Robotics · Cross-listed from eess.SY
Papers
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Thursday 11 June
Nonlinear dynamics and the strong couplings that arise between multiple effectors undermine the assumptions behind conventional, linear control allocation techniques. When flight enters regimes where nonlinear effects dominate, linear allocators exhibit reduced accuracy due to increased model mismatch, which subsequently degrades performance and robustness of the flight control system. High fidelity onboard models and black box data driven approaches can recover accuracy across the flight envelope, but respectively impose computational burdens prohibitive for real time allocation and sacrifice the interpretability required for verification and fault diagnosis. This paper addresses these limitations by learning an explicit, physics constrained analytical model of the control effectiveness mapping from representative flight data using Sparse Identification of Nonlinear Dynamics. The resulting mapping is compact, interpretable, and admits analytical derivatives, enabling efficient computation within nonlinear solvers that additionally incorporate actuator dynamics, without requiring an onboard model. An online adaptation mechanism monitors prediction residuals and refreshes the model when significant plant changes are detected, providing graceful reconfiguration under actuator failures and varying operating conditions. The methodology is evaluated on a high fidelity nonlinear benchmark aircraft across a range of aggressive maneuvers, achieving accuracy comparable to a full nonlinear onboard model while substantially reducing computational cost relative to established baselines.
Robotics
$\mu_0$: A Scalable 3D Interaction-Trace World Model
World models that capture how actions induce physical change enable scalable robot learning without reliance on embodiment-specific action labels. Pixel-space video models provide broad visual priors but expend model capacity on dense appearance reconstruction, while direct action models require embodiment-specific labels that hinder scalability. We present $\mu_0$, a scalable world model based on 3D traces. Rather than predicting dense pixels or directly modeling actions, $\mu_0$ forecasts smooth 3D trajectories for salient interaction points such as objects, tools, hands, and contact regions, yielding a compact, embodiment-agnostic motion interface. To enable training from diverse video sources, our TraceExtract system automatically extracts 3D supervision by selecting keypoints, constructing globally aligned traces, and associating motion segments with hierarchical language captions. This TraceExtract supervision pretrains $\mu_0$ by combining a pretrained vision-language backbone with a modular trace expert, which represents each query via B-spline control points and predicts future traces. Experiments show that $\mu_0$ outperforms baselines in both 2D and 3D trace prediction, including trace prediction models and tokenized VLM methods. Because $\mu_0$ is frozen and reusable, it can be paired with action experts for downstream robot embodiments. Despite action-free pretraining, the resulting trace-conditioned policies achieve performance competitive with VLA models pretrained with action supervision, such as $\pi_0$. These results establish 3D traces as a scalable and transferable representation for cross-embodiment manipulation.
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Robotics
Scalable Dynamic Tactile Sensing Enabled by Passive and Flexible Acoustic Waveguides
Artificial dynamic tactile sensing requires sensitivity, robustness, and compliance, yet existing technologies face trade-offs when scaling to large-area arrays, compounded by wiring complexity and cost. Here, we report a passive distributed paradigm using deep sub-wavelength acoustic waveguides that decouples performance from structural flexibility. Elastic-membrane-capped Helmholtz resonators interconnected by spring-reinforced microtubes form an enclosed network with invariant acoustic transmission under macroscopic bending. By sparsely embedding microphones, the system achieves real-time localization (4 mm highest spatial resolution; >99% accuracy in a 4 microphones 64-node sensing array) and waveform reconstruction of low-frequency signals (<100 Hz). Fast Continuous Wavelet Transform and a lightweight neural network enable inference within 5.5 ms. We demonstrate conformable prototypes-fingertip arrays, a tactile glove, and large-area skins-detecting stimuli from single-hair contact to 5-mg particle impacts, arterial pulse waves, feather touches, and finger contact. This establishes a scalable, flexible, low-cost paradigm for next-generation human-machine interfaces.
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Robotics
Occupancy-Grounded Room Segmentation for Hierarchical 3D Scene Graphs
Hierarchical 3D scene graphs (3DSGs) for indoor robots organize geometric and semantic information across spatial scales, with a room layer that connects object-level perception to room-scale reasoning. Existing systems construct this layer from different spatial substrates (\eg{} place clusters, wall planes, or segmentation outputs), and as a result, room nodes are not evaluated on a common geometric criterion. We present an occupancy-grounded 3DSG pipeline in which room nodes are anchored to tracked free-space regions derived from occupancy decomposition, giving each room an explicit polygonal footprint. We evaluate the pipeline on 12 Matterport3D scenes by matching predicted room polygons to annotated room instances and compare against Hydra, a representative state-of-the-art place-connectivity baseline. The results show that occupancy-grounded anchoring recovers substantially more room instances than place-connectivity construction, at the cost of lower precision, and that wall-accurate room boundaries remain an open problem for both methods. Code is available at https://github.com/crcz25/OccuSG.
