Robotics
Papers
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Wednesday 27 May
Deep reinforcement learning (DRL) has been shown to achieve high performance on locomotion control tasks in MuJoCo benchmarks such as HalfCheetah, Ant, and Walker2D. However, visualizing the motion structures internally obtained by a trained policy function implemented as a deep neural network remains challenging. It is known from biomechanics and related fields that locomotion control is realized through the repetition of motion phases such as the stance phase and swing phase. In this study, we propose a framework for uncovering latent motion phase structures from trajectories generated by locomotion control policies through interaction with the environment. The proposed method extends the clustering features from state observations alone to augmented features including actions, next states, and next actions, and introduces a method for determining the number of clusters that suppresses self-transitions. Applying the proposed method to three environments – Ant-v5, HalfCheetah-v5, and Walker2D-v5 – we successfully identified phase structures with clearer and more regular transition rules than those obtained by the existing method.
Robotics
Provably Guaranteed Polytopic Uncertainty Quantification for SLAM
In safety-critical robotics applications, guaranteed and practical uncertainty quantification (UQ) in perception is vital. Many existing works either offer no formal containment guarantee, rely on restrictive modeling assumptions, or focus only on pose estimation rather than a complete SLAM pipeline. This paper presents provably guaranteed UQ algorithms for 3D-3D landmark-based SLAM. The algorithms consist of three basic UQ modules: forward UQ for mapping, backward UQ for pose tracking, and pose compound. Each module produces a certified uncertainty set; when the input uncertainty bounds are deterministic, the output sets inherit deterministic guarantees, i.e., they provably contain the true poses and landmarks. Specifically, we use polytopes to represent uncertainty sets, enabling tractable computations and a unified treatment of pose uncertainty. To enhance algorithms' practical usability, we incorporate conformal prediction to calibrate measurement uncertainty from data with prescribed probability. Simulations and experiments demonstrate that the proposed algorithms provide both strong theoretical guarantees and practical usability. The code is open-sourced at https://github.com/LIAS-CUHKSZ/Polytopic-SLAM-Uncertainty-Quantification.
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Robotics · Cross-listed from cs.HC
Robo-Blocks: Generative Scaffolding in End-User Design and Programming of Social Robots
Programming social robots is challenging for novice robot programmers due to required expertise in planning, interaction design, and programming. While large language models (LLMs) hold significant promise through code generation from natural-language descriptions, they can obscure critical elements of programming and supplant designer intent, eventually resulting in over-reliance instead of developing programming skills. In this paper, we explore how LLM-based social-robot-programming tools can support novice robot programmers through a Research through Design (RtD) process. We designed and prototyped Robo-Blocks, a block-based programming environment that leverages LLMs to offer novice robot programmers generative scaffolding through structured narratives that connect high-level ideas to executable robot behaviors. Through deployment with novices, we discovered emerging user personas and usage patterns for generative scaffolding and showed how this scaffolding shapes end-user design and programming strategies. We present design insights for the effective use of generative scaffolding and its integration into the practice of social-robot programming.
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Robotics · Cross-listed from cs.CV
SAM-Enhanced Segmentation on Road Datasets: Balancing Critical Classes in Autonomous Driving
Dense semantic segmentation is essential for autonomous driving, yet many multi-modal datasets lack pixel-level annotations. The Zenseact Open Dataset (ZOD) provides rich multi-sensor data but only bounding-box labels, limiting its use for segmentation research. Our primary contribution is a Segment Anything Model (SAM)-based annotation pipeline that produces dense, pixel-level annotations for ZOD by converting bounding boxes into semantic masks. In this pilot study, we process over 100,000 frames and manually curate a 2,300-frame subset (36% acceptance rate) to establish a reliable baseline. Using these annotations, we evaluate transformer-based CLFT and CNN-based DeepLabV3+ architectures across diverse weather conditions, achieving up to 48.1% mIoU with CLFT-Hybrid. To address extreme class imbalance, where pedestrians, cyclists, and signs constitute less than 1% of pixels, we explore specialized models targeting rare classes. We further validate the pipeline on the Iseauto autonomous-vehicle platform, achieving 77.5% mIoU, and show that SAM-derived representations transfer effectively across sensor configurations via bidirectional transfer learning. All code and annotations are released to support reproducible research.
