Robotics
Papers
Fresh from arXiv, typeset properly. Highlighted words trade on the market.
Sunday 16 November
Dense clutter removal for target object retrieval presents a challenging problem, especially when targets are embedded deep within densely-packed configurations. It requires foresight to minimize overall changes to the clutter configuration while accessing target objects, avoiding stack destabilization and reducing the number of object removals required. Rule-based planners when applied to this problem, rely on rigid heuristics, leading to high computational overhead. End-to-end reinforcement learning approaches struggle with interpretability and generalizability over different conditions. To address these issues, we present ClutterNav, a novel decision-making framework that can identify the next best object to be removed so as to access a target object in a given clutter, while minimising stack disturbances. ClutterNav formulates the problem as a continuous reinforcement learning task, where each object removal dynamically updates the understanding of the scene. A removability critic, trained from demonstrations, estimates the cost of removing any given object based on geometric and spatial features. This learned cost is complemented by integrated gradients that assess how the presence or removal of surrounding objects influences the accessibility of the target. By dynamically prioritizing actions that balance immediate removability against long-term target exposure, ClutterNav achieves near human-like strategic sequencing, without predefined heuristics. The proposed approach is validated extensively in simulation and over real-world experiments. The results demonstrate real-time, occlusion-aware decision-making in partially observable environments.
Robotics
RoboAfford++: A Generative AI-Enhanced Dataset for Multimodal Affordance Learning in Robotic Manipulation and Navigation
Robotic manipulation and navigation are fundamental capabilities of embodied intelligence, enabling effective robot interactions with the physical world. Achieving these capabilities requires a cohesive understanding of the environment, including object recognition to localize target objects, object affordances to identify potential interaction areas and spatial affordances to discern optimal areas for both object placement and robot movement. While Vision-Language Models (VLMs) excel at high-level task planning and scene understanding, they often struggle to infer actionable positions for physical interaction, such as functional grasping points and permissible placement regions. This limitation stems from the lack of fine-grained annotations for object and spatial affordances in their training datasets. To tackle this challenge, we introduce RoboAfford++, a generative AI-enhanced dataset for multimodal affordance learning for both robotic manipulation and navigation. Our dataset comprises 869,987 images paired with 2.0 million question answering (QA) annotations, covering three critical tasks: object affordance recognition to identify target objects based on attributes and spatial relationships, object affordance prediction to pinpoint functional parts for manipulation, and spatial affordance localization to identify free space for object placement and robot navigation. Complementing this dataset, we propose RoboAfford-Eval, a comprehensive benchmark for assessing affordance-aware prediction in real-world scenarios, featuring 338 meticulously annotated samples across the same three tasks. Extensive experimental results reveal the deficiencies of existing VLMs in affordance learning, while fine-tuning on the RoboAfford++ dataset significantly enhances their ability to reason about object and spatial affordances, validating the dataset's effectiveness.
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Saturday 15 November
Robotics
Implicit Neural Field-Based Process Planning for Multi-Axis Manufacturing: Direct Control over Collision Avoidance and Toolpath Geometry
Existing curved-layer-based process planning methods for multi-axis manufacturing address collisions only indirectly and generate toolpaths in a post-processing step, leaving toolpath geometry uncontrolled during optimization. We present an implicit neural field-based framework for multi-axis process planning that overcomes these limitations by embedding both layer generation and toolpath design within a single differentiable pipeline. Using sinusoidally activated neural networks to represent layers and toolpaths as implicit fields, our method enables direct evaluation of field values and derivatives at any spatial point, thereby allowing explicit collision avoidance and joint optimization of manufacturing layers and toolpaths. We further investigate how network hyperparameters and objective definitions influence singularity behavior and topology transitions, offering built-in mechanisms for regularization and stability control. The proposed approach is demonstrated on examples in both additive and subtractive manufacturing, validating its generality and effectiveness.
