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Computer Science Robotics

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Wednesday 14 January

Robotics

Feedback-Based Mobile Robot Navigation in 3-D Environments Using Artificial Potential Functions Technical Report

This technical report presents the construction and analysis of polynomial navigation functions for motion planning in 3-D workspaces populated by spherical and cylindrical obstacles. The workspace is modeled as a bounded spherical region, and obstacles are encoded using smooth polynomial implicit functions. We establish conditions under which the proposed navigation functions admit a unique non-degenerate minimum at the target while avoiding local minima, including in the presence of pairwise intersecting obstacles. Gradient and Hessian analyses are provided, and the theoretical results are validated through numerical simulations in obstacle rich 3-D environments.
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Robotics

Online Trajectory Optimization for Arbitrary-Shaped Mobile Robots via Polynomial Separating Hypersurfaces

An emerging class of trajectory optimization methods enforces collision avoidance by jointly optimizing the robot's configuration and a separating hyperplane. However, as linear separators only apply to convex sets, these methods require convex approximations of both the robot and obstacles, which becomes an overly conservative assumption in cluttered and narrow environments. In this work, we unequivocally remove this limitation by introducing nonlinear separating hypersurfaces parameterized by polynomial functions. We first generalize the classical separating hyperplane theorem and prove that any two disjoint bounded closed sets in Euclidean space can be separated by a polynomial hypersurface, serving as the theoretical foundation for nonlinear separation of arbitrary geometries. Building on this result, we formulate a nonlinear programming (NLP) problem that jointly optimizes the robot's trajectory and the coefficients of the separating polynomials, enabling geometry-aware collision avoidance without conservative convex simplifications. The optimization remains efficiently solvable using standard NLP solvers. Simulation and real-world experiments with nonconvex robots demonstrate that our method achieves smooth, collision-free, and agile maneuvers in environments where convex-approximation baselines fail.
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All authors Shuoye Li, Zhiyuan Song, Yulin Li, Zhihai Bi, Jun Ma

Robotics

Vision-Conditioned Variational Bayesian Last Layer Dynamics Models

Agile control of robotic systems often requires anticipating how the environment affects system behavior. For example, a driver must perceive the road ahead to anticipate available friction and plan actions accordingly. Achieving such proactive adaptation within autonomous frameworks remains a challenge, particularly under rapidly changing conditions. Traditional modeling approaches often struggle to capture abrupt variations in system behavior, while adaptive methods are inherently reactive and may adapt too late to ensure safety. We propose a vision-conditioned variational Bayesian last-layer dynamics model that leverages visual context to anticipate changes in the environment. The model first learns nominal vehicle dynamics and is then fine-tuned with feature-wise affine transformations of latent features, enabling context-aware dynamics prediction. The resulting model is integrated into an optimal controller for vehicle racing. We validate our method on a Lexus LC500 racing through water puddles. With vision-conditioning, the system completed all 12 attempted laps under varying conditions. In contrast, all baselines without visual context consistently lost control, demonstrating the importance of proactive dynamics adaptation in high-performance applications.
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All authors Paul Brunzema, Thomas Lew, Ray Zhang, Takeru Shirasawa, John Subosits, Marcus Greiff

Robotics

CEI: A Unified Interface for Cross-Embodiment Visuomotor Policy Learning in 3D Space

Robotic foundation models trained on large-scale manipulation datasets have shown promise in learning generalist policies, but they often overfit to specific viewpoints, robot arms, and especially parallel-jaw grippers due to dataset biases. To address this limitation, we propose Cross-Embodiment Interface (\CEI), a framework for cross-embodiment learning that enables the transfer of demonstrations across different robot arm and end-effector morphologies. \CEI introduces the concept of functional similarity, which is quantified using Directional Chamfer Distance. Then it aligns robot trajectories through gradient-based optimization, followed by synthesizing observations and actions for unseen robot arms and end-effectors. In experiments, \CEI transfers data and policies from a Franka Panda robot to 16 different embodiments across 3 tasks in simulation, and supports bidirectional transfer between a UR5+AG95 gripper robot and a UR5+Xhand robot across 6 real-world tasks, achieving an average transfer ratio of 82.4%. Finally, we demonstrate that \CEI can also be extended with spatial generalization and multimodal motion generation capabilities using our proposed techniques. Project website: https://cross-embodiment-interface.github.io/
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All authors Tong Wu, Shoujie Li, Junhao Gong, Changqing Guo, Xingting Li, Shilong Mu, Wenbo Ding

