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Computer Science Robotics

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Thursday 18 December

Robotics

Sceniris: A Fast Procedural Scene Generation Framework

Synthetic 3D scenes are essential for developing Physical AI and generative models. Existing procedural generation methods often have low output throughput, creating a significant bottleneck in scaling up dataset creation. In this work, we introduce Sceniris, a highly efficient procedural scene generation framework for rapidly generating large-scale, collision-free scene variations. Sceniris also provides an optional robot reachability check, providing manipulation-feasible scenes for robot tasks. Sceniris is designed for maximum efficiency by addressing the primary performance limitations of the prior method, Scene Synthesizer. Leveraging batch sampling and faster collision checking in cuRobo, Sceniris achieves at least 234x speed-up over Scene Synthesizer. Sceniris also expands the object-wise spatial relationships available in prior work to support diverse scene requirements. Our code is available at https://github.com/rai-inst/sceniris
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All authors Jinghuan Shang, Harsh Patel, Ran Gong, Karl Schmeckpeper

Robotics

PolaRiS: Scalable Real-to-Sim Evaluations for Generalist Robot Policies

A significant challenge for robot learning research is our ability to accurately measure and compare the performance of robot policies. Benchmarking in robotics is historically challenging due to the stochasticity, reproducibility, and time-consuming nature of real-world rollouts. This challenge is exacerbated for recent generalist policies, which has to be evaluated across a wide variety of scenes and tasks. Evaluation in simulation offers a scalable complement to real world evaluations, but the visual and physical domain gap between existing simulation benchmarks and the real world has made them an unreliable signal for policy improvement. Furthermore, building realistic and diverse simulated environments has traditionally required significant human effort and expertise. To bridge the gap, we introduce Policy Evaluation and Environment Reconstruction in Simulation (PolaRiS), a scalable real-to-sim framework for high-fidelity simulated robot evaluation. PolaRiS utilizes neural reconstruction methods to turn short video scans of real-world scenes into interactive simulation environments. Additionally, we develop a simple simulation data co-training recipe that bridges remaining real-to-sim gaps and enables zero-shot evaluation in unseen simulation environments. Through extensive paired evaluations between simulation and the real world, we demonstrate that PolaRiS evaluations provide a much stronger correlation to real world generalist policy performance than existing simulated benchmarks. Its simplicity also enables rapid creation of diverse simulated environments. As such, this work takes a step towards distributed and democratized evaluation for the next generation of robotic foundation models.
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All authors Arhan Jain, Mingtong Zhang, Kanav Arora, William Chen, Marcel Torne, Muhammad Zubair Irshad, Sergey Zakharov, Yue Wang, Sergey Levine, Chelsea Finn, Wei-Chiu Ma, Dhruv Shah, Abhishek Gupta, Karl Pertsch

Robotics

ReinforceGen: Hybrid Skill Policies with Automated Data Generation and Reinforcement Learning

Long-horizon manipulation has been a long-standing challenge in the robotics community. We propose ReinforceGen, a system that combines task decomposition, data generation, imitation learning, and motion planning to form an initial solution, and improves each component through reinforcement-learning-based fine-tuning. ReinforceGen first segments the task into multiple localized skills, which are connected through motion planning. The skills and motion planning targets are trained with imitation learning on a dataset generated from 10 human demonstrations, and then fine-tuned through online adaptation and reinforcement learning. When benchmarked on the Robosuite dataset, ReinforceGen reaches 80% success rate on all tasks with visuomotor controls in the highest reset range setting. Additional ablation studies show that our fine-tuning approaches contribute to an 89% average performance increase. Finally, ReinforceGen demonstrates significant improvement through fine-tuning in our real-world evaluations. More results and videos are available at https://reinforcegen.github.io.
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All authors Zihan Zhou, Animesh Garg, Ajay Mandlekar, Caelan Garrett

Robotics · Cross-listed from cs.CV

OPENTOUCH: Bringing Full-Hand Touch to Real-World Interaction

The human hand is our primary interface to the physical world, yet egocentric perception rarely knows when, where, or how forcefully it makes contact. Robust wearable tactile sensors are scarce, and no existing in-the-wild datasets align first-person video with full-hand touch. To bridge the gap between visual perception and physical interaction, we present OpenTouch, the first in-the-wild egocentric full-hand tactile dataset, containing 5.1 hours of synchronized video-touch-pose data and 2,900 curated clips with detailed text annotations. Using OpenTouch, we introduce retrieval and classification benchmarks that probe how touch grounds perception and action. We show that tactile signals provide a compact yet powerful cue for grasp understanding, strengthen cross-modal alignment, and can be reliably retrieved from in-the-wild video queries. By releasing this annotated vision-touch-pose dataset and benchmark, we aim to advance multimodal egocentric perception, embodied learning, and contact-rich robotic manipulation.
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All authors Yuxin Ray Song, Jinzhou Li, Rao Fu, Devin Murphy, Kaichen Zhou, Rishi Shiv, Yaqi Li, Haoyu Xiong, Crystal Elaine Owens, Yilun Du, Yiyue Luo, Xianyi Cheng, Antonio Torralba, Wojciech Matusik, Paul Pu Liang

