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Tuesday 31 March

Robotics

IMPASTO: Integrating Model-Based Planning with Learned Dynamics Models for Robotic Oil Painting Reproduction

Robotic reproduction of oil paintings using soft brushes and pigments requires force-sensitive control of deformable tools, prediction of brushstroke effects, and multi-step stroke planning, often without human step-by-step demonstrations or faithful simulators. Given only a sequence of target oil painting images, can a robot infer and execute the stroke trajectories, forces, and colors needed to reproduce it? We present IMPASTO, a robotic oil-painting system that integrates learned pixel dynamics models with model-based planning. The dynamics models predict canvas updates from image observations and parameterized stroke actions; a receding-horizon model predictive control optimizer then plans trajectories and forces, while a force-sensitive controller executes strokes on a 7-DoF robot arm. IMPASTO integrates low-level force control, learned dynamics models, and high-level closed-loop planning, learns solely from robot self-play, and approximates human artists' single-stroke datasets and multi-stroke artworks, outperforming baselines in reproduction accuracy. Project website: https://impasto-robopainting.github.io/
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All authors Yingke Wang, Hao Li, Yifeng Zhu, Hong-Xing Yu, Ken Goldberg, Li Fei-Fei, Jiajun Wu, Yunzhu Li, Ruohan Zhang

Robotics · Cross-listed from cs.CV

PRISM: A Multi-View Multi-Capability Retail Video Dataset for Embodied Vision-Language Models

A critical gap exists between the general-purpose visual understanding of state-of-the-art physical AI models and the specialized perceptual demands of structured real-world deployment environments. We present PRISM, a 270K-sample multi-view video supervised fine-tuning (SFT) corpus for embodied vision-language-models (VLMs) in real-world retail environments. PRISM is motivated by a simple observation - physical AI systems fail not because of poor visual recognition, but because they do not understand space, physical dynamics and embodied action well enough to operate reliably in the world. To this end, PRISM is grounded in a novel three-dimensional knowledge ontology that spans spatial knowledge, temporal and physical knowledge, and embodied action knowledge. It covers 20+ capability probes across four evaluation dimensions - Embodied Reasoning (ER), Common Sense (CS), Spatial Perception (SP), and Intuitive Physics (IP), and to our knowledge, PRISM is the first dataset to instantiate all three knowledge dimensions within a single real-world deployment domain. The corpus captures data from egocentric, exocentric and 360{\deg} viewpoints across five supermarket locations and includes open-ended, chain-of-thought, and multiple-choice supervision. At 4 fps, PRISM spans approximately 11.8M video frames and approximately 730M tokens, placing it among the largest domain-specific video SFT corpora. Fine-tuning on PRISM reduces the error rate across all 20+ probes by 66.6% over the pre-trained baseline, with significant gains in embodied action understanding where the accuracy improves by 36.4%. Our results suggest that ontology-structured, domain specific SFT can meaningfully strengthen embodied VLMs for real-world settings. The PRISM dataset and more details are available at https://dreamvu.ai/prism
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All authors Amirreza Rouhi, Parikshit Sakurikar, Satya Sai Reddy, Narsimha Menga, Anirudh Govil, Sri Harsha Chittajallu, Rajat Aggarwal, Anoop Namboodiri, Sashi Reddi

Robotics · Cross-listed from cs.CV

MaskAdapt: Learning Flexible Motion Adaptation via Mask-Invariant Prior for Physics-Based Characters

We present MaskAdapt, a framework for flexible motion adaptation in physics-based humanoid control. The framework follows a two-stage residual learning paradigm. In the first stage, we train a mask-invariant base policy using stochastic body-part masking and a regularization term that enforces consistent action distributions across masking conditions. This yields a robust motion prior that remains stable under missing observations, anticipating later adaptation in those regions. In the second stage, a residual policy is trained atop the frozen base controller to modify only the targeted body parts while preserving the original behaviors elsewhere. We demonstrate the versatility of this design through two applications: (i) motion composition, where varying masks enable multi-part adaptation within a single sequence, and (ii) text-driven partial goal tracking, where designated body parts follow kinematic targets provided by a pre-trained text-conditioned autoregressive motion generator. Through experiments, MaskAdapt demonstrates strong robustness and adaptability, producing diverse behaviors under masked observations and delivering superior targeted motion adaptation compared to prior work.
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All authors Soomin Park, Eunseong Lee, Kwang Bin Lee, Sung-Hee Lee

Robotics

SuperGrasp: Single-View Object Grasping via Superquadric Similarity Matching, Evaluation, and Refinement