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Robotics
STR Robot: Design of an Autonomous Mobile Robot from Simulation to Reality
With the rapid development of simulation tools, the development and validation of autonomous robotic systems have become more efficient before real-world deployment. This paper presents a simulation-to-real implementation of an autonomous mobile robot based on an existing mechanical platform. Instead of focusing on mechanical design, our work concentrates on the development of the onboard control, self-localization, and autonomous navigation system. The proposed robot is equipped with onboard sensing and computation to estimate its pose and navigate autonomously in the environment. The overall framework is first developed and tested in simulation, and then deployed on the real robot for experimental evaluation. The results demonstrate the feasibility of the proposed approach and show that simulation provides an effective foundation for developing reliable autonomous mobile robot systems. The source code will be released at https://ntdathp.github.io/outdoor-robot-web.
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Robotics
ICAN-Deploy: Identity-Stable Canary Deployment for Safety-Critical Embodied Agents
Canary deployment routes a fraction of traffic to a new software version, monitors metrics, and rolls back on regression. Mainstream controllers (Argo Rollouts, Spinnaker, Flagger) change the deployed system's cryptographic identity during the canary window. The drift is harmless for stateless microservices but breaks the claim that "the agent you certified is still the agent you have" for safety-critical embodied agents, forcing re-certification per canary. We present ICAN-Deploy (Identity-stable CANary Deployment), a middleware construction whose state machine holds the identity hash invariant across the canary window by separating capability names (frozen, hashed) from capability versions (mutable runtime state). We implement ICAN-Deploy inside a runtime governance layer for LLM-driven robots and verify invariance by closed-form proof, AST lint, and TLA+ model-checking, then corroborate over N=100 real canary cycles on a Franka Panda arm in MuJoCo (zero drift; entry latency 95% BCa CI [1.52, 2.01] ms). A feature-flagged strawman that folds versions into the manifest falsifies on the same workload. A system certified once at identity-creation time can then ship arbitrary capability evolution under that same certification, within the version-and-name envelope.
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Robotics
An Operator-based Approach to STL
Signal Temporal Logic (STL), has recently seen extensive development, owing to its rich expressivenes for autonomous planning and control. Nevertheless, existing verification and control synthesis methods are limited with respect to the complexity and degree of nesting of the formulae. In this work, we propose a novel approach to STL based on an operator acting on reachability value functions. This constitutes a new theoretical framework for handling complex multi-nested formulae while at the same time providing tools for on-line control synthesis. In contrast to focusing on the design of STL-based reachability (or control barrier) functions, we develop operator-based nesting rules directly. Our method's expressiveness is demonstrated both theoretically, where necessary and sufficient conditions for STL formula satisfaction are extracted, as well as in simulations with complex fragments.
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Robotics
Whose Is This?: Context-Aware Object Ownership Inference with Uncertainty-Guided Questioning
Service robots must infer object ownership to correctly interpret instructions such as "bring me my cup." However, ownership is a latent attribute that cannot be directly observed, and existing methods often rely on limited cues such as recent usage, making them unreliable in scenarios such as temporary sharing. We propose a framework for context-aware ownership inference with uncertainty-guided interaction (COIN). The method integrates user background information and object usage history using a large language model (LLM) to estimate ownership scores. To handle uncertainty, we apply conformal prediction to construct a set of plausible owners and selectively generate user queries when the prediction is uncertain. Experiments in a simulated home environment show that the proposed method consistently outperforms baseline approaches, achieving a Subset Accuracy of 0.988 and a Mean Jaccard index of 0.991. The method also maintains high performance in scenarios involving temporary use and shared ownership. The results demonstrate that combining contextual reasoning with uncertainty-aware interaction improves both estimation accuracy and robustness. The project page is available at https://emergentsystemlabstudent.github.io/COIN/.
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Robotics
SAFEVPR: Patch-Based Conformal Verification for Safe Cross-Condition Sequence Visual Place Recognition
Sequence-based visual place recognition (VPR) for SLAM and robot relocalization must decide whether the retrieved top-1 candidate is safe to accept. Conformal prediction is a natural framework for this accept/reject decision, but its finite-sample guarantees rely on exchangeability between calibration and deployment (test) data, which is violated under cross-condition deployment. We introduce SAFEVPR, a non-trainable verification-and-calibration pipeline for safe cross-condition sequence VPR. SAFEVPR replaces the standard backbone cosine similarity with a mutual-nearest-neighbour (MNN) patch-matching score computed from frozen DINOv2 ViT features, and replaces flat Learn-Then-Test calibration with Mondrian conformal LTT, fitting separate Bonferroni-corrected thresholds across score bins. Under exchangeability, these thresholds would provide finite-sample false-discovery-rate (FDR) control; under condition shift, we evaluate empirical validity per deployment. Across 23 cross-condition setups from Oxford RobotCar, NCLT, and St Lucia datasets, using three frozen VPR backbones, SAFEVPR is empirically valid on 23/23 setups at target FDR alpha = 0.10, achieving mean accepted FDR 0.014 and mean true-positive rate (TPR) 0.75. The results show that raw discrimination alone is not sufficient for conformal validity: AnyLoc-VLAD and Super-Point+LightGlue reach comparable area under the receiver operating characteristic curve (AUROC) but fail more setups under the same calibration. On textureless repetitive scenery, SAFEVPR safely abstains rather than accepting unreliable matches. Code is available at https://github.com/Hasar12139/SafeVPR.