Robotics · Cross-listed from cs.CV

GeoPredict: Leveraging Predictive Kinematics and 3D Gaussian Geometry for Precise VLA Manipulation

Vision-Language-Action (VLA) models achieve strong generalization in robotic manipulation but remain largely reactive and 2D-centric, making them unreliable in tasks that require precise 3D reasoning. We propose GeoPredict, a geometry-aware VLA framework that augments a continuous-action policy with predictive kinematic and geometric priors. GeoPredict introduces a trajectory-level module that encodes motion history and predicts multi-step 3D keypoint trajectories of robot arms, and a predictive 3D Gaussian geometry module that forecasts workspace geometry with track-guided refinement along future keypoint trajectories. These predictive modules serve exclusively as training-time supervision through depth-based rendering, while inference requires only lightweight additional query tokens without invoking any 3D decoding. Experiments on RoboCasa Human-50, LIBERO, and real-world manipulation tasks show that GeoPredict consistently outperforms strong VLA baselines, especially in geometry-intensive and spatially demanding scenarios.
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All authors Jingjing Qian, Boyao Han, Chen Shi, Lei Xiao, Long Yang, Shaoshuai Shi, Li Jiang

Robotics

PhysBrain: Human Egocentric Data as a Bridge from Vision Language Models to Physical Intelligence

Robotic generalization relies on physical intelligence: the ability to reason about state changes, contact-rich interactions, and long-horizon planning under egocentric perception and action. Vision Language Models (VLMs) are essential to Vision-Language-Action (VLA) systems, but the reliance on third-person training data creates a viewpoint gap for humanoid robots. Collecting massive robot-centric data is an ideal but impractical solution due to cost and diversity constraints. Conversely, human egocentric videos offer a highly scalable data source with rich interaction context, yet the embodiment mismatch prevents the direct application. To bridge this gap, we propose an Egocentric2Embodiment Translation Pipeline that transforms raw human egocentric videos into multi-level, schema-driven embodiment supervision with enforced evidence grounding and temporal consistency, enabling the construction of the Egocentric2Embodiment dataset (E2E-3M) at scale. An egocentric-aware embodied brain, termed PhysBrain, is obtained by training on the E2E-3M dataset. PhysBrain exhibits substantially improved egocentric understanding, particularly for planning. It provides an egocentric-aware initialization that enables more sample-efficient VLA fine-tuning and higher success rates, demonstrating effective transfer from human egocentric supervision to downstream robot control.
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All authors Xiaopeng Lin, Shijie Lian, Bin Yu, Ruoqi Yang, Zhaolong Shen, Changti Wu, Yuzhuo Miao, Yurun Jin, Yukun Shi, Jiyan He, Cong Huang, Bojun Cheng, Kai Chen

Robotics

Vision-Language-Action Models for Autonomous Driving: Past, Present, and Future

Autonomous driving has long relied on modular "Perception-Decision-Action" pipelines, where hand-crafted interfaces and rule-based components often break down in complex or long-tailed scenarios. Their cascaded design further propagates perception errors, degrading downstream planning and control. Vision-Action (VA) models address some limitations by learning direct mappings from visual inputs to actions, but they remain opaque, sensitive to distribution shifts, and lack structured reasoning or instruction-following capabilities. Recent progress in Large Language Models (LLMs) and multimodal learning has motivated the emergence of Vision-Language-Action (VLA) frameworks, which integrate perception with language-grounded decision making. By unifying visual understanding, linguistic reasoning, and actionable outputs, VLAs offer a pathway toward more interpretable, generalizable, and human-aligned driving policies. This work provides a structured characterization of the emerging VLA landscape for autonomous driving. We trace the evolution from early VA approaches to modern VLA frameworks and organize existing methods into two principal paradigms: End-to-End VLA, which integrates perception, reasoning, and planning within a single model, and Dual-System VLA, which separates slow deliberation (via VLMs) from fast, safety-critical execution (via planners). Within these paradigms, we further distinguish subclasses such as textual vs. numerical action generators and explicit vs. implicit guidance mechanisms. We also summarize representative datasets and benchmarks for evaluating VLA-based driving systems and highlight key challenges and open directions, including robustness, interpretability, and instruction fidelity. Overall, this work aims to establish a coherent foundation for advancing human-compatible autonomous driving systems.
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All authors Tianshuai Hu, Xiaolu Liu, Song Wang, Yiyao Zhu, Ao Liang, Lingdong Kong, Guoyang Zhao, Zeying Gong, Jun Cen, Zhiyu Huang, Xiaoshuai Hao, Linfeng Li, Hang Song, Xiangtai Li, Jun Ma, Shaojie Shen, Jianke Zhu, Dacheng Tao, Ziwei Liu, Junwei Liang

