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Thursday 30 April

Computer Vision · Cross-listed from stat.ML

Information-geometric adaptive sampling for graph diffusion

Standard diffusion models for graph generation typically rely on uniform time-stepping, an approach that overlooks the non-homogeneous dynamics of distributional evolution on complex manifolds. In this paper, we present an information-geometric framework that reinterprets the diffusion sampling trajectory as a parametric curve on a Riemannian manifold. Our key observation is that the Fisher-Rao metric provides a principled measure of the intrinsic distance. By analyzing this metric, we derive the Drift Variation Score (DVS), a geometry-aware indicator that quantifies the instantaneous rate of distributional change. Unlike prior heuristic-based adaptive samplers, our DVS solver enforces a constant informational speed on the statistical manifold, automatically maintaining a uniform rate of distributional change along the sampling trajectory. This equal arc-length strategy ensures that each discretization step contributes equally to the information speed. Theoretical analysis verifies that DVS characterizes the local stiffness of the sampling dynamics in the Fisher-Rao sense. Experimental results on molecule and social network generation show that DVS significantly improves structural fidelity and sampling efficiency. Code is at https://github.com/kunzhan/DVS
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Computer Vision · Cross-listed from cs.RO

Lucid-XR: An Extended-Reality Data Engine for Robotic Manipulation

We introduce Lucid-XR, a generative data engine for creating diverse and realistic-looking multi-modal data to train real-world robotic systems. At the core of Lucid-XR is vuer, a web-based physics simulation environment that runs directly on the XR headset, enabling internet-scale access to immersive, latency-free virtual interactions without requiring specialized equipment. The complete system integrates on-device physics simulation with human-to-robot pose retargeting. Data collected is further amplified by a physics-guided video generation pipeline steerable via natural language specifications. We demonstrate zero-shot transfer of robot visual policies to unseen, cluttered, and badly lit evaluation environments, after training entirely on Lucid-XR's synthetic data. We include examples across dexterous manipulation tasks that involve soft materials, loosely bound particles, and rigid body contact. Project website: https://lucidxr.github.io
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All authors Yajvan Ravan, Adam Rashid, Alan Yu, Kai McClennen, Gio Huh, Kevin Yang, Zhutian Yang, Qinxi Yu, Xiaolong Wang, Phillip Isola, Ge Yang

Computer Vision

MAEPose: Self-Supervised Spatiotemporal Learning for Human Pose Estimation on mmWave Video

Millimetre-wave (mmWave) radar offers a more privacy-preserving alternative to RGB-based human pose estimation. However, existing methods typically rely on pre-extracted intermediate representations such as sparse point clouds or spectrogram images, where the rich spatiotemporal information naturally present in radar video streams is discarded for model learning, while such signal processing adds system complexity. In addition, existing solutions are mainly conducted in an end-to-end supervised manner without leveraging unlabelled raw video streams to learn generalized representations. In this study, we present MAEPose, a masked autoencoding-based human pose estimation approach that operates directly on mmWave spectrogram videos. MAEPose learns spatiotemporal motion-aware generalized representations from unlabelled radar video, and leverages its heatmap decoder for multi-frame pose estimation predictions. We evaluate it across three datasets based on leave-one-person-out cross-validation with rigorous statistical testing. MAEPose consistently outperforms state-of-the-art baselines by up to 22.1% in MPJPE p<0.05, and maintains robust accuracy under zero-shot bystander interference with only a 6.5% error increase. Ablation studies confirm that both the pre-training and the heatmap decoder contribute substantially, while modality analysis indicates that leveraging Range-Doppler video as input achieves better pose estimation performance than Range-Azimuth or their fusion, with lower computational cost.
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All authors Xijia Wei, Yuan Fang, Kevin Chetty, Youngjun Cho, Nadia Bianchi-Berthouze

Computer Vision

Adaptive Geodesic Conformal Prediction for Egocentric Camera Pose Estimation

Egocentric pose estimation for Augmented Reality (AR) and assistive devices requires not just accurate predictions but guaranteed uncertainty regions. Conformal prediction (CP) provides such guarantees without retraining, but we show that standard CP with a single fixed threshold achieves nominal 90% overall coverage while covering only ~60% of the hardest 25% of frames (Q4) – a ~30 percentage-point conditional coverage gap consistent across 12 participants, 3 predictors, and 3 horizons (108 evaluations) on EPIC-Fields. We further show that a geodesic SE(3) nonconformity score identifies physically harder frames than Euclidean scoring, with only 15-26% Q4 overlap and 2-3x higher ground-truth camera displacement for geodesic Q4 frames. To close the coverage gap, we propose DINOv2-Bridge adaptive CP: a two-stage difficulty estimator trained on a single source participant that transfers cross-participant without any images at test time, improving Q4 coverage from ~0.75 to ~0.93 while maintaining overall coverage at the 90% target.
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Computer Vision

