Robotics
Papers
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Saturday 28 March
Several approaches have been proposed to improve the sample efficiency of online reinforcement learning (RL) by leveraging demonstrations collected offline. The offline data can be used directly as transitions to optimize RL objectives, or offline policy and value functions can first be learned from the data and then used for online finetuning or to provide reference actions. While each of these strategies has shown compelling results, it is unclear which method has the most impact on sample efficiency, whether these approaches can be combined, and if there are cumulative benefits. We classify existing demonstration-augmented RL approaches into three categories and perform an extensive empirical study of their strengths, weaknesses, and combinations to isolate the contribution of each strategy and determine effective hybrid combinations for sample-efficient online RL. Our analysis reveals that directly reusing offline data and initializing with behavior cloning consistently outperform more complex offline RL pretraining methods for improving online sample efficiency.
Robotics
Online Inertia Tensor Identification for Non-Cooperative Spacecraft via Augmented UKF
Autonomous proximity operations, such as active debris removal and on-orbit servicing, require high-fidelity relative navigation solutions that remain robust in the presence of parametric uncertainty. Standard estimation frameworks typically assume that the target spacecraft's mass properties are known a priori; however, for non-cooperative or tumbling targets, these parameters are often unknown or uncertain, leading to rapid divergence in model-based propagators. This paper presents an augmented Unscented Kalman Filter (UKF) framework designed to jointly estimate the relative 6-DOF pose and the full inertia tensor of a non-cooperative target spacecraft. The proposed architecture fuses visual measurements from monocular vision-based Convolutional Neural Networks (CNN) with depth information from LiDAR to constrain the coupled rigid-body dynamics. By augmenting the state vector to include the six independent elements of the inertia tensor, the filter dynamically recovers the target's normalized mass distribution in real-time without requiring ground-based pre-calibration. To ensure numerical stability and physical consistency during the estimation of constant parameters, the filter employs an adaptive process noise formulation that prevents covariance collapse while allowing for the gradual convergence of the inertial parameters. Numerical validation is performed via Monte Carlo simulations, demonstrating that the proposed Augmented UKF enables the simultaneous convergence of kinematic states and inertial parameters, thereby facilitating accurate long-term trajectory prediction and robust guidance in non-cooperative deep-space environments.
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Robotics
D-SPEAR: Dual-Stream Prioritized Experience Adaptive Replay for Stable Reinforcement Learning in Robotic Manipulation
Robotic manipulation remains challenging for reinforcement learning due to contact-rich dynamics, long horizons, and training instability. Although off-policy actor-critic algorithms such as SAC and TD3 perform well in simulation, they often suffer from policy oscillations and performance collapse in realistic settings, partly due to experience replay strategies that ignore the differing data requirements of the actor and the critic. We propose D-SPEAR: Dual-Stream Prioritized Experience Adaptive Replay, a replay framework that decouples actor and critic sampling while maintaining a shared replay buffer. The critic leverages prioritized replay for efficient value learning, whereas the actor is updated using low-error transitions to stabilize policy optimization. An adaptive anchor mechanism balances uniform and prioritized sampling based on the coefficient of variation of TD errors, and a Huber-based critic objective further improves robustness under heterogeneous reward scales. We evaluate D-SPEAR on challenging robotic manipulation tasks from the robosuite benchmark, including Block-Lifting and Door-Opening. Results demonstrate that D-SPEAR consistently outperforms strong off-policy baselines, including SAC, TD3, and DDPG, in both final performance and training stability, with ablation studies confirming the complementary roles of the actorside and critic-side replay streams.
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Robotics
Where-to-Learn: Analytical Policy Gradient Directed Exploration for On-Policy Robotic Reinforcement Learning
On-policy reinforcement learning (RL) algorithms have demonstrated great potential in robotic control, where effective exploration is crucial for efficient and high-quality policy learning. However, how to encourage the agent to explore the better trajectories efficiently remains a challenge. Most existing methods incentivize exploration by maximizing the policy entropy or encouraging novel state visiting regardless of the potential state value. We propose a new form of directed exploration that uses analytical policy gradients from a differentiable dynamics model to inject task-aware, physics-guided guidance, thereby steering the agent towards high-reward regions for accelerated and more effective policy learning.
