Robotics
Papers
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Friday 10 July
We present PinFT, a miniature five-axis capacitive force/torque sensor designed for direct tip-level integration into tweezer-like tools. The sensor employs a compact three-PCB stack with segmented plated through-hole electrodes and a silicone elastomer dielectric, enabling five-degree-of-freedom force and torque sensing ($F_x$, $F_y$, $F_z$, $T_x$, $T_y$) through displacement of a central 2\,mm-diameter stainless steel pin. The fabricated prototype was calibrated using a higher-order polynomial mapping, yielding mean absolute errors of approximately 0.23\,N for forces and 2.5\,mN$\cdot$m for torques, with coefficients of determination ($R^2$) exceeding 0.97 across all axes. To demonstrate practical utility, a 3D-printed tweezer integrating PinFT sensors at both tips was mounted on a parallel-jaw gripper and evaluated across three representative manipulation tasks: grasping a sub-millimeter SMD capacitor, pulling a simulated hair from a silicone substrate, and tearing a compliant silicone specimen. In all cases, per-tip force sensing reliably captured characteristic force signatures that distinguish successful manipulation from failure events – including slip and object ejection – using gradient-based features derived from internal grasp force and net interaction force. These results demonstrate that direct, per-tip force sensing enables standard parallel-jaw grippers to monitor and interpret fine manipulation tasks performed through a handheld tweezer.
Robotics
Chalito: An Extensible Library for Filtering-Based State Estimation in Quadruped Robots
State estimation is essential for quadruped robots, enabling robust locomotion, navigation, and control. While many estimators have been proposed in the literature, existing implementations are often tied to specific robots or software stacks, making fair comparisons difficult. This lack of a general-purpose benchmarking framework hinders reproducibility and slows down algorithmic innovation. In this paper, we introduce Chalito, an extensible MATLAB/Python library for benchmarking filter-based state estimation algorithms in quadruped robots. Chalito imports robot models directly from URDF, supports multiple filtering approaches, and is designed to be easily extended with new methods. The framework runs on both simulated and real datasets, enabling systematic evaluation across robots and filters. To the best of our knowledge, this is the first open-source library exclusively dedicated to benchmarking filtering algorithms for quadruped robots.
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Robotics
Task Planning for Mobile Manipulation in Retail Stores using Foundation Models with Iterative Re-planning
Automation in industries such as retail, warehousing and logistics presents opportunities for greater throughput, cost reduction and mitigation of disruptions from labour shortages. Previously, such efforts have focused on back-room operations involving packing and sorting in relatively structured environments. With advances in robotic mobile manipulation hardware and foundation models, automation can now be applied to more variable and human-centric environments such as retail store shelves. In this work, we present a task-planning approach using Large Language Models (LLMs) and Vision-Language Models (VLMs) to address the restocking problem in retail scenarios such as supermarkets. We demonstrate this system on a custom omnidirectional mobile manipulation platform, with user-driven prompts and a feedback-based iterative re-planning approach for error correction. The end-to-end system is validated in a PyBullet simulation environment for pick-and-place tasks.
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Robotics
SEAMLiS: Visibility-Aware Safety for Perception-Limited Multi-Robot Exploration
Autonomous exploration in unknown environments is typically driven by informative frontiers, viewpoints, or trajectories, while local safety controllers avoid obstacles represented in the current map. Under finite sensing range and limited field of view, this separation can be unsafe: an exploration stack may plan optimistically through unobserved space and steer the sensor toward information gain rather than along the direction of motion, causing hidden obstacles to be detected too late for bounded-actuation avoidance. This paper presents SEAMLiS (Safe Exploration for Autonomous Multi-Robot Systems Under Limited Sensing), a modular execution-layer safety framework for decentralized multi-robot exploration. SEAMLiS preserves the upstream exploration stack, including the goal allocator and local planner, and enforces safety at the execution layer through perception-aware attitude and positional filters. A gatekeeper-based attitude filter switches between a visibility-promoting yaw policy and a velocity-tracking backup policy to preserve visibility of the critical known-free/unknown boundary with sufficient braking margin. A Control Barrier Function (CBF)-based positional filter then avoids known obstacles, newly detected obstacles, and other robots. We provide sufficient collision-avoidance conditions and validate the framework in randomized simulation, Isaac Sim, and Crazyflie hardware experiments. Results show collision-free exploration across tested single- and multi-robot settings while retaining much of the efficiency of visibility-promoting yaw control.