VkSplat: High-Performance 3DGS Training in Vulkan Compute

We present VkSplat, a high-performance, cross-vendor 3D Gaussian Splatting (3DGS) training pipeline implemented fully in Vulkan compute, addressing performance and compatibility limitation of existing training pipelines. With various optimizations, we achieve $3.3\times$ speed and $33\%$ VRAM reduction over CUDA+PyTorch baseline, maintaining quality, and demonstrating compatibility across GPU vendors. To the best of our knowledge, this is the first fully-Vulkan-based 3DGS training pipeline that achieves state-of-the-art performance. Code: \href{https://github.com/harry7557558/vksplat}{https://github.com/harry7557558/vksplat}
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Computer Vision · Cross-listed from cs.GR

FieryGS: In-the-Wild Fire Synthesis with Physics-Integrated Gaussian Splatting

We consider the problem of synthesizing photorealistic, physically plausible combustion effects in in-the-wild 3D scenes. Traditional CFD and graphics pipelines can produce realistic fire effects but rely on handcrafted geometry, expert-tuned parameters, and labor-intensive workflows, limiting their scalability to the real world. Recent scene modeling advances like 3D Gaussian Splatting (3DGS) enable high-fidelity real-world scene reconstruction, yet lack physical grounding for combustion. To bridge this gap, we propose FieryGS, a physically-based framework that integrates physically-accurate and user-controllable combustion simulation and rendering within the 3DGS pipeline, enabling realistic fire synthesis for real scenes. Our approach tightly couples three key modules: (1) multimodal large-language-model-based physical material reasoning, (2) efficient volumetric combustion simulation, and (3) a unified renderer for fire and 3DGS. By unifying reconstruction, physical reasoning, simulation, and rendering, FieryGS removes manual tuning and automatically generates realistic, controllable fire dynamics consistent with scene geometry and materials. Our framework supports complex combustion phenomena – including flame propagation, smoke dispersion, and surface carbonization – with precise user control over fire intensity, airflow, ignition location and other combustion parameters. Evaluated on diverse indoor and outdoor scenes, FieryGS outperforms all comparative baselines in visual realism, physical fidelity, and controllability. Project page can be found at https://pku-vcl-geometry.github.io/FieryGS/.
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All authors Qianfan Shen, Ningxiao Tao, Qiyu Dai, Tianle Chen, Minghan Qin, Yongjie Zhang, Mengyu Chu, Wenzheng Chen, Baoquan Chen

Computer Vision · Cross-listed from cs.AR

DPU or GPU for Accelerating Neural Networks Inference – Why not both? Split CNN Inference

Video and image streaming on edge devices requires low latency. To address this, Neural Networks (NNs) are widely used, and prior work mainly focuses on accelerating them with single hardware units such as Graphics Processing Units (GPUs), Field Programmable Gate Arrays (FPGAs), and Deep Learning Processing Units (DPUs). However, further reductions in latency can be observed by combining these units. In this paper, partitioning CNN inference across DPU and GPU (Split CNN Inference) is proposed. The first partition runs on the AI engines (DPU) of a Versal VCK190, which consists of initial CNN layers processing the input images. The DPU processes the first partition near the source of the data. Pipelined asynchronously, a GPU runs the remaining layers. The GPU (NVIDIA RTX 2080) processes the second partition, albeit having reduced the data transfer between the data source (storage/camera) and the GPU. Furthermore, a Graph Neural Network (GNN)-based partition index prediction method is proposed to automate the partitioning of CNNs needed for Split Inference. Well established models such as LeNet-5, ResNet18/50/101/152, VGG16, and MobileNetv2 are analyzed. Results demonstrate up to 2.48x latency improvement over DPU-only execution and up to 3.37x over GPU-only execution. The trained GNN model splits the layers between the appropriate devices with 96.27% accuracy.
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All authors Ali Emre Oztas, Mahir Demir, James Garside, Mikel Luján

Computer Vision

From Images2Mesh: A 3D Surface Reconstruction Pipeline for Non-Cooperative Space Objects

On-orbit inspection imagery is crucial as it enables characterization of non-cooperative resident space objects, providing the geometry and structural condition essential for active debris removal and on-orbit servicing mission planning. However, most existing neural implicit surface reconstruction methods have been confined to synthetic or hardware-in-the-loop data with known camera poses and controlled illumination. In this work, we present a pipeline for neural implicit surface reconstruction of non-cooperative space objects from monocular inspection imagery. We demonstrate it on publicly released ISS inspection footage from the STS-119 mission and publicly released on-orbit inspection footage of an H-IIA rocket upper stage. We find that segmentation-based background removal is essential for successful camera pose estimation from real on-orbit footage, where background variation between frames caused direct processing to fail entirely. We further incorporate photometric correction of per-frame exposure variations and analyze its behavior across datasets, finding that performance in shadowed regions varies with the illumination characteristics of the input footage.
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All authors Bala Prenith Reddy Gopu, Patrick Quinn, George M. Nehma, Madhur Tiwari, Matt Ueckermann, David Hinckley, Christopher McKenna

Computer Vision

Real-Time Frame- and Event-based Object Detection with Spiking Neural Networks on Edge Neuromorphic Hardware: Design, Deployment and Benchmark

