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Thursday 7 May

Computer Vision · Cross-listed from cs.CR

Stego Battlefield: Evaluating Image Steganography Attacks and Steganalysis Defenses

Image steganography is widely used to protect user privacy and enable covert communication. However, it can also be abused by the adversary as a covert channel to bypass content moderation, disseminate harmful semantics, and even hide malicious instructions in images to elicit dangerous outputs from large models, posing a practical security risk that continues to evolve. To address the lack of a unified and systematic evaluation framework, we propose SADBench, a systematic benchmark that assesses the adversary's ability to inject harmful secrets via steganography and the defender's ability to detect such threats through steganalysis. Crucially, SADBench comprises $4$ core tasks, namely steganography attack capability evaluation, steganalysis defense capability evaluation, efficiency evaluation, and transferability evaluation. It evaluates both image-payload and text-payload steganography across diverse cover distributions, utilizing harmful visual semantics and toxic instructions to simulate malicious attacks. Across a broad set of attacks and detectors, SADBench reveals that (i) INN and autoencoder-based methods demonstrate superior stability compared to other architectures, (ii) in-domain detection is near-perfect and cheaper than generation, (iii) a critical asymmetry exists in transferability where attacks robustly generalize to new distributions while detectors fail to adapt, and (iv) real-world threats persist on social media, where payloads either survive minimal compression or effectively adapt to aggressive compression via simulated training. Overall, SADBench establishes a systematic, reproducible, and extensible framework to quantify risks, paving the way for measurable and security-driven advancements in steganography defense.
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All authors Zhen Sun, Zongmin Zhang, Leyi Sheng, Yule Liu, Yifan Liao, Ke Li, Xinhu Zheng, Jiaheng Wei, Wenyuan Yang, Xinlei He

Computer Vision

Steering Visual Generation in Unified Multimodal Models with Understanding Supervision

Unified multimodal models are envisioned to bridge the gap between understanding and generation. Yet, to achieve competitive performance, state-of-the-art models adopt largely decoupled understanding and generation components. This design, while effective for individual tasks, weakens the connection required for mutual enhancement, leaving the potential synergy empirically uncertain. We propose to explicitly restore this synergy by introducing Understanding-Oriented Post-Training (UNO), a lightweight framework that treats understanding not only as a distinct task, but also a direct supervisory signal to steer generative representations. By incorporating objectives that encode semantic abstraction (captioning) and structural details (visual regression), we enable effective gradient flow from understanding to generation. Extensive experiments on image generation and editing demonstrate that understanding can serve as an effective catalyst for generation.
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All authors Zeyu Liu, Zanlin Ni, Yang Yue, Cheng Da, Huan Yang, Di Zhang, Kun Gai, Gao Huang

Computer Vision · Cross-listed from cs.AI

Von Neumann Networks

In the mid-twentieth century, mathematician and polymath John von Neumann created a computational system on an array of cells as a simple model of the human brain, where each cell had one of a finite set of roles or states that he predicted would be modelled by a diffusion process. In this work, we show that such a system, when developed in a modern deep learning setting, enables the construction of an artificial neuron having specialized roles that can be learnt. We refer to this neuron as the Von Neumann neuron, and the resulting neural network from such neurons result in a self-engineered design whose architecture is only dependent on the structure and locations of its inputs and outputs on this cellular array. The mathematical framework for these Von Neumann Networks (VNNs) is also constructed and shows that they are based on the extension of neural operators and the learning of Green's functions with convolutions on a cellular topology having a diffusion signature. We also prove that these VNNs are part of a more general computational system called Cellular Machines that are computationally universal. Initial experiments show that VNN based multi-layered perceptrons outperform their equivalent deep learning variant on basic tasks, while being more parameter efficient and are capable of learning new types of tasks. This includes the ability to solve for and construct an extension of the Von Neumann (hardware) architecture common to all modern computers to cells and suggests new opportunities that could be explored.
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Computer Vision

The autoPET3 Challenge: Automated Lesion Segmentation in Whole-Body PET/CT $\unicode{x2013}$ Multitracer Multicenter Generalization

We report the design and results of the third autoPET challenge (MICCAI 2024), which benchmarked automated lesion segmentation in whole-body PET/CT under a compositional generalization setting. Training data comprised 1,014 [18F]-FDG PET/CT studies from the University Hospital Tübingen and 597 [18F]/[68Ga]-PSMA PET/CT studies from the LMU University Hospital Munich, constituting the largest publicly available annotated PSMA PET/CT dataset to date. The held-out test set of 200 studies covered four tracer-center combinations, two of which represented unseen compositional pairings. A complementary data-centric award category isolated the contribution of data handling strategies by restricting participants to a fixed baseline model. Seventeen teams submitted 27 algorithms, predominantly nnU-Net-based 3D networks with PET/CT channel concatenation. The top-ranked algorithm achieved a mean DSC of 0.66, FNV of 3.18 mL, and FPV of 2.78 mL across all four test conditions, improving DSC by 8% and reducing the false-negative volume by 5 mL relative to the provided baseline. Ranking was stable across bootstrap resampling and alternative ranking schemes for the top tier. Beyond the benchmark, we provide an in-depth analysis of segmentation performance at the patient and lesion level. Three main conclusions can be drawn: (1) in-domain multitracer PET/CT segmentation is sufficient and probably approaching reader agreement; (2) compositional generalization to unseen tracer-center combinations remains an open problem mainly driven by systematic volume overestimation; (3) heterogeneity and case difficulty drive performance variation substantially more than the choice of algorithm among top-ranked teams.
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All authors Jakob Dexl, Katharina Jeblick, Andreas Mittermeier, Balthasar Schachtner, Anna Theresa Stüber, Johanna Topalis, Maximilian Rokuss, Fabian Isensee, Klaus H. Maier-Hein, Hamza Kalisch, Jens Kleesiek, Constantin M. Seibold, Hussain Alasmawi, Lap Yan Lennon Chan, Yixuan Yuan, Alexander Jaus, Rainer Stiefelhagen, Pauline Ornela Megne Choudja, Konstantin Nikolaou, Christian La Fougère, Sergios Gatidis, Matthias P. Fabritius, Maurice Heimer, Gizem Abaci, Lalith Kumar Shiyam Sundar, Rudolf A. Werner, Jens Ricke, Clemens C. Cyran, Thomas Küstner, Michael Ingrisch