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Robotics
How Should We Teach Robots? A Comparison of Kinesthetic, Joystick, and Gesture-Based Teaching
Instructing robots from demonstrations can be done through different teaching modalities, each with different usability and performance trade-offs. This paper compares kinesthetic guidance, joystick teleoperation, and hand gestures in a user study with eight participants. We evaluate replay success, modified NASA-TLX workload, and common teaching errors across three manipulation tasks. Kinesthetic guidance produced the shortest demonstrations, lowest workload, and highest success on the more orientation-sensitive and contact-rich tasks. Joystick teleoperation performed best on simple peg picking. Hand-gesture teaching, although less reliable overall, performed better than expected and in some cases achieved results comparable to kinesthetic guidance.
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Robotics
Simultaneous Contact Selection and Planning for Contact-Rich Manipulation with Cascaded Optimization
We propose an optimization-based framework for robust contact-rich manipulation. Recent contact-implicit methods enable online hybrid planning across contact modes, allowing closed-loop manipulation for a given target state and contact location sequence of the robot and object. However, most existing approaches lack the ability to autonomously reason and generate diverse contact location sequences and manipulation trajectories, i.e., active contact location selection, which limits their applicability to relatively simple tasks. Active contact location selection is challenging due to complementarity in contact dynamics and the sparse gradients, making the design of a unified framework for contact selection and planning difficult. To address these challenges, we introduce Simultaneous Contact Selection and Planning (SCSP), a cascaded optimization framework comprising Contact Selection Optimization (CSO) and Contact Planning Optimization (CPO). CSO leverages a surrogate contact model and discrete-continuous optimization to efficiently resolve the nonsmoothness and coupling in contact selection, enabling online global searching of optimal contact locations. CPO performs prior-guided contact planning by evaluating the reference contact locations produced by CSO and generating corresponding manipulation trajectories in real time for redundant manipulators. Extensive simulations and real-world experiments demonstrate that SCSP produces diverse manipulation behaviors and robust control under inaccurate dynamics and perceptual noise. We further validate the generalization of the framework on challenging manipulation tasks. Project website: \href{https://sites.google.com/view/scsp-robot}{https://sites.google.com/view/scsp-robot}.
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Robotics · Cross-listed from cs.CV
Con-DSO: Learning Short-Horizon Consistency Priors for RGB-D Direct Sparse Odometry
RGB-D direct visual odometry (VO) benefits from metric depth measurements but often degrades in the presence of dynamic objects, occlusions, illumination changes, and unreliable depth, which violate the photometric and geometric consistency assumptions of direct alignment. We propose Con-DSO, a consistency-aware RGB-D direct sparse odometry framework that addresses these challenges through a unified learned uncertainty model. A dual-branch consistency network is trained on adjacent RGB-D frame pairs using flow-guided photometric errors and projective depth-consistency errors to predict pixel-level photometric and geometric uncertainty. The predicted uncertainty is first converted into pairwise quality to guide support-pixel selection and is then fused across adjacent frame pairs to form a host-side quality prior for keyframe-based tracking. To account for the different roles of photometric and depth information in direct RGB-D optimization, the quality prior is incorporated through a decoupled photometric-geometric weighting scheme, with the geometric weight applied only to the translational component of pose estimation. Experiments on five public RGB-D benchmarks demonstrate consistent improvements over direct RGB-D odometry baselines, achieving more than 20% reduction in absolute trajectory error on ICL-NUIM and approximately 50% to 80% reductions on RGB-D Scenes V2, TUM/BONN, and OpenLORIS. These results demonstrate that learned consistency-aware uncertainty can substantially improve the robustness of RGB-D direct visual odometry in challenging environments.