Robotic grasping from single-view observations remains a critical challenge in manipulation. However, existing methods still struggle to generate reliable grasp candidates and stably evaluate grasp feasibility under incomplete geometric information. To address these limitations, we present SuperGrasp, a new two-stage framework for single-view parallel-jaw grasping. In the first stage, we introduce a Similarity Matching Module that efficiently retrieves valid and diverse grasp candidates by matching the input single-view point cloud with a precomputed primitive dataset based on superquadric coefficients. In the second stage, we propose E-RNet, an end-to-end network that expands the grasp-aware region and takes the initial grasp closure region as a local anchor region, capturing the contextual relationship between the local region and its surrounding spatial neighborhood, thereby enabling more accurate and reliable grasp evaluation and introducing small-range local refinement to improve grasp adaptability. To enhance generalization, we construct a primitive dataset containing 1.2k standard geometric primitives for similarity matching and collect a point cloud dataset of 100k samples from 124 objects, annotated with stable grasp labels for network training. Extensive experiments in both simulation and real-world environments demonstrate that our method achieves stable grasping performance and good generalization across novel objects and clutter scenes.
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All authors Lijingze Xiao, Jinhong Du, Supeng Diao, Yu Ren, Yang Cong

Robotics

Long-Reach Robotic Cleaning for Lunar Solar Arrays

Commercial lunar activity is accelerating the need for reliable surface infrastructure and routine operations to keep it functioning. Maintenance tasks such as inspection, cleaning, dust mitigation, and minor repair are essential to preserve performance and extend system life. A specific application is the cleaning of lunar solar arrays. Solar arrays are expected to provide substantial fraction of lunar surface power and operate for months to years, supplying continuous energy to landers, habitats, and surface assets, making sustained output mission-critical. However, over time lunar dust accumulates on these large solar arrays, which can rapidly degrade panel output and reduce mission lifetime. We propose a small mobile robot equipped with a long-reach, lightweight deployable boom and interchangeable cleaning tool to perform gentle cleaning over meter-scale workspaces with minimal human involvement. Building on prior vision-guided long-reach manipulation, we add a compliant wrist with distal force sensing and a velocity-based admittance controller to regulate stable contact during surface cleaning. In preliminary benchtop experiments on a planar surface, the system maintained approximately 2 N normal force while executing a simple cleaning motion over boom lengths from 0.3 m to 1.0 m, with RMS force error of approximately 0.2 N after initial contact. These early results suggest that deployable long-reach manipulators are a promising architecture for robotic maintenance of lunar infrastructure such as solar arrays, radiators, and optical surfaces.
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All authors Stanley Wang, Velin Kojouharov, Long Yin Chung, Daniel Morton, Mark Cutkosky

Robotics

Kernel-SDF: An Open-Source Library for Real-Time Signed Distance Function Estimation using Kernel Regression

Accurate and efficient scene representation is crucial for robotic tasks such as motion planning, manipulation, and navigation. Signed distance functions (SDFs) have emerged as a powerful representation for encoding distance to obstacle boundaries, enabling efficient collision-checking and trajectory optimization. However, existing methods are limited for large-scale uncertainty-aware SDF estimation from streaming sensor data: voxel-based approaches have fixed resolution and lack uncertainty quantification, neural network methods require significant training time, and Gaussian process (GP) methods struggle with scalability, sign estimation, and uncertainty calibration. In this letter, we develop an open-source library, Kernel-SDF, using kernel regression to learn SDF with calibrated uncertainty in real-time. It combines a front-end learning a continuous occupancy field via kernel regression with a back-end that estimates accurate SDF via GP regression using samples from the front-end surface boundaries. Kernel-SDF provides accurate SDF, gradient, uncertainty, and mesh construction in real-time. Evaluations show it achieves superior accuracy over existing methods while maintaining real-time performance, making it suitable for robotics tasks requiring reliable uncertainty-aware geometry.
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All authors Zhirui Dai, Tianxing Fan, Mani Amani, Jaemin Seo, Ki Myung Brian Lee, Hyondong Oh, Nikolay Atanasov

Robotics

Long-Reach Robotic Manipulation for Assembly and Outfitting of Lunar Structures

Future infrastructure construction on the lunar surface will require semi- or fully-autonomous operation from robots deployed at the build site. In particular, tasks such as electrical outfitting necessitate transport, routing, and fine manipulation of cables across large structures. To address this need, we present a compact and long-reach manipulator incorporating a deployable composite boom, capable of performing manipulation tasks across large structures and workspaces. We characterize the deflection, vibration, and blossoming characteristics inherent to the deployable structure, and present a manipulation control strategy to mitigate these effects. Experiments indicate an average endpoint accuracy error of less than 15 mm for boom lengths up to 1.8 m. We demonstrate the approach with a cable routing task to illustrate the potential for lunar outfitting applications that benefit from long reach.
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All authors Stanley Wang, Venny Kojouharov, Long Yin Chung, Daniel Morton, Mark Cutkosky

