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Thursday 13 November

Robotics

Optimizing the flight path for a scouting Uncrewed Aerial Vehicle

Post-disaster situations pose unique navigation challenges. One of those challenges is the unstructured nature of the environment, which makes it hard to layout paths for rescue vehicles. We propose the use of Uncrewed Aerial Vehicle (UAV) in such scenario to perform reconnaissance across the environment. To accomplish this, we propose an optimization-based approach to plan a path for the UAV at optimal height where the sensors of the UAV can cover the most area and collect data with minimum uncertainty.
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Robotics · Cross-listed from eess.SY

Safe Planning in Interactive Environments via Iterative Policy Updates and Adversarially Robust Conformal Prediction

Safe planning of an autonomous agent in interactive environments – such as the control of a self-driving vehicle among pedestrians – poses a major challenge as the behavior of the environment is unknown and reactive to the behavior of the autonomous agent. This coupling gives rise to interaction-driven distribution shifts where the autonomous agent's control policy may change the environment's behavior, thereby invalidating safety guarantees in existing work. Indeed, recent works have used conformal prediction (CP) to generate distribution-free safety guarantees using observed data of the environment. However, CP's assumption on data exchangeability is violated in interactive settings due to a circular dependency where a control policy update changes the environment's behavior, and vice versa. To address this gap, we propose an iterative framework that robustly maintains safety guarantees across policy updates by quantifying the potential impact of a planned policy update on the environment's behavior. We realize this via adversarially robust CP where we perform a regular CP step in each episode using observed data under the current policy, but then transfer safety guarantees across policy updates by analytically adjusting the CP result to account for distribution shifts. This adjustment is performed based on a policy-to-trajectory sensitivity analysis, resulting in a safe, episodic open-loop planner. We further conduct a contraction analysis of the system providing conditions under which both the CP results and the policy updates are guaranteed to converge. We empirically demonstrate these safety and convergence guarantees on a two-dimensional car-pedestrian and a high-dimensional quadcopter case study. To the best of our knowledge, these are the first results that provide valid safety guarantees in such interactive settings.
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All authors Omid Mirzaeedodangeh, Eliot Shekhtman, Nikolai Matni, Lars Lindemann

Robotics

From Fold to Function: Simulation-Driven Design of Origami Mechanisms

Origami-inspired mechanisms can transform flat sheets into functional three-dimensional dynamic structures that are lightweight, compact, and capable of complex motion. These properties make origami increasingly valuable in robotic and deployable systems. However, accurately simulating their folding behavior and interactions with the environment remains challenging. To address this, we present a design framework for origami mechanism simulation that utilizes MuJoCo's deformable-body capabilities. In our approach, origami sheets are represented as graphs of interconnected deformable elements with user-specified constraints such as creases and actuation, defined through an intuitive graphical user interface (GUI). This framework allows users to generate physically consistent simulations that capture both the geometric structure of origami mechanisms and their interactions with external objects and surfaces. We demonstrate our method's utility through a case study on an origami catapult, where design parameters are optimized in simulation using the Covariance Matrix Adaptation Evolution Strategy (CMA-ES) and validated experimentally on physical prototypes. The optimized structure achieves improved throwing performance, illustrating how our system enables rapid, simulation-driven origami design, optimization, and analysis.
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All authors Tianhui Han, Shashwat Singh, Sarvesh Patil, Zeynep Temel

Robotics · Cross-listed from cs.CV

SemanticVLA: Semantic-Aligned Sparsification and Enhancement for Efficient Robotic Manipulation

Vision-Language-Action (VLA) models have advanced in robotic manipulation, yet practical deployment remains hindered by two key limitations: 1) perceptual redundancy, where irrelevant visual inputs are processed inefficiently, and 2) superficial instruction-vision alignment, which hampers semantic grounding of actions. In this paper, we propose SemanticVLA, a novel VLA framework that performs Semantic-Aligned Sparsification and Enhancement for Efficient Robotic Manipulation. Specifically: 1) To sparsify redundant perception while preserving semantic alignment, Semantic-guided Dual Visual Pruner (SD-Pruner) performs: Instruction-driven Pruner (ID-Pruner) extracts global action cues and local semantic anchors in SigLIP; Spatial-aggregation Pruner (SA-Pruner) compacts geometry-rich features into task-adaptive tokens in DINOv2. 2) To exploit sparsified features and integrate semantics with spatial geometry, Semantic-complementary Hierarchical Fuser (SH-Fuser) fuses dense patches and sparse tokens across SigLIP and DINOv2 for coherent representation. 3) To enhance the transformation from perception to action, Semantic-conditioned Action Coupler (SA-Coupler) replaces the conventional observation-to-DoF approach, yielding more efficient and interpretable behavior modeling for manipulation tasks. Extensive experiments on simulation and real-world tasks show that SemanticVLA sets a new SOTA in both performance and efficiency. SemanticVLA surpasses OpenVLA on LIBERO benchmark by 21.1% in success rate, while reducing training cost and inference latency by 3.0-fold and 2.7-fold.SemanticVLA is open-sourced and publicly available at https://github.com/JiuTian-VL/SemanticVLA
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All authors Wei Li, Renshan Zhang, Rui Shao, Zhijian Fang, Kaiwen Zhou, Zhuotao Tian, Liqiang Nie

