Robotics
Papers
Fresh from arXiv, typeset properly. Highlighted words trade on the market.
Tuesday 26 May
Periods of heightened arousal or restlessness can interfere with children's ability to focus, self-regulation, and physically calm. Technologies that encourage embodied self-regulation through tactile interaction may provide a simple and accessible means of promoting calmness. This paper investigates how interaction with a pocket-sized tactile device influences physiological and behavioral markers of calmness in typically developing children. Building on prior work examining heart rate modulation, we present new findings on how tactile interaction affects full-body movement and postural stability. We employ a device that engages children through a hand-held rhythmic vibration-matching game, designed to focus attention and encourage stillness. Eighteen children participated in a within-subjects study that involved two conditions: with and without tactile interaction with a hand-held device, while having their heart rate and body movement recorded. Results show that the tactile game interaction reduced physiological arousal (heart rate decreased by 3.37bpm p = 0.019) and physical restlessness (overall movement decreased by 37.6% p = 0.02), with attention-related body regions showing the greatest change toward stillness (44.8% reduction in movement). These findings demonstrate that brief tactile game-like engagement with a hand-held device can down-regulate physiological activation, promoting the calm and focused states toward sustained attention and behavior regulation.
Robotics
SCALE-COMM: Shared, Contrastively-Aligned Latent Embeddings for MARL Communication
Emergent communication enables partially observant Autonomous Mobile Robots (AMRs) to coordinate effectively in decentralized multi-agent reinforcement learning (MARL) settings. However, existing approaches often struggle with unstable communication protocols, ungrounded message semantics, and interference between communication learning and policy optimization, leading to degraded coordination over time. We propose SCALE-COMM (Shared, Contrastively-Aligned Latent Embeddings for COMMunication), a self-supervised framework for learning compact, stable, and policy-relevant communication representations. SCALE-COMM decouples communication learning from policy optimization by training low-dimensional latent messages that capture task-relevant planning and traffic information, while enforcing consistency across agents and time. Across standard MARL benchmarks and a realistic warehouse coordination task, SCALE-COMM consistently outperforms existing communication frameworks in both representation quality and task performance. The learned communication space yields improved stability, sample efficiency, and throughput under policy fine-tuning, demonstrating the effectiveness of representation-driven communication for scalable multi-agent coordination.
Read the full abstract
Robotics
GE-Sim 2.0: A Roadmap Towards Comprehensive Closed-loop Video World Simulators for Robotic Manipulation
We introduce GE-Sim 2.0 (Genie Envisioner World Simulator 2.0), a closed-loop video world simulator for robotic manipulation. Building on the action-conditioned video generation framework of Genie Envisioner, GE-Sim 2.0 is re-trained on thousands of hours of real-world robot data spanning teleoperation, contact-rich interaction, and on-robot policy deployment, substantially improving action-following fidelity and trajectory coverage. On top of this foundation, three new modules close the loop from video simulation to policy learning: a state expert that decodes proprioceptive state from video latents to support next-chunk prediction by downstream VLA policies; a world judge that scores generated rollouts against task instructions, yielding machine-verifiable success signals and rewards in place of manual inspection; and an acceleration framework that delivers a 25-frame rollout in 2.3 seconds on a single H100, with up to 4* frame skipping at inference for long-horizon evaluation. GE-Sim 2.0 tops the public WorldArena leaderboard at only 2B parameters, outperforming both dedicated robotic world models and closed-source general video generators, and policies trained against its rollouts and rewards translate into measurable real-world gains, establishing GE-Sim 2.0 as a practical platform for scalable evaluation and closed-loop learning of manipulation policies.
Read the full abstract
Robotics · Cross-listed from cs.CV
LocateAnything: Fast and High-Quality Vision-Language Grounding with Parallel Box Decoding
Vision-language models (VLMs) commonly formulate visual grounding and detection as a coordinate-token generation problem, serializing each 2D box into multiple 1D tokens that are learned and decoded largely independently. This token-by-token decoding mismatches the coupled structure of box geometry and creates a practical inference bottleneck due to strictly sequential generation. We introduce LocateAnything, a unified generative grounding and detection framework based on Parallel Box Decoding (PBD). By decoding geometric elements such as bounding boxes and points as atomic units in a single step, LocateAnything preserves intra-box geometric coherence and unlocks substantial parallelism. We show that PBD improves both decoding throughput and localization accuracy. We further develop a scalable data engine and curate LocateAnything-Data, a large-scale dataset with more than 138 million training samples, substantially increasing data diversity for high-precision localization. Extensive evaluations show that LocateAnything advances the speed-accuracy frontier, achieving significantly higher decoding throughput while improving high-IoU localization quality across diverse benchmarks. The results highlight the complementary benefits of Parallel Box Decoding and large-scale training data in enabling efficient and precise unified visual grounding and detection.