Computer Vision

X-OmniClaw Technical Report: A Unified Mobile Agent for Multimodal Understanding and Interaction

Inspired by the development of OpenClaw, there is a growing demand for mobile-based personal agents capable of handling complex and intuitive interactions. In this technical report, we introduce X-OmniClaw, a unified mobile agent designed for multimodal understanding and interaction in the Android ecosystem. This unified architecture of perception, memory, and action enables the agent to handle complex mobile tasks with high contextual awareness. Specifically, Omni Perception provides a unified multimodal ingress pipeline that integrates UI states, real-world visual contexts, and speech inputs, leveraging a temporal alignment module to decompose raw data into structured multimodal intent representations. Omni Memory leverages multimodal memory optimization to enhance personalized intelligence by integrating runtime working memory for task continuity with long-term personal memory distilled from local data, enabling highly context-aware and personalized interactions. Finally, Omni Action employs a hybrid grounding strategy that combines structural XML metadata with visual perception for robust interaction. Through Behavior Cloning and Trajectory Replay, the system captures user navigation as reusable skills, enabling precise direct-access execution. Demonstrations across diverse scenarios show that X-OmniClaw effectively enhances interaction efficiency and task reliability, providing a practical architectural blueprint for the next generation of mobile-native personal assistants.
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All authors Xiaoming Ren, Ru Zhen, Chao Li, Yang Song, Qiuxia Hou, Yanhao Zhang, Peng Liu, Qi Qi, Quanlong Zheng, Qi Wu, Zhenyi Liao, Binqiang Pan, Haobo Ji, Haonan Lu

Computer Vision

iTRIALSPACE: Programmable Virtual Lesion Trials for Controlled Evaluation of Lung CT Models

We introduce iTRIALSPACE, a programmable evaluation framework for controlled assessment of lung CT models. Standard benchmarks are static retrospective collections that entangle lesion size, lobe prevalence, anatomy, and acquisition context, making it difficult to determine what structurally drives model accuracy. iTRIALSPACE addresses this limitation by composing real clinical CTs and lesion profiles into controlled virtual lesion trials through a four-stage pipeline: multidataset nodule profiling, explicit trial specification, anatomy-aware mask insertion, and ControlNet-conditioned CT synthesis. The framework is built on a unified 54-attribute nodule-profile dataset spanning 13,140 annotated nodules from seven public CT sources and instantiated as 13 trial modes. We evaluate iTRIALSPACE in a 55,469-sample Virtual Lesion Study spanning three medical VLMs, four spatialguidance conditions, and three clinical tasks. Across all 13 modes, the synthetic substrate remains within the real-to-real FID baseline, and synthetic performance rankings transfer strongly to real clinical data ($\rho$ = 0.93, p < 10$^{-15}$). Controlled trial modes expose findings unavailable to fixed-distribution benchmarks, including shortcut-driven size prediction collapse under lobe-equalized sampling and hostto-donor variance ratios of 8.9x and 3.3x in twin-cross analysis. These results position iTRIALSPACE as an auditable evaluation infrastructure for controlled, falsifiable testing beyond static retrospective benchmarks.
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All authors Fakrul Islam Tushar, Umme Hafsa Momy, Joseph Y. Lo, Geoffrey D. Rubin

Computer Vision · Cross-listed from cs.RO

MaMi-HOI: Harmonizing Global Kinematics and Local Geometry for Human-Object Interaction Generation

Generating realistic 3D Human-Object Interactions (HOI) is a fundamental task for applications ranging from embodied AI to virtual content creation, which requires harmonizing high-level semantic intent with strict low-level physical constraints. Existing methods excel at semantic alignment, however, they struggle to maintain precise object contact. We reveal a key finding termed Geometric Forgetting: as diffusion model depth increases, semantic feature tend to overshadow object geometry feature, causing the model to lose its perception to object geometry. To address this, we propose MaMi-HOI, a hierarchical framework reconciling Macro-level kinematic fluidity with Micro-level spatial precision. First, to counteract geometric forgetting, we introduce the Geometry-Aware Proximity Adapter (GAPA), which explicitly re-injects dense object details to perform residual snapping corrections for precise contact. Nevertheless, such aggressive local enforcement can disrupt global dynamics, leading to robotic stiffness. In response, we introduce the Kinematic Harmony Adapter (KHA), which proactively aligns whole-body posture with spatial objectives, ensuring the skeleton actively accommodates constraints without compromising naturalness. Extensive experiments validate that MaMi-HOI simultaneously achieves natural motion and precise contact. Crucially, it extends generation capabilities to long-term tasks with complex trajectories, effectively bridging the gap between global navigation and high-fidelity manipulation in 3D scenes. Code is available at https://github.com/DON738110198/MaMi-HOI.git
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Computer Vision