Robotics

Kilohertz-Safe: A Scalable Framework for Constrained Dexterous Retargeting

Dexterous hand teleoperation requires motion re-targeting methods that simultaneously achieve high-frequency real-time performance and enforcement of heterogeneous kinematic and safety constraints. Existing nonlinear optimization-based approaches often incur prohibitive computational cost, limiting their applicability to kilohertz-level control, while learning-based methods typically lack formal safety guarantees. This paper proposes a scalable motion retargeting framework that reformulates the nonlinear retargeting problem into a convex quadratic program in joint differential space. Heterogeneous constraints, including kinematic limits and collision avoidance, are incorporated through systematic linearization, resulting in improved computational efficiency and numerical stability. Control barrier functions are further integrated to provide formal safety guarantees during the retargeting process. The proposed framework is validated through simulations and hardware experiments on the Wuji Hand platform, outperforming state-of-the-art methods such as Dex-Retargeting and GeoRT. The framework achieves high-frequency operation with an average latency of 9.05 ms, while over 95% of retargeted frames satisfy the safety criteria, effectively mitigating self-collision and penetration during complex manipulation tasks.
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All authors Yinxiao Tian, Ziyi Yang, Zinan Zhao, Zhen Kan

Robotics

Efficient Camera Pose Augmentation for View Generalization in Robotic Policy Learning

Prevailing 2D-centric visuomotor policies exhibit a pronounced deficiency in novel view generalization, as their reliance on static observations hinders consistent action mapping across unseen views. In response, we introduce GenSplat, a feed-forward 3D Gaussian Splatting framework that facilitates view-generalized policy learning through novel view rendering. GenSplat employs a permutation-equivariant architecture to reconstruct high-fidelity 3D scenes from sparse, uncalibrated inputs in a single forward pass. To ensure structural integrity, we design a 3D-prior distillation strategy that regularizes the 3DGS optimization, preventing the geometric collapse typical of purely photometric supervision. By rendering diverse synthetic views from these stable 3D representations, we systematically augment the observational manifold during training. This augmentation forces the policy to ground its decisions in underlying 3D structures, thereby ensuring robust execution under severe spatial perturbations where baselines severely degrade.
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All authors Sen Wang, Huaiyi Dong, Jingyi Tian, Jiayi Li, Zhuo Yang, Tongtong Cao, Anlin Chen, Shuang Wu, Le Wang, Sanping Zhou

Robotics · Cross-listed from cs.CV

LatentPilot: Scene-Aware Vision-and-Language Navigation by Dreaming Ahead with Latent Visual Reasoning

Existing vision-and-language navigation (VLN) models primarily reason over past and current visual observations, while largely ignoring the future visual dynamics induced by actions. As a result, they often lack an effective understanding of the causal relationship between actions and how the visual world changes, limiting robust decision-making. Humans, in contrast, can imagine the near future by leveraging action-dynamics causality, which improves both environmental understanding and navigation choices. Inspired by this capability, we propose LatentPilot, a new paradigm that exploits future observations during training as a valuable data source to learn action-conditioned visual dynamics, while requiring no access to future frames at inference. Concretely, we propose a flywheel-style training mechanism that iteratively collects on-policy trajectories and retrains the model to better match the agent's behavior distribution, with an expert takeover triggered when the agent deviates excessively. LatentPilot further learns visual latent tokens without explicit supervision; these latent tokens attend globally in a continuous latent space and are carried across steps, serving as both the current output and the next input, thereby enabling the agent to dream ahead and reason about how actions will affect subsequent observations. Experiments on R2R-CE, RxR-CE, and R2R-PE benchmarks achieve new SOTA results, and real-robot tests across diverse environments demonstrate LatentPilot's superior understanding of environment-action dynamics in scene. Project page:https://abdd.top/latentpilot/
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All authors Haihong Hao, Lei Chen, Mingfei Han, Changlin Li, Dong An, Yuqiang Yang, Zhihui Li, Xiaojun Chang

Robotics · Cross-listed from cs.LG

HCLSM: Hierarchical Causal Latent State Machines for Object-Centric World Modeling

World models that predict future states from video remain limited by flat latent representations that entangle objects, ignore causal structure, and collapse temporal dynamics into a single scale. We present HCLSM, a world model architecture that operates on three interconnected principles: object-centric decomposition via slot attention with spatial broadcast decoding, hierarchical temporal dynamics through a three-level engine combining selective state space models for continuous physics, sparse transformers for discrete events, and compressed transformers for abstract goals, and causal structure learning through graph neural network interaction patterns. HCLSM introduces a two-stage training protocol where spatial reconstruction forces slot specialization before dynamics prediction begins. We train a 68M-parameter model on the PushT robotic manipulation benchmark from the Open X-Embodiment dataset, achieving 0.008 MSE next-state prediction loss with emerging spatial decomposition (SBD loss: 0.0075) and learned event boundaries. A custom Triton kernel for the SSM scan delivers 38x speedup over sequential PyTorch. The full system spans 8,478 lines of Python across 51 modules with 171 unit tests. Code: https://github.com/rightnow-ai/hclsm
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Monday 30 March

