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Computer Science Robotics

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Wednesday 25 March

Robotics

MIRROR: Visual Motion Imitation via Real-time Retargeting and Teleoperation with Parallel Differential Inverse Kinematics

Real-time humanoid teleoperation requires inverse kinematics (IK) solvers that are both responsive and constraint-safe under kinematic redundancy and self-collision constraints. While differential IK enables efficient online retargeting, its locally linearized updates are inherently basin-dependent and often become trapped near joint limits, singularities, or active collision boundaries, leading to unsafe or stagnant behavior. We propose a GPU-parallelized, continuation-based differential IK that improves escape from such constraint-induced local minima while preserving real-time performance, promoting safety and stability. Multiple constrained IK quadratic programs are evaluated in parallel, together with a self-collision avoidance control barrier function (CBF), and a Lyapunov-based progression criterion selects updates that reduce the final global task-space error. The method is paired with a visual skeletal pose estimation pipeline that enables robust, real-time upper-body teleoperation on the THEMIS humanoid robot hardware in real-world tasks.
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Robotics

SafeFlow: Real-Time Text-Driven Humanoid Whole-Body Control via Physics-Guided Rectified Flow and Selective Safety Gating

Recent advances in real-time interactive text-driven motion generation have enabled humanoids to perform diverse behaviors. However, kinematics-only generators often exhibit physical hallucinations, producing motion trajectories that are physically infeasible to track with a downstream motion tracking controller or unsafe for real-world deployment. These failures often arise from the lack of explicit physics-aware objectives for real-robot execution and become more severe under out-of-distribution (OOD) user inputs. Hence, we propose SafeFlow, a text-driven humanoid whole-body control framework that combines physics-guided motion generation with a 3-Stage Safety Gate driven by explicit risk indicators. SafeFlow adopts a two-level architecture. At the high level, we generate motion trajectories using Physics-Guided Rectified Flow Matching in a VAE latent space to improve real-robot executability, and further accelerate sampling via Reflow to reduce the number of function evaluations (NFE) for real-time control. The 3-Stage Safety Gate enables selective execution by detecting semantic OOD prompts using a Mahalanobis score in text-embedding space, filtering unstable generations via a directional sensitivity discrepancy metric, and enforcing final hard kinematic constraints such as joint and velocity limits before passing the generated trajectory to a low-level motion tracking controller. Extensive experiments on the Unitree G1 demonstrate that SafeFlow outperforms diffusion- and retargeting-based baselines in success rate, physical compliance, and inference speed while preserving motion diversity, with consistent gains across three downstream tracking controllers.
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All authors Hanbyel Cho, Sang-Hun Kim, Jeonguk Kang, Donghan Koo

Robotics · Cross-listed from cs.CV

SLAT-Phys: Fast Material Property Field Prediction from Structured 3D Latents

Estimating the material property field of 3D assets is critical for physics-based simulation, robotics, and digital twin generation. Existing vision-based approaches are either too expensive and slow or rely on 3D information. We present SLAT-Phys, an end-to-end method that predicts spatially varying material property fields of 3D assets directly from a single RGB image without explicit 3D reconstruction. Our approach leverages spatially organised latent features from a pretrained 3D asset generation model that encodes rich geometry and semantic prior, and trains a lightweight neural decoder to estimate Young's modulus, density, and Poisson's ratio. The coarse volumetric layout and semantic cues of the latent representation about object geometry and appearance enable accurate material estimation. Our experiments demonstrate that our method provides competitive accuracy in predicting continuous material parameters when compared against prior approaches, while significantly reducing computation time. In particular, SLAT-Phys requires only 9.9 seconds per object on an NVIDIA RTXA5000 GPU and avoids reconstruction and voxelization preprocessing. This results in 120x speedup compared to prior methods and enables faster material property estimation from a single image.
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Robotics

Robust Distributed Cooperative Path-Following and Local Replanning for Multi-UAVs Under Differentiated Low-Altitude Paths

Multiple fixed-wing unmanned aerial vehicles (multi-UAVs) encounter significant challenges in cooperative path following over complex Digital Elevation Model (DEM) low-altitude airspace, including wind field disturbances, sudden obstacles, and requirements of distributed temporal synchronization during differentiated path tracking. Existing methods lack efficient distributed coordination mechanisms for time-consistent tracking of 3D differentiated paths, fail to quantify robustness against disturbances, and lack effective online obstacle avoidance replanning capabilities. To address these gaps, a cooperative control strategy is proposed: first, the distributed cooperative path-following problem is quantified via time indices, and consistency is ensured through a distributed communication protocol; second, a longitudinal-lateral look-ahead angle adjustment method coupled with a robust guidance law is developed to achieve finite-time stabilization of path following error to zero under wind disturbances; third, an efficient local path replanning method with minimal time cost is designed for real-time online obstacle avoidance.Experimental validations demonstrate the effectiveness and superiority of the $\ $proposed strategy.
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Robotics

