Computer Vision
Papers
Fresh from arXiv, typeset properly. Highlighted words trade on the market.
Tuesday 31 March
Accurate segmentation of brain tissues such as gray matter and white matter from magnetic resonance imaging is essential for studying brain anatomy, diagnosing neurological disorders, and monitoring disease progression. Traditional methods, such as FSL FAST, produce tissue probability maps but often require task-specific adjustments and face challenges with diverse imaging conditions. Recent foundation models, such as MedSAM, offer a prompt-based approach that leverages large-scale pretraining. In this paper, we propose a modified MedSAM model designed for multi-class brain tissue segmentation. Our preprocessing pipeline includes skull stripping with FSL BET, tissue probability mapping with FSL FAST, and converting these into 2D axial, sagittal, coronal slices with multi-class labels (background, gray matter, and white matter). We extend MedSAM's mask decoder to three classes, freezing the pre-trained image encoder and fine-tuning the prompt encoder and decoder. Experiments on the IXI dataset achieve Dice scores up to 0.8751. This work demonstrates that foundation models like MedSAM can be adapted for multi-class medical image segmentation with minimal architectural modifications. Our findings suggest that such models can be extended to more diverse medical imaging scenarios in future work.
Computer Vision
JDCNet Uses Confidence Gated Privileged Modality Distillation for Cost Preserving X Ray Inference
Training-only privileged-modality learning uses an expensive modality during training while keeping a single-modality deployment path. We study chest radiograph (X-ray) classification with same-patient computed tomography (CT) available only during training. JDCNet adds an auxiliary CT-teacher target, the teacher's argmax label or its softmax distribution through a Kullback–Leibler term (soft-KL), only on samples whose teacher confidence exceeds a threshold; the deployed model has the same ResNet-18 computation graph as the supervised baseline. On 510 same-patient pairs from the public BIMCV-COVID19 releases of the Valencian Region Medical ImageBank (113 COVID-19, 397 non-COVID), with patient-level five-fold cross-validation and three seeds, 15 of 16 adaptively explored JDCNet configurations improved mean balanced accuracy (BA) over the supervised baseline (average $+0.020$), but none remained significant after Holm adjustment. In a pre-registered experiment with 240 batch-matched supervised restarts on the same splits, batch size had no detectable effect on the baseline (BA $0.620$ versus $0.625$), and when both methods selected one of 16 runs per cell on the validation partition, JDCNet exceeded supervised training by $+0.037$ BA (95% confidence interval $+0.016$ to $+0.058$; patient-level $+0.007$ to $+0.068$). Logit distillation and contrastive alignment did not help. Teacher diagnostics indicate that the gate acts mainly as CT-informed sample weighting. All models, including JDCNet, performed at chance on an external radiograph set. Confidence-gated CT supervision thus gives a small within-cohort advantage on one public cohort and a binary task; generalization requires independent paired replication.
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Computer Vision
LatentPilot: Scene-Aware Vision-and-Language Navigation by Dreaming Ahead with Latent Visual Reasoning
Existing vision-and-language navigation (VLN) models primarily reason over past and current visual observations, while largely ignoring the future visual dynamics induced by actions. As a result, they often lack an effective understanding of the causal relationship between actions and how the visual world changes, limiting robust decision-making. Humans, in contrast, can imagine the near future by leveraging action-dynamics causality, which improves both environmental understanding and navigation choices. Inspired by this capability, we propose LatentPilot, a new paradigm that exploits future observations during training as a valuable data source to learn action-conditioned visual dynamics, while requiring no access to future frames at inference. Concretely, we propose a flywheel-style training mechanism that iteratively collects on-policy trajectories and retrains the model to better match the agent's behavior distribution, with an expert takeover triggered when the agent deviates excessively. LatentPilot further learns visual latent tokens without explicit supervision; these latent tokens attend globally in a continuous latent space and are carried across steps, serving as both the current output and the next input, thereby enabling the agent to dream ahead and reason about how actions will affect subsequent observations. Experiments on R2R-CE, RxR-CE, and R2R-PE benchmarks achieve new SOTA results, and real-robot tests across diverse environments demonstrate LatentPilot's superior understanding of environment-action dynamics in scene. Project page:https://abdd.top/latentpilot/
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Computer Vision
SparseDriveV2: Scoring is All You Need for End-to-End Autonomous Driving
