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Tuesday 7 July

Robotics

SIEVE: Structure-Aware Data Selection for Imitation Learning with VLA Models

Vision-Language-Action (VLA) models are typically trained by imitation learning on large-scale robot demonstration datasets, but more data does not necessarily yield better policies due to redundancy, noise, and uneven coverage. Existing data selection methods often assess demonstrations at either the trajectory or state-action level, missing the reusable structures that compose long-horizon behaviors. In this paper, we propose SIEVE, a structure-aware data selection method for VLA imitation learning. SIEVE views demonstrations as compositions of reusable primitives and transition interfaces. It first discovers visuo-motor primitives from segmented trajectories, then allocates selection budgets to composition patterns by maximizing reuse-aware structural exposure under diminishing returns. Finally, it selects medoid trajectories within each composition-pattern bucket to retain central, stable, and imitation-friendly demonstrations. Experiments across multiple datasets, benchmarks, and VLA models show that SIEVE consistently outperforms competitive data selection baselines. Notably, SIEVE can surpass full-data training while using only 50% of demonstrations and 50% of training steps, suggesting that reusable structure, captured through primitives and transitions, is an important signal for efficient VLA imitation learning.
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All authors Changti Wu, Bin Yu, Zhaolong Shen, Shijie Lian, Xiaopeng Lin, Cong Huang, Zhirui Zhang, Lei Zhang, Kai Chen

Robotics

WristMimic: Full-Body Humanoid Control with Wrist-Guided Manipulation

Retargeting human object interaction demonstrations to physics based simulation requires reproducing not only body motion but also the object motion and contacts that make manipulation succeed. However, position only hand trajectories do not specify the contact forces needed to manipulate objects, and directly tracking them can overconstrain contact rich finger behavior. We introduce WristMimic, a wrist guided whole body control framework that explicitly separates contact free body motion from contact rich hand manipulation. The contact free body and wrist are guided by kinematic pose targets, whereas the fingers are not directly supervised by human hand pose. Instead, they learn grasping and manipulation behaviors from object tracking and contact outcomes. Our key insight is that the wrist is the natural gate between these two regimes. It is largely free from contact and can be tracked kinematically, yet it determines the global hand configuration and places the fingers within reachable grasp affordances. To ensure reliable wrist placement during interaction, we introduce wrist specific reset constraints and reward prioritization. Experiments show that WristMimic matches or surpasses methods using full finger pose supervision while enabling finger agnostic retargeting across diverse hand embodiments.
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Robotics

From Foundation to Application: Improving VLA Models in Practice

Despite recent progress of VLA foundation models, the disparity between laboratory conditions and real-world applications continues to impede their practical implementation. To bridge this gap, we present LingBot-VLA 2.0, which advances LingBot-VLA through improvements in three functional domains. (1) Generalization across tasks and embodiments. Compared to the previous version, we revamp the data processing pipeline and curate around 60,000 hours of data for pretraining, including 50,000 hours of robot trajectories spanning 20 robot configurations and 10,000 hours of egocentric human videos. (2) Expanded action space in addition to dual-arm hardware platforms. In particular, our system accommodates degrees of freedom for the heads, waists, mobile bases, and dexterous hands, thereby empowering the robots to tackle more complex tasks in practical scenarios. (3) Predictive dynamics modeling for improved temporal reasoning. Specifically, we formulate future prediction as a proxy task, facilitated by a video representation model for semantic priors and a depth estimation model for geometric cues. Evaluations on the GM-100 benchmark, conducted in a generalist setting, validate the beneficial impact of these proposed modifications. Furthermore, benefiting from the expanded pretraining data that covers whole-body degrees of freedom, LingBot-VLA-2.0 demonstrates strong cross-embodiment long-horizon mobile manipulation capability across the two robotic platforms.
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All authors Wei Wu, Fangjing Wang, Fan Lu, He Sun, Shi Liu, Yunnan Wang, Yibin Yan, Yong Wang, Shuailei Ma, Xinyang Wang, Yibin Liu, Shuai Yang, Tianxiang Zhou, Kejia Zhang, Lei Zhou, Cheng Su, Nan Xue, Bin Tan, Han Zhang, Youchao Zhang, Fei Liao, Xing Zhu, Yujun Shen, Kecheng Zheng