MonoSIM: An open source SIL framework for Ackermann Vehicular Systems with Monocular Vision

This paper presents an open-source Software-in-the-Loop (SIL) simulation platform designed for autonomous Ackerman vehicle research and education. The proposed framework focuses on simplicity, while making it easy to work with small-scale experimental setups, such as the XTENTH-CAR platform. The system was designed using open source tools, creating an environment with a monocular camera vision system to capture stimuli from it with minimal computational overhead through a sliding window based lane detection method. The platform supports a flexible algorithm testing and validation environment, allowing researchers to implement and compare various control strategies within an easy-to-use virtual environment. To validate the working of the platform, Model Predictive Control (MPC) and Proportional-Integral-Derivative (PID) algorithms were implemented within the SIL framework. The results confirm that the platform provides a reliable environment for algorithm verification, making it an ideal tool for future multi-agent system research, educational purposes, and low-cost AGV development. Our code is available at https://github.com/shantanu404/monosim.git.
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All authors Shantanu Rahman, Nayeb Hasin, Mainul Islam, Md. Zubair Alom Rony, Golam Sarowar

Robotics

Event-Driven Proactive Assistive Manipulation with Grounded Vision-Language Planning

Assistance in collaborative manipulation is often initiated by user instructions, making high-level reasoning request-driven. In fluent human teamwork, however, partners often infer the next helpful step from the observed outcome of an action rather than waiting for instructions. Motivated by this, we introduce a shift from request-driven assistance to event-driven proactive assistance, where robot actions are initiated by workspace state transitions induced by human–object interactions rather than user-provided task instructions. To this end, we propose an event-driven framework that tracks interaction progress with an event monitor and, upon event completion, extracts stabilized pre/post snapshots that characterize the resulting state transition. Given the stabilized snapshots, the planner analyzes the implied state transition to infer a task-level goal and decide whether to intervene; if so, it generates a sequence of assistive actions. To make outputs executable and verifiable, we restrict actions to a set of action primitives and reference objects via integer IDs. We evaluate the framework on a real tabletop number-block collaboration task, demonstrating that explicit pre/post state-change evidence improves proactive completion on solvable scenes and appropriate waiting on unsolvable ones.
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All authors Fengkai Liu, Hao Su, Haozhuang Chi, Rui Geng, Congzhi Ren, Xuqing Liu, Yucheng Xu, Yuichi Ohsita, Liyun Zhang

Robotics · Cross-listed from cs.LG

Off-Policy Safe Reinforcement Learning with Constrained Optimistic Exploration

When safety is formulated as a limit of cumulative cost, safe reinforcement learning (RL) aims to learn policies that maximize return subject to the cost constraint in data collection and deployment. Off-policy safe RL methods, although offering high sample efficiency, suffer from constraint violations due to cost-agnostic exploration and estimation bias in cumulative cost. To address this issue, we propose Constrained Optimistic eXploration Q-learning (COX-Q), an off-policy safe RL algorithm that integrates cost-bounded online exploration and conservative offline distributional value learning. First, we introduce a novel cost-constrained optimistic exploration strategy that resolves gradient conflicts between reward and cost in the action space and adaptively adjusts the trust region to control the training cost. Second, we adopt truncated quantile critics to stabilize the cost value learning. Quantile critics also quantify epistemic uncertainty to guide exploration. Experiments on safe velocity, safe navigation, and autonomous driving tasks demonstrate that COX-Q achieves high sample efficiency, competitive test safety performance, and controlled data collection cost. The results highlight COX-Q as a promising RL method for safety-critical applications.
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Robotics

AgentChemist: A Multi-Agent Experimental Robotic Platform Integrating Chemical Perception and Precise Control

Chemical laboratory automation has long been constrained by rigid workflows and poor adaptability to the long-tail distribution of experimental tasks. While most automated platforms perform well on a narrow set of standardized procedures, real laboratories involve diverse, infrequent, and evolving operations that fall outside predefined protocols. This mismatch prevents existing systems from generalizing to novel reaction conditions, uncommon instrument configurations, and unexpected procedural variations. We present a multi-agent robotic platform designed to address this long-tail challenge through collaborative task decomposition, dynamic scheduling, and adaptive control. The system integrates chemical perception for real-time reaction monitoring with feedback-driven execution, enabling it to adjust actions based on evolving experimental states rather than fixed scripts. Validation via acid-base titration demonstrates autonomous progress tracking, adaptive dispensing control, and reliable end-to-end experiment execution. By improving generalization across diverse laboratory scenarios, this platform provides a practical pathway toward intelligent, flexible, and scalable laboratory automation.
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All authors Xiangyi Wei, Fei Wang, Haotian Zhang, Xin An, Haitian Zhu, Lianrui Hu, Yang Li, Changbo Wang, Xiao He

