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Monday 18 May

Computer Vision

Advancing Narrative Long Video Generation via Training-Free Identity-Aware Memory

Autoregressive video generation has improved rapidly in visual fidelity and interactivity, but it still suffers from long-term inconsistency and memory degradation. Most existing solutions either compress historical frames using predefined strategies or retrieve keyframes based on coarse implicit attention signals, both of which fail to handle evolving prompts with shifting entity references, leading to identity drift, character duplication, and attribute loss. To address this, we propose IAMFlow, a training-free identity-aware memory framework that explicitly models and tracks persistent entity identities, enabling consistent generation across prompt transitions. Specifically, an LLM extracts entities with visual attributes from each prompt and assigns unique global IDs for identity-aware memory, while a VLM asynchronously verifies and refines attributes from rendered frames, enabling explicit entity tracking in place of implicit similarity-based matching. To keep the proposed framework computationally practical, we design a systematic inference acceleration pipeline, including asynchronous visual verification, adaptive prompt transition, and model quantization, which achieves faster generation than existing baselines. Furthermore, we introduce NarraStream-Bench, a benchmark for narrative streaming video generation that features 324 multi-prompt scripts spanning six dimensions and a three-dimensional evaluation protocol that integrates both traditional metrics and multimodal large language model-based assessments. Extensive experiments show that IAMFlow, despite being training-free, achieves the best overall performance on NarraStream-Bench, outperforming the strongest baseline by 2.56 points, while achieving a 1.39$\times$ speedup over the most efficient baseline in the 60-second multi-prompt setting.
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All authors Jinzhuo Liu, Jiangning Zhang, Wencan Jiang, Yabiao Wang, Dingkang Liang, Zhucun Xue, Ran Yi, Yong Liu

Computer Vision · Cross-listed from cs.RO

Robo-Cortex: A Self-Evolving Embodied Agent via Dual-Grain Cognitive Memory and Autonomous Knowledge Induction

The ability to navigate and interact with complex environments is central to real-world embodied agents, yet navigation in unseen environments remains challenging due to "experiential amnesia," where existing trajectory-driven or reactive policies fail to synthesize generalizable strategies from past interactions. We propose Robo-Cortex, a self-evolving framework that enables robots to autonomously induce navigation heuristics and refine cognitive strategies through a continuous reflection-adaptation loop. By abstracting success patterns and failure pitfalls into natural-language heuristics, Robo-Cortex enables a transition from passive execution to active strategy evolution. Our core innovation is an Autonomous Knowledge Induction (AKI) mechanism that distills multimodal trajectories into a structured Navigation Heuristic Library for knowledge generalization. The architecture further incorporates a Dual-Grain Cognitive Memory system, comprising a Short-term Reflective Memory (SRM) for real-time local progress analysis, and a Long-term Principle Memory (LPM) that abstracts past trajectories into reusable guiding and cautionary principles. To ensure robust decision-making, we introduce a multimodal Imagine-then-Verify loop, where a world model simulates potential outcomes and a VLM-based evaluator validates action plans. Extensive evaluations on IGNav, AR, and AEQA show that Robo-Cortex consistently outperforms strong baselines in both task success and exploration efficiency, with gains of up to +4.16% SPL over the strongest prior method and up to +15.30% SPL under heuristic transfer to unseen environments. Preliminary real-world robotic experiments further support the effectiveness of Robo-Cortex in physical settings.
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All authors Nga Teng Chan, Yi Zhang, Yechi Liu, Renwen Cui, Fanhu Zeng, Zeyuan Ding, Xiancong Ren, Zhang Zhang, Qifeng Chen, Jian Liu, Yong Dai, Xiaozhu Ju

Computer Vision

SafeDiffusion-R1: Online Reward Steering for Safe Diffusion Post-Training

Diffusion models have been widely studied for removing unsafe content learned during pre-training. Existing methods require expensive supervised data, either unsafe-text paired with safe-image groundtruth or negative/positive image pairs, making them impractical to scale. Furthermore, offline reinforcement learning and supervised fine-tuning approaches that generate synthetic data offline suffer from catastrophic forgetting, degrading generation quality. We propose a novel online reinforcement learning framework that addresses both data scarcity and model degradation through post-training with Group Relative Policy Optimization (GRPO) on both negative and positive text prompts. To eliminate the need for fine-tuning specialized safe/unsafe reward models, we introduce a steering reward mechanism that exploits an inherent property of CLIP embeddings: steering text representations toward positive safety directions and away from negative ones in the embedding space. Our online-policy approach enables the model to learn from diverse prompts, including explicit unsafe content, without catastrophic forgetting. Extensive experiments demonstrate that our method reduces inappropriate content to 18.07% (vs. 48.9% for SD v1.4) and nudity detections to 15 (vs. 646 baseline) while improving compositional generation quality from 42.08% to 47.83% on GenEval. Remarkably, these safety gains generalize to out-of-domain unsafe prompts across seven harm categories, achieving state-of-the-art performance without supervised paired data or reward tuning. Github: https://github.com/MAXNORM8650/SafeDiffusion-R1.
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All authors Komal Kumar, Ankan Deria, Abhishek Basu, Fahad Shamshad, Hisham Cholakkal, Karthik Nandakumar