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Robotics
MetaTune: Adjoint-based Meta-tuning via Robotic Differentiable Dynamics
Disturbance observer-based control has shown promise in robustifying robotic systems against uncertainties. However, tuning such systems remains challenging due to the strong coupling between controller gains and observer parameters. In this work, we propose MetaTune, a unified framework for joint auto-tuning of feedback controllers and disturbance observers through differentiable closed-loop meta-learning. MetaTune integrates a portable neural policy with physics-informed gradients derived from differentiable system dynamics, enabling adaptive gains across tasks and operating conditions. We develop an adjoint method that efficiently computes the meta-gradients with respect to adaptive gains backward in time to directly minimize the cost-to-go. Compared to existing forward methods, our approach reduces the computational complexity to be linear in the data horizon. On quadrotor control tasks, MetaTune achieves competitive or improved tracking performance while reducing gradient computation time by more than 50%. In PX4-Gazebo hardware-in-the-loop simulation, the learned policy transfers zero-shot and reduces tracking RMSE by about 15–20% in aggressive flight and up to 40% under strong disturbances.
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Robotics
Uni-World VLA: Interleaved World Modeling and Planning for Autonomous Driving
Autonomous driving requires reasoning about how the environment evolves and planning actions accordingly. Existing world-model-based approaches typically predict future scenes first and plan afterwards, resulting in open-loop imagination that may drift from the actual decision process. In this paper, we present Uni-World VLA, a unified vision-language-action (VLA) model that tightly interleaves future frame prediction and trajectory planning. Instead of generating a full world rollout before planning, our model alternates between predicting future frames and ego actions step by step, allowing planning decisions to be continuously conditioned on the imagined future observations. This interleaved generation forms a closed-loop interaction between world modeling and control, enabling more adaptive decision-making in dynamic traffic scenarios. In addition, we incorporate monocular depth information into frames to provide stronger geometric cues for world modeling, improving long-horizon scene prediction. Experiments on the NAVSIM benchmark show that our approach achieves competitive closed-loop planning performance while producing high-fidelity future frame predictions. These results demonstrate that tightly coupling world prediction and planning is a promising direction for scalable VLA driving systems.
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Robotics
HiFlow: Tokenization-Free Scale-Wise Autoregressive Policy Learning via Flow Matching
Coarse-to-fine autoregressive modeling has recently shown strong promise for visuomotor policy learning, combining the inference efficiency of autoregressive methods with the global trajectory coherence of diffusion-based policies. However, existing approaches rely on discrete action tokenizers that map continuous action sequences to codebook indices, a design inherited from image generation where learned compression is necessary for high-dimensional pixel data. We observe that robot actions are inherently low-dimensional continuous vectors, for which such tokenization introduces unnecessary quantization error and a multi-stage training pipeline. In this work, we propose Hierarchical Flow Policy (HiFlow), a tokenization-free coarse-to-fine autoregressive policy that operates directly on raw continuous actions. HiFlow constructs multi-scale continuous action targets from each action chunk via simple temporal pooling. Specifically, it averages contiguous action windows to produce coarse summaries that are refined at finer temporal resolutions. The entire model is trained end-to-end in a single stage, eliminating the need for a separate tokenizer. Experiments on MimicGen, RoboTwin 2.0, and real-world environments demonstrate that HiFlow consistently outperforms existing methods including diffusion-based and tokenization-based autoregressive policies.
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Robotics
Robust Global-Local Behavior Arbitration via Continuous Command Fusion Under LiDAR Errors
Modular autonomous driving systems must coordinate global progress objectives with local safety-driven reactions under imperfect sensing and strict real-time constraints. This paper presents a ROS2-native arbitration module that continuously fuses the outputs of two unchanged and interpretable controllers: a global reference-tracking controller based on Pure Pursuit and a reactive LiDAR-based Gap Follow controller. At each control step, both controllers propose Ackermann commands, and a PPO-trained policy predicts a continuous gate from a compact feature observation to produce a single fused drive command, augmented with practical safety checks. For comparison under identical ROS topic inputs and control rate, we implement a lightweight sampling-based predictive baseline. Robustness is evaluated using a ROS2 impairment protocol that injects LiDAR noise, delay, and dropout, and additionally sweeps forward-cone false short-range outliers. In a repeatable close-proximity passing scenario, we report safe success and failure rates together with per-step end-to-end controller runtime as sensing stress increases. The study is intended as a command-level robustness evaluation in a modular ROS2 setting, not as a replacement for planning-level interaction reasoning.
