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Computer Science Robotics

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Tuesday 24 March

Robotics

Strain-Parameterized Coupled Dynamics and Dual-Camera Visual Servoing for Aerial Continuum Manipulators

Tendon-driven aerial continuum manipulators (TD-ACMs) combine the maneuverability of uncrewed aerial vehicles (UAVs) with the compliance of lightweight continuum robots (CRs). Existing coupled dynamic modeling approaches for TD-ACMs incur high computational costs and do not explicitly account for aerial platform underactuation. To address these limitations, this paper presents a generalized dynamic formulation of a coupled TD-ACM with an underactuated base. The proposed approach integrates a strain-parameterized Cosserat rod model with a rigid-body model of the UAV into a unified Lagrangian ordinary differential equation (ODE) framework on $\mathrm{SE}(3)$, thereby eliminating computationally intensive symbolic derivations. Building upon the developed model, a robust dual-camera image-based visual servoing (IBVS) scheme is introduced. The proposed controller mitigates the field-of-view (FoV) limitations of conventional IBVS, compensates for attitude-induced image motion caused by UAV lateral dynamics, and incorporates a low-level adaptive controller to address modeling uncertainties with formal stability guarantees. Extensive simulations and experimental validation on a compact custom-built prototype demonstrate the effectiveness and robustness of the proposed framework in real-world scenarios.
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Robotics

Learning Multi-Agent Local Collision-Avoidance for Collaborative Carrying tasks with Coupled Quadrupedal Robots

Robotic collaborative carrying could greatly benefit human activities like warehouse and construction site management. However, coordinating the simultaneous motion of multiple robots represents a significant challenge. Existing works primarily focus on obstacle-free environments, making them unsuitable for most real-world applications. Works that account for obstacles, either overfit to a specific terrain configuration or rely on pre-recorded maps combined with path planners to compute collision-free trajectories. This work focuses on two quadrupedal robots mechanically connected to a carried object. We propose a Reinforcement Learning (RL)-based policy that enables tracking a commanded velocity direction while avoiding collisions with nearby obstacles using only onboard sensing, eliminating the need for precomputed trajectories and complete map knowledge. Our work presents a hierarchical architecture, where a perceptive high-level object-centric policy commands two pretrained locomotion policies. Additionally, we employ a game-inspired curriculum to increase the complexity of obstacles in the terrain progressively. We validate our approach on two quadrupedal robots connected to a bar via spherical joints, benchmarking it against optimization-based and decentralized RL baselines. Our hardware experiments demonstrate the ability of our system to locomote in unknown environments without the need for a map or a path planner. The video of our work is available in the multimedia material.
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All authors Francesca Bray, Simone Tolomei, Andrei Cramariuc, Cesar Cadena, Marco Hutter

Robotics

A Multimodal Framework for Human-Multi-Agent Interaction

Human-robot interaction is increasingly moving toward multi-robot, socially grounded environments. Existing systems struggle to integrate multimodal perception, embodied expression, and coordinated decision-making in a unified framework. This limits natural and scalable interaction in shared physical spaces. We address this gap by introducing a multimodal framework for human-multi-agent interaction in which each robot operates as an autonomous cognitive agent with integrated multimodal perception and Large Language Model (LLM)-driven planning grounded in embodiment. At the team level, a centralized coordination mechanism regulates turn-taking and agent participation to prevent overlapping speech and conflicting actions. Implemented on two humanoid robots, our framework enables coherent multi-agent interaction through interaction policies that combine speech, gesture, gaze, and locomotion. Representative interaction runs demonstrate coordinated multimodal reasoning across agents and grounded embodied responses. Future work will focus on larger-scale user studies and deeper exploration of socially grounded multi-agent interaction dynamics.
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All authors Shaid Hasan, Breenice Lee, Sujan Sarker, Tariq Iqbal

Robotics

Efficient Hybrid SE(3)-Equivariant Visuomotor Flow Policy via Spherical Harmonics for Robot Manipulation

While existing equivariant methods enhance data efficiency, they suffer from high computational intensity, reliance on single-modality inputs, and instability when combined with fast-sampling methods. In this work, we propose E3Flow, a novel framework that addresses the critical limitations of equivariant diffusion policies. E3Flow overcomes these challenges, successfully unifying efficient rectified flow with stable, multi-modal equivariant learning for the first time. Our framework is built upon spherical harmonic representations to ensure rigorous SO(3) equivariance. We introduce a novel invariant Feature Enhancement Module (FEM) that dynamically fuses hybrid visual modalities (point clouds and images), injecting rich visual cues into the spherical harmonic features. We evaluate E3Flow on 8 manipulation tasks from the MimicGen and further conduct 4 real-world experiments to validate its effectiveness in physical environments. Simulation results show that E3Flow achieves a 3.12% improvement in average success rate over the state-of-the-art Spherical Diffusion Policy (SDP) while simultaneously delivering a 7x inference speedup. E3Flow thus demonstrates a new and highly effective trade-off between performance, efficiency, and data efficiency for robotic policy learning. Code: https://github.com/zql-kk/E3Flow.
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All authors Qinglun Zhang, Shen Cheng, Tian Dan, Haoqiang Fan, Guanghui Liu, Shuaicheng Liu

