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Tuesday 24 February

Computer Vision

RAYNOVA: Scale-Temporal Autoregressive World Modeling in Ray Space

World foundation models aim to simulate the evolution of the real world with physically plausible behavior. Unlike prior methods that handle spatial and temporal correlations separately, we propose RAYNOVA, a geometry-agonistic multiview world model for driving scenarios that employs a dual-causal autoregressive framework. It follows both scale-wise and temporal topological orders in the autoregressive process, and leverages global attention for unified 4D spatio-temporal reasoning. Different from existing works that impose strong 3D geometric priors, RAYNOVA constructs an isotropic spatio-temporal representation across views, frames, and scales based on relative Plücker-ray positional encoding, enabling robust generalization to diverse camera setups and ego motions. We further introduce a recurrent training paradigm to alleviate distribution drift in long-horizon video generation. RAYNOVA achieves state-of-the-art multi-view video generation results on nuScenes, while offering higher throughput and strong controllability under diverse input conditions, generalizing to novel views and camera configurations without explicit 3D scene representation. Our code will be released at https://raynova-ai.github.io/.
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All authors Yichen Xie, Chensheng Peng, Mazen Abdelfattah, Yihan Hu, Jiezhi Yang, Eric Higgins, Ryan Brigden, Masayoshi Tomizuka, Wei Zhan

Computer Vision

GA-Drive: Geometry-Appearance Decoupled Modeling for Free-viewpoint Driving Scene Generation

A free-viewpoint, editable, and high-fidelity driving simulator is crucial for training and evaluating end-to-end autonomous driving systems. In this paper, we present GA-Drive, a novel simulation framework capable of generating camera views along user-specified novel trajectories through Geometry-Appearance Decoupling and Diffusion-Based Generation. Given a set of images captured along a recorded trajectory and the corresponding scene geometry, GA-Drive synthesizes novel pseudo-views using geometry information. These pseudo-views are then transformed into photorealistic views using a trained video diffusion model. In this way, we decouple the geometry and appearance of scenes. An advantage of such decoupling is its support for appearance editing via state-of-the-art video-to-video editing techniques, while preserving the underlying geometry, enabling consistent edits across both original and novel trajectories. Extensive experiments demonstrate that GA-Drive substantially outperforms existing methods in terms of NTA-IoU, NTL-IoU, and FID scores.
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All authors Hao Zhang, Lue Fan, Qitai Wang, Wenbo Li, Zehuan Wu, Lewei Lu, Zhaoxiang Zhang, Hongsheng Li

Computer Vision

BBQ-to-Image: Numeric Bounding Box and Qolor Control in Large-Scale Text-to-Image Models

Text-to-image models have rapidly advanced in realism and controllability, with recent approaches leveraging long, detailed captions to support fine-grained generation. However, a fundamental parametric gap remains: existing models rely on descriptive language, whereas professional workflows require precise numeric control over object location, size, and color. In this work, we introduce BBQ, a large-scale text-to-image model that directly conditions on numeric bounding boxes and RGB triplets within a unified structured-text framework. We obtain precise spatial and chromatic control by training on captions enriched with parametric annotations, without architectural modifications or inference-time optimization. This also enables intuitive user interfaces such as object dragging and color pickers, replacing ambiguous iterative prompting with precise, familiar controls. Across comprehensive evaluations, BBQ achieves strong box alignment and improves RGB color fidelity over state-of-the-art baselines. More broadly, our results support a new paradigm in which user intent is translated into an intermediate structured language, consumed by a flow-based transformer acting as a renderer and naturally accommodating numeric parameters.
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All authors Eliran Kachlon, Alexander Visheratin, Nimrod Sarid, Tal Hacham, Eyal Gutflaish, Saar Huberman, Hezi Zisman, David Ruppin, Ron Mokady

Computer Vision

BoxSplitGen: A Generative Model for 3D Part Bounding Boxes in Varying Granularity

