Computer Vision · Cross-listed from cs.RO
Papers
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Monday 6 July
Predicting object dynamics (i.e., world modeling) is a fundamental challenge for robotic manipulation, and modeling deformable objects presents a particularly difficult case due to their high-dimensional state spaces and complex material properties. While current world models approach this through two distinct paradigms: learning the dynamics over the 2D pixel space or more explicit 3D geometric space. A systematic understanding of their relative strengths and limitations remains elusive due to the lack of diverse, large-scale real-world data. To address this, we present Deform360, a large-scale visuotactile dataset featuring 198 daily-life objects, 1,980 interaction sequences, and over 215 hours of observations from 41 surround-view cameras and bimanual tactile grippers to capture both global motion and contact-induced local deformations. Leveraging a novel markerless visuotactile 3D tracking pipeline to extract dense geometry and motion, we systematically evaluate current state-of-the-art world models, comparing 2D video models against 3D particle models. Finally, we provide a preliminary demonstration indicating the real-world applicability of our dataset by performing robot planning tasks on deformable objects. Our analysis reveals key insights into the trade-offs between structural priors and scalability, providing a solid benchmark for future research in generalizable deformable object-centric world modeling. Project website: https://deform360.lhy.xyz
Computer Vision
InFlux++: Real and Synthetic Data for Estimating Dynamic Camera Intrinsics
Camera intrinsics are vital for recovering 3D structure from 2D video. However, most 3D algorithms assume fixed intrinsics throughout a video, an assumption that often fails for real-world in-the-wild videos. Consequently, estimating per-frame intrinsics from RGB images is critical for making 3D methods robust to videos with dynamic intrinsics. InFlux previously advanced this research direction by establishing the first real-world benchmark with per-frame ground truth intrinsics for dynamic intrinsics videos. Nevertheless, existing methods remain inaccurate due to two obstacles: (i) training data is scarce and lacks intrinsics diversity; and (ii) benchmarks, including InFlux, have limited scene and camera motion diversity, making it difficult to properly evaluate methods. To address both gaps, we present InFlux++, consisting of two components. InFlux++ Synth is a large-scale procedurally generated synthetic video dataset with 441K+ annotated frames from 1841 high-resolution videos, providing accurate per-frame ground truth intrinsics for training dynamic intrinsics prediction models; a subset also includes per-frame pose, depth, and normals. The videos feature rich intrinsics diversity through changes in camera zoom and focus, as well as dynamic objects and realistic rendering effects such as lens distortion and defocus blur. InFlux++ Real is a large-scale real-world benchmark that extends InFlux with 514K+ newly captured frames across 334 high-resolution videos, spanning a wider range of scenes and camera motions. Finetuning existing intrinsics prediction methods on InFlux++ Synth consistently improves focal length estimation across both InFlux++ Real and InFlux, suggesting that synthetic supervision is promising for RGB-based intrinsics prediction. For the dataset, benchmark, code, videos, submission instructions, and live leaderboard, please visit https://influx.cs.princeton.edu/.
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Computer Vision
Search Beyond What Can Be Taught: Evolving the Knowledge Boundary in Agentic Visual Generation
Visual generators excel at rendering, but they confidently fabricate what they do not know. User requests are unbounded, evolving, and deeply long-tailed: new characters, trending entities, post-cutoff events, and more. This world-knowledge bottleneck is structural: generators are trained on fixed corpora, but the visual world is open-ended. We construct SearchGen-20K and SearchGen-Bench, with 20,839 prompts spanning twelve failure categories and twenty-two domains, paired with a pre-executed multimodal SearchGen-Corpus-1M to support offline, reproducible research. On SearchGen-Bench, frontier open generators score only 21 to 28 out of 100, a 40-point collapse invisible to existing benchmarks. The natural remedy is to employ search tools, enabling agentic visual generation. However, we find that naive search fails: it retrieves indiscriminately, injecting noise into prompts the generator already handles. We trace the root cause to a generator-specific, evolving knowledge boundary: the divide between what a generator can internalize through training and what must remain in external context. Although this boundary is hard to specify in advance, we show that it is discoverable through a teach-then-search co-training framework. Even a minimal version of this co-training recipe produces monotonic improvement, laying the foundation for recursive self-improvement in visual generation that can meet world-knowledge-grounded requests. We release the full dataset, co-training corpus, and search corpus as a replayable harness for tool-augmented, world-knowledge-grounded visual generation.
