Robotics · Cross-listed from cs.LG
Papers
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Thursday 11 June
Scale buys interpolation; structure buys certifiable transfer. A world model's average error does not say whether a particular rollout can be trusted, or for how long. For equivariant latent world models we give a predictability certificate: a computable region spanning configuration, horizon, and resolution. Under exact equivariance, rollout error is invariant over the monoid generated by k primitive symmetries and is certified from the k generators (Theorem A); universal orbit-flatness over equivariant targets characterizes equivariance at the function level (Lemma 2), so an unconstrained architecture cannot certify the property by construction. Approximate orbit-transfer defects propagate by the finite-time Lyapunov spectrum (Theorem B): expanding channels give a logarithmic horizon $T_j(\epsilon)\sim\log(1/\epsilon)/\lambda_j$, neutral channels accumulate recurrent defect linearly, and contracting channels accumulate a bounded nonzero floor. Exact conserved charge values are certified to all horizons only at zero defect; with one-step defect $\eta$, charge-value error grows at most as $T\eta$. Empirically, on a 40-dimensional learned model a $\mathbb{Z}_N$-equivariant network recovers the full Lyapunov spectrum ($R^2=0.98$-$0.99$) where dense and recurrent baselines fail. A cone/adapted-metric certificate reads an a-priori horizon off the model's own Jacobian, tight on uniformly hyperbolic dynamics and self-abstaining elsewhere; the resulting horizon improves a budgeted re-observation decision. For public non-equivariant world models the tangent spectrum gives a training-free candidate horizon, paired with a held-out divergence cross-check that abstains or corrects when the learned loop over-promises.
Robotics · Cross-listed from cs.MA
Effects of Social Interactions in Self-Organising Railway Traffic Management
Recent research is exploring self-organised traffic management as a solution for scaling to complex real-world networks. In such a system, trains predict their neighbourhood, produce traffic plan hypotheses, and agree via consensus with neighbours on a future traffic plan to be implemented. This paper investigates a structural parameter within this pipeline: the predictive neighbourhood horizon. The horizon is used by trains to identify future potential conflicts with neighbours, and to establish the local interaction topology, that is, the subset of trains to negotiate with. As the primary design variable, the horizon directly determines the size and density of the social interaction graph, whereas its impact on the complexity of local sub-problems and the distributed consensus dynamics represents a trade-off to be explored. Through a closed-loop simulation framework the study evaluates how variations of the horizon impact the overall decentralised coordination process, from initial conflict detection to distributed schedule consensus. The analysis focuses on investigating the potential trade-off introduced by the horizon choice: balancing local tractability and computational responsiveness with the need for global schedule coherence and feasibility in safety-critical environments. Contrary to intuition, our empirical results indicate that the short time horizons suffice, while long values compromise local tractability and computational responsiveness with no gain in global schedule optimality.
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Robotics
EV-WM: Event-Verified World Models for Long-Horizon Robotic Manipulation
Pretrained-feature world models provide a useful substrate for robot imagination, but visual or latent prediction alone does not determine whether an imagined future satisfies task-relevant predicates. Long-horizon manipulation requires progress signals that are relational, predicate-level, and physically grounded: whether an object has moved, whether a drawer or contact state has changed, whether a placement predicate is satisfied, and whether a candidate future is reliable enough for execution. We introduce EV-WM, a predicate-grounded verification framework for world-model planning. EV-WM rolls out candidate futures in pretrained visual-feature space, decodes them into structured event states, and scores them using task-progress, semantic-consistency, physical-feasibility, and uncertainty terms. The verifier guides sampling-based planning, gates candidate actions, and, in the contact-sensitive LIBERO wine-rack setting, selects among PPO-generated proposals. Across navigation, deformable-object, wall-constrained, and language-described manipulation studies, EV-WM shows that predicate-grounded verification can make feature-space world-model planning more interpretable and better aligned with task progress.
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Robotics
Y-BotFrame: An Extensible Embodied Agent Framework for Quadruped Robot Assistants
Quadruped robots are capable of traversing a wide range of complex terrains with high flexibility. As highly mobile ground-based intelligent platforms, they can be equipped with modules for navigation control, environmental perception, and intelligent interaction, thereby serving as real-world mobile deployment platforms for various algorithms. In this paper, we introduce Y-BotFrame, an extensible embodied platform that turns a robot into an intelligent ground assistant. Y-BotFrame integrates multimodal perception capabilities, including speech, vision, and LiDAR, and employs a large language model as the cognitive core for environmental understanding, contextual reasoning, and task planning. The system maps user natural-language instructions into executable embodied task units that can be carried out by the robot. Y-BotFrame supports natural interaction through voice commands and visual feedback, removing the need for a remote controller and enabling efficient human-robot collaboration. With a highly extensible framework, Y-BotFrame supports plug-and-play integration of new functional modules as well as modular upgrades and iterative development, offering a reference implementation for the real-world deployment of general-purpose, instruction-driven embodied agents.The supplementary video is available at https://xdei-group.github.io/Y-BotFrame/.