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Robotics
Mana: Dexterous Manipulation of Articulated Tools
Articulated tool manipulation remains a major challenge in dexterous robotics due to the need to coordinate internal degrees of freedom and contact-rich interactions. While prior work has largely focused on rigid objects, articulated tool use remains underexplored because of its physical complexity and the difficulty of learning functional grasping and manipulation policies. We present Mana (Manipulation Animator), a general sim-to-real framework that reinterprets dexterous manipulation as an animation problem. Inspired by computer animation, Mana employs a coarse-to-fine pipeline that transforms procedurally-generated grasp keyframes into manipulation trajectories through motion planning and reinforcement learning. The data generation process is largely automatic, requiring only a few mouse clicks to specify functional affordances (<1 minute per tool). Across four articulated tools spanning different scales and joint types, Mana achieves zero-shot sim-to-real transfer for both grasping and in-hand manipulation, demonstrating a scalable approach to dexterous articulated tool use.
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Robotics
Improving Robotic Generalist Policies via Flow Reversal Steering
Generalist policies can learn a wide range of skills from diverse robot datasets. In order to solve or improve on challenging new tasks, we need a way to infer and invoke the appropriate actions from the policy's rich behavioral prior, especially when directly commanding the policy fails. We focus on flow matching generalists and propose Flow Reversal Steering (FRS): a method that takes suboptimal but “reasonable” actions, finds their latent noises by passing them through the flow policy in reverse, and maps them to nearby generalist action modes. We evaluate FRS across many simulated and real-world manipulation settings. First, FRS can turn coarse semantic guidance from humans or vision-language models (VLMs) into corresponding good robot actions, improving zero-shot control. These gains can be distilled with behavioral cloning by training an auxiliary policy to output noises that the generalist maps to good actions – showing up to 95% absolute task success rate boosts in under a minute of training. Finally, FRS enables policy improvement by bootstrapping reinforcement learning with semantic knowledge, improving on several tasks that standard RL fails to improve on.
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Robotics
WEAVER, Better, Faster, Longer: An Effective World Model for Robotic Manipulation
The potential impacts of world models (WMs, i.e., learned simulators) on robotics are far-reaching – policy evaluation, policy improvement, and test-time planning – all with limited real-world interaction. To unlock these downstream capabilities, a WM needs to jointly satisfy three desiderata: $\textit{(i)}$ fidelity (i.e., producing simulated trajectories that correlate with reality), $\textit{(ii)}$ consistency (i.e., producing simulated trajectories that are coherent over long horizons), and $\textit{(iii)}$ efficiency (i.e., producing simulated trajectories quickly). We propose WEAVER (World Estimation Across Views for Embodied Reasoning): a WM architecture that simultaneously achieves all three desiderata, providing state-of-the-art results on robotic manipulation tasks. WEAVER is a multi-view WM trained to predict future latents and reward values via a flow-matching loss. We distill the key design decisions across model architecture, memory, and prediction objectives required to unlock the kinds of long-horizon dynamic manipulation tasks that have confounded prior world modeling approaches. We apply WEAVER in robotic hardware, demonstrating its effectiveness at policy evaluation ($\rho$=0.870 correlation with real-world success rate), policy improvement (real-world success rate improvement of $38\%$ on top of the $\pi_{0.5}$ robot foundation model), and test-time planning (real-world success rate improvement of $14\%$ with a $5-10\times$ speedup over prior WMs). WEAVER also demonstrates better performance than prior WMs when evaluated on out-of-distribution scenarios. Code, models, and videos at: https://arnavkj1995.github.io/WEAVER/ .
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Robotics
MCR-Bionic Hand: Anatomical Structural Priors for Dexterous Manipulation
Dexterous robotic hands are usually formulated as high dimensional active control systems governed by degrees of freedom, actuation, and algorithms. Human hand dexterity, however, is partly encoded in the physical architecture of bones, ligaments, tendons, aponeuroses, and intrinsic muscles. This work describes that contribution as two linked forms of structural intelligence: structural prior generation, in which wrist to finger tenodesis, FDS/FDP routing, and the dorsal extensor hood transform low dimensional posture inputs into default grasp configurations and PIP to DIP coordination; and muscle mediated modulation, in which extrinsic muscles, lumbricals, and interossei regulate MCP posture, distal stability, fingertip force paths, and contact states around that default state. Based on this framework, MCR-Bionic Hand is developed as a 1:1 musculoskeletal biomimetic hand integrating a two row eight bone wrist, cross wrist tendons, anatomical flexor routing, volar plate and collateral ligament constraints, the dorsal extensor hood, and intrinsic muscle pathways within one body. Functional demonstrations and geometric mechanical models show that wrist posture induces multi joint pre shaping, the extensor hood maps PIP posture to a coupled DIP response, and intrinsic plus pathways modulate distal stability and fingertip action direction after grasp formation. Contact rich tasks, including coin rotation, pen transfer, dorsal coin flipping, and cube manipulation, show that MCR-Bionic links low dimensional state generation with fine post contact modulation. These results suggest that anatomical biomimetics is valuable not for visual similarity, but for identifying human hand structures that perform part of control.