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Computer Vision · Cross-listed from cs.RO
Cortex: A Bidirectionally Aligned Embodied Agent Framework for Long-horizon Manipulation
While recent Vision-Language-Action (VLA) models show promise toward generalist manipulation policies, they struggle with long-horizon tasks due to their Markovian nature-relying solely on current observations. Hierarchical dual-system methods address this but suffer from a gap between high-level planning semantics and low-level execution kinematics. We introduce Cortex, a bidirectionally aligned embodied agent framework with a customized planning interface that conveys executable and tractable subtask plans from high-level VLM to low-level VLA. Specifically, we standardize manipulation subtasks into 32 canonical skill primitives and inject tractability principles, such as representative object attributes and improved trajectory reachability, into the data generation pipeline. This enables automatic annotation of over 4k hours of open-source video data and generation of 30 hours of simulation data. We further devise an event-balanced sampling strategy to construct training data for fine-tuning the framework to better handle planning ambiguity during subtask transitions, enhanced by carefully designed harness engineering from task contexts to skill constraints during inference. Both open-loop VLM and closed-loop system evaluations demonstrate Cortex's efficacy, e.g., it outperforms monolithic baselines by 3.1% on Libero-long and 4.1% on RoboTwin. Notably, Cortex's generalist VLM enables zero-shot completion of unseen real-world long-horizon tasks, such as multi-stage chemistry experiments, by simply combining with a fine-tuned VLA-a capability infeasible through VLA fine-tuning alone.
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Computer Vision
MV-Forcing: Long Multi-View Video Generation via 4D-Grounded Spatio-Temporal Self-Forcing
Recent advances in video diffusion models have enabled either long single-view generation through temporal autoregression, or short multi-view synthesis through bidirectional attention. However, generating long, multi-view consistent videos of dynamic scenes remains unsolved. In this work, we present MV-Forcing, a framework that composes temporal and view-wise autoregression within a single diffusion model by introducing a 4D geometric bridge between sequentially generated views. Our key insight is that an autoregressive 3D reconstruction model naturally interfaces between autoregressively generated views. Given a completed source view, we reconstruct its 3D structure and render a geometric prior of the next target viewpoint, which the diffusion model refines into a high-quality video. To extend generation beyond the teacher's fixed temporal window, we introduce a joint denoising regime where both view slots are initialized from noise during training, enabling temporally unbounded generation. We distill the model via Distribution Matching Distillation with Spatio-Temporal Self-Forcing, closing the train-inference exposure bias gap for both temporal and view-sequential autoregression. Extensive experiments on both synthetic and real-world data demonstrate that MV-Forcing produces geometrically consistent multi-view videos of dynamic scenes at arbitrary lengths and viewpoint counts using a single few-step student model.
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Computer Vision
PixWorld: Unifying 3D Scene Generation and Reconstruction in Pixel Space
3D reconstruction and generation are commonly tackled by separate paradigms: pixel-based regression for reconstruction, and latent diffusion for generation. Recent works attempt to unify them in latent space, but with notable drawbacks: the diffusion objective is defined on latent features rather than the underlying 3D representation, and both branches suffer from information loss introduced by latent encoding, while requiring a pretrained Variational Autoencoder (VAE) or Representation Autoencoder (RAE). In this paper, we reformulate these two tasks under a unified pixel-space diffusion paradigm and introduce PixWorld, a single model that jointly addresses 3D reconstruction and generation. By supervising diffusion directly on rendered images, PixWorld removes the above limitations and aligns optimization with 3D scene fidelity. Beyond photometric and perceptual supervision that operates at the 2D image level and lacks 3D geometric awareness, we further introduce a geometry perception loss that aligns rendered views with their ground truth in the geometry-aware feature space of a pretrained 3D foundation model, providing 3D structural supervision. PixWorld consistently outperforms prior latent-space generation methods and matches state-of-the-art reconstruction methods, demonstrating the superiority of a unified pixel-space approach.
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Computer Vision
ReCal3R: Reliability-Calibrated Learning Rates for Streaming 3D Reconstruction
Streaming 3D reconstruction relies on a compact recurrent scene state to process long image streams in linear time and bounded memory. However, repeated updates can gradually corrupt this state, causing reliable historical information to be overwritten by noisy or ambiguous observations. We introduce ReCal3R, a reliability-calibrated learning rate method for recurrent 3D reconstruction. Instead of directly applying a candidate learning rate, our method estimates state token reliability from the maintained scene state and uses it to calibrate a candidate learning rate derived from token alignment, state reconstruction residual, and recent update pressure. The resulting token-wise learning rate interpolates between a conservative base rate and the candidate rate, suppressing aggressive updates on unreliable tokens while preserving adaptation to informative frames. Applied to CUT3R as a training-free calibration rule, ReCal3R reaches strong performance on long sequences in pose, depth, and reconstruction quality, including a 3.7$\times$ reduction in ATE, with comparable runtime and memory. Code is available at: https://github.com/Powertony102/ReCal3R.