Robotics

Improving dependability in robotized bolting operations

Bolting operations are critical in industrial assembly and in the maintenance of scientific facilities, requiring high precision and robustness to faults. Although robotic solutions have the potential to improve operational safety and effectiveness, current systems still lack reliable autonomy and fault management capabilities. To address this gap, we propose a control framework for dependable robotized bolting tasks and instantiate it on a specific robotic system. The system features a control architecture ensuring accurate driving torque control and active compliance throughout the entire operation, enabling safe interaction even under fault conditions. By designing a multimodal human-robot interface (HRI) providing real-time visualization of relevant system information and supporting seamless transitions between automatic and manual control, we improve operator situation awareness and fault detection capabilities. A high-level supervisor (SV) coordinates the execution and manages transitions between control modes, ensuring consistency with the supervisory control (SVC) paradigm, while preserving the human operator's authority. The system is validated in a representative bolting operation involving pipe flange joining, under several fault conditions. The results demonstrate improved fault detection capabilities, enhanced operator situational awareness, and accurate and compliant execution of the bolting operation.
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All authors Lorenzo Pagliara, Vincenzo Petrone, Violeta Redondo, Enrico Ferrentino, Manuel Ferre, Pasquale Chiacchio

Robotics

LongComp: Long-Tail Compositional Zero-Shot Generalization for Robust Trajectory Prediction

Methods for trajectory prediction in Autonomous Driving must contend with rare, safety-critical scenarios that make reliance on real-world data collection alone infeasible. To assess robustness under such conditions, we propose new long-tail evaluation settings that repartition datasets to create challenging out-of-distribution (OOD) test sets. We first introduce a safety-informed scenario factorization framework, which disentangles scenarios into discrete ego and social contexts. Building on analogies to compositional zero-shot image-labeling in Computer Vision, we then hold out novel context combinations to construct challenging closed-world and open-world settings. This process induces OOD performance gaps in future motion prediction of 5.0% and 14.7% in closed-world and open-world settings, respectively, relative to in-distribution performance for a state-of-the-art baseline. To improve generalization, we extend task-modular gating networks to operate within trajectory prediction models, and develop an auxiliary, difficulty-prediction head to refine internal representations. Our strategies jointly reduce the OOD performance gaps to 2.8% and 11.5% in the two settings, respectively, while still improving in-distribution performance.
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Robotics

nuPlan-R: A Closed-Loop Planning Benchmark for Autonomous Driving via Reactive Multi-Agent Simulation

Recent advances in closed-loop planning benchmarks have significantly improved the evaluation of autonomous vehicles. However, existing benchmarks still rely on rule-based reactive agents such as the Intelligent Driver Model (IDM), which lack behavioral diversity and fail to capture realistic human interactions, leading to oversimplified traffic dynamics. To address these limitations, we present nuPlan-R, a new reactive closed-loop planning benchmark that integrates learning-based reactive multi-agent simulation into the nuPlan framework. Our benchmark replaces the rule-based IDM agents with noise-decoupled diffusion-based reactive agents and introduces an interaction-aware agent selection mechanism to ensure both realism and computational efficiency. Furthermore, we extend the benchmark with two additional metrics to enable a more comprehensive assessment of planning performance. Extensive experiments demonstrate that our reactive agent model produces more realistic, diverse, and human-like traffic behaviors, leading to a benchmark environment that better reflects real-world interactive driving. We further reimplement a collection of rule-based, learning-based, and hybrid planning approaches within our nuPlan-R benchmark, providing a clearer reflection of planner performance in complex interactive scenarios and better highlighting the advantages of learning-based planners in handling complex and dynamic scenarios. These results establish nuPlan-R as a new standard for fair, reactive, and realistic closed-loop planning evaluation. We will open-source the code for the new benchmark.
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All authors Mingxing Peng, Ruoyu Yao, Xusen Guo, Jun Ma

Robotics · Cross-listed from cs.CV

MSGNav: Unleashing the Power of Multi-modal 3D Scene Graph for Zero-Shot Embodied Navigation