Jointly Learning Structured Representations and Stabilized Affinity for Human Motion Segmentation

Human Motion Segmentation (HMS), which aims to partition a video into non-overlapping segments corresponding to different human motions, has recently attracted increasing research attention. Existing HMS approaches are predominantly based on subspace clustering, which are grounded on the assumption that the distribution of high-dimensional temporal features well aligns with a Union-of-Subspaces (UoS). For videos in the real world, however, the raw frame-level features often violate the UoS assumption and yield unsatisfactory segmentation performance. To address this issue, we propose an efficient and effective approach for HMS, named Temporal Deep Self-expressive subspace Clustering (TDSC), which jointly learns temporally consistent structured representations and stabilized affinity for accurate and robust HMS. Specifically, in TDSC, we alternately learn structured representations of the input frame features and self-expressive coefficients via a properly regularized self-expressive model, in which a coding-rate maximization regularizer is incorporated to avoid representation collapse and conform the learned representations to span a desired UoS distribution, and meanwhile, temporal constraints are incorporated to promote temporally adjacent frames to be partitioned into the same groups. Moreover, we develop a temporal momentum averaging mechanism to stabilize affinity evolution and design a reparameterization strategy to enable efficient optimization. We conduct extensive experiments on five benchmark HMS datasets using both conventional (HoG) and up-to-date deep features (i.e., CLIP, DINOv2) to validate the effectiveness of our approach.
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All authors Xianghan Meng, Zhiyuan Huang, Zhengyu Tong, Chun-Guang Li

Computer Vision

Ray-Aware Pointer Memory with Adaptive Updates for Streaming 3D Reconstruction

Dense 3D reconstruction from continuous image streams requires both accurate geometric aggregation and stable long-term memory management. Recent feed-forward reconstruction frameworks integrate observations through persistent memory representations, yet most rely primarily on appearance-based similarity when updating memory. Such appearance-driven integration often leads to redundant accumulation of observations and unstable geometry when viewpoint changes occur. In this work, we propose a ray-aware pointer memory for streaming 3D reconstruction that explicitly models both spatial location and viewing direction within a unified memory representation. Each memory pointer stores its 3D position, associated ray direction, and feature embedding, allowing the system to reason jointly about geometric proximity and viewpoint consistency. Based on this representation, we introduce an adaptive pointer update strategy that replaces traditional fusion-based memory compression with a retain-or-replace mechanism. Instead of averaging nearby observations, the system selectively retains informative pointers while discarding redundant ones, preserving distinctive geometric structures while maintaining bounded memory growth. Furthermore, the joint reasoning over spatial distance and ray-direction discrepancy enables the system to distinguish between local redundancy, novel observations, and potential loop revisits in a unified manner. When loop candidates are detected, pose refinement is triggered to enforce global geometric consistency across the reconstruction. Extensive experiments demonstrate that the proposed ray-aware memory design significantly improves long-term reconstruction stability and camera pose accuracy while maintaining efficient streaming inference. Our approach provides a principled framework for scalable and drift-resistant online 3D reconstruction from image streams.
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All authors Feifei Li, Qi Song, Chi Zhang, Rui Huang

Computer Vision

$\mathcal{B}^{3}$-Net: Controlled Posterior Bridge Learning for Multi-Task Dense Prediction

Multi-task dense prediction solves complementary pixel-level tasks in a unified model, such as semantic segmentation, depth estimation, surface normal estimation, and edge detection. Existing decoder-side interactions use attention, prompts, routing, diffusion, Mamba, or bridge features to exchange task evidence, but most of them organize this evidence implicitly. They usually fuse task features by similarity or affinity, without explicitly modeling that evidence reliability varies across tasks and spatial locations. As a result, unreliable evidence may contaminate the shared representation and intensify negative transfer. We propose $\mathcal{B}^{3}$-Net, a controlled posterior bridge learning framework for multi-task dense prediction. Our method decomposes decoder-side interaction into reliability estimation, posterior bridge construction, and bounded redistribution. The Precision Field Estimator estimates patch-wise evidence precision from task-reference alignment and local variation. The Posterior Bridge Operator builds a precision-weighted posterior bridge through heteroscedastic evidence fusion, yielding a shared state more reliable than uniform or heuristic mixtures. The Contractive Dispatch Operator redistributes the bridge to each task branch through a bounded update, reducing uncontrolled feature injection. Experiments on NYUD-v2, PASCAL-Context, and Cityscapes show that $\mathcal{B}^{3}$-Net achieves competitive or superior trade-offs over representative CNN-, Transformer-, diffusion-, Mamba-, and bridge-feature-based methods. Backbone-matched comparisons and extensive analyses further verify that the gains arise from controlled posterior bridge learning rather than backbone capacity or decoder scale.
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Computer Vision

TriRelVLA: Triadic Relational Structure for Generalizable Embodied Manipulation

Vision-language-action (VLA) models perform well on training-seen robotic tasks but struggle to generalize to unseen scenes and objects. A key limitation lies in their implicit visual representations, which entangle object appearance, background, and scene layout. This makes policies sensitive to visual variations. Prior work improves transferability through structured intermediate representations that objectify visual content. However, these representations mainly capture scene semantics instead of action-relevant relations. As a result, action prediction remains tied to appearance statistics. We observe that manipulation actions depend on the object-hand-task relational structure, which governs interactions among task requirements, robot states, and object properties. Based on this observation, we propose TriRelVLA, a triadic relational VLA framework for generalizable embodied manipulation. Our approach consists of three components: 1) We construct explicit object-hand-task triadic representations from multimodal inputs as relational primitives. 2) We build a task-grounded relational graph. Task-guided cross-attention forms nodes, and a relation-aware graph transformer models interactions among them. 3) We perform relation-conditioned action generation. The relational structure is compressed into a bottleneck space and projected into the LLM for action prediction. This triadic relational bottleneck reduces reliance on appearance statistics and enables transfer across scenes, objects, and task compositions. We further introduce a real-world robotic dataset for fine-tuning. Experiments show strong performance on fine-tuned tasks and clear gains in cross-scene, cross-object, and cross-task generalization.
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Computer Vision