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Computer Vision
Geometric Reciprocity: Unlocking Self-Supervision for Stereoscopic Video Generation
Monocular-to-stereo conversion synthesizes stereoscopic content from 2D videos for immersive 3D experiences. In modern Depth-Image-Based Rendering (DIBR) approaches, stereo inpainting of disocclusions is the critical bottleneck. Training-based methods achieve superior quality but rely on scarce stereo pairs or synthetic data with domain gaps. We address this through the first self-supervised framework learning from monocular videos via cycle consistency. Our key contribution is the Geometric Reciprocity Theorem (GRT): under the nearest-neighbor DIBR formulation, the disocclusion mask when synthesizing a target view equals the mask of pixels lost when warping back from target to source, enabling analytical computation of test-time disocclusion masks directly from monocular images. This yields train-test consistency for the stated warping formulation, supporting self-supervised learning from unlimited monocular videos and substantial improvements over training-free and supervised state-of-the-art methods. Project page: https://visual-ai.github.io/grt/
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Computer Vision
Multiplayer Interactive World Models with Representation Autoencoders
We introduce the first multiplayer world model for highly dynamic environments governed by complex physical interactions. Whereas single-player world models treat the other agents as part of the environment, ours conditions on the action streams of multiple agents, learning to attribute changes in the scene to the correct player and to stay coherent under arbitrary combinations of their actions. We study this problem in the game of Rocket League, where players compete and cooperate under fast, tightly coupled dynamics. Trained on 10,000 hours of gameplay collected with publicly available bots, our 5-billion-parameter latent diffusion model generates four-player matches in real time, producing 20 frames per second on a single Nvidia B200 GPU. Although trained only on short clips, its rollouts stay stable far beyond the training horizon: distributional quality holds steady out to five minutes, the longest horizon we measure, and in practice we observe rollouts continuing for hours with no sign of collapse. We systematically investigate the central design choices: the video codec, the generative objective, and the multiplayer conditioning scheme. In addition, we characterize how behavior changes with model and data scale, including the capabilities that emerge and the failure modes that persist. We further develop targeted evaluations that probe the model's physical understanding rather than visual appearance alone. To support continued research on multiplayer world models, we release our dataset, our full training and inference codebase, and a live demo.
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Computer Vision
Beyond Isolated Objects: Relationship-aware Open Vocabulary Scene Understanding via 3D Scene Graph Analysis
Open-vocabulary 3D scene understanding aims to segment 3D scenes beyond predefined categories by transferring semantic knowledge from vision-language models. Existing methods have advanced this task by lifting language-aligned 2D features into 3D, yet they often rely on context-independent semantic representations, leaving object relationships underexplored for contextual refinement. We propose RelGraphOV, a relationship-aware framework that uses 3D scene graphs to enhance open-vocabulary 3D understanding. Our method constructs relational scene graphs from multi-view observations by leveraging vision-language reasoning to infer object relationships and prune geometrically implausible connections, without manual relationship annotations. To aggregate relational context while avoiding feature interference, we introduce an Adaptive Gated Dual-Stream Contextual GAT that separates dense geometric features and semantic CLIP embeddings, performs edge-guided message passing, and adaptively fuses complementary semantics. A hierarchical contrastive objective further promotes instance-level consistency and category-level discrimination. Experiments on ScanNetV2, ScanNet200, ScanNet$++$, and Replica demonstrate strong performance and generalization ability. Project Page: https://cxavireh.github.io/relgraphov-projectpage
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Computer Vision
WildSplat: Feedforward Gaussian Splatting from Unposed In-the-Wild Images
While feedforward 3D reconstruction excels at efficient novel view synthesis, it typically falters when faced with scenes under varying illumination. To this end, we introduce WildSplat, the first feedforward 3D Gaussian Splatting framework capable of appearance-conditioned novel-view synthesis for unposed in-the-wild images. To handle inconsistent photometric conditions, we propose a dual-branch architecture that explicitly decouples geometry from appearance. The geometry branch extracts an appearance-invariant 3D structure and jointly predicts camera poses. To govern the rendering appearance, the appearance branch injects target appearance cues into the content features via a globally pre-modulated cross-attention mechanism. To further prevent feature entanglement, we introduce a joint multi-reference training strategy that stabilizes the training process. Extensive experiments show that WildSplat surpasses existing optimization-based and feedforward methods, achieving state-of-the-art performance in in-the-wild novel view synthesis and appearance editing from sparse inputs in a single forward pass.
