Computer Vision
Papers
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Monday 30 March
Feed-forward foundation models for multi-view 3-dimensional (3D) reconstruction have been trained on large-scale datasets of perspective images; when tested on wide field-of-view images, e.g., from a fisheye camera, their performance degrades. This degradation arises from changes in spatial arrangements of pixels induced by the non-linear projection model that maps 3D points onto the 2D image plane. While one may surmise that training on fisheye images would resolve this problem, there are far fewer fisheye images with ground truth than perspective images, which limits generalization. To enable inference on imagery exhibiting high radial distortion, we propose Fisheye3R, a novel adaptation framework that extends these multi-view 3D reconstruction foundation models to natively accommodate fisheye inputs without performance regression on perspective images. To address the scarcity of fisheye images and ground truth, we introduce flexible learning schemes that support self-supervised adaptation using only unlabeled perspective images and supervised adaptation without any fisheye training data. Extensive experiments across three foundation models, including VGGT, $\pi^3$, and MapAnything, demonstrate that our approach consistently improves camera pose, depth, point map, and field-of-view estimation on fisheye images. Code is available at https://github.com/android-xr/fisheye3r.
Computer Vision
OccSim: Multi-kilometer Simulation with Long-horizon Occupancy World Models
Data-driven autonomous driving simulation has long been constrained by its heavy reliance on pre-recorded driving logs or spatial priors, such as HD maps. This fundamental dependency severely limits scalability, restricting open-ended generation capabilities to the finite scale of existing collected datasets. To break this bottleneck, we present OccSim, the first 3D occupancy world model driven simulator that requires neither HD maps nor log-derived layouts. OccSim obviates the requirement for continuous logs or HD maps; conditioned only on a single initial frame and a sequence of future ego-actions. It can stably generate over 3000 continuous frames, an 80x improvement in stable generation length over previous SoTA occupancy world models, and fuses them into maps spanning over 9 kilometers. Further qualitative stress tests show that it can roll out beyond 110K frames. OccSim is powered by two modules: W-DiT based static occupancy world model and the Layout Generator. W-DiT handles the ultra-long-horizon generation of static environments by explicitly introducing known rigid transformations in architecture design, while the Layout Generator populates the dynamic foreground with reactive agents based on the synthesized road topology. With these designs, OccSim can synthesize massive, diverse simulation streams. Extensive experiments demonstrate its downstream utility: data collected directly from OccSim can pre-train 4D semantic occupancy forecasting models to achieve up to 67% zero-shot performance on unseen data, outperforming previous asset-based simulator by 11%. When the collected data is scaled up to 5x its original size, zero-shot performance increases to 74%.
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Computer Vision
Gen-Searcher: Reinforcing Agentic Search for Image Generation
Recent image generation models have shown strong capabilities in generating high-fidelity and photorealistic images. However, they are fundamentally constrained by frozen internal knowledge, thus often failing on real-world scenarios that are knowledge-intensive or require up-to-date information. In this paper, we present Gen-Searcher, as the first attempt to train a search-augmented image generation agent, which performs multi-hop reasoning and search to collect the textual knowledge and reference images needed for grounded generation. To achieve this, we construct a tailored data pipeline and curate two high-quality datasets, Gen-Searcher-SFT-10k and Gen-Searcher-RL-6k, containing diverse search-intensive prompts and corresponding ground-truth synthesis images. We further introduce KnowGen, a comprehensive benchmark that explicitly requires search-grounded external knowledge for image generation and evaluates models from multiple dimensions. Based on these resources, we train Gen-Searcher with SFT followed by agentic reinforcement learning with dual reward feedback, which combines text-based and image-based rewards to provide more stable and informative learning signals for GRPO training. Experiments show that Gen-Searcher brings substantial gains, improving Qwen-Image by around 16 points on KnowGen and 15 points on WISE. We hope this work can serve as an open foundation for search agents in image generation, and we fully open-source our data, models, and code.
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Computer Vision
HandX: Scaling Bimanual Motion and Interaction Generation
Synthesizing human motion has advanced rapidly, yet realistic hand motion and bimanual interaction remain underexplored. Whole-body models often miss the fine-grained cues that drive dexterous behavior, finger articulation, contact timing, and inter-hand coordination, and existing resources lack high-fidelity bimanual sequences that capture nuanced finger dynamics and collaboration. To fill this gap, we present HandX, a unified foundation spanning data, annotation, and evaluation. We consolidate and filter existing datasets for quality, and collect a new motion-capture dataset targeting underrepresented bimanual interactions with detailed finger dynamics. For scalable annotation, we introduce a decoupled strategy that extracts representative motion features, e.g., contact events and finger flexion, and then leverages reasoning from large language models to produce fine-grained, semantically rich descriptions aligned with these features. Building on the resulting data and annotations, we benchmark diffusion and autoregressive models with versatile conditioning modes. Experiments demonstrate high-quality dexterous motion generation, supported by our newly proposed hand-focused metrics. We further observe clear scaling trends: larger models trained on larger, higher-quality datasets produce more semantically coherent bimanual motion. Our dataset is released to support future research.
