Robotics
Papers
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Thursday 6 November
Simulation plays a key role in scaling robot learning and validating policies, but constructing simulations remains a labor-intensive process. This paper introduces ReGen, a generative simulation framework that automates simulation design via inverse design. Given a robot's behavior – such as a motion trajectory or an objective function – and its textual description, ReGen infers plausible scenarios and environments that could have caused the behavior. ReGen leverages large language models to synthesize scenarios by expanding a directed graph that encodes cause-and-effect relationships, relevant entities, and their properties. This structured graph is then translated into a symbolic program, which configures and executes a robot simulation environment. Our framework supports (i) augmenting simulations based on ego-agent behaviors, (ii) controllable, counterfactual scenario generation, (iii) reasoning about agent cognition and mental states, and (iv) reasoning with distinct sensing modalities, such as braking due to faulty GPS signals. We demonstrate ReGen in autonomous driving and robot manipulation tasks, generating more diverse, complex simulated environments compared to existing simulations with high success rates, and enabling controllable generation for corner cases. This approach enhances the validation of robot policies and supports data or simulation augmentation, advancing scalable robot learning for improved generalization and robustness. We provide code and example videos at: https://regen-sim.github.io/
Robotics
ScheduleStream: Temporal Planning with Samplers for GPU-Accelerated Multi-Arm Task and Motion Planning & Scheduling
Bimanual and humanoid robots are appealing because of their human-like ability to leverage multiple arms to efficiently complete tasks. However, controlling multiple arms at once is computationally challenging due to the growth in the hybrid discrete-continuous action space. Task and Motion Planning (TAMP) algorithms can efficiently plan in hybrid spaces but generally produce plans, where only one arm is moving at a time, rather than schedules that allow for parallel arm motion. In order to extend TAMP to produce schedules, we present ScheduleStream, the first general-purpose framework for planning & scheduling with sampling operations. ScheduleStream models temporal dynamics using hybrid durative actions, which can be started asynchronously and persist for a duration that's a function of their parameters. We propose domain-independent algorithms that solve ScheduleStream problems without any application-specific mechanisms. We apply ScheduleStream to Task and Motion Planning & Scheduling (TAMPAS), where we use GPU acceleration within samplers to expedite planning. We compare ScheduleStream algorithms to several ablations in simulation and find that they produce more efficient solutions. We demonstrate ScheduleStream on several real-world bimanual robot tasks at https://schedulestream.github.io.
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Robotics
GentleHumanoid: Learning Upper-body Compliance for Contact-rich Human and Object Interaction
Humanoid robots are expected to operate in human-centered environments where safe and natural physical interaction is essential. However, most recent reinforcement learning (RL) policies emphasize rigid tracking and suppress external forces. Existing impedance-augmented approaches are typically restricted to base or end-effector control and focus on resisting extreme forces rather than enabling compliance. We introduce GentleHumanoid, a framework that integrates impedance control into a whole-body motion tracking policy to achieve upper-body compliance. At its core is a unified spring-based formulation that models both resistive contacts (restoring forces when pressing against surfaces) and guiding contacts (pushes or pulls sampled from human motion data). This formulation ensures kinematically consistent forces across the shoulder, elbow, and wrist, while exposing the policy to diverse interaction scenarios. Safety is further supported through task-adjustable force thresholds. We evaluate our approach in both simulation and on the Unitree G1 humanoid across tasks requiring different levels of compliance, including gentle hugging, sit-to-stand assistance, and safe object manipulation. Compared to baselines, our policy consistently reduces peak contact forces while maintaining task success, resulting in smoother and more natural interactions. These results highlight a step toward humanoid robots that can safely and effectively collaborate with humans and handle objects in real-world environments.
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Robotics
X-Diffusion: Training Diffusion Policies on Cross-Embodiment Human Demonstrations
Human videos are a scalable source of training data for robot learning. However, humans and robots significantly differ in embodiment, making many human actions infeasible for direct execution on a robot. Still, these demonstrations convey rich object-interaction cues and task intent. Our goal is to learn from this coarse guidance without transferring embodiment-specific, infeasible execution strategies. Recent advances in generative modeling tackle a related problem of learning from low-quality data. In particular, Ambient Diffusion is a recent method for diffusion modeling that incorporates low-quality data only at high-noise timesteps of the forward diffusion process. Our key insight is to view human actions as noisy counterparts of robot actions. As noise increases along the forward diffusion process, embodiment-specific differences fade away while task-relevant guidance is preserved. Based on these observations, we present X-Diffusion, a cross-embodiment learning framework based on Ambient Diffusion that selectively trains diffusion policies on noised human actions. This enables effective use of easy-to-collect human videos without sacrificing robot feasibility. Across five real-world manipulation tasks, we show that X-Diffusion improves average success rates by 16% over naive co-training and manual data filtering. The project website is available at https://portal-cornell.github.io/X-Diffusion/.