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Robotics
Robo2Process: Benchmarking and Learning Process-Aware Understanding in Vision-Language Robotic Manipulation
Vision-language models (VLMs) used as robotic critics, reward generators, and failure detectors must understand how manipulation unfolds, not only whether it succeeds. Yet fine-grained process supervision is not readily available in a unified form, and existing evaluations do not systematically diagnose these abilities. We introduce Robo2Process, a trace-grounded framework for scalable construction of process-aware supervision from heterogeneous robotic execution data. It aligns visual observations with source-native signals and annotations, extracts local process units (LPUs), and generates structured QA supervision through task-specific sampling, deterministic label construction, and ambiguity filtering. We instantiate this framework as RoboProcessBench, a diagnostic benchmark with 12 question families spanning static monitoring and dynamic reasoning, and ProcessData, a corpus of 57,892 QA pairs across four data sources and 260 manipulation tasks, split into ProcessData-SFT and ProcessData-Eval. Evaluation of a broad suite of VLMs reveals uneven process understanding. Supervision from ProcessData-SFT improves Qwen2.5-VL-7B and InternVL-3-8B on local state, motion, progress, and primitive-aware cues. External evaluation on RoboRewardBench shows Robo2Process enables out-of-distribution process-aware reasoning abilities. Overall, Robo2Process provides a source-aware pipeline, diagnostic benchmark, and learnable substrate for process-aware understanding in robotic manipulation.
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Robotics
Comparing Commercial Depth Sensor Accuracy for Medical Applications
Depth estimation has numerous medical and surgical applications. We benchmark four depth sensors on a porcine bone specimen, a porcine belly specimen, and a silicone kidney phantom using stylus-sampled references. These objects contain several real-world challenges, including homogeneous surfaces, specular surfaces, and subsurface scattering. The comparison includes stereo, structured-light, and time-of-flight sensors at a distance of approximately 50 cm. Specifically, the Intel RealSense D405 (Intel RealSense, United States), PMD Flexx2 (pmdtechnologies, Germany), Stereolabs ZED 2i (Stereolabs, France), and Zivid 2M+ 60 (Zivid, Norway) are compared. The Zivid 2M+ 60 performed best across all objects and metrics considered in this work. The ZED ranked second for real tissue, but last on the phantom.
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Robotics
GenHOI: Contact-Aware Humanoid-Object Interaction by Imitating Generated Videos without Task-Specific Training
Humanoid-Object Interaction (HOI) is a fundamental capability for humanoid robots, yet it remains challenging due to the tight coupling between dynamic balance and stable interaction with diverse objects. Existing methods often require time-consuming task-specific policy training or rely on rigid trajectory replay, which limits their ability to accommodate novel interaction scenarios. In this work, we present GenHOI, a simple yet effective framework that enables humanoid robots to perform diverse object-interaction tasks in a zero-shot manner by directly imitating a single generated video, without task-specific training or physical demonstration data. GenHOI first reconstructs the robot-object scene in simulation and renders a first-frame image, which, together with the language command, conditions the synthesis of a task-oriented interaction video. The generated video is then analyzed to identify interaction-relevant contact events and estimate hand-object contact regions, which are encoded as object-centric geometric constraints that convert visual interaction cues into physically grounded optimization priors. Guided by these priors, the reference motion recovered from the video is refined and smoothed to resolve the scale ambiguity inherent in 2D video generation, while adapting a single reference trajectory to unseen robot-object relative poses. The optimized trajectory is finally executed by a closed-loop tracking controller. We validate the proposed framework in extensive simulation and real-world experiments across diverse object-interaction tasks, including box grasping, asymmetric bimanual chair carrying, table lifting from below, and cylindrical-object enveloping.