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Computer Vision
PoseDreamer: Scalable and Photorealistic Human Data Generation Pipeline with Diffusion Models
Acquiring labeled datasets for 3D human mesh estimation is challenging due to depth ambiguities and the inherent difficulty of annotating 3D geometry from monocular images. Existing datasets are either real, with manually annotated 3D geometry and limited scale, or synthetic, rendered from 3D engines that provide precise labels but suffer from limited photorealism, low diversity, and high production costs. In this work, we explore a third path: generated data. We introduce PoseDreamer, a novel pipeline that leverages diffusion models to generate large-scale synthetic datasets with 3D mesh annotations. Our approach combines controllable image generation with Direct Preference Optimization for control alignment, curriculum-based hard sample mining, and multi-stage quality filtering. Together, these components naturally maintain correspondence between 3D labels and generated images, while prioritizing challenging samples to maximize dataset utility. Using PoseDreamer, we generate more than 500,000 high-quality synthetic samples, achieving a 76% improvement in image-quality metrics compared to rendering-based datasets. Models trained on PoseDreamer achieve performance comparable to or superior to those trained on real-world and traditional synthetic datasets. In addition, combining PoseDreamer with synthetic datasets results in better performance than combining real-world and synthetic datasets, demonstrating the complementary nature of our dataset. We will release the full dataset and generation code.
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Computer Vision
On-the-fly Repulsion in the Contextual Space for Rich Diversity in Diffusion Transformers
Modern Text-to-Image (T2I) diffusion models have achieved remarkable semantic alignment, yet they often suffer from a significant lack of variety, converging on a narrow set of visual solutions for any given prompt. This typicality bias presents a challenge for creative applications that require a wide range of generative outcomes. We identify a fundamental trade-off in current approaches to diversity: modifying model inputs requires costly optimization to incorporate feedback from the generative path. In contrast, acting on spatially-committed intermediate latents tends to disrupt the forming visual structure, leading to artifacts. In this work, we propose to apply repulsion in the Contextual Space as a novel framework for achieving rich diversity in Diffusion Transformers. By intervening in the multimodal attention channels, we apply on-the-fly repulsion during the transformer's forward pass, injecting the intervention between blocks where text conditioning is enriched with emergent image structure. This allows for redirecting the guidance trajectory after it is structurally informed but before the composition is fixed. Our results demonstrate that repulsion in the Contextual Space produces significantly richer diversity without sacrificing visual fidelity or semantic adherence. Furthermore, our method is uniquely efficient, imposing a small computational overhead while remaining effective even in modern "Turbo" and distilled models where traditional trajectory-based interventions typically fail.
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Computer Vision
SHOW3D: Capturing Scenes of 3D Hands and Objects in the Wild
Accurate 3D understanding of human hands and objects during manipulation remains a significant challenge for egocentric computer vision. Existing hand-object interaction datasets are predominantly captured in controlled studio settings, which limits both environmental diversity and the ability of models trained on such data to generalize to real-world scenarios. To address this challenge, we introduce a novel marker-less multi-camera system that allows for nearly unconstrained mobility in genuinely in-the-wild conditions, while still having the ability to generate precise 3D annotations of hands and objects. The capture system consists of a lightweight, back-mounted, multi-camera rig that is synchronized and calibrated with a user-worn VR headset. For 3D ground-truth annotation of hands and objects, we develop an ego-exo tracking pipeline and rigorously evaluate its quality. Finally, we present SHOW3D, the first large-scale dataset with 3D annotations that show hands interacting with objects in diverse real-world environments, including outdoor settings. Our approach significantly reduces the fundamental trade-off between environmental realism and accuracy of 3D annotations, which we validate with experiments on several downstream tasks. show3d-dataset.github.io
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Computer Vision
FlowIt: Global Matching via Hierarchical Transformers and Optimal Transport for Optical Flow
We present FlowIt, a novel architecture for optical flow estimation that combines global matching with confidence and occlusion-guided refinement. At its core, FlowIt leverages a hierarchical transformer architecture that captures extensive global context, enabling the model to effectively model long-range correspondences. To overcome the limitations of localized matching, we formulate the flow initialization as an optimal transport problem. This formulation yields a highly robust initial flow field, alongside explicitly derived occlusion and confidence maps. These cues are then seamlessly integrated into a guided refinement stage, where the network actively propagates reliable motion estimates from high-confidence regions into ambiguous, low-confidence areas. Extensive experiments across the Sintel, KITTI, Spring, and LayeredFlow datasets validate the effectiveness of our approach. FlowIt achieves state-of-the-art results on the competitive Sintel benchmark and establishes new state-of-the-art cross-dataset zero-shot generalization performance on Sintel, Spring, and LayeredFlow, while also delivering competitive performance on both the KITTI benchmark and KITTI zero-shot generalization settings.