Robotics · Cross-listed from cs.CV

Vision Foundation Models for Domain Generalisable Cross-View Localisation in Planetary Ground-Aerial Robotic Teams

Accurate localisation in planetary robotics enables the advanced autonomy required to support the increased scale and scope of future missions. The successes of the Ingenuity helicopter and multiple planetary orbiters lay the groundwork for future missions that use ground-aerial robotic teams. In this paper, we consider rovers using machine learning to localise themselves in a local aerial map using limited field-of-view monocular ground-view RGB images as input. A key consideration for machine learning methods is that real space data with ground-truth position labels suitable for training is scarce. In this work, we propose a novel method of localising rovers in an aerial map using cross-view-localising dual-encoder deep neural networks. We leverage semantic segmentation with vision foundation models and high volume synthetic data to bridge the domain gap to real images. We also contribute a new cross-view dataset of real-world rover trajectories with corresponding ground-truth localisation data captured in a planetary analogue facility, plus a high volume dataset of analogous synthetic image pairs. Using particle filters for state estimation with the cross-view networks allows accurate position estimation over simple and complex trajectories based on sequences of ground-view images.
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All authors Lachlan Holden, Feras Dayoub, Alberto Candela, David Harvey, Tat-Jun Chin

Robotics

Design Methodology of Hydraulically-driven Soft Robotic Gripper for a Large and Heavy Object

This paper presents a design methodology of a hydraulically-driven soft robotic gripper for grasping a large and heavy object – approximately 10 - 20 kg with 20 - 30 cm diameter. Most existing soft grippers are pneumatically actuated with several hundred kPa pressure, and cannot generate output force sufficient for such a large and heavy object. Instead of pneumatic actuation, hydraulic actuation has a potential to generate much larger power by several MPa pressure. In this study, we develop a hydraulically-driven soft gripper, in which its basic design parameters are determined based on a mathematical model that represents the relationship among the driving pressure, bending angle, object mass and grasping force. Moreover, we selected materials suitable for grasping a heavier object, based on the finite element analysis result of the detailed design. We report experimental results on a 20 kg object grasping and closed-loop control of the finger bending angle.
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All authors Ko Yamamoto, Kyosuke Ishibashi, Hiroki Ishikawa, Osamu Azami

Tuesday 13 January

Robotics · Cross-listed from cs.CV

Do Open-Vocabulary Detectors Transfer to Aerial Imagery? A Comparative Evaluation

Open-vocabulary object detection (OVD) enables zero-shot recognition of novel categories through vision-language models, achieving strong performance on natural images. However, transferability to aerial imagery remains unexplored. We present the first systematic benchmark evaluating five state-of-the-art OVD models on the LAE-80C aerial dataset (3,592 images, 80 categories) under strict zero-shot conditions. Our experimental protocol isolates semantic confusion from visual localization through Global, Oracle, and Single-Category inference modes. Results reveal severe domain transfer failure: the best model (OWLv2) achieves only 27.6% F1-score with 69% false positive rate. Critically, reducing vocabulary size from 80 to 3.2 classes yields 15x improvement, demonstrating that semantic confusion is the primary bottleneck. Prompt engineering strategies such as domain-specific prefixing and synonym expansion, fail to provide meaningful performance gains. Performance varies dramatically across datasets (F1: 0.53 on DIOR, 0.12 on FAIR1M), exposing brittleness to imaging conditions. These findings establish baseline expectations and highlight the need for domain-adaptive approaches in aerial OVD.
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Robotics

Designing Persuasive Social Robots for Health Behavior Change: A Systematic Review of Behavior Change Strategies and Evaluation Methods

Social robots are increasingly applied as health behavior change interventions, yet actionable knowledge to guide their design and evaluation remains limited. This systematic review synthesizes (1) the behavior change strategies used in existing HRI studies employing social robots to promote health behavior change, and (2) the evaluation methods applied to assess behavior change outcomes. Relevant literature was identified through systematic database searches and hand searches. Analysis of 39 studies revealed four overarching categories of behavior change strategies: coaching strategies, counseling strategies, social influence strategies, and persuasion-enhancing strategies. These strategies highlight the unique affordances of social robots as behavior change interventions and offer valuable design heuristics. The review also identified key characteristics of current evaluation practices, including study designs, settings, durations, and outcome measures, on the basis of which we propose several directions for future HRI research.
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All authors Jiaxin Xu, Chao Zhang, Raymond H. Cuijpers, Wijnand A. IJsselsteijn