End-to-end multi-modal planning has been widely adopted to model the uncertainty of driving behavior, typically by scoring candidate trajectories and selecting the optimal one. Existing approaches generally fall into two categories: scoring a large static trajectory vocabulary, or scoring a small set of dynamically generated proposals. While static vocabularies often suffer from coarse discretization of the action space, dynamic proposals provide finer-grained precision and have shown stronger empirical performance on existing benchmarks. However, it remains unclear whether dynamic generation is fundamentally necessary, or whether static vocabularies can already achieve comparable performance when they are sufficiently dense to cover the action space. In this work, we start with a systematic scaling study of Hydra-MDP, a representative scoring-based method, revealing that performance consistently improves as trajectory anchors become denser, without exhibiting saturation before computational constraints are reached. Motivated by this observation, we propose SparseDriveV2 to push the performance boundary of scoring-based planning through two complementary innovations: (1) a scalable vocabulary representation with a factorized structure that decomposes trajectories into geometric paths and velocity profiles, enabling combinatorial coverage of the action space, and (2) a scalable scoring strategy with coarse factorized scoring over paths and velocity profiles followed by fine-grained scoring on a small set of composed trajectories. By combining these two techniques, SparseDriveV2 achieves 92.0 PDMS and 90.1 EPDMS on NAVSIM, with 89.15 Driving Score and 70.00 Success Rate on Bench2Drive with a lightweight ResNet-34 as backbone. Code and model are released at https://github.com/swc-17/SparseDriveV2.
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Computer Vision
Dual-Imbalance Continual Learning for Real-World Food Recognition
Visual food recognition in real-world dietary logging scenarios naturally exhibits severe data imbalance, where a small number of food categories appear frequently while many others occur rarely, resulting in long-tailed class distributions. In practice, food recognition systems often operate in a continual learning setting, where new categories are introduced sequentially over time. However, existing studies typically assume that each incremental step introduces a similar number of new food classes, which rarely happens in real world where the number of newly observed categories can vary significantly across steps, leading to highly uneven learning dynamics. As a result, continual food recognition exhibits a dual imbalance: imbalanced samples within each food class and imbalanced numbers of new food classes to learn at each incremental learning step. In this work, we introduce DIME, a Dual-Imbalance-aware Adapter Merging framework for continual food recognition. DIME learns lightweight adapters for each task using parameter-efficient fine-tuning and progressively integrates them through a class-count guided spectral merging strategy. A rank-wise threshold modulation mechanism further stabilizes the merging process by preserving dominant knowledge while allowing adaptive updates. The resulting model maintains a single merged adapter for inference, enabling efficient deployment without accumulating task-specific modules. Experiments on realistic long-tailed food benchmarks under our step-imbalanced setup show that the proposed method consistently improves by more than 3% over the strongest existing continual learning baselines. Code is available at https://github.com/xiaoyanzhang1/DIME.
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Computer Vision · Cross-listed from astro-ph.GA
Schrödinger's Seed: Purr-fect Initialization for an Impurr-fect Universe
Context. Random seed selection in deep learning is often arbitrary – conventionally fixed to values such as 42, a number with no known feline endorsement. Aims. We propose that cats, as liminal beings with a historically ambiguous relationship to quantum mechanics, are better suited to this task than random integers. Methods. We construct a cat-driven seed generator inspired by the first Friedmann equation, and test it by mapping 21 domestic cats' physical properties – mass, coat pattern, eye colour, and name entropy – via a Monte “Catlo” sampling procedure. Results. Cat-driven seeds achieve a mean accuracy of 92.58%, outperforming the baseline seed of 42 by $\sim$2.5%. Cats from astrophysicist households perform marginally better, suggesting cosmic insight may be contagious. Conclusions. The Universe responds better to cats than to arbitrary integers. Whether cats are aware of this remains unknown.
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Computer Vision
Enhancing Box and Block Test with Computer Vision for Post-Stroke Upper Extremity Motor Evaluation
Standard clinical assessments of upper-extremity motor function after stroke either rely on ordinal scoring, which lacks sensitivity, or time-based task metrics, which do not capture movement quality. In this work, we present a computer vision-based framework for analysis of upper-extremity movement during the Box and Block Test (BBT) through world-aligned joint angles of fingers, arm, and trunk without depth sensors or calibration objects. We apply this framework to a dataset of 136 BBT recordings collected from 48 healthy individuals and 7 individuals post stroke. Using unsupervised dimensionality reduction of joint-angle features, we analyze movement patterns without relying on expert clinical labels. The resulting embeddings show separation between healthy movement patterns and stroke-related movement deviations. Importantly, some patients with the same BBT scores can be separated with different postural patterns. These results show that world-aligned joint angles can capture meaningful information of upper-extremity functions beyond standard time-based BBT scores, with no effort from the clinician other than monocular video recordings of the patient using a phone or camera. This work highlights the potential of a camera-based, calibration-free framework to measure movement quality in clinical assessments without changing the widely adopted clinical routine.