Robotics

AeroScene: Progressive Scene Synthesis for Aerial Robotics

Generative models have shown substantial impact across multiple domains, their potential for scene synthesis remains underexplored in robotics. This gap is more evident in drone simulators, where simulation environments still rely heavily on manual efforts, which are time-consuming to create and difficult to scale. In this work, we introduce AeroScene, a hierarchical diffusion model for progressive 3D scene synthesis. Our approach leverages hierarchy-aware tokenization and multi-branch feature extraction to reason across both global layouts and local details, ensuring physical plausibility and semantic consistency. This makes AeroScene particularly suited for generating realistic scenes for aerial robotics tasks such as navigation, landing, and perching. We demonstrate its effectiveness through extensive experiments on our newly collected dataset and a public benchmark, showing that AeroScene significantly outperforms prior methods. Furthermore, we use AeroScene to generate a large-scale dataset of over 1,000 physics-ready, high fidelity 3D scenes that can be directly integrated into NVIDIA Isaac Sim. Finally, we illustrate the utility of these generated environments on downstream drone navigation tasks. Our code and dataset are publicly available at aioz-ai.github.io/AeroScene/
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All authors Nghia Vu, Tuong Do, Dzung Tran, Binh X. Nguyen, Hoan Nguyen, Erman Tjiputra, Quang D. Tran, Hai-Nguyen Nguyen, Anh Nguyen

Robotics

Path Planning and Reinforcement Learning-Driven Control of On-Orbit Free-Flying Multi-Arm Robots

This paper presents a hybrid approach that integrates trajectory optimization (TO) and reinforcement learning (RL) for motion planning and control of free-flying multi-arm robots in on-orbit servicing scenarios. The proposed system integrates TO for generating feasible, efficient paths while accounting for dynamic and kinematic constraints, and RL for adaptive trajectory tracking under uncertainties. The multi-arm robot design, equipped with thrusters for precise body control, enables redundancy and stability in complex space operations. TO optimizes arm motions and thruster forces, reducing reliance on the arms for stabilization and enhancing maneuverability. RL further refines this by leveraging model-free control to adapt to dynamic interactions and disturbances. The experimental results validated through comprehensive simulations demonstrate the effectiveness and robustness of the proposed hybrid approach. Two case studies are explored: surface motion with initial contact and a free-floating scenario requiring surface approximation. In both cases, the hybrid method outperforms traditional strategies. In particular, the thrusters notably enhance motion smoothness, safety, and operational efficiency. The RL policy effectively tracks TO-generated trajectories, handling high-dimensional action spaces and dynamic mismatches. This integration of TO and RL combines the strengths of precise, task-specific planning with robust adaptability, ensuring high performance in the uncertain and dynamic conditions characteristic of space environments. By addressing challenges such as motion coupling, environmental disturbances, and dynamic control requirements, this framework establishes a strong foundation for advancing the autonomy and effectiveness of space robotic systems.
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All authors Álvaro Belmonte-Baeza, José Luis Ramón, Leonard Felicetti, Miguel Cazorla, Jorge Pomares

Robotics

LiZIP: An Auto-Regressive Compression Framework for LiDAR Point Clouds

The massive volume of data generated by LiDAR sensors in autonomous vehicles creates a bottleneck for real-time processing and vehicle-to-everything (V2X) transmission. Existing lossless compression methods often force a trade-off: industry standard algorithms (e.g., LASzip) lack adaptability, while deep learning approaches suffer from prohibitive computational costs. This paper proposes LiZIP, a lightweight, near-lossless zero-drift compression framework based on neural predictive coding. By utilizing a compact Multi-Layer Perceptron (MLP) to predict point coordinates from local context, LiZIP efficiently encodes only the sparse residuals. We evaluate LiZIP on the NuScenes and Argoverse datasets, benchmarking against GZip, LASzip, and Google Draco (configured with 24-bit quantization to serve as a high-precision geometric baseline). Results demonstrate that LiZIP consistently achieves superior compression ratios across varying environments. The proposed system achieves a 7.5%-14.8% reduction in file size compared to the industry-standard LASzip and outperforms Google Draco by 8.8%-11.3% across diverse datasets. Furthermore, the system demonstrates generalization capabilities on the unseen Argoverse dataset without retraining. Against the general purpose GZip algorithm, LiZIP achieves a reduction of 38%-48%. This efficiency offers a distinct advantage for bandwidth constrained V2X applications and large scale cloud archival.
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Robotics