Robotics

Learning to Throw Objects Safely in Multi-Obstacle Environments

Robotic throwing enables fast and efficient object placement beyond the robot's immediate workspace, but reliable throwing in cluttered environments remains underexplored. Existing approaches, such as TossingBot, learn throwing strategies from visual input but assume obstacle-free settings. In this paper, we address the problem of throwing objects into a target basket while avoiding obstacles placed randomly in the scene. We introduce a potential field state representation that compactly encodes both basket attraction and obstacle repulsion on a fixed-size grid, enabling reinforcement learning (RL) policies to generalize across arbitrary numbers and configurations of obstacles. The policy is initialized from kinesthetic demonstrations and optimized in simulation using three state-of-the-art RL algorithms (SAC, DDPG, TD3). Among these, SAC achieves the most consistent performance across scenarios. We compare the potential field representation against explicit state encodings and demonstrate that it achieves higher success rates and better scalability to unseen obstacle configurations. Real-robot experiments with unseen throwable objects confirm robust sim-to-real transfer, achieving up to $90\%$ success in cluttered scenes. These results demonstrate that PFR provides a practical and robust representation for safe and efficient robotic throwing in unstructured environments. A video showcasing our experiments is available at: https://youtu.be/ZZnJf8ua2dE
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Robotics

Towards Real-World Applications with an Autonomous Powered Wheelchair

Wheelchair users call for assistive mobility systems that provide active support, adapt to dynamic environments, and are intuitive and user-friendly. However, powered wheelchairs typically still provide limited autonomy and lack effective integration with advanced perception and navigation capabilities, particularly in complex real-world environments. This paper presents a preliminary study toward autonomous powered wheelchairs for real-world assistive mobility. We introduce a proof-of-concept prototype that integrates autonomous perception, gesture-based interaction, and navigation on a commercially available self-balancing powered wheelchair. The proposed system builds upon Genny Zero, a commercial self-balancing wheelchair that enables hands-free and intuitive operation through body-weight shifting. To extend its capabilities toward autonomous operation, we integrate an RGB-D camera for human-aware perception and interaction, together with a LiDAR sensor for localization and navigation. We demonstrate the integrated system in two assistive applications: (i) hailing, allowing users to call the wheelchair from a distance; and (ii) people-following, where the wheelchair follows a person using leader-follower strategies, including a constrained indoor navigation example. The results highlight the potential of combining autonomous robotics with assistive mobility platforms, while also showing the feasibility of the proposed integration and identifying the main technical challenges that must be addressed before moving toward user-ready, accessible, and intelligent mobility solutions. A video demonstrating the experimental setup and results is available at: https://youtu.be/LVAix_Qx7bM.
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All authors Simone Arreghini, Alessandro Giusti, Alex Bordini, Enrico Ferrara, Giovanni Fulgoni, Antonio Paolillo

Robotics

ActionCache: Training-Free Acceleration for Vision-Language-Action Models with Action Caching and Refinement

Vision-Language-Action (VLA) models have emerged as a promising approach for generalizable robotic manipulations. In particular, flow-matching-based VLA models have shown remarkable success due to their capability to generate precise and smooth action sequences and capture multimodal distributions. However, the iterative denoising process in the action head acts as a major computational bottleneck, posing a critical challenge for real-time deployment. To address this challenge, we propose ActionCache, a plug-and-play external cache that opportunistically reuses past intermediate actions to warm-start generations from the vicinity of target actions, drastically reducing the inference latency. Specifically, ActionCache stores the intermediate actions with compact multimodal keys, which enables retrieval from similar past contexts across different episodes or even different tasks. Experimental results in simulation and real-world environments demonstrate that ActionCache maintains high task success rates in a low-latency regime, achieving action head inference acceleration of up to $10.44\times$ and $40.17\times$ for representative flow-based VLA, $\pi_{0.5}$ and GR00T-N1.6, respectively.
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All authors Ryuji Oi, Hikari Otsuka, Kosuke Matsushima, Yuki Ichikawa, Masato Motomura, Tatsuya Kaneko, Daichi Fujiki

Robotics

Responsible Personalisation: The Double-Edged Sword of Personalisation in Human-Robot Interaction

While personalisation is becoming a defining capability in human-robot interaction (HRI), the existing literature on responsible personalisation remains fragmented, offering isolated accounts of ethical risks without a structured understanding of how they emerge across interaction contexts. This gap is particularly critical in HRI, where robots' embodiment and social presence can amplify and reshape such risks or generate new types of risks. We present a lifecycle-based and context-sensitive framework for personalised HRI, grounded in an embodiment-aware perspective. The framework combines stages of the personalisation process with interaction characteristics (short-term vs. long-term, open-domain vs. closed-domain), enabling systematic analysis of how risks arise and evolve. Building on this, we conduct an integrative analysis of key ethical risks, including autonomy erosion, biased user modelling, manipulation, dehumanisation, and privacy violations, and examine how they manifest across contexts. We translate these insights into actionable design recommendations and outline open research challenges. By structuring both the design space and risk landscape of personalised HRI, this work provides a foundation for more systematic, transparent, and ethically grounded approaches to personalised robot behaviour.
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All authors Antonio Andriella, Jauwairia Nasir, Andrea Rezzani, Alyssa Kubota, Dimitri Lacroix, Tamlin Love, Aniol Civit, Vicky Charisi, Elisabeth Andre, Wing-Yue Geoffrey Louie

Robotics

OrchardBench: A Physically-Grounded, GPU-Parallel Apple-Orchard Simulation Benchmark for Agricultural Robotics