Read the full abstract
Robotics
Resolving Conflicts Where and When They Arise: Reactive Composition of Multi-Goal Behavior
Multi-goal robotic tasks are commonly delegated to planning, because reactive control is prone to local minima when objectives conflict. We show that many such failures stem from static goal representations, not task complexity: the designer defines the objectives, but where and when they must be traded off follows from the world's interaction structure which changes with the state. To read this structure, we extend Active InterCONnect (AICON), a graph of recursive estimators coupled by differentiable interconnections, with adaptive nullspace projections: lower-priority gradients enter the nullspace of higher-priority ones wherever they meet along the graph, not only in action space, ordered by current gradient magnitudes, not a fixed hierarchy. Where two gradients oppose and no weighting of them makes progress, the system instead explores in the nullspace of the stronger one until the conflict dissolves. We robustly solve 100 non-convex navigation and 100 pushT problems, outperforming static potential fields, a diffusion policy, and the same method without projection. Unmodified but embedded in a larger graph, it absorbs perceptual uncertainty, joint limits, and self-collisions on a real robot, solving 49 of 50 pushing trials across varied objects, with active camera control and disturbance recovery emerging from the same coupling. Much of the behavior attributed to planning may thus be within reach of control, once goal representations compose from the conflicts they encounter.
Read the full abstract
Robotics
FineVLA: Fine-Grained Instruction Alignment for Steerable Vision-Language-Action Policies
Vision-Language-Action (VLA) models are increasingly expected to not only complete robot tasks, but also follow human instructions about how those tasks should be executed. However, existing robot datasets usually pair trajectories with coarse goal-level language, leaving execution-critical details such as active arm, approach direction, and contact region unspecified. This limits steerable policy learning and robotic video understanding. We introduce FineVLA, an open framework for action-aligned fine-grained VLA supervision. The framework includes: (1) a data construction tool that unifies 972,247 trajectories across 85K tasks from 10 open-source robot datasets and builds FineVLA-Data, a human-verified dataset of 47,159 fine-grained trajectories; (2) a held-out benchmark with 500 videos, 11,631 atomic facts, and 1,030 VQA questions; (3) a robotics-specialized VLM annotator for scalable fine-grained annotation; and (4) a steerable VLA policy trained with controlled mixtures of fine-grained and raw goal-level instructions. Our experiments yield three findings. First, fine-grained supervision does not sacrifice goal-level success: FG-only improves over Raw-only by +1.4 to +8.1 success-rate points across settings. Second, fine-grained and raw instructions are complementary, following a consistent inverted-U trend peaking at FG:Raw = 1:2 to 1:1. The best mixed setting reaches 86.8%/82.5% in RoboTwin simulation and 62.7/100 in real-world dual-arm manipulation (vs. 49.9 Raw-only). Third, fine-grained supervision improves steerable control: the largest real-world gains appear on pose (+23), color (+18), and approach direction (+18)–factors where goal-level instructions provide no guidance. Overall, fine-grained language should augment goal-level instructions: specifying how to execute alongside what to achieve. Project page: https://finevla.xlang.ai/
Read the full abstract
Robotics
Towards Drone-based Mapping of Volcanic Gases using Gas Tomography
Volcanoes emit large amounts of CO2, directly influencing human lives. Mapping volcanic gas emissions helps to forecast eruptions and understand the impact of volcanoes on climate and the environment. Drone-based gas sensing significantly reduces risks in volcanic monitoring but faces technical limitations when measuring gas, as rotor downwash disperses the gas plume before detection. Gas Tomography using remote gas sensing addresses this challenge. At the Salinelle dei Cappuccini mud volcanoes, we demonstrate that while drone-mounted in-situ sensors failed to detect CO2 emissions due to aerodynamic disturbance, open-path sensing successfully enabled remote gas distribution mapping. We present a novel model-based gas tomographic reconstruction approach that incorporates a Lagrangian model to compensate for wind-induced advection. The resulting gas distribution maps align with manually collected in-situ measurements, confirming that model-based gas tomography effectively overcomes downwash limitations and enables accurate mapping of volcanic emissions.
Read the full abstract
Robotics · Cross-listed from cs.CV
FoundObj: Self-supervised Foundation Models as Rewards for Label-free 3D Object Segmentation
We address the challenging task of 3D object segmentation in complex scene point clouds without relying on any scene-level human annotations during training. Existing methods are typically constrained to identifying simple objects, primarily due to insufficient object priors in the learning process. In this paper, we present FoundObj, a novel framework featuring a superpoint-based object discovery agent that incrementally merges suitable neighboring superpoints, guided by our innovative semantic and geometric reward modules. These modules synergistically leverage semantic and geometric priors from self-supervised 2D/3D foundation models, providing complementary feedback to the object discovery agent and enabling robust identification of multi-class objects through reinforcement learning. Extensive experiments on diverse benchmarks demonstrate that our approach consistently outperforms existing baselines. Notably, our method exhibits strong generalization in zero-shot and long-tail scenarios, underscoring its potential for scalable, label-free 3D object segmentation.