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Robotics · Cross-listed from cs.CL
LabVLA: Grounding Vision-Language-Action Models in Scientific Laboratories
Scientific laboratories increasingly rely on AI systems to reason about experiments, but the physical act of doing science remains largely outside their reach. AI can help read literature, generate hypotheses, and plan protocols, yet the execution of those protocols at the bench still requires a human operator. Vision-Language-Action (VLA) models provide one possible interface between written protocols and robot execution, but existing policies are trained mostly on household and tabletop demonstrations and rarely encounter the instruments, transparent liquids, or fixed protocol workflows found in scientific laboratories. Closing this gap requires both laboratory-specific supervision and a unified learning framework that can accommodate the diverse robot embodiments used to execute experimental protocols. We therefore identify data and embodiment as central bottlenecks alongside model design. To address the data side, we build RoboGenesis, a simulation-based workflow and data engine that composes configured laboratory workflows from atomic skills, validates and filters rollouts, and exports structured demonstrations across supported robot profiles. On the policy side, we present LabVLA, trained with a two-stage recipe: FAST action token pretraining first makes the Qwen3-VL-4B-Instruct backbone action aware before any continuous control is learned, and flow matching posttraining then attaches a DiT action expert under knowledge insulation. On the LabUtopia benchmark, LabVLA achieves the highest average success rate among all evaluated baselines under both in-distribution and out-of-distribution settings.
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Robotics · Cross-listed from cs.CV
MaskWAM: Unifying Mask Prompting and Prediction for World-Action Models
World Action Models (WAMs) present a promising paradigm for robotic control via video prediction. However, current WAMs suffer from fundamental spatial bottlenecks: standard text inputs introduce referential ambiguity in cluttered scenes, while unstructured RGB predictions lack semantic grounding and remain biased by task-irrelevant backgrounds. To overcome these limitations, we introduce MaskWAM, an object-centric world-action model. By jointly integrating masks as both explicit inputs and predictions via a unified Mixture of Transformers (MoT), MaskWAM unlocks robust policy generalization. This design provides two key benefits: (1) predicting future masks yields object-centric semantic supervision that suppresses visual noise, significantly enhancing even standard text-conditioned WAMs; and (2) coupling this predictive supervision with first-frame visual prompts, such as target object masks, establishes a precise spatial anchor that substantially reduces language ambiguity. Crucially, as WAMs are inherently vision-driven architectures, direct mask conditioning yields substantially stronger guidance than text alone, establishing a precise and robust paradigm for manipulating unseen objects. Evaluations on LIBERO, RoboTwin, and real-world tasks demonstrate that MaskWAM significantly outperforms baselines in both language-clear and language-ambiguous tasks.
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Robotics · Cross-listed from cs.CV
Heterogeneous LiDAR Early Fusion and Learned Re-Ranking Strategy for Robust Long-Term Place Recognition in Unstructured Environments
Robust localization in unstructured environments, such as agricultural fields, is a critical challenge for autonomous systems. LiDAR sensors provide detailed 3D information about the environment and are invariant to lighting conditions. For this reason, LiDAR-based place recognition methods have gained significant attention. In this paper, we propose MinkUNeXt-VINE++, a novel approach that combines early fusion of heterogeneous LiDAR data from two sensors (Livox Mid-360 and Velodyne VLP-16) and a learned re-ranking strategy in inference time. This fusion leverages the strengths of each sensor to provide a more comprehensive representation of the environment. Additionally, the re-ranking approach is particularly important in repetitive environments, such as vineyards, as finding true positives is a major challenge. We evaluated our approach using the TEMPO-VINE dataset, which provides heterogeneous LiDAR data in vineyard environments across different phenological stages. Our results demonstrate that MinkUNeXt-VINE++ significantly improves place recognition performance compared to single-sensor approaches and state-of-the-art methods. MinkUNeXt-VINE++ achieves a 20% improvement in the Recall@1 metric compared to single-sensor approaches, and +30% including re-ranking. The code of our method is publicly available for reproduction.
