Robotics
Papers
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Wednesday 10 December
Robots that learn manipulation skills from everyday human videos could acquire broad capabilities without tedious robot data collection. We propose a video-to-video translation framework that converts ordinary human-object interaction videos into motion-consistent robot manipulation videos with realistic, physically grounded interactions. Our approach does not require any paired human-robot videos for training only a set of unpaired robot videos, making the system easy to scale. We introduce a transferable representation that bridges the embodiment gap: by inpainting the robot arm in training videos to obtain a clean background and overlaying a simple visual cue (a marker and arrow indicating the gripper's position and orientation), we can condition a generative model to insert the robot arm back into the scene. At test time, we apply the same process to human videos (inpainting the person and overlaying human pose cues) and generate high-quality robot videos that mimic the human's actions. We fine-tune a SOTA video diffusion model (Wan 2.2) in an in-context learning manner to ensure temporal coherence and leveraging of its rich prior knowledge. Empirical results demonstrate that our approach achieves significantly more realistic and grounded robot motions compared to baselines, pointing to a promising direction for scaling up robot learning from unlabeled human videos. Project page: https://showlab.github.io/H2R-Grounder/
Robotics
Observability Analysis and Composite Disturbance Filtering for a Bar Tethered to Dual UAVs Subject to Multi-source Disturbances
Cooperative suspended aerial transportation is highly susceptible to multi-source disturbances such as aerodynamic effects and thrust uncertainties. To achieve precise load manipulation, existing methods often rely on extra sensors to measure cable directions or the payload's pose, which increases the system cost and complexity. A fundamental question remains: is the payload's pose observable under multi-source disturbances using only the drones' odometry information? To answer this question, this work focuses on the two-drone-bar system and proves that the whole system is observable when only two or fewer types of lumped disturbances exist by using the observability rank criterion. To the best of our knowledge, we are the first to present such a conclusion and this result paves the way for more cost-effective and robust systems by minimizing their sensor suites. Next, to validate this analysis, we consider the situation where the disturbances are only exerted on the drones, and develop a composite disturbance filtering scheme. A disturbance observer-based error-state extended Kalman filter is designed for both state and disturbance estimation, which renders improved estimation performance for the whole system evolving on the manifold $(\mathbb{R}^3)^2\times(TS^2)^3$. Our simulation and experimental tests have validated that it is possible to fully estimate the state and disturbance of the system with only odometry information of the drones.
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Robotics
COVLM-RL: Critical Object-Oriented Reasoning for Autonomous Driving Using VLM-Guided Reinforcement Learning
End-to-end autonomous driving frameworks face persistent challenges in generalization, training efficiency, and interpretability. While recent methods leverage Vision-Language Models (VLMs) through supervised learning on large-scale datasets to improve reasoning, they often lack robustness in novel scenarios. Conversely, reinforcement learning (RL)-based approaches enhance adaptability but remain data-inefficient and lack transparent decision-making. % contribution To address these limitations, we propose COVLM-RL, a novel end-to-end driving framework that integrates Critical Object-oriented (CO) reasoning with VLM-guided RL. Specifically, we design a Chain-of-Thought (CoT) prompting strategy that enables the VLM to reason over critical traffic elements and generate high-level semantic decisions, effectively transforming multi-view visual inputs into structured semantic decision priors. These priors reduce the input dimensionality and inject task-relevant knowledge into the RL loop, accelerating training and improving policy interpretability. However, bridging high-level semantic guidance with continuous low-level control remains non-trivial. To this end, we introduce a consistency loss that encourages alignment between the VLM's semantic plans and the RL agent's control outputs, enhancing interpretability and training stability. Experiments conducted in the CARLA simulator demonstrate that COVLM-RL significantly improves the success rate by 30% in trained driving environments and by 50% in previously unseen environments, highlighting its strong generalization capability.