Robotics · Cross-listed from cs.CV

FlowHijack: A Dynamics-Aware Backdoor Attack on Flow-Matching Vision-Language-Action Models

Vision-Language-Action (VLA) models are emerging as a cornerstone for robotics, with flow-matching policies like $\pi_0$ showing great promise in generating smooth, continuous actions. As these models advance, their unique action generation mechanism - the vector field dynamics - presents a critical yet unexplored security vulnerability, particularly backdoor vulnerabilities. Existing backdoor attacks designed for autoregressive discretization VLAs cannot be directly applied to this new continuous dynamics. We introduce FlowHijack, the first backdoor attack framework to systematically target the underlying vector-field dynamics of flow-matching VLAs. Our method combines a novel $\tau$-conditioned injection strategy, which manipulates the initial phase of the action generation, with a dynamics mimicry regularizer. Experiments demonstrate that FlowHijack achieves high attack success rates using stealthy, context-aware triggers where prior works failed. Crucially, it preserves benign task performance and, by enforcing kinematic similarity, generates malicious actions that are behaviorally indistinguishable from normal actions. Our findings reveal a significant vulnerability in continuous embodied models, highlighting the urgent need for defenses targeting the model's internal generative dynamics.
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All authors Xinyuan An, Tao Luo, Gengyun Peng, Yaobing Wang, Kui Ren, Dongxia Wang

Robotics · Cross-listed from math.NA

A Generalized Matrix Inverse that is Consistent with Respect to Diagonal Transformations

A new generalized matrix inverse is derived which is consistent with respect to arbitrary nonsingular diagonal transformations, e.g., it preserves units associated with variables under state space transformations, thus providing a general solution to a longstanding open problem relevant to a wide variety of applications in robotics, tracking, and control systems. The new inverse complements the Drazin inverse (which is consistent with respect to similarity transformations) and the Moore-Penrose inverse (which is consistent with respect to unitary/orthonormal transformations) to complete a trilogy of generalized matrix inverses that exhausts the standard family of analytically-important linear system transformations. Results are generalized to obtain unit-consistent and unit-invariant matrix decompositions and examples of their use are described.
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Robotics · Cross-listed from eess.SY

Stable Walking for Bipedal Locomotion under Foot-Slip via Virtual Nonholonomic Constraints

Foot slip is a major source of instability in bipedal locomotion on low-friction or uncertain terrain. Standard control approaches typically assume no-slip contact and therefore degrade when slip occurs. We propose a control framework that explicitly incorporates slip into the locomotion model through virtual nonholonomic constraints, which regulate the tangential stance-foot velocity while remaining compatible with the virtual holonomic constraints used to generate the walking gait. The resulting closed-loop system is formulated as a hybrid dynamical system with continuous swing dynamics and discrete impact events. A nonlinear feedback law enforces both classes of constraints and yields a slip-compatible hybrid zero dynamics manifold for the reduced-order locomotion dynamics. Stability of periodic walking gaits is characterized through the associated Poincaré map, and numerical results illustrate stabilization under slip conditions.
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All authors Leonardo Colombo, Álvaro Rodríguez Abella, Alexandre Anahory Simoes, Anthony Bloch

Robotics

Gleanmer: A 6 mW SoC for Real-Time 3D Gaussian Occupancy Mapping

High-fidelity 3D occupancy mapping is essential for many edge-based applications (such as AR/VR and autonomous navigation) but is limited by power constraints. We present Gleanmer, a system on chip (SoC) with an accelerator for GMMap, a 3D occupancy map using Gaussians. Through algorithm-hardware co-optimizations for direct computation and efficient reuse of these compact Gaussians, Gleanmer reduces construction and query energy by up to 63% and 81%, respectively. Approximate computation on Gaussians reduces accelerator area by 38%. Using 16nm CMOS, Gleanmer processes 640x480 images in real time beyond 88 fps during map construction and processes over 540K coordinates per second during map query. To our knowledge, Gleanmer is the first fabricated SoC to achieve real-time 3D occupancy mapping under 6 mW for edge-based applications.
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All authors Zih-Sing Fu, Peter Zhi Xuan Li, Sertac Karaman, Vivienne Sze

Robotics

Large Neighborhood Search for Multi-Agent Task Assignment and Path Finding with Precedence Constraints