Read the full abstract
Robotics
TCBiRRT: Rapid Motion Planning for Tightly Coupled Dual-arm Space Manipulator Using Task-space Random Expansion
Planning the motion path for a tightly coupled dual-arm space manipulator under closed-chain constraints is a fundamental yet challenging problem in on-orbit assembly of large-scale space structures. The closed-chain constraints significantly reduce the feasible configuration space, making it difficult for existing planners to efficiently generate collision-free motions, especially in cluttered environments. To address this issue, this paper proposes a task-space constrained bidirectional rapidly-exploring random tree algorithm, termed TCBiRRT. Unlike conventional methods that operate in the high-dimensional configuration space, the proposed approach performs random sampling and node expansion directly in the task space defined by the manipulated object pose. A task-space node expansion strategy is developed to generate candidate object motions, which are then mapped to continuous joint paths using a path inverse kinematics algorithm. The method is further integrated with a bidirectional RRT framework and a regrasp mechanism to efficiently connect two random trees. Extensive simulations are conducted in representative on-orbit assembly scenarios with varying levels of environmental complexity. The results demonstrate that TCBiRRT achieves significantly higher success rates and orders-of-magnitude improvements in planning time compared to state-of-the-art planners. The proposed method provides an efficient and robust solution for motion planning of tightly coupled dual-arm space manipulators.
Read the full abstract
Robotics · Cross-listed from cs.CV
YOLO26-RipeLoc Lite: A lightweight architecture for tomato ripeness detection and picking point localization in greenhouse robotic harvesting
In greenhouse tomato production, automated harvesting requires accurate detection of ripe tomatoes, ripeness classification, and precise picking-point localization for robotic end-effectors. This paper proposes YOLO26-RipeLoc Lite, a lightweight deep learning architecture based on YOLO26 for simultaneous detection, ripeness classification, and center-point localization of greenhouse tomatoes. The model introduces three modifications: (1) a Lightweight Feature Pyramid Network (LFPN) with depthwise separable convolutions for efficient multi-scale fusion, (2) a Ripeness-Aware Attention Module (RAAM) with dual pooling and a learnable ripeness bias vector for enhanced color-texture discrimination, and (3) a Compact Detection Head (CDH) with shared convolutions and an integrated center-point regression branch for direct grasp planning. The model is evaluated on a custom dataset of 1,500 images with 6,227 instances (3,566 ripe, 2,661 unripe) from the SILAL greenhouse, Abu Dhabi, UAE. YOLO26-RipeLoc Lite achieves mAP@0.5 of 92.9% (95.2% ripe, 90.6% unripe) with the highest precision (95.2%) among all evaluated architectures using only 2.38M parameters. Post-training BatchNorm pruning at 30% reduces parameters to ~1.8M with negligible accuracy loss. Ablation studies confirm that greenhouse-aware HSV augmentation provides the largest improvement (+2.02 pp mAP@50), backbone freezing achieves peak precision (93.8%), and 3-phase progressive unfreezing yields the best localization quality (mAP@50:95 of 64.6%). Comparisons with YOLOv8n/s, YOLO11n/s, YOLO12n/s, and YOLO26s confirm superior accuracy-efficiency: 2.9 pp higher precision than YOLO12n with 7.0% fewer parameters and integrated center-point localization for robotic end-effector guidance.
Read the full abstract
Robotics
VR-DAgger: Immersive VR for Dexterous Data Collection and Uncertainty-Guided On-Policy Correction
Learning from demonstrations is effective for robotic manipulation, but collecting sufficient task-specific data remains a major bottleneck. Under distribution shift, small errors compound, performance degrades, and expert time is often spent on redundant, low-value corrections instead of the few critical failure cases. We present VR-DAgger, a human-in-the-loop framework centered on an immersive VR application for dexterous teleoperation, demonstration collection, and selective policy correction. The VR client provides intuitive hand control with synchronized scene visualization, while a backend workstation runs simulation and learning, enabling autonomous rollouts without continuous operator oversight. We use Monte Carlo (MC) dropout to score uncertainty during Isaac Lab rollouts of a diffusion policy and select informative failure segments for correction. These segments are replayed in VR as clips, where the operator selectively labels and corrects the policy's behavior, concentrating supervision where uncertainty is highest without full-rollout monitoring or a separate intervention classifier. We evaluate on three dexterous manipulation tasks (Pan pick-and-place, Drawer opening, Valve turning) with a 10-DoF XHand under standard and challenging initial configurations. Active labeling consistently improves over behavioral cloning across all tasks, with gains of up to 23 percentage points. Compared to unguided human-in-the-loop inspection, VR-DAgger reduces per-sample collection time by approximately 40% by focusing review on selected segments rather than full rollouts.