Human creativity follows a perceptual process, moving from abstract ideas to finer details during creation. While 3D generative models have advanced dramatically, models specifically designed to assist human imagination in 3D creation – particularly for detailing abstractions from coarse to fine – have not been explored. We propose a framework that enables intuitive and interactive 3D shape generation by iteratively splitting bounding boxes to refine the set of bounding boxes. The main technical components of our framework are two generative models: the box-splitting generative model and the box-to-shape generative model. The first model, named BoxSplitGen, generates a collection of 3D part bounding boxes with varying granularity by iteratively splitting coarse bounding boxes. It utilizes part bounding boxes created through agglomerative merging and learns the reverse of the merging process – the splitting sequences. The model consists of two main components: the first learns the categorical distribution of the box to be split, and the second learns the distribution of the two new boxes, given the set of boxes and the indication of which box to split. The second model, the box-to-shape generative model, is trained by leveraging the 3D shape priors learned by an existing 3D diffusion model while adapting the model to incorporate bounding box conditioning. In our experiments, we demonstrate that the box-splitting generative model outperforms token prediction models and the inpainting approach with an unconditional diffusion model. Also, we show that our box-to-shape model, based on a state-of-the-art 3D diffusion model, provides superior results compared to a previous model.
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All authors Juil Koo, Wei-Tung Lin, Chanho Park, Chanhyeok Park, Minhyuk Sung

Computer Vision

AnimeAgent: Is the Multi-Agent via Image-to-Video models a Good Disney Storytelling Artist?

Custom Storyboard Generation (CSG) aims to produce high-quality, multi-character consistent storytelling. Current approaches based on static diffusion models, whether used in a one-shot manner or within multi-agent frameworks, face three key limitations: (1) Static models lack dynamic expressiveness and often resort to "copy-paste" pattern. (2) One-shot inference cannot iteratively correct missing attributes or poor prompt adherence. (3) Multi-agents rely on non-robust evaluators, ill-suited for assessing stylized, non-realistic animation. To address these, we propose AnimeAgent, the first Image-to-Video (I2V)-based multi-agent framework for CSG. Inspired by Disney's "Combination of Straight Ahead and Pose to Pose" workflow, AnimeAgent leverages I2V's implicit motion prior to enhance consistency and expressiveness, while a mixed subjective-objective reviewer enables reliable iterative refinement. We also collect a human-annotated CSG benchmark with ground-truth. Experiments show AnimeAgent achieves SOTA performance in consistency, prompt fidelity, and stylization.
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All authors Hailong Yan, Shice Liu, Tao Wang, Xiangtao Zhang, Yijie Zhong, Jinwei Chen, Le Zhang, Bo Li

Computer Vision

Vision-Language Models for Ergonomic Assessment of Manual Lifting Tasks: Estimating Horizontal and Vertical Hand Distances from RGB Video

Manual lifting tasks are a major contributor to work-related musculoskeletal disorders, and effective ergonomic risk assessment is essential for quantifying physical exposure and informing ergonomic interventions. The Revised NIOSH Lifting Equation (RNLE) is a widely used ergonomic risk assessment tool for lifting tasks that relies on six task variables, including horizontal (H) and vertical (V) hand distances; such distances are typically obtained through manual measurement or specialized sensing systems and are difficult to use in real-world environments. We evaluated the feasibility of using innovative vision-language models (VLMs) to non-invasively estimate H and V from RGB video streams. Two multi-stage VLM-based pipelines were developed: a text-guided detection-only pipeline and a detection-plus-segmentation pipeline. Both pipelines used text-guided localization of task-relevant regions of interest, visual feature extraction from those regions, and transformer-based temporal regression to estimate H and V at the start and end of a lift. For a range of lifting tasks, estimation performance was evaluated using leave-one-subject-out validation across the two pipelines and seven camera view conditions. Results varied significantly across pipelines and camera view conditions, with the segmentation-based, multi-view pipeline consistently yielding the smallest errors, achieving mean absolute errors of approximately 6-8 cm when estimating H and 5-8 cm when estimating V. Across pipelines and camera view configurations, pixel-level segmentation reduced estimation error by approximately 20-30% for H and 35-40% for V relative to the detection-only pipeline. These findings support the feasibility of VLM-based pipelines for video-based estimation of RNLE distance parameters.
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All authors Mohammad Sadra Rajabi, Aanuoluwapo Ojelade, Sunwook Kim, Maury A. Nussbaum