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Robotics
SPARC: Reliable Spatial Annotations from Robot Demonstrations at Scale
This work introduces Spatial Annotations from Robot Demonstrations with Reliability Calibration (SPARC), a risk-aware framework that automatically labels robot demonstrations with structured spatial annotations and assigns each annotation a reliability score. Structured spatial annotations, such as bounding boxes, object trajectories, and manipulation phase labels, benefit a broad range of robotics applications from training grounded robot policies and embodied foundation models to motion planning and hierarchical task composition. Existing automated pipelines generate such annotations at scale but provide no reliable quality signal: detector confidence is poorly calibrated for annotation correctness, forcing a choice between accepting noisy labels or discarding useful samples. In contrast to existing automated pipelines, SPARC leverages the spatio-temporal structure inherent to robot tasks to generate a reliability signal, reducing noisy labels and retaining more useful samples. We further introduce Interaction-Aware Bench (IA-Bench), a benchmark that measures model accuracy in grounding the locations of interacted objects in robot demonstrations. On 1.7k human-annotated demonstrations spanning diverse embodiments and scenarios, SPARC significantly outperforms detection-only baselines in localization accuracy while retaining three times more samples at high-precision operating points. Our experiments demonstrate that models finetuned on our annotations achieve state-of-the-art results on object-grounding and pointing benchmarks among similarly sized models, while remaining competitive on broader spatial-reasoning suites without manually verified or annotated training data. Furthermore, policies trained on SPARC-generated annotations outperform baselines in cluttered, visually ambiguous real-world scenes. Code, data, and models are available at intuitive-robots.github.io/sparc-labeling.
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Robotics
NavWAM: A Navigation World Action Model for Goal-Conditioned Visual Navigation
Goal-conditioned visual navigation requires a robot to act under partial observability by anticipating how its motion will change the future egocentric view and whether that change brings it closer to the goal. Navigation world models provide such visual foresight, but they remain prediction modules that require an external planner to convert predicted futures into closed-loop control. We propose Navigation World Action Model (NavWAM), a diffusion-transformer policy that turns navigation world-model prediction into executable action by representing future observations, goal-progress values, and action chunks in a shared latent sequence. By learning future prediction jointly with the action and value targets that determine closed-loop behavior, NavWAM makes visual foresight directly usable for robot control. We build NavWAM through simulation pretraining and real-robot adaptation, and evaluate it on image-goal navigation against planning-based world models and a representative direct navigation policy. Across offline benchmarks and closed-loop real-robot deployment, NavWAM improves over planning-based world-model baselines in our evaluations while using the default policy mode without CEM-style action search. Project page: https://dachii-azm.github.io/navwam/
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Robotics · Cross-listed from eess.SY
Interaction Dynamics MPC for Knee Rehabilitation Exoskeletons: A Closed-Loop SEA Outer-Loop Study
Safe rehabilitation is an interaction-dynamics problem: the controller must regulate a prescribed motion while absorbing involuntary spasm, voluntary effort, actuator compliance, and model mismatch as disturbances. This paper instantiates the predictive interaction-dynamics framework of the base pHRI formulation on a SEA knee joint. SEA feedforward reduces the gravity-compensated knee to the same scalar double integrator as the base framework, while a dynamic-residual measurement from spring deflection supplies an interaction-disturbance observation. A steady-state target converts the estimated disturbance into a cancelling input, and a finite-horizon quadratic program regulates deviations from that target under range-of-motion, torque, and velocity constraints. The evaluation matches stiffness and damping across controllers so gains cannot be attributed to higher impedance. Under a motion-opposing $15\unit{Nm}$ step, classical impedance and MPC without estimation produce about $500\unit{mrad}$ steady-state error, whereas Kalman-augmented interaction MPC reduces this to $1.17\unit{mrad}$ at 100~Hz and $0.70\unit{mrad}$ at 500~Hz; the 500~Hz peak is $7.27\unit{mrad}$. In 30 randomized trials, the 95th-percentile peak is $21.57\unit{mrad}$. Bounded Assist-as-Needed scheduling, a corrective-channel energy tank, constrained OSQP stress cases, direct MuJoCo execution, and a posture-clamped MyoSuite knee slice are implemented. The framework holds on a single-mass, closed-inner-loop SEA approximation; an explicit two-mass plant with a finite-bandwidth, pole-placed inner torque loop (Section~VIII) confirms this for nominal tracking but shows delivered torque can overshoot the commanded bound by 21.7% near saturation. Scope excludes clinical intent recognition, full-system passivity, safety certification, hardware trials, and multi-joint validation.