Many multi-robot applications require tasks to be completed efficiently and in the correct order, so that downstream operations can proceed at the right time. Multi-agent path finding with precedence constraints (MAPF-PC) is a well-studied framework for computing collision-free plans that satisfy ordering relations when task sequences are fixed in advance. In many applications, however, solution quality depends not only on how agents move, but also on which agent performs which task. This motivates the lifted problem of task assignment and path finding with precedence constraints (TAPF-PC), which extends MAPF-PC by jointly optimizing assignment, precedence satisfaction, and routing cost. To address the resulting coupled TAPF-PC search space, we develop a large neighborhood search approach that starts from a feasible MAPF-PC seed and iteratively improves it through reassignment-based neighborhood repair, restoring feasibility within each selected neighborhood. Experiments across multiple benchmark families and scaling regimes show that the best-performing configuration improves 89.1% of instances over fixed-assignment seed solutions, demonstrating that large neighborhood search effectively captures the gains from flexible reassignment under precedence constraints.
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Robotics · Cross-listed from eess.SY

Koopman Operator Framework for Modeling and Control of Off-Road Vehicle on Deformable Terrain

This work presents a hybrid physics-informed and data-driven modeling framework for predictive control of autonomous off-road vehicles operating on deformable terrain. Traditional high-fidelity terramechanics models are often too computationally demanding to be directly used in control design. Modern Koopman operator methods can be used to represent the complex terramechanics and vehicle dynamics in a linear form. We develop a framework whereby a Koopman linear system can be constructed using data from simulations of a vehicle moving on deformable terrain. For vehicle simulations, the deformable-terrain terramechanics are modeled using Bekker-Wong theory, and the vehicle is represented as a simplified five-degree-of-freedom (5-DOF) system. The Koopman operators are identified from large simulation datasets for sandy loam and clay using a recursive subspace identification method, where Grassmannian distance is used to prioritize informative data segments during training. The advantage of this approach is that the Koopman operator learned from simulations can be updated with data from the physical system in a seamless manner, making this a hybrid physics-informed and data-driven approach. Prediction results demonstrate stable short-horizon accuracy and robustness under mild terrain-height variations. When embedded in a constrained MPC, the learned predictor enables stable closed-loop tracking of aggressive maneuvers while satisfying steering and torque limits.
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Robotics

AutoWorld: Learning Multi-Agent Traffic Simulation with Self-Supervised World Models

Simulation with realistic traffic agents is essential for validating autonomous driving systems. Existing data-driven simulators learn agent behavior from higher-level abstractions such as 3D bounding boxes and polylines, inferred by upstream perception pipelines. These lossy abstractions discard sensory context that directly shapes agent behavior, limiting the distributional realism that simulation aims to reproduce. To address this limitation, we propose AutoWorld, a traffic simulation framework that grounds agent behavior in raw sensor observations through a self-supervised world model trained on LiDAR occupancy data. Given world model samples, AutoWorld constructs a coarse-to-fine predictive scene context as input to a multi-agent motion generation model. Furthermore, we designed a motion-aware latent supervision objective that enriches AutoWorld's latent representation of scene dynamics. To better exploit this latent space during inference, AutoWorld employs a cascaded Determinantal Point Process framework to guide diversity-aware sampling across both the world model and motion model. Experiments on nuPlan and Waymo demonstrate that AutoWorld improves generation realism, with larger gains in partially observed scenarios where trajectory abstractions are most limited, reducing collision rates by 36%. AutoWorld also remains physically plausible under planner-controlled ego behavior and supports controllable, diverse safety-critical scenario generation.
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Robotics

World2Rules: A Neuro-Symbolic Framework for Learning World-Governing Safety Rules for Aviation

Many real-world safety-critical systems are governed by explicit rules that define unsafe world configurations and constrain agent interactions. In practice, these rules are complex and context-dependent, making manual specification incomplete and error-prone. Learning such rules from real-world multimodal data is further challenged by noise, inconsistency, and sparse failure cases. Neural models can extract structure from text and visual data but lack formal guarantees, while symbolic methods provide verifiability yet are brittle when applied directly to imperfect observations. We present World2Rules, a neuro-symbolic framework for learning world-governing safety rules from real-world multimodal aviation data. World2Rules learns from both nominal operational data and aviation crash and incident reports, treating neural models as proposal mechanisms for candidate symbolic facts and inductive logic programming as a verification layer. The framework employs hierarchical reflective reasoning, enforcing consistency across examples, subsets, and rules to filter unreliable evidence, aggregate only mutually consistent components, and prune unsupported hypotheses. This design limits error propagation from noisy neural extractions and yields compact, interpretable first-order logic rules that characterize unsafe world configurations. We evaluate World2Rules on real-world aviation safety data and show that it learns rules that achieve 23.6% higher F1 score than purely neural and 43.2% higher F1 score than single-pass neuro-symbolic baseline, while remaining suitable for safety-critical reasoning and formal analysis.
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Robotics

Why That Robot? A Qualitative Analysis of Justification Strategies for Robot Color Selection Across Occupational Contexts