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Robotics
Learning Adaptive Neural Teleoperation for Humanoid Robots: From Inverse Kinematics to End-to-End Control
Virtual reality (VR) teleoperation has emerged as a promising approach for controlling humanoid robots in complex manipulation tasks. However, traditional teleoperation systems rely on inverse kinematics (IK) solvers and hand-tuned PD controllers, which struggle to handle external forces, adapt to different users, and produce natural motions under dynamic conditions. In this work, we propose a learning-based neural teleoperation framework that replaces the conventional IK+PD pipeline with learned policies trained via reinforcement learning. Our approach learns to directly map VR controller inputs to robot joint commands while implicitly handling force disturbances, producing smooth trajectories, and adapting to user preferences. We train our policies in simulation using demonstrations collected from IK-based teleoperation as initialization, then fine-tune them with force randomization and trajectory smoothness rewards. Experiments on the Unitree G1 humanoid robot demonstrate that our learned policies achieve 34% lower tracking error, 45% smoother motions, and superior force adaptation compared to the IK baseline, while maintaining real-time performance (50Hz control frequency). We validate our approach on manipulation tasks including object pick-and-place, door opening, and bimanual coordination. These results suggest that learning-based approaches can significantly improve the naturalness and robustness of humanoid teleoperation systems.
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Robotics
Evaluating Model-Agnostic Meta-Learning on MetaWorld ML10 Benchmark: Fast Adaptation in Robotic Manipulation Tasks
Meta-learning algorithms enable rapid adaptation to new tasks with minimal data, a critical capability for real-world robotic systems. This paper evaluates Model-Agnostic Meta-Learning (MAML) combined with Trust Region Policy Optimization (TRPO) on the MetaWorld ML10 benchmark, a challenging suite of ten diverse robotic manipulation tasks. We implement and analyze MAML-TRPO's ability to learn a universal initialization that facilitates few-shot adaptation across semantically different manipulation behaviors including pushing, picking, and drawer manipulation. Our experiments demonstrate that MAML achieves effective one-shot adaptation with clear performance improvements after a single gradient update, reaching final success rates of 21.0% on training tasks and 13.2% on held-out test tasks. However, we observe a generalization gap that emerges during meta-training, where performance on test tasks plateaus while training task performance continues to improve. Task-level analysis reveals high variance in adaptation effectiveness, with success rates ranging from 0% to 80% across different manipulation skills. These findings highlight both the promise and current limitations of gradient-based meta-learning for diverse robotic manipulation, and suggest directions for future work in task-aware adaptation and structured policy architectures.
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Robotics
Multilaminate piezoelectric polymer actuators for insect-scale softrobots
Piezoelectric ceramics enable fast, precise, and powerful actuation with integrated sensing in insect-scale robots. However, they are brittle, failing at low strains limiting its applications involving high impacts, unexpected loading, or soft robotics. To address this limitation, we investigate polyvinylidene fluoride (PVDF) as a compliant alternative: it tolerates substantially larger strains, but its low piezoelectric coefficient limits the output of conventional single-layer actuators. We demonstrate a novel manufacturing process for multilayer PVDF actuators that utilizes off the shelf materials and provides parallel bussing of signal voltage to reduce integration complexity. Using first principles models validated with experiments, we show a tradeoff between force (linear or superlinear increase with layer count) and displacement (cubic decrease with layer count) for the actuator geometry chosen. Our work positions PVDF actuation an optimization problem for future robotic applications with clear design knobs available to meet performance demands. Further, we show that using thinner PVDF layers within a stack increases the specific power density of the actuators making them ideal for size, weight, and power (SWAP) limitations in small scale robotics. Among the actuators fabricated, >9 mm of free deflection, >20 mN of blocked force, and >500 Hz bandwidth were achieved. To illustrate their potential in future robust robotic platforms, we integrate our actuators into a low-profile insect-scale robot that leverages resonance to achieve planar locomotion while being robust to large external impacts.
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Robotics
SAC-MoE: Reinforcement Learning with Mixture-of-Experts for Control of Hybrid Dynamical Systems with Uncertainty
Hybrid dynamical systems result from the interaction of continuous-variable dynamics with discrete events and encompass various systems such as legged robots, vehicles and aircrafts. Challenges arise when the system's modes are characterized by unobservable (latent) parameters and the events that cause system dynamics to switch between different modes are also unobservable. Model-based control approaches typically do not account for such uncertainty in the hybrid dynamics, while standard model-free RL methods fail to account for abrupt mode switches, leading to poor generalization. To overcome this, we propose SAC-MoE which models the actor of the Soft Actor-Critic (SAC) framework as a Mixture-of-Experts (MoE) with a learned router that adaptively selects among learned experts. To further improve robustness, we develop a curriculum-based training algorithm to prioritize data collection in challenging settings, allowing better generalization to unseen modes and switching locations. Simulation studies in hybrid autonomous racing and legged locomotion tasks show that SAC-MoE outperforms baselines (up to 6x) in zero-shot generalization to unseen environments. Our curriculum strategy consistently improves performance across all evaluated policies. Qualitative analysis shows that the interpretable MoE router activates different experts for distinct latent modes.