EgoEMG: A Multimodal Egocentric Dataset with Bilateral EMG and Vision for Hand Pose Estimation

Surface electromyography (sEMG) records muscle activity during hand movement and can be decoded to recover detailed hand articulation. EMG and egocentric vision are complementary for hand sensing: EMG captures fine-grained finger articulation even under occlusion and poor lighting, while vision provides global hand configuration. However, no existing dataset synchronizes both modalities. We present EgoEMG, a multimodal egocentric dataset for bimanual hand pose estimation. EgoEMG includes bilateral wristband EMG with 16 total channels (8 per wrist) sampled at 2 kHz, 120 Hz IMU, egocentric wide-angle RGB video, external RGB-D video, and mocap-derived hand motion with wrist articulation angles. The dataset covers 41 participants performing 60 gesture classes, including 30 single-hand gestures and 30 bimanual gestures, totaling more than 10 hours of recording. We also introduce a benchmark with three tasks – EMG-to-pose, vision-to-pose, and EMG+vision fusion – under a shared joint-angle prediction target and common generalization split axes (cross-gesture, cross-user, and combined). As baselines, we evaluate EMGFormer for EMG-to-pose and generic ResNet/ViT backbones for vision-to-pose. We further study a residual fusion architecture that improves over matched lightweight vision-only baselines. Together, EgoEMG and its benchmark establish a foundation for future research on multimodal hand pose estimation with EMG and vision.
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All authors Ziheng Xi, Jiayi Yu, Yitao Wang, Yanbo Duan, Jianjiang Feng, Jie Zhou

Computer Vision

Closing the Loop: Unified 3D Scene Generation and Immersive Interaction via LLM-RL Coupling

Recent advances in large language models (LLMs) have significantly improved language-driven 3D content generation, but most existing approaches still treat scene generation and user interaction as separate processes, limiting the adaptability and immersive potential of interactive multimedia systems. This paper presents a unified framework that closes the loop between language-driven 3D scene generation and immersive user interaction. Given natural language instructions, the system first constructs structured scene representations using LLMs, and then optimizes spatial layouts via reinforcement learning under geometric and semantic constraints. The generated environments are deployed in a virtual reality setting to facilitate HRI-in-the-loop, where user interactions provide continuous feedback to align generated content with human perception and usability. By tightly coupling generation and interaction, the proposed framework enables more responsive, adaptive, and realistic multimedia experiences. Experiments on the ALFRED benchmark demonstrate state-of-the-art performance in task-based scene generation. Furthermore, qualitative results and user studies show consistent improvements in immersion, interaction quality, and task efficiency, highlighting the importance of closed-loop integration of generation and interaction for next-generation multimedia systems. Our project page can be found at https://proj-showcase.github.io/h3ds/.
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All authors Anh H. Vo, Sungyo Lee, Phil-Joong Kim, Soo-Mi Choi, Yong-Guk Kim

Computer Vision

Adaptive Physical-Facial Representation Fusion via Subject-Invariant Cross-Modal Prompt Tuning for Video-Based Emotion Recognition

Emotion recognition from facial videos enables non-contact inference of human emotional states. Although facial expressions are widely used cues, they cannot fully reflect intrinsic affective states. Remote photoplethysmography (rPPG) provides complementary physiological information, but it is highly susceptible to noise and inter-subject variability, limiting generalization to unseen individuals. Existing multimodal methods combine facial and rPPG features, yet their fusion strategies often disrupt pretrained facial representations and lack explicit mechanisms to suppress subject-specific variations. To address these issues, we propose a subject-invariant cross-modal prompt-tuning framework for video-based emotion recognition. Specifically, rPPG waveforms are transformed into noise-robust time-frequency representations (TFRs), from which modality-complementary prompts are generated to modulate facial tokens within a frozen Vision Transformer (ViT). This design enables effective cross-modal interaction while preserving the generalizable facial representations learned by the pretrained backbone. In addition, we introduce a decoupled shared-specific adapter (DSSA) into each ViT layer to explicitly separate subject-shared and subject-specific components, thereby improving cross-subject generalization. Experiments on the MAHNOB-HCI and DEAP benchmarks demonstrate that the proposed method consistently outperforms strong baselines in both recognition accuracy and generalization ability, highlighting its effectiveness for video-based emotion recognition.
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All authors Xiwen Luo, Jia Li, Rencheng Song, Yu Liu, Juan Cheng

Computer Vision

CFE-PPAR: Compression-friendly encryption for privacy-preserving action recognition leveraging video transformers

Privacy-preserving action recognition (PPAR) enables machines to understand human activities in videos without revealing sensitive visual content. Among the various strategies for PPAR, encryption-based methods achieve strong privacy protection while maintaining high recognition performance. However, these methods lead to a catastrophic decrease in recognition performance and visual quality when the encrypted videos are compressed. That is, the previous methods are not compression-friendly. To address these issues, in this paper, we propose the first compression-friendly encryption method for PPAR, called CFE-PPAR. In CFE-PPAR, videos encrypted with secret keys can be directly recognized by a video transformer, which uses parameters transformed by the same keys as those used for video encryption. In experiments, it is verified that CFE-PPAR outperforms previous methods on the UCF101 and HMDB51 datasets under Motion-JPEG and H.264 compression.
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Computer Vision