Robotics

VERM: Leveraging Foundation Models to Create a Virtual Eye for Efficient 3D Robotic Manipulation

When performing 3D manipulation tasks, robots have to execute action planning based on perceptions from multiple fixed cameras. The multi-camera setup introduces substantial redundancy and irrelevant information, which increases computational costs and forces the model to spend extra training time extracting crucial task-relevant details. To filter out redundant information and accurately extract task-relevant features, we propose the VERM (Virtual Eye for Robotic Manipulation) method, leveraging the knowledge in foundation models to imagine a virtual task-adaptive view from the constructed 3D point cloud, which efficiently captures necessary information and mitigates occlusion. To facilitate 3D action planning and fine-grained manipulation, we further design a depth-aware module and a dynamic coarse-to-fine procedure. Extensive experimental results on both simulation benchmark RLBench and real-world evaluations demonstrate the effectiveness of our method, surpassing previous state-of-the-art methods while achieving 1.89x speedup in training time and 1.54x speedup in inference speed. More results can be found on our project website at https://verm-ral.github.io .
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All authors Yixiang Chen, Yan Huang, Keji He, Peiyan Li, Liang Wang

Robotics

Olaf: Bringing an Animated Character to Life in the Physical World

Animated characters often move in non-physical ways and have proportions that are far from a typical walking robot. This provides an ideal platform for innovation in both mechanical design and stylized motion control. In this paper, we bring Olaf to life in the physical world, relying on reinforcement learning guided by animation references for control. To create the illusion of Olaf's feet moving along his body, we hide two asymmetric legs under a soft foam skirt. To fit actuators inside the character, we use spherical and planar linkages in the arms, mouth, and eyes. Because the walk cycle results in harsh contact sounds, we introduce additional rewards that noticeably reduce impact noise. The large head, driven by small actuators in the character's slim neck, creates a risk of overheating, amplified by the costume. To keep actuators from overheating, we feed temperature values as additional inputs to policies, introducing new rewards to keep them within bounds. We validate the efficacy of our modeling in simulation and on hardware, demonstrating an unmatched level of believability for a costumed robotic character.
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All authors David Müller, Espen Knoop, Dario Mylonopoulos, Agon Serifi, Michael A. Hopkins, Ruben Grandia, Moritz Bächer

Robotics

A Formal Modular Synthesis Approach for the Coordination of 3-D Robotic Construction with Multi-robots

In this paper, we deal with the problem of coordinating multiple robots to build 3-D structures. This problem consists of a set of mobile robots that interact with each other in order to autonomously build a predefined 3-D structure. Our approach is based on Supervisory Control Theory, and it allows us to synthesize from models that represent a single robot and the target structure a correct-by-construction reactive controller, called supervisor. When this supervisor is replicated for the other robots, then the target structure can be completed by all robots
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Robotics

Tri-Select: A Multi-Stage Visual Data Selection Framework for Mobile Visual Crowdsensing

Mobile visual crowdsensing enables large-scale, fine-grained environmental monitoring through the collection of images from distributed mobile devices. However, the resulting data is often redundant and heterogeneous due to overlapping acquisition perspectives, varying resolutions, and diverse user behaviors. To address these challenges, this paper proposes Tri-Select, a multi-stage visual data selection framework that efficiently filters redundant and low-quality images. Tri-Select operates in three stages: (1) metadata-based filtering to discard irrelevant samples; (2) spatial similarity-based spectral clustering to organize candidate images; and (3) a visual-feature-guided selection based on maximum independent set search to retain high-quality, representative images. Experiments on real-world and public datasets demonstrate that Tri-Select improves both selection efficiency and dataset quality, making it well-suited for scalable crowdsensing applications.
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All authors Jiayu Zhang, Kaixing Zhao, Tianhao Shao, Bin Guo, Liang He

Robotics · Cross-listed from cs.CV

SNOW: Spatio-Temporal Scene Understanding with World Knowledge for Open-World Embodied Reasoning