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Robotics · Cross-listed from cs.CV
Diffusion Transformer World-Action Model for AV Scene Prediction
Action-conditioned world models let an autonomous vehicle predict future camera scenes from its own planned controls, enabling planning and simulation without real-world rollouts, but at compact, trainable scale the futures are ambiguous and the field's standard distortion metrics actively mislead: they reward a blurry regression mean over a realistic prediction. We confront this with a compact latent world model that, given the present front-camera latent and a sequence of ego-actions, predicts future scene latents a frozen decoder renders to $256 \times 256$ frames up to 8 seconds ahead, evaluated on 150 held-out nuScenes scenes. We first benchmark where to predict: across six frozen encoders spanning four representation families, V-JEPA2 with temporal context reduces steering RMSE by 40% over the best single-frame encoder. We then train a latent Diffusion Transformer (DiT) and, through a controlled diagnosis, identify the four ingredients it needs: spatial tokens, the $x_0$ objective, residual anchoring, and sampling matched to target uncertainty. In a Stable-Diffusion-VAE encode-predict-decode pipeline we expose the central tension: distortion metrics (cosine similarity, SSIM) favor the blurry mean, masking that the diffusion model is far closer to the real frame distribution. Inception-based FID and KID reveal a clean perception-distortion frontier: diffusion attains KID 0.078 versus 0.375 for regression ($4.8\times$ better), and a deployable train-derived calibration makes this practical without test-time ground truth. The model is genuinely action-controllable (steering drives scene displacement, Spearman $\rho = 0.81$, vs $-0.18$ for regression). We trace limited single-pass motion to a shared-present anchor and engineer a compact 1.7M-parameter "jump" model that recovers full ground-truth motion magnitude ($1.02\times$ GT), where single-pass models capture less than half.
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Robotics
Trajectory-Level Redirection Attacks on Vision-Language-Action Models
Vision-language-action (VLA) policies bring natural language into closed-loop robot control, enabling robots to execute manipulation tasks directly from text instructions. The same interface gives text a recurring role in control because the prompt is reused at every replanning step, and each prompt-conditioned action changes the future observations on which the policy acts. Existing VLA attacks study adversarial prompts that elicit targeted low-level actions or make such actions persist across changing images. We identify a stronger trajectory-level failure mode: a prompt that still $\textit{appears}$ to specify the intended task but redirects the final physical outcome. We mathematically formalize this setting as $\textit{command-preserving trajectory redirection}$, a prompt-only threat model in which the attacker chooses one prompt before the episode, all policy and environment components remain fixed, and the prompt must stay close to the benign instruction while omitting target words and correction language. To find such prompts, we introduce an on-policy prompt search method that uses rollouts to discover perturbations whose closed-loop behavior tracks a target task while satisfying the command-preserving constraints. Experiments in simulation and on hardware show that near-benign prompt perturbations can redirect VLA rollouts to attacker-specified targets. These results expose a trajectory-level vulnerability in VLA instruction grounding: text that appears to preserve the intended command can still give an adversary control over the robot's final physical outcome. Project website: https://vla-redirection-attack.github.io/
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Robotics
EmbodiSteer: Steering Embodiment-Agnostic Visuomotor Policies with Joint-Space Guidance for Zero-Shot Cross-Embodiment Deployment
Scalable robot imitation learning relies on large-scale heterogeneous data from diverse robots or body-free data, making Cartesian end-effector actions a key interface for embodiment-agnostic policy learning. However, end-effector-only abstraction leaves Cartesian policies unaware of the deployed robot body, making them brittle under robot-specific constraints such as whole-body collision avoidance. To overcome this limitation, we present EmbodiSteer, a training-free framework that steers embodiment-agnostic visuomotor policies toward zero-shot, embodiment-aware deployment. EmbodiSteer keeps policy learning in Cartesian space while efficiently lifting inference-time diffusion sampling into the target robot's joint space via forward kinematics and Jacobian-based updates. With whole-body collision-aware guidance over joint trajectories after each denoising step, the arm can be steered away from collisions while preserving learned end-effector behavior. Across 9 simulated robots, EmbodiSteer reduces collision rate by 46.1 percentage points and increases task success by 28.5 percentage points over Cartesian-only execution; on two physical robots in highly constrained scenarios, the respective improvements are 90.0 and 36.7 percentage points. Our project page is at https://frankwang67.github.io/EmbodiSteer-Page.
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Robotics
SERF: Spatiotemporal Environment and Robot Feature Map for Long-Horizon Mobile Manipulation
Long-horizon robot mobile manipulation requires continual reasoning about localization, environment changes, and task progress, all of which are challenging to infer from image observations alone. In this paper, we show that conditioning a mobile manipulation policy on a spatiotemporal feature map improves reasoning over long horizons. The map represents the environment and the articulated robot body as neural points in a shared latent space and is updated online from egocentric observations and proprioceptive state. We update the environment neural points using object-level rigid tracking and the robot neural points using forward kinematics. We use our spatiotemporal environment and robot feature (SERF) map as a state input to a vision-language-action (VLA) model by extracting map tokens from multiple reference frames and spatial scales, providing the policy with both local and global context. We demonstrate SERF on BEHAVIOR-1K, a benchmark for long-horizon mobile manipulation in household environments. Experiments show that the SERF VLA policy outperforms image-only baselines, reaches subgoals faster by following more direct trajectories, improves robustness to scene-configuration shifts, and recovers from object-drop failures.