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Robotics
A Numerically-Robust ROS 2 Port of iG-LIO: Diagnosing and Fixing Toolchain-Induced Failures in Incremental GICP LiDAR-Inertial Odometry
iG-LIO is a tightly-coupled LiDAR-inertial odometry system fusing generalized-ICP and point-to-plane constraints in an iterated error-state Kalman filter over an incremental voxel map. We report an open-source ROS 2 Jazzy port of the original ROS 1 implementation and, more importantly, the diagnosis of environment-induced numerical failures that appear only after the port: a mechanically faithful migration – estimation mathematics left unchanged – compiled and ran, yet diverged with NaN internal values. Both causes trace to the modern ROS 2 toolchain, not the algorithm: a Quality-of-Service (QoS) mismatch that silently drops and reorders IMU samples, and an uninitialized parallel-reduce accumulator arising from the oneTBB + Eigen combination shipped with current distributions. We further correct Ouster point-field parsing to ensure correct point cloud undistortion with newer Ouster revisions, add Velodyne Velarray M1600 support, provide both a compile-time-gated Livox CustomMsg path and a driver-free path for Livox sensors publishing standard PointCloud2 (e.g. Mid-360), and expose the runtime via YAML. The result has been validated in an Ouster OS0 Rev7, an Ouster OS1 Rev 7, and a Livox MID-360. This report is a citable reference for the port itself, not a claim on the underlying algorithm [1]. The ROS 2 port of iG-LIO described in this document can be found at https://github.com/Forestry-Robotics-UC/ig_lio/tree/ros2-jazzy.
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Robotics
Diffusion for Long-Horizon Multi-Robot Path Planning in Human-Shared Environments
Multi-robot path planning in human-shared environments requires a delicate balance between robust inter-robot coordination and socially aware behavior. While diffusion models excel at generating predictable, human-like paths, existing generative planners are often restricted to paths of fixed duration and high computational latency, limiting their adaptability to varying goal distances and hindering real-time deployment. We present Multi-Robot Rolling Diffusion (MRRD), a novel framework that enables real-time, long-horizon navigation for large robot teams through dense crowds. MRRD combines a rolling-horizon scheme to accommodate the limited prediction horizon of human motion, parallelized diffusion inference for scalable generation of human-like paths, and a conflict-based-search mechanism for resolving inter-robot collisions. It further incorporates urgency-based temporal conditioning to generate paths with varying speeds and employs differentiated guidance terms to maximize both social awareness around humans and efficient coordination between robots. Experimental results in crowded environments demonstrate that MRRD successfully scales to 15 robots in real-time, significantly outperforming existing baselines in both safety and mission success rates.
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Robotics
Robo-ValueRL: Reliable Value Estimation for Offline-to-Online Reinforcement Learning
Offline-to-online reinforcement learning is promising for generalizable robotic manipulation, yet its full-stack complexity obscures reproduction and diagnosis. Within such systems, value estimation plays a central role in prioritizing heterogeneous data for policy improvement. Despite its importance, the central question remains underexplored: how value-function reliability shapes policy optimization in offline-to-online reinforcement learning. To answer this question, we propose Robo-ValueRL, a unified framework that enables reliable value estimation and systematically traces its downstream effects on policy pretraining and online improvement. Concretely, Robo-ValueRL learns a history-conditioned value estimator and evaluates its reliability through global-progress and local-preference metrics. These resulting value estimates are propagated into quality-conditioned consistency-policy pretraining and a residual adaptation module on online rollouts, providing a unified testbed for analyzing how value reliability shapes downstream policy performance. Across 240 hours of offline demonstrations and over 3,000 online rollout trajectories, our extensive experiments show that downstream performance is strongly associated with value reliability. Reliable value functions provide better action-quality estimates, allowing value-guided offline RL to scale more effectively than quality-agnostic behavior cloning, and stabilize online improvement by prioritizing high-quality rollout data. Integrating reliable value guidance through offline pretraining with online improvement, our system achieves 86% success on millimeter-level precise chip insertion and 84% on generalizable block disassembly. We hope these findings highlight the importance of value-guided data utilization for effective policy improvement from heterogeneous robotic experience.
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Robotics
More Structure, Not More Capacity: Object-Centric Representations for Visuomotor Imitation Learning
Robotic manipulation policies rely on pre-trained vision models that give either a global scene embedding or a dense patch grid. Both mix task-relevant and task-irrelevant features. Object-centric slot representations are a structured alternative: they group features into a few per-object slots. We test what this structure buys on ManiSkill3 PickCube-v1, with a frozen encoder and a held-out-seed evaluation. Holding the policy, goal token, rendering, and calibration fixed and changing only the encoder, a frozen object-centric SPOT representation (DINO ViT-B/16 + Slot Attention) reaches 55.0$\pm$2.9% success, 22.4% above a dense DINO global-feature baseline (32.6 $\pm$ 1.5%), with the same trainable policy and no encoder fine-tuning. More tokens alone do not help: a dense patch grid with 16x the tokens performs no better than the global feature. Adding an explicit 2D spatial goal and native-resolution rendering raises the full system to 68.7$\pm$4.2%, just below a privileged 3D-oracle upper bound (71.7$\pm$4.1%). An automated kinematic failure taxonomy then separates spatial-precision (Near-Miss) failures from object-tracking (No-Grasp) failures: spatial grounding reduces Near-Miss while leaving No- Grasp unchanged. The same taxonomy transfers to the harder StackCube-v1 and points to occlusion as the main bottleneck.