Computer Vision

SD4R: Sparse-to-Dense Learning for 3D Object Detection with 4D Radar

4D radar measurements offer an affordable and weather-robust solution for 3D perception. However, the inherent sparsity and noise of radar point clouds present significant challenges for accurate 3D object detection, underscoring the need for effective and robust point clouds densification. Despite recent progress, existing densification methods often fail to address the extreme sparsity of 4D radar point clouds and exhibit limited robustness when processing scenes with a small number of points. In this paper, we propose SD4R, a novel framework that transforms sparse radar point clouds into dense representations. SD4R begins by utilizing a foreground point generator (FPG) to mitigate noise propagation and produce densified point clouds. Subsequently, a logit-query encoder (LQE) enhances conventional pillarization, resulting in robust feature representations. Through these innovations, our SD4R demonstrates strong capability in both noise reduction and foreground point densification. Extensive experiments conducted on the publicly available View-of-Delft dataset demonstrate that SD4R achieves state-of-the-art performance. Source code is available at https://github.com/lancelot0805/SD4R.
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All authors Xiaokai Bai, Jiahao Cheng, Songkai Wang, Yixuan Luo, Lianqing Zheng, Xiaohan Zhang, Si-Yuan Cao, Hui-Liang Shen

Computer Vision

Dataset Color Quantization: A Training-Oriented Framework for Dataset-Level Compression

Large-scale image datasets are fundamental to deep learning, but their high storage demands pose challenges for deployment in resource-constrained environments. While existing approaches reduce dataset size by discarding samples, they often ignore the significant redundancy within each image – particularly in the color space. To address this, we propose Dataset Color Quantization (DCQ), a unified framework that compresses visual datasets by reducing color-space redundancy while preserving information crucial for model training. DCQ achieves this by enforcing consistent palette representations across similar images, selectively retaining semantically important colors guided by model perception, and maintaining structural details necessary for effective feature learning. Extensive experiments across CIFAR-10, CIFAR-100, Tiny-ImageNet, and ImageNet-1K show that DCQ significantly improves training performance under aggressive compression, offering a scalable and robust solution for dataset-level storage reduction.
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All authors Chenyue Yu, Lingao Xiao, Jinhong Deng, Ivor W. Tsang, Yang He

Computer Vision

SurgAtt-Tracker: Online Surgical Attention Tracking via Temporal Proposal Reranking and Motion-Aware Refinement

Accurate and stable field-of-view (FoV) guidance is critical for safe and efficient minimally invasive surgery, yet existing approaches often conflate visual attention estimation with downstream camera control or rely on direct object-centric assumptions. In this work, we formulate surgical attention tracking as a spatio-temporal learning problem and model surgeon focus as a dense attention heatmap, enabling continuous and interpretable frame-wise FoV guidance. We propose SurgAtt-Tracker, a holistic framework that robustly tracks surgical attention by exploiting temporal coherence through proposal-level reranking and motion-aware refinement, rather than direct regression. To support systematic training and evaluation, we introduce SurgAtt-1.16M, a large-scale benchmark with a clinically grounded annotation protocol that enables comprehensive heatmap-based attention analysis across procedures and institutions. Extensive experiments on multiple surgical datasets demonstrate that SurgAtt-Tracker consistently achieves state-of-the-art performance and strong robustness under occlusion, multi-instrument interference, and cross-domain settings. Beyond attention tracking, our approach provides a frame-wise FoV guidance signal that can directly support downstream robotic FoV planning and automatic camera control.
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All authors Rulin Zhou, Guankun Wang, An Wang, Yujie Ma, Lixin Ouyang, Bolin Cui, Junyan Li, Chaowei Zhu, Mingyang Li, Ming Chen, Xiaopin Zhong, Peng Lu, Jiankun Wang, Xianming Liu, Hongliang Ren

Computer Vision

Boosting Instance Awareness via Cross-View Correlation with 4D Radar and Camera for 3D Object Detection

