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Computer Science Robotics

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Wednesday 15 July

Robotics · Cross-listed from cs.CV

WAVE-Stereo: Warp-Aligned Volume Encoding for Stereo Matching

Existing iterative stereo matching methods primarily adopt two types of correspondence representation: explicit matching search via correlation volumes and local residual refinement via warped features, yet the two remain separately modeled. We propose WAVE-Stereo, built on a core insight: correlation volumes and feature warping provide complementary matching cues. GeoWarp Correspondence Encoder (GWCE) encodes matching search, residual alignment, and disparity prior in parallel at the ConvGRU input. To mitigate matching degradation in textureless regions, we propose Periodic Global Context Propagation (PGCP), which propagates global spatial information in a periodic manner. On five real-world benchmarks – Middlebury, ETH3D, KITTI 2012, KITTI 2015, and Booster – WAVE-Stereo achieves competitive zero-shot generalization accuracy without any external foundation model prior, achieving 3.18% D1-all on KITTI 2015, 4.42% Bad-2.0 on Booster, and 66ms real-time inference, striking a favorable balance between accuracy and efficiency. Our code is available at https://github.com/yamanoko-do/WAVE-Stereo.
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Robotics · Cross-listed from cs.CV

Exploratory, Communicative, and Deployable: Vision-Driven Embodied Agents for Open-World Mobile Manipulation

Real-world deployment of embodied agents requires active exploration, visual grounding, and interactive intent disambiguation. However, existing frameworks often rely on privileged simulator states or assume complete instructions, bypassing realistic deployment challenges. To bridge this gap, we present REAL, an agentic framework for open-world mobile manipulation. REAL establishes sim-to-real-consistent environment APIs without oracle perception and integrates a simulated user to enable human-in-the-loop interaction. Within this environment, we design diverse task compositions to drive data collection, supervised fine-tuning, and online reinforcement learning, systematically optimizing agent performance. To comprehensively evaluate this approach, we introduce REAL-Bench, a benchmark spanning 241 tasks across active exploration, visual distraction, articulated manipulation, and interactive disambiguation. Experimental results demonstrate that our trained agent outperforms leading commercial closed-source VLMs on interactive tasks with a 56.9% success rate. Further empirical analysis reveals that our hierarchical training pipeline successfully aligns the model's tool-use capabilities while maintaining robust open-vocabulary reasoning under extended exploration horizons. Finally, we deploy and evaluate our framework on a physical dual-arm mobile robot, where it achieves a 78.3% end-to-end success rate over 60 real-world episodes. These physical trials demonstrate robust zero-shot transferability to unseen household scenarios, validating that our sim-to-real-consistent design successfully bridges the reality gap for long-horizon mobile manipulation. Code is available at https://github.com/InternRobotics/REAL.
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All authors Boyu Mi, Mengchen Ma, Yifei Yao, Xing Gao, Junting Chen, Yangzi Li, Zihou Zhu, Guohao Li, Zhenfei Yin, Tai Wang, Yao Mu, Jiangmiao Pang, Hanqing Wang

Robotics

Design and Control of the "QuadBoat": A Quadruped Surface Vehicle for Drowning Rescue

Prompt extraction of victims from water is crucial in water surface rescue missions. However, previous research on rescue robots has seldom addressed this issue. This paper presents QuadBoat, a bio-inspired unmanned surface vehicle (USV) designed to track and retrieve victims from water. QuadBoat features a quadrupedal robot configuration, enabling it with highly adaptable and agile maneuverability through its actively adjustable posture. Employing an inverse kinematics-based controller and cascaded model predictive control (MPC)-PID controller for overall movement, QuadBoat can accurately track and retrieve objects on the water surface. Maneuverability demonstrations validate QuadBoat's high agility, while a series of tracking experiments, including leg action tracking and trajectory tracking, confirm its high motion accuracy and system mobility. Finally, visual-based tracking and object pickup experiments further verify QuadBoat's target tracking capabilities and its effectiveness in executing rescues, both indoors and outdoors.
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Robotics · Cross-listed from eess.SY

Unifying Decision-Making and Trajectory-Planning in Unsignalized Intersections Using Time-Varying Potential Fields

This paper presents a novel framework for integrated Decision-Making (DM) and Trajectory Planning (TP) for automated vehicles at unsignalized intersections. The approach leverages a Finite Horizon Optimal Control Problem (FHOCP) that employs Time-Varying Artificial Potential Fields (TV-APF). By utilizing short-horizon motion prediction and a dedicated conflict-zone occupancy coefficient, the framework suitably accounts for potential collisions within the FHOCP. The proposed method effectively unifies DM and TP, ensuring the generation of a feasible and safe reference trajectory. Simulation results in multi-vehicle traffic scenarios demonstrate the effectiveness of the approach.
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All authors David Costa, Francesco Cerrito, Massimo Canale, Carlo Novara

Robotics

From Language to Navigation Goals: A Vision-Language Approach for Semantic Navigation of Mobile Robots Using RGB-D Perception

