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Computer Science Robotics

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Wednesday 17 June

Robotics · Cross-listed from cs.CV

Aerial-ground LiDAR place recognition with patch-level self-supervised learning and expanded reciprocal re-ranking

LiDAR place recognition determines one's position on a prior point cloud map. The most studied ground-level LiDAR place recognition suffers from pre-visit requirements, incomplete coverage, and limited perspectives. Using pre-acquired, full-coverage Airborne Laser Scanning (ALS) data as an aerial prior map overcomes these drawbacks, making cross-view place recognition necessary and advantageous. However, aerial-ground LiDAR place recognition faces significant challenges, including the domain gap between aerial and ground point clouds, and false positives during initial retrieval. To address these challenges, we present a novel retrieval and re-ranking framework for aerial-ground LiDAR place recognition. Based on the priors that neighboring point cloud patches share similar semantics with anchor patch, our retrieval network introduces patch-level self-supervised learning modules at multiple scales and integrates with scene-level learning to improve global feature discriminativeness between aerial and ground point clouds. Furthermore, leveraging the structured spatial distribution of ALS point clouds, we introduce an Expanded Reciprocal (ER) re-ranking algorithm to exploit neighborhood information maximally and refine each feature based on neighbor features, which are then used to update the similarity matrix for final ranking. Extensive experiments demonstrate that our retrieval network outperforms existing state-of-the-art (SOTA) methods, achieving a 9.8% improvement in average Recall@1 and a 3.2% improvement in average Recall@1% on the CS-Urban-Scenes, while also showing the best performance on the CS-Campus3D dataset. Additionally, our ER re-ranking algorithm further boosts the average Recall@1 by 4.9% on CS-Campus3D and 10.2% on CS-Urban-Scenes without additional training.
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All authors Yandi Yang, Xianghong Zou, Jianping Li, Haofeng Xie, Saurav Uprety, Hongzhou Yang, Naser El-Sheimy

Robotics · Cross-listed from cs.CV

Technical Report for ICRA 2026 GOOSE 2D Fine-Grained Semantic Segmentation Challenge: Leveraging DINOv3 for Robust Outdoor Scene Understanding in Field Robotics

The GOOSE 2D Fine-Grained Semantic Segmentation Challenge at the ICRA 2026 Workshop on Field Robotics evaluates dense semantic segmentation of off-road imagery over a fine-grained taxonomy of 64 classes and 11 evaluated non-void coarse categories. We present the first-place solution to this challenge. Our solution comprises two complementary improvements: (a) a network-level design that combines a self-supervised DINOv3 ViT-L/16 backbone, a ViT-Adapter, and a Mask2Former mask-classification decoder, together with a coarse-category auxiliary loss on the global [CLS] token; and (b) an inference-time aggregation strategy based on multi-scale and horizontal-flip test-time augmentation and an ensemble of the top three checkpoints selected using Codabench scores. Our method achieves an official composite score of 76.57%, consisting of 69.32% fine-class mIoU and 83.81% category-level mIoU, and ranks first on the final phase leaderboard: www.codabench.org/competitions/14257/#/results-tab.
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All authors Jaeil Park, Hyobin Choi, Sangjin Lee, Hyungtae Lim, Sung-Hoon Yoon

Tuesday 16 June

Robotics

Real-World Deployment of Massively Parallel Sampling-Based MPC for Contact-Rich Manipulation

Sampling-based Model Predictive Control (SMPC) is a promising strategy for contact-rich robotic manipulation, combining gradient-free optimization with massively parallel GPU simulation. Yet, most prior work relies on simplified dynamics or remains confined to simulation. We present an MPC framework that leverages JAX for large-scale parallelization and efficient computation, coupled with the high-fidelity MuJoCo MJX simulator, and deploy it on a Franka Research 3 executing the Push-T manipulation task through a complete real-to-sim-to-real pipeline. The MTP variant with structured global sampling outperforms unimodal baselines such as CEM, MPPI, and PS across tasks that require mode switching, both in simulation and on hardware. Furthermore, we evaluate online domain randomization within the MPC sample budget, showing that contact-initiation parameters yield interpretable adaptation signals, whereas global physics parameters provide feedback that is too weak for reliable exploitation at typical replanning frequencies. These findings highlight key challenges for sampling-based MPC in contact-rich manipulation-contact sensitivity, tight compute budgets, and the difficulty of obtaining informative domain-randomization signals in real time.
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All authors Magnus Dierking, Joao Carvalho, An Thai Le, Georgia Chalvatzaki, Jan Peters

Robotics · Cross-listed from cs.CR

AI Sandboxes: A Threat Model, Taxonomy, and Measurement Framework

AI systems are increasingly evaluated in bounded environments that combine isolation, simulation, instrumentation, supervision, and evidence capture. For physical AI, AIoT, and cyber-physical systems, this shift is not a matter of terminology: the system under test may sense, decide, actuate, communicate, and fail through physical processes, networked devices, and human operators. This article develops an assurance-oriented account of AI sandboxes as controlled environments for testing, evaluation, verification, and validation across digital AI, embodied autonomy, and cyber-physical deployments. We formalize the sandbox boundary and a weakest-link rule for composing per-dimension evidence into a bounded deployment claim; separate major sandbox archetypes; define a cyber-physical threat model that includes attacks on the assurance apparatus itself; and introduce a measurement framework spanning fidelity, controllability, observability, containment, reproducibility, and governance artifacts, instantiated on three worked case studies of real sandboxes. The resulting threat model, taxonomy, and measurement framework clarify what a sandbox can validly test, which risks it can contain, and what forms of evidence it can support for safety, security, and regulatory assurance.
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Robotics