4D millimeter-wave radar has emerged as a promising sensing modality for autonomous driving due to its robustness and affordability. However, its sparse and weak geometric cues make reliable instance activation difficult, limiting the effectiveness of existing radar-camera fusion paradigms. BEV-level fusion offers global scene understanding but suffers from weak instance focus, while perspective-level fusion captures instance details but lacks holistic context. To address these limitations, we propose SIFormer, a scene-instance aware transformer for 3D object detection using 4D radar and camera. SIFormer first suppresses background noise during view transformation through segmentation- and depth-guided localization. It then introduces a cross-view activation mechanism that injects 2D instance cues into BEV space, enabling reliable instance awareness under weak radar geometry. Finally, a transformer-based fusion module aggregates complementary image semantics and radar geometry for robust perception. As a result, with the aim of enhancing instance awareness, SIFormer bridges the gap between the two paradigms, combining their complementary strengths to address inherent sparse nature of radar and improve detection accuracy. Experiments demonstrate that SIFormer achieves state-of-the-art performance on View-of-Delft, TJ4DRadSet and NuScenes datasets. Source code is available at github.com/shawnnnkb/SIFormer.
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All authors Xiaokai Bai, Lianqing Zheng, Si-Yuan Cao, Xiaohan Zhang, Zhe Wu, Beinan Yu, Fang Wang, Jie Bai, Hui-Liang Shen

Computer Vision

From Pairs to Sequences: Track-Aware Policy Gradients for Keypoint Detection

Keypoint-based matching is a fundamental component of modern 3D vision systems, such as Structure-from-Motion (SfM) and SLAM. Most existing learning-based methods are trained on image pairs, a paradigm that fails to explicitly optimize for the long-term trackability of keypoints across sequences under challenging viewpoint and illumination changes. In this paper, we reframe keypoint detection as a sequential decision-making problem. We introduce TraqPoint, a novel, end-to-end Reinforcement Learning (RL) framework designed to optimize the Track-quality (Traq) of keypoints directly on image sequences. Our core innovation is a track-aware reward mechanism that jointly encourages the consistency and distinctiveness of keypoints across multiple views, guided by a policy gradient method. Extensive evaluations on sparse matching benchmarks, including relative pose estimation and 3D reconstruction, demonstrate that TraqPoint significantly outperforms some state-of-the-art (SOTA) keypoint detection and description methods.The code will be available at https://github.com/xiaomi-research/traqpoint.
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All authors Yepeng Liu, Hao Li, Liwen Yang, Fangzhen Li, Xudi Ge, Yuliang Gu, kuang Gao, Bing Wang, Guang Chen, Hangjun Ye, Yongchao Xu

Computer Vision

Object-Scene-Camera Decomposition and Recomposition for Data-Efficient Monocular 3D Object Detection

Monocular 3D object detection (M3OD) is intrinsically ill-posed, hence training a high-performance deep learning based M3OD model requires a humongous amount of labeled data with complicated visual variation from diverse scenes, variety of objects and camera poses.However, we observe that, due to strong human bias, the three independent entities, i.e., object, scene, and camera pose, are always tightly entangled when an image is captured to construct training data. More specifically, specific 3D objects are always captured in particular scenes with fixed camera poses, and hence lacks necessary diversity. Such tight entanglement induces the challenging issues of insufficient utilization and overfitting to uniform training data. To mitigate this, we propose an online object-scene-camera decomposition and recomposition data manipulation scheme to more efficiently exploit the training data. We first fully decompose training images into textured 3D object point models and background scenes in an efficient computation and storage manner. We then continuously recompose new training images in each epoch by inserting the 3D objects into the freespace of the background scenes, and rendering them with perturbed camera poses from textured 3D point representation. In this way, the refreshed training data in all epochs can cover the full spectrum of independent object, scene, and camera pose combinations. This scheme can serve as a plug-and-play component to boost M3OD models, working flexibly with both fully and sparsely supervised settings. In the sparsely-supervised setting, objects closest to the ego-camera for all instances are sparsely annotated. We then can flexibly increase the annotated objects to control annotation cost. For validation, our method is widely applied to five representative M3OD models and evaluated on both the KITTI and the more complicated Waymo datasets.
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All authors Zhaonian Kuang, Rui Ding, Meng Yang, Xinhu Zheng, Gang Hua

Computer Vision

RecoverMark: Robust Watermarking for Localization and Recovery of Manipulated Faces

