Peer Revenue Equity in science

Papers

Fresh from arXiv, typeset properly. Highlighted words trade on the market.

Computer Science Robotics

cs.RO Watch Robotics (sign in to use)

Monday 13 October

Robotics

Flow Matching-Based Autonomous Driving Planning with Advanced Interactive Behavior Modeling

Modeling interactive driving behaviors in complex scenarios remains a fundamental challenge for autonomous driving planning. Learning-based approaches attempt to address this challenge with advanced generative models, removing the dependency on over-engineered architectures for representation fusion. However, brute-force implementation by simply stacking transformer blocks lacks a dedicated mechanism for modeling interactive behaviors that are common in real driving scenarios. The scarcity of interactive driving data further exacerbates this problem, leaving conventional imitation learning methods ill-equipped to capture high-value interactive behaviors. We propose Flow Planner, which tackles these problems through coordinated innovations in data modeling, model architecture, and learning scheme. Specifically, we first introduce fine-grained trajectory tokenization, which decomposes the trajectory into overlapping segments to decrease the complexity of whole trajectory modeling. With a sophisticatedly designed architecture, we achieve efficient temporal and spatial fusion of planning and scene information, to better capture interactive behaviors. In addition, the framework incorporates flow matching with classifier-free guidance for multi-modal behavior generation, which dynamically reweights agent interactions during inference to maintain coherent response strategies, providing a critical boost for interactive scenario understanding. Experimental results on the large-scale nuPlan dataset and challenging interactive interPlan dataset demonstrate that Flow Planner achieves state-of-the-art performance among learning-based approaches while effectively modeling interactive behaviors in complex driving scenarios.
Read the full abstract

All authors Tianyi Tan, Yinan Zheng, Ruiming Liang, Zexu Wang, Kexin Zheng, Jinliang Zheng, Jianxiong Li, Xianyuan Zhan, Jingjing Liu

Robotics

PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction System

Deploying humanoid robots to interact with real-world environments–such as carrying objects or sitting on chairs–requires generalizable, lifelike motions and robust scene perception. Although prior approaches have advanced each capability individually, combining them in a unified system is still an ongoing challenge. In this work, we present a physical-world humanoid-scene interaction system, PhysHSI, that enables humanoids to autonomously perform diverse interaction tasks while maintaining natural and lifelike behaviors. PhysHSI comprises a simulation training pipeline and a real-world deployment system. In simulation, we adopt adversarial motion prior-based policy learning to imitate natural humanoid-scene interaction data across diverse scenarios, achieving both generalization and lifelike behaviors. For real-world deployment, we introduce a coarse-to-fine object localization module that combines LiDAR and camera inputs to provide continuous and robust scene perception. We validate PhysHSI on four representative interactive tasks–box carrying, sitting, lying, and standing up–in both simulation and real-world settings, demonstrating consistently high success rates, strong generalization across diverse task goals, and natural motion patterns.
Read the full abstract

All authors Huayi Wang, Wentao Zhang, Runyi Yu, Tao Huang, Junli Ren, Feiyu Jia, Zirui Wang, Xiaojie Niu, Xiao Chen, Jiahe Chen, Qifeng Chen, Jingbo Wang, Jiangmiao Pang

Robotics

Unveiling Uncertainty-Aware Autonomous Cooperative Learning Based Planning Strategy

In future intelligent transportation systems, autonomous cooperative planning (ACP), becomes a promising technique to increase the effectiveness and security of multi-vehicle interactions. However, multiple uncertainties cannot be fully addressed for existing ACP strategies, e.g. perception, planning, and communication uncertainties. To address these, a novel deep reinforcement learning-based autonomous cooperative planning (DRLACP) framework is proposed to tackle various uncertainties on cooperative motion planning schemes. Specifically, the soft actor-critic (SAC) with the implementation of gate recurrent units (GRUs) is adopted to learn the deterministic optimal time-varying actions with imperfect state information occurred by planning, communication, and perception uncertainties. In addition, the real-time actions of autonomous vehicles (AVs) are demonstrated via the Car Learning to Act (CARLA) simulation platform. Evaluation results show that the proposed DRLACP learns and performs cooperative planning effectively, which outperforms other baseline methods under different scenarios with imperfect AV state information.
Read the full abstract

All authors Shiyao Zhang, Liwei Deng, Shuyu Zhang, Weijie Yuan, Hong Zhang

Robotics

XGrasp: Gripper-Aware Grasp Detection with Multi-Gripper Data Generation

Real-world robotic systems frequently require diverse end-effectors for different tasks, however most existing grasp detection methods are optimized for a single gripper type, demanding retraining or optimization for each novel gripper configuration. This gripper-specific retraining paradigm is neither scalable nor practical. We propose XGrasp, a real-time gripper-aware grasp detection framework that generalizes to novel gripper configurations without additional training or optimization. To resolve data scarcity, we augment existing single-gripper datasets with multi-gripper annotations by incorporating the physical characteristics and closing trajectories of diverse grippers. Each gripper is represented as a two-channel 2D image encoding its static shape (Gripper Mask) and dynamic closing trajectory (Gripper Path). XGrasp employs a hierarchical two-stage architecture consisting of a Grasp Point Predictor (GPP) and an Angle-Width Predictor (AWP). In the AWP, contrastive learning with a quality-aware anchor builds a gripper-agnostic embedding space, enabling generalization to novel grippers without additional training. Experimental results demonstrate that XGrasp outperforms existing gripper-aware methods in both grasp success rate and inference speed across diverse gripper types. Project page: https://sites.google.com/view/xgrasp
Read the full abstract