Computer Vision

Semantic Generative Tuning for Unified Multimodal Models

Unified multimodal models (UMMs) strive to consolidate visual understanding and visual generation within a single architecture. However, prevailing training paradigms independently optimize understanding via sparse text signals and generation through dense pixel objectives. Such a decoupled strategy yields misaligned representation spaces, isolating visual understanding from generation and hindering their mutual reinforcement. This work presents the first systematic investigation into generative post-training, where we formulate hierarchical visual tasks as generative proxies to bridge the isolation in UMMs. Our empirical investigation reveals that high-level semantic tasks, particularly image segmentation, serve as optimal proxies. Unlike low-level tasks that distract models with texture details, segmentation provides structural semantics that significantly enhance both vision-centric perception and generative layout fidelity. Building upon these insights, we introduce Semantic Generative Tuning (SGT), a novel paradigm that leverages segmentation as a generative proxy to align and synergize multimodal capabilities. Mechanistic analyses further demonstrate that SGT fundamentally improves feature linear separability and optimizes visual-textual attention allocation pattern. Extensive evaluations show that SGT consistently improves both multimodal comprehension and generative fidelity across mainstream benchmarks. Our code is available on the https://song2yu.github.io/SGT/.
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All authors Songsong Yu, Yuxin Chen, Ying Shan, Yanwei Li

Computer Vision

A Large-Scale Study on the Accuracy vs Cost Trade-offs of Training and Evaluation Settings in Fine-Grained Image Recognition

Prior work on fine-grained image recognition (FGIR) has established the importance of the backbone selection, but has neglected the accuracy-vs-cost trade-offs under different training and evaluation settings. In this work we conduct a large-scale study with over 2000 experiments across 6 training and evaluation settings, 9 pretrained backbones, and 17 datasets. Preliminary observations on the effectiveness of data augmentation for fine-grained training motivate us to extend Counterfactual Attention Learning (CAL), a state-of-the-art method based on data-aware cropping and masking augmentations, with cross-image discriminative region mixing augmentation. We also propose an efficient evaluation-only variant that maintains competitive accuracy while reducing inference costs by forfeiting the forward pass on discriminative crops that is normally used by CAL and similar FGIR methods. Our results show that data-aware augmentations during training only can enable a model to achieve excellent accuracy even without crops, significantly reducing inference costs. To support future research we share our code and checkpoints at: \url{https://github.com/arkel23/FGIR-Backbones}
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All authors Edwin Arkel Rios, Augusto Christian Surya, Oswin Gosal, Fernando Mikael, Mary Madeline Nicole, Kisoon Jang, Bo-Cheng Lai, Min-Chun Hu

Computer Vision

CMAG: Concept-Scaffolded Retrieval for Marketplace Avatar Generation

Metaverse platforms rely on creator-driven marketplaces where avatars are assembled from discrete, taxonomy-labeled 3D assets (e.g., tops, bottoms, shoes, accessories) under strict category and topology constraints. While users increasingly expect free-form text control, text-only retrieval is brittle: natural language is ambiguous with respect to platform taxonomies, metadata is often noisy or informal, and independently retrieved components can be stylistically inconsistent or geometrically incompatible. We propose CMAG, a concept-scaffolded retrieval and verified composition framework for marketplace avatar generation. Given a prompt, CMAG first synthesizes an intermediate 3D concept scaffold that disambiguates intent beyond text by providing global spatial and stylistic context. In parallel, a view-aware part discovery module extracts localized visual evidence via prompt decomposition and text-grounded segmentation. A prompt-conditioned taxonomy router enforces category coverage and resolves semantic-to-taxonomic mismatch, after which a hybrid category-wise retriever combines part-based fusion with a concept-residual fallback using feature suppression. Finally, an agentic vision–language model filters and re-ranks candidates across categories and drives an iterative verification loop to assemble prompt-faithful, topologically consistent avatars from catalog assets. We evaluate CMAG on diverse compositional prompts and demonstrate improved retrieval robustness and compositional correctness compared to strong baselines, highlighting the importance of 3D concept scaffolding under prompt ambiguity.
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All authors Rajeev Goel, Jason Ding, Phani Harish Wajjala, Pavan Turaga, Tejaswi Gowda, Krishna C. Garikipati

Computer Vision

Lance: Unified Multimodal Modeling by Multi-Task Synergy

We present Lance, a lightweight native unified model supporting multimodal understanding, generation, and editing for both images and videos. Rather than relying on model capacity scaling or text-image-dominant designs, Lance explores a practical paradigm for unified multimodal modeling via collaborative multi-task training. It is grounded in two core principles: unified context modeling and decoupled capability pathways. Specifically, Lance is trained from scratch and employs a dual-stream mixture-of-experts architecture on shared interleaved multimodal sequences, enabling joint context learning while decoupling the pathways for understanding and generation. We further introduce modality-aware rotary positional encoding to mitigate interference among heterogeneous visual tokens and boost cross-task alignment. During training, Lance adopts a staged multi-task training paradigm with capability-oriented objectives and adaptive data scheduling to strengthen both semantic comprehension and visual generation performance. Experimental results demonstrate that Lance substantially outperforms existing open-source unified models in image and video generation, while retaining strong multimodal understanding capabilities. The homepage is available at https://lance-project.github.io.
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All authors Fengyi Fu, Mengqi Huang, Shaojin Wu, Yunsheng Jiang, Yufei Huo, Hao Li, Yinghang Song, Fei Ding, Jianzhu Guo, Qian He, Zheren Fu, Zhendong Mao, Yongdong Zhang