Robotics · Cross-listed from cs.AI

Learning-guided Prioritized Planning for Lifelong Multi-Agent Path Finding in Warehouse Automation

Lifelong Multi-Agent Path Finding (MAPF) is critical for modern warehouse automation, which requires multiple robots to continuously navigate conflict-free paths to optimize the overall system throughput. However, the complexity of warehouse environments and the long-term dynamics of lifelong MAPF often demand costly adaptations to classical search-based solvers. While machine learning methods have been explored, their superiority over search-based methods remains inconclusive. In this paper, we introduce Reinforcement Learning (RL) guided Rolling Horizon Prioritized Planning (RL-RH-PP), the first framework integrating RL with search-based planning for lifelong MAPF. Specifically, we leverage classical Prioritized Planning (PP) as a backbone for its simplicity and flexibility in integrating with a learning-based priority assignment policy. By formulating dynamic priority assignment as a Partially Observable Markov Decision Process (POMDP), RL-RH-PP exploits the sequential decision-making nature of lifelong planning while delegating complex spatial-temporal interactions among agents to reinforcement learning. An attention-based neural network autoregressively decodes priority orders on-the-fly, enabling efficient sequential single-agent planning by the PP planner. Evaluations in realistic warehouse simulations show that RL-RH-PP achieves the highest total throughput among baselines and generalizes effectively across agent densities, planning horizons, and warehouse layouts. Our interpretive analyses reveal that RL-RH-PP proactively prioritizes congested agents and strategically redirects agents from congestion, easing traffic flow and boosting throughput. These findings highlight the potential of learning-guided approaches to augment traditional heuristics in modern warehouse automation.
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All authors Han Zheng, Yining Ma, Brandon Araki, Jingkai Chen, Cathy Wu

Robotics · Cross-listed from cs.HC

Aesthetics of Robot-Mediated Applied Drama: A Case Study on REMind

Social robots are increasingly used in education, but most applications cast them as tutors offering explanation-based instruction. We explore an alternative: Robot-Mediated Applied Drama (RMAD), in which robots function as life-like puppets in interactive dramatic experiences designed to support reflection and social-emotional learning. This paper presents REMind, an anti-bullying robot role-play game that helps children rehearse bystander intervention and peer support. We focus on a central design challenge in RMAD: how to make robot drama emotionally and aesthetically engaging despite the limited expressive capacities of current robotic platforms. Through the development of REMind, we show how performing arts expertise informed this process, and argue that the aesthetics of robot drama arise from the coordinated design of the wider experience, not from robot expressivity alone.
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All authors Elaheh Sanoubari, Alicia Pan, Keith Rebello, Neil Fernandes, Andrew Houston, Kerstin Dautenhahn

Robotics · Cross-listed from eess.SY

High-Density Automated Valet Parking with Relocation-Free Sequential Operations

In this paper, we present DROP, high-Density Relocation-free sequential OPerations in automated valet parking. DROP addresses the challenges in high-density parking & vehicle retrieval without relocations. Each challenge is handled by jointly providing area-efficient layouts and relocation-free parking & exit sequences, considering accessibility with relocation-free sequential operations. To generate such sequences, relocation-free constraints are formulated as explicit logical conditions expressed in boolean variables. Recursive search strategies are employed to derive the logical conditions and enumerate relocation-free sequences under sequential constraints. We demonstrate the effectiveness of our framework through extensive simulations, showing its potential to significantly improve area utilization with relocation-free constraints. We also examine its viability on an application problem with prescribed operational order. The results from all experiments are available at: https://drop-park.github.io.
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Robotics

Object Search in Partially-Known Environments via LLM-informed Model-based Planning and Prompt Selection

We present a novel LLM-informed model-based planning framework, and a novel prompt selection method, for object search in partially-known environments. Our approach uses an LLM to estimate statistics about the likelihood of finding the target object when searching various locations throughout the scene that, combined with travel costs extracted from the environment map, are used to instantiate a model, thus using the LLM to inform planning and achieve effective search performance. Moreover, the abstraction upon which our approach relies is amenable to deployment-time model selection via the recent offline replay approach, an insight we leverage to enable fast prompt and LLM selection during deployment. Simulation experiments demonstrate that our LLM-informed model-based planning approach outperforms the baseline planning strategy that fully relies on LLM and optimistic strategy with as much as 11.8% and 39.2% improvements respectively, and our bandit-like selection approach enables quick selection of best prompts and LLMs resulting in 6.5% lower average cost and 33.8% lower average cumulative regret over baseline UCB bandit selection. Real-robot experiments in an apartment demonstrate similar improvements and so further validate our approach.
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All authors Abhishek Paudel, Abhish Khanal, Raihan I. Arnob, Shahriar Hossain, Gregory J. Stein