PHANTOM Hand

Tendon-driven underactuated hands excel in adaptive grasping but often suffer from kinematic unpredictability and highly non-linear force transmission. This ambiguity limits their ability to perform precise free-motion shaping and deliver reliable payloads for complex manipulation tasks. To address this, we introduce the PHANTOM Hand (Hybrid Precision-Augmented Compliance): a modular, 1:1 human-scale system featuring 6 actuators and 15 degrees of freedom (DoFs). We propose a unified framework that bridges the gap between precise analytic shaping and robust compliant grasping. By deriving a sparse mapping from physical geometry and integrating a mechanics-based compensation model, we effectively suppress kinematic drift caused by spring counter-tension and tendon elasticity. This approach achieves sub-degree kinematic reproducibility for free-motion planning while retaining the inherent mechanical compliance required for stable physical interaction. Experimental validation confirms the system's capabilities through (1) kinematic analysis verifying sub-degree global accuracy across the workspace; (2) static expressibility tests demonstrating complex hand gestures; (3) diverse grasping experiments covering power, precision, and tool-use categories; and (4) quantitative fingertip force characterization. The results demonstrate that the PHANTOM hand successfully combines analytic kinematic precision with continuous, predictable force output, significantly expanding the payload and dexterity of underactuated hands. To drive the development of the underactuated manipulation ecosystem, all hardware designs and control scripts are fully open-sourced for community engagement.
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All authors Teng Yan, Jiongxu Chen, Qixiang Hua, Yue Yu, Zihang Wang, Yaohua Liu, Bingzhuo Zhong

Robotics · Cross-listed from cs.CR

TRAP: Hijacking VLA CoT-Reasoning via Adversarial Patches

By integrating Chain-of-Thought (CoT) reasoning, Vision-Language-Action (VLA) models have demonstrated strong capabilities in robotic manipulation, particularly by improving generalization and interpretability. However, the security of CoT-based reasoning mechanisms remains largely unexplored. In this paper, we show that CoT reasoning introduces a novel attack vector for targeted behavior hijacking–for example, causing a robot to mistakenly deliver a knife to a person instead of an apple–without modifying the user's instruction. We first provide empirical evidence that CoT strongly governs action generation, even when it is semantically misaligned with the input instructions. Building on this observation, we propose TRAP, the first targeted behavior-hijacking adversarial attack against CoT-reasoning VLA models. By targeting the reasoning-to-action pathway, TRAP uses an adversarial patch (e.g., a tablecloth placed on the table) to steer intermediate CoT reasoning and downstream actions toward adversary-defined behaviors. Extensive evaluations on three representative reasoning VLAs, spanning distinct CoT reasoning mechanisms, demonstrate the effectiveness of TRAP. Notably, we implemented the patch by printing it on paper in a real-world setting. Our findings highlight the urgent need to secure CoT reasoning in VLA systems. The project page is available at https://zhengxian-huang.github.io/TRAP-website/.
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All authors Zhengxian Huang, Wenjun Zhu, Haoxuan Qiu, Xiaoyu Ji, Wenyuan Xu

Robotics

Active Robotic Perception for Disease Detection and Mapping in Apple Trees

Large-scale orchard production requires timely and precise disease monitoring, yet routine manual scouting is labor-intensive and financially impractical at the scale of modern operations. As a result, disease outbreaks are often detected late and tracked at coarse spatial resolutions, typically at the orchard-block level. We present an autonomous mobile active perception system for targeted disease detection and mapping in dormant apple trees, demonstrated on one of the most devastating diseases affecting apple today – fire blight. The system integrates flash-illuminated stereo RGB sensing, real-time depth estimation, instance-level segmentation, and confidence-aware semantic 3D mapping to achieve precise localization of disease symptoms. Semantic predictions are fused into the volumetric occupancy map representation enabling the tracking of both occupancy and per-voxel semantic confidence, building actionable spatial maps for growers. To actively refine observations within complex canopies, we evaluate three viewpoint planning strategies within a unified perception-action loop: a deterministic geometric baseline, a volumetric next-best-view planner that maximizes unknown-space reduction, and a semantic next-best-view planner that prioritizes low-confidence symptomatic regions. Experiments on a fabricated lab tree and five simulated symptomatic trees demonstrate reliable symptom localization and mapping as a precursor to a field evaluation. In simulation, the semantic planner achieves the highest F1 score (0.6106) after 30 viewpoints, while the volumetric planner achieves the highest ROI coverage (85.82%). In the lab setting, the semantic planner attains the highest final F1 (0.9058), with both next-best-view planners substantially improving coverage over the baseline.
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All authors Hayden Feddock, Francisco Yandun, Sr{\dj}an Aćimović, Abhisesh Silwal

Robotics

AirSimAG: A High-Fidelity Simulation Platform for Air-Ground Collaborative Robotics

As spatial intelligence continues to evolve, heterogeneous multi-agent systems-particularly the collaboration between Unmanned Aerial Vehicles (UAVs) and Unmanned Ground Vehicles (UGVs), have demonstrated strong potential in complex applications such as search and rescue, urban surveillance, and environmental monitoring. However, existing simulation platforms are primarily designed for single-agent dynamics and lack dedicated frameworks for interactive air-ground collaborative simulation. In this paper, we present AirsimAG, a high-fidelity air-ground collaborative simulation platform built upon an extensively customized AirSim framework. The platform enables synchronized multi-agent simulation and supports heterogeneous sensing and control interfaces for UAV-UGV systems. To demonstrate its capabilities, we design a set of representative air-ground collaborative tasks, including mapping, planning, tracking, formation, and exploration. We further provide quantitative analyses based on these tasks to illustrate the platform effectiveness in supporting multi-agent coordination and cross-modal data consistency. The AirsimAG simulation platform is publicly available at https://github.com/BIULab-BUAA/AirSimAG.
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All authors Yangjie Cui, Xin Dong, Boyang Gao, Jinwu Xiang, Daochun Li, Zhan Tu