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Robotics
VLM-Based Advanced Rider Assistance System for Motorcycle Safety
Motorcycles face disproportionately high crash risks compared to cars due to limited protection and heightened sensitivity to surface hazards, yet Advanced Rider Assistance Systems (ARAS) remain underdeveloped relative to Advanced Driver Assistance Systems (ADAS). We propose a novel ARAS that enhances motorcycle safety through semantic perception and risk-aware planning. Our approach leverages Vision-Language Models (VLMs) for contextual hazard reasoning and integrates them with segmentation-based detection to construct dense risk maps. These maps encode both semantic characteristics (e.g., pothole severity, puddle slipperiness) and physical attributes (e.g., size, depth), which produce per-pixel hazard costs that capture motorcycle-specific risks. These maps are used by a sampling-based planner tailored to motorcycle dynamics to recommend throttle and steering actions that minimize hazard exposure while advancing toward the destination. We evaluate our system in different scenarios in the CARLA simulator. Compared to the baseline method, our method achieves higher success rates and lower hazard exposure, while qualitative results demonstrate interpretable risk maps and safe trajectory recommendations.
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Robotics
SANTS: A State-Adaptive Scheduler for World Action Models
World Action Models (WAMs) improve robot manipulation by using video-based future representations to condition action generation. In pixel-space WAMs, however, the best action condition is not necessarily the fully denoised video. Controlled denoising-depth scans show that video refinement can reduce action error up to a state-dependent point, after which the gain may saturate or even reverse when late predictions become less action-relevant or physically unreliable. This suggests that action generation should use a state-dependent point along the video noise trajectory rather than a fixed terminal denoising depth. We introduce State-Adaptive Noise Trajectory Scheduler (SANTS), a lightweight scheduler for video-to-action diffusion policies. At each video decision point, SANTS reads the current video-state representation and noise level, then jointly predicts a cumulative stopping hazard and a relative noise-progression ratio. SANTS is post-trained with a path-level reward computed after the frozen action branch generates the final action chunk, so the scheduler is optimized for downstream action quality rather than intermediate video fidelity, while redundant video-state updates are explicitly penalized. Experiments show that SANTS reaches \(94.4\%\) overall success on RoboTwin 2.0 and \(73.1\%\) average success across seven real-robot tasks, while reducing latency by \(81.7\%\) and \(79.0\%\) relative to full video denoising, respectively. These results indicate that adaptive selection along the video noise trajectory can preserve the control benefits of WAM-style future reasoning while removing much of its redundant inference cost.
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Robotics
Frequency-Guided Action Diffusion via Sub-Frequency Manifold Traversal
Learning visuomotor policies via behavior cloning typically involves mimicking expert demonstrations collected by human operators. However, natural human demonstrations inherently contain high-frequency noise, such as intermittent jerks, pauses, and action jitter. Training policies to directly imitate these raw trajectories inevitably causes the model to inherit these suboptimal behaviors. This pathology is particularly pronounced in diffusion-based policies, where iterative denoising steps can inadvertently amplify high-frequency artifacts at the expense of meaningful fine-grained details. To address these limitations, we present a novel frequency-based algorithm that enables implicit spectral maneuvering and smooth action generation. Our method, Frequency Guidance Operator (FGO), steers the generation process of diffusion polices by progressively driving the noisy samples through intermediate sub-frequency manifolds with expanding spectral bands. Validated on 15 robotic manipulation tasks from 5 benchmarks, FGO achieves superior performance in enhancing action smoothness and temporal consistency while preserving the details necessary for successful task execution. Project website: https://henrywjl.github.io/frequency-guidance-operator/
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Robotics
A Surveillance Evasion Game with Continuous Sensor Redeployment via Bilevel Optimization
Uncrewed Aerial Systems (UASs) have become a growing threat to the security of critical infrastructure, exploiting spatiotemporal gaps in sensor perimeters to infiltrate restricted airspace undetected. We formulate this interaction as a two-player zero-sum differential game between an adversarial UAS and a heterogeneous sensor network of directional and omnidirectional sensors. Unlike earlier game-theoretic approaches that restrict the defender to discrete placement graphs or fixed configurations, we introduce a continuous sensor redeployment technique in which each sensor slides freely along the convex building boundaries. This is enforced via a log-sum-exp smooth approximation that preserves differentiability at polygon vertices, enabling optimization with gradient-based methods. The attacker's best response is computed via a two-step approach combining STP-RRT* for feasible trajectory initialization and nonlinear programming for detection-minimization refinement. The joint optimization converges to a Local Nash Equilibrium (LNE) via alternating bilevel optimization, with analytical first-order stationarity conditions derived for both players, thereby establishing a deployable baseline for heterogeneous sensor placements in CUAS missions.