Natural language interaction provides an intuitive way for non-expert users to communicate with robotic platforms. However, transforming user requests into executable navigation actions remains a challenging task, requiring the integration of language understanding, environment perception, and autonomous navigation. This work presents a language-driven navigation framework that enables mobile robots to interpret user requests in natural language to move the robot to a destination and autonomously navigate towards it. The framework is composed of modular ROS 2 components that cooperate to transform natural language instructions into navigation actions. Given a natural language request referring to a target in the environment (e.g., "go to the mail box"), the system identifies the referenced object, estimates its position using RGB-D data, and generates a navigation goal, which is then executed through the ROS 2 Nav2 navigation stack. The ROS 2-based implementation facilitates portability across different robotic platforms, requiring only the configuration of the corresponding topics and services. The system is evaluated in both simulation and real-world scenarios using a TurtleBot3 Waffle and a Unitree Go2 robot with a RealSense camera. Experimental results show that the framework successfully interprets both direct commands and contextual requests, generates meaningful natural-language feedback, and navigates towards the desired target. These results demonstrate the feasibility of combining semantic perception and autonomous navigation to provide an intuitive human-robot interaction paradigm. Code will be released as open source upon acceptance.
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All authors Jose Martínez-Fajardo, Pablo Pueyo, Fernando Caballero, Luis Merino

Robotics

Design, Modeling and Experimental Validation of a Miniature Hybrid Underwater Glider With Large-Range Foldable Deflectable Wings

Miniature hybrid underwater gliders have attracted increasing attention for long-endurance ocean observation and confined-space inspection. Large-range wing reconfiguration offers a promising yet largely unexplored approach for simultaneously enhancing maneuverability and shape adaptability in constrained underwater environments. However, such morphing introduces substantial challenges in mechanical integration, dynamic modeling, and hydrodynamic characterization. This paper presents FoDeGlider, a miniature hybrid underwater glider equipped with two independently actuated wings capable of large-range folding and deflection. To capture configuration-dependent variations in mass distribution, center-of-geometry location, and hydrodynamic loading, a multibody dynamics model is developed by treating wing configuration as a structural variable. A composite rigid body algorithm (CRBA)-based projection formulates the composite inertia, wrench transformations, and component-level hydrodynamics into a unified Fossen-form dynamic model applicable to arbitrary wing configurations. A sequential parameter-identification framework is further proposed to estimate fuselage and wing hydrodynamic coefficients, resulting in an open benchmark dataset for model identification and validation. Extensive experiments are conducted, the results of which demonstrate accurate dynamic modeling and parameter identification across diverse morphing configurations. Gate traversal experiments further validate FoDeGlider's ability to actively reconfigure its morphology during locomotion, enabling enhanced navigation in confined underwater environments.
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Robotics

An Empirical Study on Stage-Information Interfaces for VLA Fine-Tuning

One high-level instruction in long-horizon manipulation can cover several action stages. We use segmented action annotations as an intermediate representation between the full-task instruction and VLA action chunks. A progress module tracks the active stage, while the action policy receives stage information either as current-stage text or as a normalized ordinal stage index in robot state. We compare these interfaces with GR00T N1.6 on LIBERO-10 under direct fine-tuning and continuation fine-tuning from a full-task instruction baseline. Under direct fine-tuning, full-task instruction, current-stage text, and Ordinal Stage-State achieve mean success rates of 57.45%, 50.24%, and 54.36%, respectively, showing that explicit stage information does not automatically improve the policy. Under continuation, the corresponding means are 49.07%, 50.00%, and 53.75%, with Ordinal Stage-State exceeding both alternatives in all three paired runs. The observed benefit differs across interface representations and training arrangements.
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Robotics

Semantic Anchoring for Robotic Action Representations

Vision-Language-Action (VLA) models inherit rich semantic representations from pretrained Vision-Language Models, yet fine-tuning on limited robot demonstrations degrades this structure and undermines generalization. A fundamental question therefore arises: what constitutes a good action representation? Inspired by the mirror neuron theory's insight that observation and execution share an intention-level encoding, we examine whether a robot's action representations preserve the semantic structure captured by pretrained encoders. Systematic probing confirms that this structure erodes during finetuning, and that its quality synchronizes with both task success and out-of-distribution generalization. We further introduce a plug-and-play method that anchors action representations to a semantic manifold while decomposing representations into a shared semantic channel and a private channel, all discarded at inference, leaving the deployed model unchanged. Validated on different VLA backbones across simulation and real-world benchmarks, our method yields up to +18.7% on real-world in-distribution tasks and +21.5% on out-of-distribution generalization.
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All authors Yuan Xu, Youheng Shi, Chengyang Li, Wentao Zhu, Yizhou Wang

Robotics

Active Trust Management for Successful Human-Robot Teaming: Moving from a Trust Repair to a Trust Satisficing Perspective