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Robotics · Cross-listed from eess.SY
Target Defense against Sequentially Arriving Intruders: Algorithm for Agents with Dubins Dynamics
We consider a variant of the target defense problem where a single defender is tasked to capture a sequence of incoming intruders. Both the defender and the intruders have non-holonomic dynamics. The intruders' objective is to breach the target perimeter without being captured by the defender, while the defender's goal is to capture as many intruders as possible. After one intruder breaches or is captured, the next appears randomly on a fixed circle surrounding the target. Therefore, the defender's final position in one game becomes its starting position for the next. We divide an intruder-defender engagement into two phases, partial information and full information, depending on the information available to the players. We address the capturability of an intruder by the defender using the notions of Dubins path and guarding arc. We quantify the percentage of capture for both finite and infinite sequences of incoming intruders. Finally, the theoretical results are verified through numerical examples using Monte-Carlo-type random trials of experiments.
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Robotics
Intermittent Rendezvous Plans with Mixed Integer Linear Program for Large-Scale Multi-Robot Exploration
Multi-Robot Exploration (MRE) systems with communication constraints have proven efficient in accomplishing a variety of tasks, including search-and-rescue, stealth, and military operations. While some works focus on opportunistic approaches for efficiency, others concentrate on pre-planned trajectories or scheduling for increased interpretability. However, scheduling usually requires knowledge of the environment beforehand, which prevents its deployment in several domains due to related uncertainties (e.g., underwater exploration). In our previous work, we proposed an intermittent communications framework for MRE under communication constraints that uses scheduled rendezvous events to mitigate such limitations. However, the system was unable to generate optimal plans and had no mechanisms to follow the plan considering realistic trajectories, which is not suited for real-world deployments. In this work, we further investigate the problem by formulating the Multi-Robot Exploration with Communication Constraints and Intermittent Connectivity (MRE-CCIC) problem. We propose a Mixed-Integer Linear Program (MILP) formulation to generate rendezvous plans and a policy to follow them based on the Rendezvous Tracking for Unknown Scenarios (RTUS) mechanism. The RTUS is a simple rule to allow robots to follow the assigned plan, considering unknown conditions. Finally, we evaluated our method in a large-scale environment configured in Gazebo simulations. The results suggest that our method can follow the plan promptly and accomplish the task efficiently. We provide an open-source implementation of both the MILP plan generator and the large-scale MRE-CCIC.
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Robotics
SocialNav-Map: Dynamic Mapping with Human Trajectory Prediction for Zero-Shot Social Navigation
Social navigation in densely populated dynamic environments poses a significant challenge for autonomous mobile robots, requiring advanced strategies for safe interaction. Existing reinforcement learning (RL)-based methods require over 2000+ hours of extensive training and often struggle to generalize to unfamiliar environments without additional fine-tuning, limiting their practical application in real-world scenarios. To address these limitations, we propose SocialNav-Map, a novel zero-shot social navigation framework that combines dynamic human trajectory prediction with occupancy mapping, enabling safe and efficient navigation without the need for environment-specific training. Specifically, SocialNav-Map first transforms the task goal position into the constructed map coordinate system. Subsequently, it creates a dynamic occupancy map that incorporates predicted human movements as dynamic obstacles. The framework employs two complementary methods for human trajectory prediction: history prediction and orientation prediction. By integrating these predicted trajectories into the occupancy map, the robot can proactively avoid potential collisions with humans while efficiently navigating to its destination. Extensive experiments on the Social-HM3D and Social-MP3D datasets demonstrate that SocialNav-Map significantly outperforms state-of-the-art (SOTA) RL-based methods, which require 2,396 GPU hours of training. Notably, it reduces human collision rates by over 10% without necessitating any training in novel environments. By eliminating the need for environment-specific training, SocialNav-Map achieves superior navigation performance, paving the way for the deployment of social navigation systems in real-world environments characterized by diverse human behaviors. The code is available at: https://github.com/linglingxiansen/SocialNav-Map.
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Robotics
Locally Optimal Solutions to Constraint Displacement Problems via Path-Obstacle Overlaps
We present a unified approach for constraint displacement problems in which a robot finds a feasible path by displacing constraints or obstacles. To this end, we propose a two stage process that returns locally optimal obstacle displacements to enable a feasible path for the robot. The first stage proceeds by computing a trajectory through the obstacles while minimizing an appropriate objective function. In the second stage, these obstacles are displaced to make the computed robot trajectory feasible, that is, collision-free. Several examples are provided that successfully demonstrate our approach on two distinct classes of constraint displacement problems.