Read the full abstract
Robotics · Cross-listed from cs.LG
Trust Region Q Adjoint Matching
Off-policy reinforcement learning of pretrained flow policies remains challenging due to the instability of optimization arising from the multi-step sampling process. Recently, Q-learning with Adjoint Matching (QAM) addressed this by recasting policy improvement as a stochastic optimal control (SOC) problem guided by a learned critic. However, QAM inherits a fundamental fragility of critic-guided improvement, since small critic errors can be exponentially amplified and often lead to performance collapse. This paper introduces Trust Region Q Adjoint Matching (TRQAM), a stable off-policy fine-tuning algorithm that adaptively controls the path-space KL between the fine-tuned and pretrained policies through projected dual descent. Specifically, we adapt a trust-region parameter $\lambda$ inside the sampling process of the flow policy and prove that $\lambda$ exactly weights the path-space KL in the SOC objective. As a result, our method can tightly control the deviation from the pretrained policy within a prescribed KL budget, achieving stable off-policy RL. Through experiments on 50 OGBench tasks, TRQAM consistently outperforms prior methods in both offline RL and offline-to-online RL. In particular, TRQAM achieves an overall success rate of 68% in offline RL, substantially improving over the strongest baseline at 46%.
Read the full abstract
Robotics
Learning to Balance Motor Thermal Safety and Quadrupedal Locomotion Performance with Residual Policy
Motor thermal management is often overlooked in the context of electrically-actuated robots, particularly legged robots, but motor overheating is a key factor that limits long-duration locomotion especially under payload conditions. This paper integrates a whole-body thermal model of a quadruped robot into the reinforcement learning pipeline to update motor temperatures, and proposes a two-stage training framework for motor thermal management. In this framework, a nominal policy is first pre-trained as a locomotion baseline capable of traversing diverse terrains. A residual policy is then trained on top of the nominal policy to provide corrective actions based on the robot's thermal state, ensuring high performance under low-temperature conditions and preventing motor overheating under high-temperature conditions. Simulation results demonstrate that the proposed policy achieves an effective balance between motor thermal safety and locomotion performance. Real-world experiments on a Unitree A1 quadruped robot further validate the approach: under a 3 kg payload, the robot achieves stable locomotion across multiple terrains for over 13 minutes, while the nominal policy alone leads to motor overheating in about 5 minutes.
Read the full abstract
Robotics
TPS-Drive: Task-Guided Representation Purification for VLM-based Autonomous Driving
Vision-Language Models (VLMs) provide a promising foundation for autonomous driving planning, yet bridging semantic reasoning and precise 3D spatial forecasting remains a critical challenge. Existing representation strategies generally follow two paths: text-aligned methods flatten continuous spatial states into symbols, which compromises geometric structure and induces "spatial hallucinations"; dense visual methods preserve spatial topology but overwhelm standard tokenizers with redundant background textures, leading to "representation interference". To address these limitations, we introduce TPS-Drive, a novel framework centered on Task-Guided Representation Purification that empowers VLMs to Think in Purified Space. At its core, an Agent-Centric Tokenizer utilizes a task-guided vector quantization mechanism supervised by a frozen 3D detection head, which explicitly reallocates limited codebook capacity from pervasive static backgrounds to critical dynamic agents and effectively isolates spatial redundancy. Leveraging this purified spatial vocabulary, TPS-Drive employs a decoupled reasoning pipeline that sequentially performs scene understanding, future forecasting, and action generation. The framework is optimized via a progressive three-stage training paradigm, culminating in reward-driven refinement that surpasses pure imitation learning. Extensive experiments validate our approach: TPS-Drive achieves accurate agent spatial state forecasting and reduces collision rates in open-loop nuScenes evaluations, while establishing new safety records on the rigorous closed-loop NAVSIMv1 and NAVSIMv2 benchmarks.
Read the full abstract
Robotics
Towards Shared Embodied Intelligence in Humanoid Robots through Optimization Development and Testing of the Human Aware ergoCub Robot
Collaboration is central to human behavior, enabling tasks beyond individual capability. This ability arises from coordinating actions through internal representations of others, a concept known as shared intelligence. Additionally, humans are characterized by physical bodies and cognitive abilities that are optimized in response to their environment, a phenomenon referred to as embodied cognition. Designing humanoid robots that collaborate safely and effectively with people requires unifying these principles. Here we propose an architecture that integrates shared intelligence and embodied cognition to enable robots to physically collaborate with humans, where robot hardware and control are optimized for human metrics, using representations of the human body and motion intelligence. The ultimate goal is to achieve a form of shared embodied intelligence. Specifically, our architecture optimizes robot hardware and physical intelligence parameters with respect to human ergonomic metrics. This is accomplished by modeling human-robot interaction as a function of hardware configurations and embedding human models into the robot's physical intelligence. As a concrete implementation, we present the humanoid robot ergoCub, whose morphology and control have been optimized for collaborative tasks with humans. Our approach provides a framework for designing humanoid robots that prioritize human ergonomics at both the hardware and physical intelligence levels, with applications in industrial and assistive robotics.