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Computer Vision
TrajectoryMover: Generative Movement of Object Trajectories in Videos
Generative video editing has enabled creative control over an object's position in a video by prescribing an object's 3D or 2D motion trajectory, while preserving both video plausibility and identity. However, manually specifying a plausible full motion trajectory, like the arcs of a bouncing ball, requires time and expertise, and may therefore not be a suitable editing task for non-experts or quick edits. In contrast, in the image domain, generative object translation has been established as a simple editing task that requires only a single drag to move an object to a new location; yet an equivalent method is still missing for videos. We propose an analogous new editing task for videos that translates an object's 3D motion trajectory in a video while preserving identity and plausibility of appearance and motion, for example, translating the trajectory of a bouncing ball while preserving its relative motion. The main challenge in training this task lies in obtaining paired video data for this scenario. We introduce TrajectorySynth, a new data generation strategy for large-scale synthetic paired video data and a video generator TrajectoryMover fine-tuned with this data. We show that this enables generative movement of object trajectories. Project Page: https://chhatrekiran.github.io/trajectorymover
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Computer Vision · Cross-listed from cs.LG
HCLSM: Hierarchical Causal Latent State Machines for Object-Centric World Modeling
World models that predict future states from video remain limited by flat latent representations that entangle objects, ignore causal structure, and collapse temporal dynamics into a single scale. We present HCLSM, a world model architecture that operates on three interconnected principles: object-centric decomposition via slot attention with spatial broadcast decoding, hierarchical temporal dynamics through a three-level engine combining selective state space models for continuous physics, sparse transformers for discrete events, and compressed transformers for abstract goals, and causal structure learning through graph neural network interaction patterns. HCLSM introduces a two-stage training protocol where spatial reconstruction forces slot specialization before dynamics prediction begins. We train a 68M-parameter model on the PushT robotic manipulation benchmark from the Open X-Embodiment dataset, achieving 0.008 MSE next-state prediction loss with emerging spatial decomposition (SBD loss: 0.0075) and learned event boundaries. A custom Triton kernel for the SSM scan delivers 38x speedup over sequential PyTorch. The full system spans 8,478 lines of Python across 51 modules with 171 unit tests. Code: https://github.com/rightnow-ai/hclsm
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Computer Vision
WorldFlow3D: Flowing Through 3D Distributions for Unbounded World Generation
Unbounded 3D world generation is emerging as a foundational task for scene modeling in computer vision, graphics, and robotics. In this work, we present WorldFlow3D, a novel method capable of generating unbounded 3D worlds. Building upon a foundational property of flow matching - namely, defining a path of transport between two data distributions - we model 3D generation more generally as a problem of flowing through 3D data distributions, not limited to conditional denoising. We find that our latent-free flow approach generates causal and accurate 3D structure, and can use this as an intermediate distribution to guide the generation of more complex structure and high-quality texture - all while converging more rapidly than existing methods. We enable controllability over generated scenes with vectorized scene layout conditions for geometric structure control and visual texture control through scene attributes. We confirm the effectiveness of WorldFlow3D on both real outdoor driving scenes and synthetic indoor scenes, validating cross-domain generalizability and high-quality generation on real data distributions. We confirm favorable scene generation fidelity over approaches in all tested settings for unbounded scene generation. For more, see https://light.princeton.edu/worldflow3d.
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Monday 30 March
Computer Vision · Cross-listed from cs.HC
Towards an End-to-End System for 3D Tracking of Physical Objects in Virtual Immersive Environments
This work aims to establish an end-to-end system for tracking of physical 3D objects for virtual reality (VR) applications. We focus on training applications requiring real-time tracking of the position of small physical objects and their reflection in VR space. Out goal is to perform object tracking in a "plug and play" manner, without using complex systems with quite large tracking devices or manually implementing object tracking. We therefore propose a system for object tracking via fiducial markers alongside a software harness, to enable fast and efficient designation of objects to be tracked and data streaming solution for end-use applications. The system utilizes AruCo, AprilTag and an original Colored Control Points based fiducial system. It allows for easy tag detection and use of object position data, which are crucial for immersive training environments based on VR and eXtended Reality (XR). We evaluate various tag sizes, detection distances, and different camera devices against the theoretical limits. In effect, we create a complete solution for implementing marker-based, real-to-virtual object position mapping for various applications.