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Robotics
Innovative Design of Multi-functional Supernumerary Robotic Limbs with Ellipsoid Workspace Optimization
Supernumerary robotic limbs (SRLs) offer substantial potential in both the rehabilitation of hemiplegic patients and the enhancement of functional capabilities for healthy individuals. Designing a general-purpose SRL device is inherently challenging, particularly when developing a unified theoretical framework that meets the diverse functional requirements of both upper and lower limbs. In this paper, we propose a multi-objective optimization (MOO) design theory that integrates grasping workspace similarity, walking workspace similarity, braced force for sit-to-stand (STS) movements, and overall mass and inertia. A geometric vector quantification method is developed using an ellipsoid to represent the workspace, aiming to reduce computational complexity and address quantification challenges. The ellipsoid envelope transforms workspace points into ellipsoid attributes, providing a parametric description of the workspace. Furthermore, the STS static braced force assesses the effectiveness of force transmission. The overall mass and inertia restricts excessive link length. To facilitate rapid and stable convergence of the model to high-dimensional irregular Pareto fronts, we introduce a multi-subpopulation correction firefly algorithm. This algorithm incorporates a strategy involving attractive and repulsive domains to effectively handle the MOO task. The optimized solution is utilized to redesign the prototype for experimentation to meet specified requirements. Six healthy participants and two hemiplegia patients participated in real experiments. Compared to the pre-optimization results, the average grasp success rate improved by 7.2%, while the muscle activity during walking and STS tasks decreased by an average of 12.7% and 25.1%, respectively. The proposed design theory offers an efficient option for the design of multi-functional SRL mechanisms.
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Robotics
Variable Impedance Control for Floating-Base Supernumerary Robotic Leg in Walking Assistance
In human-robot systems, ensuring safety during force control in the presence of both internal and external disturbances is crucial. As a typical loosely coupled floating-base robot system, the supernumerary robotic leg (SRL) system is particularly susceptible to strong internal disturbances. To address the challenge posed by floating base, we investigated the dynamics model of the loosely coupled SRL and designed a hybrid position/force impedance controller to fit dynamic torque input. An efficient variable impedance control (VIC) method is developed to enhance human-robot interaction, particularly in scenarios involving external force disturbances. By dynamically adjusting impedance parameters, VIC improves the dynamic switching between rigidity and flexibility, so that it can adapt to unknown environmental disturbances in different states. An efficient real-time stability guaranteed impedance parameters generating network is specifically designed for the proposed SRL, to achieve shock mitigation and high rigidity supporting. Simulations and experiments validate the system's effectiveness, demonstrating its ability to maintain smooth signal transitions in flexible states while providing strong support forces in rigid states. This approach provides a practical solution for accommodating individual gait variations in interaction, and significantly advances the safety and adaptability of human-robot systems.
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Robotics
Game-Theoretic Safe Multi-Agent Motion Planning with Reachability Analysis for Dynamic and Uncertain Environments (Extended Version)
Ensuring safe, robust, and scalable motion planning for multi-agent systems in dynamic and uncertain environments is a persistent challenge, driven by complex inter-agent interactions, stochastic disturbances, and model uncertainties. To overcome these challenges, particularly the computational complexity of coupled decision-making and the need for proactive safety guarantees, we propose a Reachability-Enhanced Dynamic Potential Game (RE-DPG) framework, which integrates game-theoretic coordination into reachability analysis. This approach formulates multi-agent coordination as a dynamic potential game, where the Nash equilibrium (NE) defines optimal control strategies across agents. To enable scalability and decentralized execution, we develop a Neighborhood-Dominated iterative Best Response (ND-iBR) scheme, built upon an iterated $\varepsilon$-BR (i$\varepsilon$-BR) process that guarantees finite-step convergence to an $\varepsilon$-NE. This allows agents to compute strategies based on local interactions while ensuring theoretical convergence guarantees. Furthermore, to ensure safety under uncertainty, we integrate a Multi-Agent Forward Reachable Set (MA-FRS) mechanism into the cost function, explicitly modeling uncertainty propagation and enforcing collision avoidance constraints. Through both simulations and real-world experiments in 2D and 3D environments, we validate the effectiveness of RE-DPG across diverse operational scenarios.