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Robotics
Development and Testing for Perception Based Autonomous Landing of a Long-Range QuadPlane
QuadPlanes combine the range efficiency of fixed-wing aircraft with the maneuverability of multi-rotor platforms for long-range autonomous missions. In GPS-denied or cluttered urban environments, perception-based landing is vital for reliable operation. Unlike structured landing zones, real-world sites are unstructured and highly variable, requiring strong generalization capabilities from the perception system. Deep neural networks (DNNs) provide a scalable solution for learning landing site features across diverse visual and environmental conditions. While perception-driven landing has been shown in simulation, real-world deployment introduces significant challenges. Payload and volume constraints limit high-performance edge AI devices like the NVIDIA Jetson Orin Nano, which are crucial for real-time detection and control. Accurate pose estimation during descent is necessary, especially in the absence of GPS, and relies on dependable visual-inertial odometry. Achieving this with limited edge AI resources requires careful optimization of the entire deployment framework. The flight characteristics of large QuadPlanes further complicate the problem. These aircraft exhibit high inertia, reduced thrust vectoring, and slow response times further complicate stable landing maneuvers. This work presents a lightweight QuadPlane system for efficient vision-based autonomous landing and visual-inertial odometry, specifically developed for long-range QuadPlane operations such as aerial monitoring. It describes the hardware platform, sensor configuration, and embedded computing architecture designed to meet demanding real-time, physical constraints. This establishes a foundation for deploying autonomous landing in dynamic, unstructured, GPS-denied environments.
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Robotics
Scene-agnostic Hierarchical Bimanual Task Planning via Visual Affordance Reasoning
Embodied agents operating in open environments must translate high-level instructions into grounded, executable behaviors, often requiring coordinated use of both hands. While recent foundation models offer strong semantic reasoning, existing robotic task planners remain predominantly unimanual and fail to address the spatial, geometric, and coordination challenges inherent to bimanual manipulation in scene-agnostic settings. We present a unified framework for scene-agnostic bimanual task planning that bridges high-level reasoning with 3D-grounded two-handed execution. Our approach integrates three key modules. Visual Point Grounding (VPG) analyzes a single scene image to detect relevant objects and generate world-aligned interaction points. Bimanual Subgoal Planner (BSP) reasons over spatial adjacency and cross-object accessibility to produce compact, motion-neutralized subgoals that exploit opportunities for coordinated two-handed actions. Interaction-Point-Driven Bimanual Prompting (IPBP) binds these subgoals to a structured skill library, instantiating synchronized unimanual or bimanual action sequences that satisfy hand-state and affordance constraints. Together, these modules enable agents to plan semantically meaningful, physically feasible, and parallelizable two-handed behaviors in cluttered, previously unseen scenes. Experiments show that it produces coherent, feasible, and compact two-handed plans, and generalizes to cluttered scenes without retraining, demonstrating robust scene-agnostic affordance reasoning for bimanual tasks.
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Robotics
One-Shot Real-World Demonstration Synthesis for Scalable Bimanual Manipulation
Learning dexterous bimanual manipulation policies critically depends on large-scale, high-quality demonstrations, yet current paradigms face inherent trade-offs: teleoperation provides physically grounded data but is prohibitively labor-intensive, while simulation-based synthesis scales efficiently but suffers from sim-to-real gaps. We present BiDemoSyn, a framework that synthesizes contact-rich, physically feasible bimanual demonstrations from a single real-world example. The key idea is to decompose tasks into invariant coordination blocks and variable, object-dependent adjustments, then adapt them through vision-guided alignment and lightweight trajectory optimization. This enables the generation of thousands of diverse and feasible demonstrations within several hours, without repeated teleoperation or reliance on imperfect simulation. Across six dual-arm tasks, we show that policies trained on BiDemoSyn data generalize robustly to novel object poses and shapes, significantly outperforming recent strong baselines. Beyond the one-shot setting, BiDemoSyn naturally extends to few-shot-based synthesis, improving object-level diversity and out-of-distribution generalization while maintaining strong data efficiency. Moreover, policies trained on BiDemoSyn data exhibit zero-shot cross-embodiment transfer to new robotic platforms, enabled by object-centric observations and a simplified 6-DoF end-effector action representation that decouples policies from embodiment-specific dynamics. By bridging the gap between efficiency and real-world fidelity, BiDemoSyn provides a scalable path toward practical imitation learning for complex bimanual manipulation without compromising physical grounding.