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Robotics
Real-to-Sim Robot Policy Evaluation with Gaussian Splatting Simulation of Soft-Body Interactions
Robotic manipulation policies are advancing rapidly, but their direct evaluation in the real world remains costly, time-consuming, and difficult to reproduce, particularly for tasks involving deformable objects. Simulation provides a scalable and systematic alternative, yet existing simulators often fail to capture the coupled visual and physical complexity of soft-body interactions. We present a real-to-sim policy evaluation framework that constructs soft-body digital twins from real-world videos and renders robots, objects, and environments with photorealistic fidelity using 3D Gaussian Splatting. We validate our approach on representative deformable manipulation tasks, including plush toy packing, rope routing, and T-block pushing, demonstrating that simulated rollouts correlate strongly with real-world execution performance and reveal key behavioral patterns of learned policies. Our results suggest that combining physics-informed reconstruction with high-quality rendering enables reproducible, scalable, and accurate evaluation of robotic manipulation policies. Website: https://real2sim-eval.github.io/
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Robotics
SAFe-Copilot: Unified Shared Autonomy Framework
Autonomous driving systems remain brittle in rare, ambiguous, and out-of-distribution scenarios, where human driver succeed through contextual reasoning. Shared autonomy has emerged as a promising approach to mitigate such failures by incorporating human input when autonomy is uncertain. However, most existing methods restrict arbitration to low-level trajectories, which represent only geometric paths and therefore fail to preserve the underlying driving intent. We propose a unified shared autonomy framework that integrates human input and autonomous planners at a higher level of abstraction. Our method leverages Vision Language Models (VLMs) to infer driver intent from multi-modal cues – such as driver actions and environmental context – and to synthesize coherent strategies that mediate between human and autonomous control. We first study the framework in a mock-human setting, where it achieves perfect recall alongside high accuracy and precision. A human-subject survey further shows strong alignment, with participants agreeing with arbitration outcomes in 92% of cases. Finally, evaluation on the Bench2Drive benchmark demonstrates a substantial reduction in collision rate and improvement in overall performance compared to pure autonomy. Arbitration at the level of semantic, language-based representations emerges as a design principle for shared autonomy, enabling systems to exercise common-sense reasoning and maintain continuity with human intent.
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Robotics
Evo-1: Lightweight Vision-Language-Action Model with Preserved Semantic Alignment
Vision-Language-Action (VLA) models have emerged as a powerful framework that unifies perception, language, and control, enabling robots to perform diverse tasks through multimodal understanding. However, current VLA models typically contain massive parameters and rely heavily on large-scale robot data pretraining, leading to high computational costs during training, as well as limited deployability for real-time inference. Moreover, most training paradigms often degrade the perceptual representations of the vision-language backbone, resulting in overfitting and poor generalization to downstream tasks. In this work, we present Evo-1, a lightweight VLA model that reduces computation and improves deployment efficiency, while maintaining strong performance without pretraining on robot data. Evo-1 builds on a native multimodal Vision-Language model (VLM), incorporating a novel cross-modulated diffusion transformer along with an optimized integration module, together forming an effective architecture. We further introduce a two-stage training paradigm that progressively aligns action with perception, preserving the representations of the VLM. Notably, with only 0.77 billion parameters, Evo-1 achieves state-of-the-art results on the Meta-World and RoboTwin suite, surpassing the previous best models by 12.4% and 6.9%, respectively, and also attains a competitive result of 94.8% on LIBERO. In real-world evaluations, Evo-1 attains a 78% success rate with high inference frequency and low memory overhead, outperforming all baseline methods. We release code, data, and model weights to facilitate future research on lightweight and efficient VLA models.