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Robotics
Towards Reliable Sequential Object Picking in Clutter: The Runner-up Solution to RGMC 2025
As a long-standing challenge in robotic manipulation, stable and efficient grasping in cluttered environments is of great importance in industrial settings. While recent studies have achieved relatively high success rates in grasping from clutter, there remain few mature solutions for more demanding tasks such as sequential object search and sorting. This work addresses sequential object picking in cluttered environments based on the Cluttered Environment Picking Benchmark (CEPB) and presents our solution to the Pick-in-Clutter track of the 10th Robotic Grasping and Manipulation Competition (RGMC) at ICRA 2025. The task poses several key challenges. First, it requires robust and collision-aware grasping with high success rates across a diverse set of objects, including both rigid and deformable ones. Second, it demands efficient search for target objects, which places stringent requirements on the decluttering and searching strategies of the solution. To address the above challenges, we design an integrated hardware-software pipeline that combines object recognition, decluttering, and multi-modal grasping. The main contributions include the hardware design of a multifunctional gripper and novel representations for object distribution and occlusion relationships in cluttered space. This pipeline enables efficient recognition, search, and sequential grasping of objects in clutter, demonstrating strong performance in both laboratory tests and competition scenarios, and ultimately achieving second place in the Pick-in-Clutter track of the RGMC 2025.
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Robotics
Pipette: An Embodied Simulation Platform, Benchmark, and Data-Efficient Augmentation Framework for Wet-Lab Robotics
Wet-lab robots can improve the reproducibility, throughput, and safety of biomedical experiments, but scaling their learning requires customizable simulators for safe and reproducible task generation, open editable laboratory assets, and efficient pipelines that turn limited demonstrations into usable training data. We present Pipette, an embodied simulation platform, benchmark, and data-efficient augmentation framework for wet-lab robot learning. Pipette provides over 100 open-source and re-editable wet-lab assets through an extensible asset-building pipeline with built-in Tencent Hunyuan support for text- and image-conditioned 3D asset generation, and supports three robotic-arm embodiments through a unified simulation interface for task construction, data collection, augmentation, and evaluation. A key component of Pipette is its simulation-based data augmentation pipeline, which replays human demonstrations in simulation, applies lighting, camera, speed, and action perturbations, and filters generated episodes with automatic task success checks, rapidly expanding usable training data from limited manual demonstrations. We further introduce a 12-task wet-lab embodied benchmark covering sample handling, culture-ware manipulation, device operation, and precision placement. With only 30 demonstrations per task, ACT achieves 60.3% average success rate, while simulation augmentation improves SmolVLA from 40.4% to 71.8% and pi0 from 37.3% to 44.1%, validating the effectiveness of Pipette for data-efficient VLA training and evaluation. Pipette also supports natural-language-driven scene construction and task registration, lowering the barrier for non-expert users to define new wet-lab robotic tasks
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Robotics
Bounding Boxes as Goals: Language-Conditioned Grasping via Neuro-Symbolic Planning
For robotics to be effectively integrated into household or industrial environments, machines must adapt to natural-language prompts in real time. Although Vision-Language Models (VLMs) have enabled zero-shot generalization in robot task and motion planning (TAMP), current state-of-the-art approaches often remain computationally "heavyweight" or require extensive training on thousands of demonstrations. We present GRASP (Grounded Reasoning and Symbolic Planning), a framework designed as a step toward open-vocabulary tabletop manipulation. Our approach leverages a pretrained VLM to translate natural-language queries into neuro-symbolic goal states, grounded in the physical world via a bounding-box detection pipeline. Unlike methods that rely on fixed color lists or hard-coded coordinates, GRASP enables robots to interpret abstract spatial concepts such as "top shelf" and execute tasks without additional fine-tuning. We achieve 73.3% overall success across 90 real-robot trials at three difficulty levels, requiring no task-specific training.
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Robotics
Learning to Adapt: Representation-Based Reinforcement Learning for Multi-Task Skill Transfer
Reinforcement learning has achieved remarkable success in learning complex control policies, yet its applicability remains limited due to sample inefficiency and poor generalization across tasks. In this work, we propose RepMT-SAC, a framework for multi-task RL that enables efficient knowledge sharing and robust transfer to new tasks. RepMT-SAC uses spectral MDP decomposition to capture transferable dynamics, structuring the value function into a task-agnostic core with a minimal task-specific adjustment. This design allows for strong zero-shot performance on in-distribution tasks and rapid few-shot adaptation to out-of-distribution tasks. We evaluate RepMT-SAC on quadcopter trajectory-following tasks across in-distribution and out-of-distribution contexts, demonstrating that it outperforms baselines by up to 30%.