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Robotics
UPETrack: Unidirectional Position Estimation for Tracking Occluded Deformable Linear Objects
Real-time state tracking of Deformable Linear Objects (DLOs) is critical for enabling robotic manipulation of DLOs in industrial assembly, medical procedures, and daily-life applications. However, the high-dimensional configuration space, nonlinear dynamics, and frequent partial occlusions present fundamental barriers to robust real-time DLO tracking. To address these limitations, this study introduces UPETrack, a geometry-driven framework based on Unidirectional Position Estimation (UPE), which facilitates tracking without the requirement for physical modeling, virtual simulation, or visual markers. The framework operates in two phases: (1) visible segment tracking is based on a Gaussian Mixture Model (GMM) fitted via the Expectation Maximization (EM) algorithm, and (2) occlusion region prediction employing UPE algorithm we proposed. UPE leverages the geometric continuity inherent in DLO shapes and their temporal evolution patterns to derive a closed-form positional estimator through three principal mechanisms: (i) local linear combination displacement term, (ii) proximal linear constraint term, and (iii) historical curvature term. This analytical formulation allows efficient and stable estimation of occluded nodes through explicit linear combinations of geometric components, eliminating the need for additional iterative optimization. Experimental results demonstrate that UPETrack surpasses two state-of-the-art tracking algorithms, including TrackDLO and CDCPD2, in both positioning accuracy and computational efficiency.
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Robotics · Cross-listed from eess.SY
MPC for momentum counter-balanced and zero-impulse contact with a free-spinning satellite
In on-orbit robotics, a servicer satellite's ability to make contact with a free-spinning target satellite is essential to completing most on-orbit servicing (OOS) tasks. This manuscript develops a nonlinear model predictive control (MPC) framework that generates feasible controls for a servicer satellite to achieve zero-impulse contact with a free-spinning target satellite. The overall maneuver requires coordination between two separately actuated modules of the servicer satellite: (1) a moment generation module and (2) a manipulation module. We apply MPC to control both modules by explicitly modeling the cross-coupling dynamics between them. We demonstrate that the MPC controller can enforce actuation and state constraints that prior control approaches could not account for. We evaluate the performance of the MPC controller by simulating zero-impulse contact scenarios with a free-spinning target satellite via numerical Monte Carlo (MC) trials and comparing the simulation results with prior control approaches. Our simulation results validate the effectiveness of the MPC controller in maintaining spin synchronization and zero-impulse contact under operation constraints, moving contact location, and observation and actuation noise.
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Tuesday 9 December
Robotics
VLSA: Vision-Language-Action Models with Plug-and-Play Safety Constraint Layer
Vision-Language-Action (VLA) models have demonstrated remarkable capabilities in generalizing across diverse robotic manipulation tasks. However, deploying these models in unstructured environments remains challenging due to the critical need for simultaneous task compliance and safety assurance, particularly in preventing potential collisions during physical interactions. In this work, we introduce a Vision-Language-Safe Action (VLSA) architecture, named AEGIS, which contains a plug-and-play safety constraint (SC) layer formulated via control barrier functions. AEGIS integrates directly with existing VLA models to improve safety with theoretical guarantees, while maintaining their original instruction-following performance. To evaluate the efficacy of our architecture, we construct a comprehensive safety-critical benchmark SafeLIBERO, spanning distinct manipulation scenarios characterized by varying degrees of spatial complexity and obstacle intervention. Extensive experiments demonstrate the superiority of our method over state-of-the-art baselines. Notably, AEGIS achieves over 50% improvement in obstacle avoidance rate while substantially increasing the task success rate by nearly 10%. All benchmark datasets, code, and supplementary materials are publicly available at https://vlsa-aegis.github.io/.
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Robotics
Enabling Autonomous Navigation in a Snake Robot through Visual-Inertial Odometry and Closed-Loop Trajectory Tracking Control
Snake robots offer exceptional mobility across extreme terrain inaccessible to conventional rovers, yet their highly articulated bodies present fundamental challenges for autonomous navigation in environments lacking external tracking infrastructure. This thesis develops a complete autonomy pipeline for COBRA, an 11 degree-of-freedom modular snake robot designed for planetary exploration. While the robot's biologically inspired serpentine gaits achieve impressive mobility, prior work has relied entirely on open-loop teleoperation. This approach integrates onboard visual-inertial SLAM, reduced-order state estimation, and closed-loop trajectory tracking to enable autonomous waypoint navigation. A depth camera paired with edge computing performs real-time localization during dynamic locomotion, validated against motion-capture ground truth to characterize drift behavior and failure modes unique to snake robot platforms. A reduced-order framework estimates Center-of-Mass pose, driving a closed-loop controller that modulates CPG gait parameters through distance-dependent yaw error blending. Physical experiments validate the complete system, demonstrating accurate multi-waypoint tracking and establishing foundations for autonomous snake robot navigation.