R2H-Diff: Guided Spectral Diffusion Model for RGB-to-Hyperspectral Reconstruction

RGB-to-hyperspectral image reconstruction is a highly ill-posed inverse problem, since multiple plausible spectral distributions may correspond to the same RGB observation. Existing regression-based methods usually learn a deterministic mapping, which limits their ability to model reconstruction uncertainty and often leads to over-smoothed spectral responses. Although diffusion models provide strong distribution modeling capability, their direct application to hyperspectral reconstruction remains challenging due to the high spectral dimensionality, strong inter-band correlations, and strict requirement for spectral fidelity. To this end, we propose R2H-Diff, an efficient diffusion-based framework tailored for RGB-to-HSI reconstruction. Specifically, R2H-Diff formulates spectral recovery as a conditional iterative refinement process, enabling progressive reconstruction under RGB guidance. We proposed a Guided Spectral Refinement Module for RGB-conditioned feature fusion and a Hyperspectral-Adaptive Transposed Attention module for efficient spatial–spectral dependency modeling. Furthermore, a normalization-free denoising backbone is adopted to preserve spectral amplitude consistency, while a task-adapted linear noise schedule enables high-quality reconstruction with only five denoising steps. Extensive experiments on NTIRE2022, CAVE, and Harvard demonstrate that R2H-Diff achieves a favorable balance between reconstruction quality and computational efficiency. Notably, on NTIRE2022, R2H-Diff obtains 35.37 dB PSNR with a sub-million-parameter model of 0.58M parameters and 12.25G FLOPs, achieving the lowest model complexity among the evaluated methods while maintaining strong reconstruction fidelity.
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All authors Songyu Ding, Ronggiang Zhao, Mingchun Sun, Jie Liu

Computer Vision

MotionGRPO: Overcoming Low Intra-Group Diversity in GRPO-Based Egocentric Motion Recovery

This paper studies full-body 3D human motion recovery from head-mounted device signals. Existing diffusion-based methods often rely on global distribution matching, leading to local joint reconstruction errors. We propose MotionGRPO, a novel framework leveraging reinforcement learning post-training to inject fine-grained guidance into the diffusion process. Technically, we model diffusion sampling as a Markov decision process optimized via Group Relative Policy Optimization (GRPO). To this end, we introduce a hybrid reward mechanism that combines a learned conditioned perceptual model for global visual plausibility and explicit constraints for local joint precision. Our key technical insight is that policy optimization in diffusion-based recovery suffers from vanishing gradients due to limited intra-group sample diversity. To address this, we further introduce a noise-injection strategy that explicitly increases sample variance and stabilizes learning. Extensive experiments demonstrate that MotionGRPO achieves state-of-the-art performance with superior visual fidelity
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All authors Nanjie Yao, Junlong Ren, Wenhao Shen, Hao Wang

Computer Vision

EGA: Adapting Frozen Encoders for Vector Search with Bounded Out-of-Distribution Degradation

Vector search systems built on frozen vision encoders face queries from unseen classes at deployment, yet existing adapter training collapses under this shift: high-capacity adapters with global contrastive losses silently reassign unseen-class samples to wrong seen-class clusters, dropping worst-case Label Precision by over 40 points below the frozen baseline in our tests. We propose Euclidean Geodesic Alignment (EGA), a residual adapter that couples three principles: zero initialization, local triplet loss, and hypersphere projection. These collectively induce a self-limiting dynamic: triplets that already satisfy a small margin stop producing gradients, so the adapter automatically stops updating where the local geometry is already correct. Our experiments show that at convergence $96.5\%$ of triplets are gradient-free, leaving unseen-class regions largely untouched while still enabling full-capacity refinement of seen classes. Across five diverse out-of-distribution (OOD) benchmarks, EGA achieves the highest worst-case Label Precision on the four primary splits and a consistent improvement on the fifth. The design also transfers to stronger backbones in addition to CLIP, and we provide an analytical justification linking gradient sparsity to bounded OOD perturbation.
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Computer Vision · Cross-listed from cs.AI

Large Vision-Language Models Get Lost in Attention

Despite the rapid evolution of training paradigms, the decoder backbone of large vision–language models (LVLMs) remains fundamentally rooted in the residual-connection Transformer architecture. Therefore, deciphering the distinct roles of internal modules is critical for understanding model mechanics and guiding architectural optimization. While prior statistical approaches have provided valuable attribution-based insights, they often lack a unified theoretical basis. To bridge this gap, we propose a unified framework grounded in information theory and geometry to quantify the geometric and entropic nature of residual updates. Applying this unified framework reveals a fundamental functional decoupling: Attention acts as a subspace-preserving operator focused on reconfiguration, whereas FFNs serve as subspace-expanding operators driving semantic innovation. Strikingly, further experiments demonstrate that replacing learned attention weights with predefined values (e.g., Gaussian noise) yields comparable or even superior performance across a majority of datasets relative to vanilla models. These results expose severe misallocation and redundancy in current mechanisms, suggesting that state-of-the-art LVLMs effectively “get lost in attention” rather than efficiently leveraging visual context.
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All authors Gongli Xi, Ye Tian, Mengyu Yang, Huahui Yi, Liang Lin, Xiaoshuai Hao, Kun Wang, Wendong Wang