The proliferation of AI-generated content has facilitated sophisticated face manipulation, severely undermining visual integrity and posing unprecedented challenges to intellectual property. In response, a common proactive defense leverages fragile watermarks to detect, localize, or even recover manipulated regions. However, these methods always assume an adversary unaware of the embedded watermark, overlooking their inherent vulnerability to watermark removal attacks. Furthermore, this fragility is exacerbated in the commonly used dual-watermark strategy that adds a robust watermark for image ownership verification, where mutual interference and limited embedding capacity reduce the fragile watermark's effectiveness. To address the gap, we propose RecoverMark, a watermarking framework that achieves robust manipulation localization, content recovery, and ownership verification simultaneously. Our key insight is twofold. First, we exploit a critical real-world constraint: an adversary must preserve the background's semantic consistency to avoid visual detection, even if they apply global, imperceptible watermark removal attacks. Second, using the image's own content (face, in this paper) as the watermark enhances extraction robustness. Based on these insights, RecoverMark treats the protected face content itself as the watermark and embeds it into the surrounding background. By designing a robust two-stage training paradigm with carefully crafted distortion layers that simulate comprehensive potential attacks and a progressive training strategy, RecoverMark achieves a robust watermark embedding in no fragile manner for image manipulation localization, recovery, and image IP protection simultaneously. Extensive experiments demonstrate the proposed RecoverMark's robustness against both seen and unseen attacks and its generalizability to in-distribution and out-of-distribution data.
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All authors Haonan An, Xiaohui Ye, Guang Hua, Yihang Tao, Hangcheng Cao, Xiangyu Yu, Yuguang Fang

Computer Vision

Knowing the Unknown: Interpretable Open-World Object Detection via Concept Decomposition Model

Open-world object detection (OWOD) requires incrementally detecting known categories while reliably identifying unknown objects. Existing methods primarily focus on improving unknown recall, yet overlook interpretability, often leading to known-unknown confusion and reduced prediction reliability. This paper aims to make the entire OWOD framework interpretable, enabling the detector to truly "knowing the unknown". To this end, we propose a concept-driven InterPretable OWOD framework(IPOW) by introducing a Concept Decomposition Model (CDM) for OWOD, which explicitly decomposes the coupled RoI features in Faster R-CNN into discriminative, shared, and background concepts. Discriminative concepts identify the most discriminative features to enlarge the distances between known categories, while shared and background concepts, due to their strong generalization ability, can be readily transferred to detect unknown categories. Leveraging the interpretable framework, we identify that known-unknown confusion arises when unknown objects fall into the discriminative space of known classes. To address this, we propose Concept-Guided Rectification (CGR) to further resolve such confusion. Extensive experiments show that IPOW significantly improves unknown recall while mitigating confusion, and provides concept-level interpretability for both known and unknown predictions.
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All authors Xueqiang Lv, Shizhou Zhang, Yinghui Xing, Di Xu, Peng Wang, Yanning Zhang

Computer Vision

VAGNet: Grounding 3D Affordance from Human-Object Interactions in Videos

3D object affordance grounding aims to identify regions on 3D objects that support human-object interaction (HOI), a capability essential to embodied visual reasoning. However, most existing approaches rely on static visual or textual cues, neglecting that affordances are inherently defined by dynamic actions. As a result, they often struggle to localize the true contact regions involved in real interactions. We take a different perspective. Humans learn how to use objects by observing and imitating actions, not just by examining shapes. Motivated by this intuition, we introduce video-guided 3D affordance grounding, which leverages dynamic interaction sequences to provide functional supervision. To achieve this, we propose VAGNet, a framework that aligns video-derived interaction cues with 3D structure to resolve ambiguities that static cues cannot address. To support this new setting, we introduce PVAD, the first HOI video-3D pairing affordance dataset, providing functional supervision unavailable in prior works. Extensive experiments on PVAD show that VAGNet achieves state-of-the-art performance, significantly outperforming static-based baselines. The code and dataset will be open publicly.
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All authors Aihua Mao, Kaihang Huang, Yong-Jin Liu, Chee Seng Chan, Ying He

Computer Vision

Interaction-aware Representation Modeling with Co-occurrence Consistency for Egocentric Hand-Object Parsing