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Computer Vision
SonoWorld: From One Image to a 3D Audio-Visual Scene
Tremendous progress in visual scene generation now turns a single image into an explorable 3D world, yet immersion remains incomplete without sound. We introduce Image2AVScene, the task of generating a 3D audio-visual scene from a single image, and present SonoWorld, the first framework to tackle this challenge. From one image, our pipeline outpaints a 360{\deg} panorama, lifts it into a navigable 3D scene, places language-guided sound anchors, and renders ambisonics for point, areal, and ambient sources, yielding spatial audio aligned with scene geometry and semantics. Quantitative evaluations on a newly curated real-world dataset and a controlled user study confirm the effectiveness of our approach. Beyond free-viewpoint audio-visual rendering, we also demonstrate applications to one-shot acoustic learning and audio-visual spatial source separation. Project website: https://humathe.github.io/sonoworld/
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Computer Vision · Cross-listed from cs.RO
Pandora: Articulated 3D Scene Graphs from Egocentric Vision
Robotic mapping systems typically approach building metric-semantic scene representations from the robot's own sensors and cameras. However, these "first person" maps inherit the robot's own limitations due to its embodiment or skillset, which may leave many aspects of the environment unexplored. For example, the robot might not be able to open drawers or access wall cabinets. In this sense, the map representation is not as complete, and requires a more capable robot to fill in the gaps. We narrow these blind spots in current methods by leveraging egocentric data captured as a human naturally explores a scene wearing Project Aria glasses, giving a way to directly transfer knowledge about articulation from the human to any deployable robot. We demonstrate that, by using simple heuristics, we can leverage egocentric data to recover models of articulate object parts, with quality comparable to those of state-of-the-art methods based on other input modalities. We also show how to integrate these models into 3D scene graph representations, leading to a better understanding of object dynamics and object-container relationships. We finally demonstrate that these articulated 3D scene graphs enhance a robot's ability to perform mobile manipulation tasks, showcasing an application where a Boston Dynamics Spot is tasked with retrieving concealed target items, given only the 3D scene graph as input.
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Computer Vision · Cross-listed from cs.RO
SOLE-R1: Video-Language Reasoning as the Sole Reward for On-Robot Reinforcement Learning
Vision-language models (VLMs) have shown impressive capabilities across diverse tasks, motivating efforts to leverage these models to supervise robot learning. However, when used as evaluators in reinforcement learning (RL), today's strongest models often fail under partial observability and distribution shift, enabling policies to exploit perceptual errors rather than solve the task. We introduce SOLE-R1 (Self-Observing LEarner), a video-language reasoning model explicitly designed to serve as the sole reward signal for online RL. Given only raw video observations and a natural-language goal, SOLE-R1 performs per-timestep spatiotemporal chain-of-thought (CoT) reasoning and produces dense estimates of task progress that can be used directly as rewards. To train SOLE-R1, we develop a large-scale video trajectory and reasoning synthesis pipeline that generates temporally grounded CoT traces aligned with continuous progress supervision. This data is combined with foundational spatial and multi-frame temporal reasoning, and used to train the model with a hybrid framework that couples supervised fine-tuning with RL from verifiable rewards. Across four different simulation environments and a real-robot setting, SOLE-R1 enables zero-shot online RL from random initialization: robots learn previously unseen manipulation tasks without ground-truth rewards, success indicators, demonstrations, or task-specific tuning. SOLE-R1 succeeds on 24 unseen tasks and substantially outperforms strong vision-language rewarders, including Robometer, RoboReward, ReWiND, GPT-5, and Gemini-3-Pro, while exhibiting markedly greater robustness to reward hacking. We release all models, data, code, and demos at the anonymous page: https://philip-mit.github.io/sole-r1/
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Computer Vision · Cross-listed from cs.LG
Stepwise Credit Assignment for GRPO on Flow-Matching Models
Flow-GRPO successfully applies reinforcement learning to flow models, but uses uniform credit assignment across all steps. This ignores the temporal structure of diffusion generation: early steps determine composition and content (low-frequency structure), while late steps resolve details and textures (high-frequency details). Moreover, assigning uniform credit based solely on the final image can inadvertently reward suboptimal intermediate steps, especially when errors are corrected later in the diffusion trajectory. We propose Stepwise-Flow-GRPO, which assigns credit based on each step's reward improvement. By leveraging Tweedie's formula to obtain intermediate reward estimates and introducing gain-based advantages, our method achieves superior sample efficiency and faster convergence. We also introduce a DDIM-inspired SDE that improves reward quality while preserving stochasticity for policy gradients.