Robotic tree-fruit harvesting is a flagship problem for agricultural automation, but progress is bottlenecked by the cost and irreproducibility of field experiments: an orchard is available only weeks a year, every tree is different, and a control error can permanently damage the crop or the plant. The tree models used in graphics and agronomy are geometrically detailed but physically inert, while the GPU-parallel simulators used in robot learning contain no plausible trees. We present OrchardBench, a physically-grounded, GPU-parallel simulation of apple-orchard trees on the Newton engine. Each tree is grown by a stochastic L-system and instantiated as a fully articulated body: branches are compliant torsional spring-dampers whose stiffness follows Euler-Bernoulli beam theory, they break at a wood modulus of rupture and fall as free hinges, and apples are independent bodies on stem tethers that detach at literature-grounded pull forces and load the branch when pulled. A moving, density-controllable foliage layer occludes the canopy as real leaves do. Every physical parameter is tied to a published source. Per-environment domain randomization makes each batched world a distinct tree, and a mobile manipulator with a wrist depth camera closes the loop with geometric fruit perception and an autonomous harvesting baseline. Careful engineering of the solver and the model lets OrchardBench run many parallel environments at interactive rates on a laptop GPU. We define the tasks and a metric suite spanning harvest completeness, throughput, and plant damage (with a per-canopy-zone breakdown), and report baseline results across foliage, fruit load, terrain, canopy zone, and parallelism. The analytic baseline succeeds on about 40% of the fruit it detects and harvests only about an eighth of the reachable fruit on a tree, leaving clear headroom for novel autonomy approaches.
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Robotics · Cross-listed from cs.AI

Driving the Wrong Way: Leveraging Interpretability in End2End Autonomous Driving Models

The increasing adoption of end-to-end learning for autonomous driving introduces increased model complexity and opacity, raising the risk of learning undesired or erroneous behavior. In this work, we integrate unsupervised dictionary learning as a post hoc interpretability module within state-of-the-art driving models to decompose driving behavior into semantically meaningful concepts while demonstrating their causal influence on the model's driving decisions. We propose a stepwise framework for extracting and interpreting meaningful concepts from the end-to-end model and connecting them to the multifaceted model outputs, thereby revealing the underlying decision-making logic for the prediction of future trajectories. Furthermore, targeted interventions at the concept level allow us to manipulate and correct driving decisions, resulting in measurable improvements in overall driving performance. We thus demonstrate how interpretability can effectively be used to reduce model opacity, uncover erroneous behavior, and enable targeted mitigation, ultimately boosting model performance.
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Robotics

LAMP: Latent Motion Prior-Guided Real-World Learning for Dexterous Hand Manipulation

Real-world learning for dexterous hands remains brittle because high-dimensional hand actions amplify imitation errors and make reinforcement-learning exploration prone to contact-breaking motion. While combining imitation learning (IL) with online reinforcement learning (RL) can reduce manual supervision, unconstrained exploration in raw hand-action spaces is sample-inefficient and risky for physical hardware. We introduce a latent motion prior module (\prior{}) that maps recent hand-action histories to a compact, history-conditioned latent prior and decodes continuous latent commands into executable high-dimensional hand targets. Built on this prior, \method{} is a three-stage real-world dexterous learning framework: it pretrains \prior{} from demonstrations, trains a visuomotor policy that predicts native arm commands and latent hand-action offsets, and improves the policy with online residual RL in the same latent hand-action space. This shared, decodable interface lets residual exploration make local corrections near demonstrated, contact-consistent hand motions rather than perturbing every finger joint independently. We evaluate \method{} on four real-robot dexterous manipulation tasks against raw, linear, and discrete hand-action interfaces. Starting from small task-specific demonstration sets, \method{} achieves a 56.25% average IL success rate and raises it to 98.75% after online RL, reaching 100% final success on three tasks and 95% on the remaining task.
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All authors Xinye Yang, Zhiyuan Ma, Hongze Yu, Yuanpei Chen, Yaodong Yang, Xiaojie Chai, Xinlei Chen, Chao Yu

Robotics

Optimal Transport Q-Learning for Flow Policy Steering and Acceleration

Diffusion and flow policies have recently demonstrated remarkable performance in robotic applications by accurately capturing multimodal robot trajectory distributions, especially in the context of vision language action (VLA) models. However, high quality policy performance also requires fast inference and high quality demonstrations, which are often hard to get. Lack of these leads to suboptimal policy behaviors and failure under distribution shifts. In this work we address the problem of fine-tuning and accelerating suboptimal flow-based policies using the robot's experience through RL post-training. We introduce Optimal Transport Q-Learning (OTQL), a new method for finetuning flow policies using advantage weighted conditional optimal transport flow matching. OTQL can finetune and accelerate flows with an interaction budget of 50-60 episodes while avoiding computationally expensive distillation in simulation and real-world robot tasks. Our results show that OTQL post-trains flow policies using the robot's own experience, increasing average success percentage of single-task policies from 36% to 86% and of a pre-trained VLA from 38% to 76% while reducing the number of inference steps per action generation by 70%.
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All authors Andreas Sochopoulos, Esmeralda S. Whitammer, Nikolaos Tsagkas, João Moura, Michael Gienger, Sethu Vijayakumar

