Robotics
Papers
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Friday 12 December
Motion planning for autonomous driving (AD) faces a critical trade-off. While traditional rule-based pipelines offer verifiable safety and interpretability, they often fail to generalize in complex scenarios. Conversely, emerging learning-based methods-including imitation learning (IL), reinforcement learning (RL), and generative AI-offer greater adaptability but are often constrained by opacity and safety risks. Existing surveys typically analyze these AI methods in isolation, overlooking the potential of integrating them with rigorous control frameworks. To bridge this gap, this paper presents the first systematic review of the Data-Driven Optimal Control (DDOC) paradigm, explicitly examining how it synergizes the theoretical guarantees of optimal control with the adaptive capabilities of modern machine learning. Building on this framework, we propose the first roadmap for DDOC-based motion planning, structuring its implementation into three critical dimensions: customization, dynamics adaptation, and self-tuning. Finally, to close the remaining reality gap, we identify four future research directions, thereby accelerating the transition to trustworthy and human-like autonomous driving.
Robotics
AnchorDream: Repurposing Video Diffusion for Embodiment-Aware Robot Data Synthesis
The collection of large-scale and diverse robot demonstrations remains a major bottleneck for imitation learning, as real-world data acquisition is costly and simulators offer limited diversity and fidelity with pronounced sim-to-real gaps. While generative models present an attractive solution, existing methods often alter only visual appearances without creating new behaviors, or suffer from embodiment inconsistencies that yield implausible motions. To address these limitations, we introduce AnchorDream, an embodiment-aware world model that repurposes pretrained video diffusion models for robot data synthesis. AnchorDream conditions the diffusion process on robot motion renderings, anchoring the embodiment to prevent hallucination while synthesizing objects and environments consistent with the robot's kinematics. Starting from only a handful of human teleoperation demonstrations, our method scales them into large, diverse, high-quality datasets without requiring explicit environment modeling. Experiments show that the generated data leads to consistent improvements in downstream policy learning, with relative gains of 36.4% in simulator benchmarks and nearly double performance in real-world studies. These results suggest that grounding generative world models in robot motion provides a practical path toward scaling imitation learning.
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Robotics · Cross-listed from eess.SY
Toward a Decision Support System for Energy-Efficient Ferry Operation on Lake Constance based on Optimal Control
The maritime sector is undergoing a disruptive technological change driven by three main factors: autonomy, decarbonization, and digital transformation. Addressing these factors necessitates a reassessment of inland vessel operations. This paper presents the design and development of a decision support system for ferry operations based on a shrinking-horizon optimal control framework. The problem formulation incorporates a mathematical model of the ferry's dynamics and environmental disturbances, specifically water currents and wind, which can significantly influence the dynamics. Real-world data and illustrative scenarios demonstrate the potential of the proposed system to effectively support ferry crews by providing real-time guidance. This enables enhanced operational efficiency while maintaining predefined maneuver durations. The findings suggest that optimal control applications hold substantial promise for advancing future ferry operations on inland waters. A video of the real-world ferry MS Insel Mainau operating on Lake Constance is available at: https://youtu.be/i1MjCdbEQyE
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Robotics
Agile Flight Emerges from Multi-Agent Competitive Racing
Through multi-agent competition and the sparse high-level objective of winning a race, we find that both agile flight (e.g., high-speed motion pushing the platform to its physical limits) and strategy (e.g., overtaking or blocking) emerge from agents trained with reinforcement learning. We provide evidence in both simulation and the real world that this approach outperforms the common paradigm of training agents in isolation with rewards that prescribe behavior, e.g., progress on the raceline, in particular when the complexity of the environment increases, e.g., in the presence of obstacles. Moreover, we find that multi-agent competition yields policies that transfer more reliably to the real world than policies trained with a single-agent progress-based reward, despite the two methods using the same simulation environment, randomization strategy, and hardware. In addition to improved sim-to-real transfer, the multi-agent policies also exhibit some degree of generalization to opponents unseen at training time. Overall, our work, following in the tradition of multi-agent competitive game-play in digital domains, shows that sparse task-level rewards are sufficient for training agents capable of advanced low-level control in the physical world. Code: https://github.com/Jirl-upenn/AgileFlight_MultiAgent