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Robotics
GIVE: Grounding Human Gestures in Vision-Language-Action Models
Human communication is inherently multimodal, where language is often accompanied by non-verbal cues such as gestures to convey intentions. However, current Vision-Language-Action (VLA) models treat robotic manipulation as a pure text-driven task, overlooking the important role of gestures in Human-Robot Interaction (HRI). This often leads to inaccurate intent grounding and unreliable manipulation when language instructions are ambiguous or underspecified. To address this challenge, we propose GIVE (Gesture Intent via Visual-Semantic Enhancement), an effective approach that enhances pre-trained VLA models with human gesture understanding without architectural modifications. Specifically, GIVE incorporates gesture information through two complementary pathways: a visual pathway that overlays hand skeletons and fingertip rays onto robot observations for explicit object grounding, and a semantic pathway that generates high-level descriptions of human gestures and task instructions for robust intent grounding. By jointly leveraging visual and semantic guidance, GIVE enables VLA policies to better associate gestures with manipulation behaviors and adapt to dynamic interaction intents. In real-world HRI experiments, GIVE substantially outperforms the baseline, improving target object recognition accuracy by 40% and overall task success rate by 80%, while demonstrating strong robustness and generalization to unseen spatial layouts and diverse participants.
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Robotics · Cross-listed from cs.LG
PolyFlow: Safe and Efficient Polytope-Constrained Flow Matching with Constraint Embedding and Projection-free Update
While flow-based generative models have demonstrated strong performance across a wide range of domains, deploying them in safety-critical physical systems remains challenging due to strict constraint requirements. Existing approaches typically enforce safety through post-hoc corrections, which incur substantial computational overhead and may distort the learned distribution. We propose PolyFlow, a polytope-constrained flow matching framework that embeds constraints directly into the model and flow dynamics. PolyFlow introduces a discrete-time flow formulation and a projection-free architecture, which eliminate the discretization error and guarantee strict satisfaction of arbitrary polyhedral constraints, without the need for expensive iterative solvers. Experimental results show that PolyFlow achieves zero constraint violation while maintaining high distributional fidelity across a range of planning and control tasks. Compared to state-of-the-art constrained generation baselines, PolyFlow significantly reduces inference latency and demonstrates a favorable trade-off between safety, efficiency, and generative quality. Code is available on https://github.com/MJianM/PolyFlow.
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Robotics
GeoHAT: Geometry-Adaptive Hybrid Action Transformer for Mobile Manipulation
Whole-body mobile manipulation requires coordinating mobile base and manipulator under shifting viewpoints, posing challenges in geometric perception and action generation. Current policies either rely on 2D features or sparse 3D representations that lack dense spatial structure, and typically encode arm and base within one action vector that ignores their distinct control demands. Moreover, existing dense fusion strategies risk corrupting pretrained representations under noisy depth while incurring heavy computational overhead. We present GeoHAT, an end-to-end diffusion-based framework built on a simple principle: geometry should be injected only where reliable and attended to only where needed. GeoHAT employs a lightweight Fourier spatial encoder that maps dense per-pixel 3D coordinates into geometric tokens without an additional 3D vision backbone. These tokens are then selectively injected into vision foundation model features through per-token gated fusion modulated by depth validity, preserving the semantic prior while enriching spatial understanding. For action generation, a Hybrid Whole-Body Action Decoder decomposes arm and base into distinct subspaces and lets each action modality attend to its task-relevant visual context through sparse cross-attention, while causal temporal modeling captures intra-timestep coordination and inter-timestep dependencies. Experiments on the ManiSkill-HAB simulation benchmark demonstrate that GeoHAT achieves a 79.3% mean success rate, surpassing the strongest baseline by 23.7%. Furthermore, real-world experiments on diverse tasks also confirm consistent improvements over all baselines.
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Robotics
Real-Time Execution with Autoregressive Policies
Real-time execution, enabled by asynchronous inference that ensures both smooth action trajectories and fast reactivity, is critical for realistic deployments of large-scale Vision-Language-Action models. However, recent work on real-time execution primarily focuses on variants of diffusion policies, even though it is more critical for autoregressive policies given their slower rollout speed in synchronous inference. In contrast, we demonstrate that autoregressive policies can achieve real-time execution by adjusting the tokenization horizon and applying constrained decoding, thereby guaranteeing strict latency bounds that enable multi-trajectory decoding to maximize performance. Across simulated and real-world environments, we find that the autoregressive policy consistently outperforms its equivalent-level flow-matching policy counterpart while achieving significantly improved task completion speeds from synchronous inference. Coupled with the inherent advantages of autoregressive policies, such as faster convergence and better generalizability in instruction-following, these results confirm that autoregressive policies can remain a competitive policy type supporting real-time execution.