Robotics · Cross-listed from cs.NE

Heterogeneous computing platform for real-time robotics

After Industry 4.0 has embraced tight integration between machinery (OT), software (IT), and the Internet, creating a web of sensors, data, and algorithms in service of efficient and reliable production, a new concept of Society 5.0 is emerging, in which infrastructure of a city will be instrumented to increase reliability, efficiency, and safety. Robotics will play a pivotal role in enabling this vision that is pioneered by the NEOM initiative - a smart city, co-inhabited by humans and robots. In this paper we explore the computing platform that will be required to enable this vision. We show how we can combine neuromorphic computing hardware, exemplified by the Loihi2 processor used in conjunction with event-based cameras, for sensing and real-time perception and interaction with a local AI compute cluster (GPUs) for high-level language processing, cognition, and task planning. We demonstrate the use of this hybrid computing architecture in an interactive task, in which a humanoid robot plays a musical instrument with a human. Central to our design is the efficient and seamless integration of disparate components, ensuring that the synergy between software and hardware maximizes overall performance and responsiveness. Our proposed system architecture underscores the potential of heterogeneous computing architectures in advancing robotic autonomy and interactive intelligence, pointing toward a future where such integrated systems become the norm in complex, real-time applications.
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All authors Jakub Fil, Yulia Sandamirskaya, Hector Gonzalez, Loïc Azzalin, Stefan Glüge, Lukas Friedenstab, Friedrich Wolf, Tim Rosmeisl, Matthias Lohrmann, Mahmoud Akl, Khaleel Khan, Leonie Wolf, Kristin Richter, Holm Puder, Mazhar Ali Bari, Xuan Choo, Noha Alharthi, Michael Hopkins, Mansoor Hanif Christian Mayr, Jens Struckmeier, Steve Furber

Robotics

Generalizable Geometric Prior and Recurrent Spiking Feature Learning for Humanoid Robot Manipulation

Humanoid robot manipulation is a crucial research area for executing diverse human-level tasks, involving high-level semantic reasoning and low-level action generation. However, precise scene understanding and sample-efficient learning from human demonstrations remain critical challenges, severely hindering the applicability and generalizability of existing frameworks. This paper presents a novel RGMP-S, Recurrent Geometric-prior Multimodal Policy with Spiking features, facilitating both high-level skill reasoning and data-efficient motion synthesis. To ground high-level reasoning in physical reality, we leverage lightweight 2D geometric inductive biases to enable precise 3D scene understanding within the vision-language model. Specifically, we construct a Long-horizon Geometric Prior Skill Selector that effectively aligns the semantic instructions with spatial constraints, ultimately achieving robust generalization in unseen environments. For the data efficiency issue in robotic action generation, we introduce a Recursive Adaptive Spiking Network. We parameterize robot-object interactions via recursive spiking for spatiotemporal consistency, fully distilling long-horizon dynamic features while mitigating the overfitting issue in sparse demonstration scenarios. Extensive experiments are conducted across the Maniskill simulation benchmark and three heterogeneous real-world robotic systems, encompassing a custom-developed humanoid, a desktop manipulator, and a commercial robotic platform. Empirical results substantiate the superiority of our method over state-of-the-art baselines and validate the efficacy of the proposed modules in diverse generalization scenarios. To facilitate reproducibility, the source code and video demonstrations are publicly available at https://github.com/xtli12/RGMP-S.git.
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All authors Xuetao Li, Wenke Huang, Mang Ye, Jifeng Xuan, Bo Du, Sheng Liu, Miao Li

Robotics

Fairness risk and its privacy-enabled solution in AI-driven robotic applications

Complex decision-making by autonomous machines and algorithms could underpin the foundations of future society. Generative AI is emerging as a powerful engine for such transitions. However, we show that Generative AI-driven developments pose a critical pitfall: fairness concerns. In robotic applications, although intuitions about fairness are common, a precise and implementable definition that captures user utility and inherent data randomness is missing. Here we provide a utility-aware fairness metric for robotic decision making and analyze fairness jointly with user-data privacy, deriving conditions under which privacy budgets govern fairness metrics. This yields a unified framework that formalizes and quantifies fairness and its interplay with privacy, which is tested in a robot navigation task. In view of the fact that under legal requirements, most robotic systems will enforce user privacy, the approach shows surprisingly that such privacy budgets can be jointly used to meet fairness targets. Addressing fairness concerns in the creative combined consideration of privacy is a step towards ethical use of AI and strengthens trust in autonomous robots deployed in everyday environments.
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All authors Le Liu, Bangguo Yu, Nynke Vellinga, Ming Cao