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Robotics
Language-Conditioned Safe Trajectory Generation for Spacecraft Rendezvous
Reliable real-time trajectory generation is essential for future autonomous spacecraft. While recent progress in nonconvex guidance and control is paving the way for onboard autonomous trajectory optimization, these methods still rely on extensive expert input (e.g., waypoints, constraints, mission timelines, etc.), which limits operational scalability in complex missions such as rendezvous and proximity operations. This paper introduces SAGES (Semantic Autonomous Guidance Engine for Space), a trajectory-generation framework that translates natural-language commands into spacecraft trajectories that reflect high-level intent while respecting nonconvex constraints. Experiments in two settings (fault-tolerant proximity operations with continuous-time constraint enforcement and a free-flying robotic platform) demonstrate that SAGES reliably produces trajectories aligned with human commands, achieving over 90% semantic-behavioral consistency across diverse behavior modes. Ultimately, this work marks an initial step toward language-conditioned, constraint-aware spacecraft trajectory generation, enabling operators to interactively guide both safety and behavior through intuitive natural-language commands with reduced expert burden. Project Website: https://semantic-guidance4space.github.io/
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Robotics
Cognitive Trust in HRI: "Pay Attention to Me and I'll Trust You Even if You are Wrong"
Cognitive trust and the belief that a robot is capable of accurately performing tasks, are recognized as central factors in fostering high-quality human-robot interactions. It is well established that performance factors such as the robot's competence and its reliability shape cognitive trust. Recent studies suggest that affective factors, such as robotic attentiveness, also play a role in building cognitive trust. This work explores the interplay between these two factors that shape cognitive trust. Specifically, we evaluated whether different combinations of robotic competence and attentiveness introduce a compensatory mechanism, where one factor compensates for the lack of the other. In the experiment, participants performed a search task with a robotic dog in a 2x2 experimental design that included two factors: competence (high or low) and attentiveness (high or low). The results revealed that high attentiveness can compensate for low competence. Participants who collaborated with a highly attentive robot that performed poorly reported trust levels comparable to those working with a highly competent robot. When the robot did not demonstrate attentiveness, low competence resulted in a substantial decrease in cognitive trust. The findings indicate that building cognitive trust in human-robot interaction may be more complex than previously believed, involving emotional processes that are typically overlooked. We highlight an affective compensatory mechanism that adds a layer to consider alongside traditional competence-based models of cognitive trust.
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Robotics
Masked Generative Policy for Robotic Control
We present Masked Generative Policy (MGP), a novel framework for visuomotor imitation learning. We represent actions as discrete tokens, and train a conditional masked transformer that generates tokens in parallel and then rapidly refines only low-confidence tokens. We further propose two new sampling paradigms: MGP-Short, which performs parallel masked generation with score-based refinement for Markovian tasks, and MGP-Long, which predicts full trajectories in a single pass and dynamically refines low-confidence action tokens based on new observations. With globally coherent prediction and robust adaptive execution capabilities, MGP-Long enables reliable control on complex and non-Markovian tasks that prior methods struggle with. Extensive evaluations on 150 robotic manipulation tasks spanning the Meta-World and LIBERO benchmarks show that MGP achieves both rapid inference and superior success rates compared to state-of-the-art diffusion and autoregressive policies. Specifically, MGP increases the average success rate by 9% across 150 tasks while cutting per-sequence inference time by up to 35x. It further improves the average success rate by 60% in dynamic and missing-observation environments, and solves two non-Markovian scenarios where other state-of-the-art methods fail.
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Robotics · Cross-listed from eess.SY
Characterizing Human Feedback-Based Control in Naturalistic Driving Interactions via Gaussian Process Regression with Linear Feedback
Understanding driver interactions is critical to designing autonomous vehicles to interoperate safely with human-driven cars. We consider the impact of these interactions on the policies drivers employ when navigating unsigned intersections in a driving simulator. The simulator allows the collection of naturalistic decision-making and behavior data in a controlled environment. Using these data, we model the human driver responses as state-based feedback controllers learned via Gaussian Process regression methods. We compute the feedback gain of the controller using a weighted combination of linear and nonlinear priors. We then analyze how the individual gains are reflected in driver behavior. We also assess differences in these controllers across populations of drivers. Our work in data-driven analyses of how drivers determine their policies can facilitate future work in the design of socially responsive autonomy for vehicles.