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Robotics
Design of an In-Pipe Robot with Contact-Angle-Guided Kinematic Decoupling for Crosstalk-Suppressed Locomotion
In-pipe inspection robots must traverse confined pipeline networks with elbows and three-dimensional fittings, requiring both reliable axial traction and rapid rolling reorientation for posture correction. In compact V-shaped platforms, these functions often rely on shared contacts or indirect actuation, which introduces strong kinematic coupling and makes performance sensitive to geometry and friction variations. This paper presents a V-shaped in-pipe robot with a joint-axis-and-wheel-separation layout that provides two physically independent actuation channels, with all-wheel-drive propulsion and motorized rolling reorientation while using only two motors. To make the decoupling mechanism explicit and designable, we formulate an actuation transmission matrix and identify the spherical-wheel contact angle as the key geometric variable governing the dominant roll-to-propulsion leakage and roll-channel efficiency. A geometric transmission analysis maps mounting parameters to the contact angle, leakage, and efficiency, yielding a structural guideline for suppressing crosstalk by driving the contact angle toward zero. A static stability model further provides a stability-domain map for selecting torsion-spring stiffness under friction uncertainty to ensure vertical-pipe stability with a margin. Experiments validate the decoupling effect, where during high-dynamic rolling in a vertical pipe, the propulsion torque remains nearly invariant. On a multi-material testbed including out-of-plane double elbows, the robot achieved a 100% success rate in more than 10 independent round-trip trials.
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Robotics
Autonomous overtaking trajectory optimization using reinforcement learning and opponent pose estimation
Vehicle overtaking is one of the most complex driving maneuvers for autonomous vehicles. To achieve optimal autonomous overtaking, driving systems rely on multiple sensors that enable safe trajectory optimization and overtaking efficiency. This paper presents a reinforcement learning mechanism for multi-agent autonomous racing environments, enabling overtaking trajectory optimization, based on LiDAR and depth image data. The developed reinforcement learning agent uses pre-generated raceline data and sensor inputs to compute the steering angle and linear velocity for optimal overtaking. The system uses LiDAR with a 2D detection algorithm and a depth camera with YOLO-based object detection to identify the vehicle to be overtaken and its pose. The LiDAR and the depth camera detection data are fused using a UKF for improved opponent pose estimation and trajectory optimization for overtaking in racing scenarios. The results show that the proposed algorithm successfully performs overtaking maneuvers in both simulation and real-world experiments, with pose estimation RMSE of (0.0816, 0.0531) m in (x, y).
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Robotics
Multi-AUV Ad-hoc Networks-Based Multi-Target Tracking Based on Scene-Adaptive Embodied Intelligence
With the rapid advancement of underwater net-working and multi-agent coordination technologies, autonomous underwater vehicle (AUV) ad-hoc networks have emerged as a pivotal framework for executing complex maritime missions, such as multi-target tracking. However, traditional data-centricarchitectures struggle to maintain operational consistency under highly dynamic topological fluctuations and severely constrained acoustic communication bandwidth. This article proposes a scene-adaptive embodied intelligence (EI) architecture for multi-AUV ad-hoc networks, which re-envisions AUVs as embodied entities by integrating perception, decision-making, and physical execution into a unified cognitive loop. To materialize the functional interaction between these layers, we define a beacon-based communication and control model that treats the communication link as a dynamic constraint-aware channel, effectively bridging the gap between high-level policy inference and decentralized physical actuation. Specifically, the proposed architecture employs a three-layer functional framework and introduces a Scene-Adaptive MARL (SA-MARL) algorithm featuring a dual-path critic mechanism. By integrating a scene critic network and a general critic network through a weight-based dynamic fusion process, SA-MARL effectively decouples specialized tracking tasks from global safety constraints, facilitating autonomous policy evolution. Evaluation results demonstrate that the proposedscheme significantly accelerates policy convergence and achieves superior tracking accuracy compared to mainstream MARL approaches, maintaining robust performance even under intense environmental interference and fluid topological shifts.
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Robotics
An End-to-end Flight Control Network for High-speed UAV Obstacle Avoidance based on Event-Depth Fusion
Achieving safe, high-speed autonomous flight in complex environments with static, dynamic, or mixed obstacles remains challenging, as a single perception modality is incomplete. Depth cameras are effective for static objects but suffer from motion blur at high speeds. Conversely, event cameras excel at capturing rapid motion but struggle to perceive static scenes. To exploit the complementary strengths of both sensors, we propose an end-to-end flight control network that achieves feature-level fusion of depth images and event data through a bidirectional crossattention module. The end-to-end network is trained via imitation learning, which relies on high-quality supervision. Building on this insight, we design an efficient expert planner using Spherical Principal Search (SPS). This planner reduces computational complexity from $O(n^2)$ to $O(n)$ while generating smoother trajectories, achieving over 80% success rate at 17m/s–nearly 20% higher than traditional planners. Simulation experiments show that our method attains a 70-80% success rate at 17 m/s across varied scenes, surpassing single-modality and unidirectional fusion models by 10-20%. These results demonstrate that bidirectional fusion effectively integrates event and depth information, enabling more reliable obstacle avoidance in complex environments with both static and dynamic objects.