As You Wish: Mission Planning with Formal Verification using LLMs in Precision Agriculture

Though robotic systems are now being commercialized and deployed in various industries, many of these systems are highly specialized and often require an advanced skill set to operate and ensure they perform as instructed. To mitigate this problem, we recently introduced a mission planner leveraging LLMs to synthesize mission plans in precision agriculture based on mission descriptions provided in natural language. While the system demonstrates impressive performance, it also suffers from the inherent ambiguities of natural language. In this paper, we extend our system to address this issue by introducing multiple feedback loops in the planning architecture that leverage linear temporal logic (LTL) to ensure the mission planning system meets the specifications formulated by the user while still using natural language. To mitigate potential bias, this is achieved by using two different commercial LLMs in charge of the specification and verification subtasks. Through extensive experiments, we highlight the strengths and limitations of integrating mission verification into a fully autonomous pipeline, particularly regarding an LLM's ability to generate valuable LTL formulas, and show how our proposed implementation addresses and solves these challenges.
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Robotics

Task Allocation and Motion Planning in Dynamic, Cluttered Environments via CBBA and Graphs of Convex Sets

Multi-agent task planning in cluttered, dynamic environments requires assigning tasks to agents while simultaneously determining safe, time-efficient trajectories through the environment. When tasks are dynamic, such as rendezvous objectives, allocation decisions depend not only on which agent is best suited for a task, but also on when and where that task can be reached. This paper presents a solution to this problem, which combines Graphs of Convex Sets (GCS) for trajectory optimization with the Consensus-Based Bundle Algorithm (CBBA) for distributed task allocation. In our approach, GCS finds optimal trajectories through dynamic environments using a time-extended (3D+time) configuration space. At the same time, CBBA coordinates task assignments across agents, enabling informed decision-making in a moving environment. We then connect allocation and planning to allow the agents to avoid collisions in the 3D+time configuration space and provide accurate time estimates for task completion. We demonstrate the effectiveness of our approach in simulated cluttered environments with static and dynamic tasks.
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Robotics

N(CO)$^2$: Neural Combinatorial Optimization with Chance Constraints to Solve Stochastic Orienteering

Neural combinatorial optimization (NCO) offers a promising alternative to traditional heuristic-based methods for solving complex graph optimization problems by proposing to learn heuristics through data. This class of problems frequently arises in automation, as it can be used to model a variety of applications. While NCO has been extensively studied for deterministic combinatorial optimization problems, there are only a few works that aim to solve stochastic combinatorial optimization problems. In this work, we present N(CO)$^2$: Neural Combinatorial Optimization with Chance cOnstraints to solve the Stochastic Orienteering Problem (SOP) without the use of hand-crafted heuristics. By integrating a reinforcement learning (RL) framework, the model optimizes path selection under uncertainty, effectively balancing exploration and exploitation. Empirical results demonstrate that our method generalizes well across diverse SOP instances, achieving competitive performance compared to the state-of-the-art mixed-integer linear program (MILP) for the task. The proposed approach reduces human effort in heuristic design while enabling adaptive and efficient decision-making in uncertain environments.
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Robotics · Cross-listed from cs.CV

RegimeVGGT: Layer-Wise Spatially Preserving Redundancy Removal for Visual Geometry Grounded Transformer

Visual Geometry Grounded Transformer (VGGT) recovers dense 3D scene structure from multi-view images in one forward pass, but quadratic cross-frame attention limits its scalability. Existing training-free accelerators reduce computation uniformly along one axis, missing layer heterogeneity. Our spectral, probing, and causal analyses reveal three regimes: shallow layers lack cross-view structure, middle layers drive cross-view alignment, and deep layers are redundant for dense geometry yet their cross-frame attention remains essential for pose. RegimeVGGT applies layer-wise U-shaped compression along two axes: Saliency-Guided Banded Merging protects geometry- and edge-salient tokens, while Selectively Protected K/V Downsampling preserves cross-frame spatial coverage and the pose-critical path through a phase-shifted spatial grid, a reference-frame anchor, and uncompressed camera/register tokens. Training-free, RegimeVGGT achieves a 6.7x speedup over VGGT* at matched reconstruction quality.
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All authors Jinhao You, Shuo Lyu, Zhuohang Lyu, Tanxuan Li, Zibo Zhao, Jiaxiang Hu, Kai Tang, Yichen Guo

Robotics

VEGA: Learning Navigation VLAs from In-the-Wild Egocentric Video with Geometric Trajectory Supervision