Robotics · Cross-listed from cs.CV

Motion Attribution for Video Generation

Despite the rapid progress of video generation models, the role of data in influencing motion is poorly understood. We present Motive (MOTIon attribution for Video gEneration), a motion-centric, gradient-based data attribution framework that scales to modern, large, high-quality video datasets and models. We use this to study which fine-tuning clips improve or degrade temporal dynamics. Motive isolates temporal dynamics from static appearance via motion-weighted loss masks, yielding efficient and scalable motion-specific influence computation. On text-to-video models, Motive identifies clips that strongly affect motion and guides data curation that improves temporal consistency and physical plausibility. With Motive-selected high-influence data, our method improves both motion smoothness and dynamic degree on VBench, achieving a 74.1% human preference win rate compared with the pretrained base model. To our knowledge, this is the first framework to attribute motion rather than visual appearance in video generative models and to use it to curate fine-tuning data.
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All authors Xindi Wu, Despoina Paschalidou, Jun Gao, Antonio Torralba, Laura Leal-Taixé, Olga Russakovsky, Sanja Fidler, Jonathan Lorraine

Robotics

Older Adults' Preferences for Feedback Cadence from an Exercise Coach Robot

People can respond to feedback and guidance in different ways, and it is important for robots to personalize their interactions and utilize verbal and nonverbal communication cues. We aim to understand how older adults respond to different cadences of verbal and nonverbal feedback of a robot exercise coach. We conducted an online study of older adults, where participants evaluated videos of the robot giving feedback at different cadences for each modality. The results indicate that changing the cadence of one modality affects the perception of both it and the other modality. We can use the results from this study to better design the frequency of the robot coach's feedback during an exercise session with this population.
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Robotics

Real-Time Localization Framework for Autonomous Basketball Robots

Localization is a fundamental capability for autonomous robots, enabling them to operate effectively in dynamic environments. In Robocon 2025, accurate and reliable localization is crucial for improving shooting precision, avoiding collisions with other robots, and navigating the competition field efficiently. In this paper, we propose a hybrid localization algorithm that integrates classical techniques with learning based methods that rely solely on visual data from the court's floor to achieve self-localization on the basketball field.
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Robotics

A Hybrid Model-based and Data-based Approach Developed for a Prosthetic Hand Wrist

The incorporation of advanced control algorithms into prosthetic hands significantly enhances their ability to replicate the intricate motions of a human hand. This work introduces a model-based controller that combines an Artificial Neural Network (ANN) approach with a Sliding Mode Controller (SMC) designed for a tendon-driven soft continuum wrist integrated into a prosthetic hand known as "PRISMA HAND II". Our research focuses on developing a controller that provides a fast dynamic response with reduced computational effort during wrist motions. The proposed controller consists of an ANN for computing bending angles together with an SMC to regulate tendon forces. Kinematic and dynamic models of the wrist are formulated using the Piece-wise Constant Curvature (PCC) hypothesis. The performance of the proposed controller is compared with other control strategies developed for the same wrist. Simulation studies and experimental validations of the fabricated wrist using the controller are included in the paper.
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All authors Shifa Sulaiman, Francesco Schetter, Mehul Menon, Fanny Ficuciello

Robotics

VLingNav: Embodied Navigation with Adaptive Reasoning and Visual-Assisted Linguistic Memory

VLA models have shown promising potential in embodied navigation by unifying perception and planning while inheriting the strong generalization abilities of large VLMs. However, most existing VLA models rely on reactive mappings directly from observations to actions, lacking the explicit reasoning capabilities and persistent memory required for complex, long-horizon navigation tasks. To address these challenges, we propose VLingNav, a VLA model for embodied navigation grounded in linguistic-driven cognition. First, inspired by the dual-process theory of human cognition, we introduce an adaptive chain-of-thought mechanism, which dynamically triggers explicit reasoning only when necessary, enabling the agent to fluidly switch between fast, intuitive execution and slow, deliberate planning. Second, to handle long-horizon spatial dependencies, we develop a visual-assisted linguistic memory module that constructs a persistent, cross-modal semantic memory, enabling the agent to recall past observations to prevent repetitive exploration and infer movement trends for dynamic environments. For the training recipe, we construct Nav-AdaCoT-2.9M, the largest embodied navigation dataset with reasoning annotations to date, enriched with adaptive CoT annotations that induce a reasoning paradigm capable of adjusting both when to think and what to think about. Moreover, we incorporate an online expert-guided reinforcement learning stage, enabling the model to surpass pure imitation learning and to acquire more robust, self-explored navigation behaviors. Extensive experiments demonstrate that VLingNav achieves state-of-the-art performance across a wide range of embodied navigation benchmarks. Notably, VLingNav transfers to real-world robotic platforms in a zero-shot manner, executing various navigation tasks and demonstrating strong cross-domain and cross-task generalization.
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All authors Shaoan Wang, Yuanfei Luo, Xingyu Chen, Aocheng Luo, Dongyue Li, Chang Liu, Sheng Chen, Yangang Zhang, Junzhi Yu