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Robotics · Cross-listed from eess.SY
Path-Following Guidance for Unmanned Aerial Vehicle with Bounded Lateral Acceleration
This paper addresses the three-dimensional path-following guidance problem for unmanned aerial vehicles under explicit actuator constraints. Unlike conventional approaches that assume unbounded control inputs or handle saturation heuristically, the proposed method incorporates bounded lateral acceleration directly into the guidance design. A nonlinear guidance framework is developed employing a nested saturation-based control technique. The proposed guidance strategy guarantees bounded control inputs while ensuring exponential convergence of cross-track errors to zero. The formulation is applicable to general smooth paths and is systematically extended from planar to three-dimensional scenarios using a path-tangent coordinate framework. Rigorous stability analysis based on Lyapunov theory establishes convergence and feasibility properties of the closed-loop system. Numerical simulations on representative paths, including straight-line, circular, and sinusoidal paths, demonstrate that the proposed method achieves superior tracking performance, reduced control effort, and robustness against disturbances compared to existing guidance laws. The simplicity of the design and its compatibility with practical actuator limits make it suitable for real-world UAV applications.
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Robotics · Cross-listed from cs.LG
Liquid Networks with Mixture Density Heads for Efficient Imitation Learning
We compare liquid neural networks with mixture density heads against diffusion policies on Push-T, RoboMimic Can, and PointMaze under a shared-backbone comparison protocol that isolates policy-head effects under matched inputs, training budgets, and evaluation settings. Across tasks, liquid policies use roughly half the parameters (4.3M vs. 8.6M), achieve 2.4x lower offline prediction error, and run 1.8 faster at inference. In sample-efficiency experiments spanning 1% to 46.42% of training data, liquid models remain consistently more robust, with especially large gains in low-data and medium-data regimes. Closed-loop results on Push-T and PointMaze are directionally consistent with offline rankings but noisier, indicating that strong offline density modeling helps deployment while not fully determining closed-loop success. Overall, liquid recurrent multimodal policies provide a compact and practical alternative to iterative denoising for imitation learning.
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Friday 27 March
Robotics · Cross-listed from cs.AI
From Actions to Understanding: Conformal Interpretability of Temporal Concepts in LLM Agents
Large Language Models (LLMs) are increasingly deployed as autonomous agents capable of reasoning, planning, and acting within interactive environments. Despite their growing capability to perform multi-step reasoning and decision-making tasks, internal mechanisms guiding their sequential behavior remain opaque. This paper presents a framework for interpreting the temporal evolution of concepts in LLM agents through a step-wise conformal lens. We introduce the conformal interpretability framework for temporal tasks, which combines step-wise reward modeling with conformal prediction to statistically label model's internal representation at each step as successful or failing. Linear probes are then trained on these representations to identify directions of temporal concepts - latent directions in the model's activation space that correspond to consistent notions of success, failure or reasoning drift. Experimental results on two simulated interactive environments, namely ScienceWorld and AlfWorld, demonstrate that these temporal concepts are linearly separable, revealing interpretable structures aligned with task success. We further show preliminary results on improving an LLM agent's performance by leveraging the proposed framework for steering the identified successful directions inside the model. The proposed approach, thus, offers a principled method for early failure detection as well as intervention in LLM-based agents, paving the path towards trustworthy autonomous language models in complex interactive settings.
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Robotics
Disentangled Robot Learning via Separate Forward and Inverse Dynamics Pretraining
Vision-language-action (VLA) models have shown great potential in building generalist robots, but still face a dilemma-misalignment of 2D image forecasting and 3D action prediction. Besides, such a vision-action entangled training manner limits model learning from large-scale, action-free web video data. To address these issues, we propose DeFI, a novel framework that Decouples visual Forward and Inverse dynamics pretraining to exploit respective data sources, wherein video generation and action prediction are disentangled. We introduce the General Forward Dynamics Model (GFDM), pretrained on diverse human and robot videos for future prediction, and the General Inverse Dynamics Model (GIDM), trained via self-supervised learning to infer latent actions from unlabeled video transitions. These models are then integrated into a unified architecture for end-to-end finetuning on downstream tasks. In this manner, GFDM and GIDM first shine separately and then cooperate for mutual benefit. Extensive experiments on CALVIN ABC-D and SimplerEnv demonstrate state-of-the-art performance, with DeFI achieving an average task length of 4.51 for CALVIN, 51.2% success rate on SimplerEnv-Fractal benchmark and 81.3% success rate in real-world deployment, significantly outperforming prior methods.
