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Computer Science Robotics

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Thursday 25 June

Robotics

PlanRL: A Trajectory Planning Architecture for Reinforcement Learning-based Driving Experts

Reinforcement learning (RL) has become a prominent framework for developing driving experts in autonomous vehicles. However, most existing RL-based experts are designed to output direct control commands (e.g., throttle, steering), which suffer from a lack of interpretability, high spatial complexity in learning road geometries, and poor compatibility with modern end-to-end planning architectures. To address these limitations, we propose a novel trajectory planning architecture for RL driving experts that integrates an RL policy with a polynomial-based trajectory planner. By employing a Frenet-frame coordinate system, our method simplifies complex road geometries into a curvilinear framework, offering a structured coordinate prior that facilitates policy learning. Furthermore, we incorporate a kinematic feasibility check into the planning stage to ensure that generated trajectories remain within the vehicle's physical limits, effectively mitigating cumulative tracking errors typically found in planning-based systems. We evaluate our approach on key CARLA benchmarks, where it significantly outperforms existing state-of-the-art control-based RL experts. On the CARLA Offline Leaderboard v1 and NoCrash benchmarks, our method improves the driving score by 5% and 11%, respectively, and increases the success rate by 8% and 19%.
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All authors Joonhee Lim, Yongjae Lee, Jangho Shin, Dongsuk Kum

Robotics

Humanoid-DART: Humanoid Loco-Manipulation using Diffusion-guided Augmentation through Relabeling and Tracking

Imitating human demonstrations has emerged as a dominant paradigm for learning humanoid loco-manipulation policies. However, scaling these approaches remains challenging due to the high cost of collecting diverse demonstrations and the need for continual human intervention to correct policy failures. In this paper, we present a self-supervised framework that bootstraps from sparse demonstrations and progressively expands its behavioral repertoire, enabling the learning of a goal-conditioned policy that automatically explores the goal space with minimal expert supervision. Our approach combines diffusion-based trajectory generation with reinforcement learning, where the latter is used to track goal-conditioned trajectories produced by the diffusion model for a range of loco-manipulation skills. Through extensive ablation studies and comparisons with state-of-the-art methods, we demonstrate the effectiveness of our framework on multiple humanoid loco-manipulation skills.
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All authors Pranav Debbad, Kanish Thiagarajan, Victor Dhédin, Shafeef Omar, Majid Khadiv

Robotics

Ordinal Neural Collapse as a Representation Prior for Visual Navigation

Learning robust navigation policies directly from visual observations remains a fundamental challenge in vision-based robotic navigation. In end-to-end imitation learning approaches, the visual encoder and action decoder are jointly optimized using a single action loss, which provides only an indirect supervisory signal to the encoder. This indirect supervision frequently results in the encoder learning ambiguous, action-agnostic representations. The problem is further complicated by substantial variations in scene structure and appearance across diverse environments, as well as the prevalence of visual distractors inherent to real-world navigation settings. Such action-agnostic features cause the navigation policy to produce inconsistent actions at ambiguous decision points, leading to navigation failure. To overcome these limitations, we propose ORION (Ordinal Neural Collapse for Visual Navigation), a method that explicitly organizes the encoder's representation space according to the ordinal structure of navigation actions. In the context of goal-directed navigation, ego-centric control categories from Far Left to Far Right exhibit a natural ordinal relationship in which neighboring classes share similar visual contexts, while semantically opposing classes differ substantially in appearance. We encourage class representations to be arranged sequentially along a single discriminative axis, while suppressing off-axis variance within each class. The pretrained encoder is then integrated into a diffusion-based navigation framework, and the full pipeline is fine-tuned end-to-end. Extensive experiments in both simulation and real-world settings show that ORION consistently outperforms end-to-end and neural collapse baselines in navigation success rate and goal progress, with notable gains in visually challenging scenarios such as complex multi-way intersections.
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Robotics

Improving Vision-Language-Action Model Fine-Tuning with Structured Stage and Keyframe Supervision

Vision-Language-Action (VLA) models have shown strong potential for generalizable robotic manipulation. During fine-tuning, however, action supervision applies equally across all timesteps, without structured supervision on which manipulation stage the robot is in or what the next gripper-event target should be. This causes failures to concentrate around challenging gripper-event transitions. To address this, we propose StaKe, a plug-in auxiliary supervision framework that automatically derives two complementary signals from demonstration gripper states without manual annotation: a stage classifier that identifies the current manipulation stage, and a keyframe predictor that estimates the target joint action at the next gripper transition. Both are modeled as lightweight auxiliary heads that enrich the learned representations during training, while leaving the base VLA policy architecture and inference loop unchanged. Experiments on bimanual simulation and single-arm Franka real-robot tasks show that StaKe consistently improves success rates (relative gains of 14% and 56%, respectively), with larger improvements on longer-horizon tasks that involve more gripper-event transitions. Ablation studies validate each design choice, and qualitative analysis confirms that the learned representations faithfully track manipulation stages. These results indicate that structured supervision is an effective and general strategy for enhancing VLA fine-tuning in long-horizon manipulation. Project website: https://hi-yuanxu.github.io/StaKe-Web/
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All authors Yuan Xu, Yixiang Chen, Kai Wang, Jiabing Yang, Peiyan Li, Qisen Ma, Yan Huang, Liang Wang