Integrating mobile robots into human teams promises significant capability improvements for tasks such as searching hazardous environments. Unlike existing teleoperated robots, future robot systems will increasingly be endowed with some level of artificial intelligence (AI), giving them a degree of autonomy in how they pursue mission goals. This autonomy could make a human-agent (robot) team more effective but also put inter-agent trust under strain if robots make a mistake, or (appear to) pursue task priorities that conflict with the team's best interest. During a mission, agents' trust states are anticipated to vary according to the situation as understood by each teammate (trustor). If component-level (agent) or system-level trust falls below sufficient levels for cooperative tasks to be completed, it could critically affect mission success . We argue that active trust management will be an important precondition for the success of human-robot teams (HRTs, a subcategory of human-agent teams with embodied agents), especially in dynamic, high-risk environments. We present a trust satisficing perspective which acknowledges and attempts to account for the fluctuating, multi-faceted, and context-dependent nature of trust and trust requirements even under normal operating conditions. Our outline of a trust management framework for human-robot teaming includes online measurement of proxy metrics for trust, closed-loop adaptation of robot behavior, and variable autonomy to give space for human responsibility in situations requiring value judgements. We refer to a recent experimental exploration of 'swift trust' and a novel behavioral trust metric for HRT, and we highlight issues for further investigation.
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Robotics · Cross-listed from cs.NE

Visual Place Recognition Using Rate-Encoded Spiking Neural Networks with Discrete STDP Learning

Spiking Neural Networks (SNNs) trained through unsupervised Spike-Timing-Dependent Plasticity (STDP) have been explored as solutions to visual loop closure problems, driven by the prospect of efficient on-device inference on neuromorphic devices. State-of-the-art STDP-based models deliver high classification accuracy but fail to reach the high Recall at 100% Precision (R@100P) needed for reliable autonomous navigation. We present a discrete, tensor-native implementation of the STDP-based SNN-VPR pipeline using PyTorch with snnTorch and evaluate it on a 100-place Nordland dataset using 15 independently-trained networks. The contribution of three decisions in the implementation is investigated. First, we show how to perform neuron assignment with a closed-form, deterministic tensor pipeline and show that it provides significantly higher R@100P than a standard argmax procedure. However, some of this gain comes from implementation differences compared to prior continuous-time models, which we measure independently. Second, ablation in isolation shows that state reset after each query helps improve R@100P regardless of the way neurons are assigned. Third, velocity-compensated sliding window aggregation over k consecutive frames reaches R@100P = 100.00% at k = 5 for constant-velocity traversal and an additional 0.20 ms latency. Taken together, these findings show the impact of inference stage design decisions in STDP-based SNN-VPR on recall precision, although the separate contribution of each mechanism and implementation differences is only partially disentangled and needs further examination.
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Robotics

Agile perceptive multi-skill locomotion for quadrupedal robots in the wild

Enabling quadrupedal robots to traverse complex terrains-from rugged outdoor environments to urban landscapes-requires seamless integration of multiple motor skills, smooth transitions between gaits, and high-speed perceptive locomotion using only onboard sensors. We present APT-RL (Action Pretrained Transformer-based Reinforcement Learning), a unified framework that enables multi-skill locomotion to achieve high-speed traversal in complex environments through autonomous skill transitions utilizing only onboard perception and computation. Our approach generates large-scale, feature-rich 2D motion datasets through trajectory optimization with simplified dynamics. These datasets enable training of diverse, reusable locomotion skills that transfer effectively to a real quadruped robot operating on complex uneven terrains. The resulting high-quality skills serve as strong priors for efficient learning of complex downstream tasks and extend naturally to 3D environments, enabling smooth, high-speed multi-skill locomotion in deployed policy. Real-world experiments demonstrate the framework's capabilities: the robot performs agile maneuvers through complex indoor obstacles and outdoor wild environments, including dynamic drop-down maneuvers that reach instantaneous peak speeds of up to 6 meters per second. A single onboard policy enables robust traversal of diverse obstacles, including stairs, hurdles, stepping stones, gaps, and fallen branches, demonstrating the versatility and effectiveness of our approach.
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All authors Jun-Gill Kang, Jaehyun Park, Tae-Gyu Song, Joon-Ha Kim, Seungwoo Hong, Hae-Won Park

2607.13579 · 15 Jul · Project page: https://skillquadsr.github.io/ ,This is the author's version of the work. It is posted here by permission of the AAAS for personal use, not for redistribution. The definitive version was published in Science Robotics on 7.15.2026; doi: 10.1126/scirobotics.adz7397. Jun-Gill Kang and Jaehyun Park are co-first authors. Seungwoo Hong and Hae-Won Park are co-corresponding authors

Robotics

IMMNet: Hybrid Fusion of Model-based and Data-driven Approaches for Maneuvering Target Tracking