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Computer Vision
CenSynCMB: Centre Maps and Physics-Guided Synthesis for Microbleed Detection
Cerebral microbleeds (CMBs) are MRI markers of small vessel disease and the microbleed component of amyloid related imaging abnormalities (ARIA-H), but their small size, sparsity, and similarity to vessels, calcification-like foci, and artefacts make automated detection difficult. We propose CenSynCMB, a centre-guided and mimic-aware framework combining a 3D Attention U-Net, auxiliary centre-map supervision, false-negative-driven reweighting, and fold-wise physics-guided synthesis of positive CMBs and labelled hard negatives. Synthetic data expose the detector to compact lesions and common mimics without validation or test leakage. On VALDO Task 2, CenSynCMB achieved the best local-comparison lesion-level F1 (74.3%, p = 0.020); on external AIBL SWI, it achieved the highest local-comparison recall (88.5%, p = 0.0058) and F1 (65.0%, p = 0.0016). Together, these results support scalable CMB candidate extraction in large, unlabelled MRI cohorts, while highlighting cohort-specific calibration as the next step toward reliable burden estimation.
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Computer Vision
Steering Optimisation Trajectories in Diffusion Representation Learning
We study why diffusion autoencoders can achieve similar image quality while learning substantially different latent structures. We trace this behaviour to optimisation dynamics; we analyse curves of image reconstruction against latent representation quality, revealing trajectories that organise around two distinct regimes early in training. Models in the reconstruction regime prioritise image fidelity early, whereas those in the disentanglement regime improve reconstruction and disentanglement more gradually. We hypothesise that this behaviour can be influenced by targeting shortcut pathways in the diffusion U-Net and controlling early noise-level exposure, thereby shaping the reconstruction-disentanglement trade-off during training. To steer optimisation toward stronger representations, we introduce SteeringDRL, combining gated residual U-Nets with a simple noise-level exposure curriculum for training. Across disentanglement benchmarks, SteeringDRL improves representation quality and reduces seed sensitivity. Our method further extends to spatial disentanglement in object-centric learning, improving segmentation quality on synthetic and real-world datasets.
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Computer Vision
Shape Over Intensity: Directional Topological Encoding for False Positive Reduction in Intracranial Aneurysm Detection
Automated detection of intracranial aneurysms (IAs) from CT angiography (CTA) is severely hindered by high false-positive rates. Convolutional neural networks (CNNs) rely on local pixel intensities, causing systematic confusion between saccular aneurysms and vascular bifurcations - a problem especially acute for small lesions (<3 mm), where detection sensitivity falls below 60%. We propose a plug-and-play, topology-aware false-positive reduction framework evaluating the Smooth Euler Characteristic Transform (SECT) - a directional representation encoding global 3D vascular geometry independently of intensity - against persistence-based summaries (Persistence Images and Landscapes), tested on a stratified subset of the RSNA 2025 dataset. SECT achieves an AUC of 0.943, substantially outperforming direction-agnostic methods (AUC ~0.68), and exhibits a clinical performance inversion: it excels on the sub-3 mm cohort, maintaining 0.943 AUC and 78.5% sensitivity at 95% specificity. The representation is also scanner-agnostic, achieving 0.927 mean AUC under leave-one-scanner-out (LOGO) validation across four manufacturers. By capturing asymmetric geometric invariants rather than intensity profiles, SECT reliably resolves the primary structural confounder in IA detection, positioning it as a robust downstream filter for hybrid deep-learning diagnostic pipelines.
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Computer Vision
Deep Learning for Semen Analysis in Male Infertility: Computer Vision, Multimodal Fusion, and Clinical Translation
Male infertility contributes substantially to the global infertility burden, and sperm analysis remains central to diagnosis, treatment planning, and assisted reproductive technology. Conventional semen evaluation, however, is labor-intensive, operator-dependent, and limited by inter- and intra-observer variability, motivating the development of objective and reproducible computational approaches. This review provides a comprehensive and perspective-oriented synthesis of artificial intelligence-driven sperm analysis, with a focus on computer vision, deep learning, multimodal fusion, robustness, and clinical translation. We first review task-specific methods for sperm detection and counting, tracking-based motility assessment, semantic and instance segmentation, morphology and defect classification, functional assessment, and genetic integrity evaluation. We then summarize public datasets, benchmarks, evaluation metrics, and emerging multimodal strategies that integrate microscopic images, time-lapse videos, CASA-derived parameters, DNA integrity assays, and clinical metadata. Beyond algorithmic performance, we discuss key barriers to real-world deployment, including data scarcity, cross-center domain shift, annotation inconsistency, interpretability, uncertainty calibration, privacy-preserving learning, and workflow integration. Finally, we outline a staged clinical translation roadmap spanning technical standardization, multicenter retrospective validation, silent prospective evaluation, human-in-the-loop clinical testing, ART outcome validation, regulatory approval, and post-market monitoring. By organizing the field from task-specific visual recognition to trustworthy multimodal reproductive intelligence, this review highlights both the progress and the unresolved challenges required to translate AI-driven sperm analysis into clinically meaningful decision support.
