Robotics · Cross-listed from cs.CV
Papers
Fresh from arXiv, typeset properly. Highlighted words trade on the market.
Thursday 26 February
While autonomous navigation has achieved remarkable success in passive perception (e.g., object detection and segmentation), it remains fundamentally constrained by a void in knowledge-driven, interactive environmental cognition. In the high-stakes domain of maritime navigation, the ability to bridge the gap between raw visual perception and complex cognitive reasoning is not merely an enhancement but a critical prerequisite for Autonomous Surface Vessels to execute safe and precise maneuvers. To this end, we present WaterVideoQA, the first large-scale, comprehensive Video Question Answering benchmark specifically engineered for all-waterway environments. This benchmark encompasses 3,029 video clips across six distinct waterway categories, integrating multifaceted variables such as volatile lighting and dynamic weather to rigorously stress-test ASV capabilities across a five-tier hierarchical cognitive framework. Furthermore, we introduce NaviMind, a pioneering multi-agent neuro-symbolic system designed for open-ended maritime reasoning. By synergizing Adaptive Semantic Routing, Situation-Aware Hierarchical Reasoning, and Autonomous Self-Reflective Verification, NaviMind transitions ASVs from superficial pattern matching to regulation-compliant, interpretable decision-making. Experimental results demonstrate that our framework significantly transcends existing baselines, establishing a new paradigm for intelligent, trustworthy interaction in dynamic maritime environments.
Robotics
Bayesian Preference Elicitation: Human-In-The-Loop Optimization of An Active Prosthesis
Tuning active prostheses for people with amputation is time-consuming and relies on metrics that may not fully reflect user needs. We introduce a human-in-the-loop optimization (HILO) approach that leverages direct user preferences to personalize a standard four-parameter prosthesis controller efficiently. Our method employs preference-based Multiobjective Bayesian Optimization that uses a state-or-the-art acquisition function especially designed for preference learning, and includes two algorithmic variants: a discrete version (EUBO-LineCoSpar), and a continuous version (BPE4Prost). Simulation results on benchmark functions and real-application trials demonstrate efficient convergence, robust preference elicitation, and measurable biomechanical improvements, illustrating the potential of preference-driven tuning for user-centered prosthesis control.
Read the full abstract
Robotics
DySL-VLA: Efficient Vision-Language-Action Model Inference via Dynamic-Static Layer-Skipping for Robot Manipulation
Vision-Language-Action (VLA) models have shown remarkable success in robotic tasks like manipulation by fusing a language model's reasoning with a vision model's 3D understanding. However, their high computational cost remains a major obstacle for real-world applications that require real-time performance. We observe that the actions within a task have varying levels of importance: critical steps demand high precision, while less important ones can tolerate more variance. Leveraging this insight, we propose DySL-VLA, a novel framework that addresses computational cost by dynamically skipping VLA layers based on each action's importance. DySL-VLA categorizes its layers into two types: informative layers, which are consistently executed, and incremental layers, which can be selectively skipped. To intelligently skip layers without sacrificing accuracy, we invent a prior-post skipping guidance mechanism to determine when to initiate layer-skipping. We also propose a skip-aware two-stage knowledge distillation algorithm to efficiently train a standard VLA into a DySL-VLA. Our experiments indicate that DySL-VLA achieves 2.1% improvement in success length over Deer-VLA on the Calvin dataset, while simultaneously reducing trainable parameters by a factor of 85.7 and providing a 3.75x speedup relative to the RoboFlamingo baseline at iso-accuracy. Our code is available on https://github.com/PKU-SEC-Lab/DYSL_VLA.
Read the full abstract
Robotics
GraspLDP: Towards Generalizable Grasping Policy via Latent Diffusion
This paper focuses on enhancing the grasping precision and generalization of manipulation policies learned via imitation learning. Diffusion-based policy learning methods have recently become the mainstream approach for robotic manipulation tasks. As grasping is a critical subtask in manipulation, the ability of imitation-learned policies to execute precise and generalizable grasps merits particular attention. Existing imitation learning techniques for grasping often suffer from imprecise grasp executions, limited spatial generalization, and poor object generalization. To address these challenges, we incorporate grasp prior knowledge into the diffusion policy framework. In particular, we employ a latent diffusion policy to guide action chunk decoding with grasp pose prior, ensuring that generated motion trajectories adhere closely to feasible grasp configurations. Furthermore, we introduce a self-supervised reconstruction objective during diffusion to embed the graspness prior: at each reverse diffusion step, we reconstruct wrist-camera images back-projected the graspness from the intermediate representations. Both simulation and real robot experiments demonstrate that our approach significantly outperforms baseline methods and exhibits strong dynamic grasping capabilities.