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Computer Vision
DreamLite: A Lightweight On-Device Unified Model for Image Generation and Editing
Diffusion models have made significant progress in both text-to-image (T2I) generation and text-guided image editing. However, these models are typically built with billions of parameters, leading to high latency and increased deployment challenges. While on-device diffusion models improve efficiency, they largely focus on T2I generation and lack support for image editing. In this paper, we propose DreamLite, a compact unified on-device diffusion model (0.39B) that supports both T2I generation and text-guided image editing within a single network. DreamLite is built on a pruned mobile U-Net backbone and unifies conditioning through in-context spatial concatenation in the latent space. It concatenates images horizontally as input, using a (target | blank) configuration for generation tasks and (target | source) for editing tasks. To stabilize the training of this compact model, we introduce a task-progressive joint pretraining strategy that sequentially targets T2I, editing, and joint tasks. After high-quality SFT and reinforcement learning, DreamLite achieves GenEval (0.72) for image generation and ImgEdit (4.11) for image editing, outperforming existing on-device models and remaining competitive with several server-side models. By employing step distillation, we further reduce denoising processing to just 4 steps, enabling our DreamLite could generate or edit a 1024 x 1024 image in less than 1s on a Xiaomi 14 smartphone. To the best of our knowledge, DreamLite is the first unified on-device diffusion model that supports both image generation and image editing.
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Computer Vision
AdaptToken: Entropy-based Adaptive Token Selection for MLLM Long Video Understanding
Long video understanding remains challenging for Multi-modal Large Language Models (MLLMs) due to high memory costs and context-length limits. Prior approaches mitigate this by scoring and selecting frames/tokens within short clips, but they lack a principled mechanism to (i) compare relevance across distant video clips and (ii) stop processing once sufficient evidence has been gathered. We propose AdaptToken, a training-free framework that turns an MLLM's self-uncertainty into a global control signal for long-video token selection. AdaptToken splits a video into groups, extracts cross-modal attention to rank tokens within each group, and uses the model's response entropy to estimate each group's prompt relevance. This entropy signal enables a global token budget allocation across groups and further supports early stopping (AdaptToken-Lite), skipping the remaining groups when the model becomes sufficiently certain. Across four long-video benchmarks (VideoMME, LongVideoBench, LVBench, and MLVU) and multiple base MLLMs (7B-72B), AdaptToken consistently improves accuracy (e.g., +6.7 on average over Qwen2.5-VL 7B) and continues to benefit from extremely long inputs (up to 10K frames), while AdaptToken-Lite reduces inference time by about half with comparable performance. Project page: https://haozheqi.github.io/adapt-token
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Computer Vision
Why Aggregate Accuracy is Inadequate for Evaluating Fairness in Law Enforcement Facial Recognition Systems
Facial recognition systems are increasingly deployed in law enforcement and security contexts, where algorithmic decisions can carry significant societal consequences. Despite high reported accuracy, growing evidence demonstrates that such systems often exhibit uneven performance across demographic groups, leading to disproportionate error rates and potential harm. This paper argues that aggregate accuracy is an insufficient metric for evaluating the fairness and reliability of facial recognition systems in high-stakes environments. Through analysis of subgroup-level error distribution, including false positive rate (FPR) and false negative rate (FNR), the paper demonstrates how aggregate performance metrics can obscure critical disparities across demographic groups. Empirical observations show that systems with similar overall accuracy can exhibit substantially different fairness profiles, with subgroup error rates varying significantly despite a single aggregate metric. The paper further examines the operational risks associated with accuracy-centric evaluation practices in law enforcement applications, where misclassification may result in wrongful suspicion or missed identification. It highlights the importance of fairness-aware evaluation approaches and model-agnostic auditing strategies that enable post-deployment assessment of real-world systems. The findings emphasise the need to move beyond accuracy as a primary metric and adopt more comprehensive evaluation frameworks for responsible AI deployment.