Computer Vision

Better Together: Evaluating the Complementarity of Earth Embedding Models

Earth embedding models transform Earth observation data into embeddings uniquely tied to locations on the Earth's surface. These models are typically evaluated in isolation, comparing the downstream task performance across different Earth embeddings. However, spatially aligned embeddings can naturally be fused, providing richer information per location, a capability that isolated evaluations fail to capture. We therefore propose assessing Earth embeddings by their complementarity: the performance gain of fused embeddings over the best single-model baseline. To operationalise this, we introduce an embedding complementarity index applicable to any embedding and task, and evaluate four Earth embedding models (AlphaEarth, Tessera, GeoCLIP, SatCLIP) in isolation, in all pairs, and jointly across six downstream tasks. Fused embeddings outperform the best single model in four out of six tasks, confirming that single-embedding evaluations often underestimate Earth embedding capabilities. Complementarity proves both task- and location-dependent. Further, for a land cover regression task, we find that complementarity is partially determined by the spatial scale of land cover classes. Complementarity reframes Earth embeddings: the greatest future gains may come not from any single Earth embedding model, but from combinations that are better together.
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All authors Thijs L van der Plas, Jacob JW Bakermans, Vishal Nedungadi, Gabrielė Tijūnaitytė, Marc Rußwurm, Ioannis N Athanasiadis

Computer Vision

MementoGUI: Learning Agentic Multimodal Memory Control for Long-Horizon GUI Agents

Recent GUI agents have made substantial progress in visual grounding and action prediction, yet they remain brittle in long-horizon tasks that require maintaining task state across many interface transitions. Existing agents typically rely on raw history replay or text-only memory, which either overwhelms the model with redundant screenshots or discards localized visual evidence needed for future decisions. To address these limitations, we introduce MementoGUI, a plug-in agentic memory framework that equips MLLM-based GUI agents with MementoCore, a learned controller for online memory selection, compression, and retrieval. Rather than treating interaction history as a fixed context, MementoGUI formulates long-horizon GUI control as an online memory-control problem: working memory selectively preserves task-relevant interface events with textual summaries and ROI-level visual evidence, while episodic memory retrieves reusable past trajectories through learned relevance selection. MementoCore modularizes memory control into specialized operators for step processing, memory compression, episodic writing, and episodic selection, enabling plug-in memory augmentation without finetuning the GUI agent backbone. We further develop a scalable data curation pipeline that converts computer-use trajectories into memory-controller training data, introduce MementoGUI-Bench for evaluating long-horizon decision-making in GUI agents, and design MLLM-based metrics for semantic action matching, task progress, and memory consistency. Experiments on GUI-Odyssey, MM-Mind2Web, and MementoGUI-Bench show that MementoGUI consistently improves GUI agents over no-history, history-replay, and text-only memory baselines, with larger MementoCore backbones further strengthening memory-augmented GUI control.
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All authors Ziyun Zeng, Hang Hua, Bocheng Zou, Mu Cai, Rogerio Feris, Jiebo Luo

Computer Vision

Articulation in Prime: Primitive-Based Articulated Object Understanding from a Single Casual Video

Retrieving the 3D kinematics of articulated objects from monocular video is a fundamental challenge in computer vision. Existing methods rely on complex video setups or cues such as long-term point tracking or wide-baseline matching, but are frequently brittle under severe occlusions, rapid camera ego-motion, or weak local features. Learning-based methods, meanwhile, struggle to generalize beyond their training categories. We propose a category-agnostic optimization framework that treats articulated object understanding as a primitive-fitting problem. Geometric primitives serve as a proxy representation that avoids the pitfalls of unstable point tracks; a novel mechanism organizes them into coherent parts constrained by revolute and prismatic joints. Our formulation jointly optimizes part segmentation and joint parameters, recovering complex kinematics from a single casually captured video. A visibility-aware procedure handles partial observations and occlusions inherent to real-world data. We also propose the AiP-synth and AiP-real benchmarks, featuring significant camera motion and heavy occlusions, and outperform existing methods. Project page: https://aartykov.github.io/Articulation-in-Prime/
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All authors Arslan Artykov, Tom Ravaud, Nicolás Violante-Grezzi, Vincent Lepetit

Computer Vision

Leveraging Latent Visual Reasoning in Silence

Latent visual reasoning involves visual evidence more directly in multimodal reasoning by inserting continuous latent tokens before textual generation. However, the necessity of these latent tokens at inference remains ambiguous. We show that replacing latent tokens with random noise or removing them completely causes little performance degradation across spatial reasoning benchmarks. Reinforcement learning further diminishes the latent generation behavior after post-training. These observations raise a central question: Is latent visual reasoning still meaningful? We argue that its value should be measured by how effectively latent tokens guide learning, rather than whether they persist as an inference-time format. Our analysis shows that latent reasoning is unevenly favorable across question types, yet hard task-level routing for applying latent generation is brittle. Motivated by these findings, we propose an attention-based reward that encourages generated latent tokens to interact with later text tokens during RL. This reward promotes latent utilization when the latent mode is activated while preserving the flexibility to use pure-text reasoning. Experiments show that our method improves performance across perception and visual reasoning benchmarks, even when latent tokens are rarely generated after post-training. Our results highlight that, without explicit expression at inference, latent visual reasoning can shape better visual grounding and more accurate textual reasoning in silence. Code & model: \href{https://github.com/ddydyd32/silent-lvr/tree/master}{\faGithub}.
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All authors Dongyao Zhu, Zhen Wang, Xi Xiao, Han Jiang, Saeed Vahidian, Wei-Lun Chao, Tanya Berger-Wolf, Yu Su, Raju Vatsavai, Jianyang Gu

Computer Vision

SPIKE: An Adaptive Dual Controller Framework for Cost-Efficient Long-Horizon Game Agents