Robotics

SSI-Policy: Learning Structured Scene Interfaces for Vision-Language Robotic Manipulation

Real-world robotic manipulation demands spatial grounding, task-aware reasoning, and precise control. Learning such capabilities becomes particularly challenging in the low-data regime. Prior methods often trade off scalable task-level reasoning and explicit physical structure: video-based approaches can drift geometrically over long horizons, 3D approaches often require depth sensing, and many flow/trajectory interfaces emphasize motion without an explicit RGB-only geometric representation. We introduce SSI-Policy, a modular framework built around a Structured Scene Interface (SSI) – a unified, RGB-only intermediate representation that jointly encodes monocular depth features, language-grounded object layouts, and instruction-conditioned 2D motion trajectories. Critically, SSI is robot-agnostic and trainable from action-free video, decoupling perception from control so that the downstream policy can learn from few demonstrations. On the LIBERO benchmark with only 10 demonstrations per task, SSI-Policy improves over the strongest prior method by nearly 15% and remains competitive with 50-demo methods that leverage large-scale external pretraining. Ablations show that geometric and motion cues provide complementary benefits within the shared interface. We further validate on 13 real-world tasks spanning spatial reasoning, cross-embodiment transfer, and contact-rich manipulation.
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All authors Kaijun Wang, Zikai Ouyang, Xuping Wu, Jinyi Hong, Wei Pan, Haibo Lu, Jia Pan, Wei Zhang, Linfang Zheng

Robotics

PressMimic: Pressure-Guided Motion Capture and Control for Humanoid Robot Imitation

Humanoid motion imitation requires not only accurate perception of human kinematics but also faithful reproduction of physical interactions with the environment. However, existing pipelines rely primarily on vision-based motion capture and kinematic imitation, largely ignoring contact dynamics, leading to artifacts such as foot sliding, floor penetration, and unstable behaviors. In this work, we revisit humanoid motion imitation from the perspective of physical grounding and leverage pressure as a unified modality across perception and control. We present PressMimic, a framework that integrates pressure into the full pipeline from motion capture to humanoid control. In the perception stage, we introduce FRAPPE++, a multimodal model that fuses RGB and pressure to jointly estimate 3D pose and global motion, where pressure provides explicit contact and support constraints to resolve ambiguity in vision-based estimation. In the control stage, we propose a pressure-supervised policy (PSP) that incorporates pressure-derived signals into reinforcement learning, enabling physically consistent contact patterns during execution. We further construct MotionPRO, a large-scale dataset with synchronized RGB, pressure, and motion capture data. Experiments show that pressure improves motion estimation accuracy, trajectory consistency, and execution stability. These results demonstrate that pressure serves as an effective physical grounding signal, bridging perception and control for physically consistent humanoid motion imitation.
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All authors Yi Lu, Shenghao Ren, Tianyu Xiong, Zhaoxiang Li, Jiaqi Li, He Zhang, Tao Yu, Qiu Shen, Xun Cao

Robotics

Learning Motion Feasibility from Point Clouds in Cluttered Environments

Motion feasibility prediction plays a central role in robotics, particularly in task and motion planning and manipulation. A major bottleneck for this problem in cluttered environments is that infeasible planning attempts by Sampling-based motion planners (SBMPs) can incur substantial computational cost. Also existing approaches for infeasibility certification are limited to low-dimensional configuration spaces and often assume simplified geometric environments represented by primitive objects with known parameters. We study the complementary problem of learning motion feasibility prediction directly from raw RGB-D observations for a 7-DOF manipulator operating in realistic cluttered scenes. We introduce the first large-scale benchmark for this setting, comprising 2.7M grasp feasibility labels over 88 scanned objects and 190 cluttered tabletop scenes. We benchmark three representative classifier families spanning MLP- based, volumetric-CNN, and point-cloud-based Transformer architectures under matched training conditions. Our best model, GRASPFC-PTX (a point-cloud transformer), achieves an AUROC of 0.996 on Novel objects while providing predictions significantly faster than SBMPs.
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All authors Sajid Ansari, Arthi, Girish Varma, Antony Thomas