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Robotics
Inferring Operator Emotions from a Motion-Controlled Robotic Arm
A remote robot operator's affective state can significantly impact the resulting robot's motions leading to unexpected consequences, even when the user follows protocol and performs permitted tasks. The recognition of a user operator's affective states in remote robot control scenarios is, however, underexplored. Current emotion recognition methods rely on reading the user's vital signs or body language, but the devices and user participation these measures require would add limitations to remote robot control. We demonstrate that the functional movements of a remote-controlled robotic avatar, which was not designed for emotional expression, can be used to infer the emotional state of the human operator via a machine-learning system. Specifically, our system achieved 83.3$\%$ accuracy in recognizing the user's emotional state expressed by robot movements, as a result of their hand motions. We discuss the implications of this system on prominent current and future remote robot operation and affective robotic contexts.
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Robotics · Cross-listed from cs.CV
Adaptive Thresholding for Visual Place Recognition using Negative Gaussian Mixture Statistics
Visual place recognition (VPR) is an important component technology for camera-based mapping and navigation applications. This is a challenging problem because images of the same place may appear quite different for reasons including seasonal changes, weather illumination, structural changes to the environment, as well as transient pedestrian or vehicle traffic. Papers focusing on generating image descriptors for VPR report their results using metrics such as recall@K and ROC curves. However, for a robot implementation, determining which matches are sufficiently good is often reduced to a manually set threshold. And it is difficult to manually select a threshold that will work for a variety of visual scenarios. This paper addresses the problem of automatically selecting a threshold for VPR by looking at the 'negative' Gaussian mixture statistics for a place - image statistics indicating not this place. We show that this approach can be used to select thresholds that work well for a variety of image databases and image descriptors.
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Robotics
ShelfAware: Real-Time Semantic Localization in Quasi-Static Environments with Low-Cost Sensors
Many indoor workspaces are quasi-static: their global geometric layout is stable, but local semantics change continually, producing repetitive geometry, dynamic clutter, and perceptual noise that defeat standard vision-based localization. We present ShelfAware, a semantic particle filter for robust global localization that treats scene semantics as statistical evidence over object categories rather than fixed quantity landmarks. ShelfAware fuses a depth likelihood with a category-centric semantic similarity and uses a precomputed bank of semantic viewpoints to perform inverse semantic proposals inside Monte Carlo Localization (MCL), yielding fast, targeted hypothesis generation on low-cost, vision-only hardware. To demonstrate perception-agnostic scalability, we evaluate ShelfAware across two domains. In a rigorously controlled mock retail environment, ShelfAware achieves a 97% global localization success rate, maintaining the highest tracking success (66%) across cart, wearable, and dynamic occlusion conditions. Furthermore, in a 3,500 sq. ft. operational grocery store leveraging an open-vocabulary vision pipeline, ShelfAware significantly outperforms both geometric and fixed-quantity semantic baselines. By modeling semantics distributionally and leveraging inverse proposals, ShelfAware resolves geometric aliasing, providing an infrastructure-free building block for mobile and assistive robots in dynamic real-world environments.
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Robotics
OSMO: Open-Source Tactile Glove for Human-to-Robot Skill Transfer
Human video demonstrations provide abundant training data for learning robot policies, but video alone cannot capture the rich contact signals critical for mastering manipulation. We introduce OSMO, an open-source wearable tactile glove designed for human-to-robot skill transfer. The glove features 12 three-axis tactile sensors across the fingertips and palm and is designed to be compatible with state-of-the-art hand-tracking methods for in-the-wild data collection. We demonstrate that a robot policy trained exclusively on human demonstrations collected with OSMO, without any real robot data, is capable of executing a challenging contact-rich manipulation task. By equipping both the human and the robot with the same glove, OSMO minimizes the visual and tactile embodiment gap, enabling the transfer of continuous shear and normal force feedback while avoiding the need for image inpainting or other vision-based force inference. On a real-world wiping task requiring sustained contact pressure, our tactile-aware policy achieves a 72% success rate, outperforming vision-only baselines by eliminating contact-related failure modes. We release complete hardware designs, firmware, and assembly instructions to support community adoption.