Computer Vision

Sparse-to-Complete: From Sparse Image Captures to Complete 3D Scenes

We introduce S2C-3D, a novel sparse-view 3D reconstruction framework for high-fidelity and complete scene reconstruction from as few as six to eight images. Our framework features three components: a specialized diffusion model for scene-specific image restoration, a training-free view-consistency conditioned sampling process in the diffusion model for refined Gaussian optimization, and a camera trajectory planning scheme to ensure comprehensive scene coverage. The specialized diffusion model is developed by finetuning a pretrained architecture on the input views and their corresponding degraded counterparts. The adaptation to the scene distribution allows the model to repair Gaussian renderings while effectively eliminating domain gaps. Meanwhile, the trajectory planning scheme optimizes scene coverage by connecting each newly sampled camera to its two nearest neighbors. By iteratively constructing paths and retaining only those that significantly enhance visibility, the scheme establishes a trajectory that covers the entire scene. To address multi-view conflicts, the view-consistency conditioned sampling process quantifies the consistency between neighboring repaired images. This information is injected as a condition into the sampling process of the frozen diffusion model, facilitating the generation of view-consistent images without additional training. Consequently, our approach produces high-fidelity 3D Gaussians that are robust to artifacts. Experimental results demonstrate that S2C-3D outperforms state-of-the-art methods, constructing high-quality scenes that are free from missing regions, blurring, or other artifacts with very sparse inputs. The source code and data are available at https://gapszju.github.io/S2C-3D.
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All authors Yiyang Shen, Yin Yang, Kun Zhou, Tianjia Shao

Computer Vision

MUSE: Resolving Manifold Misalignment in Visual Tokenization via Topological Orthogonality

Unified visual tokenization faces a fundamental trade-off between high-fidelity pixel reconstruction (spatial equivariance) and semantic abstraction (conceptual invariance). We attribute this conflict to Manifold Misalignment: naive joint optimization induces opposing gradients, creating a zero-sum game between reconstruction and perception. To address this, we propose MUSE, a framework based on Topological Orthogonality. By treating Structure as an orthogonal bridge, MUSE decouples optimization within Transformers: structural gradients refine attention topology, while semantic gradients update feature values. This turns destructive interference into Mutual Reinforcement. Experiments show that MUSE breaks the trade-off, achieving state-of-the-art generation quality (gFID 3.08) and surpassing its teacher InternViT-300M in linear probing (85.2% vs. 82.5%), demonstrating that structurally aligned reconstruction can enhance semantic perception. Code is available at https://github.com/PanqiYang1/MUSE.
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All authors Panqi Yang, Haodong Jing, Jiahao Chao, Tingyan Xiang, Li Lin, Yao Hu, Yang Luo, Yongqiang Ma

Computer Vision

AffectSeek: Agentic Affective Understanding in Long Videos under Vague User Queries

Existing affective understanding studies have mainly focused on recognizing emotions from images, audio signals, or pre-cliped video clips, where the affective evidence is already given. This passive and clip-centered setting does not fully reflect real-world scenarios, in which users often interact with long videos and express their needs through natural-language queries. In this paper, we study Vague-Query-driven video Affective Understanding (VQAU), a new task that requires models to localize affective moments in long videos, predict their emotion categories, and generate evidence-grounded rationales under vague user queries. To support this task, we construct VQAU-Bench, a benchmark that integrates long videos, vague affective queries, temporal clip annotations, emotion labels, and rationale explanations into a unified evaluation framework. VQAU-Bench enables systematic assessment of semantic-temporal-affective alignment, affective moment localization, emotion classification, and rationale generation. To address the multi-step reasoning challenges of VQAU, we further propose AffectSeek, an agentic framework that actively seeks, verifies, and explains affective moments in long videos. AffectSeek decomposes VQAU into intent interpretation, candidate localization, clip verification, emotion reasoning, and rationale generation, and progressively aligns vague user intent with long-video evidence through role-specialized reasoning and cross-stage verification. Experiments show that VQAU remains challenging for existing affective recognition models and single-step vision-language models, while AffectSeek provides a simple yet effective framework for agentic long-video affective understanding.
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All authors Zhen Zhang, Yuhang Yang, Yunxiang Jiang, Yuhuan Lu, Haifeng Lu, Zheng Lian, Runhao Zeng, Xiping Hu

Computer Vision

Learning a Delighting Prior for Facial Appearance Capture in the Wild

High-quality facial appearance capture has traditionally required costly studio recording. Recent works consider an in-the-wild smartphone-based setup; however, their model-based inverse rendering paradigm struggles with the complex disentanglement of reflectance from unknown illumination. To bridge this gap, we propose to shift the paradigm into training a powerful delighting network as a prior to constrain the optimization. We leverage the OLAT dataset and the rendered Light Stage scans for training, and propose Dataset Latent Modulation (DLM) to seamlessly integrate these heterogeneous data sources. Specifically, by conditioning the core network on learnable source-aware tokens, we decouple dataset-specific styles from physical delighting principles, enabling the emergence of a delighting prior that outperforms existing proprietary models. This powerful delighting prior enables a simple and automatic appearance capture pipeline that achieves high-quality reflectance estimation from casual video inputs, outperforming prior arts by a large margin. Furthermore, we leverage our appearance capture method to transform the multi-view NeRSemble dataset into NeRSemble-Scan, a large-scale collection of 4K-resolution relightable scans. By open-sourcing our model and the NeRSemble-Scan dataset, we democratize high-end facial capture and provide a new foundation for the research community to build photorealistic digital humans.
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All authors Yuxuan Han, Xin Ming, Tianxiao Li, Zhuofan Shen, Qixuan Zhang, Lan Xu, Feng Xu