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Robotics
TS-Mask VLA: 2D Temporal-Spatial Masking for Vision-Language-Action Model with Effective Bridging
Vision-language-action (VLA) models aim to understand natural-language instructions and visual observations, and to generate and execute corresponding actions as embodied agents. Recently, autoregressive token-based action generation has driven the development of many representative VLA models. However, this paradigm often reduces action generation to next-token prediction, thereby lacking explicit modeling of the spatiotemporal structure of action sequences and the disentanglement between vision-language representations and actions, which can limit performance in long-horizon and complex scenarios. In this paper, we propose TS-Mask VLA, a vision-language-action framework for robot manipulation. TS-Mask VLA is built upon two key designs: (1) a Discrete Diffusion Action Expert equipped with a Bridge Attention conditioning bridge, which enables multi-layer conditioning from the VLM and facilitates more accurate and stable action generation; and (2) a temporal-spatial 2D masking strategy for discrete action tokens that strengthens the model's understanding of cross-time dependencies and inter-dimensional coupling, leading to more structurally consistent action sequences. We conduct extensive experiments on simulation benchmarks and real-world tasks. On LIBERO, TS-Mask VLA achieves a 95.7 percent average success rate with only 0.5B parameters, outperforming significantly larger models. On CALVIN, it attains the best average sequence length of 4.19 and strong long-horizon performance. Comprehensive analyses and ablations further validate the effectiveness of our design.
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Robotics
RASR: Range-Aware Scale Recovery for Metric UAV Navigation
A central challenge in image-goal UAV navigation under Global Navigation Satellite System (GNSS) denial is estimating metric distance and heading between current and goal views. Dense pairwise geometry models capture relative scene structure, but without a calibrated metric scale, they cannot directly provide reliable distance estimates for navigation. Although global scale calibration corrects the dominant scale bias, the remaining errors vary systematically with distance. In this paper, Range-Aware Scale Recovery (RASR) is proposed, which complements global scale calibration with range-aware residual correction. RASR encodes pairwise geometry extracted by a frozen Matching And Stereo 3D Reconstruction (MASt3R) backbone as a compact descriptor and separates the scale-recovery core from task-specific command calibration. On the official online evaluation of the UAVs in Multimedia 2026 PairUAV challenge, RASR achieved a total error of 0.003189, achieving a lower total error than global scale calibration alone. The results demonstrate that range-aware residual correction improves metric distance estimation beyond global scale calibration. Code and materials are available at https://github.com/lht-research/rasr-pairuav.
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Robotics
B-spline Policy: Accelerating Manipulation Policies via B-spline Action Representations
In this work, we present B-spline Policy (BSP), an action representation designed for accelerating robot manipulation policies. Rather than predicting discrete-time action chunks, BSP parameterizes actions as continuous B-spline curves defined by a set of knots and control points. This representation yields smooth, time-continuous trajectories that can be temporally scaled and executed by low-level controllers at higher frequencies and speeds. We show that B-spline-parameterized actions can be seamlessly integrated into standard policy learning pipelines by directly predicting B-spline parameters. Experiments on simulated and real-world tasks demonstrate that BSP significantly reduces task completion time, achieving substantial improvements over baseline methods while maintaining strong success rates. More results: https://b-spline-policy.github.io
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Robotics
PAC-ACT: Post-training Actor-Critic for Action Chunking Transformers
Precision industrial contact manipulation requires reliable robot policies under pose perturbations and contact-force constraints. Vision-language-action models offer broad generalization but often introduce high inference latency and GPU-memory cost, while vision-action chunking policies are more suitable for real-time industrial control. However, these policies are usually trained by behavior cloning and suffer from distribution shift in contact-rich tasks. This paper proposes PAC-ACT, a reinforcement-learning post-training framework for pretrained Action Chunking Transformer policies. PAC-ACT reformulates policy optimization at the chunk level, constructs an ACT-transferred actor-critic architecture, and introduces a hybrid behavior-prior constraint to preserve the pretrained action distribution during online fine-tuning. Experiments on industrial precision-contact benchmarks show that PAC-ACT improves task success, contact stability, and force safety while retaining low latency and low GPU-memory usage. On the Contour task, PAC-ACT significantly reduces peak contact force and decreases the proportion of force readings above 60 N by 46 times. Sparse-reward ablations further show that the proposed behavior-prior constraint enables effective exploration under randomized initial poses.