Long-horizon multimodal agents in open-world games must stay goal-directed across many low-level interactions under tight token and latency budgets. Existing approaches often trade off costly per-step reasoning against reactive execution that can drift, repeat failures, and recover poorly. Our key idea is to reuse strategic reasoning across locally stable segments and reinvoke it at event boundaries. We present SPIKE, an adaptive dual controller framework for cost-efficient long-horizon game control. Its Strategic Controller performs low-frequency global planning, failure analysis, and recovery, while its Reactive Controller handles fast local execution under a strict token budget. An Event Trigger monitors visual change, task progress, repeated actions, and failure signals to decide when control should stay reactive or escalate to strategic reasoning. Hierarchical Memory separates short-term experience reuse in the State-Action Memory Bank (SA-MB) from structured evidence in the State Action Knowledge Graph (SA-KG), allowing each controller to retrieve the context it needs. This design reuses strategic proposals over multiple reactive steps, supports local override when plans become stale, and reserves expensive reasoning for moments where extra deliberation is useful. On the Lite-100 split of StarDojo, SPIKE improves Lite-100 success rate (SR) by 5.0 percentage points (38.5% relative) over the strongest Lite-100 baseline and Budgeted SR by 9.3 points (75.6% relative) over the strongest budgeted baseline. It also reduces token consumption by 54.9% and latency by 40.8%. Ablations show that event triggering, reactive override, and heterogeneous memory each contribute to success and recovery, supporting selective reasoning rather than reasoning at every step.
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All authors Wencan Jiang, Jiangning Zhang, Jianbiao Mei, Jinzhuo Liu, Yu Yang, Xiaobin Hu, Zhucun Xue, Yong Liu, Dacheng Tao

Computer Vision

CrossView Suite: Harnessing Cross-view Spatial Intelligence of MLLMs with Dataset, Model and Benchmark

Spatial intelligence requires multimodal large language models (MLLMs) to move beyond single-view perception and reason consistently about objects, visibility, geometry, and interactions across multiple viewpoints. However, progress in cross-view reasoning remains limited by three major gaps: the scarcity of large-scale well-annotated training data, the lack of comprehensive benchmarks for systematic evaluation, and the absence of explicit alignment mechanisms that establish object-level consistency across views. To address these gaps, we thoroughly develop CrossView Suite across three coordinated components: CrossViewSet, CrossViewBench, and CrossViewer. Firstly, we introduce a multi-agent data engine to meticulously curate a large-scale, high-quality cross-view instruction dataset, termed CrossViewSet, covering 17 fine-grained task types with 1.6M samples. Second, we meticulously create a scene-disjoint CrossViewBench to comprehensively assess the cross-view spatial understanding capability of an MLLM, evaluating it across various aspects. Finally, we propose CrossViewer, a progressive three-stage framework for cross-view spatial reasoning in MLLMs, following a Perception -> Alignment -> Reasoning paradigm. Our method equips an adaptive spatial region tokenizer to capture fine-grained object representations, and then aligns the multi-view objects explicitly, and thus fuses aligned features for boosting the cross-view inference capacity for MLLMs. Extensive experiments and analyses show that large-scale training data, systematic evaluation, and explicit cross-view alignment are all critical for advancing MLLMs from single-view perception toward real-world spatial intelligence. The project page is available at https://github.com/Thinkirin/Crossview-Suite.
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All authors Wei Wang, Yuqian Yuan, Tianwei Lin, Wenqiao Zhang, Siliang Tang, Jun Xiao, Yueting Zhuang

Computer Vision · Cross-listed from cs.RO

ManiSoft: Towards Vision-Language Manipulation for Soft Continuum Robotics

Most existing vision-language manipulation research targets rigid robotic arms, whose fixed morphology limits adaptability in cluttered or confined spaces. Soft robotic arms offer an appealing alternative due to their deformability, but confront challenges such as unreliable proprioception and distributed low-level actuation. To investigate these challenges, we introduce \ManiSoft, a benchmark for vision-language manipulation with soft arms. ManiSoft features a tailored simulator that couples realistic soft-body dynamics with contact-rich interactions via an elastic force constraint. On this basis, ManiSoft defines four tasks, each highlighting distinct aspects of deformable control, from basic end-effector coordination to obstacle avoidance. To support policy training and evaluation, \ManiSoft{} includes an automated pipeline that generates $6{,}300$ diverse scenes and corresponding expert trajectories. To produce high-quality trajectories at scale, we first employ a high-level planner to decompose each task into a sequence of waypoints, followed by a low-level reinforcement learning policy that generates torque commands to track waypoints. Benchmarking three representative policy models shows relatively promising results in clean scenes but substantial performance drop under randomization. Visualization analysis indicates that failures stem primarily from inaccurate visual estimation of proprioceptive state and limited exploitation of deformability for adaptive obstacle avoiding. We anticipate ManiSoft to serve as a valuable testbed, bridging the gap between rigid and soft arms in the context of vision-language manipulation. Out codes and datasets are released at https://buaa-colalab.github.io/ManiSoft.
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All authors Ziyu Wei, Luting Wang, Chen Gao, Li Wen, Si Liu