Computer Vision

Leveraging Image Generators to Address Data Scarcity: The Gen4Regen Dataset for Forest Regeneration Mapping

Sustainable forest management relies on precise species composition mapping, yet traditional ground surveys are labour-intensive and geographically constrained. While Uncrewed Aerial Vehicles (UAVs) offer scalable data collection, the transition to deep learning-based interpretation is bottlenecked by the severe scarcity of expert-annotated imagery, particularly in complex, visually heterogeneous regeneration zones. This paper addresses the dual challenges of data scarcity and extreme class imbalance in the fine-grained semantic segmentation of plants by providing a scalable framework that reduces reliance on manual photo-interpretation for high-resolution, millimetre-level aerial imagery. Importantly, we leverage the large-scale Nano Banana Pro model to simultaneously generate high-fidelity images and their corresponding pixel-aligned semantic masks from prompts. We introduce WilDReF-Q-V2, an expansion of a natural forest dataset with 13 977 new unlabelled and 50 hand-labelled real images, as well as the Gen4Regen dataset, featuring 2101 pairs of synthetic images and semantic masks. Our methodology integrates real-world data with AI-generated images, highlighting that AI-generated data is highly complementary to real-world data, with unified training yielding an F1 score improvement of over 15 %pt compared to purely supervised baselines. Furthermore, we demonstrate that even small quantities of prompt-generated data significantly improve performance for underrepresented classes, some of which see per-class F1 score gains of over 30 %pt. We conclude that large-scale vision models can serve as agile data generators, effectively bootstrapping perception tasks for niche AI domains where expert labels are scarce or unavailable. Our datasets, source code, and models will be available at https://norlab-ulaval.github.io/gen4regen.
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All authors Gabriel Jeanson, David-Alexandre Duclos, William Larrivée-Hardy, Noé Cochet, Matěj Boxan, Anthony Deschênes, François Pomerleau, Philippe Giguère

Computer Vision

RAM-H1200: A Unified Evaluation and Dataset on Hand Radiographs for Rheumatoid Arthritis

Rheumatoid arthritis (RA) assessment from hand radiographs requires multi-level analysis and modeling of anatomical structures and fine-grained local pathological changes. However, existing public resources do not support such unified multi-level analysis, often lacking full-hand coverage, fine-grained annotations, and consistent integration with clinical scoring systems. In particular, annotations that enable quantitative analysis of bone erosion (BE) remain scarce. RAM-H1200 contains 1,200 hand radiographs collected from six medical centers, with multi-level annotations including (i) whole-hand bone structure instance segmentation, (ii) pixel-level BE masks, (iii) SvdH-defined joint regions of interest, and (iv) joint-level SvdH scores for both BE and joint space narrowing (JSN). It is designed to evaluate whether models can jointly capture anatomical structure, localized erosive pathology, and clinically standardized RA severity from hand radiographs. The proposed BE masks enable, for the first time, quantitative BE analysis beyond coarse categorical grading by providing explicit spatial supervision for lesion extent and morphology. To our knowledge, RAM-H1200 is the first public large-scale benchmark that jointly supports whole-hand bone structure instance segmentation, pixel-level BE delineation, and clinically grounded joint-level SvdH scoring for both BE and JSN. Results across benchmark tasks show that anatomical modeling is substantially more mature than quantitative BE analysis: whole-hand bone segmentation achieves strong performance, whereas BE segmentation remains a major open challenge. By unifying anatomical structure modeling, quantitative lesion analysis, and clinically grounded SvdH scoring, RAM-H1200 provides a single benchmark for comprehensive RA analysis on hand radiographs.
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All authors Songxiao Yang, Haolin Wang, Yao Fu, Junmu Peng, Lin Fan, Hongruixuan Chen, Jian Song, Masayuki Ikebe, Shinya Takamaeda-Yamazaki, Masatoshi Okutomi, Tamotsu Kamishima, Yafei Ou

Computer Vision · Cross-listed from cs.CL

The Cost of Context: Mitigating Textual Bias in Multimodal Retrieval-Augmented Generation

While Multimodal Large Language Models (MLLMs) are increasingly integrated with Retrieval-Augmented Generation (RAG) to mitigate hallucinations, the introduction of external documents can conceal severe failure modes at the instance level. We identify and formalize the phenomenon of recorruption, where the introduction of even perfectly accurate "oracle" context causes a capable model to abandon an initially correct prediction. Through a mechanistic diagnosis of internal attention matrices, we show that recorruption is driven by a two-fold attentional collapse: (1) visual blindness, characterized by the systemic suppression of visual attention mass ($M_{vis}$) and sharpness ($S_{vis}$), and (2) a structural positional bias that forces the model to prioritize boundary tokens over semantic relevance. Our analysis reveals an Illusion of Success, demonstrating that many seemingly correct RAG outcomes are merely positional coincidences where the model's textual copying bias happens to align with the ground-truth location. To address these vulnerabilities, we propose Bottleneck Attention Intervention for Recovery (BAIR), a parameter-free, inference-time framework that restores visual saliency and applies position-aware penalties to textual distractors. Across medical factuality, social fairness, and geospatial benchmarks, BAIR successfully restores multimodal grounding and improves diagnostic reliability without requiring model retraining or fine-tuning.
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Computer Vision