Read the full abstract
Robotics
Credibility-Aware Learning and Control for Safe USV Navigation under Perception Uncertainty
Safe navigation for Unmanned Surface Vehicles (USVs) under the International Regulations for Preventing Collisions at Sea (COLREGs) remains challenging in dynamic maritime environments, especially when perception uncertainty is miscalibrated. Errors in state estimation can produce unreliable belief states that mislead value learning, while logic based on discrete traffic rules can cause abrupt action corrections. To address these challenges, we integrate Credibility-Weighted Value Learning (CWVL) with Covariance- and Recovery-Aware Control Barrier Function Quadratic Programming (CoReCBF-QP). CWVL derives a dynamic trust factor from the discrepancy between the covariance estimated by the filter and empirical error statistics. This factor modulates the critic's heteroscedastic loss and limits overfitting to miscalibrated observations. CoReCBF expands the collision geometry according to uncertainty and incorporates terms for braking and turning recovery. The resulting hyperbolic safety boundary preserves feasible avoidance velocities and supplies the QP safety constraint. A continuous COLREGs-aware reference in the objective promotes starboard maneuvers in Rule 14 head-on and Rule 15 give-way crossing encounters. Simulations show improved robustness in collision avoidance and COLREGs event compliance, achieving an 82.0% success rate with ten target ships beyond the training range.
Read the full abstract
Robotics
Object Pose and Shape Estimation for Grasping: Does it Work?
The problem of object pose and shape estimation has seen key advancements lately. Encoder-decoder (e.g., SAM3D, LRM, CRISP) and diffusion-based models (e.g., InstantMesh, Zero123, SceneComplete) have shown category-agnostic shape encoding capacity and open-set generalizability. In this work, we ask the question: Are the object pose and shape estimation methods mature enough, such that when used with antipodal grasp sampling, can outperform the end-to-end grasp synthesis methods? We explore this question in detail by scoping our study to parallel jaw grippers, 7-DoF grasps, and single-view RGB(-D) image as input. We implement and compare a state-of-the-art, end-to-end grasp synthesis method and three modular methods, which first estimate the object pose and shape for all objects in the scene, and generate grasps using antipodal sampling. We observe that the modular methods outperform the end-to-end method in all our experiments. The modular methods are able to synthesize plenty of grasps, even for small objects, where the end-to-end methods fail. The effectiveness of the modular methods is contingent on the accuracy of the pose and shape estimation, and suffers partial degradation in cluttered scenes - a limitation of the existing pose and shape estimation methods. We also analyze the failure modes and run-times for the three modular methods, which use two different ways of object pose and shape estimation: one based on an encoder-decoder model, while another a diffusion model. Finally, we demonstrate that the single-view object pose and shape estimation methods can be augmented with vision-language models to yield language-conditioned grasps from just single-view RGB-D image as input. We notice comparable performance to the state-of-the-art LERF-TOGO baseline.
Read the full abstract
Robotics
A Bioinspired Underwater Robot with a Latch-Mediated Soft Bistable Mechanism
Underwater robotics has advanced significantly over recent decades. however, the development of miniaturized underwater robots remains limited by low energy densities of traditional power sources. Nature offers compelling solutions-organisms like mantis shrimps and fleas utilize latch-mediated spring actuation (LaMSA) systems that achieve rapid movements through a decoupled energy storage and release mechanism. Despite extensive studies of LaMSA, replicating such rapid, asymmetric actuation within simple, compact structures remains challenging. In this work, we introduce a bioinspired, soft bistable actuator with an integrated latch mechanism that enables asymmetric energy input and release using a single motor. Coupled with fin structures, this design facilitates efficient underwater propulsion and maneuverability. Experimental results demonstrate stable periodic flapping, precise steering, and a maximum thrust of 0.528 N, impulse of 0.147 Ns, and vertical displacement of 30 mm. By modulating fin angles, the robot achieves versatile motions, including vertical ascent, diagonal forward movement, and lateral translation. This study presents a novel, energy-efficient approach for controlling motion in compact underwater robots, paving the way for advanced biomimetic designs with potential applications in exploration, environmental monitoring, and inspection.