Read the full abstract
Robotics
Performance and Experimental Analysis of Strain-based Models for Continuum Robots
Although strain-based models have been widely adopted in robotics, no comparison beyond the uniform bending test is commonly recognized to assess their performance. In addition, the increasing effort in prototyping continuum robots highlights the need to assess the applicability of these models and the necessity of comprehensive performance evaluation. To address this gap, this work investigates the shape reconstruction abilities of a third-order strain interpolation method, examining its ability to capture both individual and combined deformation effects. These results are compared and discussed against the Geometric-Variable Strain approach. Subsequently, simulation results are experimentally verified by reshaping a slender rod while recording the resulting configurations using cameras. The rod configuration is imposed using a manipulator displacing one of its tips and extracted through reflective markers, without the aid of any other external sensor – i.e. strain gauges or wrench sensors placed along the rod. The experiments demonstrate good agreement between the model predictions and observed shapes, with average error of 0.58% of the rod length and average computational time of 0.32s per configuration, outperforming existing models.
Read the full abstract
Robotics
LeRobot: An Open-Source Library for End-to-End Robot Learning
Robotics is undergoing a significant transformation powered by advances in high-level control techniques based on machine learning, giving rise to the field of robot learning. Recent progress in robot learning has been accelerated by the increasing availability of affordable teleoperation systems, large-scale openly available datasets, and scalable learning-based methods. However, development in the field of robot learning is often slowed by fragmented, closed-source tools designed to only address specific sub-components within the robotics stack. In this paper, we present lerobot, an open-source library that integrates across the entire robot learning stack, from low-level middleware communication for motor controls to large-scale dataset collection, storage and streaming. The library is designed with a strong focus on real-world robotics, supporting accessible hardware platforms while remaining extensible to new embodiments. It also supports efficient implementations for various state-of-the-art robot learning algorithms from multiple prominent paradigms, as well as a generalized asynchronous inference stack. Unlike traditional pipelines which heavily rely on hand-crafted techniques, lerobot emphasizes scalable learning approaches that improve directly with more data and compute. Designed for accessibility, scalability, and openness, lerobot lowers the barrier to entry for researchers and practitioners to robotics while providing a platform for reproducible, state-of-the-art robot learning.
Read the full abstract
Robotics
Unleashing the Potential of Diffusion Models for End-to-End Autonomous Driving
Diffusion models have become a popular choice for decision-making tasks in robotics, and more recently, are also being considered for solving autonomous driving tasks. However, their applications and evaluations in autonomous driving remain limited to simulation-based or laboratory settings. The full strength of diffusion models for large-scale, complex real-world settings, such as End-to-End Autonomous Driving (E2E AD), remains underexplored. In this study, we conducted a systematic and large-scale investigation to unleash the potential of the diffusion models as planners for E2E AD, based on a tremendous amount of real-vehicle data and road testing. Through comprehensive and carefully controlled studies, we identify key insights into the diffusion loss space, trajectory representation, and data scaling that significantly impact E2E planning performance. Moreover, we also provide an effective reinforcement learning post-training strategy to further enhance the safety and robustness of the learned planner. The resulting diffusion-based learning framework, Hyper Diffusion Planner (HDP), is deployed on a real-vehicle platform and evaluated across 6 urban driving scenarios and 200 km of real-world testing, achieving a notable 10x performance improvement over the base model. Our work demonstrates that diffusion models, when properly designed and trained, can serve as effective and scalable E2E AD planners for complex, real-world autonomous driving tasks.
Read the full abstract
Robotics
Pixel2Catch: Multi-Agent Sim-to-Real Transfer for Agile Manipulation with a Single RGB Camera
To catch a thrown object, a robot must be able to perceive the object's motion and generate control actions in a timely manner. Rather than explicitly estimating the object's 3D position, this work focuses on a novel approach that recognizes object motion using pixel-level visual information extracted from a single RGB image. Such visual cues capture changes in the object's position and scale, allowing the policy to reason about the object's motion. Furthermore, to achieve stable learning in a high-DoF system composed of a robot arm equipped with a multi-fingered hand, we design a heterogeneous multi-agent reinforcement learning framework that defines the arm and hand as independent agents with distinct roles. Each agent is trained cooperatively using role-specific observations and rewards, and the learned policies are successfully transferred from simulation to the real world.