Embodied navigation is a fundamental capability for robotic agents operating. Real-world deployment requires open vocabulary generalization and low training overhead, motivating zero-shot methods rather than task-specific RL training. However, existing zero-shot methods that build explicit 3D scene graphs often compress rich visual observations into text-only relations, leading to high construction cost, irreversible loss of visual evidence, and constrained vocabularies. To address these limitations, we introduce the Multi-modal 3D Scene Graph (M3DSG), which preserves visual cues by replacing textual relational edges with dynamically assigned images. Built on M3DSG, we propose MSGNav, a zero-shot navigation system that includes a Key Subgraph Selection module for efficient reasoning, an Adaptive Vocabulary Update module for open vocabulary support, and a Closed-Loop Reasoning module for accurate exploration reasoning. Additionally, we further identify the last mile problem in zero-shot navigation determining the feasible target location with a suitable final viewpoint, and propose a Visibility-based Viewpoint Decision module to explicitly resolve it. Comprehensive experimental results demonstrate that MSGNav achieves state-of-the-art performance on the challenging GOAT-Bench and HM3D-ObjNav benchmark. The code will be publicly available at https://github.com/ylwhxht/MSGNav.
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All authors Xun Huang, Shijia Zhao, Yunxiang Wang, Xin Lu, Wanfa Zhang, Rongsheng Qu, Weixin Li, Yunhong Wang, Chenglu Wen

Robotics

RoboBenchMart: Benchmarking Robots in Retail Environment

Most existing robotic manipulation benchmarks focus on tabletop or household scenarios. While these setups have driven impressive progress, it remains unclear whether generalist VLAs that excel there can truly generalize to domains with different geometry, semantics, and workflows. We introduce RoboBenchMart, an open-source simulated benchmark targeting retail dark-store environments, where a mobile manipulator must perform complex manipulation tasks with diverse grocery items. This setting presents significant challenges, including dense object clutter and varied spatial configurations, with items positioned at different heights, depths, and in close proximity. By targeting on the retail domain, our benchmark addresses a setting with strong potential for near-term automation impact. Using generated trajectories, we model a standard, realistic fine-tuning setup for current generalist VLAs and evaluate several state-of-the-art models. We find that they still struggle even on common retail tasks, indicating that these models are not yet truly general across domains. To support further research, we release the RoboBenchMart suite, which includes a procedural store layout generator, a trajectory generation pipeline, evaluation tools, and fine-tuned baseline models.
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All authors Konstantin Soshin, Alexander Krapukhin, Andrei Spiridonov, Gregorii Bukhtuev, Andrey Kuznetsov, Vlad Shakhuro, Denis Shepelev

Robotics · Cross-listed from cs.CV

VISTA: A Vision and Intent-Aware Social Attention Framework for Multi-Agent Trajectory Prediction

Multi-agent trajectory prediction is crucial for autonomous systems operating in dense, interactive environments. Existing methods often fail to jointly capture agents' long-term goals and their fine-grained social interactions, which leads to unrealistic multi-agent futures. We propose VISTA, a recursive goal-conditioned transformer for multi-agent trajectory forecasting. VISTA combines (i) a cross-attention fusion module that integrates long-horizon intent with past motion, (ii) a social-token attention mechanism for flexible interaction modeling across agents, and (iii) pairwise attention maps that make social influence patterns interpretable at inference time. Our model turns single-agent goal-conditioned prediction into a coherent multi-agent forecasting framework. Beyond standard displacement metrics, we evaluate trajectory collision rates as a measure of joint realism. On the high-density MADRAS benchmark and on SDD, VISTA achieves state-of-the-art accuracy and substantially fewer collisions. On MADRAS, it reduces the average collision rate of strong baselines from 2.14 to 0.03 percent, and on SDD it attains zero collisions while improving ADE, FDE, and minFDE. These results show that VISTA generates socially compliant, goal-aware, and interpretable trajectories, making it promising for safety-critical autonomous systems.
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Robotics

Learning a Thousand Tasks in a Day

Humans are remarkably efficient at learning tasks from demonstrations, but today's imitation learning methods for robot manipulation often require hundreds or thousands of demonstrations per task. We investigate two fundamental priors for improving learning efficiency: decomposing manipulation trajectories into sequential alignment and interaction phases, and retrieval-based generalisation. Through 3,450 real-world rollouts, we systematically study this decomposition. We compare different design choices for the alignment and interaction phases, and examine generalisation and scaling trends relative to today's dominant paradigm of behavioural cloning with a single-phase monolithic policy. In the few-demonstrations-per-task regime (<10 demonstrations), decomposition achieves an order of magnitude improvement in data efficiency over single-phase learning, with retrieval consistently outperforming behavioural cloning for both alignment and interaction. Building on these insights, we develop Multi-Task Trajectory Transfer (MT3), an imitation learning method based on decomposition and retrieval. MT3 learns everyday manipulation tasks from as little as a single demonstration each, whilst also generalising to novel object instances. This efficiency enables us to teach a robot 1,000 distinct everyday tasks in under 24 hours of human demonstrator time. Through 2,200 additional real-world rollouts, we reveal MT3's capabilities and limitations across different task families. Videos of our experiments can be found on at https://www.robot-learning.uk/learning-1000-tasks.
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All authors Kamil Dreczkowski, Pietro Vitiello, Vitalis Vosylius, Edward Johns