Computer Vision

CATA: Continual Machine Unlearning via Conflict-Averse Task Arithmetic

Vision-language models (VLMs) have shown remarkable ability in aligning visual and textual representations, enabling a wide range of multimodal applications. However, their large-scale training data inevitably raises concerns about privacy, copyright, and undesirable content, creating a strong need for machine unlearning. While existing studies mainly focus on single-shot unlearning, practical VLM deployment often involves sequential removal requests over time, giving rise to continual machine unlearning. In this work, we make the first attempt to study continual unlearning for VLMs and identify three key challenges in this setting: effectiveness in removing target knowledge, fidelity in preserving retained model utility, and persistence in preventing knowledge re-emergence under sequential updates. To address these challenges, we propose CATA, a conflict-averse task arithmetic method that represents each forget request as an unlearning task vector. By maintaining historical task vectors and performing sign-aware conflict-averse aggregation, CATA suppresses conflicting update components that may weaken previous forgetting effects. Extensive experiments under both single-shot and continual settings show that CATA outperforms baselines in terms of forgetting effectiveness, model fidelity, and forgetting persistence.
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All authors Shen Lin, Junhao Dong, Rongjie Chen, Xiaoyu Zhang, Li Xu, Xiaofeng Chen

Computer Vision

Dance Across Shifts: Forward-Facilitation Continual Test-Time Adaptation through Dynamic Style Bridging

Continual Test-Time Adaptation (CTTA) aims to empower perception systems to handle dynamic distribution shifts encountered after deployment. Existing methods predominantly follow a backward-alignment paradigm, which rigidly aligns incoming data with supervisory surrogates derived from the source domain. Consequently, they struggle with unreliable supervision and evolving distribution shifts. To overcome these limitations, we introduce a novel forward-facilitation paradigm through a method termed Dynamic Style Bridging. Prior to deployment, we construct a compact knowledge base of generated class exemplars. During test time, to mitigate inherent generative bias and adapt these proxies to incoming data, we propose a multi-level bridging mechanism. This mechanism dynamically injects the proxies with incoming data styles at the input, statistical, and representation levels, while preserving the original semantics of the proxies. These high-fidelity proxies are then used to provide reliable, on-demand supervisory signals, enabling stable adaptation under continual shifts. Extensive experiments across standard CTTA benchmarks demonstrate that our method achieves consistent and substantial improvements over recent state-of-the-art approaches. Code is available at \href{https://github.com/z1358/DAS}.
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All authors Zhilin Zhu, Yabin Wang, Zhiheng Ma, Yaguang Song, Yaowei Wang, Xiaopeng Hong

Computer Vision

Starve to Perceive: Taming Lazy Perception in VLMs with Constrained Visual Bandwidth

Vision-Language Models (VLMs) deployed as situated agents in high-resolution visual environments require active perception – the ability to dynamically decide where to look through operations like zooming, cropping, and panning. However, current training paradigms produce models that mimic the surface form of such operations without functionally depending on their outputs, a phenomenon we term lazy perception. We trace this to a fundamental learning asymmetry: when coarse global views combined with language priors suffice for moderate accuracy, the model has no incentive to learn harder multi-step visual search. If a model can succeed without actively looking, it will never learn to look. This motivates Starve to Perceive, a training paradigm that constrains visual bandwidth – restricting each observation to a tight token budget so that no single view suffices for task completion, making active perception the only viable strategy. Despite requiring no auxiliary losses, reward shaping, or architectural changes – serving as a minimal, plug-in modification to standard post-training pipelines – models trained under perceptual starvation achieve substantial gains of 5% average relative improvement across diverse benchmarks.
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All authors Yuhuan Wu, Cong Wei, Fangzhen Lin, Wenhu Chen, Haozhe Wang

Computer Vision

Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models

Modern interactive video world models have achieved impressive visual fidelity, yet lack fine-grained multi-entity control and cross-entity, cross-world generalization. We trace this gap to the action interface: standard control protocols (e.g. animation IDs, device inputs, scene-level captions) bind action semantics to specific entities or engines at design time. We propose natural language as the interface to unlock expressiveness that no prior interface can achieve, and we present Incantation, the first interactive video world model with per-latent-frame (0.25 s) natural-language conditioning that supports simultaneous multi-entity control and concept-level cross-entity transfer beyond any fixed rendering pipeline. We pair a pretrained bidirectional video backbone with frame-local text cross-attention, and enable real-time long-horizon streaming through ODE-initialized Self-Forcing distillation with a RoPE-decoupled sliding KV-cache. We surpass the Action-Index baseline on cross-entity transfer (89% vs. 43%) and out-of-vocabulary prompts (90% vs. 0%), and our 2-step student sustains 19.7 FPS at 480p with stable FVD over 2-hour rollouts. We further apply the same architecture and training recipe to The King of Fighters, changing only the per-entity action vocabulary slots. We have released a preview subset of the Incantation dataset at https://huggingface.co/datasets/zhush/incantation-elden-ring-scenes, containing manually collected Elden Ring player-boss combat clips with structured action-oriented metadata. Larger-scale Elden Ring and KOF data will be released with the full project.
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All authors Shangwen Zhu, Qianyu Peng, Zhao Pu, Zhilei Shu, Xiangrui Ke, Zhaohu Xing, Zizhao Tong, Zeqing Wang, Xinyu Cui, Zian Zheng, Huangji Wang, Jian Zhao, Yeying Jin, Fan Cheng, Ruili Feng

Computer Vision

Resolving Representation Ambiguity in Feedforward Novel View Synthesis Transformer via Semantic-Spatial Decoupling