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Robotics · Cross-listed from cs.CV
LiDAS: Lighting-driven Dynamic Active Sensing for Nighttime Perception
Nighttime environments pose significant challenges for camera-based perception, as existing methods passively rely on the scene lighting. We introduce Lighting-driven Dynamic Active Sensing (LiDAS), a closed-loop active illumination system that combines off-the-shelf visual perception models with high-definition headlights. Rather than uniformly brightening the scene, LiDAS dynamically predicts an optimal illumination field that maximizes downstream perception performance, i.e., decreasing light on empty areas to reallocate it on object regions. LiDAS enables zero-shot nighttime generalization of daytime-trained models through adaptive illumination control. Trained on synthetic data and deployed zero-shot in real-world closed-loop driving scenarios, LiDAS enables +18.7% mAP50 and +5.0% mIoU over standard low-beam at equal power. It maintains performances while reducing energy use by 40%. LiDAS complements domain-generalization methods, further strengthening robustness without retraining. By turning readily available headlights into active vision actuators, LiDAS offers a cost-effective solution to robust nighttime perception.
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Robotics · Cross-listed from cs.CV
Accelerated Rotation-Invariant Convolution for UAV Image Segmentation
Rotation invariance is essential for precise, object-level segmentation in UAV aerial imagery, where targets can have arbitrary orientations and exhibit fine-scale details. Conventional segmentation architectures like U-Net rely on convolution operators that are not rotation-invariant, leading to degraded segmentation accuracy across varying viewpoints. Rotation invariance can be achieved by expanding the filter bank across multiple orientations; however, this will significantly increase computational cost and memory traffic. In this paper, we introduce a GPU-optimized rotation-invariant convolution framework that eliminates the traditional data-lowering (im2col) step required for matrix-multiplication-based convolution. By exploiting structured data sharing among symmetrically rotated filters, our method achieves multi-orientation convolution with greatly reduced memory traffic and computational redundancy. We further generalize the approach to accelerate convolution with arbitrary (non-symmetric) rotation angles. Across extensive benchmarks, the proposed convolution achieves 20–55% faster training and 15–45% lower energy consumption than CUDNN, while maintaining accuracy comparable to state-of-the-art rotation-invariant methods. In the eight-orientation setting, our approach achieves up to 45% speedup and 41% energy savings on 256\(\times\)256 inputs, and 32% speedup and 23% lower energy usage on 1024\(\times\)1024 inputs. Integrated into a U-Net segmentation model, the framework yields up to 6% improvement in accuracy over the non-rotation-aware baseline. These results demonstrate that the proposed method provides an effective and highly efficient alternative to existing rotation-invariant CNN frameworks.
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Robotics
IPPO Learns the Game, Not the Team: A Study on Generalization in Heterogeneous Agent Teams
Multi-Agent Reinforcement Learning (MARL) is commonly deployed in settings where agents are trained via self-play with homogeneous teammates, often using parameter sharing and a single policy architecture. This opens the question: to what extent do self-play PPO agents learn general coordination strategies grounded in the underlying game, compared to overfitting to their training partners' behaviors? This paper investigates the question using the Heterogeneous Multi-Agent Challenge (HeMAC) environment, which features distinct Observer and Drone agents with complementary capabilities. We introduce Rotating Policy Training (RPT), an approach that rotates heterogeneous teammate policies of different learning algorithms during training, to expose the agent to a broader range of partner strategies. When playing alongside a withheld teammate policy (DDQN), we find that RPT achieves similar performance to a standard self-play baseline, IPPO, where all agents were trained sharing a single PPO policy. This result indicates that in this heterogeneous multi-agent setting, the IPPO baseline generalizes to novel teammate algorithms despite not experiencing teammate diversity during training. This shows that a simple IPPO baseline may possess the level of generalization to novel teammates that a diverse training regimen was designed to achieve.