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Robotics
CoDiMAD: Diffusion-Based Privileged Distillation for Communication-Free Multi-Robot Coordination
Decentralized multi-robot coordination under partial observability remains challenging, especially in communication-free settings where agents must act solely from local sensor observations. Privileged policy distillation provides a promising approach by transferring knowledge from a globally informed oracle to sensor-constrained students. However, in multi-agent systems, the same local observation may correspond to multiple global configurations requiring qualitatively different cooperative actions, making the conditional action distribution inherently multi-modal. Standard deterministic distillation collapses these modes to their mean, often yielding invalid or hesitant actions. To address this issue, we propose CoDiMAD, a three-stage framework that trains a privileged oracle with MAPPO, constructs an offline dataset of local-observation-oracle-action pairs, and distills the oracle into decentralized students parameterized as conditional denoising diffusion probabilistic models. By approximating the conditional oracle-action distribution through the diffusion reverse process, CoDiMAD samples decisive actions from coherent coordination modes rather than averaging across them. Theoretical analysis characterizes the mode-averaging failure of deterministic distillation and the distributional recovery property of diffusion-based distillation. Experiments on three cooperative tasks show that CoDiMAD consistently outperforms direct local MARL and deterministic distillation baselines. The source code will be made publicly available upon acceptance.
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Robotics
CORL-AUV: CFD Oriented Reinforcement Learning for Autonomous Underwater Vehicles
Precise control and positioning of autonomous underwater vehicles (AUVs) is critical for sampling, maintenance, and survey applications. Reinforcement learning (RL) offers rapid controller development while handling a range of deployment parameters via domain randomization (DR). However, DR is limited by the underlying simulation's capacity to model real physics such as drag, which is a large contributor to sim-to-real gaps. Computational fluid dynamics (CFD) provides high-fidelity drag models but has significant computational cost. Thus, in this paper we train surrogate approximations of CFD data of a given vehicle, providing drag estimates 700,000x faster than solving for drag at each time step with CFD within the RL training pipeline. We deploy a Proximal Policy Optimization (PPO) policy zero-shot on a 6-DOF AUV in which policy training is performed on these surrogate drag models (SDMs), providing analysis on zero-shot transfer, reward shaping sensitivity, and physical parameter perturbations. On 15 identical segments in the ocean, we observe median gains of 19% in mean tracking error and 31% in control effort compared to the equivalent inertia box model. Our SDM based RL controller better predicts zero-shot transfer and reaches the most waypoints across all three reward shaping choices that we evaluate. Finally, we add 0.907 kg to the vehicle perturbing the mass, center-of-mass, and center-of-buoyancy. The policy reaches 100% of waypoints only when the SDM drag model is used; the policy fails to reach any of the 15 waypoints when the other drag models are used.
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Robotics
Task-Adaptive Design of Modular Aerial Manipulators Under Airflow Exposure Constraints
Aerial manipulation with multirotor platforms enables physical interaction in complex environments, but rotor-induced airflow remains a critical limitation for tasks involving airflow-sensitive targets or surroundings. This paper presents an optimization-based design framework for modular aerial manipulators that jointly considers task wrench feasibility, end-effector placement, and airflow exposure constraints. We first introduce a novel categorization of target-side airflow tolerance and formulate the corresponding exposure requirements as geometric constraints. To efficiently model rotor-induced airflow, we introduce a compact cone-sphere envelope that approximates the spreading structure of a quadrotor's airflow while preserving computational tractability for optimization. Building on this formulation, we propose a reconfiguration optimization that adapts a modular aerial manipulator to diverse task wrench requirements while enforcing both target-side airflow exposure and intra-platform airflow interference constraints. Unlike prior designs that assume a fixed end-effector location, the proposed framework optimizes the end-effector placement together with the platform configuration. Scalability experiments and ablation studies validate the effectiveness of the proposed framework.
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Robotics
How Mobile Gas Sensor Trajectories Govern Hydrogen Leak Detection: A Safety Gap in Manual Leak Inspection of Hydrogen System Components
The integrity of hydrogen infrastructure relies on reliable leak detection, performed almost exclusively via manual tracer gas sniffing in electrolyzer manufacturing. Although mandated by standards, the lack of spatial probe guidance instructions leaves detection reliability entirely to operator execution, further compromised by sensor signal delays. This study quantifies how sniffer trajectory kinematics affect detection reliability at small-scale pipes and fittings, a near-field regime largely neglected by macroscopic dispersion research. Using a robotically guided test bench to eliminate operator variability, static concentration fields and dynamic trajectory passes were acquired across representative geometries under standardized leak rates (5 vol% hydrogen in nitrogen) and varying scanning velocities. Results demonstrate that scanning velocity and spatial probe orientation strongly dictate detectability. Conventional linear trajectories frequently miss leaks under dynamic conditions, causing severe false negatives. Conversely, geometry-specific routing, such as circumferential plunging paths around sealing points, maintains a high safety margin. From these observations, geometry-specific routing rules and a reduction-factor model for dynamic signal loss are derived. The findings reveal that current standard operating procedures pose a tangible safety risk. To operationalize these rules, a proof-of-concept software pipeline is presented, generating validated trajectories directly from 3D models for visualization in assistance systems.