As robots increasingly enter the workforce, human-robot interaction (HRI) must address how implicit social biases influence user preferences. This paper investigates how users rationalize their selections of robots varying in skin tone and anthropomorphic features across different occupations. By qualitatively analyzing 4,146 open-ended justifications from 1,038 participants, we map the reasoning frameworks driving robot color selection across four professional contexts. We developed and validated a comprehensive, multidimensional coding scheme via human–AI consensus ($\kappa = 0.73$). Our results demonstrate that while utilitarian Functionalism is the dominant justification strategy (52%), participants systematically adapted these practical rationales that align with existing racial and occupational stereotypes. Furthermore, we reveal that bias frequently operates beneath conscious rationalization: exposure to racial stereotype primes significantly shifted participants' color choices, yet their spoken justifications remained masked by standard affective or task-related reasoning. We also found that demographic backgrounds significantly shape justification strategies, and that robot shape strongly modulates color interpretation. Specifically, as robots become highly anthropomorphic, users increasingly retreat from functional reasoning toward Machine-Centric de-racialization. Through these empirical results, we provide design implications to help reduce the perpetuation of societal biases in future workforce robots.
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Robotics

See Something, Say Something: Context-Criticality-Aware Mobile Robot Communication for Hazard Mitigations

The proverb “see something, say something” captures a core responsibility of autonomous mobile robots in safety-critical situations: when they detect a hazard, they must communicate–and do so quickly. In emergency scenarios, delayed or miscalibrated responses directly increase the time to action and the risk of damage. We argue that a systematic context-sensitive assessment of the criticality level, time sensitivity, and feasibility of mitigation is necessary for AMRs to reduce time to action and respond effectively. This paper presents a framework in which VLM/LLM-based perception drives adaptive message generation, for example, a knife in a kitchen produces a calm acknowledgment; the same object in a corridor triggers an urgent coordinated alert. Validation in 60+ runs using a patrolling mobile robot not only empowers faster response, but also brings user trusts to 82% compared to fixed-priority baselines, validating that structured criticality assessment improves both response speed and mitigation effectiveness.
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All authors Bhavya Oza, Devam Shah, Ghanashyama Prabhu, Devika Kodi, Aliasghar Arab

Robotics

Robust Multi-Agent Reinforcement Learning for Small UAS Separation Assurance under GPS Degradation and Spoofing

We address robust separation assurance for small Unmanned Aircraft Systems (sUAS) under GPS degradation and spoofing via Multi-Agent Reinforcement Learning (MARL). In cooperative surveillance, each aircraft (or agent) broadcasts its GPS-derived position; when such position broadcasts are corrupted, the entire observed air traffic state becomes unreliable. We cast this state observation corruption as a zero-sum game between the agents and an adversary: with probability R, the adversary perturbs the observed state to maximally degrade each agent's safety performance. We derive a closed-form expression for this adversarial perturbation, bypassing the iterative inner optimization of adversarial training entirely and enabling linear-time evaluation in the state dimension. We show that this expression approximates the exact minimizer of the value function over the modeled uncertainty set with second-order accuracy. We further bound the safety performance gap between clean and corrupted observations, showing that it degrades at most linearly with the corruption probability under Kullback-Leibler regularization. Finally, we integrate the closed-form adversarial policy into a MARL policy gradient algorithm to obtain a robust counter-policy for the agents. In a high-density sUAS simulation, we observe near-zero collision rates under corruption levels up to 35%, outperforming a baseline policy trained without adversarial perturbations.
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All authors Alex Zongo, Filippos Fotiadis, Ufuk Topcu, Peng Wei

Robotics

Bootstrap Perception Under Hardware Depth Failure for Indoor Robot Navigation

We present a bootstrap perception system for indoor robot navigation under hardware depth failure. In our corridor data, the time-of-flight camera loses up to 78% of its depth pixels on reflective surfaces, yet a 2D LiDAR alone cannot sense obstacles above its scan plane. Our system exploits a self-referential property of this failure: the sensor's surviving valid pixels calibrate learned monocular depth to metric scale, so the system fills its own gaps without external data. The architecture forms a failure-aware sensing hierarchy, conservative when sensors work and filling in when they fail: LiDAR remains the geometric anchor, hardware depth is kept where valid, and learned depth enters only where needed. In corridor and dynamic pedestrian evaluations, selective fusion increases costmap obstacle coverage by 55-110% over LiDAR alone. A compact distilled student runs at 218\,FPS on a Jetson Orin Nano and achieves 9/10 navigation success with zero collisions in closed-loop simulation, matching the ground-truth depth baseline at a fraction of the foundation model's cost.
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Robotics

A Semantic Observer Layer for Autonomous Vehicles: Pre-Deployment Feasibility Study of VLMs for Low-Latency Anomaly Detection