Uncertainty-Guided Edge Learning for Deep Image Regression in Remote Sensing

Edge learning refers to training machine learning models deployed on edge platforms, typically using new data accumulated onboard. The computational limitations on edge devices affect not only model optimisation, but also calculation of the predictive uncertainty of the current model on the unlabelled data, which is vital for informing model updating. In this paper, we investigate edge learning in the context of performing deep image regression on a remote sensing satellite, where a deep network is executed by an onboard computer to regress a scalar $y$ from an input image, e.g., $y$ is the percentage of pixels indicating cloud coverage or land use. We propose an uncertainty-guided edge learning (UGEL) algorithm that can accurately prioritise the data to speed up training convergence of the on-board regression model. Underpinning UGEL is the calculation of predictive uncertainty based on deep beta regression, where a deep network is used to estimate the parameters of a beta distribution for which the target $y$ for an input image has a high likelihood. Compared to established methods for uncertainty estimation that are either too costly on edge devices (e.g., require many forward passes per sample) or make strict assumptions on the predictive distribution (e.g., Gaussian), deep beta regression is computable in a single forward pass and allows more general predictive distributions. Results show that UGEL delivers faster-converging edge learning than active or semi-supervised learning. Code and models are publicly available at https://github.com/anh-vunguyen/UGEL.
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Computer Vision

Text-to-CAD Retrieval: a Strong Baseline

Text-based retrieval of Computer-Aided Design (CAD) models is a critical yet underexplored task for the reuse of legacy industrial designs. Existing CAD repositories are typically searched using filenames or directories, which limits the efficiency, scalability, and accuracy of design retrieval. In this paper, we formally introduce text-to-CAD retrieval as a new cross-modal retrieval task, aiming to retrieve semantically relevant CAD models from large-scale databases given natural language queries. Leveraging paired text-CAD annotations from the Text2CAD dataset, we establish a practical benchmark for this task. To achieve text-based retrieval, we propose a unified framework that learns multi-modal CAD embeddings from both procedural sequences and geometric point clouds. Specifically, a sequence encoder captures the construction logic of CAD models, while a point encoder extracts explicit geometric features. A text encoder is used to learn semantic representations of textual queries. During training, we introduce a novel feature decoder that reconstructs masked sequence features via cross-attention with text and point features, encouraging implicit multi-modal alignment. At inference time, we remove this auxiliary decoder to enable efficient retrieval using concatenated sequence-point features. Our framework serves as a strong baseline for text-to-CAD retrieval and lays the foundation for downstream CAD generation paradigms, such as retrieval-augmented generation. The source code will be released.
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All authors Honghu Pan, Zibo Du, Daxiang Liu, Chengliang Liu, Xiaoling Luo

Computer Vision

Extremely coarse learning objectives induce human-aligned representations in AI vision models

Artificial neural networks trained on visual tasks develop internal representations resembling those of the primate visual system, a discovery that has guided a decade of computational neuroscience. Research on building brain-aligned models has progressively embraced finer-grained learning ob- jectives, from object classification to contrastive self-supervised objectives that maximize distinc- tions among individual images. Yet the effect of learning-signal granularity on brain alignment remains largely unexamined. Here we systematically investigate how the granularity of a learning signal shapes representational alignment with human vision. We parametrically vary the number of training classes using a data-driven approach that partitions a set of training images into differ- ent numbers of categories via PCA-based splits of pretrained embeddings. We train hundreds of neural networks across convolutional and transformer architectures on these coarse classification tasks and compare their representations with human fMRI responses, macaque electrophysiology recordings, and human behavior. We find that networks trained to distinguish as few as eight broad categories learn representations that match or exceed the neural alignment of models distinguishing 1,000 classes. Even more strikingly, these coarsely trained networks align more closely with hu- man perceptual similarity judgments than all other models evaluated, including networks trained with fine-grained supervision or self-supervision as well as leading large-scale vision models. These results demonstrate that human-like visual representations can emerge from surprisingly simple learning objectives, reframing what learning signals vision may require and opening a path toward building AI systems that are more aligned with human perception.
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Computer Vision

A Novel Geographic Graph-Regulated Disentangling Mamba Model with Sparse Tokens for Enhanced Tree Species Classification from MODIS Time Series

Tree species classification from Moderate Resolution Imaging Spectroradiometer (MODIS) time series is critical for environmental monitoring, yet challenging due to subtle inter-species signatures, strong spatial-spectral-temporal coupling, and the difficulty of modeling large-scale geographical correlations. This letter presents a Graph-regulated Disentangled Sparse Mamba model (Geo-GDS-Mamba) with three contributions. First, a mini-batch graph-regulated stream models geographic correlations among samples via a Radial-Basis-Function kernel over their physical coordinates, independent of spectral content, and fuses this context through a graph convolutional network without full-batch memory costs. Second, a disentangling Mamba architecture separates the spatial, spectral, and temporal information coupled within each sample into three independent processing streams. Third, sparse token modules adaptively retain the top 30% most informative tokens per branch via learned attention or similarity scores, mitigating Mamba's correlation-decay limitation while reducing computational cost. Experiments on annual MOD13Q1 data across two Canadian provinces show Geo-GDS-Mamba achieves 95.35% OA (94.73% Kappa) in Alberta, outperforming eleven state-of-the-art baselines, and generalizes without fine-tuning to unseen Saskatchewan data at 87.63% OA, using only 1.74M parameters and 0.18 GFLOPs. Ablation studies confirm each component's contribution, led by a 4.15-point OA gain from the geographic graph stream alone.
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All authors Motasem Alkayid, Zhengsen Xu, Naser El-Sheimy, Lincoln Linlin Xu