Tuesday 24 March

Robotics

Robot Arm Control via Cognitive Map Learners

Cognitive map learners (CML) have been shown to enable hierarchical, compositional machine learning. That is, interpedently trained CML modules can be arbitrarily composed together to solve more complex problems without task-specific retraining. This work applies this approach to control the movement of a multi-jointed robot arm, whereby each arm segment's angular position is governed by an independently trained CML. Operating in a 2D Cartesian plane, target points are encoded as phasor hypervectors according to fractional power encoding (FPE). This phasor hypervector is then factorized into a set of arm segment angles either via a resonator network or a modern Hopfield network. These arm segment angles are subsequently fed to their respective arm segment CMLs, which reposition the robot arm to the target point without the use of inverse kinematic equations. This work presents both a general solution for both a 2D robot arm with an arbitrary number of arm segments and a particular solution for a 3D arm with a single rotating base.
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Robotics

Human-in-the-Loop Pareto Optimization: Trade-off Characterization for Assist-as-Needed Training and Performance Evaluation

During human motor skill training and physical rehabilitation, there is an inherent trade-off between task difficulty and user performance. Characterizing this trade-off is crucial for evaluating user performance, designing assist-as-needed (AAN) protocols, and assessing the efficacy of training protocols. In this study, we propose a novel human-in-the-loop (HiL) Pareto optimization approach to characterize the trade-off between task performance and the perceived challenge level of motor learning or rehabilitation tasks. We adapt Bayesian multi-criteria optimization to systematically and efficiently perform HiL Pareto characterizations. Our HiL optimization employs a hybrid model that measures performance with a quantitative metric, while the perceived challenge level is captured with a qualitative metric. We demonstrate the feasibility of the proposed HiL Pareto characterization through a user study. Furthermore, we present the utility of the framework through three use cases in the context of a manual skill training task with haptic feedback. First, we demonstrate how the characterized trade-off can be used to design a sample AAN training protocol for a motor learning task and to evaluate the group-level efficacy of the proposed AAN protocol relative to a baseline adaptive assistance protocol. Second, we demonstrate that individual-level comparisons of the trade-offs characterized before and after the training session enable fair evaluation of training progress under different assistance levels. This evaluation method is more general than standard performance evaluations, as it can provide insights even when users cannot perform the task without assistance. Third, we show that the characterized trade-offs also enable fair performance comparisons among different users, as they capture the best possible performance of each user under all feasible assistance levels.
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Robotics

Task-Space Singularity Avoidance for Control Affine Systems Using Control Barrier Functions

Singularities in robotic and dynamical systems arise when the mapping from control inputs to task-space motion loses rank, leading to an inability to determine inputs. This limits the system's ability to generate forces and torques in desired directions and prevents accurate trajectory tracking. This paper presents a control barrier function (CBF) framework for avoiding such singularities in control-affine systems. Singular configurations are identified through the eigenvalues of a state-dependent input-output mapping matrix, and barrier functions are constructed to maintain a safety margin from rank-deficient regions. Conditions for theoretical guarantees on safety are provided as a function of actuator dynamics. Simulations on a planar 2-link manipulator and a magnetically actuated needle demonstrate smooth trajectory tracking while avoiding singular configurations and reducing control input spikes by up to 100x compared to the nominal controller.
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All authors Kimia Forghani, Suraj Raval, Lamar Mair, Axel Krieger, Yancy Diaz-Mercado

Robotics

Form-Fitting, Large-Area Sensor Mounting for Obstacle Detection

We introduce a low-cost method for mounting sensors onto robot links for large-area sensing coverage that does not require the sensor's positions or orientations to be calibrated before use. Using computer aided design (CAD), a robot skin covering, or skin unit, can be procedurally generated to fit around a nondevelopable surface, a 3D surface that cannot be flattened into a 2D plane without distortion, of a robot. The skin unit embeds mounts for printed circuit boards of any size to keep sensors in fixed and known locations. We demonstrate our method by constructing point cloud images of obstacles within the proximity of a Franka Research 3 robot's operational environment using an array of time of flight (ToF) imagers mounted on a printed skin unit and attached to the robot arm.
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All authors Anna Soukhovei, Carson Kohlbrenner, Caleb Escobedo, Alexander Gholmieh, Alexander Dickhans, Alessandro Roncone

Robotics

ROSCell: A ROS2-Based Framework for Automated Formation and Orchestration of Multi-Robot Systems