Autonomous robotic systems require spatio-temporal understanding of dynamic environments to ensure reliable navigation and interaction. While Vision-Language Models (VLMs) provide open-world semantic priors, they lack grounding in 3D geometry and temporal dynamics. Conversely, geometric perception captures structure and motion but remains semantically sparse. We propose SNOW (Scene Understanding with Open-World Knowledge), a training-free and backbone-agnostic framework for unified 4D scene understanding that integrates VLM-derived semantics with point cloud geometry and temporal consistency. SNOW processes synchronized RGB images and 3D point clouds, using HDBSCAN clustering to generate object-level proposals that guide SAM2-based segmentation. Each segmented region is encoded through our proposed Spatio-Temporal Tokenized Patch Encoding (STEP), producing multimodal tokens that capture localized semantic, geometric, and temporal attributes. These tokens are incrementally integrated into a 4D Scene Graph (4DSG), which serves as 4D prior for downstream reasoning. A lightweight SLAM backend anchors all STEP tokens spatially in the environment, providing the global reference alignment, and ensuring unambiguous spatial grounding across time. The resulting 4DSG forms a queryable, unified world model through which VLMs can directly interpret spatial scene structure and temporal dynamics. Experiments on a diverse set of benchmarks demonstrate that SNOW enables precise 4D scene understanding and spatially grounded inference, thereby setting new state-of-the-art performance in several settings, highlighting the importance of structured 4D priors for embodied reasoning and autonomous robotics.
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All authors Tin Stribor Sohn, Maximilian Dillitzer, Jason J. Corso, Eric Sax

Robotics

AG-MPBS: a Mobility-Aware Prediction and Behavior-Based Scheduling Framework for Air-Ground Unmanned Systems

As unmanned systems such as Unmanned Aerial Vehicles (UAVs) and Unmanned Ground Vehicles (UGVs) become increasingly important to applications like urban sensing and emergency response, efficiently recruiting these autonomous devices to perform time-sensitive tasks has become a critical challenge. This paper presents MPBS (Mobility-aware Prediction and Behavior-based Scheduling), a scalable task recruitment framework that treats each device as a recruitable "user". MPBS integrates three key modules: a behavior-aware KNN classifier, a time-varying Markov prediction model for forecasting device mobility, and a dynamic priority scheduling mechanism that considers task urgency and base station performance. By combining behavioral classification with spatiotemporal prediction, MPBS adaptively assigns tasks to the most suitable devices in real time. Experimental evaluations on the real-world GeoLife dataset show that MPBS significantly improves task completion efficiency and resource utilization. The proposed framework offers a predictive, behavior-aware solution for intelligent and collaborative scheduling in unmanned systems.
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All authors Tianhao Shao, Kaixing Zhao, Feng Liu, Lixin Yang, Bin Guo

Robotics

Single-View Shape Completion for Robotic Grasping in Clutter

In vision-based robot manipulation, a single camera view can only capture one side of objects of interest, with additional occlusions in cluttered scenes further restricting visibility. As a result, the observed geometry is incomplete, and grasp estimation algorithms perform suboptimally. To address this limitation, we leverage diffusion models to perform category-level 3D shape completion from partial depth observations obtained from a single view, reconstructing complete object geometries to provide richer context for grasp planning. Our method focuses on common household items with diverse geometries, generating full 3D shapes that serve as input to downstream grasp inference networks. Unlike prior work, which primarily considers isolated objects or minimal clutter, we evaluate shape completion and grasping in realistic clutter scenarios with household objects. In preliminary evaluations on a cluttered scene, our approach consistently results in better grasp success rates than a naive baseline without shape completion by 23% and over a recent state of the art shape completion approach by 19%. Our code is available at https://amm.aass.oru.se/shape-completion-grasping/.
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All authors Abhishek Kashyap, Yuxuan Yang, Henrik Andreasson, Todor Stoyanov

Robotics

E-SDS: Environment-aware See it, Do it, Sorted - Automated Environment-Aware Reinforcement Learning for Humanoid Locomotion

Vision-language models (VLMs) show promise in automating reward design in humanoid locomotion, which could eliminate the need for tedious manual engineering. However, current VLM-based methods are essentially "blind", as they lack the environmental perception required to navigate complex terrain. We present E-SDS (Environment-aware See it, Do it, Sorted), a framework that closes this perception gap. E-SDS integrates VLMs with real-time terrain sensor analysis to automatically generate reward functions that facilitate training of robust perceptive locomotion policies, grounded by example videos. Evaluated on a Unitree G1 humanoid across four distinct terrains (simple, gaps, obstacles, stairs), E-SDS uniquely enabled successful stair descent, while policies trained with manually-designed rewards or a non-perceptive automated baseline were unable to complete the task. In all terrains, E-SDS also reduced velocity tracking error by 51.9-82.6%. Our framework reduces the human effort of reward design from days to less than two hours while simultaneously producing more robust and capable locomotion policies.
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All authors Enis Yalcin, Joshua O'Hara, Maria Stamatopoulou, Chengxu Zhou, Dimitrios Kanoulas

Robotics

A2VISR: An Active and Adaptive Ground-Aerial Localization System Using Visual Inertial and Single-Range Fusion