Maneuvering target tracking in three-dimensional space remains a challenging problem due to complex motion dynamics and model mismatch. To address this, this paper proposes a hybrid model/data-driven algorithm named IMMNet, which integrates the interpretable structure of the interacting multiple model (IMM) algorithm with learnable neural components. Unlike end-to-end black-box methods, the proposed IMMNet algorithm not only can preserve the Bayesian inference mechanism that is essential for real-time radar applications, but also can adaptively learn motion patterns and noise characteristics from data. Extensive experiments demonstrate that the proposed IMMNet algorithm consistently outperforms the existing algorithms across various scenarios, validating it as a robust, interpretable, and practical solution for maneuvering target tracking.
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All authors Yixuan Zhao, Chaoqun Yang, Lin Gao, Yongxiao Tian, Ting Yuan

Robotics

Flow-aware Optimal Navigation in Unsteady Flows through Reinforcement Learning

Autonomous robotic navigation in nonstationary time-varying fluid flows remains a fundamental challenge due to partial observability and the unpredictability of realistic environments. While classical optimal control frameworks employed in robotics require unrealistic a-priori global flow knowledge, biological systems are able to navigate successfully by exploiting localized sensory cues. In this work we present a reinforcement learning approach using the TD3 algorithm to train autonomous agents to reach arbitrary targets within a parametric, chaotic double-gyre flow. To investigate optimal sensory mechanisms, we evaluate five bio-inspired observation strategies based on relative position, local velocity or local vorticity measures, and short-term memory variants. Additionally, we analyze the impact of providing agents with explicit global flow parameters. Numerical results demonstrate that an agent that is able to sense and remember a set number of flow velocity measures achieves the highest performance. The experiments reveal a trade-off in sensor utility: velocity-aware agents optimize energy efficiency, whereas vorticity sensors provide superior structural mapping and achieve better target proximity. Incorporating explicit global flow parameters is shown to decrease navigation performance. This behavior suggests that reinforcement learning-based autonomous systems develop more robust and general policies when restricted to implicit flow representations. The presented results offer insights for improving the transition of bio-inspired robotic navigation from simulation to real-world environments.
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All authors Andrea Maria Braghin, Nicolò Botteghi, Matteo Tomasetto, Andrea Manzoni, Gabriele Cazzulani

Robotics

COLMAR: Cooperative View Policy Learning for Multi-Agent Active 3D Reconstruction

Active 3D reconstruction requires selecting informative viewpoints under limited sensing budgets. In multi-agent settings, coordination inefficiencies such as redundant observations and spatial clustering can significantly reduce reconstruction quality. We present COLMAR, a cooperative view policy learning framework for multi-agent active 3D reconstruction. COLMAR formulates viewpoint allocation as a shared policy optimization over map-centric observations and introduces a reconstruction-aware objective that promotes overlap-aware coverage, team-level discovery, and collision-safe exploration. Dense feedback derived from incremental reconstruction updates aligns exploration behavior with downstream geometric quality. The policy is trained using parameter-sharing Proximal Policy Optimization (PPO) with independent per-agent action selection at deployment, conditioned on a fused team map and without inter-agent message passing for decision making. Selected viewpoints are then reconstructed with 3D Gaussian Splatting (3DGS) for high-fidelity photometric evaluation. Experiments on GLEAM and Replica demonstrate consistent improvements over heuristic and non-cooperative baselines, achieving up to 54% higher reconstruction accuracy and 49% greater coverage under matched sensing budgets.
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Robotics

Kepler-Encoder-v0.1: Towards a Multimodal Embedding Model for Robots

A robot must understand the state of its own body, but a camera sees only part of it. Force and contact leave almost no trace in a single frame, and raw vision features read force at $R^2$ at or below $0.10$ on every robot we test. We present Kepler-Encoder-v0.1, a robot-first multimodal encoder that treats robot state as a modality and fuses vision, proprioception, and force/torque into a single shared latent with a learned-query cross-attention layer, trained self-supervised by masked cross-modal prediction under the LeJEPA/SIGReg objective. At evaluation only vision enters, which poses a sharp question. Does fusing state into training make the vision-only latent carry anything the pixels do not already contain? On the RH20T corpus the answer is yes, precisely where the camera is weakest. On held-out scenes, the vision-only latent recovers end-effector state, and force in particular, significantly above both raw frozen-ViT features and a compute-matched vision-only control on every sensored robot, though absolute force recovery at a single timestep is modest; on motor state, which the camera largely sees, it is statistically tied with the strongest vision baselines, and it is the only feature whose latent geometry tracks state. A single embodiment-agnostic encoder covers four robots, and a data-matched control shows this breadth reflects embodiment diversity rather than data volume. The frozen latent is directly useful. Its own cross-modal prediction error is a training-free invalid-state monitor (AUROC $0.90$ on out-of-range states, $0.69$ on scene-swapped states), and a diffusion decoder (PixNerd) reconstructs the camera frame from the latent, confirming the spatial compression preserves world-state. This report validates the single-timestep case; native-rate temporal fusion is the next step.
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All authors Ishneet Sukhvinder Singh, Dhanoosh Pooranakumaran, Alex Nguyen, Jia Qi Yip

Robotics

Improving Map Consistency in Graph-Based LiDAR SLAM Through Information-Aware Odometry and Retroactive Loop Closure