Modern manufacturing under High-Mix-Low-Volume requirements increasingly relies on flexible and adaptive matrix production systems, which depend on interconnected heterogeneous devices and rapid task reconfiguration. To address these needs, we present ROSCell, a ROS2-based framework that enables the flexible formation and management of a computing continuum across various devices. ROSCell allows users to package existing robotic software as deployable skills and, with simple requests, assemble isolated cells, automatically deploy skill instances, and coordinate their communication to meet task objectives. It provides a scalable and low-overhead foundation for adaptive multi-robot computing in dynamic production environments. Experimental results show that, in the idle state, ROSCell substantially reduces CPU, memory, and network overhead compared to K3s-based solutions on edge devices, highlighting its energy efficiency and cost-effectiveness for large-scale deployment in production settings. The source code, examples, and documentation will be provided on Github.
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All authors Jiangtao Shuai, Marvin Carl May, Sonja Schimmler, Manfred Hauswirth

Robotics

Learning What Can Be Picked: Active Reachability Estimation for Efficient Robotic Fruit Harvesting

Agriculture remains a cornerstone of global health and economic sustainability, yet labor-intensive tasks such as harvesting high-value crops continue to face growing workforce shortages. Robotic harvesting systems offer a promising solution; however, their deployment in unstructured orchard environments is constrained by inefficient perception-to-action pipelines. In particular, existing approaches often rely on exhaustive inverse kinematics or motion planning to determine whether a target fruit is reachable, leading to unnecessary computation and delayed decision-making. Our approach combines RGB-D perception with active learning to directly learn reachability as a binary decision problem. We then leverage active learning to selectively query the most informative samples for reachability labeling, significantly reducing annotation effort while maintaining high predictive accuracy. Extensive experiments demonstrate that the proposed framework achieves accurate reachability prediction with substantially fewer labeled samples, yielding approximately 6–8% higher accuracy than random sampling and enabling label-efficient adaptation to new orchard configurations. Among the evaluated strategies, entropy- and margin-based sampling outperform Query-by-Committee and standard uncertainty sampling in low-label regimes, while all strategies converge to comparable performance as the labeled set grows. These results highlight the effectiveness of active learning for task-level perception in agricultural robotics and position our approach as a scalable alternative to computation-heavy kinematic reachability analysis. Our code is available through https://github.com/wsu-cyber-security-lab-ai/active-learning.
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All authors Nur Afsa Syeda, Mohamed Elmahallawy, Luis Fernando de la Torre, John Miller

Robotics · Cross-listed from cs.AI

Grounding Vision and Language to 3D Masks for Long-Horizon Box Rearrangement

We study long-horizon planning in 3D environments from under-specified natural-language goals using only visual observations, focusing on multi-step 3D box rearrangement tasks. Existing approaches typically rely on symbolic planners with brittle relational grounding of states and goals, or on direct action-sequence generation from 2D vision-language models (VLMs). Both approaches struggle with reasoning over many objects, rich 3D geometry, and implicit semantic constraints. Recent advances in 3D VLMs demonstrate strong grounding of natural-language referents to 3D segmentation masks, suggesting the potential for more general planning capabilities. We extend existing 3D grounding models and propose Reactive Action Mask Planner (RAMP-3D), which formulates long-horizon planning as sequential reactive prediction of paired 3D masks: a "which-object" mask indicating what to pick and a "which-target-region" mask specifying where to place it. The resulting system processes RGB-D observations and natural-language task specifications to reactively generate multi-step pick-and-place actions for 3D box rearrangement. We conduct experiments across 11 task variants in warehouse-style environments with 1-30 boxes and diverse natural-language constraints. RAMP-3D achieves 79.5% success rate on long-horizon rearrangement tasks and significantly outperforms 2D VLM-based baselines, establishing mask-based reactive policies as a promising alternative to symbolic pipelines for long-horizon planning.
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All authors Ashish Malik, Caleb Lowe, Aayam Shrestha, Stefan Lee, Fuxin Li, Alan Fern

Robotics

Bio-Inspired Event-Based Visual Servoing for Ground Robots

Biological sensory systems are inherently adaptive, filtering out constant stimuli and prioritizing relative changes, likely enhancing computational and metabolic efficiency. Inspired by active sensing behaviors across a wide range of animals, this paper introduces a principled 1D event-based visual servoing framework for ground robots operating in structured environments. Utilizing a Dynamic Vision Sensor (DVS), we demonstrate that by applying a fixed spatial kernel to the asynchronous event stream generated from structured logarithmic intensity-change patterns, the resulting net event flux analytically isolates specific combinations of kinematic states. We establish a generalized theoretical bound for this event rate estimator and show that linear and quadratic spatial profiles isolate the robot's velocity and position-velocity product, respectively. Leveraging these properties, we employ a multi-pattern stimulus to directly synthesize a nonlinear state feedback term entirely without traditional state estimation. To overcome the inescapable loss of linear observability at equilibrium inherent in event sensing, we propose a bio-inspired active sensing limit-cycle controller. Experimental validation on a 1/10-scale autonomous ground vehicle confirms the efficacy, extreme low-latency, and computational efficiency of the proposed direct-sensing approach.
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All authors Maral Mordad, Kian Behzad, Debojyoti Biswas, Noah J. Cowan, Milad Siami