We introduce VEGA, an approach for training navigation VisionLanguage-Action (VLA) models from unlabeled egocentric navigation videos. Internet-scale egocentric videos provide a scalable source of navigation-relevant visual observations, capturing cluttered scenes, close-range obstacles, and natural human motion through real-world spaces. However, these videos are not directly usable for policy learning because they do not provide obstacle-aware trajectories conditioned on explicit navigation goals in the robot's coordinate frame. VEGA addresses this gap by reconstructing local scene geometry from monocular video, sampling navigation goals (represented as text, image, or spatial waypoints) and generating obstacle-aware trajectories using the constructed geometry. The resulting trajectory distribution is then used to train a flow-matching VLA navigation policy. By using geometry exclusively during training, VEGA distills obstacle-aware planning directly into a vision-based policy. Furthermore, we introduce VEGA-Bench, a benchmark containing 250k scenes and approximately 5 million navigation goals paired with scene geometry, designed to evaluate goal progress, collision avoidance, and obstacle clearance of VLAs. Our evaluation shows that VEGA achieves competitive goal progress while reducing collisions by 33.0% and improving obstacle clearance by 17.9% over the strongest baseline on VEGABench, while improving success by at least 150.0%, reducing collisions by at least 66.7%, and improving obstacle clearance by at least 60.0% in real-world trials. Ultimately, we demonstrate that video-derived geometric supervision provides a scalable and effective signal for training obstacle-aware navigation VLAs. The code and benchmark will be released at the time of publication.
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All authors Gershom Seneviratne, Yohan Abeysinghe, Jianyu An, Vaibhav Shende, Rahul Kumar, Dinesh Manocha

Robotics

PAIWorld: A 3D-Consistent World Foundation Model for Robotic Manipulation

World foundation models (WFMs) are powerful simulators, yet they predominantly operate in a single-view setting and lack the multi-view 3D consistency required for robotic manipulation. While robotic systems rely on multiple cameras (egocentric, eye-to-hand, and wrist-mounted) for policy learning, current multi-view world models simply concatenate view tokens without explicit geometric reasoning. This causes cross-view object drift, depth inconsistency, and texture misalignment. We trace these failures to two deficiencies: the absence of an explicit inter-view communication mechanism and the lack of a 3D geometric prior. We argue that resolving both simultaneously is necessary and sufficient. To address this, we present PAIWorld, a framework that augments diffusion-transformer world models via three core components: (1) Geometry-Aware Cross-View Attention blocks that establish an explicit pathway across views, (2) Geometric Rotary Position Embedding that encodes camera ray directions and extrinsic poses into the attention mechanism, and (3) Latent 3D-REPA, which distills 3D-aware features from frozen 3D foundation models to ensure 3D consistency. Built upon a DiT-based world foundation model, PAIWorld achieves state-of-the-art multi-view 3D consistency on robotic manipulation benchmarks, ranking 1st on the WorldArena leaderboard and 2nd on the AgiBot-Challenge2026 leaderboard, while enabling downstream applications such as model-based planning, world action models, and multi-view policy post-training.
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All authors Yuhang Huang, Xuan Lv, Junyan Xu, Zhiyuan Yu, Jiazhao Zhang, Ruizhen Hu, Wancheng Feng, Shilong Zou, Hewen Xiao, Ziqiao Zhou, Kaiyun Huang, Zhiyu Peng, Juzhan Xu, Hang Zhao, Chenyang Zhu, Renjiao Yi, Yifei Huang, Douhui Wu, Yan Zhang, Kexu Cheng, Chunhe Song, Yunzhi Xue, Xiuhong Zhang, Leitao Guo, Yunji Chen, Bin Wu, Haibin Yu, Kai Xu

Robotics

Guava: Distilling Frontier VLMs into a Compact Agent through a Robotic Manipulation Harness

Language models trained on large-scale vision-language data have demonstrated strong potential for embodied agents. Harnessing models through embodied tools use offers a promising alternative to end-to-end vision-language-action systems by combining high-level reasoning with external modules for perception, planning, and control. However, it remains unclear what makes an effective harness for embodied manipulation, and to what extent such a harness can unlock embodied capabilities in a wide range of reasoning models. In this work, we present Guava, a harness framework for embodied tool use developed through systematic exploration of the design space of agent workflows, action spaces, and observation spaces. Our study identifies three key ingredients for effective embodied agents: iterative perception-reasoning-action loops, semantic action abstractions, and multimodal observations. To understand whether these design principles are universal even to small models, we develop an end-to-end training pipeline that distills embodied manipulation capabilities into a 4B open-source model using fewer than 2K trajectories collected entirely in simulation. Experimental results in both simulation and real-world environments show performance comparable to frontier proprietary models while exhibiting strong generalization to unseen objects, novel instructions, and long-horizon tasks. Results suggest that a well-designed harness can serve as a scalable, model-agnostic interface for embodied manipulation, enabling strong emergent embodied capabilities in compact open-source models with minimal training data.
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All authors Haowen Liu, Xirui Li, Shaoxiong Yao, Peng Shi, Tianyi Zhou, Jia-Bin Huang, Furong Huang, Jiayuan Mao

Robotics

Recover, Discover, Plan: Learning Skills and Concepts from Robot Failures

Intelligent robots should not only recover from failures, but also acquire the abstract knowledge needed to avoid them in the future. While reinforcement learning (RL) can learn reactive recovery behaviors, training a separate policy for every distinct failure mode is highly inefficient. We introduce Recovery-Driven Synthesis of Relational Concepts (ReSYNC), the first approach that progressively discovers and refines state abstractions (relational predicates) from failure-recovery experience to support abstract planning. Unlike purely reactive methods, ReSYNC jointly learns skills and concepts through an incremental dual-learning process. In the skill-learning phase, the robot uses RL to learn to recover from failures seen in training tasks. In the concept-learning phase, the robot discovers new relational predicates and refines its abstract planning model to explain and generalize the learned recovery behaviors. This interaction enables ReSYNC to convert local recoveries seen during training into global failure avoidance at test time. Across four simulated domains, we show that ReSYNC's ability to continually expand and refine its abstraction library allows it to solve long-horizon, previously unseen problems, outperforming strong baselines by over 50%. Additionally, we demonstrate sim-to-real transfer of ReSYNC, where it performs real-world non-prehensile manipulation skills and generalizes to unseen scenarios through abstract planning. Overall, ReSYNC represents a significant step toward robots that autonomously acquire abstractions for scalable, failure-aware planning in the physical world.
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All authors Bowen Li, Mayank Mishra, Y. Isabel Liu, Stone Tao, Nishanth Kumar, Alexander G. Gray, Ruwan Wickramarachchi, Jonathan Francis, Sebastian Scherer, Tom Silver