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Computer Vision
Synthetic Designed Experiments for Diagnosing Vision Model Failure
Current synthetic data pipelines for computer vision generate images without diagnosing what the downstream model actually needs. This open-loop paradigm treats synthetic data as cheap real data, randomly sampling the generator's output space and hoping to cover the model's failure modes. We argue this fundamentally misuses synthetic data's unique property: the controllable, independent variation of scene factors.Drawing on the statistical theory of Design of Experiments (DoE), we propose Synthetic Designed Experiments for Representational Sufficiency (SDRS). SDRS treats the downstream model as a black-box system and the synthetic generator as an experimental apparatus. Using fractional factorial designs, SDRS efficiently audits a model's factor-sensitivity profile via ANOVA decomposition. It classifies failures into two actionable types: Type I gaps (coverage failures on underrepresented factor levels) and Type II gaps (reliance on spurious nuisance dependencies). The audit then prescribes targeted synthetic data to address each gap type. We validate SDRS on three experiments: (1) a controlled diagnostic on dSprites with planted biases, where the audit correctly identifies both gap types and targeted data improves accuracy from 49.9% to 79.0%; (2) a dense segmentation task on procedural scenes, where detecting background-complexity shortcuts and applying targeted data improves mIoU from 0.948 to 0.998; and (3) an entanglement detection experiment showing that the ANOVA audit identifies cross-factor contamination in imperfect generators. Finally, we show that per-factor invariance penalties can transfer sensitivity between factors, identifying an open problem for representation-level correction.
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Computer Vision · Cross-listed from cs.HC
TinyGaze: Lightweight Gaze-Gesture Recognition on Commodity Mobile Devices
Gaze gestures can provide hands free input on mobile devices, but practical use requires (i) gestures users can learn and recall and (ii) recognition models that are efficient enough for on-device deployment. We present an end-to-end pipeline using commodity ARKit head/eye transforms and a scaffolded guidance-to-recall protocol grounded in learning theory. In a pilot feasibility study (N=4 participants; 240 trials; controlled single-session setting), we benchmark a compact time-series model (TinyHAR) against deeper baselines (DeepConvLSTM, SA-HAR) on 5-way gesture recognition and 4-way user identification. TinyHAR achieves strong performance in this pilot benchmark (Macro F1 = 0.960 for gesture recognition; Macro F1 = 0.997 for user identification) while using only 46k parameters. A modality analysis further indicates that head pose dynamics are highly informative for mobile gaze gestures, highlighting embodied head–eye coordination as a key design consideration. Although the small sample size and controlled setting limit generalizability, these results indicate a potential direction for further investigation into on-device gaze gesture recognition.
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Computer Vision
Prints in the Magnetic Dust: Robust Similarity Search in Legacy Media Images Using Checksum Count Vectors
Digitizing magnetic media containing computer data is only the first step towards the preservation of early home computing era artifacts. The audio tape images must be decoded, verified, repaired if necessary, tested, and documented. If parts of this process could be effectively automated, volunteers could focus on contributing contextual and historical knowledge rather than struggling with technical tools. We therefore propose a feature representation based on Checksum Count Vectors and evaluate its applicability to detecting duplicates and variants of recordings within a large data store. The approach was tested on a collection of decoded tape images (n=4902), achieving 58% accuracy in detecting variants and 97% accuracy in identifying alternative copies, for damaged recordings with up to 75% of records missing. These results represent an important step towards fully automated pipelines for restoration, de-duplication, and semantic integration of historical digital artifacts through sequence matching, automatic repair and knowledge discovery.