High-quality maps are fundamental for robotics tasks such as navigation and planning. Although modern graph-based LiDAR SLAM systems achieve good trajectory accuracies, a low trajectory error alone does not guarantee geometrically consistent maps, particularly at revisit locations where missed loop closures and residual drift can produce local misalignments. In this work, we address the problem of jointly improving global trajectory estimation and local map quality in 3D LiDAR SLAM. We first propose a framework to efficiently estimate geometry-dependent information matrices for ICP, enabling principled weighting of odometry constraints in a pose graph. We then introduce a hierarchical loop-closure module that decouples place recognition from geometric registration, together with a retroactive loop-closure module that exploits the optimized pose graph to recover missed loop closures. We also propose an evaluation protocol to measure map consistency at revisit locations. We evaluate our SLAM system on several datasets against state-of-the-art LiDAR SLAM systems. Experimental results demonstrate global trajectory accuracies on par with or better than existing methods while consistently improving local geometric map consistency at revisit locations. These results suggest that coupling uncertainty-aware odometry with geometry-guided loop-closure refinement leads to more accurate trajectories and higher-quality maps.
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All authors Saurabh Gupta, Niklas Trekel, Louis Wiesmann, Cyrill Stachniss

Robotics

Layered Risk Mapping for Autonomous Patient Transport in Expeditionary Medical Facilities

In expeditionary medical facilities, routine patient transport imposes a compounding burden of personal protective equipment consumption, staff diversion, and elevated infection risk that becomes unsustainable under surge conditions. While autonomous wheelchairs could absorb this operational load, the safety-critical nature of patient transit within these highly unstructured and dynamic environments poses complex navigational challenges. To address this, we present a layered risk mapping framework that fuses four heterogeneous environmental hazards (terrain slope, static and dynamic obstacles, and semantic traversability) into a unified probabilistic cost surface via a Noisy-OR fusion model. In a paired Monte-Carlo evaluation, risk-informed fusion reduces collision rates from over 73% to under 32% and more than doubles obstacle clearance relative to a risk-unaware baseline. Additionaly, Noisy-OR achieves the highest clearance to obstacles and the lowest conditional peak risk across all tested hazard densities. We further validate the framework on a commercial powered wheelchair across three representative mission profiles in indoor and outdoor deployments, demonstrating that this architecture successfully meets the planning requirements of this previously unaddressed operational regime.
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All authors Lorena Maria Genua, Sarvesh Prajapati, Damla Leblebicioglu, Taşk{\i}n Pad{\i}r

Robotics

Topology-Agnostic Mesh Reconstruction of Deformable Objects from Sparse Touch

Estimating the full shape of a deformable object is especially challenging when vision is unavailable: in the dark, inside an opaque bag, behind the manipulating hand, or under heavy self-occlusion. Touch is the natural sensor in these settings, but touches are sparse and local. We present a single topology-agnostic estimator that reconstructs the full mesh of a deformable object from only a few touches and no vision, using one permutation-invariant cross-attention architecture that handles a 1D rope, a 2D cloth, and a 3D volumetric soft body. The learned estimator reduces reconstruction error by roughly two-thirds relative to non-learned geometric mesh completion and a Gaussian-process surface baseline, and it outperforms a simpler global-pool set encoder, with the gap growing as more touches are observed. We then show that the estimator's deep-ensemble uncertainty can be used to learn where to touch next, which lowers error further and beats both random touching and a Gaussian-process active baseline at sparse budgets. This gain is modest on average but grows with self-occlusion and on the error tail. When vision is also available, where to touch barely matters, motivating the vision-free setting we study.
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Robotics

VAMP-MR: Vector-Accelerated Motion Planning and Execution for Multi-Robot-Arms

Multi-robot-arm motion planning is a key challenge in deploying multiple manipulators for industrial tasks such as manufacturing. Existing search-based and sampling-based solvers often require significant computation time to produce collision-free, high-quality motions suitable for safe real-world execution. In this work, we introduce a new suite of multi-robot-arm motion planners capable of near real-time motion generation, combining classical planning algorithms with state-of-the-art vectorized collision-checking techniques. Based on CPU SIMD instructions, our new planners accelerate their primary bottleneck, collision checking, and achieve up to two orders of magnitude speedup in both motion planning and execution postprocessing for multi-arm manipulation tasks. We also release our implementation to lower the barrier for research and development of multi-robot-arm planning and manipulation problems. Code is available at https://vamp-mr.github.io/vamp-mr
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Robotics

Deformable State Estimation for Autonomous Surgical Tissue Retraction Under Partial Observability

Surgical tissue retraction requires effective manipulation planning under partial and noisy perception. We study state estimation for deformable tissue retraction, where only sparse observations of the tissue surface are available at decision time. We propose a learned state estimator that reconstructs the full deformable mesh state from 40 noisy vertex observations. The estimator combines a multilayer perceptron with a low-dimensional PCA latent representation and is trained using geometry-aware regularization that encourages smooth and physically plausible deformations. We evaluate the approach in a 2D deformable sheet simulation using single-step and multi-step retraction planning. Results show that the learned estimator achieves 98.1% of oracle performance in multi-step retraction while supporting efficient inference. These results demonstrate that learned, geometry-regularized state estimation can support effective deformable manipulation under realistic perception constraints.
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Robotics