Robotics

Tactile-WAM: Touch-Aware World Action Model with Tactile Asymmetric Attention

World Action Models (WAMs) jointly predict future visual observations and actions, but visual futures alone often miss slip, jamming, contact-direction changes, and subtle misalign- ment in contact-rich manipulation. Tactile signals reveal these hidden physical states, yet naive tactile-token injection can disrupt visual dynamics modeling due to the limited scale of tactile data, a phenomenon we term tactile pollution. We in- troduce Tactile-WAM, which uses asymmetric attention to block video queries from tactile keys while preserving tac- tile access for action queries. A contact-change-aware bias further strengthens action attention to touch. Because tactile pixel changes do not reliably reflect contact changes, we derive Observed proxy changes drive the attention bias, while future- proxy supervision preserves action-relevant contact dynamics in predicted tactile representations. On ManiFeel, visual-path isolation reduces deviation from the RGB-only trajectory by 21.8% in MSE at the step-matched 20K checkpoint without a statistically detectable change in ground-truth video qual- ity. The full model improves average success from 15.6% to 32.7%, with VideoClean providing the largest gain. On five real-robot tasks, Tactile-WAM achieves 49.2% success.
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All authors Siyu Wu, Linjing You, Junjie Zhu, Yaozu Liu, Huang Kaixiang, Chen Yonghang, Jituo Li, Changhao Zhang, Jian Liu, Hengshuo Chu, Qi Li, Hengshuang Zhao

Robotics

LAMP: Lane-Aligned Motion Primitives for Feasible Trajectory Prediction

Motion forecasting is essential for autonomous driving systems to enable safe decision-making and planning in complex driving scenarios. While existing predictors excel at minimizing standard displacement errors, they often overlook the adherence to lane topology of multimodal predictions, particularly for lower-probability modes. Consequently, predicted trajectories may violate physical and logical constraints, making the prediction set unreliable for safety-critical planning. In this paper, we propose LAMP (Lane-Aligned Motion Primitives), a topology-aware forecasting framework that anchors multimodal prediction to structured motion primitives aligned with lane topology. Specifically, we use a VQ-VAE to learn shape-aware motion primitives as discrete intention queries, capturing spatiotemporal patterns beyond endpoint-based intentions. We further introduce a feasibility-aware intention selector trained with a lane-topology prior for filtering unreachable intention queries, guiding the decoder to prioritize topology-consistent intentions while preserving behavioral diversity. Extensive experiments on the Argoverse 2 dataset demonstrate that LAMP achieves prediction accuracy comparable to state-of-the-art baselines while outperforming them in feasibility and diversity metrics.
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All authors Sangjin Han, Hoseong Jung, Jeongtae Her, Changhyun Choi, H. Jin Kim

Robotics

Hardware Design for Table Tennis Robot Capable of Beating Professional Players

This paper focuses on the hardware specifications required for a table tennis robot to beat professional players. After analyzing the motions of elite players, we defined target specifications for the workspace, payload, external-force resistance, physical performance, serve capability, and end-effector accuracy. Based on these specifications, we developed "Ace", a custom 8-DoF robot. The mechanical structure was improved through topology optimization to minimize mass while preserving stiffness. Motor and gearbox selection was optimized using an inverse-dynamics torque model. Low-order per-joint dynamics models with delay compensation were identified and integrated into simulation to enable the use of an RL control policy. Experiments demonstrated repeated full-stroke swings with a cycle time of 0.8 s and a peak racket-center velocity of 22 m/s. The robot successfully defeated multiple professional players.
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All authors Nobuhiko Mukai, Pavel Adodin, Stefan Heusser, Alexander Sigrist, Divij Grover, Guillem Torrente, Farshad Khadivar, Takekazu Kakinuma, Peter Dürr

Robotics

A Closed-Form 4-DoF Inter-Robot Pose Estimator using Bearing-only Measurements

Bearing-odometry-based cooperative localization has attracted increasing research interest due to its minimal infrastructure requirements, low communication bandwidth and broad applicability in complex environments. However, existing 6-DoF approaches still face challenges in rapidly obtaining accurate and reliable inter-robot pose estimation, as the system is prone to observability degeneracy under specific motion patterns. To address these issues, we first propose a closed-form 4-DoF inter-robot pose estimator, which relaxes nonlinear constraints for rotations estimation and employs error projection for translations estimation. We then conduct a theoretical analysis of the system's observability, identifying degeneracy under two typical motion patterns: collinear and shape-preserving formations. The analysis further shows that the proposed 4-DoF system requires less stringent motion excitation for observability, enabling reliable estimation under a broader range of cooperative maneuvers. Furthermore, an observability test module is introduced to autonomously determine the optimal estimation instant, eliminating reliance on a predefined fixed-length sliding window. Extensive simulations and real-world experiments demonstrate that the proposed algorithm achieves higher estimation accuracy with significantly low computational cost, and the observability test module ensures estimation reliability while minimizing the data collection interval.
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All authors Qixin De, Ao Zhuang, Yechen Zhang, Zhuozhou Qian, Danping Zou

Robotics

Bridging Handheld and Teleoperated Supervision for Contact-Rich Manipulation via State-Gated Experts