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Robotics
ProbeMDE: Uncertainty-Guided Active Proprioception for Monocular Depth Estimation in Surgical Robotics
Monocular depth estimation (MDE) provides a useful tool for robotic perception, but its predictions are often uncertain and inaccurate in challenging environments such as surgical scenes where textureless surfaces, specular reflections, and occlusions are common. To address this, we propose ProbeMDE, a cost-aware active sensing framework that combines RGB images with sparse proprioceptive measurements for MDE. Our approach utilizes an ensemble of MDE models to predict dense depth maps conditioned on both RGB images and on a sparse set of known depth measurements obtained via proprioception, where the robot has touched the environment in a known configuration. We quantify predictive uncertainty via the ensemble's variance and measure the gradient of the uncertainty with respect to candidate measurement locations. To prevent mode collapse while selecting maximally informative locations to propriocept (touch), we leverage Stein Variational Gradient Descent (SVGD) over this gradient map. We validate our method in both simulated and physical experiments on central airway obstruction surgical phantoms. Our results demonstrate that our approach outperforms baseline methods across standard depth estimation metrics, achieving higher accuracy while minimizing the number of required proprioceptive measurements. Project page: https://brittonjordan.github.io/probe_mde/
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Robotics
BLURR: A Boosted Low-Resource Inference for Vision-Language-Action Models
Vision-language-action (VLA) models enable impressive zero shot manipulation, but their inference stacks are often too heavy for responsive web demos or high frequency robot control on commodity GPUs. We present BLURR, a lightweight inference wrapper that can be plugged into existing VLA controllers without retraining or changing model checkpoints. Instantiated on the pi-zero VLA controller, BLURR keeps the original observation interfaces and accelerates control by combining an instruction prefix key value cache, mixed precision execution, and a single step rollout schedule that reduces per step computation. In our SimplerEnv based evaluation, BLURR maintains task success rates comparable to the original controller while significantly lowering effective FLOPs and wall clock latency. We also build an interactive web demo that allows users to switch between controllers and toggle inference options in real time while watching manipulation episodes. This highlights BLURR as a practical approach for deploying modern VLA policies under tight compute budgets.
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Robotics
The Influence of Human-like Appearance on Expected Robot Explanations
A robot's appearance is a known factor influencing user's mental model and human-robot interaction, that has not been studied in the context of its influence in expected robot explanations. In this study, we investigate whether and to what extent the human-like appearance of robots elicits anthropomorphism, which is conceptualised as an attribution of mental capacities, and how the level of anthropomorphism is revealed in explanations that people expect to receive. We designed a between-subject study comprising conditions with visual stimuli of three domestic service robots with varying human-like appearance, and we prompted respondents to provide explanations they would expect to receive from the robot for the same robot actions. We found that most explanations were anthropomorphic across all conditions. However, there is a positive correlation between the anthropomorphic explanations and human-like appearance. We also report on more nuanced trends observed in non-anthropomorphic explanations and trends in robot descriptions.
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Robotics
Bench-Push: Benchmarking Pushing-based Navigation and Manipulation Tasks for Mobile Robots
Mobile robots are increasingly deployed in cluttered environments with movable objects, posing challenges for traditional methods that prohibit interaction. In such settings, the mobile robot must go beyond traditional obstacle avoidance, leveraging pushing or nudging strategies to accomplish its goals. While research in pushing-based robotics is growing, evaluations rely on ad hoc setups, limiting reproducibility and cross-comparison. To address this, we present Bench-Push, the first unified benchmark for pushing-based mobile robot navigation and manipulation tasks. Bench-Push includes multiple components: 1) a comprehensive range of simulated environments that capture the fundamental challenges in pushing-based tasks, including navigating a maze with movable obstacles, autonomous ship navigation in ice-covered waters, box delivery, and area clearing, each with varying levels of complexity; 2) novel evaluation metrics to capture efficiency, interaction effort, and partial task completion; and 3) demonstrations using Bench-Push to evaluate example implementations of established baselines across environments. Bench-Push is open-sourced as a Python library with a modular design. The code, documentation, and trained models can be found at https://github.com/IvanIZ/BenchNPIN.