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Robotics
DemoBridge: A Simulation-in-the-Loop Toolkit for Single-View Human Demonstration Retargeting
We present DemoBridge, an toolkit that turns a single-view RGB stereo recording of a human hand demonstration into an executable, physics-validated robot-arm trajectory. Retargeting across the embodiment gap is hard. A robot arm reaches a target with a long, articulated body whose links carry far more collision volume than a hand. Solving inverse kinematics for the mapped end-effector pose often yields no collision-free solution, and a trajectory imposes this at every waypoint. A single view adds noise, leaving the demonstrated reference inaccurate. At the core of DemoBridge is a single collision-aware planner. It optimizes the whole joint trajectory at once, reasoning jointly over alternative grasp poses, whole-arm and grasped-object collision, and fidelity to the demonstrated path. A physics simulator runs in the loop. It validates each phase as it is produced and backtracks on failure, so a demonstration that cannot be reproduced as given is re-planned rather than discarded. The resulting action sequence is dynamically stable and faithful to the demonstrated manipulation. It also doubles as a ready-to-use simulation rollout for policy learning. Grasp timing is inferred automatically, and the perception backends, robot, and pipeline stages are swappable from configuration. We evaluate whole-pipeline retargeting on three real-demonstration tasks and the planner on a controlled synthetic benchmark. Our code is available at https://gitlab.kuleuven.be/u0123974/demo-bridge/ .
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Robotics
One-Shot Multimodal Learning from Demonstration with Force-Constrained Elastic Maps
Robotic manipulation tasks often require simultaneous reasoning over motion and contact forces, yet most Learning from Demonstration (LfD) methods model only spatial trajectories and neglect force interactions with the environment. This limitation reduces robustness and can lead to unsafe or inconsistent task reproduction in force-constrained settings. We propose a novel one-shot multimodal LfD framework for the segmentation, encoding, and reproduction of force-inclusive demonstrations. First, we introduce a multimodal probabilistic segmentation method that adaptively weighs spatial and force modalities over time, enabling the automatic extraction of force-aware motion primitives. Second, we extend the elastic maps representation to incorporate external force constraints during skill encoding and formulate a convex optimization procedure for learning force-consistent trajectory models. The resulting skills reproduce both motion and contact characteristics from a single demonstration while promoting safer execution by accounting for demonstrated force profiles. We validate our approach on five real-world manipulation tasks across two distinct force-sensing configurations: wrist force sensing on a UR5e with a Robotiq 2f-85 gripper and finger force sensing on a Kinova Gen3 with an Openhand Model O gripper. Experimental results demonstrate robust multimodal segmentation, accurate force-aware reproduction, and cross-platform generality.
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Robotics · Cross-listed from cs.CV
Hydra++: Real-Time Hierarchical 3D Scene Graph Construction With Object-Level Shape Estimation
3D scene graphs provide a hierarchical abstraction of environments by encoding spatial entities, such as objects and places, and their relationships. However, existing scene graph systems model object geometry coarsely, relying on partial point clouds or class-level CAD templates, which limits instance-specific shape detail. This paper presents Hydra++, a system-level investigation into how learning-based object shape estimators can be integrated into a hierarchical 3D scene graph pipeline. Hydra++ incorporates category-agnostic shape estimation and a reprojection-mask consistency check to reject degenerate predictions from partial observations or imprecise segmentation. In its default CRISP-based configuration, Hydra++ performs online scene graph construction; slower estimators such as SAM3D are evaluated as modular alternatives to demonstrate generalization-latency trade-offs. Furthermore, to address the challenges of sparse and noisy depth measurements in outdoor environments, Hydra++ supports a hybrid LiDAR-camera configuration for large-scale operation, improving scene-level reconstruction quality. Experiments in both simulation and real-world outdoor campus scenarios demonstrate that Hydra++ improves object- and scene-level reconstruction quality. Project page is available at https://hydra-plusplus.github.io/.