Semantic anomalies-context-dependent hazards that pixel-level detectors cannot reason about-pose a critical safety risk in autonomous driving. We propose a semantic observer layer: a quantized vision-language model (VLM) running at 1–2\,Hz alongside the primary AV control loop, monitoring for semantic edge cases, and triggering fail-safe handoffs when detected. Using Nvidia Cosmos-Reason1-7B with NVFP4 quantization and FlashAttention2, we achieve ~500 ms inference a ~50x speedup over the unoptimized FP16 baseline (no quantization, standard PyTorch attention) on the same hardware–satisfying the observer timing budget. We benchmark accuracy, latency, and quantization behavior in static and video conditions, identify NF4 recall collapse (10.6%) as a hard deployment constraint, and a hazard analysis mapping performance metrics to safety goals. The results establish a pre-deployment feasibility case for the semantic observer architecture on embodied-AI AV platforms.
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All authors Kunal Runwal, Swaraj Gajare, Daniel Adejumo, Omkar Ankalkope, Siddhant Baroth, Aliasghar Arab

Robotics · Cross-listed from cs.CV

OccSim: Multi-kilometer Simulation with Long-horizon Occupancy World Models

Data-driven autonomous driving simulation has long been constrained by its heavy reliance on pre-recorded driving logs or spatial priors, such as HD maps. This fundamental dependency severely limits scalability, restricting open-ended generation capabilities to the finite scale of existing collected datasets. To break this bottleneck, we present OccSim, the first 3D occupancy world model driven simulator that requires neither HD maps nor log-derived layouts. OccSim obviates the requirement for continuous logs or HD maps; conditioned only on a single initial frame and a sequence of future ego-actions. It can stably generate over 3000 continuous frames, an 80x improvement in stable generation length over previous SoTA occupancy world models, and fuses them into maps spanning over 9 kilometers. Further qualitative stress tests show that it can roll out beyond 110K frames. OccSim is powered by two modules: W-DiT based static occupancy world model and the Layout Generator. W-DiT handles the ultra-long-horizon generation of static environments by explicitly introducing known rigid transformations in architecture design, while the Layout Generator populates the dynamic foreground with reactive agents based on the synthesized road topology. With these designs, OccSim can synthesize massive, diverse simulation streams. Extensive experiments demonstrate its downstream utility: data collected directly from OccSim can pre-train 4D semantic occupancy forecasting models to achieve up to 67% zero-shot performance on unseen data, outperforming previous asset-based simulator by 11%. When the collected data is scaled up to 5x its original size, zero-shot performance increases to 74%.
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All authors Tianran Liu, Shengwen Zhao, Mozhgan Pourkeshavarz, Weican Li, Nicholas Rhinehart

Robotics

A Classification of Heterogeneity in Uncrewed Vehicle Swarms and the Effects of Its Inclusion on Overall Swarm Resilience

Combining different types of agents in uncrewed vehicle (UV) swarms has emerged as an approach to enhance mission resilience and operational capabilities across a wide range of applications. This study offers a systematic framework for grouping different types of swarms based on three main factors: agent nature (behavior and function), hardware structure (physical configuration and sensing capabilities), and operational space (domain of operation). A literature review indicates that strategic heterogeneity significantly improves swarm performance. Operational challenges, including communication architecture constraints, energy-aware coordination strategies, and control system integration, are also discussed. The analysis shows that heterogeneous swarms are more resilient because they can leverage diverse capabilities, adapt roles on the fly, and integrate data from multidimensional sensor feeds. Some important factors to consider when implementing are sim-to-real-world transfer for learned policies, standardized evaluation metrics, and control architectures that can work together. Learning-based coordination, GPS (Global Positioning System)-denied multi-robot SLAM (Simultaneous Localization and Mapping), and domain-specific commercial deployments collectively demonstrate that heterogeneous swarm technology is moving closer to readiness for high-value applications. This study offers a single taxonomy and evidence-based observations on methods for designing mission-ready heterogeneous swarms that balance complexity and increased capability.
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All authors Abhishek Joshi, Abhishek Phadke, Tianxing Chu, F. Antonio Medrano

Robotics · Cross-listed from cs.CV

SHOW3D: Capturing Scenes of 3D Hands and Objects in the Wild

Accurate 3D understanding of human hands and objects during manipulation remains a significant challenge for egocentric computer vision. Existing hand-object interaction datasets are predominantly captured in controlled studio settings, which limits both environmental diversity and the ability of models trained on such data to generalize to real-world scenarios. To address this challenge, we introduce a novel marker-less multi-camera system that allows for nearly unconstrained mobility in genuinely in-the-wild conditions, while still having the ability to generate precise 3D annotations of hands and objects. The capture system consists of a lightweight, back-mounted, multi-camera rig that is synchronized and calibrated with a user-worn VR headset. For 3D ground-truth annotation of hands and objects, we develop an ego-exo tracking pipeline and rigorously evaluate its quality. Finally, we present SHOW3D, the first large-scale dataset with 3D annotations that show hands interacting with objects in diverse real-world environments, including outdoor settings. Our approach significantly reduces the fundamental trade-off between environmental realism and accuracy of 3D annotations, which we validate with experiments on several downstream tasks. show3d-dataset.github.io
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All authors Patrick Rim, Kevin Harris, Braden Copple, Shangchen Han, Xu Xie, Ivan Shugurov, Sizhe An, He Wen, Alex Wong, Tomas Hodan, Kun He