All authors Yeonseo Lee, Jungwook Mun, Hyosup Shin, Guebin Hwang, Junhee Nam, Taeyeop Lee, Sungho Jo

Robotics

Refinery: Active Fine-tuning and Deployment-time Optimization for Contact-Rich Policies

Simulation-based learning has enabled policies for precise, contact-rich tasks (e.g., robotic assembly) to reach high success rates (~80%) under high levels of observation noise and control error. Although such performance may be sufficient for research applications, it falls short of industry standards and makes policy chaining exceptionally brittle. A key limitation is the high variance in individual policy performance across diverse initial conditions. We introduce Refinery, an effective framework that bridges this performance gap, robustifying policy performance across initial conditions. We propose Bayesian Optimization-guided fine-tuning to improve individual policies, and Gaussian Mixture Model-based sampling during deployment to select initializations that maximize execution success. Using Refinery, we improve mean success rates by 10.98% over state-of-the-art methods in simulation-based learning for robotic assembly, reaching 91.51% in simulation and comparable performance in the real world. Furthermore, we demonstrate that these fine-tuned policies can be chained to accomplish long-horizon, multi-part assembly$\unicode{x2013}$successfully assembling up to 8 parts without requiring explicit multi-step training.
Read the full abstract

All authors Bingjie Tang, Iretiayo Akinola, Jie Xu, Bowen Wen, Dieter Fox, Gaurav S. Sukhatme, Fabio Ramos, Abhishek Gupta, Yashraj Narang

Robotics

MatterDoor: Sampling Zero-shot Spatio-semantic Priors using Generative Models

Autonomous robots often view rooms only partially, through a doorway, where the walls and scene structure hide the geometry and task-relevant semantics needed for safe navigation and goal-directed action. We ask whether off-the-shelf pretrained generative vision models can derive this missing structure as zero-shot offline priors for robot reasoning. Such priors should support spatio-semantic queries over unobserved structure, estimating the target object likelihood in hidden regions and the probability that those regions are occupied. Given an egocentric RGB observation and target query, our pipeline uses VLM-guided outpainting, monocular depth estimation, and semantic segmentation to sample semantically labeled 3D point cloud hypotheses of the hidden room. We introduce MatterDoor, a Matterport3D-derived benchmark of doorway-occluded indoor scenes, and evaluate the resulting priors with generative metrics and simulated Stretch robot object-reaching tasks. Our results suggest that useful spatio-semantic priors for planning can be derived without problem-specific fine-tuning.
Read the full abstract

All authors Subhransu S. Bhattacharjee, Hao Lu, Dylan Campbell, Rahul Shome

Robotics

AMO-HEAD: Adaptive MARG-Only Heading Estimation for UAVs under Magnetic Disturbances

Accurate and robust heading estimation is crucial for unmanned aerial vehicles (UAVs) when conducting indoor inspection tasks. However, the cluttered nature of indoor environments often introduces severe magnetic disturbances, which can significantly degrade heading accuracy. To address this challenge, this paper presents an Adaptive MARG-Only Heading (AMO-HEAD) estimation approach for UAVs operating in magnetically disturbed environments. AMO-HEAD is a lightweight and computationally efficient Extended Kalman Filter (EKF) framework that leverages inertial and magnetic sensors to achieve reliable heading estimation. In the proposed approach, gyroscope angular rate measurements are integrated to propagate the quaternion state, which is subsequently corrected using accelerometer and magnetometer data. The corrected quaternion is then used to compute the UAV's heading. An adaptive process noise covariance method is introduced to model and compensate for gyroscope measurement noise, bias drift, and discretization errors arising from the Euler method integration. To mitigate the effects of external magnetic disturbances, a scaling factor is applied based on real-time magnetic deviation detection. A theoretical observability analysis of the proposed AMO-HEAD is performed using the Lie derivative. Extensive experiments were conducted in real world indoor environments with customized UAV platforms. The results demonstrate the effectiveness of the proposed algorithm in providing precise heading estimation under magnetically disturbed conditions.
Read the full abstract

All authors Qizhi Guo, Siyuan Yang, Junning Lyu, Jianjun Sun, Defu Lin, Shaoming He