Real-time object detection on energy-constrained platforms is critical for applications such as UAV-based inspection, autonomous navigation, and mobile robotics. Spiking neural networks (SNNs) on neuromorphic hardware are believed to be significantly more energy-efficient than conventional artificial neural networks (ANNs). In this work, we present a comprehensive methodology for designing general SNN detection architectures targeting neuromorphic platforms, along with the engineering adaptations required to deploy them on the state-of-the-art Neuromorphic processor, Intel Loihi 2. We benchmark SNN-based object detection on Loihi 2 using both frame-based and event-based datasets, comparing performance with ANN-based detection on the NVIDIA Jetson Orin Nano, NVIDIA Jetson Nano B01, and the Apple M2 CPU. Our results show that SNNs on Loihi 2 can perform real-time detection while achieving the lowest per-inference dynamic energy among all platforms. Also, Loihi 2 outperforms the other platforms in terms of power consumption, though ANNs on Jetson Orin Nano achieve higher inference rates. Furthermore, our ANN-to-SNN distillation-aware training enables SNNs to recover 87-100% of the detection accuracy of their ANN counterparts while maintaining lower inference latency; without distillation, SNNs exhibit an 11-27% accuracy drop. These results highlight the potential of neuromorphic systems for energy-efficient, real-time object detection at the edge.
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All authors Udayanga G.W.K.N. Gamage, Yan Zeng, Cesar Cadena, Matteo Fumagalli, Silvia Tolu

Computer Vision · Cross-listed from cs.LG

Technical Report: Activation Residual Hessian Quantization (ARHQ) for Low-Bit LLM Quantization

We present Activation Residual Hessian Quantization (ARHQ), a post-training weight splitting method designed to mitigate error propagation in low-bit activation-weight quantization. By constructing an input-side residual Hessian from activation quantization residuals (G_x), ARHQ analytically identifies and isolates error-sensitive weight directions into a high-precision low-rank branch. This is achieved via a closed-form truncated SVD on the scaled weight matrix W G^{1/2}_x . Experimental results on Qwen3-4B-Thinking-2507 demonstrate that ARHQ significantly improves layer-wise SNR and preserves downstream reasoning performance on ZebraLogic even under aggressive quantization. The code is available at https://github.com/BeautMoonQ/ARHQ.
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Computer Vision

GAFSV-Net: A Vision Framework for Online Signature Verification

Online signature verification (OSV) requires distinguishing skilled forgeries from genuine samples under high intra-class variability and with very few enrollment samples. Existing deep learning methods operate directly on raw temporal sequences, restricting them to 1D architectures and preventing the use of pretrained 2D vision backbones. We bridge this gap with GAFSV-Net, which represents each signature as a six-channel asymmetric Gramian Angular Field image: three kinematic channels (pen speed, pressure derivative, direction angle) are each encoded into complementary GASF and GADF matrices that capture pairwise temporal co-occurrence and directional transition structure respectively. A dual-branch ConvNeXt-Tiny encoder processes GASF and GADF independently, with bidirectional cross-attention enabling each branch to query discriminative patterns from the other before metric-space projection. Training uses semi-hard triplet loss with skilled-forgery hard-negative injection; verification is performed via cosine similarity against a small enrollment prototype. We evaluate on DeepSignDB and BiosecurID, outperforming all sequence-based baselines trained under identical objectives, demonstrating that the representational gain of 2D temporal encoding is consistent and independent of training procedure, with ablations characterising each design choice's contribution.
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Computer Vision

AIDA-ReID: Adaptive Intermediate Domain Adaptation for Generalizable and Source-Free Person Re-Identification

Person re-identification (Re-ID) aims to match images of the same individual across non-overlapping camera views and remains challenging due to domain shifts caused by variations in illumination, background, camera characteristics, and population distributions. Although supervised models perform well under matched training and testing conditions, their performance degrades significantly when deployed in unseen environments. Existing intermediate domain approaches such as IDM and IDM++ alleviate this gap by constructing bridge feature distributions between domains; however, they rely on fixed mixing strategies and joint source-target access, limiting their applicability to multi-source and source-free settings. To address these limitations, this paper proposes Adaptive Intermediate Domain Adaptation (AIDA), also referred to as Source-Free Multi-Source Intermediate Domain Adaptation (SF-MIDA). The proposed framework treats intermediate-domain learning as a dynamically regulated process, where feature mixing and regularization strength are adaptively controlled using feedback signals derived from model uncertainty and training stability. A multi-source intermediate domain generator synthesizes diverse intermediate representations, while a pseudo-mirror regularization strategy preserves identity consistency under domain perturbations. Extensive experiments across domain generalization and source-free settings demonstrate the effectiveness of the proposed framework.
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All authors Sundas Iqbal, Qing Tian, Danish Ali, Jianping Gou, Weihua Oue