Robotics

Quadrature Oscillation System for Coordinated Motion in Crawling Origami Robot

Origami-inspired robots offer rapid, accessible design and manufacture with diverse functionalities. In particular, origami robots without conventional electronics have the unique advantage of functioning in extreme environments such as ones with high radiation or large magnetic fields. However, the absence of sophisticated control systems limits these robots to simple autonomous behaviors. In our previous studies, we developed a printable, electronics-free, and self-sustained oscillator that generates simple complementary square-wave signals. Our study presents a quadrature oscillation system capable of generating four square-wave signals a quarter-cycle out of phase, enabling four distinct states. Such control signals are important in various engineering and robotics applications, such as orchestrating limb movements in bio-inspired robots. We demonstrate the practicality and value of this oscillation system by designing and constructing an origami crawling robot that utilizes the quadrature oscillator to achieve coordinated locomotion. Together, the oscillator and robot illustrate the potential for more complex control and functions in origami robotics, paving the way for more electronics-free, rapid-design origami robots with advanced autonomous behaviors.
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Robotics · Cross-listed from eess.SY

Engagement-Zone-Aware Input-Constrained Guidance for Safe Target Interception in Contested Environments

We address target interception in contested environments in the presence of multiple defenders whose interception capability is limited by finite ranges. Conventional methods typically impose conservative stand-off constraints based on maximum engagement distance and neglect the interceptors' actuator limitations. Instead, we formulate safety constraints using defender-induced engagement zones. To account for actuator limits, the vehicle model is augmented with input saturation dynamics. A time-varying safe-set tightening parameter is introduced to compensate for transient constraint violations induced by actuator dynamics. To ensure scalable safety enforcement in multi-defender scenarios, a smooth aggregate safety function is constructed using a log-sum-exp operator combining individual threat measures associated with each defender's capability. A smooth switching guidance strategy is then developed to coordinate interception and safety objectives. The attacker pursues the target when sufficiently distant from threat boundaries and progressively activates evasive motion as the EZ boundaries are approached. The resulting controller relies only on relative measurements and does not require knowledge of defender control inputs, thus facilitating a fully distributed and scalable implementation. Rigorous analysis provides sufficient conditions guaranteeing target interception, practical safety with respect to all defender engagement zones, and satisfaction of actuator bounds. An input-constrained guidance law based on conservative stand-off distance is also developed to quantify the conservatism of maximum-range-based safety formulations. Simulations with stationary and maneuvering defenders demonstrate that the proposed formulation yields shorter interception paths and reduced interception time compared with conventional methods while maintaining safety throughout the engagement.
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Robotics · Cross-listed from cs.CV

Reasoning models do not yet follow their reasoning in autonomous driving: The KITScenes LongTail Dataset

Handling rare events is the central open challenge in autonomous driving. Reasoning models, which generate explicit chains of reasoning before acting, promise to generalize to such events. Here we show that these models frequently do not follow their own reasoning: the actions they state in their reasoning often diverge from the actions they ultimately execute. We introduce KITScenes LongTail, a curated dataset of rare driving scenarios to quantify this divergence through a measure of semantic reasoning-action coherence. We find that incoherence is widespread across current general-purpose and domain-specific models. Strikingly, when reasoned actions and executed actions disagree, the reasoning is usually right: extracting actions from the reasoning trace and executing them through a kinematic model enforces coherence and typically improves motion planning. These results suggest that the reasoning capabilities of current models exceed what their actions reveal, and that coherently acting on stated reasoning is a prerequisite for trustworthy autonomous driving. Our dataset and evaluation space are available at: https://hf.co/datasets/kit-mrt/kitscenes-longtail
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All authors Royden Wagner, Omer Sahin Tas, Jaime Villa, Felix Hauser, Yinzhe Shen, Marlon Steiner, Dominik Strutz, Carlos Fernandez, Quentin Delfosse, Christoph Weinhuber, Christian Kinzig, Guillermo S. Gutierrez-Cabello, Hendrik Königshof, Fabian Immel, Richard Schwarzkopf, Nils Alexander Rack, Kevin Rösch, Kaiwen Wang, Jan-Hendrik Pauls, Martin Lauer, Igor Gilitschenski, Holger Caesar, Christoph Stiller