It's a practical approach using the ground-aerial collaborative system to enhance the localization robustness of flying robots in cluttered environments, especially when visual sensors degrade. Conventional approaches estimate the flying robot's position using fixed cameras observing pre-attached markers, which could be constrained by limited distance and susceptible to capture failure. To address this issue, we improve the ground-aerial localization framework in a more comprehensive manner, which integrates active vision, single-ranging, inertial odometry, and optical flow. First, the designed active vision subsystem mounted on the ground vehicle can be dynamically rotated to detect and track infrared markers on the aerial robot, improving the field of view and the target recognition with a single camera. Meanwhile, the incorporation of single-ranging extends the feasible distance and enhances re-capture capability under visual degradation. During estimation, a dimension-reduced estimator fuses multi-source measurements based on polynomial approximation with an extended sliding window, balancing computational efficiency and redundancy. Considering different sensor fidelities, an adaptive sliding confidence evaluation algorithm is implemented to assess measurement quality and dynamically adjust the weighting parameters based on moving variance. Finally, extensive experiments under conditions such as smoke interference, illumination variation, obstacle occlusion, prolonged visual loss, and extended operating range demonstrate that the proposed approach achieves robust online localization, with an average root mean square error of approximately 0.09 m, while maintaining resilience to capture loss and sensor failures.
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Robotics

ManiLong-Shot: Interaction-Aware One-Shot Imitation Learning for Long-Horizon Manipulation

One-shot imitation learning (OSIL) offers a promising way to teach robots new skills without large-scale data collection. However, current OSIL methods are primarily limited to short-horizon tasks, thus limiting their applicability to complex, long-horizon manipulations. To address this limitation, we propose ManiLong-Shot, a novel framework that enables effective OSIL for long-horizon prehensile manipulation tasks. ManiLong-Shot structures long-horizon tasks around physical interaction events, reframing the problem as sequencing interaction-aware primitives instead of directly imitating continuous trajectories. This primitive decomposition can be driven by high-level reasoning from a vision-language model (VLM) or by rule-based heuristics derived from robot state changes. For each primitive, ManiLong-Shot predicts invariant regions critical to the interaction, establishes correspondences between the demonstration and the current observation, and computes the target end-effector pose, enabling effective task execution. Extensive simulation experiments show that ManiLong-Shot, trained on only 10 short-horizon tasks, generalizes to 20 unseen long-horizon tasks across three difficulty levels via one-shot imitation, achieving a 22.8% relative improvement over the SOTA. Additionally, real-robot experiments validate ManiLong-Shot's ability to robustly execute three long-horizon manipulation tasks via OSIL, confirming its practical applicability.
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All authors Zixuan Chen, Chongkai Gao, Lin Shao, Jieqi Shi, Jing Huo, Yang Gao

Robotics · Cross-listed from cs.NI

Privacy-Aware Sharing of Raw Spatial Sensor Data for Cooperative Perception

Cooperative perception between vehicles is poised to offer robust and reliable scene understanding. Recently, we are witnessing experimental systems research building testbeds that share raw spatial sensor data for cooperative perception. While there has been a marked improvement in accuracies and is the natural way forward, we take a moment to consider the problems with such an approach for eventual adoption by automakers. In this paper, we first argue that new forms of privacy concerns arise and discourage stakeholders to share raw sensor data. Next, we present SHARP, a research framework to minimize privacy leakage and drive stakeholders towards the ambitious goal of raw data based cooperative perception. Finally, we discuss open questions for networked systems, mobile computing, perception researchers, industry and government in realizing our proposed framework.
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All authors Bangya Liu, Chengpo Yan, Chenghao Jiang, Suman Banerjee, Akarsh Prabhakara

Robotics · Cross-listed from cs.CV

Towards Closing the Domain Gap with Event Cameras

Although traditional cameras are the primary sensor for end-to-end driving, their performance suffers greatly when the conditions of the data they were trained on does not match the deployment environment, a problem known as the domain gap. In this work, we consider the day-night lighting difference domain gap. Instead of traditional cameras we propose event cameras as a potential alternative which can maintain performance across lighting condition domain gaps without requiring additional adjustments. Our results show that event cameras maintain more consistent performance across lighting conditions, exhibiting domain-shift penalties that are generally comparable to or smaller than grayscale frames and provide superior baseline performance in cross-domain scenarios.
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Robotics

A simulation platform calibration method for automated vehicle evaluation: accurate on both vehicle level and traffic flow level

Simulation testing is a fundamental approach for evaluating automated vehicles (AVs). To ensure its reliability, it is crucial to accurately replicate interactions between AVs and background traffic, which necessitates effective calibration. However, existing calibration methods often fall short in achieving this goal. To address this gap, this study introduces a simulation platform calibration method that ensures high accuracy at both the vehicle and traffic flow levels. The method offers several key features:(1) with the capability of calibration for vehicle-to-vehicle interaction; (2) with accuracy assurance; (3) with enhanced efficiency; (4) with pipeline calibration capability. The proposed method is benchmarked against a baseline with no calibration and a state-of-the-art calibration method. Results show that it enhances the accuracy of interaction replication by 83.53% and boosts calibration efficiency by 76.75%. Furthermore, it maintains accuracy across both vehicle-level and traffic flow-level metrics, with an improvement of 51.9%. Notably, the entire calibration process is fully automated, requiring no human intervention.
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All authors Jia Hu, Junqi Li, Xuerun Yan, Jintao Lai, Lianhua An