Computer Vision · Cross-listed from cs.RO

World Model for Robot Learning: A Comprehensive Survey

World models, which are predictive representations of how environments evolve under actions, have become a central component of robot learning. They support policy learning, planning, simulation, evaluation, data generation, and have advanced rapidly with the rise of foundation models and large-scale video generation. However, the literature remains fragmented across architectures, functional roles, and embodied application domains. To address this gap, we present a comprehensive review of world models from a robot-learning perspective. We examine how world models are coupled with robot policies, how they serve as learned simulators for reinforcement learning and evaluation, and how robotic video world models have progressed from imagination-based generation to controllable, structured, and foundation-scale formulations. We further connect these ideas to navigation and autonomous driving, and summarize representative datasets, benchmarks, and evaluation protocols. Overall, this survey systematically reviews the rapidly growing literature on world models for robot learning, clarifies key paradigms and applications, and highlights major challenges and future directions for predictive modeling in embodied agents. To facilitate continued access to newly emerging works, benchmarks, and resources, we will maintain and regularly update the accompanying GitHub repository alongside this survey.
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All authors Bohan Hou, Gen Li, Jindou Jia, Tuo An, Xinying Guo, Sicong Leng, Haoran Geng, Yanjie Ze, Tatsuya Harada, Philip Torr, Oier Mees, Marc Pollefeys, Zhuang Liu, Jiajun Wu, Pieter Abbeel, Jitendra Malik, Yilun Du, Jianfei Yang

Computer Vision · Cross-listed from cs.RO

Being-H0.7: A Latent World-Action Model from Egocentric Videos

Visual-Language-Action models (VLAs) have advanced generalist robot control by mapping multimodal observations and language instructions directly to actions, but sparse action supervision often encourages shortcut mappings rather than representations of dynamics, contact, and task progress. Recent world-action models introduce future prediction through video rollouts, yet pixel-space prediction is a costly and indirect substrate for control, as it may model visual details irrelevant to action generation and introduces substantial training or inference overhead. We present Being-H0.7, a latent world-action model that brings future-aware reasoning into VLA-style policies without generating future frames. Being-H0.7 inserts learnable latent queries between perception and action as a compact reasoning interface, and trains them with a future-informed dual-branch design: a deployable prior branch infers latent states from the current context, while a training-only posterior branch replaces the queries with embeddings from future observations. Jointly aligning the two branches at the latent reasoning space leads the prior branch to reason future-aware, action-useful structure from current observations alone. At inference, Being-H0.7 discards the posterior branch and performs no visual rollout. Experiments across six simulation benchmarks and diverse real-world tasks show that Being-H0.7 achieves state-of-the-art or comparable performance, combining the predictive benefits of world models with the efficiency and deployability of direct VLA policies.
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All authors Hao Luo, Wanpeng Zhang, Yicheng Feng, Sipeng Zheng, Haiweng Xu, Chaoyi Xu, Ziheng Xi, Yuhui Fu, Zongqing Lu

Computer Vision · Cross-listed from cs.RO

OmniRobotHome: A Multi-Camera Home Platform for Real-Time Human-Robot Interaction

Robots that assist people must respond promptly and appropriately to human activity, which requires low-latency processing, accurate perception, and anticipation of human motion. These requirements are especially difficult to meet in living environments, where perception must cover wide areas, remain robust to occlusion, and capture natural behavior without wearable devices. We present OmniRobotHome, a testbed that addresses these challenges in a fully furnished home that supports natural everyday activity. Its 48 hardware-synchronized cameras provide room-wide coverage, enabling accurate markerless perception under occlusion. A distributed perception pipeline processes these streams in parallel and delivers persistent human and object states to robot controllers with low latency. We demonstrate OmniRobotHome through two human-robot interaction studies: proactive yielding for safety and nonverbal intent recognition for assistance. Through these studies, we analyze how camera coverage, state latency, multi-view pose, hand, and gaze estimation, and behavior-memory-based forecasting affect overall task performance. Our results highlight the value of OmniRobotHome as a testbed for studying human-robot assistance in real living environments.
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All authors Junyoung Lee, Inhee Lee, Kyungwon Cho, Jeonghwan Kim, Mingi Choi, Sookwan Han, Lee Chae-Yeon, Wonjung Woo, Gunhee Kim, Jisoo Kim, Jeonghyeon Na, Hanbyul Joo

Computer Vision

HERMES++: Toward a Unified Driving World Model for 3D Scene Understanding and Generation

Driving world models serve as a pivotal technology for autonomous driving by simulating environmental dynamics. However, existing approaches predominantly focus on future scene generation, often overlooking comprehensive 3D scene understanding. Conversely, while Large Language Models (LLMs) demonstrate impressive reasoning capabilities, they lack the capacity to predict future geometric evolution, creating a significant disparity between semantic interpretation and physical simulation. To bridge this gap, we propose HERMES++, a unified driving world model that integrates 3D scene understanding and future geometry prediction within a single framework. Our approach addresses the distinct requirements of these tasks through synergistic designs. First, a BEV representation consolidates multi-view spatial information into a structure compatible with LLMs. Second, we introduce LLM-enhanced world queries to facilitate knowledge transfer from the understanding branch. Third, a Current-to-Future Link is designed to bridge the temporal gap, conditioning geometric evolution on semantic context. Finally, to enforce structural integrity, we employ a Joint Geometric Optimization strategy that integrates explicit geometric constraints with implicit latent regularization to align internal representations with geometry-aware priors. Extensive evaluations on multiple benchmarks validate the effectiveness of our method. HERMES++ achieves strong performance, outperforming specialist approaches in both future point cloud prediction and 3D scene understanding tasks. The model and code will be publicly released at https://github.com/H-EmbodVis/HERMESV2.
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All authors Xin Zhou, Dingkang Liang, Xiwu Chen, Feiyang Tan, Dingyuan Zhang, Hengshuang Zhao, Xiang Bai