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Robotics
AIR-VLA+: Decoupling Movement and Manipulation via Cascaded Dual-Action Decoders with Asymmetric MoE for Aerial Robots
Aerial manipulation systems have long suffered from representation coupling in end-to-end control, as platform-level Unmanned Aerial Vehicle (UAV) movement and end-effector-level arm manipulation differ substantially in action scale, dynamics, and control objectives. In this paper, we propose AIR-VLA+, a flow matching action generation architecture specifically designed for aerial manipulation, featuring cascaded dual-action decoders and an asymmetric feature-level Mixture of Experts (MoE). We construct cascaded manipulation and movement decoders, allowing the UAV to unidirectionally observe the manipulator's intent during movement to achieve workflow coordination, while isolating the impact of UAV movement information backpropagation on arm manipulation stability. Addressing the characteristic that UAV movement is highly dependent on high-level semantics and responsible for task state transitions in aerial manipulation, we design an input feature enhancement module for the UAV movement decoder. This module introduces an implicit visual grasp projector to perceive the interaction state between the gripper and the object, and injects compressed global semantic features. Within the UAV movement decoder, we deploy an implicit MoE architecture, enabling different movement experts to spontaneously exhibit capacity inclinations for various task stages during training. Through dense soft blending computation on the feature manifold, the UAV movement is endowed with stronger task-stage adaptability. Experiments on the standardized AIR-VLA benchmark demonstrate that our method comprehensively surpasses all baselines with an overall average score of 48.0. The overall task completion score improves by 80.2% compared to the single-head $\pi_{0.5}$ policy, effectively mitigating the heterogeneous coordinated control conflicts of composite robots.
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Robotics · Cross-listed from cs.DC
SemanticXR: Low Power and Real-time Queryable Semantic Mapping with an Object-Level Device-Cloud Architecture
Semantic mapping is a core service that enables grounded interactions in emerging Extended Reality (XR) applications such as AI assistants. Deploying this capability on mobile XR devices requires a system that is open-vocabulary, real-time, and low-power. Existing approaches are compute-intensive and assume server-class resources. Cloud offloading offers a practical path, but no existing system splits semantic mapping between the device and the cloud, and current approaches do not address how to manage communication, execution, and memory footprint across the device-cloud boundary. We present SemanticXR, the first device-cloud system for real-time, open-vocabulary semantic mapping and querying under XR power, bandwidth, and memory constraints. Our key insight is to elevate semantically identifiable objects to first-class units of system design, governing how the system communicates, executes, and manages memory across the device and the server. Evaluation against a new, aggressive device-cloud baseline shows that object-level system organization improves server-side mapping latency by 2.2x at equivalent semantic quality. Object-level depth-mapping co-design maintains upstream bandwidth under 2.5 Mbps. On the device, an object-level sparse local map with incremental updates and update prioritization enables sub-100 ms query latency for up to 10,000 objects even under network drops, supports tens of thousands of objects within 500 MB memory footprint, and scales downstream bandwidth with map changes rather than total scene size. The system adds only about 2% to idle device power.
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Robotics
Stubborn: A Streamlined and Unified Reinforcement Learning Framework for Robust Motion Tracking and Fall Recovery for Humanoids
Recent reinforcement learning approaches have shown great promise in improving humanoid motion tracking performance and achieving fall recovery under disturbances. However, most existing works treat motion tracking and fall recovery as different tasks and require multi-stage training with specialized recovery rewards and/or separate recovery policies. Moreover, existing reinforcement learning-based methods often terminate training episodes immediately after severe tracking failures, limiting recovery-oriented exploration in unstable or fallen states. To address the above issues, we propose Stubborn, a streamlined and unified reinforcement learning framework to achieve robust humanoid motion tracking and fall recovery. Specifically, Stubborn uses an asymmetric Actor-Critic architecture and consists of three major components. First, a yaw-aligned tracking representation is adopted to reduce sensitivity to global drift and heading disturbances while preserving gravity-related balance information. Second, we introduce a Bernoulli-based probabilistic termination mechanism that enables the policy to encourage exploration of fall-recovery behaviors under varying failure modes. Third, we propose a probabilistic termination and tracking-error-driven strategy that dynamically reshapes the sampling distribution based on tracking performance, increasing the training efficiency for difficult motion segments and unstable states. Extensive comparisons with SOTA methods and ablation studies show that Stubborn achieved competitive performance, and the proposed probabilistic termination mechanism and adaptive sampling strategy contributed to the performance and robustness gains. For real-world demonstrations, please refer to https://aislab-sustech.github.io/Stubborn/.