Read the full abstract
Robotics
Sapling-NeRF: Geo-Localised Sapling Reconstruction in Forests for Ecological Monitoring
Saplings are key indicators of forest regeneration and overall forest health. However, their fine-scale architectural traits are difficult to capture with existing 3D sensing methods, which make quantitative evaluation difficult. Terrestrial Laser Scanners (TLS), Mobile Laser Scanners (MLS), or traditional photogrammetry approaches poorly reconstruct thin branches, dense foliage, and lack the scale consistency needed for long-term monitoring. Implicit 3D reconstruction methods such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) are promising alternatives, but cannot recover the true scale of a scene and lack any means to be accurately geo-localised. In this paper, we present a pipeline which fuses NeRF, LiDAR SLAM, and GNSS to enable repeatable, geo-localised ecological monitoring of saplings. Our system proposes a three-level representation: (i) coarse Earth-frame localisation using GNSS, (ii) LiDAR-based SLAM for centimetre-accurate localisation and reconstruction, and (iii) NeRF-derived object-centric dense reconstruction of individual saplings. This approach enables repeatable quantitative evaluation and long-term monitoring of sapling traits. Our experiments in forest plots in Wytham Woods (Oxford, UK) and Evo (Finland) show that stem height, branching patterns, and leaf-to-wood ratios can be captured with increased accuracy as compared to TLS. We demonstrate that accurate stem skeletons and leaf distributions can be measured for saplings with heights between 0.5m and 2m in situ, giving ecologists access to richer structural and quantitative data for analysing forest dynamics.
Read the full abstract
Robotics
Robust Helicopter Ship Deck Landing With Guaranteed Timing Using Shrinking-Horizon Model Predictive Control
We present a runtime efficient algorithm for autonomous helicopter landings on moving ship decks based on Shrinking-Horizon Model Predictive Control (SHMPC). First, a suitable planning model capturing the relevant aspects of the full nonlinear helicopter dynamics is derived. Next, we use the SHMPC together with a touchdown controller stage to ensure a pre-specified maneuver time and an associated landing time window despite the presence of disturbances. A high disturbance rejection performance is achieved by designing an ancillary controller with disturbance feedback. Thus, given a target position and time, a safe landing with suitable terminal conditions is be guaranteed if the initial optimization problem is feasible. The efficacy of our approach is shown in simulation where all maneuvers achieve a high landing precision in strong winds while satisfying timing and operational constraints with maximum computation times in the millisecond range.
Read the full abstract
Robotics
SCOPE: Skeleton Graph-Based Computation-Efficient Framework for Autonomous UAV Exploration
Autonomous exploration in unknown environments is key for mobile robots, helping them perceive, map, and make decisions in complex areas. However, current methods often rely on frequent global optimization, suffering from high computational latency and trajectory oscillation, especially on resource-constrained edge devices. To address these limitations, we propose SCOPE, a novel framework that incrementally constructs a real-time skeletal graph and introduces Implicit Unknown Region Analysis for efficient spatial reasoning. The planning layer adopts a hierarchical on-demand strategy: the Proximal Planner generates smooth, high-frequency local trajectories, while the Region-Sequence Planner is activated only when necessary to optimize global visitation order. Comparative evaluations in simulation demonstrate that SCOPE achieves competitive exploration performance comparable to state-of-the-art global planners, while reducing computational cost by an average of 86.9%. Real-world experiments further validate the system's robustness and low latency in practical scenarios.
Read the full abstract
Robotics
Does the testing environment matter? Carsickness across on-road, test-track, and driving simulator conditions
Carsickness has gained significant attention with the rise of automated vehicles, prompting extensive research across on-road, test-track, and driving simulator environments to understand its occurrence and develop mitigation strategies. However, the lack of carsickness standardization complicates comparisons across studies and environments. Previous works demonstrate measurement validity between two setups at most (e.g., on-road vs. driving simulator), leaving gaps in multi-environment comparisons. This study investigates the recreation of an on-road motion sickness exposure - previously replicated on a test track - using a motion-based driving simulator. Twenty-eight participants performed an eyes-off-road non-driving task while reporting motion sickness using the Misery Scale during the experiment and the Motion Sickness Assessment Questionnaire afterward. Psychological factors known to influence motion sickness were also assessed. The results present subjective and objective measurements for motion sickness across the considered environments. In this paper, acceleration measurements, objective metrics and subjective motion sickness ratings across environments are compared, highlighting key differences in sickness occurrence for simulator-based research validity. Significantly lower motion sickness scores are reported in the simulator compared to on-road and test-track conditions, due to its limited working envelope to reproduce low-frequency (<0.5 Hz) motions, which are the most provocative for motion sickness.