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Computer Vision
Sim-to-Real Fruit Detection Using Synthetic Data: Quantitative Evaluation and Embedded Deployment with Isaac Sim
This study investigates the effectiveness of synthetic data for sim-to-real transfer in object detection under constrained data conditions and embedded deployment requirements. Synthetic datasets were generated in NVIDIA Isaac Sim and combined with limited real-world fruit images to train YOLO-based detection models under real-only, synthetic-only, and hybrid regimes. Performance was evaluated on two test datasets: an in-domain dataset with conditions matching the training data and a domain shift dataset containing real fruit and different background conditions. Results show that models trained exclusively on real data achieve the highest accuracy, while synthetic-only models exhibit reduced performance due to a domain gap. Hybrid training strategies significantly improve performance compared to synthetic-only approaches and achieve results close to real-only training while reducing the need for manual annotation. Under domain shift conditions, all models show performance degradation, with hybrid models providing improved robustness. The trained models were successfully deployed on a Jetson Orin NX using TensorRT optimization, achieving real-time inference performance. The findings highlight that synthetic data is most effective when used in combination with real data and that deployment constraints must be considered alongside detection accuracy.
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Computer Vision
Industrial3D: A Water-Treatment TLS Point Cloud Dataset and Cross-Paradigm Benchmark for MEP Scene Understanding
Automated semantic understanding of dense terrestrial laser scanning (TLS) point clouds is a prerequisite for Scan-to-BIM, digital twin maintenance, and as-built verifcation. Yet for operational industrial mechanical, electrical, and plumbing (MEP) facilities, this challenge remains largely unsolved: water-treatment TLS scans exhibit extreme geometric ambiguity, severe occlusion, and extreme class imbalance that architectural benchmarks such as S3DIS and ScanNet cannot adequately represent. We present Industrial3D, a terrestrial LiDAR dataset with 612.7 million expert-labeled points at 6 mm resolution from 20 room scenes, 13 dataset areas, and 7 operational water treatment facilities. At 6.6x the scale of the closest comparable MEP dataset, Industrial3D provides the largest industrial MEP testbed for within-domain scene understanding. We further establish a cross-paradigm benchmark of nine methods across fully supervised, weakly supervised, unsupervised, and foundation-model settings. The best supervised method reaches 55.74% mIoU, whereas zero-shot Point-SAM reaches 15.79%, a 39.95 percentage-point gap that quantifes unresolved domain transfer for industrial TLS data. Analysis attributes this gap to a dual crisis: 215:1 statistical rarity and cylindrical geometric ambiguity between tail classes and head-class pipes. The dataset, benchmark code, and pre-trained models will be publicly released at https://github.com/pointcloudyc/Industrial3D.
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Computer Vision
Divide and Restore: A Modular Task-Decoupled Framework for Universal Image Restoration
Restoring images affected by various types of degradation, such as noise, blur, or improper exposure, remains a significant challenge in computer vision. While recent trends favor complex monolithic all-in-one architectures, these models often suffer from negative task interference and require extensive joint training cycles on high-end computing clusters. In this paper, we propose a modular, task-decoupled image restoration framework based on an explicit diagnostic routing mechanism. The architecture consists of a lightweight Convolutional Neural Network (CNN) classifier that evaluates the input image and dynamically directs it to a specialized restoration node. A key advantage of this framework is its model-agnostic extensibility: while we demonstrate it using three independent U-Net experts, the system allows for the integration of any restoration method tailored to specific tasks. By isolating reconstruction paths, the framework prevents feature conflicts and significantly reduces training overhead. Unlike monolithic models, adding new degradation types in our framework only requires training a single expert and updating the router, rather than a full system retraining. Experimental results demonstrate that this computationally accessible approach offers a scalable and efficient solution for multi-degradation restoration on standard local hardware. The code will be published upon paper acceptance.