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Robotics
Temporal Action Selection for Action Chunking
Action chunking is a widely adopted approach in Learning from Demonstration (LfD). By modeling multi-step action chunks rather than single-step actions, action chunking significantly enhances modeling capabilities for human expert policies. However, because action chunking makes a single decision only after a complete action block has been executed, the resulting reduction in decision frequency restricts the utilization of real-time observations, impairing reactivity in dynamic or noisy environments. Existing efforts to address this issue have primarily resorted to trading off reactivity against decision consistency, without achieving both. To address this limitation, we propose a novel algorithm, Temporal Action Selection (TAS), which caches predicted action chunks from multiple timesteps and dynamically selects the optimal action through a lightweight selector network. TAS achieves balanced optimization across both reactivity and decision consistency. Experiments across multiple tasks with diverse base policy architectures show that TAS significantly improves success rates. Furthermore, integrating TAS as a base policy with residual reinforcement learning (RL) improves both training efficiency and the performance ceiling. Experiments in both simulation and physical robots confirm the method's efficacy.
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Robotics · Cross-listed from cs.CV
BoRe-Depth: Self-supervised Monocular Depth Estimation with Boundary Refinement for Embedded Systems
Depth estimation is one of the key technologies for realizing 3D perception in unmanned systems. Monocular depth estimation has been widely researched because of its low-cost advantage, but the existing methods face the challenges of poor depth estimation performance and blurred object boundaries on embedded systems. In this paper, we propose a novel monocular depth estimation model, BoRe-Depth, which contains only 8.7M parameters. It can accurately estimate depth maps on embedded systems and significantly improves boundary quality. Firstly, we design an Enhanced Feature Adaptive Fusion Module (EFAF) which adaptively fuses depth features to enhance boundary detail representation. Secondly, we integrate semantic knowledge into the encoder to improve the object recognition and boundary perception capabilities. Finally, BoRe-Depth is deployed on NVIDIA Jetson Orin, and runs efficiently at 50.7 FPS. We demonstrate that the proposed model significantly outperforms previous lightweight models on multiple challenging datasets, and we provide detailed ablation studies for the proposed methods. The code is available at https://github.com/liangxiansheng093/BoRe-Depth.
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Robotics
ForeRobo: Unlocking Infinite Simulation Data for 3D Goal-driven Robotic Manipulation
Efficiently leveraging simulation to acquire advanced manipulation skills is both challenging and highly significant. We introduce ForeRobo, a generative robotic agent that utilizes generative simulations to autonomously acquire manipulation skills driven by envisioned goal states. Instead of directly learning low-level policies, we advocate integrating generative paradigms with classical control. Our approach equips a robotic agent with a self-guided propose-generate-learn-actuate cycle. The agent first proposes the skills to be acquired and constructs the corresponding simulation environments; it then configures objects into appropriate arrangements to generate skill-consistent goal states (ForeGen). Subsequently, the virtually infinite data produced by ForeGen are used to train the proposed state generation model (ForeFormer), which establishes point-wise correspondences by predicting the 3D goal position of every point in the current state, based on the scene state and task instructions. Finally, classical control algorithms are employed to drive the robot in real-world environments to execute actions based on the envisioned goal states. Compared with end-to-end policy learning methods, ForeFormer offers superior interpretability and execution efficiency. We train and benchmark ForeFormer across a variety of rigid-body and articulated-object manipulation tasks, and observe an average improvement of 56.32% over the state-of-the-art state generation models, demonstrating strong generality across different manipulation patterns. Moreover, in real-world evaluations involving more than 20 robotic tasks, ForeRobo achieves zero-shot sim-to-real transfer and exhibits remarkable generalization capabilities, attaining an average success rate of 79.28%.
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Robotics
Studying the Effect of Explicit Interaction Representations on Learning Scene-level Distributions of Human Trajectories
Effectively capturing the joint distribution of all agents in a scene is relevant for predicting the true evolution of the scene and in turn providing more accurate information to the decision processes of autonomous vehicles. While new models have been developed for this purpose in recent years, it remains unclear how to best represent the joint distributions particularly from the perspective of the interactions between agents. Thus far there is no clear consensus on how best to represent interactions between agents; whether they should be learned implicitly from data by neural networks, or explicitly modeled using the spatial and temporal relations that are more grounded in human decision-making. This paper aims to study various means of describing interactions within the same network structure and their effect on the final learned joint distributions. Our findings show that more often than not, simply allowing a network to establish interactive connections between agents based on data has a detrimental effect on performance. Instead, having well defined interactions (such as which agent of an agent pair passes first at an intersection) can often bring about a clear boost in performance.