Robotics

A Task-Driven, Planner-in-the-Loop Computational Design Framework for Modular Manipulators

Modular manipulators composed of pre-manufactured and interchangeable modules offer high adaptability across diverse tasks. However, their deployment requires generating feasible motions while jointly optimizing morphology and mounted pose under kinematic, dynamic, and physical constraints. Moreover, traditional single-branch designs often extend reach by increasing link length, which can easily violate torque limits at the base joint. To address these challenges, we propose a unified task-driven computational framework that integrates trajectory planning across varying morphologies with the co-optimization of morphology and mounted pose. Within this framework, a hierarchical model predictive control (HMPC) strategy is developed to enable motion planning for both redundant and non-redundant manipulators. For design optimization, the CMA-ES is employed to efficiently explore a hybrid search space consisting of discrete morphology configurations and continuous mounted poses. Meanwhile, a virtual module abstraction is introduced to enable bi-branch morphologies, allowing an auxiliary branch to offload torque from the primary branch and extend the achievable workspace without increasing the capacity of individual joint modules. Extensive simulations and hardware experiments on polishing, drilling, and pick-and-place tasks demonstrate the effectiveness of the proposed framework. The results show that: 1) the framework can generate multiple feasible designs that satisfy kinematic and dynamic constraints while avoiding environmental collisions for given tasks; 2) flexible design objectives, such as maximizing manipulability, minimizing joint effort, or reducing the number of modules, can be achieved by customizing the cost functions; and 3) a bi-branch morphology capable of operating in a large workspace can be realized without requiring more powerful basic modules.
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All authors Maolin Lei, Edoardo Romiti, Arturo Laurenzi, Rui Dai, Matteo Dalle Vedove, Jiatao Ding, Daniele Fontanelli, Nikos Tsagarakis

Robotics · Cross-listed from cs.CV

Driving in Corner Case: A Real-World Adversarial Closed-Loop Evaluation Platform for End-to-End Autonomous Driving

Safety-critical corner cases, difficult to collect in the real world, are crucial for evaluating end-to-end autonomous driving. Adversarial interaction is an effective method to generate such safety-critical corner cases. While existing adversarial evaluation methods are built for models operating in simplified simulation environments, adversarial evaluation for real-world end-to-end autonomous driving has been little explored. To address this challenge, we propose a closed-loop evaluation platform for end-to-end autonomous driving, which can generate adversarial interactions in real-world scenes. In our platform, the real-world image generator cooperates with an adversarial traffic policy to evaluate various end-to-end models trained on real-world data. The generator, based on flow matching, efficiently and stably generates real-world images according to the traffic environment information. The efficient adversarial surrounding vehicle policy is designed to model challenging interactions and create corner cases that current autonomous driving systems struggle to handle. Experimental results demonstrate that the platform can generate realistic driving images efficiently. Through evaluating the end-to-end models such as UniAD and VAD, we demonstrate that based on the adversarial policy, our platform evaluates the performance degradation of the tested model in corner cases. This result indicates that this platform can effectively detect the model's potential issues, which will facilitate the safety and robustness of end-to-end autonomous driving.
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All authors Jiaheng Geng, Jiatong Du, Xinyu Zhang, Ye Li, Panqu Wang, Yanjun Huang

Wednesday 17 December

Robotics

Movement Primitives in Robotics: A Comprehensive Survey

Biological systems exhibit a continuous stream of movements, consisting of sequential segments, that allow them to perform complex tasks in a creative and versatile fashion. This observation has led researchers towards identifying elementary building blocks of motion known as movement primitives, which are well-suited for generating motor commands in autonomous systems, such as robots. In this survey, we provide an encyclopedic overview of movement primitive approaches and applications in chronological order. Concretely, we present movement primitive frameworks as a way of representing robotic control trajectories acquired through human demonstrations. Within the area of robotics, movement primitives can encode basic motions at the trajectory level, such as how a robot would grasp a cup or the sequence of motions necessary to toss a ball. Furthermore, movement primitives have been developed with the desirable analytical properties of a spring-damper system, probabilistic coupling of multiple demonstrations, using neural networks in high-dimensional systems, and more, to address difficult challenges in robotics. Although movement primitives have widespread application to a variety of fields, the goal of this survey is to inform practitioners on the use of these frameworks in the context of robotics. Specifically, we aim to (i) present a systematic review of major movement primitive frameworks and examine their strengths and weaknesses; (ii) highlight applications that have successfully made use of movement primitives; and (iii) examine open questions and discuss practical challenges when applying movement primitives in robotics.
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Robotics