Robotics

Diagnosing Semantic Handoff Failures in Agent-Orchestrated Vision-Language-Action Skill Composition

Long-horizon household tasks require robots to compose many language-conditioned skills, yet the boundary between consecutive skills is rarely explicit. A skill may satisfy its own postcondition while leaving the robot, objects, or camera views in a state from which the next skill cannot reliably start. We study this semantic handoff problem in BEHAVIOR-1K through an agent-orchestrated vision-language-action execution harness. The harness invokes $\pi_{0.5}$-based skill checkpoints trained from cleaned BEHAVIOR-1K demonstrations, assigns each skill typed arguments and a step budget, and uses multi-view vision-language model verification to decide whether execution should advance, retry, or replan. To separate isolated skill competence from long-horizon compositional robustness, we evaluate the same checkpoints under two initial-state distributions: clean skill-boundary snapshots and chained terminal states produced by previous skills. Selected navigation, grasping, placement, and door-opening skills achieve 77–100% success from clean snapshots under human-reviewed verification, yet composed rollouts still frequently stall from chained states. The resulting traces attribute failures to next-skill readiness, target grounding, and control execution, turning nearzero task success into actionable diagnostics for what VLA skill libraries must learn next: robustness to the messy chained-state distribution that clean demonstrations underrepresent.
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All authors Ke Rui, Yushen Zuo, Jiawei Wang, Haoran Jia, Jinming Ma, Weitao Zhou, Minglei Li

Robotics

RoboVAST: Automated Scenario-Based Validation of Robots at Scale

Validation of robotic systems critically depends on the operating conditions under which they are assessed. Scenario selection and variation are often manual, experience-driven, and difficult to scale, which harms reproducibility and weakens validation conclusions. We propose a scenario-based methodology that models scenarios compositionally and formalizes how these dimensions are varied, instantiated, executed, and interpreted. Building on this, we introduce RoboVAST, a framework that realizes declarative campaign specifications, plugin-based scenario generation, and scalable containerized execution with integrated result analysis. We demonstrate the approach with a navigation dataset comprising 5480 scenario configurations and over 100000 execution runs across five indoor maps with varied paths, sensor noise, software parameters, and obstacle settings, totaling more than 1800 hours of simulated operation and 1873 km traveled. Twenty repetitions per configuration allow us to distinguish systematic failures from stochastic anomalies.
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All authors Frederik Pasch, Samuel Wiest, Argentina Ortega, Nico Hochgeschwender

Robotics

APVI-SLAM: Real-Time Acoustic-Pressure-Visual-Inertial Localization and Photorealistic Mapping System in Complex Underwater Environment

Extreme subsea environments often cause severe feature de-gradation and estimator divergence in underwater visual-inertial SLAM. Although sensors like Doppler Velocity Logs (DVL) and pressure gauges provide auxiliary constraints, robust multi-sensor fusion during intermittent visual failure remains challenging. To address this, we present APVI-SLAM, a real-time multi-sensor fusion SLAM system that achieves both accurate underwater localization and photorealistic mapping. Our approach introduces a reliability-aware localization framework that dynamically reweights sensor estimators and employs a sliding-window freezing strategy to recover from tracking failures, substantially enhancing system robustness. Furthermore, for high-fidelity scenes reconstruction, we propose an efficient quadtree-guided mapping module that facilitates incremental water-medium modeling and 3D Gaussian optimization. Recognizing the lack of benchmark for underwater mapping evaluation, we also contribute a coral reef surveying dataset with synchronized multi-modality data. Extensive experiments on public and our proposed benchmarks demonstrate that APVI-SLAM achieves state-of-the-art localization and reconstruction quality at real-time speeds.
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All authors Hanwen Zhang, Yipeng Zhu, Xiaopeng Guo, Huajian Huang, Sai-Kit Yeung

Robotics

Calf-Integrated Arms for Bimanual Quadruped Loco-Manipulation

Most quadruped loco-manipulation designs trade manipulation capability against stance. A trunk-mounted arm sits high and usually carries a single arm; using the legs as manipulators lifts the manipulating leg off the ground; and even leg-mounted grippers reach two-handed tasks only by rearing onto the hind legs. This paper integrates a manipulator with a prismatic slider, two revolute joints, and a gripper into each front calf of a Unitree Go2. The two arms grasp objects at ground level and manipulate with both hands while all four feet stay planted, without rearing. With one arm carrying, the base stays free to walk. A vision-language model sequences skills from a predefined library at each skill boundary, conditioned on the head-camera image and task state, for long-horizon autonomy. In simulation, the design performs three bimanual tasks: a long-horizon cabinet task under autonomous skill selection, a cooperative two-handed lift, and an inter-arm handover.
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All authors Yan Pan, Yuanchuan Ren, Chipui Chan, Jingcheng Sun, Chengxu Zhou