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Robotics
GraSP-VLA: Graph-based Symbolic Action Representation for Long-Horizon Planning with VLA Policies
Deploying autonomous robots that can learn new skills from demonstrations is an important challenge of modern robotics. Existing solutions often apply end-to-end imitation learning with Vision-Language Action (VLA) models or symbolic approaches with Action Model Learning (AML). On the one hand, current VLA models are limited by the lack of high-level symbolic planning, which hinders their abilities in long-horizon tasks. On the other hand, symbolic approaches in AML lack generalization and scalability perspectives. In this paper we present a new neuro-symbolic approach, GraSP-VLA, a framework that uses a Continuous Scene Graph representation to generate a symbolic representation of human demonstrations. This representation is used to generate new planning domains during inference and serves as an orchestrator for low-level VLA policies, scaling up the number of actions that can be reproduced in a row. Our results show that GraSP-VLA is effective for modeling symbolic representations on the task of automatic planning domain generation from observations. In addition, results on real-world experiments show the potential of our Continuous Scene Graph representation to orchestrate low-level VLA policies in long-horizon tasks.
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Robotics
MacroNav: Multi-Task Context Representation Learning Enables Efficient Navigation in Unknown Environments
Autonomous navigation in unknown environments requires multi-scale spatial understanding that captures geometric details, topological connectivity, and global structure to support high-level decision making under partial observability. Existing approaches struggle to efficiently capture such multi-scale spatial understanding while maintaining low computational cost for real-time navigation. We present MacroNav, a learning-based navigation framework featuring two key components: (1) a lightweight context encoder trained via multi-task self-supervised learning to capture multi-scale, navigation-centric spatial representations; and (2) a reinforcement learning policy that seamlessly integrates these representations with graph-based reasoning for efficient action selection. Extensive experiments demonstrate the context encoder's effective and robust environmental understanding. Real-world deployments further validate MacroNav's effectiveness, yielding significant gains over state-of-the-art navigation methods in both Success Rate (SR) and Success weighted by Path Length (SPL), with superior computational efficiency.
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Robotics
Design and Control of a Coaxial Dual-rotor Reconfigurable Tailsitter UAV Based on Swashplateless Mechanism
The tailsitter vertical takeoff and landing (VTOL) UAV is widely used due to its lower dead weight, which eliminates the actuators and mechanisms for tilting. However, the tailsitter UAV is susceptible to wind disturbances in multi-rotor mode, as it exposes a large frontal fuselage area. To address this issue, our tailsitter UAV features a reconfigurable wing design, allowing wings to retract in multi-rotor mode and extend in fixed- wing mode. Considering power efficiency, we design a coaxial heterogeneous dual-rotor configuration, which significantly re- duces the total power consumption. To reduce structural weight and simplify structural complexity, we employ a swashplateless mechanism with an improved design to control pitch and roll in multi-rotor mode. We optimize the structure of the swashplateless mechanism by adding flapping hinges, which reduces vibration during cyclic acceleration and deceleration. Finally, we perform comprehensive transition flight tests to validate stable flight performance across the entire flight envelope of the tailsitter UAV.
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Robotics
Can Context Bridge the Reality Gap? Sim-to-Real Transfer of Context-Aware Policies
Sim-to-real transfer remains a major challenge in reinforcement learning (RL) for robotics, as policies trained in simulation often fail to generalize to the real world due to discrepancies in environment dynamics. Domain Randomization (DR) mitigates this issue by exposing the policy to a wide range of randomized dynamics during training, yet leading to a reduction in performance. While standard approaches typically train policies agnostic to these variations, we investigate whether sim-to-real transfer can be improved by conditioning the policy on an estimate of the dynamics parameters – referred to as context. To this end, we integrate a context estimation module into a DR-based RL framework and systematically compare SOTA supervision strategies. We evaluate the resulting context-aware policies in both a canonical control benchmark and a real-world pushing task using a Franka Emika Panda robot. Results show that context-aware policies outperform the context-agnostic baseline across all settings, although the best supervision strategy depends on the task.