EgoHTR: Egocentric 4D Demonstrations of Human Terrain Traversal

Deploying humanoid robots in unstructured terrain remains an open problem. While classic reinforcement learning struggles with the sheer complexity of real-world interactions, more promising methods leveraging human priors remain limited to models lacking contextual awareness. The restricted motion synthesis is a direct consequence of existing dataset pipelines failing to capture human-scene sequences in challenging environments. To bridge this gap between humanoid learning and scene reconstruction, we introduce the Egocentric Human-Terrain Reconstruction (EgoHTR) dataset. We develop and open-source a reconstruction pipeline capturing 55 scene-aligned 4D human motion sequences in diverse, complex environments using a multi-sensor setup of egocentric wearables and a portable 3D scanner. The resulting dataset comprises over 150k frames, which we evaluate against motion-capture ground truth, demonstrating state-of-the-art accuracy and establishing a rigorous benchmark for human motion analysis and synthesis. Further, we leverage this data to train perceptive locomotion policies, demonstrating hardware deployment on a Unitree G1 for reconstructed reference motions. Our pipeline enables community-driven dataset extensions and factors the problem to help researchers build foundational, context-aware robots that reliably traverse uneven terrain.
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All authors Alex Brandes, Haig Conti Georges Sajelian, Manthan Patel, Dominik Hollidt, Chenhao Li, Matthias Heyrman, Oliver Hausdoerfer, Manuel Kaufmann, Xi Wang, Jonas Frey, Angela P. Schoellig, Christian Holz, Marc Pollefeys, Marco Hutter

Robotics

Joint On-and-Off Policy Learning for Vision-and-Language Navigation

Vision-and-Language Navigation (VLN) necessitates an embodied agent to navigate in the physical world by adhering to natural language instructions. Recent advancements in Vision-Language Models (VLM) have propelled the development of VLM-based VLN methods with two predominant paradigms: (1) imitation learning (IL) on expert demonstrations, followed by the Dataset Aggregation (DAgger) algorithm to bolster error recovery capabilities; (2) reinforcement learning (RL) driven by verifiable rewards to enhance reasoning and exploration. A notable gap is the absence of integration between these two distinct paradigms. This paper introduces JOP-VLN, a novel VLN framework that synergistically combines off-policy imitation learning and on-policy exploration within a three-stage training pipeline. Initially, IL is employed on expert demonstrations to acquire basic navigation skills. Subsequently, the DAgger algorithm is utilized to generate heuristic exploration trajectories, which are then used for imitation learning to improve error recovery capabilities. Finally, a joint on-and-off policy learning framework is implemented, featuring high-entropy trajectory sampling to enhance RL training efficiency and an error-correction-prioritized trajectory sorting strategy for effective error correction. Extensive experiments demonstrate the efficacy of JOP-VLN, achieving success rates of 69.9% and 68.0% on the VLN-CE R2R and RxR benchmarks, respectively, setting a new state-of-the-art on R2R. Project page: https://qingrongh.github.io/JOP-VLN.
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All authors Qingrong He, Lin Zhao, Kevin Zheng, Liang Lin

Robotics

Reverse to Advance: Teleoperation-Cost Effective Hard Policy Learning from Reversed Easy Tasks

High-quality teleoperation datasets are costly to collect, particularly for hard tasks. We observe that many tasks exhibit directional asymmetry: completing the forward hard task is difficult, whereas reversing it by relaxing or disrupting the environment is comparatively easy. This suggests that reversed easy-task trajectories can serve as a scalable supervision signal for the hard task, reducing the cost of manual demonstration collection. However, reversed data can be noisy, and directly training on it may yield suboptimal policies. To enable largely automated acquisition and effective use of reversed data, we propose a teleoperation-cost effective framework for hard policy learning via temporal reversal of easy tasks, consisting of three key components: a closed-loop data collection pipeline that alternates between hard-task and easy-task policies to autonomously reset the environment and generate diverse trajectories; a hierarchical data refinement pipeline that temporally inverts easy-task rollouts and filters low-quality motion using kinematic priors and a critic-guided advantage filter; and an iterative policy learning method that trains the hard-task policy using both initial reversed easy-task demonstrations and the filtered reversed data in a continuous online learning loop. By combining automated collection, hierarchical refinement, and iterative learning, our method enables scalable, reliable training of complex, high-precision manipulation tasks. Across two simulated benchmarks and real-robot experiments, we demonstrate that our method improves hard-task success rates with higher data efficiency and more stable training compared to reversal-based and reinforcement-learning baselines, without requiring extensive hard-task teleoperation.
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All authors Qiyuan Qiao, Ge Yuan, Can Wang, Dong Xu