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Computer Vision
TGIF2: Extended Text-Guided Inpainting Forgery Dataset & Benchmark
Generative AI has made text-guided inpainting a powerful image editing tool, but at the same time a growing challenge for media forensics. Existing benchmarks, including our text-guided inpainting forgery (TGIF) dataset, show that image forgery localization (IFL) methods can localize manipulations in spliced images but struggle not in fully regenerated (FR) images, while synthetic image detection (SID) methods can detect fully regenerated images but cannot perform localization. With new generative inpainting models emerging and the open problem of localization in FR images remaining, updated datasets and benchmarks are needed. We introduce TGIF2, an extended version of TGIF, that captures recent advances in text-guided inpainting and enables a deeper analysis of forensic robustness. TGIF2 augments the original dataset with edits generated by FLUX.1 models, as well as with random non-semantic masks. Using the TGIF2 dataset, we conduct a forensic evaluation spanning IFL and SID, including fine-tuning IFL methods on FR images and generative super-resolution attacks. Our experiments show that both IFL and SID methods degrade on FLUX.1 manipulations, highlighting limited generalization. Additionally, while fine-tuning improves localization on FR images, evaluation with random non-semantic masks reveals object bias. Furthermore, generative super-resolution significantly weakens forensic traces, demonstrating that common image enhancement operations can undermine current forensic pipelines. In summary, TGIF2 provides an updated dataset and benchmark, which enables new insights into the challenges posed by modern inpainting and AI-based image enhancements. TGIF2 is available at https://github.com/IDLabMedia/tgif-dataset.
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Computer Vision
ResAdapt: Adaptive Resolution for Efficient Multimodal Reasoning
Multimodal Large Language Models (MLLMs) achieve stronger visual understanding by scaling input fidelity, yet the resulting visual token growth makes jointly sustaining high spatial resolution and long temporal context prohibitive. We argue that the bottleneck lies not in how post-encoding representations are compressed but in the volume of pixels the encoder receives, and address it with ResAdapt, an Input-side adaptation framework that learns how much visual budget each frame should receive before encoding. ResAdapt couples a lightweight Allocator with an unchanged MLLM backbone, so the backbone retains its native visual-token interface while receiving an operator-transformed input. We formulate allocation as a contextual bandit and train the Allocator with Cost-Aware Policy Optimization (CAPO), which converts sparse rollout feedback into a stable accuracy-cost learning signal. Across budget-controlled video QA, temporal grounding, and image reasoning tasks, ResAdapt improves low-budget operating points and often lies on or near the efficiency-accuracy frontier, with the clearest gains on reasoning-intensive benchmarks under aggressive compression. Notably, ResAdapt supports up to 16x more frames at the same visual budget while delivering over 15% performance gain. Code is available at https://github.com/Xnhyacinth/ResAdapt.
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Computer Vision
Unsafe2Safe: Controllable Image Anonymization for Downstream Utility
Large-scale image datasets frequently contain identifiable or sensitive content, raising privacy risks when training models that may memorize and leak such information. We present Unsafe2Safe, a fully automated pipeline that detects privacy-prone images and rewrites only their sensitive regions using multimodally guided diffusion editing. Unsafe2Safe operates in two stages. Stage 1 uses a vision-language model to (i) inspect images for privacy risks, (ii) generate paired private and public captions that respectively include and omit sensitive attributes, and (iii) prompt a large language model to produce structured, identity-neutral edit instructions conditioned on the public caption. Stage 2 employs instruction-driven diffusion editors to apply these dual textual prompts, producing privacy-safe images that preserve global structure and task-relevant semantics while neutralizing private content. To measure anonymization quality, we introduce a unified evaluation suite covering Quality, Cheating, Privacy, and Utility dimensions. Across MS-COCO, Caltech101, and MIT Indoor67, Unsafe2Safe reduces face similarity, text similarity, and demographic predictability by large margins, while maintaining downstream model accuracy comparable to training on raw data. Fine-tuning diffusion editors on our automatically generated triplets (private caption, public caption, edit instruction) further improves both privacy protection and semantic fidelity. Unsafe2Safe provides a scalable, principled solution for constructing large, privacy-safe datasets without sacrificing visual consistency or downstream utility.
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Computer Vision
ELViS: Efficient Visual Similarity from Local Descriptors that Generalizes Across Domains
Large-scale instance-level training data is scarce, so models are typically trained on domain-specific datasets. Yet in real-world retrieval, they must handle diverse domains, making generalization to unseen data critical. We introduce ELViS, an image-to-image similarity model that generalizes effectively to unseen domains. Unlike conventional approaches, our model operates in similarity space rather than representation space, promoting cross-domain transfer. It leverages local descriptor correspondences, refines their similarities through an optimal transport step with data-dependent gains that suppress uninformative descriptors, and aggregates strong correspondences via a voting process into an image-level similarity. This design injects strong inductive biases, yielding a simple, efficient, and interpretable model. To assess generalization, we compile a benchmark of eight datasets spanning landmarks, artworks, products, and multi-domain collections, and evaluate ELViS as a re-ranking method. Our experiments show that ELViS outperforms competing methods by a large margin in out-of-domain scenarios and on average, while requiring only a fraction of their computational cost. Code available at: https://github.com/pavelsuma/ELViS/
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Computer Vision
Detection of Adversarial Attacks in Robotic Perception
Deep Neural Networks (DNNs) achieve strong performance in semantic segmentation for robotic perception but remain vulnerable to adversarial attacks, threatening safety-critical applications. While robustness has been studied for image classification, semantic segmentation in robotic contexts requires specialized architectures and detection strategies.