Robotics

QP-Based Control of an Underactuated Aerial Manipulator under Constraints

This paper presents a constraint-aware control framework for underactuated aerial manipulators, enabling accurate end-effector trajectory tracking while explicitly accounting for safety and feasibility constraints. The control problem is formulated as a quadratic program that computes dynamically consistent generalized accelerations subject to underactuation, actuator bounds, and system constraints. To enhance robustness against disturbances, modeling uncertainties, and steady-state errors, a passivity-based integral action is incorporated at the torque level without compromising feasibility. The effectiveness of the proposed approach is demonstrated through high-fidelity physics-based simulations, which include parameter perturbations, viscous joint friction, and realistic sensing and state-estimation effects. This demonstrates accurate tracking, smooth control inputs, and reliable constraint satisfaction under realistic operating conditions.
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All authors Nesserine Laribi, Mohammed Rida Mokhtari, Abdelaziz Benallegue, Abdelhafid El-Hadri, Mehdi Benallegue

Robotics

Keyframe-based Dense Mapping with the Graph of View-Dependent Local Maps

In this article, we propose a new keyframe-based mapping system. The proposed method updates local Normal Distribution Transform maps (NDT) using data from an RGB-D sensor. The cells of the NDT are stored in 2D view-dependent structures to better utilize the properties and uncertainty model of RGB-D cameras. This method naturally represents an object closer to the camera origin with higher precision. The local maps are stored in the pose graph which allows correcting global map after loop closure detection. We also propose a procedure that allows merging and filtering local maps to obtain a global map of the environment. Finally, we compare our method with Octomap and NDT-OM and provide example applications of the proposed mapping method.
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Robotics

Simplifying ROS2 controllers with a modular architecture for robot-agnostic reference generation

This paper introduces a novel modular architecture for ROS2 that decouples the logic required to acquire, validate, and interpolate references from the control laws that track them. The design includes a dedicated component, named Reference Generator, that receives references, in the form of either single points or trajectories, from external nodes (e.g., planners), and writes single-point references at the controller's sampling period via the existing ros2_control chaining mechanism to downstream controllers. This separation removes duplicated reference-handling code from controllers and improves reusability across robot platforms. We implement two reference generators: one for handling joint-space references and one for Cartesian references, along with a set of new controllers (PD with gravity compensation, Cartesian pose, and admittance controllers) and validate the approach on simulated and real Universal Robots and Franka Emika manipulators. Results show that (i) references are tracked reliably in all tested scenarios, (ii) reference generators reduce duplicated reference-handling code across chained controllers to favor the construction and reuse of complex controller pipelines, and (iii) controller implementations remain focused only on control laws.
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All authors Davide Risi, Vincenzo Petrone, Antonio Langella, Lorenzo Pagliara, Enrico Ferrentino, Pasquale Chiacchio

Robotics

AUV Trajectory Learning for Underwater Acoustic Energy Transfer and Age Minimization

Internet of underwater things (IoUT) is increasingly gathering attention with the aim of monitoring sea life and deep ocean environment, underwater surveillance as well as maintenance of underwater installments. However, conventional IoUT devices, reliant on battery power, face limitations in lifespan and pose environmental hazards upon disposal. This paper introduces a sustainable approach for simultaneous information uplink from the IoUT devices and acoustic energy transfer (AET) to the devices via an autonomous underwater vehicle (AUV), potentially enabling them to operate indefinitely. To tackle the time-sensitivity, we adopt age of information (AoI), and Jain's fairness index. We develop two deep-reinforcement learning (DRL) algorithms, offering a high-complexity, high-performance frequency division duplex (FDD) solution and a low-complexity, medium-performance time division duplex (TDD) approach. The results elucidate that the proposed FDD and TDD solutions significantly reduce the average AoI and boost the harvested energy as well as data collection fairness compared to baseline approaches.
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Robotics