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Wednesday 10 June
Robotics
Extracting Semantics: LLM-Guided Automatic Population of Robot Ontology from URDF
While commonsense knowledge may suffice for virtual agents, embodied robots interacting with humans require grounded and semantically rich representations of both their environment and their own physical embodiment. In cognitive robotics, ontologies are effective for integrating such heterogeneous knowledge to enable explainable reasoning, even during continuous knowledge updates. Yet, their manual construction remains a bottleneck. We present a preliminary approach for the automatic generation of robot semantic abstractions by transforming Unified Robot Description Format (URDF) models into populated ontologies. Although URDF files provide structural and kinematic descriptions, their identifiers often require commonsense interpretation to recover meaningful semantics, a task at which Large Language Models (LLMs) excel. Our pipeline leverages LLMs to infer semantic relationships by prompting them with concepts from an existing ontology, ensuring the final classification remains aligned with the formal model. To improve reliability, the pipeline combines majority voting across multiple LLM queries along with syntactic and schema-level validation to ensure that generated outputs conform to the expected representation format and ontology constraints. We evaluate the approach on multiple robot descriptions and discuss the generated abstractions. Initial results indicate that the proposed method can effectively bridge the gap between low-level robot descriptions and the structured, grounded knowledge representations required for human-robot interaction.
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Robotics
Deep Learning-Based Lunar Crater Terrain Relative Navigation
Accurate position estimation is crucial for the successful implementation of future lunar landings using autonomous vehicles, especially in dangerous environments with sparse terrain features. In this paper, we propose a terrain relative navigation (TRN) algorithm combining our deep-learning crater detector, which was designed specifically for the NASA Crater Detection Challenge problem, and an Extended Kalman Filter (EKF). Our detector analyzes crater features from the monocular images acquired from orbit, and their matches with craters from a global database are identified via a Hungarian assignment approach followed by the consensus-based outliers removal method. The estimated measurements are then used to refine an EKF, where spacecraft pose estimation in the Lunar-Centered Lunar-Fixed (LCLF) frame of reference, augmented with altitude aiding information, constrains radial drift. The simulation results indicate that even if the spacecraft is off from its actual location up to 5 km, TRN could recover from this situation, achieving navigation error reduction to a few hundred meters. It should be noted that in order to maintain crater feature correspondences, it is important to match the image resolution and the scales within the scene to the detector training set distribution.
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Robotics
Sparse2Act: Learning Action-Aligned Sparse 3D Representations for Cross-Domain Robot Manipulation
Explicit 3D representations are attractive for manipulation because they expose object shape, workspace geometry, and robot-object relations in metric coordinates. However, sparse 3D encoders are often learned through downstream task objectives, tying the representation to a particular data distribution, policy architecture, and action parameterization. We introduce Sparse2Act, an observation-action alignment framework for pretraining sparse point-cloud encoders. The key idea is to use task-space end-effector actions as geometric supervision: masked sparse 3D tokens are trained to organize scene features around the workspace motion paired with the observation. After pretraining, only the encoder initialization is reused by downstream policies, allowing them to retain their own architectures and action spaces, including joint-space commands. On the LIBERO-10 benchmark, our method achieves 86.9% average success after 500 fine-tuning steps. The same pretrained encoder supports LIBERO-to-Meta-World cross-domain transfer, achieving 73.4% average success on the Meta-World-5 benchmark. Ablations on the objective and decoder capacity show that the gains come from the masked action-alignment signal and remain useful across downstream action decoders. In real-world experiments, simulation pretraining followed by limited real-data fine-tuning achieves an average success rate of 72.5% across four tasks, demonstrating effective sim-to-real transfer. These results suggest that robot actions can provide compact geometric supervision for reusable sparse 3D representations.
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Robotics
EquiDexFlow: Contact-Grounded SE(3)-Equivariant Dexterous Grasp Generative Flows
Most learned dexterous grasp generators relegate contact forces to a downstream verification step, so a kinematically-plausible pose can still violate the conditions for a stable physical grasp. We address this with EquiDexFlow, an SE(3)-equivariant flow-matching model that jointly predicts wrist pose, joint angles, fingertip contacts, surface normals, and contact forces from an object point cloud. Our architecture projects contacts onto the object surface and forces into the Coulomb friction cone by construction, so placement and friction compliance hold without loss penalties. We prove end-to-end SE(3) equivariance and verify it empirically over 200 rotations, with wrist residuals below $0.04^\circ$ and exactly zero joint deviation. Trained on 8,100 force-closure grasps across 81 objects for the 16-DoF Allegro Hand, our model achieves zero friction violations, the best composite score, and the lowest wrench residual among all ablation variants. We retarget decoded fingertip contacts to a 16-DoF LEAP Hand via per-finger inverse kinematics, and our hardware-feasible refinement places every joint at least 5% inside its actuator envelope while preserving wrench balance. On the physical robot, retargeted EquiDexFlow-decoded grasps complete open-loop pick-and-hold trials on all six test objects, with every asymmetric object succeeding at both the canonical pose and a $120^\circ$ co-rotation. Videos, code, and checkpoints are available at https://equidexflow.github.io.