Read the full abstract
Robotics · Cross-listed from q-bio.NC
The Sensation Modulating Network:Haltability as the architectural ground for object-directed phenomenology
We propose the Sensation Modulating Network (SMN): the cognitive agent as the whole body, organized at every scale by opponent dynamics, built from Sensation Modulators – tissue that senses and acts through one substrate – paired into Coordinated Action Zones routed by a body-wide broadcast. It is an inclusive model of the body, in which gravity, elasticity, and the body's topology and geometry do constructive cognitive work. The paper is scoped to what such a body constructs at its foundation – a self-model, a world-model in that self's frame, and object-directedness – each built by the body's physics, not assumed as a primitive. The architecture is generative: one small kit of primitives whose morphological variations (chain, sheet, tube, layered, appendicular) construct experience by the same mechanism, an invariance shown for the self-model across body plans and scales. The central thesis: haltability – the active holding of an opponent equilibrium – is the architectural condition object-directed phenomenology requires; a second principle, that an object is a bundle of more than one property, carries it from felt resistance to a genuine object. A companion bench realizes each construction as a runnable, falsifiable experiment with a pre-registered order parameter and matched foil. We place the principal competing accounts – sensorimotor enactivism, active inference, and ecological and affordance-based theories – as limiting cases within a wider landscape, stating in each case the criterion that would tell them apart, and give systems and cognitive neuroscience its place: the nervous system as the integrating core that makes the body one, not a commander over it. On this account, the cognitivism-4E impasse reflects an incomplete architecture of the embodied agent: its resolution begins not with the brain alone but with the whole body.
Read the full abstract
Robotics · Cross-listed from cs.CV
OSMa-Bench++: Toward Open-Ended Benchmarking of Semantic Mapping for Manipulation with Prompt-Generated Synthetic Scenes
Semantic mapping methods are increasingly used as intermediate scene representations for downstream robotic reasoning and manipulation, yet their evaluation is still largely tied to fixed benchmark datasets with limited coverage of manipulation-relevant corner cases. In this work, we extend OSMa-Bench toward controllable benchmarking with prompt-generated synthetic indoor scenes. Our pipeline automatically generates scene descriptions, synthesizes corresponding environments with SceneSmith, and adapts the resulting assets into an OSMa-Bench-compatible simulation format. This adaptation requires a nontrivial intermediate layer, including semantic normalization, material and texture repair, shader fallback policies, floor handling, navigation setup, and controlled lighting configuration. A key advantage of the proposed setup is that the original scene-generation prompt is known in advance and can therefore serve as an auxiliary semantic specification of the intended scene. We use this property to extend the VQA component of OSMa-Bench with a prompt-grounded question category. The resulting framework supports targeted stress-testing of semantic scene representations under conditions such as clutter, small objects, partial occlusions, and lighting variation, and makes benchmarking more extensible and better aligned with downstream manipulation requirements. Our code is available at https://github.com/be2rlab/OSMa-Bench-v2.
Read the full abstract
Robotics
Learning Compositional Symbolic Task Rules from Demonstrations with Inductive Logic Programming
Learning from Demonstration~(LfD) should capture not only how a task is executed, but also its high-level task structure that explains the demonstrated behavior. As robots become more autonomous, such task representations must be inspectable, reusable, and human-interpretable. To address this, we study how to represent and learn robotic tasks with inductive logic programming~(ILP) by decomposing a complex task into a series of simpler learning objectives at different abstraction (ontological) levels. The system infers symbolic rules from demonstrations and prior (domain) knowledge, and reuses learned rules when learning higher-level task structure. We evaluate the approach in a synthetic block-assembly scenario and show that the learned abstractions are interpretable and support strong generalization to harder, held-out tasks with unseen objects. These results provide preliminary evidence that decomposed ILP is a feasible approach to task-level LfD.
Read the full abstract
Robotics
Can Vision-Language-Action Models Learn from Real-World Data Continually without Forgetting?
Vision-Language-Action (VLA) models provide a promising foundation for general-purpose robotics, yet their real-world deployment demands the ability to continually acquire new skills without forgetting prior ones. While recent studies have explored continual learning for VLA models in simulated settings, the challenge remains largely unexamined under realistic physical conditions. To bridge this gap, we construct a real-world continual learning benchmark comprising ten diverse sequential manipulation tasks across both single-arm and bimanual configurations. Through extensive experiments on this benchmark, we find that naive sequential fine-tuning leads to severe catastrophic forgetting, whereas a well-configured experience replay (ER) approach can effectively mitigate forgetting and outperform joint multi-task training under equivalent computational budgets. Notably, by synthesizing our empirical findings, we successfully achieve stable continual learning across the full 10-task heterogeneous stream, retaining previously acquired capabilities while adapting to diverse new skills in real-world deployment. This work presents an empirical study grounded in real-world continual VLA learning and offers actionable insights for deploying robust, long-lived robotic policies.