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Robotics
PhysV2A: Reachability-Gated and Semantic-Mask-Constrained Feasibility Completion for Video-to-Robot Manipulation
Video-based manipulation provides object-centric motion priors from human demonstrations, generated videos, or RGB-D observations, but such priors are typically embodiment-agnostic and cannot be directly executed by a specific robot. This paper presents PhysV2A, a reachability-gated and semantic-mask-constrained feasibility-completion framework for converting video-derived 6D object motion into robot-executable manipulation trajectories. The key idea is to treat grasp feasibility as trajectory-conditioned rather than local: each RGB-D-generated 6-DoF grasp candidate is rigidly coupled with the recovered object motion to form a grasp-conditioned TCP trajectory hypothesis. PhysV2A then performs hierarchical reachability-gated selection, where infeasible grasp–trajectory pairs are rejected by robot-centric kinematic checks and surviving candidates are ranked by downstream execution suitability. For the selected reachable trajectory, a VLM-assisted and rule-validated S-Mask identifies task-critical and relaxable Cartesian components, enabling semantic-mask-constrained manipulability refinement through redundancy-first optimization and bounded Cartesian relaxation. Real-robot experiments on four tabletop manipulation tasks show that PhysV2A improves task success over representative video-prior and IK-only baselines, reduces kinematic-feasibility failures, and produces better-conditioned trajectories with bounded semantic deviations.
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Robotics · Cross-listed from cs.LG
Shortcut Trajectory Planning for Efficient Offline Reinforcement Learning
Diffusion-based trajectory planners have shown strong performance in offline reinforcement learning, but their iterative denoising process often incurs high inference cost. Consistency-based planners reduce the number of sampling steps, yet they typically rely on a two-stage teacher–student distillation pipeline that increases training cost and may introduce instability. We propose Shortcut Trajectory Planning (STP), an offline model-based reinforcement learning framework that incorporates shortcut models as efficient trajectory generators. STP trains a conditional shortcut trajectory model in a single stage, supports adjustable one-step and few-step inference through step-size conditioning, and selects candidate plans using a critic augmented with feasibility-aware correction. Across standard D4RL benchmarks, including locomotion, navigation, manipulation, and dexterous control tasks, STP achieves strong performance while simplifying the training pipeline for fast generative planning.
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Robotics
Effects of Robotic Touch on Older Users During Walking Guidance by a Humanoid Robot
The shortage of healthcare staff is a challenge in geriatric care. To address this, robots can be integrated into care settings to provide assistance and emotional support. A promising application is walking guidance, particularly benefiting older adults as navigation skills deteriorate with aging. As walking guidance involves direct contact, the aim of this study is to understand how older adults perceive and respond to different touch modes during guided walking. 24 older adults (68 - 88 yrs.) walked four times a ten-meter trajectory guided by the robot TIAGo Pro in four contact conditions: no physical contact (NC); physical contact through holding the robot's wrist with the hand (HH); physical interaction through linking arms with the robot (LA); and physical contact through resting the forearm on the robots forearm (FC). A multimodal assessment approach included electrocardiogram, electrodermal activity, contact force, distance to robot, and questionnaires. Physiological results reveal a slight increase in stress levels during robot interaction. Behavioural and subjective measures, however, show overall acceptance of robotic touch. The two conditions corresponding to larger interaction forces (HH and FC) were associated with lower relative distances between participant and robot, indicating a higher trust and confidence. Questionnaire responses supported these findings, evidencing greater perceived safety, trust and comfort in these conditions. This study provides insights for the design of robotic walking guidance assistance, indicating that gentle, stable touch is preferred by older adults in comparison to contactless interaction.
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Robotics
Differential Analysis of Multispectral Images for Terrain Identification
Reliable terrain understanding is a prerequisite for autonomous robot navigation. Yet, the widespread RGB-based perception can fail under low illumination, shadows, and material ambiguities. In this work we propose DRIFT, a lightweight multispectral framework that combines raw spectral bands and illumination-tolerant band-ratio representations through a dual-stream residual architecture and a differential fusion branch. Band ratios attenuate multiplicative acquisition effects (illumination/sensor gains), while the differential fusion explicitly highlights discrepancies between absolute-band and ratio-derived cues, which improves the robustness to noisy or partially unreliable spectral measurements. In the paper (i) we evaluate DRIFT on a new oil-on-soil multispectral dataset acquired using a MicaSense RedEdge-P camera mounted on an Unmanned Aerial Vehicle, and (ii) we provide an additional controlled study on water-on-grass under varying illumination and thermal perturbations (hot/cold water) to analyze NIR-sensitive effects. DRIFT consistently improves over strong baselines, while remaining compatible with edge deployment.