Robotics

Opinion: Towards Unified Expressive Policy Optimization for Robust Robot Learning

Offline-to-online reinforcement learning (O2O-RL) has emerged as a promising paradigm for safe and efficient robotic policy deployment but suffers from two fundamental challenges: limited coverage of multimodal behaviors and distributional shifts during online adaptation. We propose UEPO, a unified generative framework inspired by large language model pretraining and fine-tuning strategies. Our contributions are threefold: (1) a multi-seed dynamics-aware diffusion policy that efficiently captures diverse modalities without training multiple models; (2) a dynamic divergence regularization mechanism that enforces physically meaningful policy diversity; and (3) a diffusion-based data augmentation module that enhances dynamics model generalization. On the D4RL benchmark, UEPO achieves +5.9% absolute improvement over Uni-O4 on locomotion tasks and +12.4% on dexterous manipulation, demonstrating strong generalization and scalability.
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All authors Haidong Huang, Haiyue Zhu. Jiayu Song, Xixin Zhao, Yaohua Zhou, Jiayi Zhang, Yuze Zhai, Xiaocong Li

Robotics

Physics-informed Machine Learning for Static Friction Modeling in Robotic Manipulators Based on Kolmogorov-Arnold Networks

Friction modeling plays a crucial role in achieving high-precision motion control in robotic operating systems. Traditional static friction models (such as the Stribeck model) are widely used due to their simple forms; however, they typically require predefined functional assumptions, which poses significant challenges when dealing with unknown functional structures. To address this issue, this paper proposes a physics-inspired machine learning approach based on the Kolmogorov Arnold Network (KAN) for static friction modeling of robotic joints. The method integrates spline activation functions with a symbolic regression mechanism, enabling model simplification and physical expression extraction through pruning and attribute scoring, while maintaining both high prediction accuracy and interpretability. We first validate the method's capability to accurately identify key parameters under known functional models, and further demonstrate its robustness and generalization ability under conditions with unknown functional structures and noisy data. Experiments conducted on both synthetic data and real friction data collected from a six-degree-of-freedom industrial manipulator show that the proposed method achieves a coefficient of determination greater than 0.95 across various tasks and successfully extracts concise and physically meaningful friction expressions. This study provides a new perspective for interpretable and data-driven robotic friction modeling with promising engineering applicability.
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Robotics

DecARt Leg: Design and Evaluation of a Novel Humanoid Robot Leg with Decoupled Actuation for Agile Locomotion

In this paper, we propose a novel design of an electrically actuated robotic leg, called the DecARt (Decoupled Actuation Robot) Leg, aimed at performing agile locomotion. This design incorporates several new features, such as the use of a quasi-telescopic kinematic structure with rotational motors for decoupled actuation, a near-anthropomorphic leg appearance with a forward facing knee, and a novel multi-bar system for ankle torque transmission from motors placed above the knee. To analyze the agile locomotion capabilities of the design numerically, we propose a new descriptive metric, called the `Fastest Achievable Swing Time` (FAST), and perform a quantitative evaluation of the proposed design and compare it with other designs. Then we evaluate the performance of the DecARt Leg-based robot via extensive simulation and preliminary hardware experiments.
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All authors Egor Davydenko, Andrei Volchenkov, Vladimir Gerasimov, Roman Gorbachev

Robotics

Phantom Menace: Exploring and Enhancing the Robustness of VLA Models Against Physical Sensor Attacks

Vision-Language-Action (VLA) models revolutionize robotic systems by enabling end-to-end perception-to-action pipelines that integrate multiple sensory modalities, such as visual signals processed by cameras and auditory signals captured by microphones. This multi-modality integration allows VLA models to interpret complex, real-world environments using diverse sensor data streams. Given the fact that VLA-based systems heavily rely on the sensory input, the security of VLA models against physical-world sensor attacks remains critically underexplored. To address this gap, we present the first systematic study of physical sensor attacks against VLAs, quantifying the influence of sensor attacks and investigating the defenses for VLA models. We introduce a novel "Real-Sim-Real" framework that automatically simulates physics-based sensor attack vectors, including six attacks targeting cameras and two targeting microphones, and validates them on real robotic systems. Through large-scale evaluations across various VLA architectures and tasks under varying attack parameters, we demonstrate significant vulnerabilities, with susceptibility patterns that reveal critical dependencies on task types and model designs. We further develop an adversarial-training-based defense that enhances VLA robustness against out-of-distribution physical perturbations caused by sensor attacks while preserving model performance. Our findings expose an urgent need for standardized robustness benchmarks and mitigation strategies to secure VLA deployments in safety-critical environments.
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All authors Xuancun Lu, Jiaxiang Chen, Shilin Xiao, Zizhi Jin, Zhangrui Chen, Hanwen Yu, Bohan Qian, Ruochen Zhou, Xiaoyu Ji, Wenyuan Xu