A fine-grained understanding of egocentric human-environment interactions is crucial for developing next-generation embodied agents. One fundamental challenge in this area involves accurately parsing hands and active objects. While transformer-based architectures have demonstrated considerable potential for such tasks, several key limitations remain unaddressed: 1) existing query initialization mechanisms rely primarily on semantic cues or learnable parameters, demonstrating limited adaptability to changing active objects across varying input scenes; 2) previous transformer-based methods utilize pixel-level semantic features to iteratively refine queries during mask generation, which may introduce interaction-irrelevant content into the final embeddings; and 3) prevailing models are susceptible to "interaction illusion", producing physically inconsistent predictions. To address these issues, we propose an end-to-end Interaction-aware Transformer (InterFormer), which integrates three key components, i.e., a Dynamic Query Generator (DQG), a Dual-context Feature Selector (DFS), and the Conditional Co-occurrence (CoCo) loss. The DQG explicitly grounds query initialization in the spatial dynamics of hand-object contact, enabling targeted generation of interaction-aware queries for hands and various active objects. The DFS fuses coarse interactive cues with semantic features, thereby suppressing interaction-irrelevant noise and emphasizing the learning of interactive relationships. The CoCo loss incorporates hand-object relationship constraints to enhance physical consistency in prediction. Our model achieves state-of-the-art performance on both the EgoHOS and the challenging out-of-distribution mini-HOI4D datasets, demonstrating its effectiveness and strong generalization ability. Code and models are publicly available at https://github.com/yuggiehk/InterFormer.
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All authors Yuejiao Su, Yi Wang, Lei Yao, Yawen Cui, Lap-Pui Chau

Computer Vision

Long-Term Multi-Session 3D Reconstruction Under Substantial Appearance Change

Long-term environmental monitoring requires the ability to reconstruct and align 3D models across repeated site visits separated by months or years. However, existing Structure-from-Motion (SfM) pipelines implicitly assume near-simultaneous image capture and limited appearance change, and therefore fail when applied to long-term monitoring scenarios such as coral reef surveys, where substantial visual and structural change is common. In this paper, we show that the primary limitation of current approaches lies in their reliance on post-hoc alignment of independently reconstructed sessions, which is insufficient under large temporal appearance change. We address this limitation by enforcing cross-session correspondences directly within a joint SfM reconstruction. Our approach combines complementary handcrafted and learned visual features to robustly establish correspondences across large temporal gaps, enabling the reconstruction of a single coherent 3D model from imagery captured years apart, where standard independent and joint SfM pipelines break down. We evaluate our method on long-term coral reef datasets exhibiting significant real-world change, and demonstrate consistent joint reconstruction across sessions in cases where existing methods fail to produce coherent reconstructions. To ensure scalability to large datasets, we further restrict expensive learned feature matching to a small set of likely cross-session image pairs identified via visual place recognition, which reduces computational cost and improves alignment robustness.
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All authors Beverley Gorry, Tobias Fischer, Michael Milford, Alejandro Fontan

Computer Vision

PropFly: Learning to Propagate via On-the-Fly Supervision from Pre-trained Video Diffusion Models

Propagation-based video editing enables precise user control by propagating a single edited frame into following frames while maintaining the original context such as motion and structures. However, training such models requires large-scale, paired (source and edited) video datasets, which are costly and complex to acquire. Hence, we propose the PropFly, a training pipeline for Propagation-based video editing, relying on on-the-Fly supervision from pre-trained video diffusion models (VDMs) instead of requiring off-the-shelf or precomputed paired video editing datasets. Specifically, our PropFly leverages one-step clean latent estimations from intermediate noised latents with varying Classifier-Free Guidance (CFG) scales to synthesize diverse pairs of 'source' (low-CFG) and 'edited' (high-CFG) latents on-the-fly. The source latent serves as structural information of the video, while the edited latent provides the target transformation for learning propagation. Our pipeline enables an additional adapter attached to the pre-trained VDM to learn to propagate edits via Guidance-Modulated Flow Matching (GMFM) loss, which guides the model to replicate the target transformation. Our on-the-fly supervision ensures the model to learn temporally consistent and dynamic transformations. Extensive experiments demonstrate that our PropFly significantly outperforms the state-of-the-art methods on various video editing tasks, producing high-quality editing results.
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All authors Wonyong Seo, Jaeho Moon, Jaehyup Lee, Soo Ye Kim, Munchurl Kim

Computer Vision

Efficient and Explainable End-to-End Autonomous Driving via Masked Vision-Language-Action Diffusion