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Robotics · Cross-listed from eess.SY
Two-dimensional Decompositions of High-dimensional Configurations for Efficient Multi-vehicle Coordination at Intelligent Intersections
For multi-vehicle complex traffic scenarios in shared spaces such as intelligent intersections, safe coordination and trajectory planning is challenging due to computational complexity. To meet this challenge, we introduce a computationally efficient method for generating collision-free trajectories along predefined vehicle paths. We reformulate a constrained minimum-time trajectory planning problem as a problem in a high-dimensional configuration space, where conflict zones are modeled by high-dimensional polyhedra constructed from two-dimensional rectangles. Still, in such a formulation, as the number of vehicles involved increases, the computational complexity increases significantly. To address this, we propose two algorithms for near-optimal local optimization that significantly reduce the computational complexity by decomposing the high-dimensional problem into a sequence of 2D graph search problems. The resulting trajectories are then incorporated into a Nonlinear Model Predictive Control (NMPC) framework to ensure safe and smooth vehicle motion. We furthermore show in numerical evaluation that this approach significantly outperforms existing MILP-based time-scheduling; both in terms of objective-value and computational time.
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Robotics
Architecting Large Action Models for Human-in-the-Loop Intelligent Robots
The realization of intelligent robots, operating autonomously and interacting with other intelligent agents, human or artificial, requires the integration of environment perception, reasoning, and action. Classic Artificial Intelligence techniques for this purpose, focusing on symbolic approaches, have long-ago hit the scalability wall on compute and memory costs. Advances in Large Language Models in the past decade (neural approaches) have resulted in unprecedented displays of capability, at the cost of control, explainability, and interpretability. Large Action Models aim at extending Large Language Models to encompass the full perception, reasoning, and action cycle; however, they typically require substantially more comprehensive training and suffer from the same deficiencies in reliability. Here, we show it is possible to build competent Large Action Models by composing off-the-shelf foundation models, and that their control, interpretability, and explainability can be effected by incorporating symbolic wrappers and associated verification on their outputs, achieving verifiable neuro-symbolic solutions for intelligent robots. Our experiments on a multi-modal robot demonstrate that Large Action Model intelligence does not require massive end-to-end training, but can be achieved by integrating efficient perception models with a logic-driven core. We find that driving action execution through the generation of Planning Domain Definition Language (PDDL) code enables a human-in-the-loop verification stage that effectively mitigates action hallucinations. These results can support practitioners in the design and development of robotic Large Action Models across novel industries, and shed light on the ongoing challenges that must be addressed to ensure safety in the field.
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Robotics
UniBYD: A Unified Framework for Learning Robotic Manipulation Across Embodiments Beyond Imitation of Human Demonstrations
In embodied intelligence, the embodiment gap between robotic and human hands brings significant challenges for learning from human demonstrations. Although some studies have attempted to bridge this gap using reinforcement learning, they remain confined to merely reproducing human manipulation, resulting in limited task performance. Moreover, current methods struggle to support diverse robotic hand configurations. In this paper, we propose UniBYD, a unified framework that uses a dynamic reinforcement learning algorithm to discover manipulation policies aligned with the robot's physical characteristics. To enable consistent modeling across diverse robotic hand morphologies, UniBYD incorporates a unified morphological representation (UMR). Building on UMR, we design a dynamic PPO with an annealed reward schedule, enabling reinforcement learning to transition from offline-informed imitation of human demonstrations to online-adaptive exploration of policies better adapted to diverse robotic morphologies, thereby going beyond mere imitation of human hands. To address the severe state drift caused by the incapacity of early-stage policies, we design a hybrid Markov-based shadow engine that provides fine-grained guidance to anchor the imitation within the expert's manifold. To evaluate UniBYD, we propose UniManip, the first benchmark for cross-embodiment manipulation spanning diverse robotic morphologies. Experiments demonstrate a 44.08% average improvement in success rate over the current state-of-the-art. Our project page is https://zhanheng-creator.github.io/UniBYD.