Robotics

Visual Verification Enables Inference-time Steering and Autonomous Policy Improvement

Robots deployed in the real world should learn from their experience and improve over time. This requires a mechanism of practicing and learning from feedback. In this paper, we propose VERITAS, a generator-verifier framework for generalist robot policies for inference-time policy steering and self-improvement. We use a pre-trained generalist robot policy as a “generator” and pair it with a gradient-free “visual verifier” that evaluates actions at inference time. This framework enables inference-time steering that improves policy performance without additional training. We demonstrate that inference-time verification consistently outperforms vanilla generalists without training on additional demonstration data. Additionally, we demonstrate that the verified rollouts provide effective supervision for offline policy improvement: policies fine-tuned on verified self-generated trajectories achieve consistent performance gains. Notably, we find that post-training with verified rollouts achieves comparable efficiency to expert demonstrations, while requiring no human interventions. Our results highlight inference-time verification as a practical and scalable mechanism for improving robotic policies during deployment.
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Robotics · Cross-listed from cs.CV

MOCHI: Motion Enhancement of Collaborative Human-object Interactions

Collaborative human-object interaction shows dynamic and complex movements that require mutual anticipation and continuous adjustment between participants and the shared object. Modeling such collaborative multi-human object interaction (MHOI) scenarios requires high-quality data acquisition as a foundational step; however, this is challenging due to the inherent complexity of MHOI where human-human and human-object interactions occur simultaneously. Such complexity leads to noisy MHOI captures characterized by several artifacts: contact misalignment between hands and objects, motion jitter and temporal inconsistencies in the captured sequences, and missing or incomplete finger-level articulation details. To address these challenges, we present MOCHI (MOtion Enhancement of Collaborative Human-object Interactions), a two-stage framework for enhancing noisy MHOI data. Our approach first generates physically plausible hand grasps through optimization from noisy body input, producing grasps that are both physically plausible and semantically consistent with the body pose, where these optimized grasps are extended into complete hand-object interaction sequences. Consequently, the full-body motion for all participants are refined through a diffusion-based noise optimization framework that uses single-person motion priors. During the optimization process, we introduce optimization objectives to encode human-object and human-human interaction information within these single-person priors. Experimental results demonstrate the effectiveness of our pipeline across diverse MHOI data, either acquired by existing capture methods or synthesized by generative models. We further show robustness of our system across varying numbers of participants and types of interactions, and demonstrate various applications including keyframe-based MHOI creation and data augmentation through varying object geometries.
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Robotics

EBench: Elemental Diagnosis of Generalist Mobile Manipulation Policies

We present EBench, a simulation benchmark that diagnoses generalist mobile manipulation policies beyond a single success-rate scalar. EBench comprises 26 diverse and challenging manipulation tasks annotated along 5 capability dimensions and 4 generalization dimensions. We evaluate state-of-the-art generalist manipulation models including $\pi_0$, $\pi_{0.5}$, XVLA, and InternVLA-A1, and reveal that the models exhibit strikingly different capability profiles: $\pi_{0.5}$ achieves the highest test success rate, the best train–test retention, and the strongest mobile manipulation performance; $\pi_0$ leads on dexterous fixed-base and high-precision tasks; XVLA and InternVLA-A1 exhibit complementary strengths across atomic skills and operating regimes. Beyond capability profiling, EBench analyzes the generalization ability from 4 representative perspectives, identifying the impact of different distribution shift factors. The results reveal strengths and weaknesses of models behind an overall score. We hope this benchmark offers a broad set of diagnostic signals to guide iteration on generalist manipulation models.
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All authors Ning Gao, Jinliang Zheng, Xing Gao, Haoxiang Ma, Hanqing Wang, Yukai Wang, Jiantong Chen, Zanxin Chen, Shujie Zhang, Mingda Jia, Xuekun Jiang, Zihou Zhu, Xinyu Li, Shuai Wang, Hao Li, Wenzhe Cai, Yuqiang Yang, Xudong Xu, Zhaoyang Lyu, Yao Mu, Tai Wang, Jiangmiao Pang, Jia Zeng, Weinan Zhang, Chunhua Shen