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Robotics
GraspView: Active Perception Scoring and Best-View Optimization for Robotic Grasping in Cluttered Environments
Robotic grasping is a fundamental capability for autonomous manipulation, yet remains highly challenging in cluttered environments where occlusion, poor perception quality, and inconsistent 3D reconstructions often lead to unstable or failed grasps. Conventional pipelines have widely relied on RGB-D cameras to provide geometric information, which fail on transparent or glossy objects and degrade at close range. We present GraspView, an RGB-only robotic grasping pipeline that achieves accurate manipulation in cluttered environments without depth sensors. Our framework integrates three key components: (i) global perception scene reconstruction, which provides locally consistent, up-to-scale geometry from a single RGB view and fuses multi-view projections into a coherent global 3D scene; (ii) a render-and-score active perception strategy, which dynamically selects next-best-views to reveal occluded regions; and (iii) an online metric alignment module that calibrates VGGT predictions against robot kinematics to ensure physical scale consistency. Building on these tailor-designed modules, GraspView performs best-view global grasping, fusing multi-view reconstructions and leveraging GraspNet for robust execution. Experiments on diverse tabletop objects demonstrate that GraspView significantly outperforms both RGB-D and single-view RGB baselines, especially under heavy occlusion, near-field sensing, and with transparent objects. These results highlight GraspView as a practical and versatile alternative to RGB-D pipelines, enabling reliable grasping in unstructured real-world environments.
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Robotics
PUL-SLAM: Path-Uncertainty Co-Optimization with Lightweight Stagnation Detection for Efficient Robotic Exploration
Existing Active SLAM methodologies face issues such as slow exploration speed and suboptimal paths. To address these limitations, we propose a hybrid framework combining a Path-Uncertainty Co-Optimization Deep Reinforcement Learning framework and a Lightweight Stagnation Detection mechanism. The Path-Uncertainty Co-Optimization framework jointly optimizes travel distance and map uncertainty through a dual-objective reward function, balancing exploration and exploitation. The Lightweight Stagnation Detection reduces redundant exploration through Lidar Static Anomaly Detection and Map Update Stagnation Detection, terminating episodes on low expansion rates. Experimental results show that compared with the frontier-based method and RRT method, our approach shortens exploration time by up to 65% and reduces path distance by up to 42%, significantly improving exploration efficiency in complex environments while maintaining reliable map completeness. Ablation studies confirm that the collaborative mechanism accelerates training convergence. Empirical validation on a physical robotic platform demonstrates the algorithm's practical applicability and its successful transferability from simulation to real-world environments.
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Robotics
BFM-Zero: A Promptable Behavioral Foundation Model for Humanoid Control Using Unsupervised Reinforcement Learning
Building Behavioral Foundation Models (BFMs) for humanoid robots has the potential to unify diverse control tasks under a single, promptable generalist policy. However, existing approaches are either exclusively deployed on simulated humanoid characters, or specialized to specific tasks such as tracking. We propose BFM-Zero, a framework that learns an effective shared latent representation that embeds motions, goals, and rewards into a common space, enabling a single policy to be prompted for multiple downstream tasks without retraining. This well-structured latent space in BFM-Zero enables versatile and robust whole-body skills on a Unitree G1 humanoid in the real world, via diverse inference methods, including zero-shot motion tracking, goal reaching, and reward optimization, and few-shot optimization-based adaptation. Unlike prior on-policy reinforcement learning (RL) frameworks, BFM-Zero builds upon recent advancements in unsupervised RL and Forward-Backward (FB) models, which offer an objective-centric, explainable, and smooth latent representation of whole-body motions. We further extend BFM-Zero with critical reward shaping, domain randomization, and history-dependent asymmetric learning to bridge the sim-to-real gap. Those key design choices are quantitatively ablated in simulation. A first-of-its-kind model, BFM-Zero establishes a step toward scalable, promptable behavioral foundation models for whole-body humanoid control.
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Robotics
CBMC-V3: A CNS-inspired Control Framework Towards Agile Manipulation with SNN
As robotic arm applications expand beyond traditional industrial settings into service-oriented domains such as catering, household and retail, existing control algorithms struggle to achieve the level of agile manipulation required in unstructured environments characterized by dynamic trajectories, unpredictable interactions, and diverse objects. This paper presents a biomimetic control framework based on Spiking Neural Network (SNN), inspired by the human Central Nervous System (CNS), to address these challenges. The proposed framework comprises five control modules-cerebral cortex, cerebellum, thalamus, brainstem, and spinal cord-organized into three hierarchical control levels (first-order, second-order, and third-order) and two information pathways (ascending and descending). All modules are fully implemented using SNN. The framework is validated through both simulation and experiments on a commercial robotic arm platform across a range of control tasks. The results demonstrate that the proposed method outperforms the baseline in terms of agile motion control capability, offering a practical and effective solution for achieving agile manipulation.