Robotics

Audio-VLA: Adding Contact Audio Perception to Vision-Language-Action Model for Robotic Manipulation

The Vision-Language-Action models (VLA) have achieved significant advances in robotic manipulation recently. However, vision-only VLA models create fundamental limitations, particularly in perceiving interactive and manipulation dynamic processes. This paper proposes Audio-VLA, a multimodal manipulation policy that leverages contact audio to perceive contact events and dynamic process feedback. Audio-VLA overcomes the vision-only constraints of VLA models. Additionally, this paper introduces the Task Completion Rate (TCR) metric to systematically evaluate dynamic operational processes. Audio-VLA employs pre-trained DINOv2 and SigLIP as visual encoders, AudioCLIP as the audio encoder, and Llama2 as the large language model backbone. We apply LoRA fine-tuning to these pre-trained modules to achieve robust cross-modal understanding of both visual and acoustic inputs. A multimodal projection layer aligns features from different modalities into the same feature space. Moreover RLBench and LIBERO simulation environments are enhanced by adding collision-based audio generation to provide realistic sound feedback during object interactions. Since current robotic manipulation evaluations focus on final outcomes rather than providing systematic assessment of dynamic operational processes, the proposed TCR metric measures how well robots perceive dynamic processes during manipulation, creating a more comprehensive evaluation metric. Extensive experiments on LIBERO, RLBench, and two real-world tasks demonstrate Audio-VLA's superior performance over vision-only comparative methods, while the TCR metric effectively quantifies dynamic process perception capabilities.
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All authors Xiangyi Wei, Haotian Zhang, Xinyi Cao, Siyu Xie, Weifeng Ge, Yang Li, Changbo Wang

Robotics

A Study on Enhancing the Generalization Ability of Visuomotor Policies via Data Augmentation

The generalization ability of visuomotor policy is crucial, as a good policy should be deployable across diverse scenarios. Some methods can collect large amounts of trajectory augmentation data to train more generalizable imitation learning policies, aimed at handling the random placement of objects on the scene's horizontal plane. However, the data generated by these methods still lack diversity, which limits the generalization ability of the trained policy. To address this, we investigate the performance of policies trained by existing methods across different scene layout factors via automate the data generation for those factors that significantly impact generalization. We have created a more extensively randomized dataset that can be efficiently and automatically generated with only a small amount of human demonstration. The dataset covers five types of manipulators and two types of grippers, incorporating extensive randomization factors such as camera pose, lighting conditions, tabletop texture, and table height across six manipulation tasks. We found that all of these factors influence the generalization ability of the policy. Applying any form of randomization enhances policy generalization, with diverse trajectories particularly effective in bridging visual gap. Notably, we investigated on low-cost manipulator the effect of the scene randomization proposed in this work on enhancing the generalization capability of visuomotor policies for zero-shot sim-to-real transfer.
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Robotics · Cross-listed from cs.LG

Harnessing Bounded-Support Evolution Strategies for Policy Refinement

Improving competent robot policies with on-policy RL is often hampered by noisy, low-signal gradients. We revisit Evolution Strategies (ES) as a policy-gradient proxy and localize exploration with bounded, antithetic triangular perturbations, suitable for policy refinement. We propose Triangular-Distribution ES (TD-ES) which pairs bounded triangular noise with a centered-rank finite-difference estimator to deliver stable, parallelizable, gradient-free updates. In a two-stage pipeline - PPO pretraining followed by TD-ES refinement - this preserves early sample efficiency while enabling robust late-stage gains. Across a suite of robotic manipulation tasks, TD-ES raises success rates by 26.5% relative to PPO and greatly reduces variance, offering a simple, compute-light path to reliable refinement.
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Robotics

PuffyBot: An Untethered Shape Morphing Robot for Multi-environment Locomotion

Amphibians adapt their morphologies and motions to accommodate movement in both terrestrial and aquatic environments. Inspired by these biological features, we present PuffyBot, an untethered shape morphing robot capable of changing its body morphology to navigate multiple environments. Our robot design leverages a scissor-lift mechanism driven by a linear actuator as its primary structure to achieve shape morphing. The transformation enables a volume change from 255.00 cm3 to 423.75 cm3, modulating the buoyant force to counteract a downward force of 3.237 N due to 330 g mass of the robot. A bell-crank linkage is integrated with the scissor-lift mechanism, which adjusts the servo-actuated limbs by 90 degrees, allowing a seamless transition between crawling and swimming modes. The robot is fully waterproof, using thermoplastic polyurethane (TPU) fabric to ensure functionality in aquatic environments. The robot can operate untethered for two hours with an onboard battery of 1000 mA h. Our experimental results demonstrate multi-environment locomotion, including crawling on the land, crawling on the underwater floor, swimming on the water surface, and bimodal buoyancy adjustment to submerge underwater or resurface. These findings show the potential of shape morphing to create versatile and energy efficient robotic platforms suitable for diverse environments.
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Robotics