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Robotics
Towards Obstacle-Avoiding Control of Planar Snake Robots Exploring Neuro-Evolution of Augmenting Topologies
This work aims to develop a resource-efficient solution for obstacle-avoiding tracking control of a planar snake robot in a densely cluttered environment with obstacles. Particularly, Neuro-Evolution of Augmenting Topologies (NEAT) has been employed to generate dynamic gait parameters for the serpenoid gait function, which is implemented on the joint angles of the snake robot, thus controlling the robot on a desired dynamic path. NEAT is a single neural-network based evolutionary algorithm that is known to work extremely well when the input layer is of significantly higher dimension and the output layer is of a smaller size. For the planar snake robot, the input layer consists of the joint angles, link positions, head link position as well as obstacle positions in the vicinity. However, the output layer consists of only the frequency and offset angle of the serpenoid gait that control the speed and heading of the robot, respectively. Obstacle data from a LiDAR and the robot data from various sensors, along with the location of the end goal and time, are employed to parametrize a reward function that is maximized over iterations by selective propagation of superior neural networks. The implementation and experimental results showcase that the proposed approach is computationally efficient, especially for large environments with many obstacles. The proposed framework has been verified through a physics engine simulation study on PyBullet. The approach shows superior results to existing state-of-the-art methodologies and comparable results to the very recent CBRL approach with significantly lower computational overhead. The video of the simulation can be found here: https://sites.google.com/view/neatsnakerobot
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Robotics
Freeze, Share, Shrink: Rethinking the Action Backbone in Diffusion Policies
Many recent Vision-Language-Action models employ diffusion or flow-matching backbones with hundreds of millions of parameters for action generation. However, unlike image synthesis where the output spans millions of diverse pixels, a manipulation policy generates only short sequences of low-dimensional, physically correlated action values, a far simpler target that may not require such capacity. We confirm this intuition and show that, in modulation-conditioned diffusion policies, task adaptation can be routed entirely through the conditioning pathway, leaving a frozen, observation-free backbone that serves as a reusable trajectory prior. To establish this, we introduce a decoupled training recipe: a general-purpose action head is first pretrained on observation-free forward-kinematics data, then frozen while only the conditioning pathway is trained for downstream tasks. Using Diffusion Policy as a testbed, we show that on both MimicGen and LIBERO, a single frozen backbone shared across all tasks matches normally trained counterparts. In our ablations, this succeeds with modulation-based conditioning, while attention-based conditioning is embedded in the backbone's own weights and collapses once they are frozen. Ablations show the pretraining signal (joint positions, end-effector poses, or none) has little effect, while a randomly initialized backbone fails entirely, indicating that pretraining need only supply a general trajectory prior. Finally, a 5M-parameter MLP backbone matches or exceeds both the 244M U-Net and the transformer on these benchmarks, suggesting the action backbone is over-parameterized and that architectures inherited from image and language generation are a poor inductive-bias fit for the low-dimensional action target, with implications for action-backbone design in VLA models and other policies with an action backbone.
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Robotics
SBAMP: Sampling Based Adaptive Motion Planning
Autonomous robots operating in dynamic environments must balance global path optimality with real-time responsiveness to disturbances. This requires addressing a fundamental trade-off between computationally expensive global planning and fast local adaptation. Sampling-based planners such as RRT* produce near-optimal paths but struggle under perturbations, while dynamical systems approaches like SEDS enable smooth reactive behavior but rely on offline data-driven optimization. We introduce Sampling-Based Adaptive Motion Planning (SBAMP), a hybrid framework that combines RRT*-based global planning with an online, Lyapunov-stable SEDS-inspired controller that requires no pre-trained data. By integrating lightweight constrained optimization into the control loop, SBAMP enables stable, real-time adaptation while preserving global path structure. Experiments in simulation and on RoboRacer hardware demonstrate robust recovery from disturbances, reliable obstacle handling, and consistent performance under dynamic conditions.
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Robotics
ARCSnake V2: Mechanical Adaptations For An Amphibious Multi-Domain Screw-Propelled Snake-Like Robot
Robotic exploration in extreme environments, such as caves, oceans, and extraplanetary surfaces, poses significant challenges, specifically locomotion across diverse terrains. Conventional wheeled or legged robots often struggle in such contexts due to variability in traction. This paper presents ARCSnake V2, an adaptation of ARCSnake V1 with additional amphibious capabilities for aquatic environments. ARCSnake V2 combines the high mobility of hyper-redundant snake robots with the terrain versatility of Archimedean screw propulsion. Key contributions include a water-sealed mechanical design with serially linked screw and joint actuation, and an integrated buoyancy control system. Extensive experiments validate its underwater capabilities for diving and surfacing, as well as force-regulated actuation. These capabilities position ARCSnake V2 as a versatile platform for exploration, search-and-rescue, and environmental monitoring in multi-domain settings.