Read the full abstract
Robotics
Rethinking the Practicality of Vision-language-action Model: A Comprehensive Benchmark and An Improved Baseline
Vision-Language-Action (VLA) models have emerged as a generalist robotic agent. However, existing VLAs are hindered by excessive parameter scales, prohibitive pre-training requirements, and limited applicability to diverse embodiments. To improve the practicality of VLAs, we propose a comprehensive benchmark and an improved baseline. First, we propose CEBench, a new benchmark spanning diverse embodiments in both simulation and the real world with consideration of domain randomization. We collect 14.4k simulated trajectories and 1.6k real-world expert-curated trajectories to support training on CEBench. Second, using CEBench as our testbed, we study three critical aspects of VLAs' practicality and offer several key findings. Informed by these findings, we introduce LLaVA-VLA, a lightweight yet powerful VLA designed for practical deployment on consumer-grade GPUs. Architecturally, it integrates a compact VLM backbone with multi-view perception, proprioceptive tokenization, and action chunking. To eliminate reliance on costly pre-training, LLaVA-VLA adopts a two-stage training paradigm including post-training and fine-tuning. Furthermore, LLaVA-VLA extends the action space to unify navigation and manipulation. Experiments across embodiments demonstrate the capabilities of generalization and versatility of LLaVA-VLA , while real-world mobile manipulation experiments establish it as the first end-to-end VLA model for mobile manipulation. We will open-source all datasets, codes, and checkpoints upon acceptance to foster reproducibility and future research.
Read the full abstract
Robotics
Designing Robots for Families: In-Situ Prototyping for Contextual Reminders on Family Routines
Robots are increasingly entering the daily lives of families, yet their successful integration into domestic life remains a challenge. We explore family routines as a critical entry point for understanding how robots might find a sustainable role in everyday family settings. Together with each of the ten families, we co-designed robot interactions and behaviors, and a plan for the robot to support their chosen routines, accounting for contextual factors such as timing, participants, locations, and the activities in the environment. We then designed, prototyped, and deployed a mobile social robot as a four-day, in-home user study. Families welcomed the robot's reminders, with parents especially appreciating the offloading of some reminding tasks. At the same time, interviews revealed tensions around timing, authority, and family dynamics, highlighting the complexity of integrating robots into households beyond the immediate task of reminders. Based on these insights, we offer design implications for robot-facilitated contextual reminders and discuss broader considerations for designing robots for family settings.
Read the full abstract
Robotics
Metamorphic Testing of Vision-Language Action-Enabled Robots
Vision-Language-Action (VLA) models are multimodal robotic task controllers that, given an instruction and visual inputs, produce a sequence of low-level control actions (or motor commands) enabling a robot to execute the requested task in the physical environment. These systems face the test oracle problem from multiple perspectives. On the one hand, a test oracle must be defined for each instruction prompt, which is a complex and non-generalizable approach. On the other hand, current state-of-the-art oracles typically capture symbolic representations of the world (e.g., robot and object states), enabling the correctness evaluation of a task, but fail to assess other critical aspects, such as the quality with which VLA-enabled robots perform a task. In this paper, we explore whether Metamorphic Testing (MT) can alleviate the test oracle problem in this context. To do so, we propose two metamorphic relation patterns and five metamorphic relations to assess whether changes to the test inputs impact the original trajectory of the VLA-enabled robots. An empirical study involving five VLA models, two simulated robots, and four robotic tasks shows that MT can effectively alleviate the test oracle problem by automatically detecting diverse types of failures, including, but not limited to, uncompleted tasks. More importantly, the proposed MRs are generalizable, making the proposed approach applicable across different VLA models, robots, and tasks, even in the absence of test oracles.