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Computer Vision
FlowHijack: A Dynamics-Aware Backdoor Attack on Flow-Matching Vision-Language-Action Models
Vision-Language-Action (VLA) models are emerging as a cornerstone for robotics, with flow-matching policies like $\pi_0$ showing great promise in generating smooth, continuous actions. As these models advance, their unique action generation mechanism - the vector field dynamics - presents a critical yet unexplored security vulnerability, particularly backdoor vulnerabilities. Existing backdoor attacks designed for autoregressive discretization VLAs cannot be directly applied to this new continuous dynamics. We introduce FlowHijack, the first backdoor attack framework to systematically target the underlying vector-field dynamics of flow-matching VLAs. Our method combines a novel $\tau$-conditioned injection strategy, which manipulates the initial phase of the action generation, with a dynamics mimicry regularizer. Experiments demonstrate that FlowHijack achieves high attack success rates using stealthy, context-aware triggers where prior works failed. Crucially, it preserves benign task performance and, by enforcing kinematic similarity, generates malicious actions that are behaviorally indistinguishable from normal actions. Our findings reveal a significant vulnerability in continuous embodied models, highlighting the urgent need for defenses targeting the model's internal generative dynamics.
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Computer Vision
Beyond Static Vision: Scene Dynamic Field Unlocks Intuitive Physics Understanding in Multi-modal Large Language Models
While Multimodal Large Language Models (MLLMs) have demonstrated impressive capabilities in image and video understanding, their ability to comprehend the physical world has become an increasingly important research focus. Despite their improvements, current MLLMs struggle significantly with high-level physics reasoning. In this work, we investigate the first step of physical reasoning, i.e., intuitive physics understanding, revealing substantial limitations in understanding the dynamics of continuum objects. To isolate and evaluate this specific capability, we introduce two fundamental benchmark tasks: Next Frame Selection (NFS) and Temporal Coherence Verification (TCV). Our experiments demonstrate that even state-of-the-art MLLMs perform poorly on these foundational tasks. To address this limitation, we propose Scene Dynamic Field (SDF), a concise approach that leverages physics simulators within a multi-task fine-tuning framework. SDF substantially improves performance, achieving up to 20.7% gains on fluid tasks while showing strong generalization to unseen physical domains. This work not only highlights a critical gap in current MLLMs but also presents a promising cost-efficient approach for developing more physically grounded MLLMs. Our code and data are available at https://github.com/andylinx/Scene-Dynamic-Field.
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Computer Vision
Embedding-Only Uplink for Onboard Retrieval Under Shift in Remote Sensing
Downlink bottlenecks motivate onboard systems that prioritize hazards without transmitting raw pixels. We study a strict setting where a ground station uplinks only compact embeddings plus metadata, and an onboard system performs vector search to triage new captures. We ask whether this embedding-only pipeline remains useful under explicit remote-sensing shift: cross-time (pre/post-event), cross-event/location (different disasters), cross-site cloud (15 geographic sites), and cross-city AOI holdout (buildings). Using OlmoEarth embeddings on a scaled public multi-task benchmark (27 Sentinel-2 L2A scenes, 15 cloud sites, 5 SpaceNet-2 AOIs; 10 seeds), we find that all effective methods rely on the same uplinked embeddings, but the optimal decision head is task-dependent: kNN retrieval is significantly superior for cloud classification (0.92 vs. centroid 0.91; p<0.01, Wilcoxon), while class centroids dominate temporal change detection (0.85 vs. retrieval 0.48; p<0.01). These results show that embedding-only uplink is the key enabler–once embeddings are onboard, the system can select the best head per task at no additional uplink cost, with all telemetry under 1 KB per query.
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Computer Vision
Is the Modality Gap a Bug or a Feature? A Robustness Perspective
Many modern multi-modal models (e.g. CLIP) seek an embedding space in which the two modalities are aligned. Somewhat surprisingly, almost all existing models show a strong modality gap: the distribution of images is well-separated from the distribution of texts in the shared embedding space. Despite a series of recent papers on this topic, it is still not clear why this gap exists nor whether closing the gap in post-processing will lead to better performance on downstream tasks. In this paper we show that under certain conditions, minimizing the contrastive loss yields a representation in which the two modalities are separated by a global gap vector that is orthogonal to their embeddings. We also show that under these conditions the modality gap is monotonically related to robustness: decreasing the gap does not change the clean accuracy of the models but makes it less likely that a model will change its output when the embeddings are perturbed. Our experiments show that for many real-world VLMs we can significantly increase robustness by a simple post-processing step that moves one modality towards the mean of the other modality, without any loss of clean accuracy.