Robotics · Cross-listed from cs.CV

Adaptive Volumetric Mechanical Property Fields Invariant to Resolution

Accurate mechanical properties (or materials) Young's modulus ($E$), Poisson's ratio ($\nu$) and density ($\rho$) are essential for reliable physics simulation of digital worlds, but most 3D assets lack this information. We propose AdaVoMP, a method for predicting accurate dense spatially-varying ($E$, $\nu$, $\rho$) for input 3D objects across representations, improving the resolution, accuracy, and memory efficiency over the state-of-the-art. The foundation of our technique is a sparse and adaptive voxel structure SAV that efficiently represents both the input 3D shape and the material field output. We replace the fixed-voxel model of the most accurate prior method, VoMP, with a novel sparse transformer encoder-decoder model that learns to generate a unique SAV autoregressively for every input shape to represent its materials, achieving a resolution $16^3\times$ higher than prior art. Experiments show that AdaVoMP estimates more accurate volumetric properties, even with lesser test-time compute than all prior art. This allows us to convert high-resolution complex 3D objects into simulation-ready assets, resulting in realistic deformable simulations.
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All authors Rishit Dagli, Donglai Xiang, Vismay Modi, Xuning Yang, Gavriel State, David I.W. Levin, Maria Shugrina

Robotics

Beyond Failure Recovery: An Engagement-Aware Human-in-the-loop Framework for Robotic Systems

Conventional human-in-the-loop approaches typically involve users only when a robot encounters failure or uncertainty, treating humans primarily as tools for improving robot performance. However, in many human-centered robotics settings, interaction should support engagement by keeping users involved in decision-making rather than limiting them to failure-driven interventions. This is particularly compelling in physical caregiving, where mobility limitations can reduce users' ability to intervene or modulate the robot's behavior in the moment. As a result, failure-driven interaction policies may relegate users to passive observers for long stretches of the task. For example, a user with mobility limitations may feel less engaged when being continuously and passively fed by a robot. At the same time, overly frequent interaction can be tiring and increase the user's workload. To address this trade-off, we propose Engagement-aware MPC (E-MPC), a user-engagement-aware method that plans interaction to maintain engagement while respecting a workload constraint. E-MPC leverages a user interaction dynamics model that captures how user engagement evolves as a function of both the frequency and type of interaction. Rather than requesting input only when difficulties arise during task execution, the robot proactively considers the user's preferred level of engagement throughout the task, balancing autonomy and interaction while ensuring task success. We evaluate E-MPC in simulation with several ablations and baseline comparisons. Results demonstrate the effectiveness of our approach across diverse user personas. In addition, we conduct a real-world user study with participants with emulated mobility limitations on a robot-assisted bite acquisition system, showing that E-MPC improves user experience while maintaining task success.
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All authors Jiaying Fang, Joyce Yang, Zhanxin Wu, Bohan Yang, Tapomayukh Bhattacharjee

Robotics · Cross-listed from cs.AI

Memory as a Wasting Asset: Pricing Flash Endurance for Embodied Agents, and the Limits of Doing So

A robot's flash endurance is a non-renewable stock: every persisted write spends one of a few thousand program/erase cycles and never refills, yet no fielded robot memory system prices which memories are worth an erase cycle. We treat embodied memory as depreciating capital and price that stock with a single endurance shadow price $\eta$, which makes cost-minimizing placement across a RAM / on-board NVM / cloud hierarchy a threshold in a wear-augmented per-byte index. The index is cost-optimal whatever the sign of the value-write association $\chi$; only when $\chi > 0$ does the optimum turn non-monotone, sending a robot's most valuable memories off its flash. The pivot is thus empirical, and we measure $\chi$ on real robot logs at a pre-specified gate: its sign is a property of the deployment regime – positive on recurrent long-horizon manipulation ($\hat{\chi} \approx +1.0 \times 10^{-3}$, replicated at full power), null on a shorter-horizon suite, and negative on non-recurrent teleoperation. Two boundaries scope the result. The endurance budget is dormant on premium 3,000-P/E TLC at datasheet prices and binding on the commodity QLC/eMMC ($\sim$1,000 P/E) that cheaper edge robots run. And where it binds, a learned wear-aware controller only ties price-based routing on task value, because realized value is tier-invariant across RAM, NVM, and cloud: the rent governs device lifetime and cost, not task performance. Whether wear-aware placement improves task value remains open – $\chi$ is measured against a value proxy, and the non-monotone optimum, while proven, is not yet observed in data.
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Robotics

Qwen-RobotNav Technical Report: A Scalable Navigation Model Designed for an Agentic Navigation System

Agentic navigation systems require a base navigation model whose observation strategy can be externally reconfigured at inference time, because instruction following, object search, target tracking, and autonomous driving share the same perception-planning backbone yet demand fundamentally different strategies for consuming the visual stream. We present Qwen-RobotNav, a scalable navigation model built on Qwen-RobotNav that addresses it through a parameterised interface with two complementary dimensions: multiple task modes that select the navigation behaviour, and controllable observation parameters (e.g., token budget, per-camera weights) that govern how visual history is encoded. With training-time randomization over all parameters, Qwen-RobotNav is robust to any inference-time configuration requiring zero architectural modification to the Qwen-RobotNav backbone. We train Qwen-RobotNav on 15.6M samples; co-training with vision-language data prevents the collapse into reactive action-sequence mappers observed in trajectory-only training. The parameterised interface also makes Qwen-RobotNav a natural building block for agentic systems: for long-horizon scenarios, an upper-level planner decomposes goals into sub-tasks and dynamically switches Qwen-RobotNav's task mode and context strategy mid-episode, composing complex behaviours from repeated calls to the same model. Extensive experiments show that Qwen-RobotNav sets new state-of-the-art results across major navigation benchmarks. The model exhibits favourable scaling from 2B to 8B parameters, with joint multi-task training developing a shared spatial-planning substrate that transfers across task families, and demonstrates strong zero-shot generalisation to real-world robots across diverse environments.
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All authors Jiazhao Zhang, Gengze Zhou, Hale Yin, Yiyang Huang, Zixing Lei, Qihang Peng, Haoqi Yuan, Jie Zhang, Xudong Guo, Xiaoyue Chen, An Yang, Fei Huang, Zhibo Yang, Junyang Lin, Dayiheng Liu, Jingren Zhou, Zhuoyuan Yu, Jingyang Fan, Zhixuan Liang, Pei Lin, Ye Wang, Haoyang Li, Anzhe Chen, Kun Yan, Xiao Xu, Jiahao Li, Lulu Hu, Minying Zhang, Shurui Li, Wenhu Xiao, Shuai Bai, Xuancheng Ren, Chenxu Lv, Chenfei Wu, Xiong-Hui Chen