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Computer Vision · Cross-listed from cs.LG
Air Quality Downscaling with Station-Guided Pseudo-Supervision
Super-resolving coarse atmospheric fields to local PM$_{2.5}$ variations is uniquely challenged by a mismatch in spatial support: while pixels represent regional averages, ground-truth observations are discrete, unaligned samples of a continuous spatial signal. To bridge this gap, we present a station-guided framework for high-resolution PM$_{2.5}$ downscaling over Europe. Taking coarse CAMS atmospheric composition fields alongside heterogeneous side information (i.e., human activity, land cover, elevation, satellite aerosol observations, and wind fields) our framework jointly super-resolves ($\times 40$, $\approx$ 1 km) and bias-corrects CAMS rasters, without relying on temporal sequence modelling. To address the challenge of densely supervising our multi-scale transformer network with sparse in-situ data, we introduce a time-agnostic propagation strategy that utilises spatial Gaussian blending of interpolated OpenAQ observations. Extensive qualitative and station-level evaluations across Europe demonstrate that our model recovers fine-grained spatial structures and effectively mitigates localised CAMS biases.
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Computer Vision
ChatImage: Navigating Long-Form LLM Answers through Interactive Images
Large Language Models (LLMs) can produce detailed answers to complex queries, but these answers are typically presented as dense linear text, which makes fine-grained inspection, navigation, and return visits difficult. We present ChatImage, a system that converts long-form LLM answers into interactive visual images. Given a textual answer, ChatImage first normalizes its content into structured visual modules, plans a visual layout, and renders a coherent image. It then applies a second grounding pass to the rendered image with vision grounding models such as LocateAnything and MiMo-Vision, with optional SAM-style mask refinement, to identify the visible regions that should support interaction. From these grounded regions, ChatImage overlays transparent clickable hotspots on the image. Each hotspot opens a detail panel and a region-scoped follow-up thread, allowing the user to inspect and query a specific part of the answer without re-reading the full response. Instead of treating planned coordinates as the final interaction geometry, ChatImage uses them as priors and grounds the interaction targets after rendering, which improves consistency between visual content and clickable regions. We release a reference implementation and introduce a 30-question benchmark covering infographic, map, and scene-based answer formats. Evaluation with configured external models reports interaction-loop completion, a strict visual-alignment gate, and a SAM-based mask-completeness diagnostic.
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Computer Vision
Erasing Without Collateral Damage: Precise Concept Removal in Diffusion Models
Training-free concept erasure is an attractive mechanism for controlling text-to-image diffusion models, but precise erasure often comes at the cost of damaging semantically related non-target concepts. Existing value-space methods remove the component of each cross-attention value along the target concept direction, implicitly treating target identity and shared visual structure as the same signal. We argue that this is the source of much of the collateral damage in prior preservation. We introduce CARE, a closed-form concept erasure operator that replaces the raw target direction with a kept-subspace-aware direction computed from a small bank of retained concept anchors. The resulting edit is applied directly in cross-attention value space, requires no model fine-tuning, and adds only a negligible offline computation. A single shrinkage parameter controls the erase-preserve trade-off. We further show that the operator admits a minimum-disturbance interpretation and, in its projection form, leaves the kept subspace invariant. Experiments under the standard concept-erasure protocol show that our method preserves non-target concepts more faithfully while maintaining competitive erasure across instance, style, and celebrity concepts. Code: https://github.com/parthupman/care
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Computer Vision
Is the Geometry Doing the Work? An Operating-Point Audit of Hierarchy in Hyperbolic Vision-Language Models
Hyperbolic vision-language models are designed to encode abstraction geometrically: general concepts near the origin, specific ones farther out, and entailment cones representing directed order. We ask whether trained MERU, HyCoCLIP, and PHyCLIP models actually use these mechanisms. We audit seven released checkpoints and matched from-scratch interventions, using diagnostics that distinguish active hyperbolic geometry from angular structure and supervision effects. All audited converged checkpoints remain near-Euclidean in the dimensionless radius $u=\sqrt{c}\rho$, which measures how strongly embeddings experience hyperbolic geometry: the largest observed image-side value is $0.37$ – well below $u\approx0.84$, where local metric distortion reaches $10\%$. Releasing the curvature floor changes curvature and norms but not this regime, with mixed, generally modest downstream shifts. Trained entailment cones are saturated or nearly saturated, so low violation rates can arise from trivially wide cones rather than learned order. Preregistered semantic traversal detects weak within-branch order but no operative full-hierarchy readout. Shuffle-controlled tests detect no pair-specific radial ordering in released checkpoints, and no positive result is consistent across all three matched ViT-B seeds. We trace this to a low-curvature shortcut: lowering curvature widens entailment cones and suppresses violations without learning order. In the probed trajectories, gradient decomposition identifies entailment as the dominant curvature-lowering pressure during collapse. Yet curvature contracts even when entailment is removed, so the shortcut is not the sole cause. Under our diagnostics, the audited formulations do not demonstrate an operative radial or cone-based hierarchy. We distill the audit into a five-number geometry report for evaluating future hierarchy claims.