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Robotics
Visual-RRT: Finding Paths toward Visual-Goals via Differentiable Rendering
Rapidly-exploring random trees (RRTs) have been widely adopted for robot motion planning due to their robustness and theoretical guarantees. However, existing RRT-based planners require explicit goal configurations specified as numerical joint angles, while many practical applications provide goal specifications through visual observations such as images or demonstration videos where precise goal configurations are unavailable. In this paper, we propose visual-RRT (vRRT), a motion planner that enables visual-goal planning by unifying gradient-based exploitation from differentiable robot rendering with sampling-based exploration from RRTs. We further introduce (i) a frontier-based exploration-exploitation strategy that adaptively prioritizes visually promising search regions, and (ii) inertial gradient tree expansion that inherits optimization states across tree branches for momentum-consistent gradient exploitation. Extensive experiments across various robot manipulators including Franka, UR5e, and Fetch demonstrate that vRRT achieves effective visual-goal planning in both simulated and real-world settings, bridging the gap between sampling-based planning and vision-centric robot applications. Our code is available at https://sgvr.kaist.ac.kr/Visual-RRT.
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Robotics
CREST: Constraint-Release Execution for Multi-Robot Warehouse Shelf Rearrangement
Double-Deck Multi-Agent Pickup and Delivery (DD-MAPD) models the multi-robot shelf rearrangement problem in automated warehouses. MAPF-DECOMP is a recent framework that first computes collision-free shelf trajectories with a MAPF solver and then assigns agents to execute them. While efficient, it enforces strict trajectory dependencies, often leading to poor execution quality due to idle agents and unnecessary shelf switching. We introduce CREST, a new execution framework that achieves more continuous shelf carrying by proactively releasing trajectory constraints during execution. Experiments on diverse warehouse layouts show that CREST consistently outperforms MAPF-DECOMP, reducing metrics related to agent travel, makespan, and shelf switching by up to 40.5%, 33.3%, and 44.4%, respectively, with even greater benefits under lift/place overhead. These results underscore the importance of execution-aware constraint release for scalable warehouse rearrangement. Code and data are available at https://github.com/ChristinaTan0704/CREST.
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Robotics
UMI-Underwater: Learning Underwater Manipulation without Underwater Teleoperation
Underwater robotic grasping is difficult due to degraded, highly variable imagery and the expense of collecting diverse underwater demonstrations. We introduce a system that (i) autonomously collects successful underwater grasp demonstrations via a self-supervised data collection pipeline and (ii) transfers grasp knowledge from on-land human demonstrations through a depth-based affordance representation that bridges the on-land-to-underwater domain gap and is robust to lighting and color shift. An affordance model trained on on-land handheld demonstrations is deployed underwater zero-shot via geometric alignment, and an affordance-conditioned diffusion policy is then trained on underwater demonstrations to generate control actions. In pool experiments, our approach improves grasping performance and robustness to background shifts, and enables generalization to objects seen only in on-land data, outperforming RGB-only baselines. Code, videos, and additional results are available at https://umi-under-water.github.io.
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Robotics
ROSClaw: An OpenClaw ROS 2 Framework for Agentic Robot Control and Interaction
Foundation models can endow robots with open-ended reasoning, language understanding, and adaptive planning, yet connecting a model to a physical robot today requires bespoke integration that couples perception, actuation, and safety to a single model and platform. We present ROSClaw, a model-agnostic executive layer that integrates the OpenClaw agent runtime with ROS 2, enabling any foundation model to perceive, reason about, and act on any ROS-enabled robot through (i) dynamic capability discovery with standardized affordance injection, (ii) multimodal observation normalization, (iii) pre-execution action validation within a configurable safety envelope, and (iv) structured audit logging. Swapping model backends or robot platforms is a configuration change; tool schemas, safety enforcement, and provenance logging remain invariant. We deploy ROSClaw on three platforms (wheeled, quadruped, humanoid) with four foundation-model backends. Under this controlled substrate, models exhibit up to 4.8 x differences in out-of-policy action proposal rates (3.4 x among frontier models alone) and produce qualitatively distinct physical behaviors from identical commands. A cross-framework parity protocol against ROSA confirms that executive-layer design, not just prompt wording, significantly affects both task completion and safety behavior, establishing ROSClaw as both practical agentic-robot infrastructure and a reproducible measurement instrument for embodied AI.