Agile and Generalized Legged Locomotion via Attention-Based Neural Map Encoding

Achieving agile and generalized legged locomotion across terrains requires tight integration of perception and control, especially under occlusions and sparse footholds. Existing methods have demonstrated agility on parkour courses but often rely on end-to-end sensorimotor models with limited generalization and interpretability. By contrast, methods targeting generalized locomotion typically exhibit limited agility and struggle with visual occlusions. We introduce a unified reinforcement learning (RL) framework for agile and generalized locomotion that incorporates a novel attention-based map encoder in the control policy. This encoder extracts local and global mapping features and uses attention mechanisms to focus on salient regions, producing an interpretable and generalized embedding for RL-based control. We further propose a learning-based mapping pipeline that provides fast, uncertainty-aware terrain representations robust to noise and occlusions, serving as policy inputs. It uses neural networks to convert depth observations into local elevations with uncertainties, and fuses them with odometry. The pipeline also integrates with parallel simulation so that we can train controllers with online mapping, aiding sim-to-real transfer. We validate our framework with the proposed mapping pipeline on a quadruped and a biped robot, and the resulting controllers demonstrate strong agility and generalization to unseen terrains in simulation and in real-world experiments.
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All authors Chong Zhang, Victor Klemm, Fan Yang, Marco Hutter

Robotics

Real2Sim via Active Perception with Behavior Trees Automatically Generated by VLMs

Constructing physically accurate simulation environments (Real2Sim) traditionally relies on manual system identification or rigid, exhaustive exploration routines. These task-agnostic pipelines often fail to leverage semantic scene context, leading to redundant physical interactions and inefficient data acquisition. In this paper, we present an autonomous, intent-driven Real2Sim framework that leverages Vision-Language Models (VLMs) for Semantic Task Decomposition. Given a high-level natural language request, an incomplete simulation description, and a visual observation, the framework autonomously identifies the minimal subset of missing physical parameters required for the simulation task. It then generates a reactive Behavior Tree (BT) composed of atomic motion and sensing primitives to selectively acquire these parameters through contact-rich robotic interaction. Extensive real-world experiments on a torque-controlled Franka Emika Panda demonstrate that our approach accurately estimates object mass, surface geometry, and derived parameters such as friction. Quantitative evaluations reveal significant operational efficiency gains compared to exhaustive baseline methods, while ablation studies confirm the robustness of the prompt architecture across different state-of-the-art VLMs. Furthermore, the reactive hierarchy of the BT acts as a deterministic safety filter, successfully mitigating generative VLM hallucinations and preventing unsafe physical anomalies. Ultimately, this work provides a scalable, efficient, and interpretable pipeline for building physics-aware digital twins directly from unstructured human intent.
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All authors Alessandro Adami, Sebastian Zudaire, Ruggero Carli, Pietro Falco

Robotics

Large Multimodal Models for Embodied Intelligent Driving: The Next Frontier in Self-Driving?

The advent of Large Multimodal Models (LMMs) offers a promising technology to tackle the limitations of modular design in autonomous driving, which often falters in open-world scenarios requiring sustained environmental understanding and logical reasoning. Besides, embodied artificial intelligence facilitates policy optimization through closed-loop interactions to achieve the continuous learning capability, thereby advancing autonomous driving toward embodied intelligent (El) driving. However, such capability will be constrained by relying solely on LMMs to enhance EI driving without joint decision-making. This article introduces a novel semantics and policy dual-driven hybrid decision framework to tackle this challenge, ensuring continuous learning and joint decision. The framework merges LMMs for semantic understanding and cognitive representation, and deep reinforcement learning (DRL) for real-time policy optimization. We start by introducing the foundational principles of EI driving and LMMs. Moreover, we examine the emerging opportunities this framework enables, encompassing potential benefits and representative use cases. A case study is conducted experimentally to validate the performance superiority of our framework in completing lane-change planning task. Finally, several future research directions to empower EI driving are identified to guide subsequent work.
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All authors Long Zhang, Yuchen Xia, Bingqing Wei, Zhen Liu, Shiwen Mao, Zhu Han, Mohsen Guizani

Robotics

Teaching Robots Like Dogs: Learning Agile Navigation from Luring, Gesture, and Speech

In this work, we aim to enable legged robots to learn how to interpret human social cues and produce appropriate behaviors through physical human guidance. However, learning through physical engagement can place a heavy burden on users when the process requires large amounts of human-provided data. To address this, we propose a human-in-the-loop framework that enables robots to acquire navigational behaviors in a data-efficient manner and to be controlled via multimodal natural human inputs, specifically gestural and verbal commands. We reconstruct interaction scenes using a physics-based simulation and aggregate data to mitigate distributional shifts arising from limited demonstration data. Our progressive goal cueing strategy adaptively feeds appropriate commands and navigation goals during training, leading to more accurate navigation and stronger alignment between human input and robot behavior. We evaluate our framework across six real-world agile navigation scenarios, including jumping over or avoiding obstacles. Our experimental results show that our proposed method succeeds in almost all trials across these scenarios, achieving a 97.15% task success rate with less than 1 hour of demonstration data in total.
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All authors Taerim Yoon, Dongho Kang, Jin Cheng, Fatemeh Zargarbashi, Yijiang Huang, Minsung Ahn, Stelian Coros, Sungjoon Choi