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Robotics
Enhancing Fault-Tolerant Space Computing: Guidance Navigation and Control (GNC) and Landing Vision System (LVS) Implementations on Next-Gen Multi-Core Processors
Future planetary exploration missions demand high-performance, fault-tolerant computing to enable autonomous Guidance, Navigation, and Control (GNC) and Lander Vision System (LVS) operations during Entry, Descent, and Landing (EDL). This paper evaluates the deployment of GNC and LVS algorithms on next-generation multi-core processors–HPSC, Snapdragon VOXL2, and AMD Xilinx Versal–demonstrating up to 15x speedup for LVS image processing and over 250x speedup for Guidance for Fuel-Optimal Large Divert (GFOLD) trajectory optimization compared to legacy spaceflight hardware. To ensure computational reliability, we present ARBITER (Asynchronous Redundant Behavior Inspection for Trusted Execution and Recovery), a Multi-Core Voting (MV) mechanism that performs real-time fault detection and correction across redundant cores. ARBITER is validated in both static optimization tasks (GFOLD) and dynamic closed-loop control (Attitude Control System). A fault injection study further identifies the gradient computation stage in GFOLD as the most sensitive to bit-level errors, motivating selective protection strategies and vector-based output arbitration. This work establishes a scalable and energy-efficient architecture for future missions, including Mars Sample Return, Enceladus Orbilander, and Ceres Sample Return, where onboard autonomy, low latency, and fault resilience are critical.
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Robotics
An LLM-based Framework for Human-Swarm Teaming Cognition in Disaster Search and Rescue
Large-scale disaster Search And Rescue (SAR) operations are persistently challenged by complex terrain and disrupted communications. While Unmanned Aerial Vehicle (UAV) swarms offer a promising solution for tasks like wide-area search and supply delivery, yet their effective coordination places a significant cognitive burden on human operators. The core human-machine collaboration bottleneck lies in the “intention-to-action gap”, which is an error-prone process of translating a high-level rescue objective into a low-level swarm command under high intensity and pressure. To bridge this gap, this study proposes a novel LLM-CRF system that leverages Large Language Models (LLMs) to model and augment human-swarm teaming cognition. The proposed framework initially captures the operator's intention through natural and multi-modal interactions with the device via voice or graphical annotations. It then employs the LLM as a cognitive engine to perform intention comprehension, hierarchical task decomposition, and mission planning for the UAV swarm. This closed-loop framework enables the swarm to act as a proactive partner, providing active feedback in real-time while reducing the need for manual monitoring and control, which considerably advances the efficacy of the SAR task. We evaluate the proposed framework in a simulated SAR scenario. Experimental results demonstrate that, compared to traditional order and command-based interfaces, the proposed LLM-driven approach reduced task completion time by approximately $64.2\%$ and improved task success rate by $7\%$. It also leads to a considerable reduction in subjective cognitive workload, with NASA-TLX scores dropping by $42.9\%$. This work establishes the potential of LLMs to create more intuitive and effective human-swarm collaborations in high-stakes scenarios.
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Robotics
Integrating Ergonomics and Manipulability for Upper Limb Postural Optimization in Bimanual Human-Robot Collaboration
This paper introduces an upper limb postural optimization method for enhancing physical ergonomics and force manipulability during bimanual human-robot co-carrying tasks. Existing research typically emphasizes human safety or manipulative efficiency, whereas our proposed method uniquely integrates both aspects to strengthen collaboration across diverse conditions (e.g., different grasping postures of humans, and different shapes of objects). Specifically, the joint angles of a simplified human skeleton model are optimized by minimizing the cost function to prioritize safety and manipulative capability. To guide humans towards the optimized posture, the reference end-effector poses of the robot are generated through a transformation module. A bimanual model predictive impedance controller (MPIC) is proposed for our human-like robot, CURI, to recalibrate the end effector poses through planned trajectories. The proposed method has been validated through various subjects and objects during human-human collaboration (HHC) and human-robot collaboration (HRC). The experimental results demonstrate significant improvement in muscle conditions by comparing the activation of target muscles before and after optimization.