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Robotics
SCRAMPPI: Contingency-Constrained Planning using Hamilton-Jacobi Reachability
Autonomous robots commonly aim to achieve a nominal objective while minimizing a cost. Without contingency preparation, this can leave them vulnerable to mission failure. This is formalized as a trajectory optimization problem over the nominal cost with a contingency constraint: from each checked state along the nominal plan, an admissible contingency maneuver must exist that reaches a designated recovery target within a prescribed contingency horizon. Existing methods either optimize contingency trajectories alongside the nominal plan or evaluate this constraint through computationally expensive nested sampling-based searches. Instead, we introduce SCRAMPPI, which represents this requirement as a reach-avoid problem and leverages Hamilton–Jacobi (HJ) reachability analysis to evaluate contingency feasibility. By either computing a reach-avoid value function offline or updating it only as the environment is revealed, and integrating it with model predictive path integral (MPPI) control via resampling-based rollouts, SCRAMPPI provides contingency-feasibility evaluations while still planning in 15-20 hz. Finally, we present simulated and hardware experiments demonstrating real-time nominal planning and execution of contingency maneuvers in mobile-robot navigation, alongside a five-dimensional friction-limited recovery simulation.
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Robotics
SpatialAnt: Autonomous Zero-Shot Robot Navigation via Active Scene Reconstruction and Visual Anticipation
Vision-and-Language Navigation (VLN) has recently benefited from Multimodal Large Language Models (MLLMs), enabling zero-shot navigation. While recent exploration-based zero-shot methods have shown promising results by leveraging global scene priors, they rely on high-quality human-crafted scene reconstructions, which are impractical for real-world robot deployment. When encountering an unseen environment, a robot should build its own priors through pre-exploration. However, these self-built reconstructions are inevitably incomplete and noisy, which severely degrade methods that depend on high-quality scene reconstructions. To address these issues, we propose SpatialAnt, a zero-shot navigation framework designed to bridge the gap between imperfect self-reconstructions and robust execution. SpatialAnt introduces a physical grounding strategy to recover the absolute metric scale for monocular-based reconstructions. Furthermore, rather than treating the noisy self-reconstructed scenes as absolute spatial references, we propose a novel visual anticipation mechanism. This mechanism leverages the noisy point clouds to render future observations, enabling the agent to perform counterfactual reasoning and prune paths that contradict human instructions. Extensive experiments in both simulated and real-world environments demonstrate that SpatialAnt significantly outperforms existing zero-shot methods. We achieve a 66% Success Rate (SR) on R2R-CE and 50.8% SR on RxR-CE benchmarks. Physical deployment on a Hello Robot further confirms the efficiency and efficacy of our framework, achieving a 52% SR in challenging real-world settings.
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Robotics
VLA-OPD: Bridging Offline SFT and Online RL for Vision-Language-Action Models via On-Policy Distillation
Although pre-trained Vision-Language-Action (VLA) models exhibit impressive generalization in robotic manipulation, post-training remains crucial to ensure reliable performance during deployment. However, standard offline Supervised Fine-Tuning (SFT) suffers from distribution shifts and catastrophic forgetting of pre-trained capabilities, while online Reinforcement Learning (RL) struggles with sparse rewards and poor sample efficiency. In this paper, we propose On-Policy VLA Distillation (VLA-OPD), a framework bridging the efficiency of SFT with the robustness of RL. Instead of relying on sparse environmental rewards, VLA-OPD leverages an expert teacher to provide dense, token-level supervision on the student's self-generated trajectories. This enables active error correction on policy-induced states while preserving pre-trained general capabilities through gentle alignment. Crucially, we formulate VLA-OPD via a Reverse-KL objective. Unlike standard Forward-KL that induces mode-covering entropy explosion, or Hard-CE that causes premature entropy collapse, our bounded mode-seeking objective ensures stable policy learning by filtering out the teacher's epistemic uncertainty while maintaining action diversity. Experiments on LIBERO and RoboTwin2.0 benchmarks demonstrate that VLA-OPD significantly improves sample efficiency over RL and robustness over SFT, while effectively mitigating catastrophic forgetting during post-training.