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Robotics
Bootstrapped LLM Semantics for Context-Aware Path Planning
Prompting robots with natural language (NL) has largely been studied as what task to execute (goal selection, skill sequencing) rather than how to execute that task safely and efficiently in semantically rich, human-centric spaces. We address this gap with a framework that turns a large language model (LLM) into a stochastic semantic sensor whose outputs modulate a classical planner. Given a prompt and a semantic map, we draw multiple LLM "danger" judgments and apply a Bayesian bootstrap to approximate a posterior over per-class risk. Using statistics from the posterior, we create a potential cost to formulate a path planning problem. Across simulated environments and a BIM-backed digital twin, our method adapts how the robot moves in response to explicit prompts and implicit contextual information. We present qualitative and quantitative results.
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Robotics
Characterization and Evaluation of Screw-Based Locomotion Across Aquatic, Granular, and Transitional Media
Screw-based propulsion systems offer promising capabilities for amphibious mobility, yet face significant challenges in optimizing locomotion across water, granular materials, and transitional environments. This study presents a systematic investigation into the locomotion performance of various screw configurations in media such as dry sand, wet sand, saturated sand, and water. Through a principles-first approach to analyze screw performance, it was found that certain parameters are dominant in their impact on performance. Depending on the media, derived parameters inspired from optimizing heat sink design help categorize performance within the dominant design parameters. Our results provide specific insights into screw shell design and adaptive locomotion strategies to enhance the performance of screw-based propulsion systems for versatile amphibious applications.
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Friday 14 November
Robotics
VISTAv2: World Imagination for Indoor Vision-and-Language Navigation
Vision-and-Language Navigation (VLN) requires agents to follow language instructions while acting in continuous real-world spaces. Prior image imagination based VLN work shows benefits for discrete panoramas but lacks online, action-conditioned predictions and does not produce explicit planning values; moreover, many methods replace the planner with long-horizon objectives that are brittle and slow. To bridge this gap, we propose VISTAv2, a generative world model that rolls out egocentric future views conditioned on past observations, candidate action sequences, and instructions, and projects them into an online value map for planning. Unlike prior approaches, VISTAv2 does not replace the planner. The online value map is fused at score level with the base objective, providing reachability and risk-aware guidance. Concretely, we employ an action-aware Conditional Diffusion Transformer video predictor to synthesize short-horizon futures, align them with the natural language instruction via a vision-language scorer, and fuse multiple rollouts in a differentiable imagination-to-value head to output an imagined egocentric value map. For efficiency, rollouts occur in VAE latent space with a distilled sampler and sparse decoding, enabling inference on a single consumer GPU. Evaluated on MP3D and RoboTHOR, VISTAv2 improves over strong baselines, and ablations show that action-conditioned imagination, instruction-guided value fusion, and the online value-map planner are all critical, suggesting that VISTAv2 offers a practical and interpretable route to robust VLN.
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Robotics
MATT-Diff: Multimodal Active Target Tracking by Diffusion Policy
This paper proposes MATT-Diff: Multimodal Active Target Tracking by Diffusion Policy, a control policy for active multi-target tracking using a mobile agent. The policy enables multiple behavior modes for the agent, including exploration, tracking, and target reacquisition, without prior knowledge of the target numbers, states, or dynamics. Effective target tracking demands balancing exploration for undetected or lost targets with exploitation, i.e., uncertainty reduction, of detected but uncertain ones. We generate a demonstration dataset from three expert planners including frontier-based exploration, an uncertainty-based hybrid planner switching between frontier-based exploration and RRT* tracking, and a time-based hybrid planner switching between exploration and target reacquisition based on target detection time. Our control policy utilizes a vision transformer for egocentric map tokenization and an attention mechanism to integrate variable target estimates represented by Gaussian densities. Trained as a diffusion model, the policy learns to generate multimodal action sequences through a denoising process. Evaluations demonstrate MATT-Diff's superior tracking performance against other learning-based baselines in novel environments, as well as its multimodal behavior sourced from the multiple expert planners. Our implementation is available at https://github.com/CINAPSLab/MATT-Diff.