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Robotics
Learning Vision-Driven Reactive Soccer Skills for Humanoid Robots
Humanoid soccer poses a representative challenge for embodied intelligence, requiring robots to coordinate agile locomotion with unreliable visual perception in dynamic environments. However, existing systems typically rely on modular pipelines that separate perception from control or assume ideal sensing, making it difficult to achieve coherent and reactive behavior under real-world perceptual limitations. In this work, we present a unified reinforcement learning-based controller that enables humanoid robots to learn vision-driven reactive soccer skills by directly coupling visual perception with locomotion control. The robot is trained in simulation to acquire soccer behaviors, and adversarial motion priors guide policy learning toward natural motion patterns. To support robust performance under imperfect sensing, we introduce an encoder-decoder architecture together with a virtual perception system that models key characteristics of onboard vision, exposing the policy to perceptual noise and detection failures during training. This design encourages the policy to internalize perceptual uncertainty and continuously adapt its motion in a closed loop. The resulting controller produces coordinated soccer behaviors using only onboard vision, including ball searching, chasing, and multidirectional kicking. It reduces ball position estimation error by 46% and shortens time-to-kick by up to 64% compared with a rule-based baseline, achieving around 90% kicking success in frontfield positions. Experiments across diverse environments and dynamic scenarios, including real RoboCup competitions, further demonstrate the robust performance of the controller. These results highlight the practical effectiveness of integrating perceptual uncertainty directly into policy learning for achieving reliable vision-driven behaviors in humanoid robots operating under real-world conditions.
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Robotics
Dynamic Shape Control of Soft Robots Enabled by Data-Driven Model Reduction
Soft robots have shown immense promise in settings where they can leverage dynamic control of their entire bodies. However, effective dynamic shape control requires a controller that accounts for the robot's high-dimensional dynamics–a challenge exacerbated by a lack of general-purpose tools for modeling soft robots amenably for control. In this work, we conduct a comparative study of data-driven model reduction techniques for generating linear models amendable to dynamic shape control. We focus on three methods–the eigensystem realization algorithm, dynamic mode decomposition with control, and the Lagrangian operator inference (LOpInf) method. Using each class of model, we explored their efficacy in model predictive control policies for the dynamic shape control of a simulated eel-inspired soft robot in three experiments: 1) tracking simulated reference trajectories guaranteed to be feasible, 2) tracking reference trajectories generated from a biological model of eel kinematics, and 3) tracking reference trajectories generated by a reduced-scale physical analog. In all experiments, the LOpInf-based policies generated lower tracking errors than policies based on other models.
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Wednesday 5 November
Robotics
Hierarchical Federated Graph Attention Networks for Scalable and Resilient UAV Collision Avoidance
The real-time performance, adversarial resiliency, and privacy preservation are the most important metrics that need to be balanced to practice collision avoidance in large-scale multi-UAV (Unmanned Aerial Vehicle) systems. Current frameworks tend to prescribe monolithic solutions that are not only prohibitively computationally complex with a scaling cost of $O(n^2)$ but simply do not offer Byzantine fault tolerance. The proposed hierarchical framework presented in this paper tries to eliminate such trade-offs by stratifying a three-layered architecture. We spread the intelligence into three layers: an immediate collision avoiding local layer running on dense graph attention with latency of $<10 ms$, a regional layer using sparse attention with $O(nk)$ computational complexity and asynchronous federated learning with coordinate-wise trimmed mean aggregation, and lastly, a global layer using a lightweight Hashgraph-inspired protocol. We have proposed an adaptive differential privacy mechanism, wherein the noise level $(\epsilon \in [0.1, 1.0])$ is dynamically reduced based on an evaluation of the measured real-time threat that in turn maximized the privacy-utility tradeoff. Through the use of Distributed Hash Table (DHT)-based lightweight audit logging instead of heavyweight blockchain consensus, the median cost of getting a $95^{th}$ percentile decision within 50ms is observed across all tested swarm sizes. This architecture provides a scalable scenario of 500 UAVs with a collision rate of $< 2.0\%$ and the Byzantine fault tolerance of $f < n/3$.