Robotics

Tightly-Coupled Radar-Visual-Inertial Odometry

Visual-Inertial Odometry (VIO) is a staple for reliable state estimation on constrained and lightweight platforms due to its versatility and demonstrated performance. However, pertinent challenges regarding robust operation in dark, low-texture, obscured environments complicate the use of such methods. Alternatively, Frequency Modulated Continuous Wave (FMCW) radars, and by extension Radar-Inertial Odometry (RIO), offer robustness to these visual challenges, albeit at the cost of reduced information density and worse long-term accuracy. To address these limitations, this work combines the two in a tightly coupled manner, enabling the resulting method to operate robustly regardless of environmental conditions or trajectory dynamics. The proposed method fuses image features, radar Doppler measurements, and Inertial Measurement Unit (IMU) measurements within an Iterated Extended Kalman Filter (IEKF) in real-time, with radar range data augmenting the visual feature depth initialization. The method is evaluated through flight experiments conducted in both indoor and outdoor environments, as well as through challenges to both exteroceptive modalities (such as darkness, fog, or fast flight), thoroughly demonstrating its robustness. The implementation of the proposed method is available at: https://github.com/ntnu-arl/radvio.
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Robotics

Learning Actuator-Aware Spectral Submanifolds for Precise Control of Continuum Robots

Continuum robots exhibit high-dimensional, nonlinear dynamics which are often coupled with their actuation mechanism. Spectral submanifold (SSM) reduction has emerged as a leading method for reducing high-dimensional nonlinear dynamical systems to low-dimensional invariant manifolds. Our proposed control-augmented SSMs (caSSMs) extend this methodology by explicitly incorporating control inputs into the state representation, enabling these models to capture nonlinear state-input couplings. Training these models relies solely on controlled decay trajectories of the actuator-augmented state, thereby removing the additional actuation-calibration step commonly needed by prior SSM-for-control methods. We learn a compact caSSM model for a tendon-driven trunk robot, enabling real-time control and reducing open-loop prediction error by 40% compared to existing methods. In closed-loop experiments with model predictive control (MPC), caSSM reduces tracking error by 52%, demonstrating improved performance against Koopman and SSM based MPC and practical deployability on hardware continuum robots.
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All authors Paul Leonard Wolff, Hugo Buurmeijer, Luis Pabon, John Irvin Alora, Mark Leone, Roshan S. Kaundinya, Amirhossein Kazemipour, Robert K. Katzschmann, Marco Pavone

Robotics · Cross-listed from cs.CV

YOLO with Kolmogorov-Arnold networks and vision-language foundation models for interpretable object detection with trustworthy multimodal AI in computer vision perception

The trustworthy object detection capabilities of a novel Kolmogorov-Arnold network framework are examined here. The approach addresses a key limitation in computer vision for vehicle detection perception, and beyond. These systems offer limited transparency regarding the reliability of their confidence scores in visually degraded or ambiguous scenes. To this end, a Kolmogorov-Arnold network is employed as an interpretable post-hoc surrogate to model the trustworthiness of the You Only Look Once (Yolov10) detections using seven geometric and semantic features. The additive spline-based structure of the Kolmogorov-Arnold network enables direct visualisation of each feature's influence. This produces smooth and transparent functional mappings that reveal when the model's confidence is well supported and when it is unreliable. Furthermore, a bootstrapped language-image (BLIP) foundation model generates descriptive captions of each scene. This tool enables a lightweight multimodal interface without affecting the interpretability layer. Experiments on both Common Objects in Context (COCO), and images from the University of Bath campus demonstrate that the framework accurately identifies low-trust predictions under blur, occlusion, or low texture. This provides actionable insights for acceptance, review, or downstream risk mitigation. The resulting system delivers interpretable object detection with trustworthy confidence estimates. It offers a powerful tool for transparent and practical perception component for autonomous and multimodal artificial intelligence applications.
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Robotics · Cross-listed from cs.CV

Generative Event Pretraining with Foundation Model Alignment

Event cameras provide robust visual signals under fast motion and challenging illumination conditions thanks to their microsecond latency and high dynamic range. However, their unique sensing characteristics and limited labeled data make it challenging to train event-based visual foundation models (VFMs), which are crucial for learning visual features transferable across tasks. To tackle this problem, we propose GEP (Generative Event Pretraining), a two-stage framework that transfers semantic knowledge learned from internet-scale image datasets to event data while learning event-specific temporal dynamics. First, an event encoder is aligned to a frozen VFM through a joint regression-contrastive objective, grounding event features in image semantics. Second, a transformer backbone is autoregressively pretrained on mixed event-image sequences to capture the temporal structure unique to events. Our approach outperforms state-of-the-art event pretraining methods on a diverse range of downstream tasks, including object recognition, segmentation, and depth estimation. Together, VFM-guided alignment and generative sequence modeling yield a semantically rich, temporally aware event model that generalizes robustly across domains.
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All authors Jianwen Cao, Jiaxu Xing, Nico Messikommer, Davide Scaramuzza