Provably Safe Stein Variational Clarity-Aware Informative Planning

Autonomous robots are increasingly deployed for information-gathering tasks in environments that vary across space and time. Planning informative and safe trajectories in such settings is challenging because information decays when regions are not revisited. Most existing planners model information as static or uniformly decaying, ignoring environments where the decay rate varies spatially; those that model non-uniform decay often overlook how it evolves along the robot's motion, and almost all treat safety as a soft penalty. In this paper, we address these challenges. We model uncertainty in the environment using clarity, a normalized representation of differential entropy from our earlier work that captures how information improves through new measurements and decays over time when regions are not revisited. Building on this, we present Stein Variational Clarity-Aware Informative Planning, a framework that embeds clarity dynamics within trajectory optimization and enforces safety through a low-level filtering mechanism based on our earlier gatekeeper framework for safety verification. The planner performs Bayesian inference-based learning via Stein variational inference, refining a distribution over informative trajectories while filtering each nominal Stein informative trajectory to ensure safety. Hardware experiments and simulations across environments with varying decay rates and obstacles demonstrate consistent safety and reduced information deficits.
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All authors Kaleb Ben Naveed, Utkrisht Sahai, Anouck Girard, Dimitra Panagou

Wednesday 12 November

Robotics · Cross-listed from cs.CV

nuCarla: A nuScenes-Style Bird's-Eye View Perception Dataset for CARLA Simulation

End-to-end (E2E) autonomous driving heavily relies on closed-loop simulation, where perception, planning, and control are jointly trained and evaluated in interactive environments. Yet, most existing datasets are collected from the real world under non-interactive conditions, primarily supporting open-loop learning while offering limited value for closed-loop testing. Due to the lack of standardized, large-scale, and thoroughly verified datasets to facilitate learning of meaningful intermediate representations, such as bird's-eye-view (BEV) features, closed-loop E2E models remain far behind even simple rule-based baselines. To address this challenge, we introduce nuCarla, a large-scale, nuScenes-style BEV perception dataset built within the CARLA simulator. nuCarla features (1) full compatibility with the nuScenes format, enabling seamless transfer of real-world perception models; (2) a dataset scale comparable to nuScenes, but with more balanced class distributions; (3) direct usability for closed-loop simulation deployment; and (4) high-performance BEV backbones that achieve state-of-the-art detection results. By providing both data and models as open benchmarks, nuCarla substantially accelerates closed-loop E2E development, paving the way toward reliable and safety-aware research in autonomous driving.
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Robotics · Cross-listed from cs.LG

Enhancing Reinforcement Learning in 3D Environments through Semantic Segmentation: A Case Study in ViZDoom

Reinforcement learning (RL) in 3D environments with high-dimensional sensory input poses two major challenges: (1) the high memory consumption induced by memory buffers required to stabilise learning, and (2) the complexity of learning in partially observable Markov Decision Processes (POMDPs). This project addresses these challenges by proposing two novel input representations: SS-only and RGB+SS, both employing semantic segmentation on RGB colour images. Experiments were conducted in deathmatches of ViZDoom, utilizing perfect segmentation results for controlled evaluation. Our results showed that SS-only was able to reduce the memory consumption of memory buffers by at least 66.6%, and up to 98.6% when a vectorisable lossless compression technique with minimal overhead such as run-length encoding is applied. Meanwhile, RGB+SS significantly enhances RL agents' performance with the additional semantic information provided. Furthermore, we explored density-based heatmapping as a tool to visualise RL agents' movement patterns and evaluate their suitability for data collection. A brief comparison with a previous approach highlights how our method overcame common pitfalls in applying semantic segmentation in 3D environments like ViZDoom.
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Robotics · Cross-listed from cs.CV

CARScenes: Semantic VLM Dataset for Safe Autonomous Driving

CAR-Scenes is a frame-level dataset for autonomous driving that enables training and evaluation of vision-language models (VLMs) for interpretable, scene-level understanding. We annotate 5,192 images drawn from Argoverse 1, Cityscapes, KITTI, and nuScenes using a 28-key category/sub-category knowledge base covering environment, road geometry, background-vehicle behavior, ego-vehicle behavior, vulnerable road users, sensor states, and a discrete severity scale (1-10), totaling 350+ leaf attributes. Labels are produced by a GPT-4o-assisted vision-language pipeline with human-in-the-loop verification; we release the exact prompts, post-processing rules, and per-field baseline model performance. CAR-Scenes also provides attribute co-occurrence graphs and JSONL records that support semantic retrieval, dataset triage, and risk-aware scenario mining across sources. To calibrate task difficulty, we include reproducible, non-benchmark baselines, notably a LoRA-tuned Qwen2-VL-2B with deterministic decoding, evaluated via scalar accuracy, micro-averaged F1 for list attributes, and severity MAE/RMSE on a fixed validation split. We publicly release the annotation and analysis scripts, including graph construction and evaluation scripts, to enable explainable, data-centric workflows for future intelligent vehicles. Dataset: https://github.com/Croquembouche/CAR-Scenes
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Robotics · Cross-listed from eess.IV

