeholder-grounded value extraction, image generation and automatic quality control. We evaluate 10 VLMs used in robotics and find that models show default value preferences, including safety and accommodation, while underselecting privacy-prioritizing actions. When models are prompted to prioritize values that conflict with their preferences, models often fail to override the default actions, choosing incorrect actions 80% of the time on average across models. These findings highlight the need to go beyond task completion or safety evaluations and assess robots' decision-making capability when human values conflict.
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Robotics
SplitAdapter: Load-Aware Humanoid Loco-Manipulation via Factorized Adaptation
Humanoid loco-manipulation requires stable whole-body control under varying object masses and pickup/placement heights. This becomes particularly challenging in sim-to-real transfer, where object-induced load variation and robot-side dynamics mismatch interact during physical contact. Existing history-based adapters often compress these factors into a single latent representation, which can weaken robustness under heavy-load manipulation. We propose SplitAdapter: Load-Aware Humanoid Loco-Manipulation via Factorized Adaptation, which freezes a pretrained box manipulation policy and extends it with object/load and dynamics-aware context encoders trained with split world-model objectives, GRL-based cross-adversarial regularization, and hierarchical Feature-wise Linear Modulation (FiLM). In sim-to-sim experiments and real-world deployment, SplitAdapter improves Full-task success over the base policy and world-model FiLM baselines across object masses of $2$, $4$, and $6$ kg and pickup/placement heights of $0$, $30$, and $60$ cm, with the largest improvements under heavy-load conditions.
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Robotics
Bridging Predictive Uncertainty and Safe Action: Sample-Conditioned Differentiable Planning for Autonomous Driving
Complex, dynamic, and interactive driving environments pose significant challenges for autonomous driving, primarily due to the pervasive uncertainty of surrounding traffic. A fundamental bottleneck in current systems is the disconnect between highly expressive uncertainty modeling and interpretable, safe motion planning. In this paper, we propose a novel sample-conditioned differentiable planning framework that bridges this gap by explicitly incorporating diffusion-generated future trajectories into the optimization process. Rather than compressing predictions into a single deterministic future or relying on black-box end-to-end architectures, our approach leverages a conditional diffusion model to generate a diverse set of plausible future scenarios. Crucially, these samples are directly fed into a differentiable planner, which explicitly mitigates predictive uncertainty via an empirical Conditional Value-at-Risk (CVaR) tail-risk constraint. This allows the planner to optimize a physically interpretable trajectory that is robust to rare yet safety-critical interactions. Furthermore, we introduce a directed graph representation for scene context that yields substantial improvements in both predictive effectiveness and computational efficiency. Validated through extensive open-loop and closed-loop evaluations on the Waymo Open Motion and Argoverse 2 datasets, our framework significantly outperforms state-of-the-art baselines in safety, efficiency, and ride comfort.
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Robotics
EaDex: A Cross-Embodiment Dexterous Manipulation Framework from Low-Cost Demonstrations
Dexterous manipulation learning has long been hindered by the high costs of data and training, as pure reinforcement learning typically requires large-scale interactive exploration and imitation learning depends on high-quality demonstrations that are expensive to collect. To address this problem, we propose EaDex, a multi-embodiment dexterous manipulation learning framework under low-cost demonstration conditions, which enables rapid generation of demonstration data and consequently reduces training time for efficient dexterous manipulation. At the data level, EaDex captures human hand motions using only a single RGB-D camera and constructs structured demonstration data through MANO-based hand modeling, data normalization, and motion retargeting. At the learning level, we introduce a contact-reward-based dynamic demonstration annealing mechanism, which guides early-stage exploration under demonstration and gradually transitions to autonomous optimization with accumulating contact rewards. Using our custom dataset, we evaluate EaDex on three dexterous hands and three articulated object-opening tasks, covering nine cross-embodiment manipulation settings, achieving a 55.3% relative improvement over the baseline without demonstration annealing. These results validate the effectiveness of the proposed low-cost demonstration pipeline and the dynamic demonstration annealing strategy for dexterous manipulation learning.