Robotics · Cross-listed from eess.SY

Design Guidelines for Nonlinear Kalman Filters via Covariance Compensation

Nonlinear extensions of the Kalman filter (KF), such as the extended Kalman filter (EKF) and the unscented Kalman filter (UKF), are indispensable for state estimation in complex dynamical systems, yet the conditions for a nonlinear KF to provide robust and accurate estimations remain poorly understood. This work proposes a theoretical framework that identifies the causes of failure and success in certain nonlinear KFs and establishes guidelines for their improvement. Central to our framework is the concept of covariance compensation: the deviation between the covariance predicted by a nonlinear KF and that of the EKF. With this definition and detailed theoretical analysis, we derive three design guidelines for nonlinear KFs: (i) invariance under orthogonal transformations, (ii) sufficient covariance compensation beyond the EKF baseline, and (iii) selection of compensation magnitude that favors underconfidence. Both theoretical analysis and empirical validation confirm that adherence to these principles significantly improves estimation accuracy, whereas fixed parameter choices commonly adopted in the literature are often suboptimal. The codes and the proofs for all the theorems in this paper are available at https://github.com/Shida-Jiang/Guidelines-for-Nonlinear-Kalman-Filters.
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All authors Shida Jiang, Jaewoong Lee, Shengyu Tao, Scott Moura

Robotics

Task-Aware Positioning for Improvisational Tasks in Mobile Construction Robots via an AI Agent with Multi-LMM Modules

Due to the ever-changing nature of construction, many tasks on sites occur in an improvisational manner. Existing mobile construction robot studies remain limited in addressing improvisational tasks, where task-required locations, timing of task occurrence, and contextual information required for task execution are not known in advance. We propose an agent that understands improvisational tasks given in natural language, identifies the task-required location, and positions itself. The agent's functionality was decomposed into three Large Multimodal Model (LMM) modules operating in parallel, enabling the application of LMMs for task interpretation and breakdown, construction drawing-based navigation, and visual reasoning to identify non-predefined task-required locations. The agent was implemented with a quadruped robot and achieved a 92.2% success rate for identifying and positioning at task-required locations across three tests designed to assess improvisational task handling. This study enables mobile construction robots to perform non-predefined tasks autonomously.
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Robotics

Agile-VLA: Few-Shot Industrial Pose Rectification via Implicit Affordance Anchoring

Deploying Vision-Language-Action (VLA) models on resource-constrained edge platforms encounters a fundamental conflict between high-latency semantic inference and the high-frequency control required for dynamic manipulation. To address the challenge, this paper presents Agile-VLA, a hierarchical framework designed for industrial pose reorientation tasks on edge devices such as the NVIDIA Jetson Orin Nano. The core innovation is an Implicit Affordance Anchoring mechanism that directly maps geometric visual cues, specifically centroid and rim keypoint anchors, into structured parametric action primitives, thereby substantially reducing reliance on high-latency semantic inference during closed-loop control. By decoupling perception (10 Hz) from control (50 Hz) via an asynchronous dual-stream architecture, the system effectively mitigates the frequency mismatch inherent in edge-based robot learning. Experimental results on a standard 6-DoF manipulator demonstrate that Agile-VLA achieves robust rectification of complex, irregular workpieces using only 5-shot demonstrations through extrinsic dexterity.
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All authors Teng Yan, Zhengyang Pei, Chengyu Shi, Yue Yu, Yikun Chen, Zilong Zhu, Zelin Fang, Kaile Guo, Zihang Wang, Peigen Tian, Bingzhuo Zhong

Robotics

Grounding Sim-to-Real Generalization in Robotic Manipulation: An Empirical Study with Vision-Language-Action Models

Learning a generalist control policy for robotic manipulation typically relies on large-scale datasets. Given the high cost of real-world data collection, a practical alternative is to generate synthetic data through simulation. However, the resulting synthetic data often exhibits a significant gap from real-world distributions. While many prior studies have proposed algorithms to bridge the Sim-to-Real discrepancy, there remains a lack of principled research that grounds these methods in real-world manipulation tasks, particularly their performance on generalist policies such as Vision-Language-Action (VLA) models. In this study, we empirically examine the primary determinants of Sim-to-Real generalization across four dimensions: multi-level domain randomization, photorealistic rendering, physics-realistic modeling, and reinforcement learning updates. To support this study, we design a comprehensive evaluation protocol to quantify the real-world performance of manipulation tasks. The protocol accounts for key variations in background, lighting, distractors, object types, and spatial features. Through experiments involving over 10k real-world trials, we derive critical insights into Sim-to-Real transfer. To inform and advance future studies, we release both the robotic platforms and the evaluation protocol for public access to facilitate independent verification, thereby establishing a realistic and standardized benchmark for robotic manipulation policies.
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All authors Ruixing Jin, Zicheng Zhu, Ruixiang Ouyang, Sheng Xu, Bo Yue, Zhizheng Wu, Guiliang Liu