Handheld data collection systems, such as the Universal Manipulation Interface (UMI), enable scalable data collection across diverse environments but only capture observed actions rather than the desired actions executed by a robot controller. In contrast, teleoperation captures desired actions directly, but requires a robot in-the-loop. We revisit this trade-off through the lens of action validity across task phases. We observe that handheld trajectories provide valid supervision in tolerant, free-space phases, but can be poor supervision targets for contact-sensitive phases, requiring high stiffness to minimize tracking errors, resulting in large contact forces. We study the interaction between these two supervision types for contact-rich manipulation and find that training policies that combine handheld data with a small number of targeted teleoperated demonstrations provide an effective hybrid strategy. Specifically, rather than teleoperating the entire task, we only collect partial teleoperated demonstrations for task segments where base handheld policies fail. However, naively mixing handheld and teleoperated phase-specific data yields worse performance than training on handheld data alone. To address this mismatch between observed and desired supervision, we propose Bi-modal Routing for Imitation Data via Gated Experts (BRIDGE), a mixture of diffusion policy experts that routes between specialist task phase heads conditioned on the current robot state. Notably, our approach enables task-phase specific use of desired actions during contact sensitive segments and improves success rates over handheld-only baselines by up to 36.7% across three contact-rich manipulation tasks.
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Robotics

Inference-Time Robot Behavior Steering through Physically-Aware Reconfiguration of Task-Structure

A central challenge in deploying learned robot policies is inference-time behavior steering: redirecting a policy at test time to satisfy user preferences not anticipated during training, without retraining. Existing methods fail in two modes: end-to-end methods require fine-tuning or expert-level guidance, while neuro-symbolic methods rely on predefined symbols whose edits can result in logically reasonable but physically infeasible plans. To address this challenge, we propose ReStruct, which builds upon a neural automaton policy that decomposes a visuomotor policy into a high-level state-machine skeleton capturing task structure and a low-level continuous controller represented as a residual policy. Specifically, ReStruct adopts the automaton to represent the preference and incorporates it into the skeleton through a synchronous product, thereby reconfiguring the task structure. With the controller kept frozen, the action priors provided by the skeleton are updated accordingly to enable physically-aware control under a modified task structure. Extensive experiments from simulation and real-world show that ReStruct steers a wide range of preferences, from object-centric specifications to temporal-logic constraints, and after steering surpasses existing methods, exceeding VLA models in both task success and preference-following by up to 25%.
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All authors Yiyuan Pan, Hanjiang Hu, Shangtao Li, Xusheng Luo, Changliu Liu

Robotics

IDEA: Insensitive to Dynamics Mismatch via Effect Alignment for Sim-to-Real Transfer in Multi-Agent Control

Complex multi-agent control tasks remain challenging for traditional rule-based and model-based approaches, motivating the adoption of learning-based methods. However, learning-based methods often struggle with sim-to-real transfer because they rely on accurate dynamics modeling or system identification and learn policies in low-level control spaces that are highly sensitive to dynamics mismatch, making them costly and fragile in complex environments. To address this issue, we propose a sim-to-real method for multi-agent control, which is insensitive to dynamics mismatch via effect alignment. Our method combines random environmental structure with discrete semantic actions through closed-loop control, elevating policy learning to a semantic abstraction level. Additionally, we develop an action synchronization mechanism that mitigates inter-agent action timing mismatches, thereby enhancing the temporal consistency of the system. Experiments on four multi-agent navigation tasks demonstrate that our method substantially improves training efficiency over mainstream transfer methods and achieves higher success rates in real-world scenarios, thereby improving the robustness and deployment stability of multi-agent systems under dynamics mismatch.
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All authors Chenlong Liu, Zhuohui Zhang, Xinyan Chen, Zhipeng Wang, Bin Cheng, Bin He

Robotics

OSC2Runner: OpenSCENARIO 2.x Compliant High-Fidelity AV Simulation in CARLA

Scenario-Based Testing predominantly relies on the legacy ASAM OpenSCENARIO 1.x XML standard because existing continuous simulation frameworks lack native execution support for the recently matured v2.x Domain-Specific Language (DSL). Adapting legacy interpreters to evaluate v2.x logic introduces spatiotemporal drift, asynchronous event latencies, and artificial kinematic snapping. Addressing this execution gap, OSC2Runner introduces the first orchestration framework capable of natively mapping the OpenSCENARIO v2.x DSL to CARLA. The framework achieves this by formalizing scenario translation as a compilation pipeline through a multi-pass transpiler architecture. Bypassing static trajectory playback, the architecture synthesizes type-safe Abstract Syntax Trees directly into dynamic deterministic behavior trees (py_trees) natively mapped to CARLA's atomic APIs. Empirical validation in highly concurrent adversarial case studies demonstrates tick-by-tick determinism, exact spatial trigger evaluation, and 100.0 ms cross-actor blackboard synchronization. Kinematic analysis proves the strict adherence to continuous environmental boundaries. This architecture transitions Scenario-Based Testing from approximate behavioral interpretation to mathematically rigorous execution, establishing the deterministic backend required for co-simulation, hardware-in-the-loop testing, and automated LLM-driven generation pipelines.
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Wednesday 24 June

Robotics · Cross-listed from cs.AI

Closed-Loop Control with Rule-Aligned Small Language Models and Multi-Agent Self-Correction