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Robotics
Robot Trajectron V3: A Probabilistic Shared Control Framework for SE(3) Manipulation
We aim to address the challenge of teleoperating robotic arms for high-degree-of-freedom (high-DoF) manipulation tasks, which is cognitively demanding and error-prone, particularly when relying on low-bandwidth interfaces. We propose Robot Trajectron V3 (RT-V3), a probabilistic shared control framework designed for $SE(3)$ grasping tasks. RT-V3 formulates shared control as Bayesian inference by learning a prior over user intent and combining it with real-time user commands to estimate the posterior intent distribution. The prior models user intent as a distribution over future trajectories conditioned on past robot dynamics and visual scene context. The intent prior is parameterized by a transformer-based conditional generative model that reasons over point clouds and candidate grasp poses, together with a factorized translation-rotation representation that improves learning efficiency in high-dimensional action spaces. During execution, RT-V3 continuously estimates the posterior distribution over future trajectories by combining the learned intent prior with a user-command likelihood derived from the observed control input, enabling continuous intent refinement and shared assistance. Comprehensive experiments demonstrate that RT-V3 achieves high accuracy in trajectory prediction and competitive performance in reactive planning. Furthermore, real-world user studies indicate that RT-V3 significantly outperforms baseline methods in terms of success rate and efficiency, while substantially reducing the user's physical and mental workload.
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Robotics
Validating Virtual Reality for Studying Multimodal Human-Robot Interaction in Socially Aware Robot Navigation
Virtual Reality (VR) offers a flexible and controllable platform for studying human-robot interaction. Prior work has explored VR for socially aware robot navigation. However, whether VR captures the multimodal interaction dynamics observed in real-world human-robot co-navigation remains insufficiently understood. In this work, we present a VR prototype and evaluate its suitability for studying multimodal human-robot interaction (HRI) in socially aware navigation. Specifically, we investigate whether VR preserves the multimodal interaction dynamics observed in real-world human-robot co-navigation. We conducted a within-subjects study (N = 21) in which participants interacted with a PR2 mobile manipulator robot in both a motion capture equipped arena and its virtual replica in an immersive VR environment. Two common co-navigation scenarios were examined : orthogonal crossing and pass-by interactions. Participants evaluated the robot's perceived social awareness and interaction comfort, while trajectory and head-orientation data were analysed to examine behavioral responses during the interaction. Our results show that participants perceive the robot's socially aware navigation similarly in VR and in the real world. Furthermore, VR captures human interaction behaviors in ways consistent with real-world observations. These findings suggest that VR can be a reliable and flexible platform for studying richer multimodal behaviors in social navigation and HRI.
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Robotics
Implicit Behavior Coordination from Sub-Task Demonstrations by Exploiting Overlap-Induced Multimodality
Long-horizon robotic rearrangement is commonly formulated as a skill-sequencing problem, where distinct behaviors are explicitly represented and coordinated by a planner or high-level policy. We investigate whether such explicit behavior identities and sequencing interfaces are necessary at all. We introduce implicit behavior coordination from sub-task demonstrations, where separately collected behaviors are coordinated without behavior identity labels, complete-task demonstrations, or task-ordering supervision. Our key observation is that overlap between sub-task demonstrations induces multimodal action distributions that need not be resolved through explicit behavior partitioning. Instead, this overlap-induced multimodality can be exploited as a coordination resource. We instantiate this idea with a shared Flow Matching policy that preserves multiple action modes and critic-guided in-sample planning that propagates task value across demonstrations and selects task-relevant modes. Experiments in Habitat and on a real robot show that implicit behavior coordination remains effective under reduced cross-behavior overlap, larger behavior mixtures, longer horizons, and execution failures, supporting the idea that long-horizon coordination can emerge directly from sub-task demonstrations without explicitly recovering or sequencing behavior identities.