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Robotics
S-Cheetah: A Novel Quadrupedal Robot with a 3-DOF Active Spine Learning Agile Locomotion
The biological spine of quadrupeds enables sagittal flexion/extension, lateral bending, and axial rotation, playing a crucial role in highly agile and dexterous locomotion. While numerous studies have integrated active spinal joints into quadrupedal robots to enhance agility, most designs simplify control complexity by reducing spinal degrees of freedom (DOF), failing to achieve the spatial tri-axial rotation characteristic of biological spines. Consequently, replicating a multi-DOF biomimetic spine and effectively leveraging it to empower the agile locomotion of quadrupedal robots remains a significant research challenge. In this study, we present S-Cheetah, a quadrupedal robot featuring a 3-DOF bio-inspired serial active spine capable of biomimetic spatial tri-axial rotation. To empower the robot to fully utilize this active spine, we developed a specialized reinforcement learning framework to actively promote the engagement of the introduced spine and maximize the robot's locomotive capabilities by integrating an acceleration curriculum learning strategy with tailored reward functions, such as a gallop gait reward, a spine undulation reward, and a spine steering reward. Experimental results demonstrate that S-Cheetah can achieve a peak speed of 6.9 m/s using the rotary G2 gallop gait and an in-place turning rate of 7.2 rad/s. Besides, the system exhibits an emergent, feline-inspired aerial self-righting capability, allowing it to land stably on four feet from arbitrary orientations during free fall. Finally, through extensive evaluations across diverse locomotion tasks, we prove that the introduction of the proposed 3-DOF spine comprehensively enhances the locomotive agility of quadrupedal robots. Project website: himmy-robotics.github.io/scheetah
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Robotics
Tabero: Learning Gentle Manipulation with Closed-Loop Force Feedback from Vision, Touch, and Language
Tactile sensing is essential for robots to achieve human-like gentle manipulation. However, existing Vision-Language-Action (VLA) models struggle to exploit tactile feedback for gentle manipulation due to scarce aligned vision-tactile-language data and the lack of effective closed-loop force feedback mechanisms. To address these challenges, we introduce Tabero, a benchmark and model suite for gentle, language-conditioned robotic manipulation that demands fine-grained contact force perception. First, the Tabero benchmark addresses the scarcity of tactile data by presenting a data-efficient pipeline that repurposes open-source robot manipulation trajectories to generate diverse vision-tactile-language tasks, and establishes a multidimensional evaluation protocol that measures task success alongside physical interaction quality. Second, we propose Tabero-VTLA, an architecture with a decoupled force-position command interface; the resulting force-position commands are executed by a fixed hybrid controller to enable real-time, force-aware manipulation. Evaluated on Tabero, our model maintains high task success while reducing average grip force by over 70% under gentle instructions, demonstrating its ability to modulate interaction forces based on multimodal experience. Our code is publicly available at https://github.com/NathanWu7/Tabero.
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Robotics
Turning Video Models into Generalist Robot Policies
Video generative models have emerged as a promising robotics backbone, capable of generating videos that depict the completion of complex tasks across embodiments and environments. Recent work proposes robot foundation models that jointly predict future observations and actions by finetuning video models with action-labeled data. In this paper, we test the limits of an alternative approach: leave the video planner as-is while training an embodiment-specific inverse dynamics model (IDM). This decoupling offers several natural benefits: the video planner remains embodiment-agnostic, different video models can be interchanged easily without re-training the IDM, and the IDM can be independently trained with readily available self-play data. We present a closed-loop, video-to-action policy that combines an action-free video world model with a carefully-designed IDM based on the robot embodiment Jacobian. We demonstrate that our IDM design is both data-efficient and scalable to high-dimensional action spaces. Our policy, which we coin the Video-to-Embodied Robot Action Model (VERA), achieves strong performance across simulated and real-world benchmarks, including zero-shot Panda arm manipulation and 16-DoF Allegro-hand dexterous cube re-orientation. The same video planner can be used across multiple embodiments by pairing it with different embodiment-specific IDMs. Our results show that decoupled video planning plus faithful video-to-action translation is a viable alternative route towards zero-shot, cross-embodiment, and generalizable robot control. More results are available on our project website: https://vera.csail.mit.edu.