Robotics

RoVer: Robot Reward Model as Test-Time Verifier for Vision-Language-Action Model

Vision-Language-Action (VLA) models have become a prominent paradigm for embodied intelligence, yet further performance improvements typically rely on scaling up training data and model size – an approach that is prohibitively expensive for robotics and fundamentally limited by data collection costs. We address this limitation with $\mathbf{RoVer}$, an embodied test-time scaling framework that uses a $\mathbf{Ro}$bot Process Reward Model (PRM) as a Test-Time $\mathbf{Ver}$ifier to enhance the capabilities of existing VLA models without modifying their architectures or weights. Specifically, RoVer (i) assigns scalar-based process rewards to evaluate the reliability of candidate actions, and (ii) predicts an action-space direction for candidate expansion/refinement. During inference, RoVer generates multiple candidate actions concurrently from the base policy, expands them along PRM-predicted directions, and then scores all candidates with PRM to select the optimal action for execution. Notably, by caching shared perception features, it can amortize perception cost and evaluate more candidates under the same test-time computational budget. Essentially, our approach effectively transforms available computing resources into better action decision-making, realizing the benefits of test-time scaling without extra training overhead. Our contributions are threefold: (1) a general, plug-and-play test-time scaling framework for VLAs; (2) a PRM that jointly provides scalar process rewards and an action-space direction to guide exploration; and (3) an efficient direction-guided sampling strategy that leverages a shared perception cache to enable scalable candidate generation and selection during inference.
Read the full abstract

All authors Mingtong Dai, Lingbo Liu, Yongjie Bai, Yang Liu, Zhouxia Wang, Rui SU, Chunjie Chen, Liang Lin, Xinyu Wu

Robotics

Game-Theoretic Risk-Shaped Reinforcement Learning for Safe Autonomous Driving

Ensuring safety in autonomous driving (AD) remains a significant challenge, especially in highly dynamic and complex traffic environments where diverse agents interact and unexpected hazards frequently emerge. Traditional reinforcement learning (RL) methods often struggle to balance safety, efficiency, and adaptability, as they primarily focus on reward maximization without explicitly modeling risk or safety constraints. To address these limitations, this study proposes a novel game-theoretic risk-shaped RL (GTR2L) framework for safe AD. GTR2L incorporates a multi-level game-theoretic world model that jointly predicts the interactive behaviors of surrounding vehicles and their associated risks, along with an adaptive rollout horizon that adjusts dynamically based on predictive uncertainty. Furthermore, an uncertainty-aware barrier mechanism enables flexible modulation of safety boundaries. A dedicated risk modeling approach is also proposed, explicitly capturing both epistemic and aleatoric uncertainty to guide constrained policy optimization and enhance decision-making in complex environments. Extensive evaluations across diverse and safety-critical traffic scenarios show that GTR2L significantly outperforms state-of-the-art baselines, including human drivers, in terms of success rate, collision and violation reduction, and driving efficiency. The code is available at https://github.com/DanielHu197/GTR2L.
Read the full abstract

All authors Dong Hu, Fenqing Hu, Lidong Yang, Chao Huang

Robotics · Cross-listed from cs.CV

DKPMV: Dense Keypoints Fusion from Multi-View RGB Frames for 6D Pose Estimation of Textureless Objects

6D pose estimation of textureless objects is valuable for industrial robotic applications, yet remains challenging due to the frequent loss of depth information. Current multi-view methods either rely on depth data or insufficiently exploit multi-view geometric cues, limiting their performance. In this paper, we propose DKPMV, a pipeline that achieves dense keypoint-level fusion using only multi-view RGB images as input. We design a three-stage progressive pose optimization strategy that leverages dense multi-view keypoint geometry information. To enable effective dense keypoint fusion, we enhance the keypoint network with attentional aggregation and symmetry-aware training, improving prediction accuracy and resolving ambiguities on symmetric objects. Extensive experiments on the ROBI dataset demonstrate that DKPMV outperforms state-of-the-art multi-view RGB approaches and even surpasses the RGB-D methods in the majority of cases. The code will be available soon.
Read the full abstract

All authors Jiahong Chen, Jinghao Wang, Zi Wang, Ziwen Wang, Banglei Guan, Qifeng Yu

Robotics · Cross-listed from cs.CR

DropVLA: An Action-Level Backdoor Attack on Vision-Language-Action Models

Vision-Language-Action (VLA) models map multimodal perception and language instructions to executable robot actions, making them particularly vulnerable to behavioral backdoor manipulation: a hidden trigger introduced during training can induce unintended physical actions while nominal task performance remains intact. Prior work on VLA backdoors primarily studies untargeted attacks or task-level hijacking, leaving fine-grained control over individual actions largely unexplored. In this work, we present DropVLA, an action-level backdoor attack that forces a reusable action primitive (e.g., open_gripper) to execute at attacker-chosen decision points under a realistic pipeline-black-box setting with limited data-poisoning access, using a window-consistent relabeling scheme for chunked fine-tuning. On OpenVLA-7B evaluated with LIBERO, vision-only poisoning achieves 98.67%-99.83% attack success rate (ASR) with only 0.31% poisoned episodes while preserving 98.50%-99.17% clean-task retention, and successfully triggers the targeted action within 25 control steps at 500 Hz (0.05 s). Text-only triggers are unstable at low poisoning budgets, and combining text with vision provides no consistent ASR improvement over vision-only attacks. The backdoor remains robust to moderate trigger variations and transfers across evaluation suites (96.27%, 99.09%), whereas text-only largely fails (0.72%). We further validate physical-world feasibility on a 7-DoF Franka arm with pi0-fast, demonstrating non-trivial attack efficacy under camera-relative motion that induces image-plane trigger drift. These results reveal that VLA models can be covertly steered at the granularity of safety-critical actions with minimal poisoning and without observable degradation of nominal performance.
Read the full abstract