Robotics

DecompGrind: A Decomposition Framework for Robotic Grinding via Cutting-Surface Planning and Contact-Force Adaptation

Robotic grinding is widely used for shaping workpieces in manufacturing, but it remains difficult to automate this process efficiently. In particular, efficiently grinding workpieces of different shapes and material hardness is challenging because removal resistance varies with local contact conditions. Moreover, it is difficult to achieve accurate estimation of removal resistance and analytical modeling of shape transition, and learning-based approaches often require large amounts of training data to cover diverse processing conditions. To address these challenges, we decompose robotic grinding into two components: removal-shape planning and contact-force adaptation. Based on this formulation, we propose DecompGrind, a framework that combines Global Cutting-Surface Planning (GCSP) and Local Contact-Force Adaptation (LCFA). GCSP determines removal shapes through geometric analysis of the current and target shapes without learning, while LCFA learns a contact-force adaptation policy using bilateral control-based imitation learning during the grinding of each removal shape. This decomposition restricts learning to local contact-force adaptation, allowing the policy to be learned from a small number of demonstrations, while handling global shape transition geometrically. Experiments using a robotic grinding system and 3D-printed workpieces demonstrate efficient robotic grinding of workpieces having different shapes and material hardness while maintaining safe levels of contact force.
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All authors Shunsuke Araki, Takumi Hachimine, Yuki Saito, Kouhei Ohnishi, Jun Morimoto, Takamitsu Matsubara

Robotics

CATNAV: Cached Vision-Language Traversability for Efficient Zero-Shot Robot Navigation

Navigating unstructured environments requires assessing traversal risk relative to a robot's physical capabilities, a challenge that varies across embodiments. We present CATNAV, a cost-aware traversability navigation framework that leverages multimodal LLMs for zero-shot, embodiment-aware costmap generation without task-specific training. We introduce a visuosemantic caching mechanism that detects scene novelty and reuses prior risk assessments for semantically similar frames, reducing online VLM queries by 85.7%. Furthermore, we introduce a VLM-based trajectory selection module that evaluates proposals through visual reasoning to choose the safest path given behavioral constraints. We evaluate CATNAV on a quadruped robot across indoor and outdoor unstructured environments, comparing against state-of-the-art vision-language-action baselines. Across five navigation tasks, CATNAV achieves 10 percentage point higher average goal-reaching rate and 33% fewer behavioral constraint violations.
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All authors Aditya Potnis, Francisco Affonso, Shreya Gummadi, Naveen Kumar Uppalapati, Girish Chowdhary

Robotics · Cross-listed from cs.CV

PhotoAgent: A Robotic Photographer with Spatial and Aesthetic Understanding

Embodied agents for creative tasks like photography must bridge the semantic gap between high-level language commands and geometric control. We introduce PhotoAgent, an agent that achieves this by integrating Large Multimodal Models (LMMs) reasoning with a novel control paradigm. PhotoAgent first translates subjective aesthetic goals into solvable geometric constraints via LMM-driven, chain-of-thought (CoT) reasoning, allowing an analytical solver to compute a high-quality initial viewpoint. This initial pose is then iteratively refined through visual reflection within a photorealistic internal world model built with 3D Gaussian Splatting (3DGS). This “mental simulation” replaces costly and slow physical trial-and-error, enabling rapid convergence to aesthetically superior results. Evaluations confirm that PhotoAgent excels in spatial reasoning and achieves superior final image quality.
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All authors Lirong Che, Zhenfeng Gan, Yanbo Chen, Junbo Tan, Xueqian Wang

Robotics

Instrument-Splatting++: Towards Controllable Surgical Instrument Digital Twin Using Gaussian Splatting

High-quality and controllable digital twins of surgical instruments are critical for Real2Sim in robot-assisted surgery, as they enable realistic simulation, synthetic data generation, and perception learning under novel poses. We present Instrument-Splatting++, a monocular 3D Gaussian Splatting (3DGS) framework that reconstructs surgical instruments as a fully controllable Gaussian asset with high fidelity. Our pipeline starts with part-wise geometry pretraining that injects CAD priors into Gaussian primitives and equips the representation with part-aware semantic rendering. Built on the pretrained model, we propose a semantics-aware pose estimation and tracking (SAPET) method to recover per-frame 6-DoF pose and joint angles from unposed endoscopic videos, where a gripper-tip network trained purely from synthetic semantics provides robust supervision and a loose regularization suppresses singular articulations. Finally, we introduce Robust Texture Learning (RTL), which alternates pose refinement and robust appearance optimization, mitigating pose noise during texture learning. The proposed framework can perform pose estimation and learn realistic texture from unposed videos. We validate our method on sequences extracted from EndoVis17/18, SAR-RARP, and an in-house dataset, showing superior photometric quality and improved geometric accuracy over state-of-the-art baselines. We further demonstrate a downstream keypoint detection task where unseen-pose data augmentation from our controllable instrument Gaussian improves performance.
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All authors Shuojue Yang, Zijian Wu, Chengjiaao Liao, Qian Li, Daiyun Shen, Chang Han Low, Septimiu E. Salcudean, Yueming Jin