Modeling the Mental World for Embodied AI: A Comprehensive Review

As the application of Embodied AI Agents in avatars, wearable devices, and robotic systems continues to deepen, their core research challenges have gradually shifted from physical environment interaction to the accurate understanding of social interactions. Traditional physical world models (PWM) focus on quantifiable physical attributes such as space and motion, failing to meet the needs of social intelligence modeling. In contrast, the Mental World Model (MWM), as a structured representation of humans' internal mental states, has become the critical cognitive foundation for embodied agents to achieve natural human-machine collaboration and dynamic social adaptation. However, current MWM research faces significant bottlenecks: such as fragmented conceptual framework with vague boundaries between MWM and PWM, disjointed reasoning mechanisms for the technical pathways and applicable scenarios of different Theory of Mind (ToM) reasoning paradigms, and detachment between evaluation and practice. To address these issues, this review systematically synthesizes over 100 authoritative studies to provide a comprehensive overview of MWM research for embodied AI. Its core contributions are threefold: First, it constructs a complete theoretical framework for MWM for the first time. Specifically, it distinguishes the essential differences between MWM and PWMs. Second, it systematically defines the key components of MWM through two paradigms for mental element representation. Third, it comprehensively analyzes two core ToM reasoning paradigms with 19 ToM methods. Finally, it also clarifies the integration trend of neuro-symbolic hybrid architectures, and synthesizes 26 ToM evaluation benchmarks. This work aims to promote the integration of embodied agents into human society and advance the in-depth development of human-machine collaborative interaction.
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All authors Biyuan Liu, Daigang Xu, Lei Jiang, Wenjun Guo, Ping Chen

Robotics

Trust in LLM-controlled Robotics: a Survey of Security Threats, Defenses and Challenges

The integration of Large Language Models (LLMs) into robotics has revolutionized their ability to interpret complex human commands and execute sophisticated tasks. However, such paradigm shift introduces critical security vulnerabilities stemming from the ”embodiment gap”, a discord between the LLM's abstract reasoning and the physical, context-dependent nature of robotics. While security for text-based LLMs is an active area of research, existing solutions are often insufficient to address the unique threats for the embodied robotic agents, where malicious outputs manifest not merely as harmful text but as dangerous physical actions. In this work, we present a systematic survey, summarizing the emerging threat landscape and corresponding defense strategies for LLM-controlled robotics. Specifically, we discuss a comprehensive taxonomy of attack vectors, covering topics such as jailbreaking, backdoor attacks, and multi-modal prompt injection. In response, we analyze and categorize a range of defense mechanisms, from formal safety specifications and runtime enforcement to multi-LLM oversight and prompt hardening. Furthermore, we review key datasets and benchmarks used to evaluate the robustness of these embodied systems. By synthesizing current research, this work highlights the urgent need for context-aware security solutions and provides a foundational roadmap for the development of safe, secure, and reliable LLM-controlled robotics.
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All authors Xinyu Huang, Shyam Karthick V B, Taozhao Chen, Mitch Bryson, Thomas Chaffey, Huaming Chen, Kim-Kwang Raymond Choo, Ian R. Manchester

Robotics

SWIFT-Nav: Stability-Aware Waypoint-Level TD3 with Fuzzy Arbitration for UAV Navigation in Cluttered Environments

Efficient and reliable UAV navigation in cluttered and dynamic environments remains challenging. We propose SWIFT-Nav: Stability-aware Waypoint-level Integration of Fuzzy arbitration and TD3 for Navigation, a TD3-based navigation framework that achieves fast, stable convergence to obstacle-aware paths. The system couples a sensor-driven perception front end with a TD3 waypoint policy: the perception module converts LiDAR ranges into a confidence-weighted safety map and goal cues, while the TD3 policy is trained with Prioritised Experience Replay to focus on high-error transitions and a decaying epsilon-greedy exploration schedule that gradually shifts from exploration to exploitation. A lightweight fuzzy-logic layer computes a safety score from radial measurements and near obstacles, gates mode switching and clamps unsafe actions; in parallel, task-aligned reward shaping combining goal progress, clearance, and switch-economy terms provides dense, well-scaled feedback that accelerates learning. Implemented in Webots with proximity-based collision checking, our approach consistently outperforms baselines in trajectory smoothness and generalization to unseen layouts, while preserving real-time responsiveness. These results show that combining TD3 with replay prioritisation, calibrated exploration, and fuzzy-safety rules yields a robust and deployable solution for UAV navigation in cluttered scenes.
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Robotics

Maintaining the Level of a Payload carried by Multi-Robot System on Irregular Surface