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Robotics · Cross-listed from cs.LG
Atomic Action Slicing: Planner-Aligned Options for Generalist VLA Agents
Current vision-language-action (VLA) models generalize poorly, particularly when tasks require new compositions of skills or objects. We introduce Atomic Action Slicing (AAS), a planner-aligned approach that decomposes long-horizon demonstrations into short, typed atomic actions that are easier for planners to use and policies to learn. Using LIBERO demonstrations, AAS produces a validated dataset of 2,124 atomic segments labeled with action type, temporal span, and confidence. A stronger segmenter (Gemini 2.5 Pro) closely matches planner-defined plans and remains robust under keyframe jitter, while smaller models perform worse on multi-object tasks. Fine-tuning CLIP-RT+ on our atomic dataset improves task success from 94.2% to 95.3% on LIBERO-Goal and 83.8% to 88.8% on LIBERO-Long. We publicly release the GATE-VLAP dataset on HuggingFace(https://huggingface.co/datasets/gate-institute/GATE-VLAP-datasets)
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Robotics
Cross-Entropy Optimization of Physically Grounded Task and Motion Plans
Autonomously performing tasks often requires robots to plan high-level discrete actions and continuous low-level motions to realize them. Previous TAMP algorithms have focused mainly on computational performance, completeness, or optimality by making the problem tractable through simplifications and abstractions. However, this comes at the cost of the resulting plans potentially failing to account for the dynamics or complex contacts necessary to reliably perform the task when object manipulation is required. Additionally, approaches that ignore effects of the low-level controllers may not obtain optimal or feasible plan realizations for the real system. We investigate the use of a GPU-parallelized physics simulator to compute realizations of plans with motion controllers, explicitly accounting for dynamics, and considering contacts with the environment. Using cross-entropy optimization, we sample the parameters of the controllers, or actions, to obtain low-cost solutions. Since our approach uses the same controllers as the real system, the robot can directly execute the computed plans. We demonstrate our approach for a set of tasks where the robot is able to exploit the environment's geometry to move an object. Website and code: https://andreumatoses.github.io/research/parallel-realization
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Robotics
CarlaNCAP: A Framework for Quantifying the Safety of Vulnerable Road Users in Infrastructure-Assisted Collective Perception Using EuroNCAP Scenarios
The growing number of road users has significantly increased the risk of accidents in recent years. Vulnerable Road Users (VRUs) are particularly at risk, especially in urban environments where they are often occluded by parked vehicles or buildings. Autonomous Driving (AD) and Collective Perception (CP) are promising solutions to mitigate these risks. In particular, infrastructure-assisted CP, where sensor units are mounted on infrastructure elements such as traffic lights or lamp posts, can help overcome perceptual limitations by providing enhanced points of view, which significantly reduces occlusions. To encourage decision makers to adopt this technology, comprehensive studies and datasets demonstrating safety improvements for VRUs are essential. In this paper, we propose a framework for evaluating the safety improvement by infrastructure-based CP specifically targeted at VRUs including a dataset with safety-critical EuroNCAP scenarios (CarlaNCAP) with 11k frames. Using this dataset, we conduct an in-depth simulation study and demonstrate that infrastructure-assisted CP can significantly reduce accident rates in safety-critical scenarios, achieving up to 100% accident avoidance compared to a vehicle equipped with sensors with only 33%. Code is available at https://github.com/ekut-es/carla_ncap
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Robotics · Cross-listed from cs.HC
Mirror Skin: In Situ Visualization of Robot Touch Intent on Robotic Skin
Effective communication of robot touch intent is essential for safe and predictable physical human-robot interaction. While intent communication has been widely studied, existing approaches lack the spatial specificity and semantic depth necessary to efficiently convey robot touch intent. We present Mirror Skin, a cephalopod inspired concept that mirrors in-situ visual representations of a human's body parts onto the corresponding robot's touch region to communicate who shall initiate touch, where it will occur, and when it is imminent. We informed the design of Mirror Skin through a structured design exploration with experts and demonstrate the real-world feasibility of Mirror Skin with a proof-of-concept prototype. User studies in VR and with the physical prototype showed that Mirror Skin significantly improves accuracy and response times for interpreting touch intent and improves the user experience during physical human-robot interactions.
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Robotics
An Anatomy of Vision-Language-Action Models: From Modules to Milestones and Challenges
Vision-Language-Action (VLA) models are driving a revolution in robotics, enabling machines to understand instructions and interact with the physical world. This field is exploding with new models and datasets, making it both exciting and challenging to keep pace with. This survey offers a clear and structured guide to the VLA landscape. We design it to follow the natural learning path of a researcher: we start with the basic Modules of any VLA model, trace the history through key Milestones, and then dive deep into the core Challenges that define recent research frontier. Our main contribution is a detailed breakdown of the five biggest challenges in: (1) Representation, (2) Execution, (3) Generalization, (4) Safety, and (5) Dataset and Evaluation. This structure mirrors the developmental roadmap of a generalist agent: establishing the fundamental perception-action loop, scaling capabilities across diverse embodiments and environments, and finally ensuring trustworthy deployment-all supported by the essential data infrastructure. For each of them, we review existing approaches and highlight future opportunities. We position this paper as both a foundational guide for newcomers and a strategic roadmap for experienced researchers, with the dual aim of accelerating learning and inspiring new ideas in embodied intelligence. A live version of this survey, with continuous updates, is maintained on our \href{https://suyuz1.github.io/VLA-Survey-Anatomy/}{project page}.