All authors Zonghuan Xu, Jiayu Li, Yunhan Zhao, Xiang Zheng, Xingjun Ma, Yu-Gang Jiang

Robotics

More than A Point: Capturing Uncertainty with Adaptive Affordance Heatmaps for Spatial Grounding in Robotic Tasks

Many language-guided robotic systems rely on collapsing spatial reasoning into discrete points, making them brittle to perceptual noise and semantic ambiguity. To address this challenge, we propose RoboMAP, a framework that represents spatial targets as continuous, adaptive affordance heatmaps. This dense representation captures the uncertainty in spatial grounding and provides richer information for downstream policies, thereby significantly enhancing task success and interpretability. RoboMAP surpasses the previous state-of-the-art on a majority of grounding benchmarks with up to a 50x speed improvement, and achieves an 82% success rate in real-world manipulation. Across extensive simulated and physical experiments, it demonstrates robust performance and shows strong zero-shot generalization to navigation. More details and videos can be found at https://robo-map.github.io.
Read the full abstract

All authors Xinyu Shao, Yanzhe Tang, Pengwei Xie, Kaiwen Zhou, Yuzheng Zhuang, Xingyue Quan, Jianye Hao, Long Zeng, Xiu Li

Robotics

Towards a Unified Understanding of Robot Manipulation: A Comprehensive Survey

Embodied intelligence has witnessed remarkable progress in recent years, driven by advances in computer vision, natural language processing, and the rise of large-scale multimodal models. Among its core challenges, robot manipulation stands out as a fundamental yet intricate problem, requiring the seamless integration of perception, planning, and control to enable interaction within diverse and unstructured environments. This survey presents a comprehensive overview of robotic manipulation, encompassing foundational background, task-organized benchmarks and datasets, and a unified taxonomy of existing methods. We extend the classical division between high-level planning and low-level control by broadening high-level planning to include language, code, motion, affordance, and 3D representations, while introducing a new taxonomy of low-level learning-based control grounded in training paradigms such as input modeling, latent learning, and policy learning. Furthermore, we provide the first dedicated taxonomy of key bottlenecks, focusing on data collection, utilization, and generalization, and conclude with an extensive review of real-world applications. Compared with prior surveys, our work offers both a broader scope and deeper insight, serving as an accessible roadmap for newcomers and a structured reference for experienced researchers. All related resources, including research papers, open-source datasets, and projects, are curated for the community at https://github.com/BaiShuanghao/Awesome-Robotics-Manipulation.
Read the full abstract

All authors Shuanghao Bai, Wenxuan Song, Jiayi Chen, Yuheng Ji, Zhide Zhong, Jin Yang, Han Zhao, Wanqi Zhou, Wei Zhao, Zhe Li, Pengxiang Ding, Cheng Chi, Haoang Li, Chang Xu, Xiaolong Zheng, Donglin Wang, Shanghang Zhang, Badong Chen

Robotics

An Adaptive Transition Framework for Game-Theoretic Based Takeover

The transition of control from autonomous systems to human drivers is critical in automated driving systems, particularly due to the out-of-the-loop (OOTL) circumstances that reduce driver readiness and increase reaction times. Existing takeover strategies are based on fixed time-based transitions, which fail to account for real-time driver performance variations. This paper proposes an adaptive transition strategy that dynamically adjusts the control authority based on both the time and tracking ability of the driver trajectory. Shared control is modeled as a cooperative differential game, where control authority is modulated through time-varying objective functions instead of blending control torques directly. To ensure a more natural takeover, a driver-specific state-tracking matrix is introduced, allowing the transition to align with individual control preferences. Multiple transition strategies are evaluated using a cumulative trajectory error metric. Human-in-the-loop control scenarios of the standardized ISO lane change maneuvers demonstrate that adaptive transitions reduce trajectory deviations and driver control effort compared to conventional strategies. Experiments also confirm that continuously adjusting control authority based on real-time deviations enhances vehicle stability while reducing driver effort during takeover.
Read the full abstract

Robotics

QuayPoints: A Reasoning Framework to Bridge the Information Gap Between Global and Local Planning in Autonomous Racing