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Computer Vision
ORSIFlow: Saliency-Guided Rectified Flow for Optical Remote Sensing Salient Object Detection
Optical Remote Sensing Image Salient Object Detection (ORSI-SOD) remains challenging due to complex backgrounds, low contrast, irregular object shapes, and large variations in object scale. Existing discriminative methods directly regress saliency maps, while recent diffusion-based generative approaches suffer from stochastic sampling and high computational cost. In this paper, we propose ORSIFlow, a saliency-guided rectified flow framework that reformulates ORSI-SOD as a deterministic latent flow generation problem. ORSIFlow performs saliency mask generation in a compact latent space constructed by a frozen variational autoencoder, enabling efficient inference with only a few steps. To enhance saliency awareness, we design a Salient Feature Discriminator for global semantic discrimination and a Salient Feature Calibrator for precise boundary refinement. Extensive experiments on multiple public benchmarks show that ORSIFlow achieves state-of-the-art performance with significantly improved efficiency.
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Computer Vision
Navigating the Mirage: A Dual-Path Agentic Framework for Robust Misleading Chart Question Answering
Despite the success of Vision-Language Models (VLMs), misleading charts remain a significant challenge due to their deceptive visual structures and distorted data representations. We present ChartCynics, an agentic dual-path framework designed to unmask visual deception via a "skeptical" reasoning paradigm. Unlike holistic models, ChartCynics decouples perception from verification: a Diagnostic Vision Path captures structural anomalies (e.g., inverted axes) through strategic ROI cropping, while an OCR-Driven Data Path ensures numerical grounding. To resolve cross-modal conflicts, we introduce an Agentic Summarizer optimized via a two-stage protocol: Oracle-Informed SFT for reasoning distillation and Deception-Aware GRPO for adversarial alignment. This pipeline effectively penalizes visual traps and enforces logical consistency. Evaluations on two benchmarks show that ChartCynics achieves 74.43% and 64.55% accuracy, providing an absolute performance boost of ~29% over the Qwen3-VL-8B backbone, outperforming state-of-the-art proprietary models. Our results demonstrate that specialized agentic workflows can grant smaller open-source models superior robustness, establishing a new foundation for trustworthy chart interpretation.
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Computer Vision
XSPA: Crafting Imperceptible X-Shaped Sparse Adversarial Perturbations for Transferable Attacks on VLMs
Vision-language models (VLMs) share visual-textual representations across zero-shot classification, image captioning, and visual question answering (VQA), creating a pathway through which subtle perturbations may cause failures across tasks. We introduce X-shaped Sparse Pixel Attack (XSPA), a structured attack that restricts perturbations to two intersecting diagonal lines. Within this fixed support, XSPA jointly optimizes a classification objective, cross-task semantic guidance, perturbation magnitude, and linewise smoothness. Under the default setting, it changes about 1.04% of image pixels. On COCO, XSPA reduces zero-shot accuracy by 52.33 points on OpenAI CLIP ViT-L/14 and 67.00 points on OpenCLIP ViT-B/16; GPT-4-based caption consistency and VQA correctness decrease by up to 58.60 and 44.25 points, respectively. Matched-budget experiments show that an adaptive saliency Top-k support achieves higher attack success than the fixed X-shaped support, while XSPA provides better SSIM and LPIPS but worse PSNR and MAE. Same-image analysis finds no three-task targeted success, indicating that strong surrogate classification effects do not reliably translate into targeted output-space failures. These results position XSPA as a controlled stress test for studying how sparse fixed geometry affects VLM robustness, rather than as a universally superior attack.