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Robotics
EWAM: An Enhanced World Action Model for Closed-Loop Online Adaptation in Embodied Intelligence
In this paper, we propose the Enhanced World Action Model (EWAM), a closed-loop online adaptation architecture built upon a pretrained and fully frozen Cosmos3 backbone network. Evaluated entirely under a zero-shot task protocol, EWAM is centrally focused on reducing the amount of additional deployment data required to adapt to new task layouts. Notably, no extra task-specific demonstration sets were introduced in any of the evaluations, and no fine-tuning was performed on the backbone network. Its performance gains stem entirely from an inference-time co-reasoning mechanism composed of four inserted lightweight neural layers: the Neural Experience Memory Layer located in the intermediate layers of the Diffusion Transformer (DiT) provides task-relevant execution context; the Neural Anomaly Detection Layer after the state prediction head monitors the divergence between predicted and actual states in real time; the Neural Policy Routing Layer dynamically selects direct execution, conservative replanning, or rollback recovery based on the anomaly severity; and the Neural Action Correction Layer refines the generated action chunks using execution diagnostics. Unlike naive feature fusion, the memory, anomaly detection, and correction modules are deeply integrated into the Cosmos3 forward path in a differentiable manner, with only the final routing decision being a discrete supervised one.
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Robotics · Cross-listed from cs.AI
TrajGenAgent: A Hierarchical LLM Agent for Human Mobility Trajectory Generation
Human mobility data is important for transportation, urban planning, and epidemic control, but large-scale trajectory collection is often costly and privacy-constrained, motivating realistic synthetic trajectory generation. Existing LLM-based generators typically rely on either prompt engineering, which preserves zero-shot reasoning but lacks fine-grained spatiotemporal grounding, or trajectory-level fine-tuning, which improves statistical precision but incurs substantial computational cost and may weaken general reasoning. We propose TrajGenAgent, a semantic-aware hierarchical LLM-agent framework for human mobility trajectory generation without model fine-tuning. TrajGenAgent uses a two-stage orchestrator-worker design: an LLM first synthesizes an individual- and weekday-conditioned activity chain from historical evidence via in-context learning, and a deterministic workflow then grounds each activity into a complete visit using personalized POI retrieval, distance-aware location selection, kinematics-aware travel-time propagation, and LLM-based duration estimation. To evaluate realism beyond aggregate spatiotemporal statistics, we introduce an anomaly-detection-based evaluation framework using two complementary detectors to assess behavioral and semantic plausibility. Experiments on benchmark and large-scale simulation datasets show that TrajGenAgent improves spatiotemporal fidelity, semantic coherence, and individual-specific behavioral realism over representative neural and LLM-based baselines, while avoiding parameter updates.
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Robotics · Cross-listed from cs.LG
Individual Control Barrier Functions-Guided Diffusion Model for Safe Offline Multi-Agent Reinforcement Learning
Offline reinforcement learning allows control policies to be learned directly from data without online interaction, making it suitable for safety-critical tasks. Recent studies have applied diffusion models to offline reinforcement learning to leverage their strong capacity for modeling complex data distributions. However, existing approaches primarily focus on single-agent settings, leaving the safety challenges in multi-agent environments largely unexplored. In this work, we propose a safe offline multi-agent reinforcement learning algorithm that embeds neural individual control barrier functions into the diffusion model to enhance safety during trajectory generation, with control policies recovered through inverse dynamics. We evaluate our algorithm across diverse benchmarks, demonstrating substantial safety improvements while maintaining competitive rewards.
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Robotics
DARRMS – An Efficient Algorithm for Dynamic Attention Radius in Resource-Constrained Multi-Agent Systems
Multi-agent systems are integral tools for various domains such as robotics, cybersecurity, and autonomous vehicle planning. These types of systems often have constraints on the computational resources, leading to a need for efficient lightweight algorithms. Traditional decision making frameworks often assume ideal conditions, such as full observability and unlimited computational capacity, which do not align with real-world challenges. In this paper, we introduce a new algorithm that allows for reduced demand on computational resources without a large cost of other performance metrics. Agents will limit their observability to some attention radius, which intentionally allows them to ignore parts of the environment that might be unnecessary for action planning. By optimizing both the attention radius and decision-making, our approach enhances coordination and scalability in uncertain environments. Through both theoretical analysis and empirical validation, we demonstrate the effectiveness of adaptive observation in improving system performance and maintaining robust decision-making strategies in resource-constrained systems.