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Computer Vision
SteelBench: Evaluating Vision-Language Models in Real-World Industrial Environments
Existing video benchmarks evaluate action recognition on consumer videos, egocentric recordings, or simulated industrial environments. They do not test vision-language models under the visual and procedural conditions of real industrial CCTV, where workers appear as distant figures amid dust, steam, low light, glare, occlusion, and overlapping activities. We introduce STEELBENCH, a diagnostic benchmark for industrial surveillance that jointly evaluates per-worker activity recognition, safety-rule reasoning, and annotation provenance. SteelBench contains 1,345 densely annotated clips, curated from 149 hours of operational plant footage and 10,024 candidate clips using temporal deduplication, class balancing, and visibility-aware stratified sampling. Each clip includes dense per-worker action labels, PPE attributes, spatial context, and safety-rule annotations. Because model-assisted annotation can shape the labels later used for model evaluation, SteelBench includes a provenance-aware audit protocol. The protocol measures label influence, evaluates sensitivity to ground-truth provenance, and reports a human reference from expert-reviewed labels. Applying this audit, we find that unaudited VLM-sourced ground truth can inflate same-family model accuracy by up to 17 percentage points. Across nine VLMs from four architectural families, the best model reaches only 42.6% action accuracy, compared with an 84.6% human benchmark. Performance also fragments across recognition, robustness, calibration, and safety reasoning. Even when models predict the correct action, 37-58% of cases still yield incorrect safety judgments, and no model passes more than 2 of 5 diagnostic checks. The dataset is publicly available on Hugging Face.
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Computer Vision
Learning Probabilistic Embeddings for Unsupervised Action Segmentation
This paper concerns the problem of unsupervised temporal action segmentation for long, untrimmed videos. Recent successful approaches follow a joint representation learning and clustering paradigm, where optimal transport (OT) is adopted to produce pseudo labels for learning frame representations. These approaches alternate between estimating pseudo labels using OT and optimizing the parameters with gradient descent during training, where OT is used for obtaining the final temporal action segmentation. A major limitation of these works is that they learn a deterministic embedding for frame representations. The iterative procedure between learning deterministic embeddings based on pseudo labels and estimating pseudo labels from the learned embedding can thus get quickly stuck in a local optimum. As an alternative, we thus propose to learn a probabilistic embedding for frame representations. The embeddings are modeled by Gaussian distributions and we sample from the distributions before estimating the pseudo labels. We evaluate our approach on several challenging temporal action segmentation datasets and achieve results comparable to, and in some cases, better than the state of the art. Compared to baselines with deterministic embeddings, our approach improves MoF up to 20.7% and F1-score up to 19.0%. Our code is available at https://github.com/derkbreeze/PEOT.
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Computer Vision
FlowMark: Mask-Guided Video Watermarking
We present FlowMark, a video watermarking framework guided by automatically predicted object masks. In contrast to prior region-based approaches that require user-supplied mask guidance, FlowMark learns to identify optimal regions for watermark embedding through a dedicated Mask Predictor network. Our end-to-end trainable architecture combines region-aware encoding with noise-augmented training to ensure robustness against compression, geometric transformations, and content variation, while preserving high perceptual quality. Our content-adaptive masking keeps watermark signals coherent with natural video dynamics, effectively eliminating perceptual flicker. Beyond compression robustness, FlowMark maintains reliable watermark recovery under video-native temporal edits (e.g., frame swap, insertion, deletion, resampling, and interpolation) and real-world social media distribution pipelines (e.g., YouTube and Facebook re-encoding). Experimental results on both image and video datasets show that FlowMark reliably embeds $128$-bit messages with up to $50.08$ dB PSNR, offering strong performance for content provenance, temporal authenticity verification, and video integrity protection.
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Computer Vision
Shifting from Discrete to Continuous Reference Data: QSM-Derived Horizontal Tree Biomass Distribution for Deep Learning Biomass Estimation
Conventional modeling approaches for LiDAR-based above-ground biomass (AGB) estimation rely on discrete plot-level inventory aggregates. This methodology introduces boundary-effect uncertainties that may severely degrade model performance within small field plots. To solve this limitation, we evaluate a Horizontal Biomass Distribution (HBD) reference mapped continuously from Quantitative Structure Models (QSMs). We trained a sparse 3D U-Net on simulated broadleaved forest structures using three AGB reference types: a standard forest inventory (FI) plot-level aggregate, an edge-effect-free QSM plot-level aggregate, and a continuous HBD mapping. Evaluating training plot sizes scaling from 100 to 2500 $m^2$ , QSM-based models systematically outperformed FI approaches at small plot sizes. Specifically, for 100 $m^2$ plots, the HBD reference reduced the relative root mean square error (RRMSE) by 16.84 $\pm$ 4.37 % and increased $R^2$ by 0.22 $\pm$ 0.05 against the FI baseline. By replacing plot level aggregates with HBDs as AGB reference, this methodology corrects for edge-effects and shows that using an HBD-based reference enhances model performance for small plot sizes.