Robotics

VTAM: Video-Tactile-Action Models for Complex Physical Interaction Beyond VLAs

Video-Action Models (VAMs) have emerged as a promising framework for embodied intelligence, learning implicit world dynamics from raw video streams to produce temporally consistent action predictions. Although such models demonstrate strong performance on long-horizon tasks through visual reasoning, they remain limited in contact-rich scenarios where critical interaction states are only partially observable from vision alone. In particular, fine-grained force modulation and contact transitions are not reliably encoded in visual tokens, leading to unstable or imprecise behaviors. To bridge this gap, we introduce the Video-Tactile Action Model (VTAM), a multimodal world modeling framework that incorporates tactile perception as a complementary grounding signal. VTAM augments a pretrained video transformer with tactile streams via a lightweight modality transfer finetuning, enabling efficient cross-modal representation learning without tactile-language paired data or independent tactile pretraining. To stabilize multimodal fusion, we introduce a tactile regularization loss that enforces balanced cross-modal attention, preventing visual latent dominance in the action model. VTAM demonstrates superior performance in contact-rich manipulation, maintaining a robust success rate of 90 percent on average. In challenging scenarios such as potato chip pick-and-place requiring high-fidelity force awareness, VTAM outperforms the pi 0.5 baseline by 80 percent. Our findings demonstrate that integrating tactile feedback is essential for correcting visual estimation errors in world action models, providing a scalable approach to physically grounded embodied foundation models.
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All authors Haoran Yuan, Weigang Yi, Zhenyu Zhang, Wendi Chen, Yuchen Mo, Jiashi Yin, Xinzhuo Li, Xiangyu Zeng, Chuan Wen, Cewu Lu, Katherine Driggs-Campbell, Ismini Lourentzou

Robotics · Cross-listed from cs.MA

Planning over MAPF Agent Dependencies via Multi-Dependency PIBT

Modern Multi-Agent Path Finding (MAPF) algorithms must plan for hundreds to thousands of agents in congested environments within a second, requiring highly efficient algorithms. Priority Inheritance with Backtracking (PIBT) is a popular algorithm capable of effectively planning in such situations. However, PIBT, and its variants like Enhanced PIBT (EPIBT), is constrained by its rule-based planning procedure and lacks generality because it restricts its search to paths that collide with at most one other agent. In this paper, we describe a new perspective on solving MAPF by planning over agent dependencies. Taking inspiration from PIBT's priority inheritance logic, we define the concept of agent dependencies and propose Multi-Dependency PIBT (MD-PIBT) that searches over agent dependencies. MD-PIBT is a general framework where specific parameterizations can reproduce PIBT and EPIBT. At the same time, alternative configurations generalize PIBT and EPIBT to multi-step planning capable of reasoning paths that collide with more than one other agent. Our experiments demonstrate that MD-PIBT effectively plans for as many as 10,000 homogeneous agents under various kinodynamic constraints, including pebble motion, rotation motion, and differential drive robots with speed and acceleration limits. We perform thorough evaluations on different variants of MAPF and find that MD-PIBT is particularly effective in MAPF with large agents. Our code is available at https://github.com/lunjohnzhang/MD-PIBT.
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All authors Zixiang Jiang, Yulun Zhang, Rishi Veerapaneni, Jiaoyang Li

Robotics

Rectify, Don't Regret: On-Policy Closed-Loop Training for Multimodal Trajectory Prediction

Current trajectory prediction models are primarily trained in an open-loop manner, which often leads to covariate shift and compounding errors when deployed in real-world, closed-loop settings. In this work, we propose a closed-loop training paradigm for receding-horizon ego prediction and identify two design choices that are critical for it to succeed. First, closed-loop supervision must be on-policy: each predicted mode is rolled out and supervised only from the states its own execution produced, preserving the prediction accuracy that cross-mode supervision would otherwise degrade. Second, gradients must not flow across the executed state transition, as backpropagating through these transitions allows the model to retroactively adjust an earlier prediction so that the resulting state is easier to predict from, mathematically regretting a mistake rather than learning to recover from it. We show empirically that this shortcut couples the learned policy to the specific replanning rate used during training and degrades at other rates, whereas detaching the gradient forces the model to rectify drift instead, allowing it to generalize across replanning rates unseen during training. Evaluated across three benchmarks (nuScenes, DeepScenario, and Argoverse 2) and two architectures, a decoder-only adaptation of LMFormer and an unmodified implementation of QCNet, our approach matches open-loop baselines under single-shot evaluation and improves with higher replanning rates, reducing collisions by up to 35% and off-road rates by up to 67%.
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Robotics · Cross-listed from cs.CV