Read the full abstract
Robotics · Cross-listed from cs.HC
Relational Appliances: A Robot in the Refrigerator for Home-Based Health Promotion
Kitchen appliances are frequently used domestic artifacts situated at the point of everyday dietary decision making, making them a promising but underexplored site for health promotion. We explore the concept of relational appliances: everyday household devices designed as embodied social actors that engage users through ongoing, personalized interaction. We focus on the refrigerator, whose unique affordances, including a fixed, sensor-rich environment, private interaction space, and close coupling to food items, support contextualized, conversational engagement during snack choices. We present an initial exploration of this concept through a pilot study deploying an anthropomorphic robotic head inside a household refrigerator. In a home-lab apartment, participants repeatedly retrieved snacks during simulated TV "commercial breaks" while interacting with a human-sized robotic head. Participants were randomized to either a health-promotion condition, in which the robot made healthy snack recommendations, or a social-chat control condition. Outcomes included compliance with recommendations, nutritional quality of selected snacks, and psychosocial measures related to acceptance of the robot. Results suggest that participants found the robot persuasive, socially engaging, and increasingly natural over time, often describing it as helpful, aware, and companionable. Most participants reported greater awareness of their snack decisions and expressed interest in having such a robot in their own home. We discuss implications for designing relational appliances that leverage anthropomorphism, trust, and long-term human-technology relationships for home-based health promotion.
Read the full abstract
Robotics
SignVLA: A Gloss-Free Vision-Language-Action Framework for Real-Time Sign Language-Guided Robotic Manipulation
We present, to our knowledge, the first sign language-driven Vision-Language-Action (VLA) framework for intuitive and inclusive human-robot interaction. Unlike conventional approaches that rely on gloss annotations as intermediate supervision, the proposed system adopts a gloss-free paradigm and directly maps visual sign gestures to semantic instructions. This design reduces annotation cost and avoids the information loss introduced by gloss representations, enabling more natural and scalable multimodal interaction. In this work, we focus on a real-time alphabet-level finger-spelling interface that provides a robust and low-latency communication channel for robotic control. Compared with large-scale continuous sign language recognition, alphabet-level interaction offers improved reliability, interpretability, and deployment feasibility in safety-critical embodied environments. The proposed pipeline transforms continuous gesture streams into coherent language commands through geometric normalization, temporal smoothing, and lexical refinement, ensuring stable and consistent interaction. Furthermore, the framework is designed to support future integration of transformer-based gloss-free sign language models, enabling scalable word-level and sentence-level semantic understanding. Experimental results demonstrate the effectiveness of the proposed system in grounding sign-derived instructions into precise robotic actions under diverse interaction scenarios. These results highlight the potential of the framework to advance accessible, scalable, and multimodal embodied intelligence.
Read the full abstract
Wednesday 25 February
Robotics · Cross-listed from eess.SY
The Port-Hamiltonian Structure of Vehicle Manipulator Systems
This paper presents a port-Hamiltonian formulation of vehicle-manipulator systems (VMS), a broad class of robotic systems including aerial manipulators, underwater manipulators, space robots, and omnidirectional mobile manipulators. Unlike existing Lagrangian formulations that obscure the underlying energetic structure, the proposed port-Hamiltonian formulation explicitly reveals the energy flow and conservation properties of these complex mechanical systems. We derive the port-Hamiltonian dynamics from first principles using Hamiltonian reduction theory. Two complementary formulations are presented: a standard form that directly exposes the energy structure, and an inertially-decoupled form that leverages the principal bundle structure of the VMS configuration space and is particularly suitable for control design and numerical simulation. The coordinate-free geometric approach we follow avoids singularities associated with local parameterizations of the base orientation. We rigorously establish the mathematical equivalence between our port-Hamiltonian formulations and existing reduced Euler-Lagrange and Boltzmann-Hamel equations found in the robotics and geometric mechanics literature.