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Computer Vision
LA-Sign: Looped Transformers with Geometry-aware Alignment for Skeleton-based Sign Language Recognition
Skeleton-based isolated sign language recognition (ISLR) demands fine-grained understanding of articulated motion across multiple spatial scales, from subtle finger movements to global body dynamics. Existing approaches typically rely on deep feed-forward architectures, which increase model capacity but lack mechanisms for recurrent refinement and structured representation. We propose LA-Sign, a looped transformer framework with geometry-aware alignment for ISLR. Instead of stacking deeper layers, LA-Sign derives its depth from recurrence, repeatedly revisiting latent representations to progressively refine motion understanding under shared parameters. To further regularise this refinement process, we present a geometry-aware contrastive objective that projects skeletal and textual features into an adaptive hyperbolic space, encouraging multi-scale semantic organisation. We study three looping designs and multiple geometric manifolds, demonstrating that encoder-decoder looping combined with adaptive Poincare alignment yields the strongest performance. Extensive experiments on WLASL and MSASL benchmarks show that LA-Sign achieves state-of-the-art results while using fewer unique layers, highlighting the effectiveness of recurrent latent refinement and geometry-aware representation learning for sign language recognition.
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Computer Vision
Let the Abyss Stare Back Adaptive Falsification for Autonomous Scientific Discovery
Autonomous scientific discovery is entering a more dangerous regime: once the evaluator is frozen, a sufficiently strong search process can learn to win the exam without learning the mechanism the task was meant to reveal. This is the idea behind our title. To let the abyss stare back is to make evaluation actively push against the candidate through adaptive falsification, rather than passively certify it through static validation. We introduce DASES, a falsification-driven framework in which an Innovator, an Abyss Falsifier, and a Mechanistic Causal Extractor co-evolve executable scientific artifacts and scientifically admissible counterexample environments under a fixed scientific contract. In a controlled loss-discovery problem with a single editable locus, DASES rejects artifacts that static validation would have accepted, identifies the first candidate that survives the admissible falsification frontier, and discovers FNG-CE, a loss that transfers beyond the synthetic discovery environment and consistently outperforms CE and CE+L2 under controlled comparisons across standard benchmarks, including ImageNet.
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Computer Vision
Generating Humanless Environment Walkthroughs from Egocentric Walking Tour Videos
Egocentric "walking tour" videos provide a rich source of image data to develop rich and diverse visual models of environments around the world. However, the significant presence of humans in frames of these videos due to crowds and eye-level camera perspectives mitigates their usefulness in environment modeling applications. We focus on addressing this challenge by developing a generative algorithm that can realistically remove (i.e., inpaint) humans and their associated shadow effects from walking tour videos. Key to our approach is the construction of a rich semi-synthetic dataset of video clip pairs to train this generative model. Each pair in the dataset consists of an environment-only background clip, and a composite clip of walking humans with simulated shadows overlaid on the background. We randomly sourced both foreground and background components from real egocentric walking tour videos around the world to maintain visual diversity. We then used this dataset to fine-tune the state-of-the-art Casper video diffusion model for object and effects inpainting, and demonstrate that the resulting model performs far better than Casper both qualitatively and quantitatively at removing humans from walking tour clips with significant human presence and complex backgrounds. Finally, we show that the resulting generated clips can be used to build successful 3D/4D models of urban locations.
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Computer Vision
The Surprising Effectiveness of Noise Pretraining for Implicit Neural Representations
The approximation and convergence properties of implicit neural representations (INRs) are known to be highly sensitive to parameter initialization strategies. While several data-driven initialization methods demonstrate significant improvements over standard random sampling, the reasons for their success – specifically, whether they encode classical statistical signal priors or more complex features – remain poorly understood. In this study, we explore this phenomenon through a series of experimental analyses leveraging noise pretraining. We pretrain INRs on diverse noise classes (e.g., Gaussian, Dead Leaves, Spectral) and measure their ability to both fit unseen signals and encode priors for an inverse imaging task (denoising). Our analyses on image and video data reveal a surprising finding: simply pretraining on unstructured noise (Uniform, Gaussian) dramatically improves signal fitting capacity compared to all other baselines. However, unstructured noise also yields poor deep image priors for denoising. In contrast, we also find that noise with the classic $1/|f^\alpha|$ spectral structure of natural images achieves an excellent balance of signal fitting and inverse imaging capabilities, performing on par with the best data-driven initialization methods. This finding enables more efficient INR training in applications lacking sufficient prior domain-specific data. For more details, visit project page at https://kushalvyas.github.io/noisepretraining.html
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Computer Vision