Robotics

Learning Physics-Guided Residual Dynamics for Deformable Object Simulation

Simulating deformable objects is essential for a wide range of robotic manipulation applications, yet accurately predicting their dynamics remains challenging. We propose Physics-Guided Residual Dynamics (PGRD), a hybrid simulation framework that combines the advantages of physics-based and learning-based approaches. Specifically, PGRD combines an optimizable spring-mass simulator as a backbone with a learned neural network that predicts residual corrections to the physics-based predictions. We adopt a velocity-based formulation to ensure stable simulation and a sliding-window transformer architecture to capture temporal dependencies. We show that PGRD produces more accurate results than both purely physics-based and learning-based methods on a set of diverse real-world deformable objects. We further demonstrate the utility of PGRD in two applications: manipulation planning via Model Predictive Control, including a language-conditioned setting with a generated goal image; and interactive simulation via action-conditioned video prediction by 3D Gaussian Splatting.
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All authors Shivansh Patel, Kaifeng Zhang, Sanjay Pokkali, Svetlana Lazebnik, Yunzhu Li

Robotics

Stress-Sharing for Decentralized Fault Repair in Modular Spacecraft

Structural damage in modular spacecraft can disrupt mechanical and communication connectivity, reducing system capability. Existing approaches rely on redundancy or preplanned reconfiguration and do not enable autonomous repair under local information and physical constraints. We model the spacecraft as a lattice-constrained graph and introduce a fully decentralized, asynchronous stress-sharing repair policy inspired by biological wound healing: local distress signals guide surviving modules toward damaged regions to close fragmented gaps, after which each displaced module locally retraces its own motions to recover the pre-damage shape, using only local information and no absolute position sensing. We evaluate the policy in PyBullet rigid-body simulation across structures of up to 160 modules, three fault densities (10, 20, 30%), and random and localized damage. The policy consolidates the surviving modules into a single connected body: even in the most severe case tested, where 30% of modules fail at random, it gathers roughly 80% or more of the surviving modules into one connected component, and this fraction improves with assembly size, making the approach well suited as a swarm-scale repair policy for large modular spacecraft.
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Robotics

Generalizable VLA Finetuning via Representation Anchoring and Language-Action Alignment

Finetuning a pretrained vision-language model (VLM) on robot demonstrations via behavior cloning (BC) has become the standard recipe for vision-language-action (VLA) policies. However, BC finetuning progressively overwrites the pretrained representations that support visual and semantic generalization. Co-training on web image-text data, a common remedy, applies language and action losses to separate observations, leaving VLAs with language-action misalignment that standard manipulation benchmarks do not expose. We propose Anchor-Align, which augments BC with two objectives: Vision-Language Anchoring distills layer-wise representations from a frozen VLM copy to prevent this drift, while Language-Action Alignment converts each action target into a discrete motion-direction label and jointly trains language and action prediction on the same robot observation. We conduct real-world evaluations across eight manipulation settings on single-arm xArm7 and bimanual YAM robots, using two VLA architectures with regression and flow-matching action heads. Across these settings, Anchor-Align consistently improves over BC on novel targets, layouts, and motion-sensitive bimanual tasks requiring coordinated control. At scale in simulation, we demonstrate consistent improvements on OOD perturbations, perceptual robustness, and long-horizon control across LIBERO-PRO, LIBERO-Plus, and CALVIN, respectively, suggesting that preserving pretrained representations and effective action learning are not fundamentally at odds. Project page: anchoralignvla.github.io
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All authors Dwip Dalal, Shivansh Patel, Chahit Jain, Jeonghwan Kim, Utkarsh Mishra, Yuchen Song, Alex Baratian, Hyeonjeong Ha, Heng Ji, Svetlana Lazebnik, Unnat Jain

Robotics

Ego-Dynamics-Augmented World Model for Autonomous Driving with Zero-Shot Cross-Embodiment Adaptation

End-to-end autonomous driving requires generalization ability across platforms with dissimilar physical characteristics. The chassis defines the physical embodiment of each platform, and real-world fleets span sub-tonne microcars to bus-class vehicles. Consequently, the driving stack must either be retrained per platform or adapt to the underlying chassis dynamics online. World model (WM)-based reinforcement learning offers a sample-efficient path toward end-to-end autonomous driving on egocentric bird's-eye-view (BEV) representations, but its effectiveness hinges on how faithfully the WM captures the ego vehicle's dynamics. This work identifies a structural bottleneck in BEV-based WMs: observation transitions entangle ego-motion with scene dynamics, consuming modeling capacity at the cost of imagination accuracy. This burden is embodiment-dependent: dissimilar chassis produce different observation warps under the same control input. The proposed DynaDreamer addresses this bottleneck by conditioning the WM's latent distributions on a physics-informed ego-dynamics context derived from a lateral dynamics model with a neural tire force formulation. This context is extracted online via a neural-ODE encoder-decoder that simultaneously identifies the underlying chassis parameters. Information-theoretic analysis confirms that this conditioning removes the ego-motion terms from both the WM's transition entropy and its prior-posterior KL divergence. The identified physical parameterization enables zero-shot cross-embodiment adaptation across a dynamically diverse fleet without per-platform retraining. Simulation results show 28% and 43% improvements in driving task success rates over the strongest baseline in urban and highway scenarios, and the advantage over the base Transformer WM reaches up to 73% when extrapolating to unseen chassis.
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All authors Zhidong Wang, Jingsong Liang, Zirui Li, Zhan Chen, Han Yu, Chen Lv