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Robotics
Heterogeneity in Multi-Robot Environmental Monitoring for Resolving Time-Conflicting Tasks
Multi-robot systems performing continuous tasks face a performance trade-off when interrupted by urgent, time-critical sub-tasks. We investigate this trade-off in a scenario where a team must balance area patrolling with locating an anomalous radio signal. To address this trade-off, we evaluate both behavioral heterogeneity through agent role specialization ("patrollers" and "searchers") and sensing heterogeneity (i.e., only the searchers can sense the radio signal). Through simulation, we identify the Pareto-optimal trade-offs under varying team compositions, with behaviorally heterogeneous teams demonstrating the most balanced trade-offs in the majority of cases. When sensing capability is restricted, heterogeneous teams with half of the sensing-capable agents perform comparably to homogeneous teams, providing cost-saving rationale for restricting sensor payload deployment. Our findings demonstrate that pre-deployment role and sensing specialization are powerful design considerations for multi-robot systems facing time-conflicting tasks, where varying the degree of behavioral heterogeneity can tune system performance toward either task.
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Robotics
Data-Driven Dynamic Parameter Learning of manipulator robots
Bridging the sim-to-real gap remains a fundamental challenge in robotics, as accurate dynamic parameter estimation is essential for reliable model-based control, realistic simulation, and safe deployment of manipulators. Traditional analytical approaches often fall short when faced with complex robot structures and interactions. Data-driven methods offer a promising alternative, yet conventional neural networks such as recurrent models struggle to capture long-range dependencies critical for accurate estimation. In this study, we propose a Transformer-based approach for dynamic parameter estimation, supported by an automated pipeline that generates diverse robot models and enriched trajectory data using Jacobian-derived features. The dataset consists of 8,192 robots with varied inertial and frictional properties. Leveraging attention mechanisms, our model effectively captures both temporal and spatial dependencies. Experimental results highlight the influence of sequence length, sampling rate, and architecture, with the best configuration (sequence length 64, 64 Hz, four layers, 32 heads) achieving a validation R2 of 0.8633. Mass and inertia are estimated with near-perfect accuracy, Coulomb friction with moderate-to-high accuracy, while viscous friction and distal link center-of-mass remain more challenging. These results demonstrate that combining Transformers with automated dataset generation and kinematic enrichment enables scalable, accurate dynamic parameter estimation, contributing to improved sim-to-real transfer in robotic systems
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Robotics
A Multi-Robot Platform for Robotic Triage Combining Onboard Sensing and Foundation Models
This report presents a heterogeneous robotic system designed for remote primary triage in mass-casualty incidents (MCIs). The system employs a coordinated air-ground team of unmanned aerial vehicles (UAVs) and unmanned ground vehicles (UGVs) to locate victims, assess their injuries, and prioritize medical assistance without risking the lives of first responders. The UAV identify and provide overhead views of casualties, while UGVs equipped with specialized sensors measure vital signs and detect and localize physical injuries. Unlike previous work that focused on exploration or limited medical evaluation, this system addresses the complete triage process: victim localization, vital sign measurement, injury severity classification, mental status assessment, and data consolidation for first responders. Developed as part of the DARPA Triage Challenge, this approach demonstrates how multi-robot systems can augment human capabilities in disaster response scenarios to maximize lives saved.
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Robotics
Non Normalized Shared-Constraint Dynamic Games for Human-Robot Collaboration with Asymmetric Responsibility
This paper proposes a dynamic game formulation for cooperative human-robot navigation in shared workspaces with obstacles, where the human and robot jointly satisfy shared safety constraints while pursuing a common task. A key contribution is the introduction of a non-normalized equilibrium structure for the shared constraints. This structure allows the two agents to contribute different levels of effort towards enforcing safety requirements such as collision avoidance and inter-players spacing. We embed this non-normalized equilibrium into a receding-horizon optimal control scheme.
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Robotics
Ergodic Trajectory Planning with Dynamic Sensor Footprints
This paper addresses the problem of trajectory planning for information gathering with a dynamic and resolution-varying sensor footprint. Ergodic planning offers a principled framework that balances exploration (visiting all areas) and exploitation (focusing on high-information regions) by planning trajectories such that the time spent in a region is proportional to the amount of information in that region. Existing ergodic planning often oversimplifies the sensing model by assuming a point sensor or a footprint with constant shape and resolution. In practice, the sensor footprint can drastically change over time as the robot moves, such as aerial robots equipped with downward-facing cameras, whose field of view depends on the orientation and altitude. To overcome this limitation, we propose a new metric that accounts for dynamic sensor footprints, analyze the theoretic local optimality conditions, and propose numerical trajectory optimization algorithms. Experimental results show that the proposed approach can simultaneously optimize both the trajectories and sensor footprints, with up to an order of magnitude better ergodicity than conventional methods. We also deploy our approach in a multi-drone system to ergodically cover an object in 3D space.