MMFace-DiT: A Dual-Stream Diffusion Transformer for High-Fidelity Multimodal Face Generation
Recent multimodal face generation models address the spatial control limitations of text-to-image diffusion models by augmenting text-based conditioning with spatial priors such as segmentation masks, sketches, or edge maps. This multimodal fusion enables controllable synthesis aligned with both high-level semantic intent and low-level structural layout. However, most existing approaches typically extend pre-trained text-to-image pipelines by appending auxiliary control modules or stitching together separate uni-modal networks. These ad hoc designs inherit architectural constraints, duplicate parameters, and often fail under conflicting modalities or mismatched latent spaces, limiting their ability to perform synergistic fusion across semantic and spatial domains. We introduce MMFace-DiT, a unified dual-stream diffusion transformer engineered for synergistic multimodal face synthesis. Its core novelty lies in a dual-stream transformer block that processes spatial (mask/sketch) and semantic (text) tokens in parallel, deeply fusing them through a shared Rotary Position-Embedded (RoPE) Attention mechanism. This design prevents modal dominance and ensures strong adherence to both text and structural priors to achieve unprecedented spatial-semantic consistency for controllable face generation. Furthermore, a novel Modality Embedder enables a single cohesive model to dynamically adapt to varying spatial conditions without retraining. MMFace-DiT achieves a 40% improvement in visual fidelity and prompt alignment over six state-of-the-art multimodal face generation models, establishing a flexible new paradigm for end-to-end controllable generative modeling. The code and dataset are available on our project page: https://vcbsl.github.io/MMFace-DiT/
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Computer Vision
UltraG-Ray: Physics-Based Gaussian Ray Casting for Novel Ultrasound View Synthesis
Novel view synthesis (NVS) in ultrasound has gained attention as a technique for generating anatomically plausible views beyond the acquired frames, offering new capabilities for training clinicians or data augmentation. However, current methods struggle with complex tissue and view-dependent acoustic effects. Physics-based NVS aims to address these limitations by including the ultrasound image formation process into the simulation. Recent approaches combine a learnable implicit scene representation with an ultrasound-specific rendering module, yet a substantial gap between simulation and reality remains. In this work, we introduce UltraG-Ray, a novel ultrasound scene representation based on a learnable 3D Gaussian field, coupled to an efficient physics-based module for B-mode synthesis. We explicitly encode ultrasound-specific parameters, such as attenuation and reflection, into a Gaussian-based spatial representation and realize image synthesis within a novel ray casting scheme. In contrast to previous methods, this approach naturally captures view-dependent attenuation effects, thereby enabling the generation of physically informed B-mode images with increased realism. We compare our method to state-of-the-art and observe consistent gains in image quality metrics (up to 15% increase on MS-SSIM), demonstrating clear improvement in terms of realism of the synthesized ultrasound images.
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Computer Vision
MEDiC: Multi-objective Exploration of Distillation from CLIP
Masked image modeling (MIM) methods typically operate in either raw pixel space (reconstructing masked patches) or latent feature space (aligning with a pre-trained teacher). We present MEDiC (Multi-objective Exploration of Distillation from CLIP), a framework that combines both spaces in a single pipeline through three complementary objectives: patch-level token distillation from a frozen CLIP encoder, global CLS alignment, and pixel reconstruction via a lightweight decoder. We conduct a systematic investigation of the design space surrounding this multi-objective framework. First, we show that all three objectives provide complementary information, with the full combination reaching 73.9% kNN accuracy on ImageNet-1K. Second, we introduce hierarchical clustering with relative position bias for evolved masking and find that, despite producing more semantically coherent masks than prior methods, evolved masking does not outperform simple block masking in the teacher-guided distillation setting, a finding we attribute to the teacher's inherent semantic awareness. Third, we reveal that optimal scalar loss weights are extremely fragile, with small perturbations causing drops of up to 17 percentage points in kNN accuracy. Our framework achieves 73.9% kNN and 85.1% fine-tuning accuracy with ViT-Base at 300 epochs.
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Computer Vision
GenFusion: Feed-forward Human Performance Capture via Progressive Canonical Space Updates
We present a feed-forward human performance capture method that renders novel views of a performer from a monocular RGB stream. A key challenge in this setting is the lack of sufficient observations, especially for unseen regions. Assuming the subject moves continuously over time, we take advantage of the fact that more body parts become observable by maintaining a canonical space that is progressively updated with each incoming frame. This canonical space accumulates appearance information over time and serves as a context bank when direct observations are missing in the current live frame. To effectively utilize this context while respecting the deformation of the live state, we formulate the rendering process as probabilistic regression. This resolves conflicts between past and current observations, producing sharper reconstructions than deterministic regression approaches. Furthermore, it enables plausible synthesis even in regions with no prior observations. Experiments on in-domain (4D-Dress) and out-of-distribution (MVHumanNet) datasets demonstrate the effectiveness of our approach.