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Robotics
Incremental Validation of Automated Driving Functions using Generic Volumes in Micro- Operational Design Domains
The validation of highly automated, perception-based driving systems must ensure that they function correctly under the full range of real-world conditions. Scenario-based testing is a prominent approach to addressing this challenge, as it involves the systematic simulation of objects and environments. Operational Design Domains (ODDs) are usually described using a taxonomy of qualitative designations for individual objects. However, the process of transitioning from taxonomy to concrete test cases remains unstructured, and completeness is theoretical. This paper introduces a structured method of subdividing the ODD into manageable sections, termed micro-ODDs (mODDs), and deriving test cases with abstract object representations. This concept is demonstrated using a one-dimensional, laterally guided manoeuvre involving a shunting locomotive within a constrained ODD. In this example, mODDs are defined and refined into narrow taxonomies that enable test case generation. Obstacles are represented as generic cubes of varying sizes, providing a simplified yet robust means of evaluating perception performance. A series of tests were conducted in a closed-loop, co-simulated virtual environment featuring photorealistic rendering and simulated LiDAR, GNSS and camera sensors. The results demonstrate how edge cases in obstacle detection can be systematically explored and how perception quality can be evaluated based on observed vehicle behaviour, using crash versus safe stop as the outcome metrics. These findings support the development of a standardised framework for safety argumentation and offer a practical step towards the validation and authorisation of automated driving functions.
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Robotics · Cross-listed from cs.LG
Symmetry-Aware Steering of Equivariant Diffusion Policies: Benefits and Limits
Equivariant diffusion policies (EDPs) combine the expressivity of diffusion models with the generalization and sample efficiency afforded by geometric symmetries. While steering these policies with reinforcement learning (RL) offers a promising fine-tuning mechanism beyond demonstration data, directly applying standard (non-equivariant) RL ignores the symmetries that EDPs are designed to exploit, leading to sample inefficiency and instability. We theoretically establish that the diffusion process of an EDP is equivariant, inducing a group-invariant latent-noise MDP which is well-suited for equivariant diffusion steering. Building on this, we introduce a principled symmetry-aware steering framework and compare standard, equivariant, and approximately equivariant RL strategies across tasks with varying degrees of symmetry. While we identify the practical boundaries of strict equivariance under symmetry breaking, exploiting symmetry during the steering yields substantial benefits—enhancing sample efficiency, preventing value divergence, and achieving strong policy improvements even when EDPs are trained from extremely limited demonstrations.
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Robotics
Towards Logic-Aware Manipulation: A Knowledge Primitive for VLM-Based Assistants in Smart Manufacturing
Existing pipelines for vision-language models (VLMs) in robotic manipulation prioritize broad semantic generalization from images and language, but typically omit execution-critical parameters required for contact-rich actions in manufacturing cells. We formalize an object-centric manipulation-logic schema, serialized as an eight-field tuple {\tau}, which exposes object, interface, trajectory, tolerance, and force/impedance information as a first-class knowledge signal between human operators, VLM-based assistants, and robot controllers. We instantiate {\tau} and a small knowledge base (KB) on a 3D-printer spool-removal task in a collaborative cell, and analyze {\tau}-conditioned VLM planning using plan-quality metrics adapted from recent VLM/LLM planning benchmarks, while demonstrating how the same schema supports taxonomy-tagged data augmentation at training time and logic-aware retrieval-augmented prompting at test time as a building block for assistant systems in smart manufacturing enterprises.