A key step toward autonomous industrial operation is the ability to create and reconfigure control policies from natural-language requirement specifications, with minimal or no manual redesign. In this setting, policy generation by AI agents can be a credible path when paired with a plant-aware validator (e.g., a digital twin) that can check generated candidate actions before execution. However, practical deployment is constrained by inference latency and compute footprint: large cloud-based models are often too slow, opaque, or data-sensitive for edge closed-loop use. This work investigates whether a compact Small Language Model (SLM) can be retrained for control reasoning and embedded in a validator-guided correction loop. We use a Qwen2.5-1.5B model aligned via Group Relative Policy Optimization (GRPO), combined with (i) an action agent, (ii) a symbolic/digital-twin-style validation layer, and (iii) a reprompting agent that iteratively steers outputs toward valid actions. In randomized thermal-control simulations (30 experiments with 500 steps each), the framework achieves 91.5% average action-alignment accuracy (86.3%–100% across cases) at 3.84\,s mean inference latency. Under symbolic re-mapping, it maintains a 95% in-range rate, indicating robust physical regulation despite reduced token-level agreement. These results support SLM+validator architectures as a practical path toward reconfigurable autonomous control at the edge.
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All authors Yuchen Wang, Javal Vyas, Tong Liu, Mehmet Mercangoz

Robotics · Cross-listed from physics.ins-det

Direct Time-of-Flight Measurement Accuracy Improvement With Perimeter-Gated SPADs

Direct time of flight (dToF) measurements are susceptible to errors because of system-level and circuit-level timing jitters. In addition, device-level uncertainty stemming from the dark noise of single-photon avalanche diode (SPAD) contributes to the aggregated error. We demonstrate that perimeter gating can help reduce the device-level detection inaccuracy for SPAD devices by reducing the dark noise probability. Specifically, in this work, we developed a general framework to accurately estimate the dToF jitters stemming from different source levels and analyzed a counter-based time to digital converter (TDC) circuit that are commonly used in such systems. We have also measured dToFs using a perimeter-gated SPAD (pg-SPAD) detector fabricated in a 0.35 $\mu$m standard CMOS process. Experimental results show that pg-SPADs can improve measurement accuracy in both free-running and time-gated operations.
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All authors Md Sakibur Sajal, Hunter Guthrie, Zexi Liu, Marc Dandin

Robotics

WatchAct: A Benchmark for Behavior-Grounded Robot Manipulation

A robot working alongside people must reason about what they have done, in what order, and with what intent. Video carries the spatial layouts, object histories, and gestures that language leaves underspecified, yet today's manipulation benchmarks pair an instruction with a single current image, offering no way to evaluate reasoning over observed human behavior. We introduce WatchAct, a benchmark for robot manipulation grounded in observed human behavior. Each instance pairs a real-world human-action video and a language instruction with an aligned simulator scene and an executable LIBERO task, enabling scalable and reproducible evaluation. WatchAct comprises 3,000 long-horizon instances across 14 tasks in four capability domains drawn from the cognitive demands of watching another agent: parsing events (Event Grounding), recovering procedural structure (Procedural Reasoning), inferring unstated intent (Implicit Intent Inference), and tracking how the scene was changed (Episodic Reasoning). We further propose a disentangled evaluation protocol that separately measures (i)~video-to-plan reasoning by vision-language models, (ii)~policy execution under oracle plans, and (iii)~full task completion by integrated planner–policy pipelines. In both simulation and on a Franka Research 3 robot, current systems remain far from solving WatchAct. The best pipeline, Gemini-3.1-Pro with $\pi_{0.5}$, reaches only 16.3% Success Rate (SR) in simulation and 14.0% on the real robot. Gemini-3.1-Pro attains just 36.8% Plan SR (vs. 97.1% for humans), while $\pi_{0.5}$ reaches only 21.5% Task SR under oracle plans and drops to 10.6% on out-of-domain scenarios. Dataset and code are available at https://baiqi-li.github.io/watchact_page/.
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All authors Baiqi Li, Ce Zhang, Yu Fang, Yue Yang, Shangzhe Li, Mingyu Ding, Gedas Bertasius

Robotics

Play2Perfect: What Matters in Dexterous Play Pretraining for Precise Assembly?

Multi-fingered robots promise the speed and dexterity of human hands, yet challenging problems such as precise assembly have remained out of reach. These tasks are contact-rich, making data collection for imitation learning difficult, and sparse-reward, making direct exploration with reinforcement learning (RL) intractable. Consequently, prior work has made progress by structuring the problem with specialized grippers, tool attachments, and environment fixtures. In this work, we argue that before a robot can perfect precise assembly, it must first learn to play. We further ask the question: what factors in the process of learning to play matter for precise assembly? We propose Play2Perfect, an RL framework for task-agnostic pretraining through play on diverse objects and goals, which is then perfected on precise assembly. The goal of play is to acquire reusable manipulation priors, such as grasping, in-hand reorientation and pose reaching. Finetuning then adapts this general prior to assembly, focusing exploration on the final contact-rich, high-precision interactions needed for success. We systematically study key design choices in play pretraining, including object diversity, training objective, trajectory diversity, and goal precision. We show that our prior is 33x more sample-efficient than RL training from scratch, even when provided with dense, multi-stage rewards. We demonstrate zero-shot sim-to-real transfer, achieving 60% success on tight insertions with only 0.5 mm contact clearance, and over 50% success on long-horizon multi-part assembly and screwing.
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All authors Tyler Ga Wei Lum, Kushal Kedia, C. Karen Liu, Jeannette Bohg