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Robotics
Sim2Swim: Zero-Shot Velocity Control for Agile AUV Maneuvering in 3 Minutes
Holonomic autonomous underwater vehicles (AUVs) have the hardware ability for agile maneuvering in both translational and rotational degrees of freedom (DOFs). However, due to challenges inherent to underwater vehicles, such as complex hydrostatics and hydrodynamics, parametric uncertainties, and frequent changes in dynamics due to payload changes, control is challenging. Performance typically relies on carefully tuned controllers targeting unique platform configurations, and a need for re-tuning for deployment under varying payloads and hydrodynamic conditions. As a consequence, agile maneuvering with simultaneous tracking of time-varying references in both translational and rotational DOFs is rarely utilized in practice. To the best of our knowledge, this paper presents the first general zero-shot sim2real deep reinforcement learning-based (DRL) velocity controller enabling path following and agile 6DOF maneuvering with a training duration of just 3 minutes. Sim2Swim, the proposed approach, inspired by state-of-the-art DRL-based position control, leverages domain randomization and massively parallelized training to converge to field-deployable control policies for AUVs of variable characteristics without post-processing or tuning. Sim2Swim is extensively validated in pool trials for a variety of configurations, showcasing robust control for highly agile motions.
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Robotics
A Sensor-Aware Phenomenological Framework for Lidar Degradation Simulation and SLAM Robustness Evaluation
Lidar-based SLAM systems are highly sensitive to adverse conditions such as occlusion, noise, and field-of-view (FoV) degradation, yet existing robustness evaluation methods either lack physical grounding or do not capture sensor-specific behavior. This paper presents a sensor-aware, phenomenological framework for simulating interpretable lidar degradations directly on real point clouds, enabling controlled and reproducible SLAM stress testing. Unlike image-derived corruption benchmarks (e.g., SemanticKITTI-C) or simulation-only approaches (e.g., lidarsim), the proposed system preserves per-point geometry, intensity, and temporal structure while applying structured dropout, FoV reduction, Gaussian noise, occlusion masking, sparsification, and motion distortion. The framework features autonomous topic and sensor detection, modular configuration with four severity tiers (light–extreme), and real-time performance (less than 20 ms per frame) compatible with ROS workflows. Experimental validation across three lidar architectures and five state-of-the-art SLAM systems reveals distinct robustness patterns shaped by sensor design and environmental context. The open-source implementation provides a practical foundation for benchmarking lidar-based SLAM under physically meaningful degradation scenarios.
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Robotics
Multi-Task Bayesian Optimization for Tuning Decentralized Trajectory Generation in Multi-UAV Systems
This paper investigates the use of Multi-Task Bayesian Optimization for tuning decentralized trajectory generation algorithms in multi-drone systems. We treat each task as a trajectory generation scenario defined by a specific number of drone-to-drone interactions. To model relationships across scenarios, we employ Multi-Task Gaussian Processes, which capture shared structure across tasks and enable efficient information transfer during optimization. We compare two strategies: optimizing the average mission time across all tasks and optimizing each task individually. Through a comprehensive simulation campaign, we show that single-task optimization leads to progressively shorter mission times as swarm size grows, but requires significantly more optimization time than the average-task approach.
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Robotics · Cross-listed from eess.SY
Decoupled Design of Time-Varying Control Barrier Functions via Equivariances
This article presents a systematic method for designing time-varying Control Barrier Functions (CBF) composed of a time-invariant component and multiple time-dependent components, leveraging structural properties of the system dynamics. The method involves the construction of a specific class of time-invariant CBFs that encode the system's dynamic capabilities with respect to a given constraint, and augments them subsequently with appropriately designed time-dependent transformations. While transformations uniformly varying the time-invariant CBF can be applied to arbitrary systems, transformations exploiting structural properties in the dynamics - equivariances in particular - enable the handling of a broader and more expressive class of time-varying constraints. The article shows how to leverage such properties in the design of time-varying CBFs. The proposed method decouples the design of time variations from the computationally expensive construction of the underlying CBFs, thereby providing a computationally attractive method to the design of time-varying CBFs. The method accounts for input constraints and under-actuation, and requires only qualitative knowledge on the time-variation of the constraints making it suitable to the application in uncertain environments.