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Tuesday 26 May
Robotics
PEACE: A Planner-Executor Agent with Constraint Enforcement for UAVs
Foundation models are increasingly used to drive autonomous systems, yet existing approaches either keep the model in a tight control loop, raising latency and hallucination risk, or compile natural language into opaque end-to-end policies that are hard to explain, constraint and require domain-specific datasets and fine-tuning. We propose a planner-executor agent for PX4-based drones that decouples high-level mission planning from low-level control. A large language model performs single-pass task planning, while execution is handled through a structured ROS 2 tool-calling interface bridged to MAVLink. The system constructs a world model by combining modular 2D detectors (e.g., YOLO or vision-language models) with a pinhole depth projection module for 3D object localization. A constraint enforcement layer enforces altitude limits and horizontal geofencing, and bounded replanning enables recovery from execution-time action failures. We position our approach within three common design patterns for foundation-model-based robotics systems and demonstrate its feasibility in PX4 software-in-the-loop simulations in Gazebo. Results highlight improved explainability, constraint enforcement, and reduced LLM calls compared to tightly coupled LLM control. The code, dataset, videos, and other material can be found at the following link: https://github.com/erdemuysalx/PEACE
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Robotics · Cross-listed from cs.AI
Ultra-Reduced-Impact-Encased-Logging (URIEL): propose a new method for selective sustainable logging and post-harvest silvicultural treatment in tropical forest using airborne robotics systems
Tropical forests worldwide are under intense deforestation pressure driven by economic and political interests, and scientific evidence suggests this deforestation contributes to climate change. This paper proposes a novel logging method for tropical forests, Ultra-Reduced-Impact-Encased-Logging (URIEL). This new method is based on heli-logging techniques combined with intensive use of robotics and AI integrated with post-harvest silvicultural treatments performed by drones. The concept of appropriate equipment for this method was developed, dimensions were determined, details were completed in a digital proof of concept, and an effective digital simulation and economic feasibility analysis were carried out for various helicopter-timber-distance combinations. The results demonstrated that a URIEL method has high economic viability and makes it possible to virtually eliminate collateral damage to forests while maintaining ecosystem services. The main conclusion of this paper is that, despite the satisfactory scientific and technological results, the feasibility of a Uriel method depends on the integration of stakeholders intrinsic to the context: high-tech industry; political governments; certified logging companies; and native populations.
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Robotics
Colosseum V2: Benchmarking Generalization for Vision-Language-Action Models
Vision-Language-Action (VLA) models demonstrate promising generalization in robotic manipulation, driven by advances in large-scale vision and language pre-training. This progress can be misleading. Despite the zero-shot perception and language capabilities of VLAs, their overall task performance often degrades under distribution shifts, revealing gaps in how these systems translate high-level understanding into robust behavior. To systematically study this gap, we introduce Colosseum V2, a large-scale simulation benchmark for evaluating VLA generalization in robot learning across diverse conditions. The benchmark comprises 28 tasks spanning 13 task categories and two robot morphologies, covering a wide range of manipulation primitives and long-horizon behaviors. Built on the ManiSkill simulator, Colosseum V2 enables fast, GPU-parallelized evaluation and supports both in-domain and out-of-domain testing at scale. We evaluate state-of-the-art methods, including Action Chunking Transformers (ACT) and Pi0.5, and reveal limitations in both base performance and generalization. We demonstrate strong correlations between simulation and real-world metrics that support the ecological validity of the benchmark. By standardizing tasks, metrics, and evaluation protocols within a unified benchmark, Colosseum V2 enables reproducible and fair comparisons, reduced evaluation overhead, and accelerated progress toward general-purpose robot policies.
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Robotics
HumanoidMimicGen: Data Generation for Loco-Manipulation via Whole-Body Planning
Imitation learning is a promising approach for training humanoid robots to both walk and manipulate, but it requires a large number of demonstrations, which are time-intensive and difficult to collect via teleoperation. Existing data-generation algorithms can automatically synthesize demonstrations for manipulators, but they are ineffective on humanoids because their high-dimensional composite action spaces involve arms, legs, and torsos. We present HumanoidMimicGen, a method for generating humanoid legged loco-manipulation data. Our method adapts contact-rich whole-body skills from a handful of source demonstrations to new states, generalizing across changes in object pose. By interleaving these single- and dual-arm skills with whole-body locomotion and manipulation planning, the method generates stable, collision-free data across diverse scenes and layouts. To evaluate our approach, we introduce a new simulated loco-manipulation benchmark containing nine diverse tasks that test humanoid loco-manipulation capabilities. There, we demonstrate that HumanoidMimicGen automatically generates large datasets for imitation learning and enables a systematic study of how data generation and policy learning decisions impact model performance. We show that whole-body visuomotor policies co-trained with data generated by HumanoidMimicGen outperform those trained only on real-world data by 20%.