Autonomous racing requires tight integration between perception, planning and control to minimize latency as well as timely decision making. A standard autonomy pipeline comprising a global planner, local planner, and controller loses information as the higher-level racing context is sequentially propagated downstream into specific task-oriented context. In particular, the global planner's understanding of optimality is typically reduced to a sparse set of waypoints, leaving the local planner to make reactive decisions with limited context. This paper investigates whether additional global insights, specifically time-optimality information, can be meaningfully passed to the local planner to improve downstream decisions. We introduce a framework that preserves essential global knowledge and conveys it to the local planner through QuayPoints regions where deviations from the optimal raceline result in significant compromises to optimality. QuayPoints enable local planners to make more informed global decisions when deviating from the raceline, such as during strategic overtaking. To demonstrate this, we integrate QuayPoints into an existing planner and show that it consistently overtakes opponents traveling at up to 75% of the ego vehicle's speed across four distinct race tracks.
Read the full abstract

Robotics

GRIP: A Unified Framework for Grid-Based Relay and Co-Occurrence-Aware Planning in Dynamic Environments

Robots navigating dynamic, cluttered, and semantically complex environments must integrate perception, symbolic reasoning, and spatial planning to generalize across diverse layouts and object categories. Existing methods often rely on static priors or limited memory, constraining adaptability under partial observability and semantic ambiguity. We present GRIP, Grid-based Relay with Intermediate Planning, a unified, modular framework with three scalable variants: GRIP-L (Lightweight), optimized for symbolic navigation via semantic occupancy grids; GRIP-F (Full), supporting multi-hop anchor chaining and LLM-based introspection; and GRIP-R (Real-World), enabling physical robot deployment under perceptual uncertainty. GRIP integrates dynamic 2D grid construction, open-vocabulary object grounding, co-occurrence-aware symbolic planning, and hybrid policy execution using behavioral cloning, D* search, and grid-conditioned control. Empirical results on AI2-THOR and RoboTHOR benchmarks show that GRIP achieves up to 9.6% higher success rates and over $2\times$ improvement in path efficiency (SPL and SAE) on long-horizon tasks. Qualitative analyses reveal interpretable symbolic plans in ambiguous scenes. Real-world deployment on a Jetbot further validates GRIP's generalization under sensor noise and environmental variation. These results position GRIP as a robust, scalable, and explainable framework bridging simulation and real-world navigation.
Read the full abstract

Sunday 12 October

Robotics · Cross-listed from physics.med-ph

Zero-Shot Large Language Model Agents for Fully Automated Radiotherapy Treatment Planning

Radiation therapy treatment planning is an iterative, expertise-dependent process, and the growing burden of cancer cases has made reliance on manual planning increasingly unsustainable, underscoring the need for automation. In this study, we propose a workflow that leverages a large language model (LLM)-based agent to navigate inverse treatment planning for intensity-modulated radiation therapy (IMRT). The LLM agent was implemented to directly interact with a clinical treatment planning system (TPS) to iteratively extract intermediate plan states and propose new constraint values to guide inverse optimization. The agent's decision-making process is informed by current observations and previous optimization attempts and evaluations, allowing for dynamic strategy refinement. The planning process was performed in a zero-shot inference setting, where the LLM operated without prior exposure to manually generated treatment plans and was utilized without any fine-tuning or task-specific training. The LLM-generated plans were evaluated on twenty head-and-neck cancer cases against clinical manual plans, with key dosimetric endpoints analyzed and reported. The LLM-generated plans achieved comparable organ-at-risk (OAR) sparing relative to clinical plans while demonstrating improved hot spot control (Dmax: 106.5% vs. 108.8%) and superior conformity (conformity index: 1.18 vs. 1.39 for boost PTV; 1.82 vs. 1.88 for primary PTV). This study demonstrates the feasibility of a zero-shot, LLM-driven workflow for automated IMRT treatment planning in a commercial TPS. The proposed approach provides a generalizable and clinically applicable solution that could reduce planning variability and support broader adoption of AI-based planning strategies.
Read the full abstract

All authors Dongrong Yang, Xin Wu, Yibo Xie, Xinyi Li, Qiuwen Wu, Jackie Wu, Yang Sheng

Robotics

Preference-Conditioned Multi-Objective RL for Integrated Command Tracking and Force Compliance in Humanoid Locomotion

Humanoid locomotion requires not only accurate command tracking for navigation but also compliant responses to external forces during human interaction. Despite significant progress, existing RL approaches mainly emphasize robustness, yielding policies that resist external forces but lack compliance particularly challenging for inherently unstable humanoids. In this work, we address this by formulating humanoid locomotion as a multi-objective optimization problem that balances command tracking and external force compliance. We introduce a preference-conditioned multi-objective RL (MORL) framework that enables a single omnidirectional locomotion policy to trade off between command following and force compliance via a user-specified preference input. External forces are modeled via velocity-resistance factor for consistent reward design, and training leverages an encoder-decoder structure that infers task-relevant privileged features from deployable observations. We validate our approach in both simulation and real-world experiments on a humanoid robot. Experimental results in simulation and on hardware show that the framework trains stably and enables deployable preference-conditioned humanoid locomotion.
Read the full abstract

All authors Tingxuan Leng, Yushi Wang, Tinglong Zheng, Changsheng Luo, Mingguo Zhao

Robotics

Contact Sensing via Joint Torque Sensors and a Force/Torque Sensor for Legged Robots