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Robotics
Low cost, easily manufactured, highly flexible strain and touch sensitive fiber for robotics applications
Existing stretch and touch sensors for robots are generally expensive with respect to at least one of material costs, required manufacturing equipment, or manufacturing time. We present and experimentally characterize a conductive fiber made using only inexpensive commercial off-the-shelf parts (conductive thread at $0.07/ft, silicone tubing at $0.94/ft) and tools (loop-style needle threader at $2), which can be manufactured quickly (20 cm length in 2 minutes.) We demonstrate its use as a resistive strain sensor with three applications: Triggering a grasp in a pneumatically actuated assistive finger, sensing the pose of a pneumatically actuated robotic strap, and estimating the pose of a flexible solid. We also demonstrate that it can be used as a capacitive sensor with two applications: First, as a touch sensor which triggers a commercial robot arm to move, and second, as a near-field sensor enabling the robot arm to follow a moving hand. The capacitive sensors are knitted, showcasing the high flexibility of the fiber. We discuss methods for improving manufacturing scalability and their cost trade-offs. Finally, we demonstrate a method for repairing a cut fiber.
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Robotics
EMG-Based Adaptation of Anisotropic Virtual Fixtures for Robot-Assisted Surgical Resection and Dissection
In this paper, we address the development of an adaptive assistance system for robot-assisted laparoscopic surgery, specifically for delicate tasks such as Resection and Dissection. Even if Virtual Fixtures offer significant advantages for guiding a surgeon's movements, conventional Virtual Fixtures are often defined by fixed geometries, lacking the flexibility to adapt to the surgical workflow or the surgeon's immediate intent. To address these limitations, we propose a novel framework for an adaptive and anisotropic virtual fixture. In addition, we introduce an intuitive control interface that modulates the fixture's geometry in real-time based on the surgeon's intent, inferred from EMG signals. This approach allows the surgeon to dynamically expand or disengage the constraint by contracting their forearm muscles, enabling seamless transitions between precise guided motion and free repositioning of the tool. Experimental results from a pilot user study, based on a standardized surgical training task, demonstrate the effectiveness of the proposed method. The system showed significant improvements in task accuracy and movement consistency, alongside a reduction in perceived cognitive load, effort, and frustration.
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Robotics
See Selectively, Act Adaptively: Dual-Level Structural Decomposition for Bimanual Robot Manipulation
In bimanual robotic manipulation, task-relevant visual information varies with the task stage and context, while the interaction of the two arms shifts between independent and coordinated modes, making policy learning challenging. However, existing monolithic VLA policies typically process multi-view observations and distinct bimanual interaction patterns without explicitly adapting their visual conditioning or action-generation structure. To address this issue, we propose a bimanual manipulation VLA framework based on Dual-Level Structural Decomposition. The View-Selective Visual Router dynamically adjusts wrist-view contributions to emphasize relevant visual cues, while the Interaction-Aware Action Mixture-of-Experts decomposes action generation into coordinated and arm-wise pathways to adapt to varying bimanual interaction modes. We evaluate the proposed method on six simulated bimanual manipulation tasks in RoboTwin 2.0 and three long-horizon real-world tasks. Our model improves the overall average success rate over a monolithic baseline by 27.7% in simulation and 43.3% in real-world evaluation, while consistently outperforming single-module variants across both settings. These results demonstrate that jointly considering selective visual processing and explicit decomposition of bimanual interaction structures provides an effective inductive bias for robust bimanual manipulation.
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Robotics
Humor Style Drives Laughter, Topic Shapes Acceptability: Evaluating Bilingual Personal and Political Robot-Delivered AI Jokes
Humor plays a central role in human social relationships, and recent advances in computational humor create new opportunities for integrating humor into human-robot interaction (HRI). While large language models (LLMs) can generate diverse forms of humor, it remains unclear how humor style, joke content, and language preference shape perceptions of robot-delivered humor in group settings. In this exploratory study, we employed a mixed factorial design in which participants evaluated AI-generated jokes delivered by a robot in a university classroom. We examined the effects of humor type (Affiliative, Self-Enhancing, Aggressive, Self-Defeating) and joke content (person-related vs. political) on perceived funniness and appropriateness, as well as preferred language. Results show that humor type significantly influences funniness, with Aggressive and Affiliative humor rated higher, while joke content primarily affects appropriateness, with person-related jokes preferred over political ones. Language preference was shaped by both joke content and participants' self-reported fluency and humor practices.