Robotics

EAGOR: Embodied Reasoning in Omni-direction

Omni-directional (360{\deg}) cameras provide embodied agents with a holistic view of their surroundings, making them suited for directional reasoning in tasks such as navigation and object search. Existing Vision Language Models (VLMs) project 360{\deg} observations to 2D equirectangular projection (ERP) images and process them using architectures designed for perspective images. However, they ignore the spherical nature of 360{\deg} observations, where each pixel represents a viewing direction relative to the agent. Consequently, their direction estimates often become inconsistent under camera view transformations caused by agent motion. This limitation is particularly critical for map-free navigation, where the agent must continuously estimate the target direction in its egocentric frame. We propose EAGOR, a training-free, geometry-aware framework for embodied 360{\deg} directional reasoning. Instead of predicting target directions as ERP image coordinates, EAGOR formulates directional reasoning as recursive Bayesian estimation directly on the sphere. It maintains a continuous belief over target directions and propagates it equivariantly under agent motion without training the backbone VLMs. To achieve this, we introduce the Spherical Harmonic Belief Field (SH-BF), whose spherical harmonic representation provides a globally defined, rotation-aware basis for directional estimation on the spherical manifold. This formulation eliminates ERP seam discontinuities, latitude distortions, and interpolation errors. We evaluate EAGOR on two benchmark datasets and real-world experiments with a legged robot across directional reasoning tasks. EAGOR consistently outperforms existing methods, achieving average relative gains of +34.4% and +45.6% on HOS and OSR-Bench, respectively, while improving navigation success by +14.6%, reducing step count by 17.7%, and lowering mean angular error by 24.5%.
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All authors Shriram Damodaran, Soumyaratna Debnath, Yan Wu, Wei-Yun Yau, Addison Lin Wang

Robotics

MP-MPPI: A Motion Primitive Guided Sampling-Based Optimizer for Model Predictive Control

This paper proposes a novel method that extends the Model Predictive Path Integral (MPPI) method with motion primitives for additional structured sampling, which enhances the convergence towards a globally optimal solution. By evaluating motion primitives and perturbed control sequences in a real-time sampling-based optimization loop, this work addresses the limitations of the path planning capabilities of sampling-based controllers. The algorithm is implemented on a quadcopter simulator and tested on an obstacle field navigation task. It is demonstrated that the proposed approach enhances exploration of the control space while maintaining the fast, reactive behavior required for real-time control.
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All authors Marlon Mathisen, Aksel Vaaler, Olav Egeland, Eleni Kelasidi

Robotics

ThorArena: Benchmarking Humanoid Physical Interaction with Human Motion-Force Demonstrations

Humanoid robots are increasingly expected to perform contact-rich tasks that require not only accurate whole-body motion but also robust physical interaction with surrounding objects and humans. Although recent advances in humanoid motion imitation and whole-body control have achieved remarkable tracking performance, existing datasets and benchmarks primarily focus on kinematic motion while largely overlooking synchronized interaction forces. As a result, current evaluations fail to capture how external interaction forces affect tracking accuracy, stability, and control robustness. In this paper, we present ThorArena, a benchmark for evaluating force-aware humanoid interaction based on human demonstrations with synchronized motion and force measurements. We collect a real-world interaction dataset that simultaneously captures whole-body human motion and forces exerted by both hands across six representative physical interaction tasks. Based on these demonstrations, we propose force-aware evaluation metrics that jointly assess whole-body tracking accuracy, robustness under different force levels, control effort, and episode survival through the Force-Aware Tracking Score (FATS) and complementary diagnostic metrics. We further establish a unified benchmark protocol that replays recorded interaction forces in simulation and provides a standardized evaluation interface for different humanoid control policies. Experiments on representative whole-body control policies demonstrate that force-aware evaluation reveals substantial performance differences that remain largely hidden under conventional no-force evaluation. ThorArena provides a practical and reproducible framework for studying force-aware humanoid interaction and offers a new benchmark for evaluating contact-rich humanoid behaviors.
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All authors Chenhao Yu, Hongwu Wang, Weitao Zhang, Youhao Hu, Jiachen Zhang, Gangyang Li, Alois Knoll, Shaqi Luo

Robotics · Cross-listed from cs.CV

Why does Deep Learning Improve Visual SLAM?