Read the full abstract
Robotics
Trust in Autonomous Human–Robot Collaboration: Effects of Responsive Interaction Policies
Trust plays a central role in human–robot collaboration, yet its formation is rarely examined under the constraints of fully autonomous interaction. This pilot study investigated how interaction policy influences trust during in-person collaboration with a social robot operating without Wizard-of-Oz control or scripted repair. Participants completed a multi-stage collaborative task with a mobile robot that autonomously managed spoken-language dialogue, affect inference, and task progression. Two interaction policies were compared: a responsive policy, in which the robot proactively adapted its dialogue and assistance based on inferred interaction state, and a neutral, reactive policy, in which the robot provided only direct, task-relevant responses when prompted. Responsive interaction was associated with significantly higher post-interaction trust under viable communication conditions, despite no reliable differences in overall task accuracy. Sensitivity analyses indicated that affective and experiential components of trust were more sensitive to communication breakdown than evaluative judgments of reliability, and that as language-mediated interaction degraded, the trust advantage associated with responsiveness attenuated and ratings became less clearly interpretable as calibrated evaluations of collaborative competence. These findings suggest that trust in autonomous human–robot interaction emerges from process-level interaction dynamics and operates within constraints imposed by communication viability, highlighting the importance of evaluating trust under real autonomy conditions when designing interactive robotic systems.
Read the full abstract
Robotics
Multiview Progress Prediction of Robot Activities
For robots to operate effectively and safely alongside humans, they must be able to understand the progress of ongoing actions. This ability, known as action progress prediction, is critical for tasks ranging from timely assistance to autonomous decision-making. However, modeling action progression in robotics has often been overlooked. Moreover, a single camera may be insufficient for understanding robot's ego-actions, as self-occlusion can significantly hinder perception and model performance. In this paper, we propose a multi-view architecture for action progress prediction in robot manipulation tasks. Experiments on Mobile ALOHA demonstrate the effectiveness of the proposed approach.
Read the full abstract
Robotics
When to Act, Ask, or Learn: Uncertainty-Aware Policy Steering
Policy steering is an emerging way to adapt robot behaviors at deployment-time: a learned verifier analyzes low-level action samples proposed by a pre-trained policy (e.g., diffusion policy) and selects only those aligned with the task. While Vision-Language Models (VLMs) are promising general-purpose verifiers due to their reasoning capabilities, existing frameworks often assume these models are well-calibrated. In practice, the overconfident judgment from VLM can degrade the steering performance under both high-level semantic uncertainty in task specifications and low-level action uncertainty or incapability of the pre-trained policy. We propose uncertainty-aware policy steering (UPS), a framework that jointly reasons about semantic task uncertainty and low-level action feasibility, and selects an uncertainty resolution strategy: execute a high-confidence action, clarify task ambiguity via natural language queries, or ask for action interventions to correct the low-level policy when it is deemed incapable at the task. We leverage conformal prediction to calibrate the composition of the VLM and the pre-trained base policy, providing statistical assurances that the verifier selects the correct strategy. After collecting interventions during deployment, we employ residual learning to improve the capability of the pre-trained policy, enabling the system to learn continually but with minimal expensive human feedback. We demonstrate our framework through experiments in simulation and on hardware, showing that UPS can disentangle confident, ambiguous, and incapable scenarios and minimizes expensive user interventions compared to uncalibrated baselines and prior human- or robot-gated continual learning approaches. Videos can be found at https://jessie-yuan.github.io/ups/
Read the full abstract
Robotics
EgoAVFlow: Robot Policy Learning with Active Vision from Human Egocentric Videos via 3D Flow
Egocentric human videos provide a scalable source of manipulation demonstrations; however, deploying them on robots requires active viewpoint control to maintain task-critical visibility, which human viewpoint imitation often fails to provide due to human-specific priors. We propose EgoAVFlow, which learns manipulation and active vision from egocentric videos through a shared 3D flow representation that supports geometric visibility reasoning and transfers without robot demonstrations. EgoAVFlow uses diffusion models to predict robot actions, future 3D flow, and camera trajectories, and refines viewpoints at test time with reward-maximizing denoising under a visibility-aware reward computed from predicted motion and scene geometry. Real-world experiments under actively changing viewpoints show that EgoAVFlow consistently outperforms prior human-demo-based baselines, demonstrating effective visibility maintenance and robust manipulation without robot demonstrations.