Transformer-based models have advanced feedforward novel view synthesis (NVS). Current architectures such as GS-LRM and LVSM mix semantic information (e.g., RGB) and spatial information (e.g., Plücker rays) into a shared feature space. Since Plücker rays naturally carry lattice-like spatial structure, these designs can make the spatial bias interfere with appearance representation and degrade rendering fidelity. To this end, we propose to decouple the representation of feedforward NVS transformers into separate semantic and spatial tokens. The decoupled design keeps semantic and spatial information explicit in their branches while preserving cross-branch interaction through shared attention routing. Built on this design, we introduce optional categorized supervision and bidirectional modulation: the former provides branch-specific training signals, while the latter improves interaction between the two branches. Notably, the base decoupled design introduces virtually zero additional inference latency due to its architectural design. The proposed designs achieve consistent improvements, demonstrating effectiveness across decoder-only and encoder-decoder feedforward NVS models.
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All authors Yihang Wu, Yihang Sun, Shaofeng Zhang, Zuxuan Wu, Junchi Yan, Xiaosong Jia, Yu-gang Jiang

Computer Vision

OmniPro: A Comprehensive Benchmark for Omni-Proactive Streaming Video Understanding

Omni-proactive streaming video understanding, i.e., autonomously deciding when to speak and what to say from continuous audio-visual streams, is an emerging capability of omni-modal large language models. Existing benchmarks fall short in three key aspects: they rely primarily on visual signals, adopt polling or fixed-timestamp protocols instead of true proactive evaluation, and cover only a limited range of tasks, preventing reliable assessment and differentiation of omni-proactive streaming models. We present OmniPro, the first benchmark to jointly evaluate omni-modal perception, proactive responding, and diverse video understanding tasks. It comprises 2,700 human-verified samples spanning 9 sub-tasks and 3 cognitive levels, covering 6 basic video understanding capabilities. Notably, 84% of samples require audio signals (speech or non-speech), and each sample is annotated with modality-isolation labels to enable fine-grained multimodal analysis. We further introduce a dual-mode evaluation protocol: Probe mode assesses content understanding by querying the model before and after each ground-truth trigger, while Online mode evaluates full proactive ability by requiring models to autonomously decide when to respond in streaming input. Evaluating 11 representative models reveals three key findings: (1) audio provides consistent gains but with highly variable utilization across models, (2) performance degrades significantly over time, indicating limited long-horizon robustness, and (3) non-speech audio perception remains the weakest dimension.
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All authors Ruixiang Zhao, Jie Yang, Zijie Xin, Tianyi Wang, Fengyun Rao, Jing LYU, Xirong Li

Computer Vision

StableHand: Quality-Aware Flow Matching for World-Space Dual-Hand Motion Estimation from Egocentric Video

Recovering world space 4D motion of two interacting hands from egocentric video is a fundamental capability for supervising robot policy learning, where wrist trajectories track the end-effector and finger articulations specify the grasp pose. Two major challenges arise in this setting: hands frequently leave the camera view for extended periods due to head motion, and persistent hand-object interactions cause severe occlusions of one or both hands. Existing methods uniformly condition on noisy hand motion observations without accounting for their per-frame reliability, leading to substantial performance degradation. Our key insight is that accurate world space hand motion estimation is tightly coupled with the quality of per-frame hand observations. To this end, we decompose the quality of hand motion observations extracted from an off-the-shelf hand pose estimator into four channels: wrist global translation and finger articulations for both hands. We propose StableHand, a quality-aware flow-matching framework conditioned on these four-channel quality signals, which are predicted by a learned quality network. We naturally incorporate the quality signals into the flow-matching process through a per-channel forward schedule, a quality-adjusted velocity target, AdaLN modulation of the DiT denoiser, and a quality-aware ODE initialization. This unified generative process preserves high-quality observations while reconstructing unreliable ones using a learned bimanual motion prior. Experiments on HOT3D and ARCTIC, two egocentric benchmarks featuring long missing-hand spans and persistent hand-object occlusions, show that StableHand achieves state-of-the-art performance across all reported metrics, reducing W-MPJPE by 20-25% compared to the strongest baseline, with the largest gains on heavily occluded ARCTIC sequences.
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All authors Huajian Zeng, Chaohua Yao, Yuantai Zhang, Jiaqi Yang, Rolandos Alexandros Potamias, Xingxing Zuo

Computer Vision

LESSViT: Robust Hyperspectral Representation Learning under Spectral Configuration Shift

Modeling hyperspectral imagery (HSI) across different sensors presents a fundamental challenge due to variations in wavelength coverage, band sampling, and channel dimensionality. As a result, models trained under a fixed spectral configuration often fail to generalize to other sensors. Existing Vision Transformer (ViT) approaches either rely on implicit spectral modeling with fixed channel assumptions or adopt explicit spatial-spectral attention with prohibitive computational cost, leading to a fundamental trade-off between efficiency and expressiveness. In this work, we introduce Low-rank Efficient Spatial-Spectral ViT (LESSViT), a sensor-flexible architecture for cross-spectral generalization. LESSViT is built on LESS Attention, a structured low-rank factorization that models joint spatial-spectral interactions through separable spatial and spectral components, reducing the complexity of full spatial-spectral attention from $\mathcal{O}(N^2 C^2)$ to $\mathcal{O}(rNC)$, where $N$ is the number of spatial tokens, $C$ is the number of spectral channels, and $r$ is the rank of the low-rank approximation. We further incorporate channel-agnostic patch embedding and wavelength-aware positional encoding to support flexible spectral inputs. To enable efficient and robust pretraining, we introduce a hyperspectral masked autoencoder (HyperMAE) with decoupled spatial-spectral masking and hierarchical channel sampling. We evaluate LESSViT under a cross-spectral generalization setting that simulates cross-sensor variability. Experiments on the SpectralEarth benchmark demonstrate that LESSViT improves robustness under spectral shifts while remaining competitive in-distribution, and explicit and efficient spatial-spectral modeling is essential for scalable and generalizable hyperspectral representation learning. The code is available through the project page: https://uiuctml.github.io/LESSViT/
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All authors Haozhe Si, Yuxuan Wan, Yuqing Wang, Minh N. Do, Han Zhao