DualVision ArthroNav: Investigating Opportunities to Enhance Localization and Reconstruction in Image-based Arthroscopy Navigation via External Cameras

Arthroscopic procedures can greatly benefit from navigation systems that enhance spatial awareness, depth perception, and field of view. However, existing optical tracking solutions impose strict workspace constraints and disrupt surgical workflow. Vision-based alternatives, though less invasive, often rely solely on the monocular arthroscope camera, making them prone to drift, scale ambiguity, and sensitivity to rapid motion or occlusion. We propose DualVision ArthroNav, a multi-camera arthroscopy navigation system that integrates an external camera rigidly mounted on the arthroscope. The external camera provides stable visual odometry and absolute localization, while the monocular arthroscope video enables dense scene reconstruction. By combining these complementary views, our system resolves the scale ambiguity and long-term drift inherent in monocular SLAM and ensures robust relocalization. Experiments demonstrate that our system effectively compensates for calibration errors, achieving an average absolute trajectory error of 1.09 mm. The reconstructed scenes reach an average target registration error of 2.16 mm, with high visual fidelity (SSIM = 0.69, PSNR = 22.19). These results indicate that our system provides a practical and cost-efficient solution for arthroscopic navigation, bridging the gap between optical tracking and purely vision-based systems, and paving the way toward clinically deployable, fully vision-based arthroscopic guidance.
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All authors Hongchao Shu, Lalithkumar Seenivasan, Mingxu Liu, Yunseo Hwang, Yu-Chun Ku, Jonathan Knopf, Alejandro Martin-Gomez, Mehran Armand, Mathias Unberath

Robotics

A Robust Task-Level Control Architecture for Learned Dynamical Systems

Dynamical system (DS)-based learning from demonstration (LfD) is a powerful tool for generating motion plans in the operation ('task') space of robotic systems. However, realizing generated motion plans is often compromised by a "task-execution mismatch", where unmodeled dynamics, persistent disturbances, and system latency cause the robot's task-space state to diverge from the desired state. We propose a novel task-level robust control architecture, L1-augmented Dynamical Systems (L1-DS), that explicitly handles the task-execution mismatch in tracking a nominal motion plan generated by any DS-based LfD scheme. Our framework augments any DS-based LfD model with a nominal stabilizing controller and an L1 adaptive controller. Furthermore, we introduce a windowed Dynamic Time Warping (DTW)-based target selector, which enables the nominal stabilizing controller to handle temporal misalignment for improved phase-consistent tracking. We demonstrate the efficacy of our architecture on the LASA and IROS handwriting datasets.
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All authors Eshika Pathak, Ahmed Aboudonia, Sandeep Banik, Naira Hovakimyan

Robotics

Baby Sophia: A Developmental Approach to Self-Exploration through Self-Touch and Hand Regard

Inspired by infant development, we propose a Reinforcement Learning (RL) framework for autonomous self-exploration in a robotic agent, Baby Sophia, using the BabyBench simulation environment. The agent learns self-touch and hand regard behaviors through intrinsic rewards that mimic an infant's curiosity-driven exploration of its own body. For self-touch, high-dimensional tactile inputs are transformed into compact, meaningful representations, enabling efficient learning. The agent then discovers new tactile contacts through intrinsic rewards and curriculum learning that encourage broad body coverage, balance, and generalization. For hand regard, visual features of the hands, such as skin-color and shape, are learned through motor babbling. Then, intrinsic rewards encourage the agent to perform novel hand motions, and follow its hands with its gaze. A curriculum learning setup from single-hand to dual-hand training allows the agent to reach complex visual-motor coordination. The results of this work demonstrate that purely curiosity-based signals, with no external supervision, can drive coordinated multimodal learning, imitating an infant's progression from random motor babbling to purposeful behaviors.
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All authors Stelios Zarifis, Ioannis Chalkiadakis, Artemis Chardouveli, Vasiliki Moutzouri, Aggelos Sotirchos, Katerina Papadimitriou, Panagiotis Filntisis, Niki Efthymiou, Petros Maragos, Katerina Pastra

Robotics · Cross-listed from cs.CV

PALMS+: Modular Image-Based Floor Plan Localization Leveraging Depth Foundation Model