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Robotics
WT-UMI: Tactile-based Whole-Body Manipulation via Force-Supervised Contact-Aware Planning
Whole-body humanoid manipulation of bulky, deformable, and shared-load objects requires distributed contact sensing and explicit force regulation, yet most imitation policies treat contact force only implicitly. On the other hand, different demonstration sources provide complementary modalities with inherent trade-offs: human demonstrations capture natural contact forces but not robot-executable actions, while teleoperation directly records robot actions but with less natural force regulation. This paper presents WT-UMI, a wearable whole-body tactile interface worn by human operators or mounted on humanoids, providing accurate observations of tactile images, contact forces, and end-effector poses across both human demonstration and humanoid teleoperation modes. We introduce a force-conditioned target-pose correction module that converts measured human poses into contact-aware robot targets by learning corrections from teleoperation data. To leverage the natural force interaction in human data, we propose a force-supervised planner that predicts end-effector pose chunks and contact-force trajectories. The predicted contact force serves as the reference for a tactile-based admittance controller. Across five contact-rich tasks spanning deformable objects, bulky rigid objects, and human–humanoid collaboration, WT-UMI improves success rate and reduces contact-position tracking error over four policy baselines. Our project page is available at https://wt-umi.github.io/WTUMI/.
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Robotics
Proprioceptive-visual correspondence enables self-other distinction in humanoid robots
Distinguishing self from others is a prerequisite for social intelligence, yet humanoid robots that increasingly share workspaces with humans still lack this ability. Here we show that a humanoid robot can learn self-other distinction from proprioceptive-visual correspondence, without any identity labels or kinematic models. Once established, this distinction bootstraps a predictive self-model that maps joint configurations to three-dimensional body occupancy, capturing how the robot's body changes with action. In multi-agent scenes involving humans or morphologically identical robots, the system reliably identifies itself, learns a 3D self-model, and supports downstream tasks including target reaching, collision-aware motion planning, and human-to-robot motion retargeting. Together, these results outline a route toward bodily self-representation in robots that act and coordinate alongside others in shared physical environments. Project page: https://euron-zc.github.io/humanoid-self-model/.
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Robotics · Cross-listed from cs.CV
Visual Place Recognition in Forests with Depth-Aware Distillation
Visual place recognition in natural forest environments remains challenging due to repetitive vegetation, weak structural cues, and significant appearance variation across traversals. To address this limitation, this paper proposes a lightweight depth-aware distillation framework that injects geometric cues into a DINOv2-based place recognition model, while maintaining its pre-trained descriptor space. Evaluated on the recent WildCross benchmark, the proposed approach yields gains over an appearance-only counterpart, providing robustness to appearance variations. These results demonstrate the importance of depth as a strong complementary modality for place recognition in natural environments and identify depth-aware distillation as a promising direction for more robust forest perception.
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Robotics
Embedding ISO 10218 Safety Compliance in Robots via Control Barrier Functions for Human-Robot Collaboration
Human-Robot Collaboration (HRC) requires strict adherence to safety standards, such as ISO 10218, to prevent harmful interactions. Standard Speed and Separation Monitoring (SSM) filters calculate safe robotic speeds based on conservative assumptions, such as constant human velocity, which prevents accurate predictions of minimum separation distances and causes unnecessary operational halts. This paper proposes a Control Barrier Function (CBF) that explicitly incorporates human acceleration data to analytically forward-predict the minimum human-robot separation distance during a worst-case robotic stopping trajectory. To guarantee safety at the control level, this predictive CBF is integrated as an inequality constraint within a Sequential Quadratic Programming (SQP) framework. Specifically, two methods are proposed: Method I, a CBF-constrained PD safety filter; and Method II, a task-scaling SQP controller that enforces a spatial tube constraint. Simulated and real-world experiments on a UR10e robot evaluate the two proposed methods against a standard industrial SSM module baseline. Results demonstrate that Method II dynamically modulates execution speed and confines spatial deviations. Compared to Method I, Method II achieves a 63% reduction in mean trajectory error and avoids excessive evasive manoeuvres, ensuring high task throughput while complying with ISO 10218 SSM guidelines.