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Computer Vision
Hybrid Quantum-Classical AI for Industrial Defect Classification in Welding Images
Hybrid quantum-classical machine learning offers a promising direction for advancing automated quality control in industrial settings. In this study, we investigate two hybrid quantum-classical approaches for classifying defects in aluminium TIG welding images and benchmarking their performance against a conventional deep learning model. A convolutional neural network is used to extract compact and informative feature vectors from weld images, effectively reducing the higher-dimensional pixel space to a lower-dimensional feature space. Our first quantum approach encodes these features into quantum states using a parameterized quantum feature map composed of rotation and entangling gates. We compute a quantum kernel matrix from the inner products of these states, defining a linear system in a higher-dimensional Hilbert space corresponding to the support vector machine (SVM) optimization problem and solving it using a Variational Quantum Linear Solver (VQLS). We also examine the effect of the quantum kernel condition number on classification performance. In our second method, we apply angle encoding to the extracted features in a variational quantum circuit and use a classical optimizer for model training. Both quantum models are tested on binary and multiclass classification tasks and the performance is compared with the classical CNN model. Our results show that while the CNN model demonstrates robust performance, hybrid quantum-classical models perform competitively. This highlights the potential of hybrid quantum-classical approaches for near-term real-world applications in industrial defect detection and quality assurance.
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Computer Vision
Stepper: Stepwise Immersive Scene Generation with Multiview Panoramas
The synthesis of immersive 3D scenes from text is rapidly maturing, driven by novel video generative models and feed-forward 3D reconstruction, with vast potential in AR/VR and world modeling. While panoramic images have proven effective for scene initialization, existing approaches suffer from a trade-off between visual fidelity and explorability: autoregressive expansion suffers from context drift, while panoramic video generation is limited to low resolution. We present Stepper, a unified framework for text-driven immersive 3D scene synthesis that circumvents these limitations via stepwise panoramic scene expansion. Stepper leverages a novel multi-view 360{\deg} diffusion model that enables consistent, high-resolution expansion, coupled with a geometry reconstruction pipeline that enforces geometric coherence. Trained on a new large-scale, multi-view panorama dataset, Stepper achieves state-of-the-art fidelity and structural consistency, outperforming prior approaches, thereby setting a new standard for immersive scene generation.
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Computer Vision · Cross-listed from cs.RO
AutoWorld: Learning Multi-Agent Traffic Simulation with Self-Supervised World Models
Simulation with realistic traffic agents is essential for validating autonomous driving systems. Existing data-driven simulators learn agent behavior from higher-level abstractions such as 3D bounding boxes and polylines, inferred by upstream perception pipelines. These lossy abstractions discard sensory context that directly shapes agent behavior, limiting the distributional realism that simulation aims to reproduce. To address this limitation, we propose AutoWorld, a traffic simulation framework that grounds agent behavior in raw sensor observations through a self-supervised world model trained on LiDAR occupancy data. Given world model samples, AutoWorld constructs a coarse-to-fine predictive scene context as input to a multi-agent motion generation model. Furthermore, we designed a motion-aware latent supervision objective that enriches AutoWorld's latent representation of scene dynamics. To better exploit this latent space during inference, AutoWorld employs a cascaded Determinantal Point Process framework to guide diversity-aware sampling across both the world model and motion model. Experiments on nuPlan and Waymo demonstrate that AutoWorld improves generation realism, with larger gains in partially observed scenarios where trajectory abstractions are most limited, reducing collision rates by 36%. AutoWorld also remains physically plausible under planner-controlled ego behavior and supports controllable, diverse safety-critical scenario generation.
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Computer Vision
Decoding Functional Networks for Visual Categories via GNNs
Understanding how large-scale brain networks represent visual categories is fundamental to linking perception and cortical organization. Using high-resolution 7T fMRI from the Natural Scenes Dataset, we construct parcel-level functional graphs and train a signed Graph Neural Network that models both positive and negative interactions, with a sparse edge mask and class-specific saliency. The model accurately decodes category-specific functional connectivity states (sports, food, vehicles) and reveals reproducible, biologically meaningful subnetworks along the ventral and dorsal visual pathways. This framework bridges machine learning and neuroscience by extending voxel-level category selectivity to a connectivity-based representation of visual processing.