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Robotics
Optimal Control and Structurally-Informed Gradient Optimization of a Custom 4-DOF Rigid-Body Manipulator
This work develops a control-centric framework for a custom 4-DOF rigid-body manipulator by coupling a reduced-order Pontryagin's Maximum Principle (PMP) controller with a physics-informed Gradient Descent stage. The reduced PMP model provides a closed-form optimal control law for the joint accelerations, while the Gradient Descent module determines the corresponding time horizons by minimizing a cost functional built directly from the full Rigid-Body Dynamics. Structural-mechanics reaction analysis is used only to initialize feasible joint velocities-most critically the azimuthal component-ensuring that the optimizer begins in a physically admissible region. The resulting kinematic trajectories and dynamically consistent time horizons are then supplied to the symbolic Euler-Lagrange model to yield closed-form inverse-dynamics inputs. This pipeline preserves a strict control-theoretic structure while embedding the physical constraints and loading behavior of the manipulator in a computationally efficient way.
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Robotics
Elevation Aware 2D/3D Co-simulation Framework for Large-scale Traffic Flow and High-fidelity Vehicle Dynamics
Reliable testing of autonomous driving systems requires simulation environments that combine large-scale traffic modeling with realistic 3D perception and terrain. Existing tools rarely capture real-world elevation, limiting their usefulness in cities with complex topography. This paper presents an automated, elevation-aware co-simulation framework that integrates SUMO with CARLA using a pipeline that fuses OpenStreetMap road networks and USGS elevation data into physically consistent 3D environments. The system generates smooth elevation profiles, validates geometric accuracy, and enables synchronized 2D-3D simulation across platforms. Demonstrations on multiple regions of San Francisco show the framework's scalability and ability to reproduce steep and irregular terrain. The result is a practical foundation for high-fidelity autonomous vehicle testing in realistic, elevation-rich urban settings.
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Robotics
Seeing to Act, Prompting to Specify: A Bayesian Factorization of Vision Language Action Policy
The pursuit of out-of-distribution generalization in Vision-Language-Action (VLA) models is often hindered by catastrophic forgetting of the Vision-Language Model (VLM) backbone during fine-tuning. While co-training with external reasoning data helps, it requires experienced tuning and data-related overhead. Beyond such external dependencies, we identify an intrinsic cause within VLA datasets: modality imbalance, where language diversity is much lower than visual and action diversity. This imbalance biases the model toward visual shortcuts and language forgetting. To address this, we introduce BayesVLA, a Bayesian factorization that decomposes the policy into a visual-action prior, supporting seeing-to-act, and a language-conditioned likelihood, enabling prompt-to-specify. This inherently preserves generalization and promotes instruction following. We further incorporate pre- and post-contact phases to better leverage pre-trained foundation models. Information-theoretic analysis formally validates our effectiveness in mitigating shortcut learning. Extensive experiments show superior generalization to unseen instructions, objects, and environments compared to existing methods. Project page is available at: https://xukechun.github.io/papers/BayesVLA.
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Thursday 11 December
Robotics · Cross-listed from cs.DC
HLS4PC: A Parametrizable Framework For Accelerating Point-Based 3D Point Cloud Models on FPGA
Point-based 3D point cloud models employ computation and memory intensive mapping functions alongside NN layers for classification/segmentation, and are executed on server-grade GPUs. The sparse, and unstructured nature of 3D point cloud data leads to high memory and computational demand, hindering real-time performance in safety critical applications due to GPU under-utilization. To address this challenge, we present HLS4PC, a parameterizable HLS framework for FPGA acceleration. Our approach leverages FPGA parallelization and algorithmic optimizations to enable efficient fixed-point implementations of both mapping and NN functions. We explore several hardware-aware compression techniques on a state-of-the-art PointMLP-Elite model, including replacing FPS with URS, parameter quantization, layer fusion, and input-points pruning, yielding PointMLP-Lite, a 4x less complex variant with only 2% accuracy drop on ModelNet40. Secondly, we demonstrate that the FPGA acceleration of the PointMLP-Lite results in 3.56x higher throughput than previous works. Furthermore, our implementation achieves 2.3x and 22x higher throughput compared to the GPU and CPU implementations, respectively.