Visual SLAM is a well-established technology utilized in a wide range of real-world applications. However, its performance still degrades under challenging visual conditions, such as low texture, severe motion blur, and poor illumination. Systems based on deep learning outperform classical geometry-based ones and achieve state-of-the-art results by combining learned 2D data association and uncertainty with differentiable geometric optimization in recurrent architectures. Still, it remains unclear exactly which components are fundamentally responsible for this success. In this paper, we ask: Is the superior performance of deep learning-based systems driven primarily by learned 2D data association, the combination of learned 2D data association and uncertainty, or the recurrent architecture itself? We investigate this question empirically by conducting a controlled study. Our findings reveal that the success of DL-based V-SLAM systems hinges on learned 2D data association and uncertainty rather than their recurrent architecture, underscoring the necessity of learning-based paradigms for the design of these components.
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Robotics

RoboTALES: Learning Reasoning-Guided Robot Policies via Task-Aligned Simulated Futures

Pretrained video generative models are promising backbones for visuomotor control, but their imagined futures often drift from task intent and are not reliably action-conditional. As a result, these models can be difficult to use for planning or policy extraction. To address these limitations, we propose RoboTALES, a single-stage framework that learns task-aligned simulated futures and uses them to train robot policies. Our approach introduces two key innovations: (1) a hierarchical LLM-based planner that breaks complex tasks into a sequence of subgoals to guide the model's imagination; and (2) a VLM-based critic that evaluates these “imagined” futures and uses reward-based feedback to keep the model's internal representations focused on the goal. By anchoring the video generator in abstract reasoning, we produce temporally consistent rollouts and more coherent actions. We evaluate RoboTALES on diverse manipulation tasks from RoboCasa and LIBERO10, and show that our method consistently outperforms existing methods, especially in long-horizon tasks. Our code and models are publicly available at https://github.com/hananshafi/RoboTALES.
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All authors Hanan Gani, Tejal Kulkarni, Madhoolika Chodavarapu, Nicklas Hansen, Manmohan Chandraker

Robotics

Imagined Rollouts are Kinematic, Not Dynamic: A Diagnosis of Long-Horizon World-Model Failure

Long-horizon failure in world models is conventionally attributed to compounding error, a generic framing that does not distinguish what kind of error compounds. We propose a kinematic-vs-dynamic reframing: world models tend to imagine kinematically rather than dynamically. We operationalize this as the imagined Kinematic-Consistency Error, a per-step diagnostic that measures how far a rollout departs from a closed-form kinematic null, paired with a perturbation protocol that tests whether iKCE responds when physical conditions cross a regime boundary. We instantiate the diagnostic on a released DreamerV3 checkpoint trained on DMC walker-walk, where imagined iKCE runs roughly two orders of magnitude above that of matched real-physics rollouts. Across a friction sweep that crosses the gait-collapse boundary, the model's iKCE stays statistically flat even as the trained policy's reward collapses through the same range, providing the kinematic-not-dynamic signature. The diagnostic distinguishes kinematic from dynamic imagination at horizons longer than the embodiment's gait period.
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All authors Finn Rasmus Schäfer, Korbinian Moller, Yuan Gao, Christian Oefinger, Sebastian Schmidt, Johannes Betz

Robotics

Delay-Aware Active Triangulation with Uncertainty-Driven Multi-Agent Reinforcement Learning for Counter-UAS

Multi-agent active visual triangulation enables precise 3D localization of aerial targets by coordinating mobile observers with controllable cameras. However, existing methods assume instantaneous state feedback, ignoring cumulative latency from detection, communication, and decision propagation. We present a delay-aware, uncertainty-driven multi-agent reinforcement learning framework for target localization in Counter-UAS applications. Our contributions are: (1) a Dec-POMDP formulation with Age-of-Information (AoI) augmented observations enabling delay-aware coordination – AoI improves triangulation validity by 10.6 percentage points; (2) a controlled comparison showing that perception-consistent rewards outperform privileged clean-state rewards (0.547 m vs.0.633 m RMSE, 27% fewer track losses) – both policies are trained through identical observation noise but differ in what they are optimized for, producing a stability-robustness tradeoff; and (3) multi-source analytical covariance propagation incorporating pixel, pose, gimbal, and intrinsics uncertainties – restricting to angular noise alone causes 2.8-fold RMSE degradation. Experiments with MAPPO in 4096 parallel environments achieve 0.547 +- 0.217 m RMSE with 78.1% triangulation validity, while MLP policies achieve near-zero validity (0.7%), confirming recurrent memory as essential for delay compensation.
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Robotics

Intercepting an Agile Target with Net-Carrying Drones using Competitive Multi-Agent Reinforcement Learning

This article presents a solution to intercept an agile drone by a team of agile drone carrying catching nets. We formulate the problem as a competitive Multi-Agent Reinforcement Learning (MARL) task. To address the problem of nonstationarity and catastrophic forgetting of agents overfitting to the current opponent strategy, we train the pursuers and the evader using Multi-Agent Proximal Policy Optimization (MAPPO) with Prioritized Fictitious Self Play (PFSP). We train the agents in a high-fidelity simulator using low-level control commands, collective thrust and body rates (CTBR), to achieve agile flights for both the pursuers and the evader. We compare the performance of the trained policies in terms of catch rate, time to catch and crash rates, against heuristic baselines and show that our solution outperforms them. Ablation studies show that PFSP lead to more robust policies that can adapt to different opponent strategies, and that a low-level control commands are crucial for learning performing strategies in the pursuit-evasion task. Finally, a qualitative analysis of the learned behaviours highlights the emergence of cooperative tactics among the pursuers.
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Robotics · Cross-listed from cs.GR