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Robotics
Autonomous Underwater Cognitive System for Adaptive Navigation: A SLAM-Integrated Cognitive Architecture
Deep-sea exploration poses significant challenges, including disorientation, communication loss, and navigational failures in dynamic underwater environments. This paper presents an Autonomous Underwater Cognitive System (AUCS) that integrates Simultaneous Localization and Mapping (SLAM) with a Soar-based cognitive architecture to enable adaptive navigation in complex oceanic conditions. The system fuses multi-sensor data from SONAR, LiDAR, IMU, and DVL with cognitive reasoning modules for perception, attention, planning, and learning. Unlike conventional SLAM systems, AUCS incorporates semantic understanding, adaptive sensor management, and memory-based learning to differentiate between dynamic and static objects, reducing false loop closures and enhancing long-term map consistency. The proposed architecture demonstrates a complete perception-cognition-action-learning loop, allowing autonomous underwater vehicles to sense, reason, and adapt intelligently. This work lays a foundation for next-generation cognitive submersible systems, improving safety, reliability, and autonomy in deep-sea exploration.
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Robotics
LAVQA: A Latency-Aware Visual Question Answering Framework for Shared Autonomy in Self-Driving Vehicles
When uncertainty is high, self-driving vehicles may halt for safety and benefit from the access to remote human operators who can provide high-level guidance. This paradigm, known as {shared autonomy}, enables autonomous vehicle and remote human operators to jointly formulate appropriate responses. To address critical decision timing with variable latency due to wireless network delays and human response time, we present LAVQA, a latency-aware shared autonomy framework that integrates Visual Question Answering (VQA) and spatiotemporal risk visualization. LAVQA augments visual queries with Latency-Induced COllision Map (LICOM), a dynamically evolving map that represents both temporal latency and spatial uncertainty. It enables remote operator to observe as the vehicle safety regions vary over time in the presence of dynamic obstacles and delayed responses. Closed-loop simulations in CARLA, the de-facto standard for autonomous vehicle simulator, suggest that that LAVQA can reduce collision rates by over 8x compared to latency-agnostic baselines.
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Robotics
Large Language Models and 3D Vision for Intelligent Robotic Perception and Autonomy
With the rapid advancement of artificial intelligence and robotics, the integration of Large Language Models (LLMs) with 3D vision is emerging as a transformative approach to enhancing robotic sensing technologies. This convergence enables machines to perceive, reason and interact with complex environments through natural language and spatial understanding, bridging the gap between linguistic intelligence and spatial perception. This review provides a comprehensive analysis of state-of-the-art methodologies, applications and challenges at the intersection of LLMs and 3D vision, with a focus on next-generation robotic sensing technologies. We first introduce the foundational principles of LLMs and 3D data representations, followed by an in-depth examination of 3D sensing technologies critical for robotics. The review then explores key advancements in scene understanding, text-to-3D generation, object grounding and embodied agents, highlighting cutting-edge techniques such as zero-shot 3D segmentation, dynamic scene synthesis and language-guided manipulation. Furthermore, we discuss multimodal LLMs that integrate 3D data with touch, auditory and thermal inputs, enhancing environmental comprehension and robotic decision-making. To support future research, we catalog benchmark datasets and evaluation metrics tailored for 3D-language and vision tasks. Finally, we identify key challenges and future research directions, including adaptive model architectures, enhanced cross-modal alignment and real-time processing capabilities, which pave the way for more intelligent, context-aware and autonomous robotic sensing systems.
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Robotics · Cross-listed from eess.SY
Who Moved My Distribution? Conformal Prediction for Interactive Multi-Agent Systems
Uncertainty-aware prediction is essential for safe motion planning, especially when using learned models to forecast the behavior of surrounding agents. Conformal prediction is a statistical tool often used to produce uncertainty-aware prediction regions for machine learning models. Most existing frameworks utilizing conformal prediction-based uncertainty predictions assume that the surrounding agents are non-interactive. This is because in closed-loop, as uncertainty-aware agents change their behavior to account for prediction uncertainty, the surrounding agents respond to this change, leading to a distribution shift which we call endogenous distribution shift. To address this challenge, we introduce an iterative conformal prediction framework that systematically adapts the uncertainty-aware ego-agent controller to the endogenous distribution shift. The proposed method provides probabilistic safety guarantees while adapting to the evolving behavior of reactive, non-ego agents. We establish a model for the endogenous distribution shift and provide the conditions for the iterative conformal prediction pipeline to converge under such a distribution shift. We validate our framework in simulation for 2- and 3- agent interaction scenarios, demonstrating collision avoidance without resulting in overly conservative behavior and an overall improvement in success rates of up to 9.6% compared to other conformal prediction-based baselines.