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Robotics
AURA: Asymptotically Optimal Uncertainty-Robust Replanning Algorithm for Kinodynamic Systems
Sampling-based motion planners offer a practical and scalable approach to kinodynamic motion planning, notably for high-dimensional, underactuated, or non-holonomic systems. However, these planners are typically used offline, requiring execution to begin only after the trajectory has been computed. In addition, the planned trajectory may not be accurately tracked in the presence of motion uncertainty, leading to deviations from the nominal solution. In this work, these limitations were addressed within a unified framework, AURA, an asymptotically-optimal meta-planner framework that improves both path quality and tracking performance during execution. In addition to the main execution thread, this framework comprises a replanning method that continuously explores the state space and refines the trajectory during execution, and an optimization process that refines future control inputs to reduce tracking error. Together, these components enable AURA to leverage asymptotically optimal planning online while improving execution accuracy under motion uncertainty. The proposed approach is evaluated in both simulation and real-world environments across multiple systems, demonstrating consistent improvements in trajectory quality, tracking accuracy, and overall performance compared with baselines.
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Robotics
Simulation-Informed Diffusion for Decentralized Multi-robot Motion Planning
Decentralized multi-robot motion planning requires each robot to generate collision-free trajectories from local observations, without global sensing or reliable communication. However, most existing planners, whether classical or learning-based, generate trajectories from a static snapshot of the local observation, which limits their ability to anticipate the future behavior of neighboring robots. This limitation is critical as the number of robots increases and the environment becomes more cluttered. To overcome this challenge, this paper introduces Simulation-Informed Diffusion (SID), a decentralized framework built on constraint-aware diffusion models (CADM). SID first uses CADM to simulate the future trajectories of neighboring robots from their currently observed states, and then uses the same CADM to plan each robot's own trajectory under safety constraints informed by these simulations. Crucially, the accurate simulation of neighbors enables a minimal communication scheme that triggers coordination only when necessary in highly congested scenarios. Experiments across diverse environments show that SID consistently outperforms baseline methods in terms of planning effectiveness and constraint satisfaction, and scales to scenarios with 108 robots and 160 obstacles.
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Robotics
Design of a Real-time Asynchronous Monocular Odometry for Planetary Exploration
We describe our preliminary design of a real-time asynchronous event-based monocular odometry for planetary exploration. Operating under strict computational constraints, planetary rovers frequently encounter complex, unpredictable environments that demand high-speed sensing and robustness to high dynamic range (HDR) lighting. Event cameras address these needs by reporting asynchronous, pixel-wise brightness changes with microsecond resolution, significantly reducing data bandwidth while maintaining robustness in extreme lighting conditions. We propose an approach based on an Error-State Kalman Filter (ESKF) that leverages this asynchronous event stream to continuously estimate camera ego-motion. The camera state is updated with every tracked position output generated by RATE, a real-time asynchronous feature tracker.
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Robotics
Trinity: Unifying Class-Agnostic Terrain and Semantic Segmentation for Unstructured Outdoor Environments by Leveraging Synthetic Data
Terrain understanding is fundamental for mobile robots operating in unstructured outdoor environments. Existing vision-based traversability estimation methods rely on robot-specific annotations or semantic class mappings, limiting transferability across platforms and requiring costly re-annotation when robot capabilities change, while standard semantic segmentation methods only focus on specific predefined classes, which do not capture the variety of terrains. In this work, we propose a transformer-based architecture that jointly performs class-specific semantic segmentation and class-agnostic terrain segmentation within a unified network, called Trinity. Terrain regions are segmented based solely on visual appearance, without predefined semantic labels or robot-dependent traversability scores. This formulation enables the learning of robot-agnostic visual terrain priors that can be combined with robot-specific experience for downstream tasks such as traversability estimation, visual odometry, and mission planning. To enable large-scale training with diverse terrain appearances, we extend the OAISYS simulator and introduce RUGDSynth, a synthetic dataset inspired by RUGD with class-agnostic terrain samples. Furthermore, we present the EXTerra Dataset, providing real-world images annotated with both class-specific and class-agnostic terrain labels. Experiments demonstrate the feasibility of the proposed task and the effectiveness of our joint segmentation approach in complex outdoor environments. Code and datasets will be released with this publication (after review).