Prior-First, Condition-Second: Scalable and Controllable Hand Motion Completion

Synthesizing hand motion that matches the full body motion and the semantic labels is a difficult task due to their high degrees of freedom and the lack of semantic labels. To cope with this issue, we propose a prior-first, condition-second framework for body-conditioned hand motion completion. Our framework first learns a generic body-hand kinematic prior from large-scale unstructured and unlabeled motion data, capturing the intrinsic coordination between global body dynamics and hand articulation. Semantic control is then introduced through lightweight adaptation on top of the frozen prior, avoiding the need to relearn kinematic structure for each control interface. Our framework centers on a streaming, autoregressive body-hand prior that generates coherent, kinematically consistent hand motion from body dynamics in real time, using structured kinematic modeling to maintain mechanical body-hand coupling. To enable practical controllability under limited supervision, we introduce semantically-layered adapters that inject conditioning signals at appropriate kinematic levels, supporting both self-supervised attribute control and weakly supervised text-driven control with only a few hours of labeled data. Extensive evaluations demonstrate that our framework improves kinematic plausibility, robustness, and controllability compared to end-to-end conditioned baselines, particularly in low-resource and cross-dataset settings. We further showcase real-time inference and an interactive authoring workflow, highlighting the applicability to production animation pipelines. Homepage: https://AIGAnimation.github.io/HandPrior/
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Robotics

DexTele: A Dual-Arm Dexterous Teleoperation System Based on Motion Retargeting and Adaptive Force Control

In dual-arm dexterous teleoperation, cross-platform generalization of motion retargeting and interactivity of grasping are crucial. However, the heterogeneity of robotic architectures and the wide variety of grasping objects pose significant challenges to achieving precise motion retargeting and compliant grasping in dual-arm dexterous teleoperation. To address these challenges, a dual-arm dexterous teleoperation system (DexTele) is proposed based on motion retargeting and adaptive force control. First, a vision-based motion retargeting module is designed to generate preliminary robot motions from human images. In this module, a motion-graph encoder and latent optimization are proposed for precise and convenient cross-platform motion retargeting. Second, an adaptive grasping module is designed to achieve compliant grasping. This module combines a vision-language model (VLM) with model predictive control (MPC), allowing the system to predict the required grasping force for a target object and perform gradient-based online optimization. Finally, extensive experiments demonstrate that the DexTele achieves precise motion retargeting and compliant grasping with generalization across multiple robot platforms.
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All authors Yuanchuan Lai, Qing Gao, Ziyan Liang, Xianfeng Cheng, Junjie Hu, Zhaojie Ju

Robotics

GraspIT: A Dataset Bridging the Sim-to-Real gap and back for Validated Grasping SE(3) Pose Generation

Robust robotic grasping of novel objects requires datasets that simultaneously provide photorealistic RGB-D observations, physically validated grasp quality annotations, and a principled bridge between simulation and the real world, which existing datasets lack to provide jointly. GraspIT addresses this gap: tabletop scenes in NVIDIA Isaac Sim are annotated via a four-stage physical slip-test on parallel Franka Panda instances, producing trajectory-reachability checks and continuous quality scores beyond force-closure.Of ${\sim}$2.3M candidates, 83% pass as good ($s{\geq}0.50$); the 17% that passed force-closure but failed the slip-test provide graded hard negatives. A Real$\leftrightarrow$Sim loop back-projects these labels onto 100 real-world scenes. The release provides ${\sim}$316k annotated RGBD frame sets across 1035 sim and 100 real scenes, with instance masks, 6-DoF poses, physical object properties, and scored 6-DoF grasps. All tools are open-source and Docker-containerized. The trajectory planning within Isaac Sim further allows streaming of high resolution demonstrations for tabletop manipulation policy learning and behavior cloning.
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Robotics · Cross-listed from cs.CV