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Computer Vision
Repurposing CLIP to Localize at Pixel Level
Large-scale Vision-Language Models like CLIP have demonstrated impressive open-set localization capabilities at the image level. However, adapting this capability to pixel-level dense prediction poses challenges due to global feature biases. In this paper, we introduce CLIPix, a simple yet effective framework that repurposes CLIP to perform pixel-level localization. By tracing back CLIP's classification process, CLIPix identifies object-specific attentive regions and repurposes them as pixel-level localization cues. To address noise introduced by global biases, we propose a Noise-Resistant Correction strategy, refining these cues for more precise segmentation. Additionally, we introduce a Localization Embedding strategy to integrate both localization and enriched detail information, enabling accurate, high-resolution segmentation. Our approach preserves CLIP's generalization strength and unlocks its potential for segmenting arbitrary objects. Extensive experiments on the PASCAL and COCO datasets demonstrate that CLIPix achieves state-of-the-art performance, underscoring its effectiveness.
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Computer Vision
Vision Pretraining for Dense Spatial Perception
Dense spatial perception is essential for physical intelligence, where visual systems are expected to recover structured, metric, and actionable representations from pixel observations. Modern visual foundation models tend to prioritize semantic invariance, often at the expense of detailed spatial understanding. In this work, we study vision pretraining through a boundary-centric lens, motivated by the premise that boundaries and shape discontinuities offer essential cues for perceiving geometric properties. Concretely, we propose masked boundary modeling, a self-supervised paradigm that dynamically learns sub-pixel boundary representations and subsequently leverages the discovered boundary-bearing tokens as masked targets to facilitate dense visual token learning. By scaling this framework, we develop LingBot-Vision and demonstrate its efficacy across a diverse set of downstream vision tasks with DINOv3 as a strong baseline. Remarkably, LingBot-Vision drives the progression from LingBot-Depth 1.0 to LingBot-Depth 2.0 for depth completion, and thereby yields enhanced depth estimation, a key pillar for embodied artificial intelligence. Our findings reveal that boundary modeling goes beyond simple line segments and instead serves as a scalable pretraining principle for learning spatially structured visual representations.
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Computer Vision
GUSH3R: Everyone Everywhere All at Once as Gaussians
Reconstructing dynamic human-scene environments from monocular videos is a challenging problem that requires jointly modeling scene geometry, camera motion, and non-rigid human dynamics while enabling photorealistic rendering. Recent feed-forward methods can efficiently predict geometry, but they are often limited to non-photorealistic representations such as point clouds and meshes, or they fail to handle non-rigid objects, particularly dynamic humans. To fill this gap, we present GUSH3R (Gaussian-Unified Scene Human 3D Reconstruction), a feed-forward framework for online dynamic human-scene reconstruction. From a monocular human-scene video, our method reconstructs dynamic humans (everyone) and static scenes (everywhere) in a single forward pass (all at once) as 3D Gaussian Splatting (3DGS) primitives (as gaussians), which are geometrically consistent and capable of novel view synthesis. Experiments on monocular human-scene datasets demonstrate that our approach achieves competitive novel view synthesis quality while significantly improving inference efficiency compared to optimization-based methods.
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Computer Vision
A Multimodal Reasoning Typology for Grounding Chart-Image Coherence in Science Communication
Charts and images appear together throughout scientific publications, yet most computational work does not characterize their coherence. We argue that a chart, its accompanying image, and the caption that links them form a multimodal unit, and that the inferential work required to read it varies systematically. To capture this variation, we develop a typology of reasoning gaps, R1 through R5, that characterizes how chart, image, and text jointly convey a scientific claim, and the interpretive work this demands of the reader. Some pairs restate the same data, while in other pairs, charts are used to quantify a structure the image localizes, project image content onto an external variable, audit an image-based claim, or jointly construct a frame that neither panel can establish alone. The typology is anchored in the grounding theory of communication and was derived bottom-up, with a neuroscience expert, from a corpus of 79 traumatic brain injury papers and 32 chart-image pairs. Crucially, the levels provide a systematic mechanism for identifying where grounding succeeds or breaks down, rather than leaving it to subjective inference. We show this in a study in which a domain expert and three non-experts judge vision-language model (VLM) descriptions of 25 pairs: the level predicts where their judgments align and where they diverge, isolating the points at which contextual knowledge, not the figure, carries coherence. This typology thus offers figure designers a systematic way to balance text against chart-image pairs, bridging the expert-to-non-expert divide in reading a scientific takeaway.