Computer Vision

Generalizable Sparse-View 3D Reconstruction from Unconstrained Images

Reconstructing 3D scenes from sparse, unposed images remains challenging under real-world conditions with varying illumination and transient occlusions. Existing methods rely on scene-specific optimization using appearance embeddings or dynamic masks, which requires extensive per-scene training and fails under sparse views. Moreover, evaluations on limited scenes raise questions about generalization. We present GenWildSplat, a feed-forward framework for sparse-view outdoor reconstruction that requires no per-scene optimization. Given unposed internet images, GenWildSplat predicts depth, camera parameters, and 3D Gaussians in a canonical space using learned geometric priors. An appearance adapter modulates appearance for target lighting conditions, while semantic segmentation handles transient objects. Through curriculum learning on synthetic and real data, GenWildSplat generalizes across diverse illumination and occlusion patterns. Evaluations on PhotoTourism and MegaScenes benchmark demonstrate state-of-the-art feed-forward rendering quality, achieving real-time inference without test-time optimization
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All authors Vinayak Gupta, Chih-Hao Lin, Shenlong Wang, Anand Bhattad, Jia-Bin Huang

Computer Vision · Cross-listed from cs.RO

LaST-R1: Reinforcing Robotic Manipulation via Adaptive Physical Latent Reasoning

Robotic foundation models require reasoning over complex visual scenes to execute adaptive actions in dynamic environments. While recent studies on latent-reasoning Vision-Language-Action (VLA) models have demonstrated the capability to capture fine-grained physical dynamics, they remain predominantly confined to static imitation learning, severely limiting their adaptability and generalization. In this paper, we present LaST-R1, a novel reinforcement learning (RL) post-training framework designed to effectively harness "latent reasoning-before-acting" policies. Specifically, we propose Latent-to-Action Policy Optimization (LAPO), a core RL algorithm that jointly optimizes the latent reasoning process and the action generation. By explicitly embedding latent Chain-of-Thought (CoT) reasoning directly within the RL optimization loop, LAPO stimulates profound physical world modeling, which in turn drives robust execution in interactive environments. Furthermore, an adaptive latent CoT mechanism is introduced, allowing the policy to dynamically modulate its reasoning horizon based on diverse environment states. Experiments show that LaST-R1 achieves a near-perfect 99.9% average success rate on the LIBERO benchmark with only one-shot supervised warm-up, significantly improving convergence speed and performance over prior state-of-the-art (SOTA) methods. In real-world deployments, LaST-R1 yields up to a 22.5% average improvement over SOTA supervised fine-tuning approach across four complex tasks, including both single-arm and dual-arm settings. Finally, LaST-R1 demonstrates strong generalization across simulated and real-world environments.
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All authors Hao Chen, Jiaming Liu, Zhonghao Yan, Nuowei Han, Renrui Zhang, Chenyang Gu, Jialin Gao, Ziyu Guo, Siyuan Qian, Yinxi Wang, Peng Jia, Shanghang Zhang, Pheng-Ann Heng

Computer Vision

Representation Fréchet Loss for Visual Generation

We show that Fréchet Distance (FD), long considered impractical as a training objective, can in fact be effectively optimized in the representation space. Our idea is simple: decouple the population size for FD estimation (e.g., 50k) from the batch size for gradient computation (e.g., 1024). We term this approach FD-loss. Optimizing FD-loss reveals several surprising findings. First, post-training a base generator with FD-loss in different representation spaces consistently improves visual quality. Under the Inception feature space, a one-step generator achieves0.72 FID on ImageNet 256x256. Second, the same FD-loss repurposes multi-step generators into strong one-step generators without teacher distillation, adversarial training or per-sample targets. Third, FID can misrank visual quality: modern representations can yield better samples despite worse Inception FID. This motivates FDr$^k$, a multi-representation metric. We hope this work will encourage further exploration of distributional distances in diverse representation spaces as both training objectives and evaluation metrics for generative models.
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All authors Jiawei Yang, Zhengyang Geng, Xuan Ju, Yonglong Tian, Yue Wang

Computer Vision

Visual Generation in the New Era: An Evolution from Atomic Mapping to Agentic World Modeling