Robotics

A System for Fast, Resilient, and Adaptable Loco-Manipulation Behaviors on Humanoid Robots

Humanoid robots could take on physically demanding, hazardous, and repetitive work in spaces built for humans. However, a useful robot for these spaces must coordinate locomotion, whole body motion, perception, contact, and operator supervision. This thesis presents a robot-local, runtime-editable behavior authoring and runtime system. Our system strives to be maximally observable, predictable, and directable following Coactive Design principles developed during the DARPA Robotics Challenge. Our operator interface remains continuously synchronized to the robot for runtime authoring, monitoring, and repair. Our behavior architecture uniquely combines object-centric Affordance Templates, organization and logic inspired by Behavior Trees, and runtime-editable perception through a behavior scene and primitive scene actions. Action primitives build on a whole-body controller that supports moving the arms while walking, and use a concurrent action layering algorithm for speed. The behavior library developed during this work covers more than twenty real-robot task variants, including push and pull doors with knob, push-bar, and lever-handle mechanisms, multi-step exploration sequences, obstacle clearing, and reactive table-to-table manipulation tasks. This behavior system has been deployed on many humanoid robots, such as Boston Dynamics' DRC Atlas, NASA's Valkyrie, IHMC and Boardwalk Robotics' Nadia, Unitree's H1-2, and IHMC's Alex. We evaluate our system across capability, speed, reliability, and speed of behavior creation, adaptation, extension, and combination. Our experiments demonstrate that we can adapt, extend, and combine existing behaviors to create novel loco-manipulation behaviors in minutes or hours. Videos: https://www.youtube.com/playlist?list=PLJK5CTyotYqsfgfnXb-09YNFeBose6uEY.
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Robotics · Cross-listed from cs.LG

Rethinking Training & Inference for Forecasting: Linking Winner-Take-All back to GMMs

Trajectory forecasting for autonomous driving has advanced rapidly, yet representative models often produce uninformative posteriors over forecast modes, causing problems for mode pruning. We trace this to a modeling-training mismatch: forecasters are typically modeled as conditional Gaussian mixture models (GMMs) but trained with a winner-take-all (WTA) loss that assigns each sample to its nearest mode. We argue that this K-means-like hard assignment (one-hot), while preventing mode collapse, is the source of uninformative mode probabilities: it over-segments the trajectory space, ignores relatedness among nearby modes, and yields assignment instability under small perturbations. Guided by this lens, we introduce two post-hoc treatments: (1) test-time posterior-weighted merging that aggregates nearby candidate trajectories; and (2) a one-step expectation-maximization (EM) update that replaces hard labels with soft responsibilities, sharing probability mass across neighboring modes. Across several WTA-trained architectures, these lightweight steps produce more informative, faithfully ranked mode posteriors and strengthen final forecasts on popular displacement metrics – without retraining. Our analysis unifies recent design choices through a GMM-vs-K-means perspective and offers principled, practical corrections that better align training objectives with inference.
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All authors Qiyuan Wu, Katie Z Luo, Bharath Hariharan, Wei-Lun Chao, Mark Campbell

Robotics

CoStream: Composing Simple Behaviors for Generalizable Complex Manipulation

Long-horizon, contact-rich complex manipulation tasks, such as seating a GPU into a PCIe slot, demand both millimeter high precision and out-of-the-box generalization to new tasks. Existing paradigms struggle to satisfy both: classical pipelines use brittle, task-specific interfaces to achieve high-precision control but require costly pipeline redesigns to adapt to new tasks, whereas monolithic end-to-end policies provide better generalization but lack high precision on complex, out-of-distribution tasks unless retrained with new data. Both paradigms share an implicit assumption: once a manipulation capability is acquired, it must be deployed as a rigid pipeline or monolithic whole, rather than being freely decomposed and recomposed. In this paper, we show that complex manipulation capabilities can emerge naturally from the composition of simple, independent behaviors. Rather than deploying a monolithic policy or a rigid pipeline, we propose CoStream, a framework orchestrating foundation models and diverse sensing modalities into multiple composable core behaviors: a semantic behavior extracting spatial constraints via foundation models; a predictive behavior forecasting trajectories by tracking keypoints in imagined videos; and a reactive behavior providing high-frequency tactile and force corrections. On a shared $SE(3)$ interface, these outputs compose by right-multiplication into a single pose command at each control step, executed by a compliant controller. We demonstrate CoStream on 8 real-world tasks spanning everyday manipulation and precision assembly, with the strongest gains in contact-rich assembly and object transfer, and show robust recovery from manual perturbations during execution. Website: https://costream-simple.github.io
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All authors Haonan Chen, Yuxiang Ma, Stephen Tian, Xiaoshen Han, Wenlong Huang, Feiyang Wu, Yunzhu Li, Jiajun Wu, Edward H. Adelson, Yilun Du