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Robotics · Cross-listed from cs.CV
Investigating Robot Control Policy Learning for Autonomous X-ray-guided Spine Procedures
Imitation learning-based robot control policies are enjoying renewed interest in video-based robotics. However, it remains unclear whether this approach applies to X-ray-guided procedures, such as spine instrumentation, with sparse inputs. We examine the feasibility, opportunities and challenges for imitation policy learning in bi-plane-guided cannula insertion. We develop an in silico sandbox for scalable, automated simulation of X-ray-guided spine procedures with a high degree of realism. We curate a dataset of correct trajectories and corresponding bi-planar X-ray sequences that emulate the stepwise alignment of providers. We then train imitation learning policies for planning and open-loop control that iteratively align a cannula in a vertebroplasty setting solely based on visual information. This precisely controlled setup offers insights into limitations and capabilities of this method. Our policy succeeded on the first attempt in 68.5% of cases, maintaining safe intra-pedicular trajectories across diverse vertebral levels. The policy transferred to complex anatomy, including fractures, as well as varied anatomies and initializations. Rollouts on real X-ray indicate that partial sim-to-real transfer with plausible trajectories is possible. While these preliminary results are promising, we also identify limitations, especially in entry point precision. The current results present a clear benchmark for future efforts, while with more robust priors and domain knowledge, such models may provide a foundation for future efforts toward lightweight and CT-free robotic intra-operative spinal navigation.
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Robotics
Source-Free Bistable Fluidic Gripper for Size-Selective and Stiffness-Adaptive Grasping
Conventional fluid-driven soft grippers typically depend on external sources, which limit portability and long-term autonomy. This work introduces a self-contained soft gripper with fixed size that operates solely through internal liquid redistribution among three interconnected bistable snap-through chambers. When the top sensing chamber deforms upon contact, the displaced liquid triggers snap-through expansion of the grasping chambers, enabling stable and size-selective grasping without continuous energy input. The internal hydraulic feedback further allows passive adaptation of gripping pressure to object stiffness. This source-free and compact design opens new possibilities for lightweight, stiffness-adaptive fluid-driven manipulation in soft robotics, providing a feasible approach for targeted size-specific sampling and operation in underwater and field environments.
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Robotics
Unconscious and Intentional Human Motion Cues for Expressive Robot-Arm Motion Design
This study investigates how human motion cues can be used to design expressive robot-arm movements. Using the imperfect-information game Geister, we analyzed two types of human piece-moving motions: natural gameplay (unconscious tendencies) and instructed expressions (intentional cues). Based on these findings, we created phase-specific robot motions by varying movement speed and stop duration, and evaluated observer impressions under two presentation modalities: a physical robot and a recorded video. Results indicate that late-phase motion timing, particularly during withdrawal, plays an important role in impression formation and that physical embodiment enhances the interpretability of motion cues. These findings provide insights for designing expressive robot motions based on human timing behavior.
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Robotics
Motion Planning Under Temporal Logic Specifications In Semantically Unknown Environments
This paper addresses a motion planning problem to achieve spatio-temporal-logical tasks, expressed by syntactically co-safe linear temporal logic specifications (scLTL\next), in uncertain environments. Here, the uncertainty is modeled as some probabilistic knowledge on the semantic labels of the environment. For example, the task is "first go to region 1, then go to region 2"; however, the exact locations of regions 1 and 2 are not known a priori, instead a probabilistic belief is available. We propose a novel automata-theoretic approach, where a special product automaton is constructed to capture the uncertainty related to semantic labels, and a reward function is designed for each edge of this product automaton. The proposed algorithm utilizes value iteration for online replanning. We show some theoretical results and present some simulations/experiments to demonstrate the efficacy of the proposed approach.
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Robotics
Flying Robotics Art: ROS-based Drone Draws the Record-Breaking Mural
This paper presents the innovative design and successful deployment of a pioneering autonomous unmanned aerial system developed for executing the world's largest mural painted by a drone. Addressing the dual challenges of maintaining artistic precision and operational reliability under adverse outdoor conditions such as wind and direct sunlight, our work introduces a robust system capable of navigating and painting outdoors with unprecedented accuracy. Key to our approach is a novel navigation system that combines an infrared (IR) motion capture camera and LiDAR technology, enabling precise location tracking tailored specifically for largescale artistic applications. We employ a unique control architecture that uses different regulation in tangential and normal directions relative to the planned path, enabling precise trajectory tracking and stable line rendering. We also present algorithms for trajectory planning and path optimization, allowing for complex curve drawing and area filling. The system includes a custom-designed paint spraying mechanism, specifically engineered to function effectively amidst the turbulent airflow generated by the drone's propellers, which also protects the drone's critical components from paint-related damage, ensuring longevity and consistent performance. Experimental results demonstrate the system's robustness and precision in varied conditions, showcasing its potential for autonomous large-scale art creation and expanding the functional applications of robotics in creative fields.