Recent visual generation models have made major progress in photorealism, typography, instruction following, and interactive editing, yet they still struggle with spatial reasoning, persistent state, long-horizon consistency, and causal understanding. We argue that the field should move beyond appearance synthesis toward intelligent visual generation: plausible visuals grounded in structure, dynamics, domain knowledge, and causal relations. To frame this shift, we introduce a five-level taxonomy: Atomic Generation, Conditional Generation, In-Context Generation, Agentic Generation, and World-Modeling Generation, progressing from passive renderers to interactive, agentic, world-aware generators. We analyze key technical drivers, including flow matching, unified understanding-and-generation models, improved visual representations, post-training, reward modeling, data curation, synthetic data distillation, and sampling acceleration. We further show that current evaluations often overestimate progress by emphasizing perceptual quality while missing structural, temporal, and causal failures. By combining benchmark review, in-the-wild stress tests, and expert-constrained case studies, this roadmap offers a capability-centered lens for understanding, evaluating, and advancing the next generation of intelligent visual generation systems.
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All authors Keming Wu, Zuhao Yang, Kaichen Zhang, Shizun Wang, Haowei Zhu, Sicong Leng, Zhongyu Yang, Qijie Wang, Sudong Wang, Ziting Wang, Zili Wang, Hui Zhang, Haonan Wang, Hang Zhou, Yifan Pu, Xingxuan Li, Fangneng Zhan, Bo Li, Lidong Bing, Yuxin Song, Ziwei Liu, Wenhu Chen, Jingdong Wang, Xinchao Wang, Xiaojuan Qi, Shijian Lu, Bin Wang

Computer Vision

Stop Holding Your Breath: CT-Informed Gaussian Splatting for Dynamic Bronchoscopy

Bronchoscopic navigation relies on registering endoscopic video to a preoperative CT scan, but respiratory motion deforms the airway by 5-20 mm, creating CT-to-body divergence that limits localization accuracy. In practice, this is mitigated through breath-hold protocols, which attempt to match the intraoperative anatomy to a static CT, but are difficult to reproduce and disrupt clinical workflow. We propose to eliminate the need for breath-hold protocols by leveraging patient-specific respiratory modeling. Paired inhale-exhale CT scans, already acquired for planning, implicitly define the patient-specific deformation space of the breathing airway. By registering these scans, we reduce respiratory motion to a single scalar breathing phase per frame, constraining all reconstructions to anatomically observed configurations. We embed this representation within a mesh-anchored Gaussian splatting framework, where a lightweight estimator infers breathing phase directly from endoscopic RGB, enabling continuous, deformation-aware reconstruction throughout the respiratory cycle without breath-holds or external sensing. To enable quantitative evaluation, we introduce RESPIRE, a physically grounded bronchoscopy simulation pipeline with per-frame ground truth for geometry, pose, breathing phase, and deformation. Experiments on RESPIRE show that our approach achieves geometrically faithful reconstruction, over 20x faster training, and 1.22 mm target localization accuracy (within the 3mm clinically relevant tolerances) outperforming unconstrained single-CT baselines. Please check out our website for additional visuals: https://asdunnbe.github.io/RESPIRE/
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All authors Andrea Dunn Beltran, Daniel Rho, Aarav Mehta, Xinqi Xiong, Raúl San José Estépar, Ron Alterovitz, Marc Niethammer, Roni Sengupta

Computer Vision

AEGIS: A Holistic Benchmark for Evaluating Forensic Analysis of AI-Generated Academic Images

We introduce AEGIS, A holistic benchmark for Evaluating forensic analysis of AI-Generated academic ImageS. Compared to existing benchmarks, AEGIS features three key advances: (1) Domain-Specific Complexity: covering seven academic categories with 39 fine-grained subtypes, exposing intrinsic forensic difficulty, where even GPT-5.1 reaches 48.80% overall performance and expert models achieve only limited localization accuracy (IoU 30.09%); (2) Diverse Forgery Simulations: modeling four prevalent academic forgery strategies across 25 generative models, with 11 yielding average forensic accuracy below 50%, showing that forensics lag behind generative advances; and (3) Multi-Dimensional Forensic Evaluation: jointly assessing detection, reasoning, and localization, revealing complementary strengths between model families, with multimodal large language models (MLLMs) at 84.74% accuracy in textual artifact recognition and expert detectors peaking at 79.54% accuracy in binary authenticity detection. By evaluating 25 leading MLLMs, nine expert models, and one unified multimodal understanding and generation model, AEGIS serves as a diagnostic testbed exposing fundamental limitations in academic image forensics.
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All authors Bo Zhang, Tzu-Yen Ma, Zichen Tang, Junpeng Ding, Zirui Wang, Yizhuo Zhao, Peilin Gao, Zijie Xi, Zixin Ding, Haiyang Sun, Haocheng Gao, Yuan Liu, Liangjia Wang, Yiling Huang, Yujie Wang, Yuyue Zhang, Ronghui Xi, Yuanze Li, Jiacheng Liu, Zhongjun Yang, Haihong E

Computer Vision

Action Motifs: Self-Supervised Hierarchical Representation of Human Body Movements

Effective human behavior modeling requires a representation of the human body movement that capitalizes on its compositionality. We propose a hierarchical representation consisting of Action Atoms that capture the atomic joint movements and Action Motifs that are formed by their temporal compositions and encode similar body movements found across different overall human actions. We derive A4Mer, a nested latent Transformer to learn this hierarchical representation from human pose data in a fully self-supervised manner. A4Mer splits a 3D pose sequence into variable-length segments and represents each segment as a single latent token (Action Atoms). Through bottom-up representation learning, temporal patterns composed of these Action Atoms, which capture meaningful temporal spans of reusable, semantic segments of body movements, naturally emerge (Action Motifs). A4Mer achieves this with a unified pretext task of masked token prediction in their respective latent spaces. We also introduce Action Motif Dataset (AMD), a large-scale dataset of multi-view human behavior videos with full SMPL annotations. We introduce a novel use of cameras by mounting them on the feet to achieve their frame-wise annotations despite frequent and heavy body occlusions. Experimental results demonstrate the effectiveness of A4Mer for extracting meaningful Action Motifs, which significantly benefit human behavior modeling tasks including action recognition, motion prediction, and motion interpolation.
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All authors Genki Kinoshita, Shu Nakamura, Ryo Kawahara, Shohei Nobuhara, Yasutomo Kawanishi, Ko Nishino