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Computer Vision
Probing Geospatial SSL Representations with Environmental Signals
Self-supervised learning (SSL) is designed to learn generic, transferable representations rather than representations optimized for a single task. Most geospatial benchmarks evaluate representations solely through downstream tasks, providing limited insight into the information encoded within the representation itself. We ask a different question: do SSL representations of satellite imagery preserve statistical associations with environmental variables that co-vary with the imaging process? To answer this question, we probe SSL representations using co-located ERA5 reanalysis variables, a global dataset of physically consistent environmental variables, including temperature, precipitation, surface solar radiation, surface pressure, and volumetric soil water. These variables are physically related to the spectral reflectance and radar backscatter recorded by Sentinel-1 and Sentinel-2, making them meaningful evaluation targets despite not being used during SSL pretraining. We complement this probing analysis with intrinsic representation metrics to characterize representation geometry and investigate how these properties relate to downstream performance and the encoding of environmental signals. Using DINO, MAE, and MoCo models trained under identical conditions, we show that representation-level metrics distinguish models with similar downstream benchmark performance, providing complementary information beyond task-driven benchmarks. We further find that the linear accessibility of environmental signals is associated with performance on environmentally dependent tasks in the PANGAEA benchmark. Finally, we release ERA5 annotations co-located with the SSL4EO dataset to enable physically grounded representation evaluation for future geospatial foundation models.
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Computer Vision
An Event-Driven Framework for Fly-Inspired Visual Motion Detection
Fast and reliable motion detection is essential for machine vision and autonomous systems operating in dynamic environments. This work integrates emerging event-based sensing with biologically structured neural computation to establish an efficient computational paradigm for visual motion detection. The proposed framework is built upon a recently developed fly-inspired neural network that emulates motion-processing circuits in the optic lobe. Owing to its feed-forward and training-free architecture, the neural model requires only a small number of interpretable parameters and is well suited for real-time implementation. Event cameras provide low-latency, low-power, and high-dynamic-range visual sensing by asynchronously transmitting brightness-change events. However, their performance can be degraded by event noise, including temporal noise and junction-leakage-induced activity, particularly under low-light conditions. Moreover, effective integration between event-based visual representations and biologically inspired neural processing remains under-explored. To address these challenges, we propose an event-driven computational framework that combines time-surface encoding for front-end event representation with a fly optic-lobe-inspired neural network for foreground motion-direction estimation. A bottom-up attention mechanism is further incorporated to suppress background motion and enhance the saliency of foreground targets. The proposed method is evaluated via real-world datasets of ground-vehicle detection and compared with a baseline frame-based model and an optimization-based approach. Experimental results demonstrate that the framework effectively combines the temporal advantages of event-driven vision with the efficiency and interpretability of bio-inspired neural processing.
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Computer Vision
Causal-RetiGraph: Cross-Cohort Retinal Support and Same-Subject Pathway Analysis for Diabetic Retinopathy
Diabetic retinopathy (DR) is a local retinal lesion process and a visible manifestation of systemic microvascular injury. Modern retinal AI can grade images accurately, but often leaves unanswered how local lesion evidence, retinal vascular structure, and systemic disease pathways are connected. This paper introduces Causal-RetiGraph, a compact biomedical informatics framework that links retinal graph phenotypes with NHANES-anchored pathway modelling. The retinal-image fold constructs an interpretable $X1234$ phenotype from vessel maps, lesion evidence, image embeddings, and AutoMorph biomarkers through spatial $X_{12}$ and Jacobian $X_{34}$ branches. The NHANES fold models systemic exposures, covariates, a same-subject retinal mediator family $R^*$, and downstream outcome families. $X1234$ is used for retinal support and pathway prioritisation, while $R^*$ is used for participant-level pathway summaries. On the retinal fold, $X1234$ achieves 0.9055 binary DR accuracy and 0.9711 AUROC, with graded DR QWK of 0.8312. The results show that lesion and biomarker streams improve contextual retinal representation under scarce and imbalanced data. In NHANES, HbA1c, urine albumin, pulse pressure, fasting glucose, and systolic blood pressure are the strongest binary DR anchors. Participant-level pathway analysis identifies glycaemic–renal and glycaemic–haemodynamic pathways as the clearest mediator-style signals. These results suggest that retinal graph phenotypes can help prioritise systemic pathways in DR while preserving the distinction between image-derived support and same-subject mediation.