Robotics · Cross-listed from cs.CV

Edge-Optimized Multimodal Learning for UAV Video Understanding via BLIP-2

The demand for real-time visual understanding and interaction in complex scenarios is increasingly critical for unmanned aerial vehicles. However, a significant challenge arises from the contradiction between the high computational cost of large Vision language models and the limited computing resources available on UAV edge devices. To address this challenge, this paper proposes a lightweight multimodal task platform based on BLIP-2, integrated with YOLO-World and YOLOv8-Seg models. This integration extends the multi-task capabilities of BLIP-2 for UAV applications with minimal adaptation and without requiring task-specific fine-tuning on drone data. Firstly, the deep integration of BLIP-2 with YOLO models enables it to leverage the precise perceptual results of YOLO for fundamental tasks like object detection and instance segmentation, thereby facilitating deeper visual-attention understanding and reasoning. Secondly, a content-aware key frame sampling mechanism based on K-Means clustering is designed, which incorporates intelligent frame selection and temporal feature concatenation. This equips the lightweight BLIP-2 architecture with the capability to handle video-level interactive tasks effectively. Thirdly, a unified prompt optimization scheme for multi-task adaptation is implemented. This scheme strategically injects structured event logs from the YOLO models as contextual information into BLIP-2's input. Combined with output constraints designed to filter out technical details, this approach effectively guides the model to generate accurate and contextually relevant outputs for various tasks.
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All authors Yizhan Feng, Hichem Snoussi, Jing Teng, Jian Liu, Yuyang Wang, Abel Cherouat, Tian Wang

Robotics

Large Language Models to Enhance Multi-task Drone Operations in Simulated Environments

Benefiting from the rapid advancements in large language models (LLMs), human-drone interaction has reached unprecedented opportunities. In this paper, we propose a method that integrates a fine-tuned CodeT5 model with the Unreal Engine-based AirSim drone simulator to efficiently execute multi-task operations using natural language commands. This approach enables users to interact with simulated drones through prompts or command descriptions, allowing them to easily access and control the drone's status, significantly lowering the operational threshold. In the AirSim simulator, we can flexibly construct visually realistic dynamic environments to simulate drone applications in complex scenarios. By combining a large dataset of (natural language, program code) command-execution pairs generated by ChatGPT with developer-written drone code as training data, we fine-tune the CodeT5 to achieve automated translation from natural language to executable code for drone tasks. Experimental results demonstrate that the proposed method exhibits superior task execution efficiency and command understanding capabilities in simulated environments. In the future, we plan to extend the model functionality in a modular manner, enhancing its adaptability to complex scenarios and driving the application of drone technologies in real-world environments.
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All authors Yizhan Feng, Hichem Snoussi, Jing Teng, Abel Cherouat, Tian Wang

Robotics

Safe Heterogeneous Multi-Agent RL with Communication Regularization for Coordinated Target Acquisition

This paper introduces a decentralized multi-agent reinforcement learning framework enabling structurally heterogeneous teams of agents to jointly discover and acquire randomly located targets in environments characterized by partial observability, communication constraints, and dynamic interactions. Each agent's policy is trained with the Multi-Agent Proximal Policy Optimization algorithm and employs a Graph Attention Network encoder that integrates simulated range-sensing data with communication embeddings exchanged among neighboring agents, enabling context-aware decision-making from both local sensing and relational information. In particular, this work introduces a unified framework that integrates graph-based communication and trajectory-aware safety through safety filters. The architecture is supported by a structured reward formulation designed to encourage effective target discovery and acquisition, collision avoidance, and de-correlation between the agents' communication vectors by promoting informational orthogonality. The effectiveness of the proposed reward function is demonstrated through a comprehensive ablation study. Moreover, simulation results demonstrate safe and stable task execution, confirming the framework's effectiveness.
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All authors Gabriele Calzolari, Vidya Sumathy, Christoforos Kanellakis, George Nikolakopoulos

Robotics

ActiveVLA: Injecting Active Perception into Vision-Language-Action Models for Precise 3D Robotic Manipulation