Computer Vision

Beyond Morphology: Quantifying the Diagnostic Power of Color Features in Cancer Classification

In histopathology, human experts primarily rely on color as a means of enhancing contrast to interpret tissue morphology, whereas machine vision models process color as raw statistical information. This distinction raises a fundamental question: to what extent can pixel intensity alone, independent of structural and morphological cues, support cancer classification? To address this question, we systematically evaluated the standalone discriminative power of global color features while deliberately excluding all morphological information. Specifically, we extracted statistical color moments and discretized RGB and HSV color histograms, and assessed their performance across ten diverse experimental settings using classical machine learning classifiers. Our results demonstrate that color features alone can achieve strong performance in binary diagnostic tasks (e.g., benign versus malignant), with classification accuracies reaching up to 89%. This performance is likely attributable to global chromatic shifts associated with malignancy. Importantly, these simple color-based representations consistently outperformed random baselines by a substantial margin, indicating that raw color distributions encode a non-random and diagnostically relevant signal for cancer detection. Consequently, this study suggests that simple, computationally efficient color features can serve as an effective pre-screening tool. By identifying samples with strong chromatic indicators of malignancy, these lightweight models could function as a first-pass triage system, reducing the computational burden on complex deep learning architectures.
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Computer Vision

Weakly Supervised Cross-Modal Learning for 4D Radar Scene Flow Estimation

Due to the difficulty of obtaining ground-truth data for 4D radar scene flow estimation, previous methods typically rely on either self-supervised losses or cross-modal supervision using 3D LiDAR data, 2D images, and odometry. However, self-supervised approaches often yield suboptimal results due to radar's inherently low-fidelity measurements, while existing cross-modal supervised methods introduce complex multi-task architecture and require costly LiDAR sensors to generate pseudo radar scene flow labels from pretrained 3D tracking models. To overcome these limitations, we propose a task-specific iterative framework for weakly supervised radar scene flow learning, using only images and odometry for auxiliary supervision during training. Specially, we establish two novel instance-aware self-supervised losses by exploiting off-the-shelf 2D tracking and segmentation algorithms to obtain tracked instance masks, which are back-projected into 3D space to provide instance-level semantic guidance; for static regions, we integrate vehicle odometry with radar's intrinsic motion cues to construct a rigid static loss. Extensive experiments on the real-world View-of-Delft (VoD) dataset demonstrate that our method not only surpasses state-of-the-art cross-modal supervised approaches that rely on 3D multi-object tracking on dense LiDAR point clouds but also outperforms existing fully supervised scene flow estimation methods. The code is open-sourced at \href{https://github.com/FuJingyun/IterFlow}{https://github.com/FuJingyun/IterFlow}.
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Computer Vision

Benchmarking transferability of SSL pretraining to same and different modality segmentation tasks

Methods: Nine SSL methods spanning four pretext-task families were pretrained from scratch using the same 10{,}412 3D CT scans (1.89~M 2D axial slices) covering varied disease sites. The pretrained Swin Transformer encoder from each method was integrated into a SwinUNETR-style segmentation network (Swin encoder with a 3D CNN decoder and skip connections) and fine-tuned on nine public segmentation tasks of varying complexity, including large abdominal organs, head-and-neck structures, and tumors from CT and MRI. Performance was assessed using Dice similarity coefficient (DSC). Fine-tuning convergence speed, transferability across modalities (CT-to-MRI), and feature-reuse patterns between few- and many-shot fine tuning were further analyzed using centered kernel alignment. Results: Self-distilled masked image transformer (SMIT), which combines masked image modeling (MIM) with local and global self-distillation, achieved the highest overall segmentation accuracy across the nine tasks, the fastest fine-tuning convergence, and the smallest few-shot-to-many-shot performance gap, indicating the strongest data efficiency. SMIT also showed the most consistent feature-reuse patterns between few- and many-shot fine tuning. MIM-based SimMIM and self-distillation methods (DINO, iBOT) outperformed contrastive learning and rotation prediction, which rely on image-level global representations. Differences between SSL methods were largest in the few-shot setting and narrowed as the size of the labeled fine-tuning dataset increased, indicating that the choice of SSL pretraining matters most under limited annotation budgets.
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Computer Vision

InstructAV2AV: Instruction-Guided Audio-Video Joint Editing

Recent diffusion-based methods have achieved impressive progress in video content manipulation. However, they typically ignore the accompanying audio, leaving the audio disjointed from the edited results. In this paper, we propose InstructAV2AV, the first end-to-end framework for instruction-guided audio-video joint editing. We first develop a scalable data synthesis pipeline and construct InsAVE-80K, the first large-scale audio-video editing dataset with high-quality source-to-target pairs. With this data foundation, we adapt an audio-video generation backbone to leverage its robust priors. We concatenate the audio-video input with noisy latent codes to anchor the source context, propose the source-instruction gated attention to improve instruction following and content preservation, and introduce a two-stage training strategy to effectively transfer these pre-trained priors. Extensive experiments demonstrate that InstructAV2AV outperforms state-of-the-art methods across 11 metrics spanning three aspects on two evaluation sets, highlighting its potential for controllable content creation. Project page: https://hjzheng.net/projects/InstructAV2AV/.
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All authors Haojie Zheng, Yixin Yang, Siqi Yang, Shuchen Weng, Boxin Shi