Read the full abstract
Robotics
Hierarchical Trajectory Planning of Floating-Base Multi-Link Robot for Maneuvering in Confined Environments
Floating-base multi-link robots can change their shape during flight, making them well-suited for applications in confined environments such as autonomous inspection and search and rescue. However, trajectory planning for such systems remains an open challenge because the problem lies in a high-dimensional, constraint-rich space where collision avoidance must be addressed together with kinematic limits and dynamic feasibility. This work introduces a hierarchical trajectory planning framework that integrates global guidance with configuration-aware local optimization. First, we exploit the dual nature of these robots - the root link as a rigid body for guidance and the articulated joints for flexibility - to generate global anchor states that decompose the planning problem into tractable segments. Second, we design a local trajectory planner that optimizes each segment in parallel with differentiable objectives and constraints, systematically enforcing kinematic feasibility and maintaining dynamic feasibility by avoiding control singularities. Third, we implement a complete system that directly processes point-cloud data, eliminating the need for handcrafted obstacle models. Extensive simulations and real-world experiments confirm that this framework enables an articulated aerial robot to exploit its morphology for maneuvering that rigid robots cannot achieve. To the best of our knowledge, this is the first planning framework for floating-base multi-link robots that has been demonstrated on a real robot to generate continuous, collision-free, and dynamically feasible trajectories directly from raw point-cloud inputs, without relying on handcrafted obstacle models.
Read the full abstract
Robotics · Cross-listed from cs.AI
CWM: Contrastive World Models for Action Feasibility Learning in Embodied Agent Pipelines
A reliable action feasibility scorer is a critical bottleneck in embodied agent pipelines: before any planning or reasoning occurs, the agent must identify which candidate actions are physically executable in the current state. Existing approaches use supervised fine-tuning (SFT) to train action scorers, but SFT treats each candidate independently and does not explicitly teach the model to discriminate between actions that are physically correct and those that are subtly wrong. We propose the Contrastive World Model (CWM), which fine-tunes a large language model (LLM) as an action scorer using an InfoNCE contrastive objective with hard-mined negative examples. The key idea is to push valid actions away from invalid ones in scoring space, with special emphasis on hard negatives: semantically similar but physically incompatible candidates. We evaluate CWM on the ScienceWorld benchmark through two studies. First, an intrinsic affordance evaluation on 605 hard-negative test pairs shows that CWM outperforms SFT by +6.76 percentage points on Precision@1 for minimal-edit negatives – cases where a single word changes the physical outcome – and achieves a higher AUC-ROC (0.929 vs. 0.906). Second, a live filter characterisation study measures how well CWM ranks gold-path actions against all valid environment actions during task execution. Under out-of-distribution stress conditions, CWM maintains a significantly better safety margin (-2.39) than SFT (-3.96), indicating that the gold action is ranked closer to the top. These results support the hypothesis that contrastive training induces representations that capture physical feasibility more faithfully than SFT alone.
Read the full abstract
Robotics
A Pairwise Human-Human Interaction Detection and Recognition Framework for Mobile Service Robots
Autonomous mobile service robots, such as lawnmowers or cleaning robots, operating in human-populated environments need to reason about human-human interactions to support safe and socially aware navigation. For such systems, interaction understanding is not primarily a fine-grained recognition problem, but a perception problem under limited sensing quality and computational resources. Many existing approaches focus on holistic group activity recognition, often relying on complex and computationally expensive models that are not well suited for mobile robotic platforms. In this work, we argue that pairwise human interactions constitute a minimal yet sufficient perceptual unit for robot-centric social understanding. We study the problem of identifying interacting person pairs and classifying coarse-grained interaction behaviors sufficient for downstream group-level reasoning and robot decision-making. To this end, we adopt a two-stage framework in which candidate interacting pairs are first identified using lightweight geometric and motion cues, and interaction types are subsequently classified using a relation network. We evaluate the proposed approach on the JRDB dataset, where it achieves competitive performance with reduced computational cost and model size compared to appearance-based methods. Additional experiments on the Collective Activity Dataset (CAD) and zero-shot evaluation on a lawnmower-collected dataset further demonstrate the generalizability of the proposed framework. These results suggest that simple geometric and motion cues provide a practical and efficient basis for interaction-aware perception in mobile service robots. Code is released.
Read the full abstract
Robotics
Position-Based Flocking for Persistent Alignment without Velocity Sensing
Coordinated collective motion in bird flocks and fish schools inspires algorithms for cohesive swarm robotics. This paper presents a position-based flocking model that achieves persistent velocity alignment without velocity sensing. By approximating relative velocity differences from changes between current and initial relative positions and incorporating a time- and density-dependent alignment gain with a non-zero minimum threshold to maintain persistent alignment, the model sustains coherent collective motion over extended periods. Simulations with a collective of 50 agents demonstrate that the position-based flocking model attains faster and more sustained directional alignment and results in more compact formations than a velocity-alignment-based baseline. This position-based flocking model is particularly well-suited for real-world robotic swarms, where velocity measurements are unreliable, noisy, or unavailable. Experimental results using a team of nine real wheeled mobile robots are also presented.