Robotics · Cross-listed from eess.SY

PRISM: Efficient and Locally Optimal Probabilistic Planning with Reachability Guarantees

Belief-space planning under motion uncertainty and state and control constraints remains a fundamental challenge, largely due to the difficulty of establishing reachability guarantees in constrained belief spaces. Existing constrained belief-space planners rely on sampling to construct multi-query belief roadmaps and explicitly find feasible trajectories between sampled nodes to establish reachability. These methods often struggle to cover the belief space or use robust control techniques that improve coverage at the cost of indirect, high-cost trajectories; they also lack finite-time or finite-memory completeness guarantees. We propose PRISM, a multi-query motion planning algorithm for belief spaces with state and control constraints that targets both high coverage and low cost. We present a new result on controllability of the state covariance under constraints, which is used by PRISM to decompose belief-space planning into deterministic mean planning and covariance shrinking. PRISM further includes an online local optimization method that reduces the cost of feasible belief-space trajectories. Under mild assumptions on the start and goal distributions, we prove that PRISM guarantees full coverage (i.e. completeness) despite actuator and obstacle constraints. In challenging simulated scenarios, PRISM achieves substantially higher roadmap coverage than state-of-the-art belief-space planning methods while producing trajectories with lower mean cost and cost variance. For example, PRISM achieves 100% coverage in easy and medium-difficulty scenarios, and, in the hardest scenario, which violates PRISM's coverage assumptions, it still achieves 97-100% coverage, while all other methods achieve less than 45%.
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Robotics

Exploring the Intrinsic Geometry of Diffusion Models with Constrained Inverse Kinematics

Recent studies suggest that diffusion models can recover geometric structure in the data they are trained on, yet the supporting evidence has so far come mostly from natural-image data, where the underlying geometry itself is unknown. We study this question in a setting where the geometry is analytically tractable: constrained inverse kinematics (IK). Each task-space constraint defines a configuration-space manifold with known intrinsic dimension, giving direct ground truth for evaluating the geometry learned by the model. For each of the 6-DoF UR5 and 7-DoF Franka, we train a single conditional diffusion model across seven constraint families, spanning solution manifolds from discrete IK branches to self-motion manifolds. Our empirical results reveal that the intrinsic dimension recovered from the model's score function matches the analytical degrees of freedom of the corresponding constraint manifold across both robots. Moreover, linear interpolation in the latent space leads to generated solutions that remain close to the appropriate constraint manifold, indicating that the learned representation further captures geometric structure of the constraint family beyond intrinsic dimension alone. Constrained IK therefore offers a controlled setting for studying the intrinsic geometry learned by diffusion models.
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Robotics

MPC-Injection: Biasing Off-Policy Locomotion RL Toward Controller-Induced Behavior Basins

Reinforcement learning (RL) for locomotion frequently converges to locally optimal but undeployable behaviors, such as vibrating limbs or scooting on the torso, that maximize return without producing a usable gait. We present MPC-Injection, a low-overhead method that steers RL toward a designer-preferred behavior by inserting transitions generated in the same environment by a model predictive controller (MPC). Unlike reward shaping, MPC-Injection does not require redesigning the task reward, and unlike adversarial imitation learning, it adds no discriminator, no kinematic retargeting, and no auxiliary objective. We analyze how the injected transitions bias the learning, allowing the policy to converge to behaviors that pure RL may fail to reach under simple reward functions. On a 2D walker in simulation and with sim-to-real evaluation on a Go2 quadruped, we show that MPC-Injection produces gaits qualitatively comparable to those of reward shaping and adversarial motion priors. We also show that MPC-Injection can complete a barrel roll that pure RL fails to achieve under the same simple reward and can select between trotting and bounding gaits only through changing the injected MPC data.
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Robotics · Cross-listed from cs.CL

Charting the Growth of Social-Physical HRI (spHRI): A Systematic Review Pipeline Augmented by Small Language Models

Social-physical human-robot interaction (spHRI) has grown rapidly across robotics, human-computer interaction, human-robot interaction, and haptics. Yet, fragmented terminology and inconsistent methodologies make systematic synthesis difficult. To support scalable review practices, we evaluated the extent to which small language models (SLMs; < 1.5B parameters) can assist with title and abstract screening for a large spHRI systematic review. While no SLMs matched human reviewers' performance, the models operated locally and screened papers orders of magnitude faster. The combined SLM ensemble identified 39 papers reviewers missed, representing 10.29% of the final relevant dataset. These results demonstrate that SLMs can augment, rather than replace, expert reviewers and make large-scale literature reviews accessible and sustainable.
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Robotics