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Robotics
EgoEngine: From Egocentric Human Videos to High-Fidelity Dexterous Robot Demonstrations
Dexterous manipulation is limited by the cost of collecting large-scale robot demonstrations. Egocentric human videos offer a scalable source of diverse manipulation behaviors, but directly using them for robot learning requires bridging two gaps: the visual gap between human and robot observations, and the action gap between human motion and robot-executable action. We propose EgoEngine, a scalable framework for transforming egocentric human manipulation videos into high-fidelity robot data. Given an egocentric RGB video, EgoEngine produces: (i) a high-fidelity robot observation video replacing human with robot while preserving scene context and temporal alignment, and (ii) a task-aligned, executable robot action trajectory under feasibility constraints. Experiments in simulation and on real robots show that EgoEngine enables scalable conversion of human videos into robot data and, to our knowledge, demonstrates the first zero-shot visuomotor dexterous policy learning from egocentric human videos without real-robot demonstrations. Project website: https://egoengine.github.io.
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Robotics
From Imitation to Alignment: Human-Preference Flow Policies for Long-Horizon Sidewalk Navigation
Autonomous long-horizon sidewalk navigation is essential for micro-mobility applications such as robotic food delivery and assistive electronic wheelchairs. Unlike autonomous driving on the road, long-horizon sidewalk navigation requires precise maneuvering through unpredictable sidewalk terrains and pedestrians, with a lightweight perception stack as minimal as a single monocular RGB camera. While imitation learning (IL) from demonstrations offers a practical solution, the resulting autopilot policy often suffers from compounding errors, a lack of social compliance on sidewalks, and deficiencies in counterfactual reasoning to handle complex situations. To address these challenges, we introduce FlowPilot, a mapless navigation policy that achieves robust and efficient long-horizon navigation performance using only a monocular RGB camera. We first propose to use anchored flow matching as an action representation for policy pre-training on large-scale robot fleet data and to capture the diverse, complex, multimodal distribution of sidewalk navigation behaviors. To bridge the gap between imitation and alignment, we further design a human-in-the-loop preference learning scheme to tune the policy on a small amount of human intervention data. It strengthens the model's counterfactual reasoning and social compliance on sidewalks. We evaluate FlowPilot through extensive simulation and real-world experiments in diverse sidewalk environments. FlowPilot achieves 42% success rate and 66% route completion in simulation, while FlowPilot-HP further improves real-world robustness and social compliance, reducing IR by 40.0% and NIR by 52.1% relative to the base model.
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Robotics
G-MAPP: GPU-accelerated Multi-Agent Planning and Perception for Reactive Motion Generation
Reactive motion generation in unstructured environments remains an open challenge in robotics. Due to the computational complexity of collision-free motion generation, existing methods either generate global trajectories for static scenarios, or employ models that make conservative assumptions about the environment. This paper identifies the primary bottleneck as the runtime performance demand of planning on high-fidelity environments, and the temporal integration between the perception and planning modules. Therefore, we propose a framework that does not compromise on runtime performance and world representations for perception and planning by accelerating world modeling and vector-field based planning using the GPU. This allows us to achieve faster parallel state exploration for quasi-global trajectory planning, and tighter coupling of the perception-action loop in real-time for dynamic cluttered environments with off-the-shelf depth sensors. We quantitatively evaluate the computation-time and success rate differences for the CPU and GPU versions of our planner, and perform qualitative evaluations of our coupled framework using real-world experiments on a 7-DoF Franka Emika robot. Experimental results demonstrate that our GPU-based framework achieves up to a 5x speedup over the CPU version and successfully avoids collisions across both trivial and challenging physical world scenarios.
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Robotics
Foresight: Iterative Reasoning About Clues that Matter for Navigation
Open-world mapless navigation from sparse language instructions requires resolving underspecified goals and inferring which environmental cues are relevant for reaching the goal. For instance, reaching an out-of-view destination may require interpreting ramps, signs, or detours that reveal where to go or which route to take. Prior works are limited by their reliance on known navigation factors and closed-set factor categories, or identify cues before motion planning and miss plan-dependent cues. We argue that pretrained Vision-Language Models (VLMs) can discover novel instruction-relevant cues, but require adaptation to focus on which cues matter and how they should influence motion planning. We realize these ideas in Foresight, a test-time framework in which a finetuned VLM alternates between proposing image-space motion plans and critiquing them using the language goal and visual context. Subsequent plans are conditioned on prior critiques, enabling iterative motion refinement before execution. To align plan critiques and refinements with open-set behavior preferences, we learn a reward model from human feedback and use it to post-train the VLM with reinforcement learning in the plan-critique loop. In offline evaluations and 6 real-world environments, Foresight improves average task success by 37% and reduces interventions per mission by 52% relative to state-of-the-art test-time reasoning and foundation-model baselines, while running in real-time on a Jetson AGX Orin. We will release code, data, and training details to support future work on test-time reasoning for robot motion refinement. Additional videos at: https://amrl.cs.utexas.edu/foresight