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Robotics
Agentic Language-to-Objective Synthesis for Optofluidic Assembly
Light-based advanced manufacturing increasingly requires programmable, closed-loop tools that translate human design intent into executable operations at small length scales. Yet a key bottleneck persists across robotic and manufacturing modalities: turning user intent into machine-readable objectives that are reliably executable. While micro-robotics offers versatile manipulation via optical actuation of fluids, mathematically tractable goal specification remains manual and hard to reuse. Here, we introduce Speak-to-Objective, a modular agentic pipeline that uses a conditioned Large Language Model (LLM) to translate spoken or written commands into fully differentiable objective functions for assembling microparticles in a constraint-aware inverse solver (SLSQP) and on an experimental optofluidic platform. The approach employs a compact loop - perceive -> compose -> propose -> act -> report & learn - that treats the objective as the interface between intent and actuation, separating what to assemble or pattern from how to actuate, while learning from user feedback. The pipeline composes geometry, spacing, and assignment/topology terms to generate robust descriptive objectives that assemble from partial traces and recover after perturbations, as well as explicit objectives for precise placement, all in an actuator-agnostic fashion. Using laser-induced thermoviscous flows as the physical actuation modality, we demonstrate natural-language-programmable, light-based microscale assembly of particle patterns in a microfluidic environment. Beyond its immediate impact on programmable microassembly, and using laser-induced optofluidic actuation as a reduced-complexity experimental platform, our work points toward self-driving, AI-assisted optical manufacturing platforms in which natural language, differentiable objectives, and laser-based actuation are coupled into a reusable digital workflow.
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Robotics
Uni-LaViRA: Language-Vision-Robot Actions Translation for Unified Embodied Navigation
Embodied navigation requires an agent to map language and visual observations to a stream of spatial actions that drive a real robot through environments it has never seen. The dominant approach has been to scale vision-language-action (VLA) foundation models on ever-larger collections of robot trajectories. This paper argues that, for navigation specifically, generality can be obtained structurally, not only through data scale. The underlying decision structure of navigation reduces to a single Language-Vision-Robot Actions Translation. The language action emits semantic-level directional command and the vision action emits a pixel-level visual target. Both outputs lie inside the natural output manifold of pretrained multimodal large language models (MLLMs), so the task can be reasoned about by an agent rather than learned from robot data. Therefore, we present Uni-LaViRA, a unified agentic architecture that extends the same insight to four task families (VLN-CE, ObjectNav, EQA, and Aerial-VLN) and to four heterogeneous real robots (Wheeled, Quadruped, Humanoid robot, and a self-built UAV) in a zero-shot manner. Two agent-loop mechanisms make this unification practical. TODO List Memory (TDM) rewrites a structured checklist of pending sub-goals at every step, reciting the unfinished items back into the agent's most recent attention window. Second Chance Backtrack (SCB) rolls the robot back to the pre-error state and conditions the agent's next plan on the failed sub-trajectory, turning single-pass navigation into a self-correcting process. With zero training effort, Uni-LaViRA reaches 60.7% SR on VLN-CE R2R, 51.3% on VLN-CE RxR, 77.7% on HM3D-v2, 60.0% on HM3D-OVON, 54.7% on MP3D-EQA, and 40.0% on OpenUAV, matching or even surpassing recent training navigation foundation models that consume millions of samples and thousands of GPU-hours.
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Robotics
Synthetic Emotions vs. Gamification: Exploring Engagement Strategies for Small Social Robots in Different Age Groups
Many children experience challenges in emotional regulation and social interaction, which can limit their participation in everyday activities and therapeutic programs. For socially assistive robots to be effective in this context, it is essential that children remain consistently and meaningfully engaged. We explore engagement strategies for a tactile robot designed to support children suffering from anxiety disorders through daily interactions. The robot delivers either synthetic emotional feedback or point rewards to encourage user participation. We evaluated these strategies through two studies: a preference assessment with 16 school children aged 6-8 years, and a behavioral study with 14 university students aged 20-27 years in naturalistic environments. The study with school children indicated a preference for emotional engagement over points-based approaches. The follow up study with university students across a full day of interactions revealed contrasting results: points-based systems produced significantly higher task accuracy (p < 0.05) and sustained performance over time. Findings from different user groups suggest that stated preferences and behavioral outcomes can diverge depending on engagement context, highlighting the importance of validating design assumptions through observed interaction. This work contributes insights into age-related differences in engagement strategy effectiveness in human-robot interaction design.