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Robotics
Ruka-v2: Tendon Driven Open-Source Dexterous Hand with Wrist and Abduction for Robot Learning
Lack of accessible and dexterous robot hardware has been a significant bottleneck to achieving human-level dexterity in robots. Last year, we released Ruka, a fully open-sourced, tendon-driven humanoid hand with 11 degrees of freedom - 2 per finger and 3 at the thumb - buildable for under $1,300. It was one of the first fully open-sourced humanoid hands, and introduced a novel data-driven approach to finger control that captures tendon dynamics within the control system. Despite these contributions, Ruka lacked two degrees of freedom essential for closely imitating human behavior: wrist mobility and finger adduction/abduction. In this paper, we introduce Ruka-v2: a fully open-sourced, tendon-driven humanoid hand featuring a decoupled 2-DOF parallel wrist and abduction/adduction at the fingers. The parallel wrist adds smooth, independent flexion/extension and radial/ulnar deviation, enabling manipulation in confined environments such as cabinets. Abduction enables motions such as grasping thin objects, in-hand rotation, and calligraphy. We present the design of Ruka-v2 and evaluate it against Ruka through user studies on teleoperated tasks, finding a 51.3% reduction in completion time and a 21.2% increase in success rate. We further demonstrate its full range of applications for robot learning: bimanual and single-arm teleoperation across 13 dexterous tasks, and autonomous policy learning on 3 tasks. All 3D print files, assembly instructions, controller software, and videos are available at https://ruka-hand-v2.github.io/ .
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Robotics
Partial Motion Imitation for Learning Cart Pushing with Legged Manipulators
Loco-manipulation is a key capability for legged robots to perform practical mobile manipulation tasks, such as transporting and pushing objects, in real-world environments. However, learning robust loco-manipulation skills remains challenging due to the difficulty of maintaining stable locomotion while simultaneously performing precise manipulation behaviors. This work proposes a partial imitation learning approach that transfers the locomotion style learned from a locomotion task to cart loco-manipulation. A robust locomotion policy is first trained with extensive domain and terrain randomization, and a loco-manipulation policy is then learned by imitating only lower-body motions using a partial adversarial motion prior. We conduct experiments demonstrating that the learned policy successfully pushes a cart along diverse trajectories in IsaacLab and transfers effectively to MuJoCo. We also compare our method to several baselines and show that the proposed approach achieves more stable and accurate loco-manipulation behaviors.
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Robotics · Cross-listed from cs.CV
RigidDriveGS: Object-Centric Vehicle Reconstruction from Fixed Multi-Camera Drive-Through Captures
High-fidelity 3D reconstruction of vehicle exteriors improves buyer confidence in online automotive marketplaces, but fixed multi-camera drive-through capture departs from standard Structure-from-Motion (SfM): static cameras observe a moving vehicle amid clutter, rotating wheels, fisheye distortion, and specular reflections. We present RigidDriveGS, an object-centric pipeline combining motion-gated tracking, bifurcated masks that exclude wheels for SfM while optionally retaining them for rendering, mask-guided dense correspondences on raw distorted images, rig-constrained global SfM, and clean object-centric neural rendering with trimap-aware opacity or density supervision and native-alpha white compositing. We evaluate 25 vehicles from 10 dealership installations and six phone-recorded vehicles, each captured from 14 independent handheld positions. Under a staggered per-camera temporal-block holdout, 3DGUT+MCMC achieves 30.42 dB PSNR, 0.90 SSIM, and 0.20 LPIPS, improving PSNR by 7.78 dB over undistorted 3D-GS; independently recorded reference LiDAR scans yield full/body Chamfer-L1 of 0.026/0.013 m and F1@5 cm of 0.703/0.885. These results support clutter-free, object-centric novel-view synthesis without controlled studio infrastructure.