Robotics

WireCraft: A Simulation Benchmark for Industrial DLO Manipulation

Deformable Linear Objects (DLOs), such as wires and cables, are central to industrial assembly. Unlike rigid objects, whose state is captured by a 6-DoF pose, DLOs have an infinite-dimensional configuration space and deform continuously under contact with grippers, fixtures, and the workspace, making them a demanding benchmark for general dexterous manipulation. Despite their importance, policy development and comparison remain difficult: existing benchmarks are often tied to specific hardware setups, lack modular and customizable task assets, or study generic deformable-object tasks without the fixtures relevant to real-world industrial wire manipulation. Few benchmarks align simulation, real-world data, and shared evaluation protocols. To bridge this gap, we introduce WireCraft, a simulation benchmark for industrial DLO manipulation with configurable difficulty and assets, spanning three task families: connector insertion, clip routing, and channel seating. It supports two complementary DLO physics models, articulated and deformable, and the released trajectories come from both simulation and a physical UR5. We benchmark reinforcement learning (RL), imitation learning (IL), and vision-language-action (VLA) policies under shared metrics. Privileged state-based RL solves a representative setting in each task family with over 82% success, confirming the tasks are well-posed. Image-based policies remain less successful across the evaluated tasks, with ACT and DiT VLA falling below privileged State PPO. On a physical UR5, supplementing real demonstrations with simulated data improves success by 15-65 percentage points in the best-performing mixture for each task. These results indicate that industrial DLO manipulation, though tractable under privileged state, remains an open challenge for current vision-based learning.
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All authors Chongyu Zhu, Ramy ElMallah, Hyegang Kim, Zachary Tang, Jiachen Rao, Artem Arutyunov, Seungyeon Ha, Chi-Guhn Lee

Robotics

EAGG: Embodiment-Aligned Grasp Generation via Geometry-Aware Graph Conditioning

Cross-end-effector grasp generation seeks a unified model that generalizes across objects and across embodiments ranging from parallel grippers to dexterous end effectors. Existing grasp generators are typically designed for a fixed embodiment or encode embodiment identity with a static descriptor, which weakens transfer when topology, actuation coupling, and contact geometry differ substantially. We present EAGG, an embodiment-aligned grasp generator that represents each embodiment with a topology-aware end-effector graph and an embodiment-specific low-dimensional end-effector control space. A frozen end-effector-cognition backbone converts the current articulated state into geometry-aware tokens that act as a reusable morphology prior, and iterative geometry injection refreshes these tokens throughout sampling so that conditioning remains synchronized with the evolving end-effector geometry. On the MultiGripperGrasp benchmark, EAGG reaches 56.17% average success across six training end effectors, remaining within 1.10 percentage points of specialized training while preserving transfer to finetuning and zero-shot end effectors. Iterative geometry injection further reduces the pooled median contact distance from 0.239 cm to 0.189 cm. These results show that cross-end-effector grasp generation is strengthened by aligning embodiment structure inside a shared generator rather than suppressing embodiment differences. Code is available at https://github.com/wanhaoniu/EAGG.
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All authors Wanhao Niu, Qiyan Ke, Yuan Sun, Hao Sun, Jie Xu, Muyuan Ma, Ruiqi Hu, Fuchun Sun

Robotics

A Hybrid Optimization Framework for Grasp Synthesis under Partial Observations

We propose a hybrid grasp synthesis framework that combines a learning-based Energy-Based Model (EBM) with an analytical Iterative Closest Point (ICP) method to generate robust grasps from partially observed point clouds. The learned energy function acts as a prior within a Stein Variational Gradient Descent (SVGD) framework, guiding iterative refinement of grasp configurations. Evaluated on 67 objects with 5,360 grasp attempts, our method achieves an average success rate of 60.9%, outperforming AnyGrasp (31.1%) and Grasp Pose Detection (48.4%) and AS-ICP (56.6%). These results highlight the strong generalization ability of our approach and demonstrate how combining data-driven learning with geometric optimization addresses the limitations of either strategy in isolation.
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All authors Wenzheng Zhang, Fahira Afzal Maken, Tin Lai, Fabio Ramos