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Robotics · Cross-listed from math.OC
Drone Swarm Energy Management
This note presents an analytical framework for decision-making in drone swarm systems operating under uncertainty, based on the integration of Partially Observable Markov Decision Processes (POMDP) with Deep Deterministic Policy Gradient (DDPG) reinforcement learning. The proposed approach enables adaptive control and cooperative behavior of unmanned aerial vehicles (UAVs) within a cognitive AI platform, where each agent learns optimal energy management and navigation policies from dynamic environmental states. We extend the standard DDPG architecture with a belief-state representation derived from Bayesian filtering, allowing for robust decision-making in partially observable environments. In this paper, for the Gaussian case, we numerically compare the performance of policies derived from DDPG to optimal policies for discretized versions of the original continuous problem. Simulation results demonstrate that the POMDP-DDPG-based swarm control model significantly improves mission success rates and energy efficiency compared to baseline methods. The developed framework supports distributed learning and decision coordination across multiple agents, providing a foundation for scalable cognitive swarm autonomy. The outcomes of this research contribute to the advancement of energy-aware control algorithms for intelligent multi-agent systems and can be applied in security, environmental monitoring, and infrastructure inspection scenarios.
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Robotics
Volumetric Ergodic Control
Ergodic control synthesizes optimal coverage behaviors over spatial distributions for nonlinear systems. However, existing formulations model the robot as a non-volumetric point, whereas in practice a robot interacts with the environment through its body and sensors with physical volume. In this work, we introduce a new ergodic control formulation that optimizes spatial coverage using a volumetric state representation. Our method preserves the asymptotic coverage guarantees of ergodic control, adds minimal computational overhead for real-time control, and supports arbitrary sample-based volumetric models. We evaluate our method across search and manipulation tasks – with multiple robot dynamics and end-effector geometries or sensor models – and show that it improves coverage efficiency by more than a factor of two while maintaining a 100% task completion rate across all experiments, outperforming the standard ergodic control method. Finally, we demonstrate the effectiveness of our method on a robot arm performing mechanical erasing tasks. Project website: https://murpheylab.github.io/vec/
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Robotics
Terrain Costmap Generation via Scaled Preference Conditioning
Successful autonomous robot navigation in off-road domains requires the ability to generate high-quality terrain costmaps that are able to both generalize well over a wide variety of terrains and rapidly adapt relative costs at test time to meet mission-specific needs. Existing approaches for costmap generation allow for either rapid test-time adaptation of relative costs (e.g., semantic segmentation methods) or generalization to new terrain types (e.g., representation learning methods), but not both. In this work, we present scaled preference conditioned all-terrain costmap generation (SPACER), a novel approach for generating terrain costmaps that leverages synthetic data during training in order to generalize well to new terrains, and allows for rapid test-time adaptation of relative costs by conditioning on a user-specified scaled preference context. Using large-scale aerial maps, we provide empirical evidence that SPACER outperforms other approaches at generating costmaps for terrain navigation, with the lowest measured regret across varied preferences in five of seven environments for global path planning.
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Robotics
Scalable Policy Evaluation with Video World Models
Training generalist policies for robotic manipulation has shown great promise, as they enable language-conditioned, multi-task behaviors across diverse scenarios. However, evaluating these policies remains difficult because real-world testing is expensive, time-consuming, and labor-intensive. It also requires frequent environment resets and carries safety risks when deploying unproven policies on physical robots. Manually creating and populating simulation environments with assets for robotic manipulation has not addressed these issues, primarily due to the significant engineering effort required and the substantial sim-to-real gap, both in terms of physics and rendering. In this paper, we explore the use of action-conditional video generation models as a scalable way to learn world models for policy evaluation. We demonstrate how to incorporate action conditioning into existing pre-trained video generation models. This allows leveraging internet-scale in-the-wild online videos during the pre-training stage and alleviates the need for a large dataset of paired video-action data, which is expensive to collect for robotic manipulation. Our paper examines the effect of dataset diversity, pre-trained weights, and common failure cases for the proposed evaluation pipeline. Our experiments demonstrate that across various metrics, including policy ranking and the correlation between actual policy values and predicted policy values, these models offer a promising approach for evaluating policies without requiring real-world interactions.