This paper presents a method for detecting and localizing contact along robot legs using distributed joint torque sensors and a single hip-mounted force-torque (FT) sensor using a generalized momentum-based observer framework. We designed a low-cost strain-gauge-based joint torque sensor that can be installed on every joint to provide direct torque measurements, eliminating the need for complex friction models and providing more accurate torque readings than estimation based on motor current. Simulation studies on a floating-based 2-DoF robot leg verified that the proposed framework accurately recovers contact force and location along the thigh and shin links. Through a calibration procedure, our torque sensor achieved an average 96.4% accuracy relative to ground truth measurements. Building upon the torque sensor, we performed hardware experiments on a 2-DoF manipulator, which showed sub-centimeter contact localization accuracy and force errors below 0.2 N.
Read the full abstract

Robotics · Cross-listed from cs.AI

The Irrational Machine: Neurosis and the Limits of Algorithmic Safety

We present a framework for characterizing neurosis in embodied AI: behaviors that are internally coherent yet misaligned with reality, arising from interactions among planning, uncertainty handling, and aversive memory. In a grid navigation stack we catalogue recurrent modalities including flip-flop, plan churn, perseveration loops, paralysis and hypervigilance, futile search, belief incoherence, tie break thrashing, corridor thrashing, optimality compulsion, metric mismatch, policy oscillation, and limited-visibility variants. For each we give lightweight online detectors and reusable escape policies (short commitments, a margin to switch, smoothing, principled arbitration). We then show that durable phobic avoidance can persist even under full visibility when learned aversive costs dominate local choice, producing long detours despite globally safe routes. Using First/Second/Third Law as engineering shorthand for safety latency, command compliance, and resource efficiency, we argue that local fixes are insufficient; global failures can remain. To surface them, we propose genetic-programming based destructive testing that evolves worlds and perturbations to maximize law pressure and neurosis scores, yielding adversarial curricula and counterfactual traces that expose where architectural revision, not merely symptom-level patches, is required.
Read the full abstract

Robotics

Representing Data in Robotic Tactile Perception – A Review

Robotic tactile perception is a complex process involving several computational steps performed at different levels. Tactile information is shaped by the interplay of robot actions, the mechanical properties of its body, and the software that processes the data. In this respect, high-level computation, required to process and extract information, is commonly performed by adapting existing techniques from other domains, such as computer vision, which expects input data to be properly structured. Therefore, it is necessary to transform tactile sensor data to match a specific data structure. This operation directly affects the tactile information encoded and, as a consequence, the task execution. This survey aims to address this specific aspect of the tactile perception pipeline, namely Data Representation. The paper first clearly defines its contributions to the perception pipeline and then reviews how previous studies have dealt with the problem of representing tactile information, investigating the relationships among hardware, representations, and high-level computation methods. The analysis has led to the identification of six structures commonly used in the literature to represent data. The manuscript provides discussions and guidelines for properly selecting a representation depending on operating conditions, including the available hardware, the tactile information required to be encoded, and the task at hand.
Read the full abstract

All authors Alessandro Albini, Mohsen Kaboli, Giorgio Cannata, Perla Maiolino

Robotics

Two-Layer Voronoi Coverage Control for Hybrid Aerial-Ground Robot Teams in Emergency Response: Implementation and Analysis

We present a comprehensive two-layer Voronoi coverage control approach for coordinating hybrid aerial-ground robot teams in hazardous material emergency response scenarios. Traditional Voronoi coverage control methods face three critical limitations in emergency contexts: heterogeneous agent capabilities with vastly different velocities, clustered initial deployment configurations, and urgent time constraints requiring rapid response rather than eventual convergence. Our method addresses these challenges through a decoupled two-layer architecture that separately optimizes aerial and ground robot positioning, with aerial agents delivering ground sensors via airdrop to high-priority locations. We provide detailed implementation of bounded Voronoi cell computation, efficient numerical integration techniques for importance-weighted centroids, and robust control strategies that prevent agent trapping. Simulation results demonstrate an 88% reduction in response time, achieving target sensor coverage (18.5% of initial sensor loss) in 25 seconds compared to 220 seconds for ground-only deployment. Complete implementation code is available at https://github.com/dHutchings/ME292B.
Read the full abstract

Robotics

Asset-Centric Metric-Semantic Maps of Indoor Environments

Large Language Models (LLMs) can help robots reason about abstract task specifications. This requires augmenting classical representations of the environment used by robots, such as point-clouds and meshes, with natural language-based priors. There are a number of approaches to do so in the existing literature. While some navigation frameworks leverage scene-level semantics at the expense of object-level detail, others such as language-guided neural radiance fields (NeRFs) or segment-anything 3D (SAM3D) prioritize object accuracy over global scene context. This paper argues that we can get the best of both worlds. We use a Unitree Go2 quadruped with a RealSense stereo camera (RGB-D data) to build an explicit metric-semantic representation of indoor environments. This is a scene-scale representation with each object (e.g., chairs, couches, doors, of various shapes and sizes) represented by a detailed mesh, its category, and a pose. We show that this representation is more accurate than foundation-model-based maps such as those built by SAM3D, as well as state-of-the-art scene-level robotics mapping pipelines such as Clio (Maggio et al., 2024). Our implementation is about 25$\times$ faster than SAM3D and is about 10$\times$ slower than Clio. We can also adapt our approach to enable open-set scene-level mapping, i.e., when object meshes are not known a priori, by building upon SAM3D to further improve precision and recall. We show how this representation can be readily used with LLMs such as Google's Gemini to demonstrate scene understanding, complex inferences, and planning. We also display the utility of having these representations for semantic navigation in simulated warehouse and hospital settings using Nvidia's Issac Sim.
Read the full abstract