Robotics

Uncertainty Quantification for Flow-Based Generalist Robot Policies

Generalist robot policies, such as vision-language-action models (VLAs) and world-action models (WAMs), combine powerful pretrained backbones with expressive generative action heads trained via flow matching on large-scale robotic datasets. Despite their strong empirical performance in robotic manipulation, these policies lack mechanisms to quantify confidence in their predictions and to detect when their actions may be unreliable. This presents a critical limitation for real-world deployment in non-stationary environments, where models inevitably encounter scenarios outside their pretraining distribution and may fail without warning. To address this, we derive an efficient method to quantify epistemic uncertainty in flow-matching models by leveraging velocity-field disagreement (VFD) across a small ensemble. We successfully use this uncertainty estimate for detecting failures during deployment and active fine-tuning of flow-based generalist policies. For the latter, we propose SAVE, a simple yet effective method for uncertainty-guided active multitask fine-tuning that reduces the number of costly expert demonstrations required to adapt generalist policies to new tasks. We conduct experiments in simulation and the real world, across VLAs and a WAM. VFD yields better-calibrated uncertainty estimates predictive of downstream performance and detects failures with 8 pp higher overall accuracy than existing methods. Across three real-world tasks, SAVE improves final average success from 39 % to 47 % with a fixed demonstration budget. Our results show that measuring epistemic uncertainty with VFD enhances both failure awareness and adaptation of generalist robot policies. Project website: tum-lsy.github.io/uq_generalist_policies.
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All authors Ralf Römer, Maximilian Seeliger, Saida Liu, Ben Sturgis, Marco Bagatella, Daniel Marta, Andreas Krause, Angela P. Schoellig

Robotics

LAGO Policy: Latency-Aware Asynchronous Diffusion Policies with Goal-Directed Collision-Free Planning for Smooth Manipulation

Diffusion-based visuomotor policies deployed with asynchronous inference often exhibit inter-chunk discontinuities and lack explicit mechanisms for obstacle-aware execution, leading to jerky motions and collisions that hinder reliable manipulation in real-world scenes. To address these issues, we propose LAGO Policy, a unified asynchronous action-generation framework that integrates trajectory optimization with diffusion policy for smooth and safe execution. LAGO Policy improves inter-chunk consistency via latency-aware classifier-free guidance conditioning on future actions. It further enables goal-directed collision-free trajectory planning by predicting a task-relevant interaction goal from demonstrations. Finally, spatial-temporal trajectory optimization refines the actions to be executed for low-jerk and feasible motion. Extensive real-world experiments demonstrate that LAGO Policy achieves smooth collision-free execution with high task success across challenging manipulation tasks. Project Website: https://lago-policy.github.io/
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All authors Guowei Shi, Xupeng Xie, Yiming Luo, Jian Guo, Jun Ma, Boyu Zhou

Robotics

ThinkingVLA: Interleaved Vision and Language Reasoning for Robotic Manipulation

Most Vision-Language-Action (VLA) models map observations directly to actions without explicit reasoning, limiting their capacity for reasoning-intensive long-horizon tasks. To address this, existing approaches adopt Chain-of-Thought (CoT) reasoning to enable subgoal decomposition and spatial anticipation. However, those methods lack a unified architecture for effective cross-modal reasoning and fail to explicitly include inverse reasoning ability based on the target state. We argue that manipulation planning naturally decomposes into prediction, anticipating the next visual state, and inverse dynamics, inferring the actions to reach it. Bridging both requires a unified autoregressive architecture that interleaves textual and visual reasoning in a single generation process. We propose ThinkingVLA, a generative model that realizes this decomposition within a unified Mixture-of-Transformers architecture. ThinkingVLA consists of a forward CoT that identifies the immediate subgoal and guides the visual forecasting; the predicted image then serves as the target state, grounding an inverse CoT that reasons about spatial relationships and action intent based on the predicted image; and the final action is generated conditioned on this full reasoning context. Extensive experiments on simulation and real-world benchmarks demonstrate that ThinkingVLA consistently outperforms state-of-the-art baselines, with particularly large gains on long-horizon manipulation tasks.
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All authors Tianyi Lu, Hui Zhang, Zijie Diao, Junke Wang, Shengqi Xu, Xingyao Lin, Guojin Zhong, Ziyi Ye, Peng Wang, Zuxuan Wu, Yu-Gang Jiang

Robotics

SPARK: Low Latency Single-Camera 3D Pose Estimation for Autonomous Racing using Keypoints

In autonomous racing, fast detection of other participants' movements is required to plan safe, collision-free trajectories with non-cooperative opponents. LiDAR detection is inherently slower and harder to deploy on edge devices than vision methods, causing delayed detections that limit object tracking performance during high-dynamic maneuvering. Utilizing monocular 3D detection enables an easy-to-deploy, low-latency detection of other participants on the racetrack. We present SPARK, a single-camera pose-estimation algorithm for autonomous racing using keypoint detection. It achieves long-range detection with high accuracy, exceeding the performance of state-of-the-art monocular camera detection algorithms while maintaining lower latency. By employing well-optimized YOLO models and leveraging the fixed geometry in the autonomous racing domain, the algorithm also exhibits low latency and resource usage. We evaluate the performance of our approach on real-world autonomous racing data and compare it to state-of-the-art LiDAR and camera detection algorithms. The source code is available at: https://github.com/TUMFTM/SPARK-camera-det
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Robotics