Read the full abstract
Robotics
System Design of the Ultra Mobility Vehicle: A Driving, Balancing, and Jumping Bicycle Robot
Trials cyclists and mountain bike riders can hop, jump, balance, and drive on one or both wheels. This versatility allows them to achieve speed and energy-efficiency on smooth terrain and agility over rough terrain. Inspired by these athletes, we present the design and control of a robotic platform, Ultra Mobility Vehicle (UMV), which combines a bicycle and a reaction mass to move dynamically with minimal actuated degrees of freedom. We employ a simulation-driven design optimization process to synthesize a spatial linkage topology with a focus on vertical jump height and momentum-based balancing on a single wheel contact. Using a constrained Reinforcement Learning (RL) framework, we demonstrate zero-shot transfer of diverse athletic behaviors, including track-stands, jumps, wheelies, rear wheel hopping, and front flips. This 23.5 kg robot is capable of high speeds (8 m/s) and jumping on and over large obstacles (1 m tall, or 130% of the robot's nominal height).
Read the full abstract
Robotics
Behavioral Cloning for Robotic Connector Assembly: An Empirical Study
Automating the assembly of wire harnesses is challenging in automotive, electrical cabinet, and aircraft production, particularly due to deformable cables and a high variance in connector geometries. In addition, connectors must be inserted with limited force to avoid damage, while their poses can vary significantly. While humans can do this task intuitively by combining visual and haptic feedback, programming an industrial robot for such a task in an adaptable manner remains difficult. This work presents an empirical study investigating the suitability of behavioral cloning for learning an action prediction model for connector insertion that fuses force-torque sensing with a fixed position camera. We compare several network architectures and other design choices using a dataset of up to 300 successful human demonstrations collected via teleoperation of a UR5e robot with a SpaceMouse under varying connector poses. The resulting system is then evaluated against five different connector geometries under varying connector poses, achieving an overall insertion success rate of over 90 %.
Read the full abstract
Robotics
Force Policy: Learning Hybrid Force-Position Control Policy under Interaction Frame for Contact-Rich Manipulation
Contact-rich manipulation demands human-like integration of perception and force feedback: vision should guide task progress, while high-frequency interaction control must stabilize contact under uncertainty. Existing learning-based policies often entangle these roles in a monolithic network, trading off global generalization against stable local refinement, while control-centric approaches typically assume a known task structure or learn only controller parameters rather than the structure itself. In this paper, we formalize a physically grounded interaction frame, an instantaneous local basis that decouples force regulation from motion execution, and propose a method to recover it from demonstrations. Based on this, we address both issues by proposing Force Policy, a global-local vision-force policy in which a global policy guides free-space actions using vision, and upon contact, a high-frequency local policy with force feedback estimates the interaction frame and executes hybrid force-position control for stable interaction. Real-world experiments across diverse contact-rich tasks show consistent gains over strong baselines, with more robust contact establishment, more accurate force regulation, and reliable generalization to novel objects with varied geometries and physical properties, ultimately improving both contact stability and execution quality. Project page: https://force-policy.github.io/
Read the full abstract
Robotics
FlowCorrect: Efficient Interactive Correction of Generative Flow Policies for Robotic Manipulation
Generative manipulation policies can fail catastrophically under deployment-time distribution shift, yet many failures are near-misses: the robot reaches almost-correct poses and would succeed with a small corrective motion. We propose FlowCorrect, a modular interactive imitation learning approach that enables deployment-time adaptation of flow-matching manipulation policies from sparse, relative human corrections without retraining. During execution, a human provides brief corrective pose nudges via a lightweight VR interface. FlowCorrect uses these sparse corrections to locally adapt the policy, improving actions without retraining the backbone while preserving the model performance on previously learned scenarios. We evaluate on a real-world robot across four tabletop tasks: pick-and-place, pouring, cup uprighting, and insertion. With a low correction budget, FlowCorrect achieves an 80% success rate on previously failed cases while preserving performance on previously solved scenarios. The results clearly demonstrate that FlowCorrect learns from very few demonstrations and enables fast, sample-efficient, incremental, human-in-the-loop corrections of generative visuomotor policies at deployment time in real-world robotics.