Robotics

Gain Tuning Is Not What You Need: Reward Gain Adaptation for Constrained Locomotion Learning

Existing robot locomotion learning techniques rely heavily on the offline selection of proper reward weighting gains and cannot guarantee constraint satisfaction (i.e., constraint violation) during training. Thus, this work aims to address both issues by proposing Reward-Oriented Gains via Embodied Regulation (ROGER), which adapts reward-weighting gains online based on penalties received throughout the embodied interaction process. The ratio between the positive reward (primary reward) and negative reward (penalty) gains is automatically reduced as the learning approaches the constraint thresholds to avoid violation. Conversely, the ratio is increased when learning is in safe states to prioritize performance. With a 60-kg quadruped robot, ROGER achieved near-zero constraint violation throughout multiple learning trials. It also achieved up to 50% more primary reward than the equivalent state-of-the-art techniques. In MuJoCo continuous locomotion benchmarks, including a single-leg hopper, ROGER exhibited comparable or up to 100% higher performance and 60% less torque usage and orientation deviation compared to those trained with the default reward function. Finally, real-world locomotion learning of a physical quadruped robot was achieved from scratch within one hour without any falls. Therefore, this work contributes to constraint-satisfying real-world continual robot locomotion learning and simplifies reward weighting gain tuning, potentially facilitating the development of physical robots and those that learn in the real world.
Read the full abstract

Robotics

Controllable Generative Trajectory Prediction via Weak Preference Alignment

Deep generative models such as conditional variational autoencoders (CVAEs) have shown great promise for predicting trajectories of surrounding agents in autonomous vehicle planning. State-of-the-art models have achieved remarkable accuracy in such prediction tasks. Besides accuracy, diversity is also crucial for safe planning because human behaviors are inherently uncertain and multimodal. However, existing methods generally lack a scheme to generate controllably diverse trajectories, which is arguably more useful than randomly diversified trajectories, to the end of safe planning. To address this, we propose PrefCVAE, an augmented CVAE framework that uses weakly labeled preference pairs to imbue latent variables with semantic attributes. Using average velocity as an example attribute, we demonstrate that PrefCVAE enables controllable, semantically meaningful predictions without degrading baseline accuracy. Our results show the effectiveness of preference supervision as a cost-effective way to enhance sampling-based generative models.
Read the full abstract

All authors Yongxi Cao, Julian F. Schumann, Jens Kober, Joni Pajarinen, Arkady Zgonnikov

Robotics

Deployment and Development of a Cognitive Teleoreactive Framework for Deep Sea Autonomy

A new AUV mission planning and execution software has been tested on AUV Sentry. Dubbed DINOS-R, it draws inspiration from cognitive architectures and AUV control systems to replace the legacy MC architecture. Unlike these existing architectures, however, DINOS-R is built from the ground-up to unify symbolic decision making (for understandable, repeatable, provable behavior) with machine learning techniques and reactive behaviors, for field-readiness across oceanographic platforms. Implemented primarily in Python3, DINOS-R is extensible, modular, and reusable, with an emphasis on non-expert use as well as growth for future research in oceanography and robot algorithms. Mission specification is flexible, and can be specified declaratively. Behavior specification is similarly flexible, supporting simultaneous use of real-time task planning and hard-coded user specified plans. These features were demonstrated in the field on Sentry, in addition to a variety of simulated cases. These results are discussed, and future work is outlined.
Read the full abstract

Robotics · Cross-listed from cs.AR

Bhasha-Rupantarika: Algorithm-Hardware Co-design approach for Multilingual Neural Machine Translation

This paper introduces Bhasha-Rupantarika, a light and efficient multilingual translation system tailored through algorithm-hardware codesign for resource-limited settings. The method investigates model deployment at sub-octet precision levels (FP8, INT8, INT4, and FP4), with experimental results indicating a 4.1x reduction in model size (FP4) and a 4.2x speedup in inference speed, which correlates with an increased throughput of 66 tokens/s (improvement by 4.8x). This underscores the importance of ultra-low precision quantization for real-time deployment in IoT devices using FPGA accelerators, achieving performance on par with expectations. Our evaluation covers bidirectional translation between Indian and international languages, showcasing its adaptability in low-resource linguistic contexts. The FPGA deployment demonstrated a 1.96x reduction in LUTs and a 1.65x decrease in FFs, resulting in a 2.2x enhancement in throughput compared to OPU and a 4.6x enhancement compared to HPTA. Overall, the evaluation provides a viable solution based on quantisation-aware translation along with hardware efficiency suitable for deployable multilingual AI systems. The entire codes [https://github.com/mukullokhande99/Bhasha-Rupantarika/] and dataset for reproducibility are publicly available, facilitating rapid integration and further development by researchers.
Read the full abstract