Scaling Nonlinear Optimization: Many Problems One GPU

Many robotics problems, including trajectory optimization, inverse kinematics, and contact-rich motion planning, reduce to nonlinear programs (NLPs). Mature NLP solvers such as IPOPT can solve these problems, offering hard constraint satisfaction, optimality guarantees, and favorable scaling with problem dimension. These solvers underpin gradient-based methods in robotics, yet remain CPU-bound and solve only one problem at a time, preventing their integration into GPU-batched learning pipelines. On the other hand, sampling-based approaches such as reinforcement learning, model predictive path integral, and imitation learning have become the core of modern robotics research due to their ability to leverage GPU-batched simulators. These simulators can generate orders of magnitude more dynamics rollouts per second than was previously possible. If a GPU-batched NLP solver existed, it would unlock similar speedups in the number of constrained, locally optimal solutions generated per second. This regime of solving many problems concurrently versus solving a single problem at a time is a key requirement for integrating NLP solvers in modern GPU-batched robotics frameworks. To this end, we introduce jaxipm, the first GPU-batched NLP solver, based on IPOPT, and implemented in JAX. We accomplish this by redesigning IPOPT's algorithm to eliminate control flow with heterogeneous iteration fusion, and by minimizing GPU idle time with iteration level batching. We evaluate jaxipm on a variety of quadrotor nonlinear model predictive control benchmarks, including reference tracking in the presence of obstacles, multi-quadrotor navigation without collision, and navigation in a cluttered environment. We demonstrate up to a $32.85\times$ increase in throughput over IPOPT. Our complete open-source codebase is available at https://github.com/johnviljoen/jaxipm.
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All authors John Viljoen, Johanna Haffner, Masayoshi Tomizuka, Negar Mehr

Robotics

KRVF: A Source-Aware Semantic Voxel World Representation for Edge Mobile Manipulation

Mobile manipulators need world models that are current, queryable, semantically meaningful, and usable under edge-compute constraints. This technical report presents KRVF, a source-aware semantic voxel world representation for edge mobile manipulation. Unlike reconstruction-centric mapping pipelines that primarily optimize global geometric fidelity, KRVF represents local world state as task-oriented voxels that encode occupancy, color, semantic evidence, temporal freshness, and evidence source. The representation separates measured occupancy from semantic-prior hypotheses, enabling depth-failure-aware object reasoning without silently corrupting persistent geometry. KRVF also closes a feedback loop between mapping and sensing by rendering map-prior depth for repair, and exposes task-level query operators for semantic objects and grasp candidates. The report formalizes the KRVF representation and documents a ROS 2 implementation that turns online RGB-D observations into a task-facing robot memory.
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Robotics

Layered Outer-Loop Control for Disturbance-Robust Multi-Waypoint UAV Arrival

Disturbance-robust UAV position control is easy to demonstrate in benign simulations but much harder to make fast in approach, well behaved near the target, and credible beyond a single benchmark. This letter presents a layered terminal-control architecture for multi-waypoint UAV position regulation together with a staged evaluation across PyBullet, PX4/Gazebo, and hardware. Phase I uses a PyBullet benchmark with stochastic wind for rapid structural selection, identifying a controller core that separates smooth approach generation, persistent-bias compensation, and supervised near-target terminal regulation. Phase II carries only that main architecture into a more demanding PX4/Gazebo closed loop, where the outer-loop controller acts through a cascaded flight stack with delay-sensitive settling and stronger transit-to-hover coupling. This step exposes which benchmark gains survive autopilot-mediated dynamics and which refinements collapse once the loop becomes more deployment-like. In Phase I, the bare controller attains 0.024 m mean late-stage wind error. In Phase II, the final controller is selected using a transfer-oriented rule emphasizing absence of benchmark priors, cross-scenario balance, and deployable supervisory logic. Strict is used as the primary reporting reference; the supplementary retrospective Grace analysis shows that part of the residual failure set is sensitive to completion semantics rather than gross waypoint-miss behaviour. The evaluation is completed on one Vicon-tracked Tello stack through a two-level hardware study. Taken together, the results suggest that benchmark success becomes more informative when the main controller design is separated from benchmark-specific refinement and remains defensible under harder closed-loop evaluation.
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Robotics

Racing a Wheeled Quadruped: Active Load Transfer Mitigation via Model Predictive Control

This paper presents a hierarchical control framework using model predictive control (MPC) and reinforcement learning (RL) for active roll control to manage lateral load transfer during autonomous racing of a wheeled quadruped. The framework integrates offline time-optimal raceline generation, an online MPC planner that actively minimizes the lateral Load Transfer Ratio (LTR), and a low-level, whole-body RL policy deployed directly onto the robot's 16 actuators. The MPC is based on a vehicle dynamics bicycle model of the Unitree Go2-W platform. The robot's leg actuators act as active suspension where knee joints generate anti-roll torque to bank into turns. Physical track experiments demonstrate that active roll control reduces mean LTR by up to 44%, improves the fastest lap time by 8.7%, and boosts peak lateral acceleration capability by 21.3% to 1.98 $m/s^2$, maintaining robust high-speed stability beyond the range of a non-tilting baseline controller. Supplementary code and video can be found at https://github.com/meisman-ucb/go2w-roll-control-mpc
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All authors Marla Eisman, Brian Lam, Samuel Sonnino, Francesco Borrelli