PearlVLA: Progressive Embodied Action-Plan Refinement in Latent Space

Current Vision-Language-Action (VLA) models face a trade-off between efficient action generation and explicit deliberation. Directly decoding actions from vision-language backbone representations enables low-latency control, whereas textual reasoning, pixel-level subgoals, or world-model evaluation of decoded actions can improve planning but incur substantial latency and computational cost. We propose PearlVLA, a VLA framework that progressively refines a VLM-derived latent plan using feedback from the predicted consequence of each intermediate plan. PearlVLA uses a frozen latent world model (LaWM) pretrained on action-free video. At each refinement round, the current plan produces a continuous latent action code, and the LaWM predicts the corresponding latent visual subgoal. A future-guided plan refiner uses this subgoal to update the plan, so each revision reshapes the next LaWM query. After K rounds, the refined plan is passed once to the host policy's action interface to produce an action chunk. We further introduce Causal Refinement-Grouped Process-Reward RL to optimize latent refinement by comparing rewards from the longer-horizon imagined futures of plan edits made at the same refinement state. Experiments on the LIBERO and RoboCasa benchmarks show that PearlVLA performs competitively against strong existing methods.
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Robotics

WAM-RL: World-Action Model Reinforcement Learning with Reconstruction Rewards and Online Video SFT

Recent World-Action (WA) models demonstrate strong generalization ability and data efficiency, but they typically rely on expert trajectories for training. This reliance limits their ability to acquire fine-grained manipulation skills beyond the demonstration distribution and prevents them from continuously improving through real-world interaction. To address these limitations, we propose WAM-RL, a reinforcement learning framework that enables joint optimization of the world model and the action model through online interaction with the environment. By allowing the two components to co-evolve, our approach enhances fine-grained control and adaptability. Specifically, a WA model consists of a world model and an actor. We design a tailored reinforcement learning method with hierarchical optimization to coordinate their improvement. On the methodological side, we systematically investigate the effects of applying reinforcement learning to the action model, as well as online training of the world model within an RL setting. Our experiments reveal a key insight: optimizing only the actor yields improvements on short-horizon tasks, but fails to provide significant gains on long-horizon tasks. In contrast, jointly optimizing both the world model and the actor is critical for achieving strong performance in long-horizon settings. Our work is the first to introduce reinforcement learning into the World-Action paradigm, and provides insights into how online optimization of both the action head and the world model impacts overall performance.
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All authors Zezhong Qian, Xiaowei Chi, Yu Qi, Haozhan Li, Zhi Yang Chen, Shanghang Zhang

Robotics · Cross-listed from cs.AI

Learn to Quantify Social Interaction with Constraints for Pedestrian Walking

Long-term human path forecasting in crowds is critical for autonomous moving platforms (like autonomous driving cars and social robots) to avoid collision and make high-quality planning. Although the current research take into account social interactions for prediction, they don't reveal the exact kinds of social interactions happened among people and how the social interactions affect the decision-making process of pedestrians, which further limits its robustness. Social interactions in pedestrian walking are intuitively massive and hard to label and quantify. In this paper, we explore creatively to quantify and interpret how pedestrians interact with others by proposing Learn to Cluster. Our clustering social interactions is probabilistic latent variable generative, learning directly from sequential trajectory observations, scalable to arbitrary number of pedestrians. Learn to cluster is label-free and can be naturally integrated into the training process of the prediction model. The latent variables will then serve as 'labels' to categorize social interactions. Extensive experiments over several trajectory prediction benchmarks demonstrate that our method is able to learn the patterns of social interactions and effectively integrate the patterns to pedestrian trajectory prediction.
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Robotics

Qwen-RobotManip Technical Report: Alignment Unlocks Scale for Robotic Manipulation Foundation Models

Foundation models in language and multimodality achieve strong generalization by aligning heterogeneous data under a unified formulation and training at scale. In this report, we investigate whether this scaling recipe can be applied to robotic manipulation to achieve genuine generalization. This is challenging because, unlike text, manipulation data is heterogeneous by nature, expensive to collect, and narrow in diversity, making alignment and scale simultaneously difficult. We present Qwen-RobotManip, a generalizable Vision-Language-Action foundation model built on Qwen-VL. Qwen-RobotManip introduces a unified alignment framework across the representation, motion, and behavioral dimensions of manipulation, making large-scale multi-source training coherent rather than conflicting. This alignment capability in turn enables Qwen-RobotManip to absorb manipulation data at a scale that prior training regimes could not sustain. A human-to-robot synthesis pipeline converts egocentric hand demonstrations into robot trajectories across 15 platforms, and a rigorous curation pipeline harmonizes heterogeneous datasets. Using only open-source datasets and human videos without proprietary data collection, Qwen-RobotManip constructs a ~38,100-hour pretraining corpus and exhibits emergent generalization capabilities, including zero-shot instruction following, robustness to perturbations, reactive error recovery, and cross-embodiment transfer. We find that standard benchmarks fail to capture pretraining quality and instead adopt OOD settings including RoboCasa365, LIBERO-Plus, EBench, RoboTwin-Clean2Rand, RoboTwin-IF, and RoboTwin-XE. Qwen-RobotManip substantially outperforms prior state-of-the-art models, including $\pi$0.5, across all OOD settings, ranks 1st in RoboChallenge with a 20% relative improvement, and is validated on real-robot platforms including AgileX ALOHA, Franka, UR, and ARX.
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All authors Haoqi Yuan, Zhixuan Liang, Anzhe Chen, Ye Wang, Haoyang Li, Pei Lin, Yiyang Huang, Zixing Lei, Tong Zhang, Jiazhao Zhang, Jie Zhang, Jingyang Fan, Gengze Zhou, Qihang Peng, Chenxu Lv, Xiaoyue Chen, An Yang, Fei Huang, Junyang Lin, Dayiheng Liu, Jingren Zhou, Chenfei Wu, Xiong-Hui Chen