Robotics

FocusVLA: Focused Visual Utilization for Vision-Language-Action Models

Vision-Language-Action (VLA) models improve action generation by conditioning policies on rich vision-language information. However, current auto-regressive policies are constrained by three bottlenecks: (1) architectural bias drives models to overlook visual details, (2) an excessive number of visual tokens makes attention difficult to focus on the correct regions, and (3) task-irrelevant visual information introduces substantial noise - together severely impairing the quality of action. In this paper, we investigate how to effectively utilize different visual representations for action generation. To this end, we first empirically validate the above issues and show that VLA performance is primarily limited by how visual information is utilized, rather than by the quality of visual representations. Based on these insights, we introduce FocusVLA, a novel paradigm that directs the model's attention to task-relevant visual regions to effectively bridge vision to action. Specifically, we first propose Modality Cascaded Attention to eliminate shortcut pathways, thereby compelling VLA models to rely on task-relevant visual details for action generation. Furthermore, we propose Focus Attention, which dynamically selects task-relevant visual patches to control information quantity while explicitly modulating their influence to suppress task-irrelevant noise. Extensive experiments on both simulated and real-world robotic benchmarks demonstrate that FocusVLA not only effectively leverages visual details to perform dexterous manipulations, but also substantially improves performance and accelerates convergence across a variety of tasks.
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All authors Yichi Zhang, Weihao Yuan, Yizhuo Zhang, Xidong Zhang, Jia Wan

Robotics

Pandora: Articulated 3D Scene Graphs from Egocentric Vision

Robotic mapping systems typically approach building metric-semantic scene representations from the robot's own sensors and cameras. However, these "first person" maps inherit the robot's own limitations due to its embodiment or skillset, which may leave many aspects of the environment unexplored. For example, the robot might not be able to open drawers or access wall cabinets. In this sense, the map representation is not as complete, and requires a more capable robot to fill in the gaps. We narrow these blind spots in current methods by leveraging egocentric data captured as a human naturally explores a scene wearing Project Aria glasses, giving a way to directly transfer knowledge about articulation from the human to any deployable robot. We demonstrate that, by using simple heuristics, we can leverage egocentric data to recover models of articulate object parts, with quality comparable to those of state-of-the-art methods based on other input modalities. We also show how to integrate these models into 3D scene graph representations, leading to a better understanding of object dynamics and object-container relationships. We finally demonstrate that these articulated 3D scene graphs enhance a robot's ability to perform mobile manipulation tasks, showcasing an application where a Boston Dynamics Spot is tasked with retrieving concealed target items, given only the 3D scene graph as input.
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All authors Alan Yu, Yun Chang, Christopher Xie, Luca Carlone

Robotics

SOLE-R1: Video-Language Reasoning as the Sole Reward for On-Robot Reinforcement Learning

Vision-language models (VLMs) have shown impressive capabilities across diverse tasks, motivating efforts to leverage these models to supervise robot learning. However, when used as evaluators in reinforcement learning (RL), today's strongest models often fail under partial observability and distribution shift, enabling policies to exploit perceptual errors rather than solve the task. We introduce SOLE-R1 (Self-Observing LEarner), a video-language reasoning model explicitly designed to serve as the sole reward signal for online RL. Given only raw video observations and a natural-language goal, SOLE-R1 performs per-timestep spatiotemporal chain-of-thought (CoT) reasoning and produces dense estimates of task progress that can be used directly as rewards. To train SOLE-R1, we develop a large-scale video trajectory and reasoning synthesis pipeline that generates temporally grounded CoT traces aligned with continuous progress supervision. This data is combined with foundational spatial and multi-frame temporal reasoning, and used to train the model with a hybrid framework that couples supervised fine-tuning with RL from verifiable rewards. Across four different simulation environments and a real-robot setting, SOLE-R1 enables zero-shot online RL from random initialization: robots learn previously unseen manipulation tasks without ground-truth rewards, success indicators, demonstrations, or task-specific tuning. SOLE-R1 succeeds on 24 unseen tasks and substantially outperforms strong vision-language rewarders, including Robometer, RoboReward, ReWiND, GPT-5, and Gemini-3-Pro, while exhibiting markedly greater robustness to reward hacking. We release all models, data, code, and demos at the anonymous page: https://philip-mit.github.io/sole-r1/
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All authors Philip Schroeder, Thomas Weng, Karl Schmeckpeper, Eric Rosen, Stephen Hart, Ondrej Biza