Indoor localization in GPS-denied environments is crucial for applications like emergency response and assistive navigation. Vision-based methods such as PALMS enable infrastructure-free localization using only a floor plan and a stationary scan, but are limited by the short range of smartphone LiDAR and ambiguity in indoor layouts. We propose PALMS$+$, a modular, image-based system that addresses these challenges by reconstructing scale-aligned 3D point clouds from posed RGB images using a foundation monocular depth estimation model (Depth Pro), followed by geometric layout matching via convolution with the floor plan. PALMS$+$ outputs a posterior over the location and orientation, usable for direct or sequential localization. Evaluated on the Structured3D and a custom campus dataset consisting of 80 observations across four large campus buildings, PALMS$+$ outperforms PALMS and F3Loc in stationary localization accuracy – without requiring any training. Furthermore, when integrated with a particle filter for sequential localization on 33 real-world trajectories, PALMS$+$ achieved lower localization errors compared to other methods, demonstrating robustness for camera-free tracking and its potential for infrastructure-free applications. Code and data are available at https://github.com/Head-inthe-Cloud/PALMS-Plane-based-Accessible-Indoor-Localization-Using-Mobile-Smartphones
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Robotics

A Shared-Autonomy Construction Robotic System for Overhead Works

We present the ongoing development of a robotic system for overhead work such as ceiling drilling. The hardware platform comprises a mobile base with a two-stage lift, on which a bimanual torso is mounted with a custom-designed drilling end effector and RGB-D cameras. To support teleoperation in dynamic environments with limited visibility, we use Gaussian splatting for online 3D reconstruction and introduce motion parameters to model moving objects. For safe operation around dynamic obstacles, we developed a neural configuration-space barrier approach for planning and control. Initial feasibility studies demonstrate the capability of the hardware in drilling, bolting, and anchoring, and the software in safe teleoperation in a dynamic environment.
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All authors David Minkwan Kim, K. M. Brian Lee, Yong Hyeok Seo, Nikola Raicevic, Runfa Blark Li, Kehan Long, Chan Seon Yoon, Dong Min Kang, Byeong Jo Lim, Young Pyoung Kim, Nikolay Atanasov, Truong Nguyen, Se Woong Jun, Young Wook Kim

Robotics

ScaleADFG: Affordance-based Dexterous Functional Grasping via Scalable Dataset

Dexterous functional tool-use grasping is essential for effective robotic manipulation of tools. However, existing approaches face significant challenges in efficiently constructing large-scale datasets and ensuring generalizability to everyday object scales. These issues primarily arise from size mismatches between robotic and human hands, and the diversity in real-world object scales. To address these limitations, we propose the ScaleADFG framework, which consists of a fully automated dataset construction pipeline and a lightweight grasp generation network. Our dataset introduce an affordance-based algorithm to synthesize diverse tool-use grasp configurations without expert demonstrations, allowing flexible object-hand size ratios and enabling large robotic hands (compared to human hands) to grasp everyday objects effectively. Additionally, we leverage pre-trained models to generate extensive 3D assets and facilitate efficient retrieval of object affordances. Our dataset comprising five object categories, each containing over 1,000 unique shapes with 15 scale variations. After filtering, the dataset includes over 60,000 grasps for each 2 dexterous robotic hands. On top of this dataset, we train a lightweight, single-stage grasp generation network with a notably simple loss design, eliminating the need for post-refinement. This demonstrates the critical importance of large-scale datasets and multi-scale object variant for effective training. Extensive experiments in simulation and on real robot confirm that the ScaleADFG framework exhibits strong adaptability to objects of varying scales, enhancing functional grasp stability, diversity, and generalizability. Moreover, our network exhibits effective zero-shot transfer to real-world objects. Project page is available at https://sizhe-wang.github.io/ScaleADFG_webpage
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All authors Sizhe Wang, Yifan Yang, Yongkang Luo, Daheng Li, Wei Wei, Yan Zhang, Peiying Hu, Yunjin Fu, Haonan Duan, Jia Sun, Peng Wang

Robotics

IFG: Internet-Scale Guidance for Functional Grasping Generation

Large Vision Models trained on internet-scale data have demonstrated strong capabilities in segmenting and semantically understanding object parts, even in cluttered, crowded scenes. However, while these models can direct a robot toward the general region of an object, they lack the geometric understanding required to precisely control dexterous robotic hands for 3D grasping. To overcome this, our key insight is to leverage simulation with a force-closure grasping generation pipeline that understands local geometries of the hand and object in the scene. Because this pipeline is slow and requires ground-truth observations, the resulting data is distilled into a diffusion model that operates in real-time on camera point clouds. By combining the global semantic understanding of internet-scale models with the geometric precision of a simulation-based locally-aware force-closure, \our achieves high-performance semantic grasping without any manually collected training data. For visualizations of this please visit our website at https://ifgrasping.github.io/
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All authors Ray Muxin Liu, Mingxuan Li, Kenneth Shaw, Deepak Pathak