Computer Vision

PhyCo: Learning Controllable Physical Priors for Generative Motion

Modern video diffusion models excel at appearance synthesis but still struggle with physical consistency: objects drift, collisions lack realistic rebound, and material responses seldom match their underlying properties. We present PhyCo, a framework that introduces continuous, interpretable, and physically grounded control into video generation. Our approach integrates three key components: (i) a large-scale dataset of over 100K photorealistic simulation videos where friction, restitution, deformation, and force are systematically varied across diverse scenarios; (ii) physics-supervised fine-tuning of a pretrained diffusion model using a ControlNet conditioned on pixel-aligned physical property maps; and (iii) VLM-guided reward optimization, where a fine-tuned vision-language model evaluates generated videos with targeted physics queries and provides differentiable feedback. This combination enables a generative model to produce physically consistent and controllable outputs through variations in physical attributes-without any simulator or geometry reconstruction at inference. On the Physics-IQ benchmark, PhyCo significantly improves physical realism over strong baselines, and human studies confirm clearer and more faithful control over physical attributes. Our results demonstrate a scalable path toward physically consistent, controllable generative video models that generalize beyond synthetic training environments.
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All authors Sriram Narayanan, Ziyu Jiang, Srinivasa Narasimhan, Manmohan Chandraker

Computer Vision

Continuous-tone Simple Points: An $\ell_0$-Norm of Cyclic Gradient for Topology-Preserving Data-Driven Image Segmentation

Topological features play an essential role in ensuring geometric plausibility and structural consistency in image analysis tasks such as segmentation and skeletonization. However, integrating topology-preserving learning based on simple points into deep learning tasks remains challenging, as existing simple point detection methods are confined to binary images and are non-differentiable, rendering them incompatible with gradient-based optimization in modern deep learning. Moreover, morphological and purely data-driven approaches often fail to guaranty topological consistency. To address these limitations, we propose a novel method that directly computes simple points on continuous-valued images, enabling differentiable topological inference. Building on this theory, we develop an efficient skeleton extraction algorithm that preserves topological structures in binary and continuous-valued images. Furthermore, we design a variational model that enforces topological constraints by preserving topologically non-removable (i.e., non-simple) points, which can be seamlessly integrated into any deep neural network segmentation with softmax or sigmoid outputs. Experimental results demonstrate that the proposed approach effectively improves topological integrity and structural accuracy across multiple benchmarks. The codes are available in https://github.com/levnsio/CSP.
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All authors Wenxiao Li, Faqiang Wang, Yuping Duan, Li Cui, Liqiang Zhang, Jun Liu

Computer Vision

Beyond Pixel Fidelity: Minimizing Perceptual Distortion and Color Bias in Night Photography Rendering

Night Photography Rendering (NPR) poses a significant challenge due to the extreme contrast between dark and illuminated areas in scenes, stemming from concurrent capture of severely dark regions alongside intense point light sources. Existing methods, which are mainly tailored for fidelity metrics, reveal considerable perceptual gaps and often detract from visual quality. We introduce pHVI-ISPNet, a novel RAW-to-RGB framework built on the robust HVI color space. Our network integrates four distinct key refinements: RAW-domain feature processing and Wavelet-based feature propagation to mitigate high-frequency detail loss; sample-based dynamic loss coefficients to ensure stable learning across varying exposure levels; and loss term based on feature distributions to maintain rigorous color constancy. Evaluations on the dataset introduced in the NTIRE 2025 challenge on NPR confirm our approach achieves competitive fidelity while establishing new state-of-the-art results in both CIE2000 color difference and LPIPS. This validates our perceptually-driven design for high-quality nighttime imaging.
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Computer Vision

MeshReGen: A Unified 3D Geometry Regeneration Framework

We consider the problem of regenerating 3D objects from 2D images and initial 3D shapes. Most 3D generators operate in a one-shot fashion, converting text or images to a 3D object with limited controllability. We introduce instead MeshReGen, a 3D regenerator that is conditioned on an initial 3D shape. This conceptually simple formulation allows us to support numerous useful tasks, including 3D enhancement, reconstruction, and editing. MeshReGen uses a new conditioning mechanism based on VecSet, which allows the regenerator to update or improve the input geometry with consistent fine-grained details. MeshReGen learns a widely applicable regeneration prior from off-the-shelf 3D datasets via self-supervised pretext tasks and augmentations, without additional annotations. We evaluate both the geometric consistency and fine-grained quality of MeshReGen, achieving state-of-the-art performance in controllable 3D generation across several tasks.
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All authors Geon Yeong Park, Roman Shapovalov, Rakesh Ranjan, Jong Chul Ye, Andrea Vedaldi, Thu Nguyen-Phuoc