In this paper, we introduce a multi robot payload transport system to carry payloads through an environment of unknown and uneven inclinations while maintaining the desired orientation of the payload. For this task, we used custom built robots with a linear actuator (pistons) mounted on top of each robot. The system continuously monitors the payload's orientation and computes the required piston height of each robot to maintain the desired orientation of the payload. In this work, we propose an open loop controller coupled with a closed loop PID controller to achieve the goal. As our modelling makes no assumptions on the type of terrain, the system can work on any unknown and uneven terrains and inclinations. We showcase the efficacy of our proposed controller by testing it on various simulated environments with varied and complex terrains.
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Robotics

Few-Shot Inference of Human Perceptions of Robot Performance in Social Navigation Scenarios

Understanding how humans evaluate robot behavior during human-robot interactions is crucial for developing socially aware robots that behave according to human expectations. While the traditional approach to capturing these evaluations is to conduct a user study, recent work has proposed utilizing machine learning instead. However, existing data-driven methods require large amounts of labeled data, which limits their use in practice. To address this gap, we propose leveraging the few-shot learning capabilities of Large Language Models (LLMs) to improve how well a robot can predict a user's perception of its performance, and study this idea experimentally in social navigation tasks. To this end, we extend the SEAN TOGETHER dataset with additional real-world human-robot navigation episodes and participant feedback. Using this augmented dataset, we evaluate the ability of several LLMs to predict human perceptions of robot performance from a small number of in-context examples, based on observed spatio-temporal cues of the robot and surrounding human motion. Our results demonstrate that LLMs can match or exceed the performance of traditional supervised learning models while requiring an order of magnitude fewer labeled instances. We further show that prediction performance can improve with more in-context examples, confirming the scalability of our approach. Additionally, we investigate what kind of sensor-based information an LLM relies on to make these inferences by conducting an ablation study on the input features considered for performance prediction. Finally, we explore the novel application of personalized examples for in-context learning, i.e., drawn from the same user being evaluated, finding that they further enhance prediction accuracy. This work paves the path to improving robot behavior in a scalable manner through user-centered feedback.
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All authors Qiping Zhang, Nathan Tsoi, Mofeed Nagib, Hao-Tien Lewis Chiang, Marynel Vázquez

Robotics

dLITE: Differentiable Lighting-Informed Trajectory Evaluation for On-Orbit Inspection

Visual inspection of space-borne assets is of increasing interest to spacecraft operators looking to plan maintenance, characterise damage, and extend the life of high-value satellites in orbit. The environment of Low Earth Orbit (LEO) presents unique challenges when planning inspection operations that maximise visibility, information, and data quality. Specular reflection of sunlight from spacecraft bodies, self-shadowing, and dynamic lighting in LEO significantly impact the quality of data captured throughout an orbit. This is exacerbated by the relative motion between spacecraft, which introduces variable imaging distances and attitudes during inspection. Planning inspection trajectories with the aide of simulation is a common approach. However, the ability to design and optimise an inspection trajectory specifically to improve the resulting image quality in proximity operations remains largely unexplored. In this work, we present $\partial$LITE, an end-to-end differentiable simulation pipeline for on-orbit inspection operations. We leverage state-of-the-art differentiable rendering tools and a custom orbit propagator to enable end-to-end optimisation of orbital parameters based on visual sensor data. $\partial$LITE enables us to automatically design non-obvious trajectories, vastly improving the quality and usefulness of attained data. To our knowledge, our differentiable inspection-planning pipeline is the first of its kind and provides new insights into modern computational approaches to spacecraft mission planning. Project page: https://appearance-aware.github.io/dlite/
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All authors Jack Naylor, Raghav Mishra, Nicholas H. Barbara, Donald G. Dansereau

Robotics

SORS: A Modular, High-Fidelity Simulator for Soft Robots

The deployment of complex soft robots in multiphysics environments requires advanced simulation frameworks that not only capture interactions between different types of material, but also translate accurately to real-world performance. Soft robots pose unique modeling challenges due to their large nonlinear deformations, material incompressibility, and contact interactions, which complicate both numerical stability and physical accuracy. Despite recent progress, robotic simulators often struggle with modeling such phenomena in a scalable and application-relevant manner. We present SORS (Soft Over Rigid Simulator), a versatile, high-fidelity simulator designed to handle these complexities for soft robot applications. Our energy-based framework, built on the finite element method, allows modular extensions, enabling the inclusion of custom-designed material and actuation models. To ensure physically consistent contact handling, we integrate a constrained nonlinear optimization based on sequential quadratic programming, allowing for stable and accurate modeling of contact phenomena. We validate our simulator through a diverse set of real-world experiments, which include cantilever deflection, pressure-actuation of a soft robotic arm, and contact interactions from the PokeFlex dataset. In addition, we showcase the potential of our framework for control optimization of a soft robotic leg. These tests confirm that our simulator can capture both fundamental material behavior and complex actuation dynamics with high physical fidelity. By bridging the sim-to-real gap in these challenging domains, our approach provides a validated tool for prototyping next-generation soft robots, filling the gap of extensibility, fidelity, and usability in the soft robotic ecosystem.
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