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Robotics
Towards Accessible Physical AI: LoRA-Based Fine-Tuning of VLA Models for Real-World Robot Control
Vision-Language-Action (VLA) models have demonstrated remarkable capabilities in robotic manipulation,enabling robots to execute natural language commands through end-to-end learning from visual observations.However, deploying large-scale VLA models on affordable robotic platforms remains challenging due to computational constraints and the need for efficient adaptation to new robot embodiments. This paper presents an efficient fine-tuning methodology and real-world deployment analysis for adapting VLA models to low-cost robotic manipulation systems.We propose a resource-efficient fine-tuning strategy using Low-Rank Adaptation (LoRA) and quantization techniques that enable multi-billion parameter VLA models ( 3.1B parameters) to run on consumer-grade GPUs with 8GB VRAM. Our methodology addresses the critical challenge of adapting pre-trained VLA models to new robot embodiments with limited demonstration data, focusing on the trade-offs between frozen and unfrozen vision encoders. Through real-world deployment on the SO101 robotic arm for a button-pressing manipulation task, we demonstrate that our approach achieves effective manipulation performance while maintaining computational efficiency. We provide detailed analysis of deployment challenges, failure modes, and the relationship between training data quantity and real-world performance,trained on 200 demonstration episodes. Our results show that with proper fine-tuning methodology, VLA models can be successfully deployed on affordable robotic platforms,making advanced manipulation capabilities accessible beyond expensive research robots.
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Robotics
Learning Category-level Last-meter Navigation from RGB Demonstrations of a Single-instance
Achieving precise positioning of the mobile manipulator's base is essential for successful manipulation actions that follow. Most of the RGB-based navigation systems only guarantee coarse, meter-level accuracy, making them less suitable for the precise positioning phase of mobile manipulation. This gap prevents manipulation policies from operating within the distribution of their training demonstrations, resulting in frequent execution failures. We address this gap by introducing an object-centric imitation learning framework for last-meter navigation, enabling a quadruped mobile manipulator robot to achieve manipulation-ready positioning using only RGB observations from its onboard cameras. Our method conditions the navigation policy on three inputs: goal images, multi-view RGB observations from the onboard cameras, and a text prompt specifying the target object. A language-driven segmentation module and a spatial score-matrix decoder then supply explicit object grounding and relative pose reasoning. Using real-world data from a single object instance within a category, the system generalizes to unseen object instances across diverse environments with challenging lighting and background conditions. To comprehensively evaluate this, we introduce two metrics: an edge-alignment metric, which uses ground truth orientation, and an object-alignment metric, which evaluates how well the robot visually faces the target. Under these metrics, our policy achieves 74.58% success in edge-alignment and 89.42% success in object-alignment when positioning relative to unseen target objects. These results show that precise last-meter navigation can be achieved at a category-level without depth, LiDAR, or map priors, enabling a scalable pathway toward unified mobile manipulation. Project page: https://rpm-lab-umn.github.io/category-level-last-meter-nav/
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Robotics · Cross-listed from cs.CV
Fast-FoundationStereo: Real-Time Zero-Shot Stereo Matching
Stereo foundation models achieve strong zero-shot generalization but remain computationally prohibitive for real-time applications. Efficient stereo architectures, on the other hand, sacrifice robustness for speed and require costly per-domain fine-tuning. To bridge this gap, we present Fast-FoundationStereo, a family of architectures that achieve, for the first time, strong zero-shot generalization at real-time frame rate. We employ a divide-and-conquer acceleration strategy with three components: (1) knowledge distillation to compress the hybrid backbone into a single efficient student; (2) blockwise neural architecture search for automatically discovering optimal cost filtering designs under latency budgets, reducing search complexity exponentially; and (3) structured pruning for eliminating redundancy in the iterative refinement module. Furthermore, we introduce an automatic pseudo-labeling pipeline used to curate 1.4M in-the-wild stereo pairs to supplement synthetic training data and facilitate knowledge distillation. The resulting model can run over 10x faster than FoundationStereo while closely matching its zero-shot accuracy, thus establishing a new state-of-the-art among real-time methods. Project page: https://nvlabs.github.io/Fast-FoundationStereo/
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Robotics
Design and Experimental Validation of Closed-Form CBF-Based Safe Control for Stewart Platform Under Multiple Constraints