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Robotics
Multi-Modal Multi-Agent Robotic Cognitive Alignment enabled by Non-Invasive Consumer Brain Computer Interfaces: A Proof of Concept Exploration
While non-verbal behaviors and expressive movements are essential for natural human-robot interaction, existing methods often overlook a crucial element: the human's internal cognitive state. Frequently, proactive multi-agent systems can interrupt humans at inopportune moments, leading to cognitive overload and decreased task performance. This paper introduces a framework for generating "cognitively aligned" multi-agent interactions, enhancing the ability of robotic systems to contextually defer communications to the user of an agent system during moments of high human mental workload and engagement. We present the design and implementation of a closed-loop architecture that explores the interplay between autonomous task execution and real-time neurophysiological focus. Using a consumer-grade Brain-Computer Interface (BCI), our approach continuously monitors Electroencephalography (EEG) spectral band powers while a human performs an engagement-inducing task. We propose an engagement-driven pipeline where an HTTP-based signaling mechanism places a primary agent's sensory inputs and audio outputs into a holding state upon detecting high engagement. This allows secondary agents to seamlessly process complex, delegated tasks in the background. Once the human's cognitive state returns to a lower cognitive load baseline, the primary agent releases the queued agent message. Our preliminary results demonstrate the feasibility of leveraging real-time signal processing, Large Language Models (LLMs), and physical robotic embodiments to create cognitively-aware, non-intrusive multi-agent systems.
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Robotics
Redesigning Regularization for Effective Policy Smoothing
This paper proposes a novel regularization design to effectively smooth policy functions in reinforcement learning. While regularization that enhances “global” Lipschitz continuity was initially considered, it has been limited to “local” Lipschitz continuity due to a tradeoff between smoothness and expressiveness. However, it has become apparent that the original implementation is cumbersome and does not provide sufficient smoothing, leading to a preference for simpler implementations. This stems from a discrepancy between theory and implementation, and a more appropriate implementation can expect to facilitate smoothing. Therefore, this paper identifies three reasons why the original implementation does not function adequately and provides remedies for them. This modified regularization performs well across multiple tasks and algorithms, successfully achieving smooth motion with sufficient control performance. Furthermore, by applying it to sim-to-real reinforcement learning for a quadruped robot, it is demonstrated that smooth and energy-efficient motion provides robustness against sudden changes in target velocity commands.
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Robotics · Cross-listed from eess.SY
MPC for underactuated spacecraft control with a Lyapunov supervised physics-informed neural network correction layer
Underactuated spacecraft faces controllability limitations and heightened sensitivity to environmental disturbances, complicating attitude maneuvering and stabilization. Due to the lack of control authority along the underactuated axis, conventional controllers cannot directly stabilize all attitude components and therefore require reference planning strategies. Furthermore, MPC approaches remain sensitive to inertia uncertainty and unmodeled dynamic couplings, resulting in degraded tracking performance under mismatch. To address these issues, we consider a hierarchical architecture integrating three layers: (i) a nonlinear model predictive controller (NMPC) for constraint and underactuation-aware maneuver planning and nominal closed-loop stability under actuator limits; (ii) a physics-informed neural network (PINN) trained offline on simulation data to estimate residual disturbance torques, with loss terms that enforce consistency with rigid-body rotational dynamics; (iii) a Lyapunov-based supervisory safety mechanism that evaluates the learned correction online and bounds or suppresses its influence to preserve the stability properties of the baseline controller. The architecture is evaluated in a high-fidelity simulation environment modelling reaction wheel dynamics, actuator saturation, and environmental disturbances. Experimental studies show statistically significant reductions in steady-state attitude error relative to standalone NMPC while maintaining robust behavior under uncertainty. The supervisory layer ensures graceful degradation to purely model-based control when the learning-based augmentation is unreliable.
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Robotics
FTP-1: A Generalist Foundation Tactile Policy Across Tactile Sensors for Contact-Rich Manipulation
Despite the success of vision-based generalist robotic policies, existing tactile-based policies remain tied to fixed embodiments and sensor setups. This is because tactile signals are highly heterogeneous across hardware, making cross-sensor generalization difficult. We present FTP-1,the first generalist foundation tactile policy pretrained to acquire transferable tactile manipulation abilities across diverse sensors and embodiments. FTP-1 supports varied tactile inputs, including image-, array-, and state-based signals, by using heterogeneous encoders to project them into unified morphology-aware latent tokens that are jointly modeled by a shared tactile Transformer expert. Pretrained on around 3,000 hours of tactile manipulation data aggregated from 26 data sources, spanning human and robot demonstrations across 21 sensors, FTP-1 learns tactile skills that transfer beyond the sensors seen during pretraining. Across downstream finetuning experiments spanning 5 hardware configurations, FTP-1 improves contact-rich manipulation on seen sensor setups by +17.2% and, surprisingly, transfers to two previously unseen tactile-sensor setups, achieving a +31% gain in success rate. FTP-1 establishes the first unified foundation baseline for tactile manipulation, providing future tactile policies with a shared model-level starting point. Pretrained models, datasets, training code and more visualization at https://ftp1-policy.github.io.