Robotics

WNOJ-LIO: A White-Noise-on-Jerk Motion-Prior EKF for High-Dynamic LiDAR-IMU Fusion

LiDAR-inertial odometry (LIO) is a key component of autonomous navigation, but high-dynamic driving exposes two coupled challenges: intra-scan motion distortion and vibration-contaminated inertial measurements. Most real-time LiDAR-inertial pipelines propagate the system state by integrating raw IMU measurements and then use the propagated trajectory for point cloud de-distortion, thereby propagating inertial noise into both the corrected scan and the subsequent scan-to-map registration. This paper presents WNOJ-LIO, a LiDAR-IMU fusion framework based on a White-Noise-on-Jerk (WNOJ) Extended Kalman Filter (EKF). WNOJ-LIO employs a decoupled WNOJ prior on $\R^3 \times \SO(3)$ for state prediction and treats the IMU as a high-frequency measurement source rather than the driver of state propagation. The resulting posterior state history is then used for LiDAR scan de-distortion and subsequent point-to-plane LiDAR updates. The decoupled process model enables closed-form covariance propagation, thereby bridging the gap between batch WNOJ Gaussian process (GP) trajectory priors and recursive filtering. Simulation results demonstrate improvements in acceleration and angular-velocity denoising, scan de-distortion, and localization accuracy over a FAST-LIO-style baseline. Real-world experiments were conducted using an autonomous racing car on four driving segments with maximum speeds ranging from 53 to 208~km/h, covering a wide range of vehicle vibration levels. The experiments further validate the proposed method and provide a comprehensive evaluation of its performance in estimating acceleration, angular velocity, body-frame linear velocity, attitude, and position under highly dynamic driving. The source code of WNOJ-LIO is publicly available at https://github.com/LvJohny/wnoj-ekf-lio.git.
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All authors Junning Lyu, Qizhi Guo, Xia Ning, Tao Song, Shaoming He

Robotics

Min-Max Regret Task Allocation and Planning of Heterogeneous Multi-Robot System in Partially Known Environments

Efficient task allocation for large-scale Heterogeneous Multi-Robot Systems (HMRS) is critical, yet dealing with complex temporal logic tasks in partially known environment (PKE) remains a computational bottleneck. Existing approaches often struggle to balance exploring uncertain regions and exploiting known resources, while also suffering from exponential computational complexity. To address these issues, this paper presents a robust planning framework that simultaneously handles high-level logical constraints and environmental uncertainty without sacrificing scalability. We formulate the problem as a min-max regret optimization, proposing a Region-Binding Atomic Proposition (RbAP) to capture resource uncertainty within the automaton structure. To solve this, we propose the Extended Planning Decision Tree (E-PDT) equipped with a novel Regret-based Branch-and-Bound (BnB) strategy. Unlike traditional methods that rely on prior probabilities or worst-case analysis, our approach dynamically prunes suboptimal policies, effectively balancing the need for information gathering (exploration) and task completion (exploitation). Theoretical analysis confirms the feasibility and completeness of our approach. Extensive numerical and physical experiments demonstrate that the proposed framework achieves near-linear scalability with respect to the number of robots and types, significantly outperforming MILP-based baselines in both solution quality and computational efficiency.
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All authors Xinkai Liang, Huixuan Chan, Ying Liu, Yangxi Shi, Hao Fang

Robotics

A Hybrid Sampling-Based Trajectory Planner with Game-Theoretic Guidance for Autonomous Racing

Autonomous racing demands planning algorithms that balance vehicle dynamics at the limits of handling with strategic decision-making in competitive multi-agent scenarios. Game theory provides a mathematical framework for modeling these interactions, enabling interactive trajectory planning and strategic behaviors, such as blocking. However, directly solving full dynamic games online is computationally prohibitive and challenging to integrate into robust, high-frequency autonomous software stacks. This paper proposes a hybrid architecture that integrates game-theoretic reasoning into a sampling-based motion planner, combining strategic interactions with robust trajectory generation. Building upon an $\alpha$-potential game formulation, we utilize an offline-learned potential function to capture multi-agent interactions. During online operation, a gradient-based optimization dynamically refines interaction parameters to generate an Interaction Reference Path. This path serves as a dynamic cost bias within a high-frequency sampling planner. We evaluate our approach in a high-fidelity simulation environment on the Yas Marina Circuit. Qualitative and quantitative results demonstrate that our approach successfully induces defensive behaviors like blocking without carrying the computational burden of full dynamic game solvers.
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All authors Alexander Langmann, Frederico Pita de Araujo, Mattia Piccinini, Johannes Betz