All authors Mukul Lokhande, Tanushree Dewangan, Mohd Sharik Mansoori, Tejas Chaudhari, Akarsh J., Damayanti Lokhande, Adam Teman, Santosh Kumar Vishvakarma

Robotics

UniJEPA: Enhancing Robot Policy via Unified Continuous and Discrete Representation Learning

Building generalist robot policies that can handle diverse tasks in open-ended environments is a central challenge in robotics. To leverage knowledge from large-scale pretraining, prior work (VLA) has typically built generalist policies either on top of vision-language understanding models (VLMs) or generative models. However, both semantic understanding from vision-language pretraining and visual dynamics modeling from visual-generation pretraining are crucial for embodied robots. Recent unified models of generation and understanding have demonstrated strong capabilities in both comprehension and generation through large-scale pretraining. We posit that robotic policy learning can likewise benefit from the combined strengths of understanding, planning, and continuous future representation learning. Building on this insight, we introduce UniJEPA, which acquires the ability to dynamically model high-dimensional visual features through pretraining on over 1M internet-scale instructional manipulation videos. Subsequently, UniJEPA is fine-tuned on data collected from the robot embodiment, enabling the learning of mappings from predictive representations to action tokens. Extensive experiments show our approach consistently outperforms baseline methods in terms of 9% and 12% across simulation environments and real-world out-of-distribution tasks.
Read the full abstract

All authors Jianke Zhang, Yucheng Hu, Yanjiang Guo, Xiaoyu Chen, Yichen Liu, Wenna Chen, Chaochao Lu, Jianyu Chen

Robotics

High-Fidelity Simulated Data Generation for Real-World Zero-Shot Robotic Manipulation Learning with Gaussian Splatting

The scalability of robotic learning is fundamentally bottlenecked by the significant cost and labor of real-world data collection. While simulated data offers a scalable alternative, it often fails to generalize to the real world due to significant gaps in visual appearance, physical properties, and object interactions. To address this, we propose RoboSimGS, a novel Real2Sim2Real framework that converts multi-view real-world images into scalable, high-fidelity, and physically interactive simulation environments for robotic manipulation. Our approach reconstructs scenes using a hybrid representation: 3D Gaussian Splatting (3DGS) captures the photorealistic appearance of the environment, while mesh primitives for interactive objects ensure accurate physics simulation. Crucially, we pioneer the use of a Multi-modal Large Language Model (MLLM) to automate the creation of physically plausible, articulated assets. The MLLM analyzes visual data to infer not only physical properties (e.g., density, stiffness) but also complex kinematic structures (e.g., hinges, sliding rails) of objects. We demonstrate that policies trained entirely on data generated by RoboSimGS achieve successful zero-shot sim-to-real transfer across a diverse set of real-world manipulation tasks. Furthermore, data from RoboSimGS significantly enhances the performance and generalization capabilities of SOTA methods. Our results validate RoboSimGS as a powerful and scalable solution for bridging the sim-to-real gap.
Read the full abstract

All authors Haoyu Zhao, Cheng Zeng, Linghao Zhuang, Yaxi Zhao, Shengke Xue, Hao Wang, Xingyue Zhao, Zhongyu Li, Kehan Li, Siteng Huang, Mingxiu Chen, Xin Li, Deli Zhao, Hua Zou

Robotics

SpikeGrasp: A Benchmark for 6-DoF Grasp Pose Detection from Stereo Spike Streams

Most robotic grasping systems rely on converting sensor data into explicit 3D point clouds, which is a computational step not found in biological intelligence. This paper explores a fundamentally different, neuro-inspired paradigm for 6-DoF grasp detection. We introduce SpikeGrasp, a framework that mimics the biological visuomotor pathway, processing raw, asynchronous events from stereo spike cameras, similarly to retinas, to directly infer grasp poses. Our model fuses these stereo spike streams and uses a recurrent spiking neural network, analogous to high-level visual processing, to iteratively refine grasp hypotheses without ever reconstructing a point cloud. To validate this approach, we built a large-scale synthetic benchmark dataset. Experiments show that SpikeGrasp surpasses traditional point-cloud-based baselines, especially in cluttered and textureless scenes, and demonstrates remarkable data efficiency. By establishing the viability of this end-to-end, neuro-inspired approach, SpikeGrasp paves the way for future systems capable of the fluid and efficient manipulation seen in nature, particularly for dynamic objects.
Read the full abstract

All authors Zhuoheng Gao, Jiyao Zhang, Zhiyong Xie, Hao Dong, Zhaofei Yu, Rongmei Chen, Guozhang Chen, Tiejun Huang