Computer Vision

MoCapAnything V2: End-to-End Motion Capture for Arbitrary Skeletons

Recent methods for arbitrary-skeleton motion capture from monocular video follow a factorized pipeline, where a Video-to-Pose network predicts joint positions and an analytical inverse-kinematics (IK) stage recovers joint rotations. While effective, this design is inherently limited, since joint positions do not fully determine rotations and leave degrees of freedom such as bone-axis twist ambiguous, and the non-differentiable IK stage prevents the system from adapting to noisy predictions or optimizing for the final animation objective. In this work, we present the first fully end-to-end framework in which both Video-to-Pose and Pose-to-Rotation are learnable and jointly optimized. We observe that the ambiguity in pose-to-rotation mapping arises from missing coordinate system information: the same joint positions can correspond to different rotations under different rest poses and local axis conventions. To resolve this, we introduce a reference pose-rotation pair from the target asset, which, together with the rest pose, not only anchors the mapping but also defines the underlying rotation coordinate system. This formulation turns rotation prediction into a well-constrained conditional problem and enables effective learning. In addition, our model predicts joint positions directly from video without relying on mesh intermediates, improving both robustness and efficiency. Both stages share a skeleton-aware Global-Local Graph-guided Multi-Head Attention (GL-GMHA) module for joint-level local reasoning and global coordination. Experiments on Truebones Zoo and Objaverse show that our method reduces rotation error from ~17 degrees to ~10 degrees, and to 6.54 degrees on unseen skeletons, while achieving ~20x faster inference than mesh-based pipelines. Project page: https://animotionlab.github.io/MoCapAnythingV2/
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All authors Kehong Gong, Zhengyu Wen, Dao Thien Phong, Mingxi Xu, Weixia He, Qi Wang, Ning Zhang, Zhengyu Li, Guanli Hou, Dongze Lian, Xiaoyu He, Mingyuan Zhang, Hanwang Zhang

Computer Vision

Beyond SFT-to-RL: Pre-alignment via Black-Box On-Policy Distillation for Multimodal RL

The standard post-training recipe for large multimodal models (LMMs) applies supervised fine-tuning (SFT) on curated demonstrations followed by reinforcement learning with verifiable rewards (RLVR). However, SFT introduces distributional drift that neither preserves the model's original capabilities nor faithfully matches the supervision distribution. This problem is further amplified in multimodal reasoning, where perception errors and reasoning failures follow distinct drift patterns that compound during subsequent RL. We introduce PRISM, a three-stage pipeline that mitigates this drift by inserting an explicit distribution-alignment stage between SFT and RLVR. Building on the principle of on-policy distillation (OPD), PRISM casts alignment as a black-box, response-level adversarial game between the policy and a Mixture-of-Experts (MoE) discriminator with dedicated perception and reasoning experts, providing disentangled corrective signals that steer the policy toward the supervision distribution without requiring access to teacher logits. While 1.26M public demonstrations suffice for broad SFT initialization, distribution alignment demands higher-fidelity supervision; we therefore curate 113K additional demonstrations from Gemini 3 Flash, featuring dense visual grounding and step-by-step reasoning on the hardest unsolved problems. Experiments on Qwen3-VL show that PRISM consistently improves downstream RLVR performance across multiple RL algorithms (GRPO, DAPO, GSPO) and diverse multimodal benchmarks, improving average accuracy by +4.4 and +6.0 points over the SFT-to-RLVR baseline on 4B and 8B, respectively. Our code, data, and model checkpoints are publicly available at https://github.com/XIAO4579/PRISM.
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All authors Sudong Wang, Weiquan Huang, Xiaomin Yu, Zuhao Yang, Hehai Lin, Keming Wu, Chaojun Xiao, Chen Chen, Wenxuan Wang, Beier Zhu, Yunjian Zhang, Chengwei Qin

Computer Vision

Beyond Gaussian Bottlenecks: Topologically Aligned Encoding of Vision-Transformer Feature Spaces

Modern visual world modeling systems increasingly rely on high-capacity architectures and large-scale data to produce plausible motion, yet they often fail to preserve underlying 3D geometry or physically consistent camera dynamics. A key limitation lies not only in model capacity, but in the latent representations used to encode geometric structure. We propose S$^2$VAE, a geometry-first latent learning framework that focuses on compressing and representing the latent 3D state of a scene, including camera motion, depth, and point-level structure, rather than modeling appearance alone. Building on representations from a Visual Geometry Grounded Transformer (VGGT), we introduce a novel type of variational autoencoder using a product of Power Spherical latent distributions, explicitly enforcing hyperspherical structure in the bottleneck to preserve directional and geometric semantics under strong compression. Across depth estimation, camera pose recovery, and point cloud reconstruction, we show that geometry-aligned hyperspherical latents consistently outperform conventional Gaussian bottlenecks, particularly in high-compression regimes. Our results highlight latent geometry as a first-class design choice for physically grounded visual and world models.
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All authors Andrew Bond, Ilkin Umut Melanlioglu, Erkut Erdem, Aykut Erdem