Read the full abstract
Robotics
Manipulating Tangible Virtual Object Dynamics to Promote Learning of Precision Force Generation
Robotic haptic devices combined with virtual reality offer novel opportunities to train fine force generation, an essential yet overlooked component of post-stroke rehabilitation. This study proposes that manipulating the rendered dynamics of tangible virtual objects can be leveraged to train precise force control while engaging the somatosensory system. We conducted an experiment with fifty healthy participants who performed a curling-inspired task in which they had to stretch a virtual spring to generate a target release force to propel the stone to a predefined location on the ice sheet. During training, the spring's force-elongation relationship was modeled as either a linear or non-linear function, i.e., a Gaussian or antisymmetric Gaussian (AS-Gaussian) function with zero derivative at the release target force. Results indicate that the AS-Gaussian group consistently achieved higher force accuracy during training than the linear group, while the Gaussian group only outperformed the linear group toward the end of training. Analysis of personality traits revealed that higher Free Spirit scores were associated with poorer performance and reduced task exploration under Gaussian dynamics, whereas higher Transform-of-Challenge scores correlated with increased exploration. Despite these training effects, no significant differences in long-term retention were found across spring types or personality traits. Participants primarily relied on learned target elongation rather than target force, as evidenced by performance in a transfer task with a different stiffness but the same target force. While promising for somatosensory neurorehabilitation, these methods require refinement to reduce reliance on proprioceptive cues before testing with neurological patients.
Read the full abstract
Robotics
Look Further: Socially-Compliant Navigation System in Residential Buildings
The distance at which a mobile robot reacts to a person strongly impacts various qualities of the human-robot interaction. In this paper, we focus on the navigation of a mobile delivery robot platform in a residential indoor hallway environment. Social navigation methods typically focus on avoiding uncomfortable human-robot interactions, such as when a robot encroaches on someone's personal space. Since personal space has been shown to be in the range of just a few meters, social navigation methods typically focus on deconflicting and resolving these short-range interactions. In this work, however, we demonstrate that by extending the reaction distance to over eight meters, far beyond the typical interaction distance, we can improve the human's perception of the robot's motion. We introduce the Proactive Lane-Changing (PLC) motion pattern and a navigation system that leverages it to react to people at an increased distance. This pattern consists of changing the robot's lateral position as it navigates down the hallway from the center to the side at an eight-meter distance from an oncoming person. We conducted a user study with 42 participants to assess their impressions of the delivery robot based on three service objectives: safety, smoothness, and politeness. In the straight hallway scenario (Frontal Approach), results showed significant improvement in each of these three objectives compared to typical motion patterns found in the literature: slowing down, stopping, and reactive collision avoidance in the proximity of a person. In contrast, in the intersection (Blind Corner) scenarios, none of the approaches performed significantly better than any other, with participants having a diverse range of preferences among robot motion patterns.
Read the full abstract
Robotics
SteelDS: A High-Resolution Video Dataset of E40 Steel Scrap for Object Detection and Instance Segmentation
This dataset provides high-resolution, annotated video sequences of shredded E40-grade steel and copper scrap on a conveyor belt. Captured in a controlled laboratory environment, the data reflects the industrial post-magnetic sorting stage, where manual intervention is typically required to remove copper contaminants. The dataset comprises 24,297 labeled frames across five subsets, featuring 396 steel and 101 copper objects categorized by size. It supports the development of machine learning models for material classification, object detection, and instance segmentation. Variations in object spacing and density are included to simulate realistic industrial sorting conditions. Ground truth annotations include pixel-wise segmentation masks and material classes. This dataset serves as a benchmark for evaluating automated sorting algorithms aiming to identify copper impurities within complex, heterogeneous steel scrap streams.
Read the full abstract
Robotics
On the Generalization Capabilities, Design Choices and Limitations of Keypoint Imitation Learning
RGB-based imitation learning requires many demonstrations to generalize to unseen objects or scenes, motivating research into intermediate representations to improve generalization for robotic manipulation. Visual foundation models enable one-shot extraction of keypoints to provide such representation. However, it remains unclear how to integrate them into imitation learning optimally and when they outperform alternative representations. We combine approaches from previous works on keypoint imitation learning (KIL) and investigate several design choices to provide practical guidelines. Using over 2000 real-world rollouts, we also assess the generalization capabilities of KIL to unseen objects and scene variations. KIL achieves a 75% overall success rate across five tasks, significantly outperforming the RGB baseline (47%) and performing on par with S2-diffusion (73%). Finally, we explore the limitations of the foundation models used for keypoint extraction and extend KIL to tasks with multiple object instances. Our results confirm KIL as a data-efficient approach for robot learning, though it does not outperform alternative representations and inherits limitations of the foundation models used for keypoint extraction. All rollout videos, demonstrations, and results are available at https://kil-manipulation.github.io/.