This letter presents a closed-form solution of Control Barrier Function (CBF) framework for enforcing safety constraints on a Stewart robotic platform. The proposed method simultaneously handles multiple position and velocity constraints through an explicit closed-form control law, eliminating the need to solve a Quadratic Program (QP) at every control step and enabling efficient real-time implementation. This letter derives necessary and sufficient conditions under which the closed-form expression remains non-singular, thereby ensuring well-posedness of the CBF solution to multi-constraint problem. The controller is validated in both simulation and hardware experiments on a custom-built Stewart platform prototype, demonstrating safetyguaranteed performance that is comparable to the QP-based formulation, while reducing computation time by more than an order of magnitude. The results confirm that the proposed approach provides a reliable and computationally lightweight framework for real-time safe control of parallel robotic systems. The experimental videos are available on the project website. (https://nail-uh.github.io/StewartPlatformSafeControl.github.io/)
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Robotics · Cross-listed from cs.CV
Vision-Language Models for Infrared Industrial Sensing in Additive Manufacturing Scene Description
Many manufacturing environments operate in low-light conditions or within enclosed machines where conventional vision systems struggle. Infrared cameras provide complementary advantages in such environments. Simultaneously, supervised AI systems require large labeled datasets, which makes zero-shot learning frameworks more practical for applications including infrared cameras. Recent advances in vision-language foundation models (VLMs) offer a new path in zero-shot predictions from paired image-text representations. However, current VLMs cannot understand infrared camera data since they are trained on RGB data. This work introduces VLM-IRIS (Vision-Language Models for InfraRed Industrial Sensing), a zero-shot framework that adapts VLMs to infrared data by preprocessing infrared images captured by a FLIR Boson sensor into RGB-compatible inputs suitable for CLIP-based encoders. We demonstrate zero-shot workpiece presence detection on a 3D printer bed where temperature differences between the build plate and workpieces make the task well-suited for thermal imaging. VLM-IRIS converts the infrared images to magma representation and applies centroid prompt ensembling with a CLIP ViT-B/32 encoder to achieve high accuracy on infrared images without any model retraining. These findings demonstrate that the proposed improvements to VLMs can be effectively extended to thermal applications for label-free monitoring.
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Robotics
Taxonomy and Modular Tool System for Versatile and Effective Non-Prehensile Manipulations
General-purpose robotic end-effectors of limited complexity, like the parallel-jaw gripper, are appealing for their balance of simplicity and effectiveness in a wide range of manipulation tasks. However, while many such manipulators offer versatility in grasp-like interactions, they are not optimized for non-prehensile actions like pressing, rubbing, or scraping – manipulations needed for many common tasks. To perform such tasks, humans use a range of different body parts or tools with different rigidity, friction, etc., according to the properties most effective for a given task. Here, we discuss a taxonomy for the key properties of a non-actuated end-effector, laying the groundwork for a systematic understanding of the affordances of non-prehensile manipulators. We then present a modular tool system, based on the taxonomy, that can be used by a standard two-fingered gripper to extend its versatility and effectiveness in performing such actions. We demonstrate the application of the tool system in aerospace and household scenarios that require a range of non-prehensile and prehensile manipulations.
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Robotics
WholeBodyVLA: Towards Unified Latent VLA for Whole-Body Loco-Manipulation Control
Humanoid robots require precise locomotion and dexterous manipulation to perform challenging loco-manipulation tasks. Yet existing approaches, modular or end-to-end, are deficient in manipulation-aware locomotion. This confines the robot to a limited workspace, preventing it from performing large-space loco-manipulation. We attribute this to: (1) the challenge of acquiring loco-manipulation knowledge due to the scarcity of humanoid teleoperation data, and (2) the difficulty of faithfully and reliably executing locomotion commands, stemming from the limited precision and stability of existing RL controllers. To acquire richer loco-manipulation knowledge, we propose a unified latent learning framework that enables Vision-Language-Action (VLA) system to learn from low-cost action-free egocentric videos. Moreover, an efficient human data collection pipeline is devised to augment the dataset and scale the benefits. To execute the desired locomotion commands more precisely, we present a loco-manipulation-oriented (LMO) RL policy specifically tailored for accurate and stable core loco-manipulation movements, such as advancing, turning, and squatting. Building on these components, we introduce WholeBodyVLA, a unified framework for humanoid loco-manipulation. To the best of our knowledge, WholeBodyVLA is one of its kind enabling large-space humanoid loco-manipulation. It is verified via comprehensive experiments on the AgiBot X2 humanoid, outperforming prior baseline by 21.3%. It also demonstrates strong generalization and high extensibility across a broad range of tasks.