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Robotics
Meta-Adaptive Beam Search Planning for Transformer-Based Reinforcement Learning Control of UAVs with Overhead Manipulators under Flight Disturbances
Drones equipped with overhead manipulators offer unique capabilities for inspection, maintenance, and contact-based interaction. However, the motion of the drone and its manipulator is tightly linked, and even small attitude changes caused by wind or control imperfections shift the end-effector away from its intended path. This coupling makes reliable tracking difficult and also limits the direct use of learning-based arm controllers that were originally designed for fixed-base robots. These effects appear consistently in our tests whenever the UAV body experiences drift or rapid attitude corrections. To address this behavior, we develop a reinforcement-learning (RL) framework with a transformer-based double deep Q learning (DDQN), with the core idea of using an adaptive beam-search planner that applies a short-horizon beam search over candidate control sequences using the learned critic as the forward estimator. This allows the controller to anticipate the end-effector's motion through simulated rollouts rather than executing those actions directly on the actual model, realizing a software-in-the-loop (SITL) approach. The lookahead relies on value estimates from a Transformer critic that processes short sequences of states, while a DDQN backbone provides the one-step targets needed to keep the learning process stable. Evaluated on a 3-DoF aerial manipulator under identical training conditions, the proposed meta-adaptive planner shows the strongest overall performance with a 10.2% reward increase, a substantial reduction in mean tracking error (from about 6% to 3%), and a 29.6% improvement in the combined reward-error metric relative to the DDQN baseline. Our method exhibits elevated stability in tracking target tip trajectory (by maintaining 5 cm tracking error) when the drone base exhibits drifts due to external disturbances, as opposed to the fixed-beam and Transformer-only variants.
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Robotics · Cross-listed from cs.HC
User Involvement in Robotic Wheelchair Development: A Decade of Limited Progress
Robotic wheelchairs (RWs) offer significant potential to enhance autonomy and participation for people with mobility impairments, yet many systems have failed to achieve sustained real-world adoption. This narrative literature review examined the extent and quality of end-user involvement in RW design, development, and evaluation over the past decade (2015–2025), assessed against core principles shared by major user-involvement approaches (e.g., user-/human-centered design, participatory/co-design, and inclusive design). The findings indicate that user involvement remains limited and is predominantly concentrated in late-stage evaluation rather than in early requirements definition or iterative co-design. Of the 399 records screened, only 23 studies (about 6%) met the inclusion criteria of verifiable end-user involvement, and many relied on small samples, often around ten participants, with limited justification for sample size selection, proxy users, laboratory-based validation, and non-standardized feedback methods. Research teams were largely engineering-dominated (about 89%) and geographically concentrated in high-income countries. Despite strong evidence that sustained user engagement improves usability and adoption in assistive technology, its systematic implementation in RW research remains rare. Advancing the field requires embedding participatory methodologies throughout the design lifecycle and addressing systemic barriers that constrain meaningful user involvement.
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Robotics
The Multi-AMR Buffer Storage, Retrieval, and Reshuffling Problem: Exact and Heuristic Approaches
Buffer zones are essential in production systems to decouple sequential processes. In dense floor storage environments, such as space-constrained brownfield facilities, manual operation is increasingly challenged by severe labor shortages and rising operational costs. Automating these zones requires solving the Buffer Storage, Retrieval, and Reshuffling Problem (BSRRP). While previous work has addressed scenarios where the focus is limited to reshuffling and retrieving a fixed set of items, real-world manufacturing necessitates an adaptive approach that also incorporates arriving unit loads. This paper introduces the Multi-AMR BSRRP, coordinating a robot fleet to manage concurrent reshuffling, alongside time-windowed storage and retrieval tasks, within a shared floor area. We formulate a Binary Integer Programming (IP) model to obtain exact solutions for benchmarking purposes. As the problem is NP-hard, rendering exact methods computationally intractable for industrial scales, we propose a hierarchical heuristic. This approach decomposes the problem into an A* search for task-level sequence planning of unit load placements, and a Constraint Programming (CP) approach for multi-robot coordination and scheduling. Experiments demonstrate orders-of-magnitude computation time reductions compared to the exact formulation. These results confirm the heuristic's viability as responsive control logic for high-density production environments.
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Robotics
Addressing Ambiguity in Imitation Learning through Product of Experts based Negative Feedback
Programming robots to perform complex tasks is often difficult and time consuming, requiring expert knowledge and skills in robot software and sometimes hardware. Imitation learning is a method for training robots to perform tasks by leveraging human expertise through demonstrations. Typically, the assumption is that those demonstrations are performed by a single, highly competent expert. However, in many real-world applications that use user demonstrations for tasks or incorporate both user data and pretrained data, such as home robotics including assistive robots, this is unlikely to be the case. This paper presents research towards a system which can leverage suboptimal demonstrations to solve ambiguous tasks; and particularly learn from its own failures. This is a negative-feedback system which achieves significant improvement over purely positive imitation learning for ambiguous tasks, achieving a 90% improvement in success rate against a system that does not utilise negative feedback, compared to a 50% improvement in success rate when utilised on a real robot, as well as demonstrating higher efficacy, memory efficiency and time efficiency than a comparable negative feedback scheme. The novel scheme presented in this paper is validated through simulated and real-robot experiments.