Read the full abstract
Robotics
L-Learning : A Lyapunov-Based Approach Leveraging Lagrangian Mechanics for Efficient and Stable Robot Tracking
This paper presents L-Learning, a novel data-driven control framework for robotics that integrates Lyapunov stability theory with Lagrangian mechanics to enhance trajectory tracking performance. While traditional control methods often suffer from performance degradation in dynamic and uncertain environments, data-driven approaches, while more adaptable, are frequently limited by high sample complexity and a lack of rigorous stability guarantees. L-Learning mitigates these challenges by explicitly learning the system's energy function from data, thereby optimizing performance while ensuring closed-loop stability intrinsically. Characterized by superior control accuracy, theoretical stability guarantees, and high sample efficiency, L-Learning represents a promising solution for practical robotic applications.
Read the full abstract
Robotics
HyperSim: A Holistic Sim-To-Real Framework For Robust Robotic Manipulation
Scaling data volume and diversity is critical for generalizing embodied intelligence. While synthetic data generation offers a scalable alternative to expensive physical data acquisition, transferring robotic manipulation policies from simulation to the real world (sim-to-real) remains a formidable challenge due to the domain gap. This paper presents HyperSim, a holistic framework spanning from synthetic data generation to policy training and seamless real-world deployment. To systematically bridge the sim-to-real gap, HyperSim is realized through three core pillars: high-fidelity environment synthesis, adversarial trajectory generation, and sim-and-real co-training. Collectively, these modules address domain discrepancies by enhancing visual fidelity, expanding data coverage, and enforcing domain-invariant representations. We rigorously validate HyperSim through a large-scale empirical study involving 400 real-world task executions across two representative manipulation models. Assessed across three fine-grained metrics, our complete pipeline achieves remarkable sim-to-real success rates of 80% and 95% with ACT and \pi_{0}, respectively. Furthermore, policies trained on our adversarial trajectories exhibit significantly enhanced robustness against dynamic uncertainties, achieving a 35% higher completion rate under physical perturbations.
Read the full abstract
Robotics
Enabling Extensible Embodied Capabilities with Tools
Most existing embodied intelligence methods formulate perception, reasoning, planning, and control within a unified parameterized policy. Yet these capabilities are inherently hierarchical and heterogeneous, making them difficult to reliably learn and modularize within a single model. We propose a capability externalization approach that decouples heterogeneous capabilities into independently optimized tools, dynamically invoked at inference time. To this end, we introduce Embodied Tool Protocol (ETP), a standardized protocol for embodied tool registration, discovery, invocation, and execution, and curate 100+ validated tools spanning perception, cognition, reasoning, and execution as the tool base. Building on this, we construct EmbodiedToolBench to evaluate both whether tool augmentation improves embodied performance and how well current models use tools across tool-necessity recognition, tool selection, tool execution, and tool-chain composition. Experiments across simulation and real-world platforms confirm that capability externalization consistently improves embodied performance (avg. gain 31% on EB-ALFRED and 36% on EB-Navigation), yet reveal a clear boundary: gains are substantial for cognition and perception but are limited for execution-type capabilities. Moreover, our analysis reveals that knowing when, which, and how to invoke tools remains a persistent challenge across all models, thereby highlighting embodied tool competence as a critical direction for future research.
Read the full abstract
Robotics · Cross-listed from eess.SY
Breaking the Epistemic Trap: Active Perception Under Compound Uncertainty
Deploying reinforcement learning in safety critical domains, from autonomous vehicles to medical decision support, is constrained by failures arising when systems encounter unfamiliar conditions. We argue that the fundamental bottleneck is not individual challenges like changing dynamics or incomplete observations, but their synergistic interaction, which we term the Epistemic Trap: agents cannot estimate their state without knowing system dynamics, nor learn dynamics without accurate state information. Proof-of-concept experiments in simulated locomotion reveal that combining these uncertainties causes failures far worse than either challenge alone, a 77% observed degradation against the 46% additive prediction, demonstrating that compounding failure modes can emerge and, when they do, far exceed what additive reasoning would predict. Conventional approaches typically adopt a passive epistemic stance that cannot resolve this coupled uncertainty. We propose reframing safety as an information problem. We introduce an Adaptive Safety Architecture built around three contributions. First, the Compound Uncertainty Coefficient ($\kappa$), a mutual-information based metric that quantifies how tightly state and dynamics uncertainties are coupled. Second, information-seeking policies governed by a MaxInfoRL objective that actively probe system dynamics rather than waiting for the environment to reveal itself passively. Third, regime adaptive safety constraints that tighten automatically as epistemic coupling rises. Together, these constitute a paradigm shift from passive robustness to active perception, offering a principled path toward decision making systems that operate under uncertainty, recognize their own ignorance, and act strategically to resolve it.