SIMART: Decomposing Monolithic Meshes into Sim-ready Articulated Assets via MLLM

High-quality articulated 3D assets are indispensable for embodied AI and physical simulation, yet 3D generation still focuses on static meshes, leaving a gap in "sim-ready" interactive objects. Most recent articulated object creation methods rely on multi-stage pipelines that accumulate errors across decoupled modules. Alternatively, unified MLLMs offer a single-stage path to joint static asset understanding and sim-ready asset generation. However dense voxel-based 3D tokenization yields long 3D token sequences and high memory overhead, limiting scalability to complex articulated objects. To address this, we propose SIMART, a unified MLLM framework that jointly performs part-level decomposition and kinematic prediction. By introducing a Sparse 3D VQ-VAE, SIMART reduces token counts by 70% vs. dense voxel tokens, enabling high-fidelity multi-part assemblies. SIMART achieves state-of-the-art performance on PartNet-Mobility and in-the-wild AIGC datasets, and enables physics-based robotic simulation.
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All authors Chuanrui Zhang, Minghan Qin, Yuang Wang, Baifeng Xie, Hang Li, Ziwei Wang

Robotics · Cross-listed from cs.CV

ABot-PhysWorld: Interactive World Foundation Model for Robotic Manipulation with Physics Alignment

Video-based world models offer a powerful paradigm for embodied simulation and planning, yet state-of-the-art models often generate physically implausible manipulations - such as object penetration and anti-gravity motion - due to training on generic visual data and likelihood-based objectives that ignore physical laws. We present ABot-PhysWorld, a 14B Diffusion Transformer model that generates visually realistic, physically plausible, and action-controllable videos. Built on a curated dataset of three million manipulation clips with physics-aware annotation, it uses a novel DPO-based post-training framework with decoupled discriminators to suppress unphysical behaviors while preserving visual quality. A parallel context block enables precise spatial action injection for cross-embodiment control. To better evaluate generalization, we introduce EZSbench, the first training-independent embodied zero-shot benchmark combining real and synthetic unseen robot-task-scene combinations. It employs a decoupled protocol to separately assess physical realism and action alignment. ABot-PhysWorld achieves new state-of-the-art performance on PBench and EZSbench, surpassing Veo 3.1 and Sora v2 Pro in physical plausibility and trajectory consistency. We will release EZSbench to promote standardized evaluation in embodied video generation.
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All authors Yuzhi Chen, Ronghan Chen, Dongjie Huo, Yandan Yang, Dekang Qi, Haoyun Liu, Tong Lin, Shuang Zeng, Junjin Xiao, Xinyuan Chang, Feng Xiong, Xing Wei, Zhiheng Ma, Mu Xu

Robotics

PinPoint: Monocular Needle Pose Estimation for Robotic Suturing via Stein Variational Newton and Geometric Residuals

Reliable estimation of surgical needle 3D position and orientation is essential for autonomous robotic suturing, yet existing methods operate almost exclusively under stereoscopic vision. In monocular endoscopic settings, common in transendoscopic and intraluminal procedures, depth ambiguity and rotational symmetry render needle pose estimation inherently ill-posed, producing a multimodal distribution over feasible configurations, rather than a single, well-grounded estimate. We present PinPoint, a probabilistic variational inference framework that treats this ambiguity directly, maintaining a distribution of pose hypotheses rather than suppressing it. PinPoint combines monocular image observations with robot-grasp constraints through analytical geometric likelihoods with closed-form Jacobians. This framework enables efficient Gauss-Newton preconditioning in a Stein Variational Newton inference, where second-order particle transport deterministically moves particles toward high-probability regions while kernel-based repulsion preserves diversity in the multimodal structure. On real needle-tracking sequences, PinPoint reduces mean translational error by 80% (down to 1.00 mm) and rotational error by 78% (down to 13.80{\deg}) relative to a particle-filter baseline, with substantially better-calibrated uncertainty. On induced-rotation sequences, where monocular ambiguity is most severe, PinPoint maintains a bimodal posterior 84% of the time, almost three times the rate of the particle filter baseline, correctly preserving the alternative hypothesis rather than committing prematurely to one mode. Suturing experiments in ex vivo tissue demonstrate stable tracking through intermittent occlusion, with average errors during occlusion of 1.34 mm in translation and 19.18{\deg} in rotation, even when the needle is fully embedded.
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All authors Jesse F. d'Almeida, Tanner Watts, Susheela Sharma Stern, James Ferguson, Alan Kuntz, Robert J. Webster III

Robotics

Edge Radar Material Classification Under Geometry Shifts

Material awareness can improve robotic navigation and interaction, particularly in conditions where cameras and LiDAR degrade. We present a lightweight mmWave radar material classification pipeline designed for ultra-low-power edge devices (TI IWRL6432), using compact range-bin intensity descriptors and a Multilayer Perceptron (MLP) for real-time inference. While the classifier reaches a macro-F1 of 94.2% under the nominal training geometry, we observe a pronounced performance drop under realistic geometry shifts, including sensor height changes and small tilt angles. These perturbations induce systematic intensity scaling and angle-dependent radar cross section (RCS) effects, pushing features out of distribution and reducing macro-F1 to around 68.5%. We analyze these failure modes and outline practical directions for improving robustness with normalization, geometry augmentation, and motion-aware features.
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