Computer Vision

Speech-Guided Multimodal Learning for Vocal Tract Segmentation in Real-Time MRI

Segmenting vocal tract articulators in real-time MRI (rtMRI) is a challenging dynamic image segmentation problem characterized by low contrast, rapid motion, and limited spatial resolution. However, while rtMRI acquisitions may provide synchronized acoustic signals, existing methods discard this information, and the few multimodal approaches that incorporate audio cannot be deployed when audio is unavailable. We propose a three-stage framework that leverages acoustic and phonological supervision during training while requiring only the rtMRI image at inference: phonological representations are converted into spatial bounding-box priors for articulator localization, visual and acoustic encoders are aligned via dual-level cross-modal contrastive pretraining, and the learned representations are fused through a cross-attention decoder, effectively transferring multimodal knowledge into a single-modality inference pipeline. Evaluated on 75-Speaker~Annot-16 and USC-TIMIT datasets, our method outperforms existing unimodal and multimodal methods, demonstrating that multimodal supervision provides transferable benefits for precise and clinically deployable vocal tract segmentation.
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All authors Daiqi Liu, Lukas Mulzer, Md Hasan, Nyvenn de Castro, Fangxu Xing, Xingjian Kang, Chengze Ye, Siyuan Mei, Yipeng Sun, Tomás Arias-Vergara, Jana Hutter, Jonghye Woo, Andreas Maier, Paula Andrea Pérez-Toro

Computer Vision

PERL: Parameter Efficient Reasoning in CLIP Latent Space

Contrastively trained vision-language models such as CLIP provide strong zero-shot transfer by aligning images and text in a shared embedding space. However, adapting these models to downstream tasks without degrading their open-vocabulary generalization remains challenging. Existing parameter-efficient adaptation methods typically improve task specialization through learned prompts, adapters, or multimodal transformations, where adaptation capacity is primarily expressed through additional trainable parameters. Inspired by recent latent reasoning methods in language models, we investigate a complementary perspective: can adaptation emerge from iterative reasoning on latent representations rather than from increasing parameter count alone? We introduce PERL (Parameter-Efficient Reasoning in CLIP Latent Space), a lightweight adaptation framework that augments a frozen CLIP model with a compact shared reasoning module applied recurrently across refinement steps. At each step, PERL generates a latent reasoning token conditioned on the current representation and injects it into an intermediate encoder layer, progressively refining higher-level semantic representations while preserving CLIP's pretrained multimodal structure. Across 15 benchmarks spanning base-to-novel generalization, cross-dataset transfer, and out-of-distribution ImageNet variants, PERL achieves the best parameter-performance trade-off among the compared methods under a fast-adaptation few-shot setting, combining strong novel-class accuracy and competitive transfer performance with only about 6K trainable parameters, up to 817x fewer than the largest compared approach. Overall, our results suggest that iterative latent reasoning provides a complementary adaptation mechanism to parameter scaling in discriminative vision-language models.
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All authors Simone Carnemolla, Salvatore Calcagno, Daniela Giordano, Concetto Spampinato, Matteo Pennisi

Computer Vision

Code-as-Room: Generating 3D Rooms from Top-Down View Images via Agentic Code Synthesis

Designing realistic and functional 3D indoor rooms is essential for a wide range of applications, including interior design, virtual reality, gaming, and embodied AI. While recent MLLM-based approaches have shown great potential for 3D room synthesis from textual descriptions or reference images, text-based methods struggle to capture precise spatial information, and existing image-conditioned agents suffer from instability and infinite looping when tasked with holistic room generation from top-down views. To address these limitations, we propose Code-as-Room, an MLLM-based agentic framework equipped with a structured execution harness, which represents 3D rooms with Blender codes. Given a top-down room image, the framework parses the reference image to extract scene elements and their spatial relationships, and synthesizes executable Blender code for geometry, materials, and lighting in a principled, multi-stage pipeline. A cross-stage memory module is maintained throughout to mitigate context forgetting inherent to existing agent-based frameworks. We further introduce a dedicated benchmark for code-based 3D room synthesis, encompassing various evaluation protocols. Based on our benchmark, comprehensive comparisons against existing agent-based methods are conducted to validate the effectiveness of our proposed execution harness.
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All authors Yixuan Yang, Zhen Luo, Wanshui Gan, Jinkun Hao, Junru Lu, Jinghao Yan, Zhaoyang Lyu, Xudong Xu

Computer Vision

NeRF-based Spacecraft Reconstruction from Monocular Imagery Under Illumination Variability and Pose Uncertainty

Autonomous rendezvous and proximity operations around uncooperative, unknown spacecraft are critical for active debris removal and on-orbit servicing missions. A key component of such operations is the offline reconstruction of a 3D model of the target from a set of 2D images. This task is challenging due to two main factors. First, in-orbit illumination conditions exhibit considerable variability, and change rapidly over time. Second, the inaccuracy of pose information in the images, results in 3D reconstruction uncertainty. To overcome these challenges, we propose to extend Neural Radiance Fields with per-image degrees of freedom: a learnable appearance embedding that captures the illumination conditions specific to each image, and an image-specific pose correction term that refines its noisy pose label to increase 3D consistency across images. These parameters add minimal complexity, as they are learned jointly with the NeRF, yet they substantially improve robustness to illumination variability and pose inaccuracies. We validate our approach on three image sets representative of in-orbit operations, demonstrating its effectiveness for offline reconstruction and highlighting its suitability for online reconstruction, an open problem in the field.
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