Robotics · Cross-listed from cs.HC

DiSCo: Diffusion Sequence Copilots for Shared Autonomy

Shared autonomy combines human user and AI copilot actions to control complex systems such as robotic arms. When a task is challenging, requires high dimensional control, or is subject to corruption, shared autonomy can significantly increase task performance by using a trained copilot to effectively correct user actions in a manner consistent with the user's goals. To significantly improve the performance of shared autonomy, we introduce Diffusion Sequence Copilots (DiSCo): a method of shared autonomy with diffusion policy that plans action sequences consistent with past user actions. DiSCo seeds and inpaints the diffusion process with user-provided actions with hyperparameters to balance conformity to expert actions, alignment with user intent, and perceived responsiveness. We demonstrate that DiSCo substantially improves task performance in simulated driving and robotic arm tasks. Project website: https://sites.google.com/view/disco-shared-autonomy/
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All authors Andy Wang, Xu Yan, Brandon McMahan, Michael Zhou, Yuyang Yuan, Johannes Y. Lee, Ali Shreif, Matthew Li, Zhenghao Peng, Bolei Zhou, Yuchen Cui, Jonathan C. Kao

Robotics

SG-VLA: Learning Spatially-Grounded Vision-Language-Action Models for Mobile Manipulation

Vision-Language-Action (VLA) models show promise for robotic control, yet performance in complex household environments remains sub-optimal. Mobile manipulation requires reasoning about global scene layout, fine-grained geometry, and high-dimensional continuous actions, making standard imitation learning insufficient. We introduce a framework for learning spatially-grounded VLA models that strengthens perception and representation through auxiliary task co-training and multi-modal input enhancement. Our method addresses the challenge of controlling a 13-dimensional action space involving coordinated base motion, arm articulation, and gripper actuation. To enrich spatial understanding, the model incorporates multi-view RGB observations, depth cues, and short temporal history, providing perspectives of both global scene structure and local manipulation context. To improve representation quality, we co-train auxiliary decoders that reconstruct interpretable intermediate signals - including global robot position, joint configurations, grasp affordances, target-object relative pose, and segmentation masks - from shared visual-language features. These objectives provide dense supervision that encourages the backbone to develop spatially grounded, manipulation-aware latent representations. Through extensive evaluation on home rearrangement tasks, our approach achieves consistent improvements across picking, placing, opening, and closing operations, substantially outperforming direct imitation learning. Our findings suggest that spatial grounding through auxiliary and multi-modal learning provides a strong direction for scaling VLA models toward general-purpose domestic robots.
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All authors Ruisen Tu, Arth Shukla, Sohyun Yoo, Xuanlin Li, Junxi Li, Jianwen Xie, Hao Su, Zhuowen Tu

Robotics · Cross-listed from cs.HC

Human vs. NAO: A Computational-Behavioral Framework for Quantifying Social Orienting in Autism and Typical Development

Responding to one's name is among the earliest-emerging social orienting behaviors and is one of the most prominent aspects in the detection of Autism Spectrum Disorder (ASD). Typically developing children exhibit near-reflexive orienting to their name, whereas children with ASD often demonstrate reduced frequency, increased latency, or atypical patterns of response. In this study, we examine differential responsiveness to quantify name-calling stimuli delivered by both human agents and NAO, a humanoid robot widely employed in socially assistive interventions for autism. The analysis focuses on multiple behavioral parameters, including eye contact, response latency, head and facial orientation shifts, and duration of sustained interest. Video-based computational methods were employed, incorporating face detection, eye region tracking, and spatio-temporal facial analysis, to obtain fine-grained measures of children's responses. By comparing neurotypical and neuroatypical groups under controlled human-robot conditions, this work aims to understand how the source and modality of social cues affect attentional dynamics in name-calling contexts. The findings advance both the theoretical understanding of social orienting deficits in autism and the applied development of robot-assisted assessment tools.
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All authors Vartika Narayani Srinet, Anirudha Bhattacharjee, Braj Bhushan, Bishakh Bhattacharya

Robotics

Fleet-Level Battery-Health-Aware Scheduling for Autonomous Mobile Robots

Autonomous mobile robot fleets must coordinate task allocation and charging under limited shared resources, yet most battery aware planning methods address only a single robot. This paper extends degradation cost aware task planning to a multi robot setting by jointly optimizing task assignment, service sequencing, optional charging decisions, charging mode selection, and charger access while balancing degradation across the fleet. The formulation relies on reduced form degradation proxies grounded in the empirical battery aging literature, capturing both charging mode dependent wear and idle state of charge dependent aging; the bilinear idle aging term is linearized through a disaggregated piecewise McCormick formulation. Tight big M values derived from instance data strengthen the LP relaxation. To manage scalability, we propose a hierarchical matheuristic in which a fleet level master problem coordinates assignments, routes, and charger usage, while robot level subproblems whose integer part decomposes into trivially small independent partition selection problems compute route conditioned degradation schedules. Systematic experiments compare the proposed method against three baselines: a rule based nearest available dispatcher, an energy aware formulation that enforces battery feasibility without modeling degradation, and a charger unaware formulation that accounts for degradation but ignores shared charger capacity limits.
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All authors Jiachen Li, Shihao Li, Jian Chu, Wei Li, Dongmei Chen