Recent advances in robot manipulation have leveraged pre-trained vision-language models (VLMs) and explored integrating 3D spatial signals into these models for effective action prediction, giving rise to the promising vision-language-action (VLA) paradigm. However, most existing approaches overlook the importance of active perception: they typically rely on static, wrist-mounted cameras that provide an end-effector-centric viewpoint. As a result, these models are unable to adaptively select optimal viewpoints or resolutions during task execution, which significantly limits their performance in long-horizon tasks and fine-grained manipulation scenarios. To address these limitations, we propose ActiveVLA, a novel vision-language-action framework that empowers robots with active perception capabilities for high-precision, fine-grained manipulation. ActiveVLA adopts a coarse-to-fine paradigm, dividing the process into two stages: (1) Critical region localization. ActiveVLA projects 3D inputs onto multi-view 2D projections, identifies critical 3D regions, and supports dynamic spatial awareness. (2) Active perception optimization. Drawing on the localized critical regions, ActiveVLA uses an active view selection strategy to choose optimal viewpoints. These viewpoints aim to maximize amodal relevance and diversity while minimizing occlusions. Additionally, ActiveVLA applies a 3D zoom-in to improve resolution in key areas. Together, these steps enable finer-grained active perception for precise manipulation. Extensive experiments demonstrate that ActiveVLA achieves precise 3D manipulation and outperforms state-of-the-art baselines on three simulation benchmarks. Moreover, ActiveVLA transfers seamlessly to real-world scenarios, enabling robots to learn high-precision tasks in complex environments.
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All authors Zhenyang Liu, Yongchong Gu, Yikai Wang, Xiangyang Xue, Yanwei Fu

Robotics

Spiking Neural-Invariant Kalman Fusion for Accurate Localization Using Low-Cost IMUs

Low-cost inertial measurement units (IMUs) are widely utilized in mobile robot localization due to their affordability and ease of integration. However, their complex, nonlinear, and time-varying noise characteristics often lead to significant degradation in localization accuracy when applied directly for dead reckoning. To overcome this limitation, we propose a novel brain-inspired state estimation framework that combines a spiking neural network (SNN) with an invariant extended Kalman filter (InEKF). The SNN is designed to extract motion-related features from long sequences of IMU data affected by substantial random noise and is trained via a surrogate gradient descent algorithm to enable dynamic adaptation of the covariance noise parameter within the InEKF. By fusing the SNN output with raw IMU measurements, the proposed method enhances the robustness and accuracy of pose estimation. Extensive experiments conducted on the KITTI dataset and real-world data collected using a mobile robot equipped with a low-cost IMU demonstrate that the proposed approach outperforms state-of-the-art methods in localization accuracy and exhibits strong robustness to sensor noise, highlighting its potential for real-world mobile robot applications.
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Robotics

FSAG: Enhancing Human-to-Dexterous-Hand Finger-Specific Affordance Grounding via Diffusion Models

Dexterous grasp synthesis must jointly satisfy functional intent and physical feasibility, yet existing pipelines often decouple semantic grounding from refinement, yielding unstable or non-functional contacts under object and pose variations. This challenge is exacerbated by the high dimensionality and kinematic diversity of multi-fingered hands, which makes many methods rely on large, hardware-specific grasp datasets collected in simulation or through costly real-world trials. We propose a data-efficient framework that bypasses robot grasp data collection by exploiting object-centric semantic priors in pretrained generative diffusion models. Temporally aligned and fine-grained grasp affordances are extracted from raw human video demonstrations and fused with 3D scene geometry from depth images to infer semantically grounded contact targets. We further incorporate these affordance regions into the grasp refinement objective, explicitly guiding each fingertip toward its predicted region during optimization. The resulting system produces stable, human-intuitive multi-contact grasps across common objects and tools, while exhibiting strong generalization to previously unseen object instances within a category, pose variations, and multiple hand embodiments.This work (i) introduces a semantic affordance extraction pipeline leveraging vision–language generative priors for dexterous grasping, (ii) demonstrates cross-hand generalization without constructing hardware-specific grasp datasets, and (iii) establishes that a single depth modality suffices for high-performance grasp synthesis when coupled with foundation-model semantics. Our results highlight a path toward scalable, hardware-agnostic dexterous manipulation driven by human demonstrations and pretrained generative models.
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All authors Yifan Han, Yichuan Peng, Pengfei Yi, Junyan Li, Hanqing Wang, Gaojing Zhang, Qi Peng Liu, Wenzhao Lian