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Computer Vision · Cross-listed from cs.RO
StreamingVLA: Streaming Vision-Language-Action Model with Action Flow Matching and Adaptive Early Observation
Vision-language-action (VLA) models have demonstrated exceptional performance in natural language-driven perception and control. However, the high computational cost of VLA models poses significant efficiency challenges, particularly for resource-constrained edge platforms in real-world deployments. However, since different stages of VLA (observation, action generation and execution) must proceed sequentially, and wait for the completion of the preceding stage, the system suffers from frequent halting and high latency. To address this, We conduct a systematic analysis to identify the challenges for fast and fluent generation, and propose enabling VLAs with the ability to asynchronously parallelize across VLA stages in a "streaming" manner. First, we eliminate the reliance on action chunking and adopt action flow matching, which learns the trajectory of action flows rather than denoising chunk-wise actions. It overlaps the latency of action generation and execution. Second, we design an action saliency-aware adaptive observation mechanism, thereby overlapping the latency of execution and observation. Without sacrificing performance, StreamingVLA achieves substantial speedup and improves the fluency of execution. It achieves a 2.4 $\times$ latency speedup and reduces execution halting by 6.5 $\times$.
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Computer Vision
Curriculum-Guided Myocardial Scar Segmentation for Ischemic and Non-ischemic Cardiomyopathy
Identification and quantification of myocardial scar is important for diagnosis and prognosis of cardiovascular diseases. However, reliable scar segmentation from Late Gadolinium Enhancement Cardiac Magnetic Resonance (LGE-CMR) images remains a challenge due to variations in contrast enhancement across patients, suboptimal imaging conditions such as post contrast washout, and inconsistencies in ground truth annotations on diffuse scars caused by inter observer variability. In this work, we propose a curriculum learning-based framework designed to improve segmentation performance under these challenging conditions. The method introduces a progressive training strategy that guides the model from high-confidence, clearly defined scar regions to low confidence or visually ambiguous samples with limited scar burden. By structuring the learning process in this manner, the network develops robustness to uncertain labels and subtle scar appearances that are often underrepresented in conventional training pipelines. Experimental results show that the proposed approach enhances segmentation accuracy and consistency, particularly for cases with minimal or diffuse scar, outperforming standard training baselines. This strategy provides a principled way to leverage imperfect data for improved myocardial scar quantification in clinical applications. Our code is publicly available on GitHub.
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Computer Vision
Domain-Invariant Prompt Learning for Vision-Language Models
Large pre-trained vision-language models like CLIP have transformed computer vision by aligning images and text in a shared feature space, enabling robust zero-shot transfer via prompting. Soft-prompting, such as Context Optimization (CoOp), effectively adapts these models for downstream recognition tasks by learning a set of context vectors. However, CoOp lacks explicit mechanisms for handling domain shifts across unseen distributions. To address this, we propose Domain-invariant Context Optimization (DiCoOp), an extension of CoOp optimized for domain generalization. By employing an adversarial training approach, DiCoOp forces the model to learn domain-invariant prompts while preserving discriminative power for classification. Experimental results show that DiCoOp consistently surpasses CoOp in domain generalization tasks across diverse visual domains.
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Computer Vision
Hydra: Unifying Document Retrieval and Generation in a Single Vision-Language Model
Visual document understanding typically requires separate retrieval and generation models, doubling memory and system complexity. We present Hydra, a dual-head approach that provides both ColBERT-style late-interaction retrieval and autoregressive generation from a single vision-language model. A single LoRA adapter, trained only for retrieval, is toggled at inference: enabling it produces multi-vector embeddings; disabling it recovers the base model's generation quality, with 426 of 426 language-model weight tensors byte-for-byte identical to a freshly-loaded Qwen3.5-4B. We identify two failure modes that can silently break generation in retrieval-fine-tuned VLMs (attention-mode restoration and lm_head preservation) plus an efficiency requirement (KV-cache-aware decoding); Hydra sidesteps the first two structurally and addresses the third in the decode loop. We release two scales, Hydra-4B and Hydra-0.8B, sharing LoRA hyperparameters (r=32, alpha=32) and optimisation recipe; data mix and projection dim differ across scales. The single-model design cuts peak GPU memory from 28.85 GB to 10.77 GB at 4B (62.7% reduction) and from 5.79 GB to 2.37 GB at 0.8B (59.1%) relative to a co-resident two-model deployment. A controlled ablation finds GritLM-style joint training matches Hydra's retrieval-only training on the evaluated modes while its LoRA-on generation mode collapses. A proof-of-concept on Qwen2.5-Omni-3B preserves generation equivalence on a non-Qwen3.5 backbone and transfers image retrieval within 2-8 pp of Hydra-4B, with zero-shot audio retrieval emerging through the frozen Whisper encoder.