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Robotics
TACTIC: Tactile and Vision Conditioned Contact-Centric Control for Whole-Arm Manipulation
Whole-arm manipulation involves direct contact with the environment while the robot completes a task by distributing contact across multiple links as contacts form, slide, and break. This setting breaks common implicit assumptions in many learning-based manipulation pipelines: arm configuration tightly couples motion and contact forces, contact state is partially observed under occlusion, and purely learned rollouts can become physically inconsistent under distribution shift because many multi-link contact configurations are sparsely represented in the data. To address this, we propose TACTIC (Tactile and Vision Conditioned Contact-Centric Control), a receding-horizon controller for whole-arm manipulation. TACTIC uses a contact-centric hybrid predictive model that combines RGB-D, distributed tactile sensing, and a compact 2D proximity representation. The model couples a learned, action-conditioned latent dynamics model with analytical kinematics through contact Jacobians, enabling rollouts of future contact configurations and interaction forces. TACTIC integrates these rollouts into a sampling-based MPC planner with contact-aware action sampling: contact Jacobian-based projections steer sampled action sequences toward force-modulating directions, and objectives defined over predicted proximity and interaction forces trade task progress against whole-arm force regulation. We evaluate TACTIC in simulation against state-of-the-art model-based and model-free methods, and perform ablations that isolate the contribution of each design choice. TACTIC consistently outperforms other methods. We further demonstrate real-world performance on a robot with distributed tactile sensing across three whole-arm manipulation tasks that require multi-contact trajectories: turning over and repositioning a manikin, and goal-reaching in a 3D dynamic maze. Website: https://emprise.cs.cornell.edu/tactic
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Robotics
Empirical Pedestrian Safety Assessment in a Mobile Robot Using a Predictive Social Force Model
Mobile robots are going to share the sidewalks with pedestrians. They must ensure their objective safety and respect the walkers' subjective safety/comfort. Computationally efficient Social Force Models (SFM) present interpretable solutions for real-time robot navigation in dynamic crowds. Recent explorations of Projected Time-to-collision (PTTC) integration into SFM variants, for example, PTTC-based SFM (TSFM), improve safety metrics. But the effect of predictive variants is unclear. We introduce Predictive SFM (PSFM) and Predictive TSFM (PTSFM) by integrating predicted social force vectors over a finite time horizon. The paper implements SFM, TSFM, PSFM, and PTSFM on a nonholonomic mobile robot and performs experimental trials with volunteers attending a facing scenario. We systematically study objective and subjective safety across the variants. Minimum PTTC, average speed, minimum distance, lateral distance, and the maximum trajectory curvature benchmark the objective safety. Likert scale post-interaction surveys assess subjective safety by marking comfort, smoothness, distance appropriateness, and speed suitability. We confirm that PTTC integration improves safety metrics. The prediction contribution is limited and occasionally visible in some of the sub-metrics. Some participants perceive smoother movements and safer speed behavior with predictive methods, but Mann-Whitney tests reveal no significant differences in subjective ratings. Therefore, PTTC-based navigation enhances safety, whereas the formulated prediction offers limited additional benefits in single-pedestrian scenarios.
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Robotics
GenVid2Robot: From Video Generation to Robot Manipulation via Rigid-Geometric Consistency
Generated videos provide useful visual motion priors for robot manipulation, but their visual plausibility does not imply physical executability. A generated video usually lacks metric geometry, grasp grounding, robot kinematic feasibility, and execution-time feedback, which makes direct trajectory replay unreliable in real-world manipulation. This paper presents GenVid2Robot, a rigid-geometric consistency framework that converts generated video motion into executable real-robot manipulation trajectories. Given an initial RGB-D observation and a task instruction, GenVid2Robot samples task-relevant semantic anchors from the real first frame, tracks these anchors through generated video candidates, and verifies whether the resulting 2D motion can be explained by first-frame RGB-D anchors under a sparse relative $SE(3)$ model. In this way, generated videos are treated as uncertain visual motion hypotheses rather than direct robot demonstrations. Only geometrically consistent motion is transferred to the robot. The accepted relative motion is then applied to the real grasp-time TCP pose selected by mask-constrained grasping, producing a grasp-conditioned execution trajectory that is consistent with both the visual motion prior and the physical grasp configuration. To reduce execution mismatch caused by RGB-D noise, calibration residuals, and small contact-induced displacement, a bounded depth-compensation module corrects local depth-direction errors without assuming full online replanning. Real-robot experiments demonstrate that GenVid2Robot improves the reliability of generated-video-guided manipulation by grounding visual motion priors with sparse metric geometry, grasp constraints, robot feasibility checking, and bounded execution feedback.
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Robotics
TactiDex: A Real-World Tactile-Guided Benchmark for Human-Like Dexterous Manipulation
Tactile feedback is fundamental to Hand-Object Interaction (HOI), governing contact formation, force regulation, and stable manipulation, making it essential for achieving true human-like dexterous manipulation. Yet, current human-to-robot dexterous transfer pipelines primarily rely on kinematic trajectories, resulting in motion imitation without physically grounded interaction. To address this, we introduce TactiDex, a real-world tactile-guided benchmark specifically designed to move dexterous manipulation beyond kinematic mimicry toward contact-level human-likeness. TactiDex provides a comprehensive dataset that elegantly aligns whole-hand tactile signals with multi-granularity kinematic and object states, coupled with standardized evaluation metrics. Building upon this data paradigm, we propose a tactile-driven transfer framework that effectively translates human demonstrations into physically plausible robotic execution. We introduce TactiSkill, a framework built upon a novel tri-component tactile reward that innovatively uses tactile signals as structured supervision. This reward unifies guidance, human-like alignment, and contact constraints into a single objective. Through comprehensive experiments on both single and bimanual tasks, we demonstrate that TactiSkill achieves superior performance in manipulation success and physical realism. This work lays a crucial foundation for advancing tactile-aware dexterous manipulation. Our project page at https://tactidex.github.io/.