TRIG: Trajectory-Rig Decoupled Metric Geometry Learning

Vision-centric autonomous driving requires accurate metric geometry and ego-motion estimation from synchronized multi-camera observations. Recent visual geometry models show strong performance in pose estimation, depth prediction, and 3D reconstruction, but are not tailored to rigid multi-camera driving systems. They often encode camera poses as entangled representations, in which time-varying ego-motion and static camera-rig geometry are jointly modeled, limiting the utilization of vehicle-side geometric priors. We propose Trajectory-Rig Decoupled Metric Geometry Learning (TRIG), a geometry perception framework for autonomous driving. TRIG factorizes camera poses into ego-trajectory and camera-rig components, enabling separate modeling of ego-motion and static multi-camera topology. We introduce decoupled pose encoding and supervision, which separately constrain trajectory evolution and rig geometry for metric-consistent learning. Moreover, sparse Temporal–Spatial attention separates cross-camera interaction from temporal aggregation, reducing global attention cost while preserving geometric reasoning. Experiments on five autonomous driving benchmarks show that TRIG achieves state-of-the-art performance in pose estimation, metric depth prediction, and 3D reconstruction.
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All authors Lizhou Liao, Wentao Xu, Handong Wang, Lirong Yang, Shuai Yang, Weiwei Liu, Chang Huang

Robotics

FuncBridge: Towards Functional Tool-Use Generalization via Keypoint Trajectory Reasoning

While humans readily repurpose a book, a stone, or a shoe to drive a nail, robots trained on specific tools fail to transfer the same function to novel ones – a gap we formalize as functional generalization. Functionally equivalent tools share visually recognizable functional intent, such as where contact can occur and how a contact region should move to the target. However, this perceptual similarity does not directly carry over to action space, where each tool demands a different motor pattern to realize the function. To bridge this gap, we explore intermediate representations including affordance images, human video prompts, functional videos and object masks, and 2D keypoint trajectories, finding that keypoint trajectories best balance functional expressiveness and action groundability. Building on this, we present FuncBridge, a two-stage framework that decouples functional reasoning from action execution: learning to predict generalizable keypoint trajectories from action-free data, then grounding them into robot actions with limited demonstrations. Across a benchmark spanning ten tools and three functions, including hitting, sweeping, and hooking, FuncBridge consistently outperforms state-of-the-art methods on unseen tools in both simulation and the real world.
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All authors Chuhao Zhou, Liquan Wang, Shuxin Cao, Xiangyu Chen, Yuxuan Hu, Boyu Ma, Animesh Garg, Jianfei Yang

Robotics

Observation Quality Matters: Robust Multi-Fisheye Calibration via Failure-Oriented Analysis

Reliable calibration of multi-fisheye camera systems remains challenging as rig size, camera arrangement diversity, and field of view increase. Existing pipelines can jointly optimize intrinsics, extrinsics, and target poses, but their success still depends heavily on empirical capture rules and the quality of the observations supplied to the solver. This paper studies this dependency through a failure-oriented analysis. We reveal that calibration failures are not sufficiently explained by detector recall loss or global image-plane distribution imbalance. Instead, the dominant failure factor lies in intrinsic initialization: observations with limited radial span couple focal scale with fisheye projection-shape parameters, producing ill-conditioned updates. Guided by this insight, we propose CO-Calib, a plug-in calibration-data construction framework that combines a robust learning-based target detector with an error-analysis-guided frame selector. CO-Calib constructs initialization-friendly anchors, co-visible multi-camera constraints, and coverage-completion frames without changing the existing calibration workflow or optimization backend. Extensive experiments on synthetic and real multi-fisheye systems demonstrate that CO-Calib improves the overall success rate from 68.1% to 99.3%, increases extrinsic accuracy, and augments real-world calibration stability. The source code will be made publicly available at https://github.com/HKUST-Aerial-Robotics/CO-Calib.
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All authors Peize Liu, Zhe Tong, Chen Feng, Shaojie Shen

Robotics · Cross-listed from cs.CV

Image2Sim: Scaling Embodied Navigation via Generative Neural Simulator

Embodied navigation aims to build agents that interpret multimodal goals, reason in 3D space, and reach target destinations reliably in the real world. However, progress remains constrained by the lack of scalable, high-fidelity, and physically grounded interactive environments. Although real-world scanned datasets offer visual realism, they are limited by scale. In contrast, synthetic simulators scale more easily but often exhibit large sim-to-real gaps. We introduce Image2Sim, a real-time neural simulation framework that constructs high-quality interactive environments from posed RGB-D image sequences. The central idea is to decouple 3D spatial anchoring from photorealistic observation synthesis. For scene construction, Image2Sim uses a feed-forward feature Gaussian model that lifts posed RGB-D observations into a 3D feature-Gaussian representation in a single pass. For rendering, we propose a Geometry-Aware One-Step Pixel Flow model that transforms sparse and noisy Gaussian projections into high-quality panoramic RGB-D observations. Image2Sim also serves as a fully automated embodied data engine that generates high-fidelity observations, executable actions, and diverse navigation instructions at scale. It converts large collections of videos and images into nearly 20K interactive scenes and synthesizes more than 10 million navigation training samples. Navigation models trained entirely in these neural environments achieve strong improvements on major benchmarks and transfer effectively to real-world zero-shot settings. These results suggest that scalable neural simulation can serve as a practical training substrate for embodied navigation at scale.
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All authors Zihan Wang, Seungjun Lee, Yinghao Xu, Gim Hee Lee