Robotics

Learning Safe-Stoppability Monitors for Humanoid Robots

Emergency stop (E-stop) mechanisms are the de facto standard for robot safety. However, for humanoid robots, abruptly cutting power can itself cause catastrophic failures; instead, an emergency stop must execute a predefined fallback controller that preserves balance and drives the robot toward a minimum-risk condition. This raises a critical question: from which states can a humanoid robot safely execute such a stop? In this work, we formalize emergency stopping for humanoids as a policy-dependent safe-stoppability problem and use data-driven approaches to characterize the safe-stoppable envelope. We introduce PRISM (Proactive Refinement of Importance-sampled Stoppability Monitor), a simulation-driven framework that learns a neural predictor for state-level stoppability. PRISM iteratively refines the decision boundary using importance sampling, enabling targeted exploration of rare but safety-critical states. This targeted exploration significantly improves data efficiency while reducing false-safe predictions under a fixed simulation budget. We further demonstrate sim-to-real transfer by deploying the pretrained monitor on a real humanoid platform. Results show that modeling safety as policy-dependent stoppability enables proactive safety monitoring and supports scalable certification of fail-safe behaviors for humanoid robots.
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All authors Yifan Sun, Yiyuan Pan, Shangtao Li, Caiwu Ding, Tao Cui, Lingyun Wang, Changliu Liu

Robotics

Variable-Resolution Virtual Maps for Autonomous Exploration with Unmanned Surface Vehicles (USVs)

Autonomous exploration by unmanned surface vehicles (USVs) in near-shore waters requires reliable localisation and consistent mapping over extended areas, but this is challenged by GNSS degradation, environment-induced localisation uncertainty, and limited on-board computation. Virtual map-based methods explicitly model localisation and mapping uncertainty by tightly coupling factor-graph SLAM with a map uncertainty criterion. However, their storage and computational costs scale poorly with fixed-resolution workspace discretisations, leading to inefficiency in large near-shore environments. Moreover, overvaluing feature-sparse open-water regions can increase the risk of SLAM failure as a result of imbalance between exploration and exploitation. To address these limitations, we propose a Variable-Resolution Virtual Map (VRVM), a computationally efficient method for representing map uncertainty using bivariate Gaussian virtual landmarks placed in the cells of an adaptive quadtree. The adaptive quadtree enables an area-weighted uncertainty representation that keeps coarse, far-field virtual landmarks deliberately uncertain while allocating higher resolution to information-dense regions, and reduces the sensitivity of the map valuation to local refinements of the tree. An expectation-maximisation (EM) planner is adopted to evaluate pose and map uncertainty along frontiers using the VRVM, balancing exploration and exploitation. We evaluate VRVM against several state-of-the-art exploration algorithms in the VRX Gazebo simulator, using a realistic marina environment across different testing scenarios with an increasing level of exploration difficulty. The results indicate that our method offers safer behaviour and better utilisation of on-board computation in GNSS-degraded near-shore environments.
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All authors Ye Li, Yewei Huang, Yongchang Xie, Wenlong GaoZhang, Alberto Quattrini Li, Brendan Englot, Yuanchang Liu

Monday 23 March

Robotics

Beyond Viewpoint Generalization: What Multi-View Demonstrations Offer and How to Synthesize Them for Robot Manipulation?

Does multi-view demonstration truly improve robot manipulation, or merely enhance cross-view robustness? We present a systematic study quantifying the performance gains, scaling behavior, and underlying mechanisms of multi-view data for robot manipulation. Controlled experiments show that, under both fixed and randomized backgrounds, multi-view demonstrations consistently improve single-view policy success and generalization. Performance varies non-monotonically with view coverage, revealing effective regimes rather than a simple "more is better" trend. Notably, multi-view data breaks the scaling limitation of single-view datasets and continues to raise performance ceilings after saturation. Mechanistic analysis shows that multi-view learning promotes manipulation-relevant visual representations, better aligns the action head with the learned feature distribution, and reduces overfitting. Motivated by the importance of multi-view data and its scarcity in large-scale robotic datasets, as well as the difficulty of collecting additional viewpoints in real world settings, we propose RoboNVS, a geometry-aware self-supervised framework that synthesizes novel-view videos from monocular inputs. The generated data consistently improves downstream policies in both simulation and real-world environments.
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All authors Boyang Cai, Qiwei Liang, Jiawei Li, Shihang Weng, Zhaoxin Zhang, Tao Lin, Xiangyu Chen, Wenjie Zhang, Jiaqi Mao, Weisheng Xu, Bin Yang, Jiaming Liang, Junhao Cai, Renjing Xu