Large Language Models (LLMs) and Vision-Language Models (VLMs) have emerged as promising candidates for end-to-end autonomous driving. However, these models typically face challenges in inference latency, action precision, and explainability. Existing autoregressive approaches struggle with slow token-by-token generation, while prior diffusion-based planners often rely on verbose, general-purpose language tokens that lack explicit geometric structure. In this work, we propose Masked Vision-Language-Action Diffusion for Autonomous Driving (MVLAD-AD), a novel framework designed to bridge the gap between efficient planning and semantic explainability via a masked vision-language-action diffusion model. Unlike methods that force actions into the language space, we introduce a discrete action tokenization strategy that constructs a compact codebook of kinematically feasible waypoints from real-world driving distributions. Moreover, we propose geometry-aware embedding learning to ensure that embeddings in the latent space approximate physical geometric metrics. Finally, an action-priority decoding strategy is introduced to prioritize trajectory generation. Extensive experiments on nuScenes and derived benchmarks demonstrate that MVLAD-AD achieves superior efficiency and outperforms state-of-the-art autoregressive and diffusion baselines in planning precision, while providing high-fidelity and explainable reasoning.
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All authors Jiaru Zhang, Manav Gagvani, Can Cui, Juntong Peng, Ruqi Zhang, Ziran Wang

Computer Vision

An interactive enhanced driving dataset for autonomous driving

Driving interaction data are important for training and evaluating autonomous drivingVision-Language-Action (VLA) models, but existing datasets contain limited denseinteraction samples and weak alignment between trajectories, visual inputs, and languageannotations. This work presents the Interactive Enhanced Driving Dataset (IEDD), alarge-scale interaction-oriented dataset constructed from five naturalistic trajectory datasets:Lyft Level 5, Waymo, nuPlan, INTERACTION, and SIND. IEDD contains 7.31 millionego-centric interaction segments, including 6.66 million multi agents cases, covering head-on,car-following, merging, and crossing interactions. Each segment is associated withtrajectory-derived interaction metrics describing interaction intensity and efficiency. Based onthese annotations, IEDD-VQA further provides trajectory-reconstructed BEV videos,structured interaction semantics, and multi-turn question-answer pairs. The dataset cansupport interaction mining, long-tail scenario analysis, VLA instruction tuning, andhierarchical evaluation of perception, behavior description, physical quantification, andcounterfactual reasoning.
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All authors Haojie Feng, Xinrui Zhang, Mengjie Tian, Peizhi Zhang, Zhuoren Li, Junpeng Huang, Xiurong Wang, Junfan Zhu, Jianzhou Wang, Dongxiao Yin, Lu Xiong

Computer Vision

AIForge-Doc: A Benchmark for Detecting AI-Forged Tampering in Financial and Form Documents

We present AIForge-Doc, the first dedicated benchmark targeting exclusively diffusion-model-based inpainting in financial and form documents with pixel-level annotation. Existing document forgery datasets rely on traditional digital editing tools (e.g., Adobe Photoshop, GIMP), creating a critical gap: state-of-the-art detectors are blind to the rapidly growing threat of AI-forged document fraud. AIForge-Doc addresses this gap by systematically forging numeric fields in real-world receipt and form images using two AI inpainting APIs – Gemini 2.5 Flash Image and Ideogram v2 Edit – yielding 4,061 forged images from four public document datasets (CORD, WildReceipt, SROIE, XFUND) across nine languages, annotated with pixel-precise tampered-region masks in DocTamper-compatible format. We benchmark three representative detectors – TruFor, DocTamper, and a zero-shot GPT-4o judge – and find that all existing methods degrade substantially: TruFor achieves AUC=0.751 (zero-shot, out-of-distribution) vs. AUC=0.96 on NIST16; DocTamper achieves AUC=0.563 vs. AUC=0.98 in-distribution, with pixel-level IoU=0.020; GPT-4o achieves only 0.509 – essentially at chance – confirming that AI-forged values are indistinguishable to automated detectors and VLMs. These results demonstrate that AIForge-Doc represents a qualitatively new and unsolved challenge for document forensics.
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All authors Jiaqi Wu, Yuchen Zhou, Muduo Xu, Zisheng Liang, Simiao Ren, Jiayu Xue, Meige Yang, Siying Chen, Jingheng Huan

Computer Vision · Cross-listed from cs.RO

BFA++: Hierarchical Best-Feature-Aware Token Prune for Multi-View Vision Language Action Model

Vision-Language-Action (VLA) models have achieved significant breakthroughs by leveraging Large Vision Language Models (VLMs) to jointly interpret instructions and visual inputs. However, the substantial increase in visual tokens, particularly from multi-view inputs, poses serious challenges to real-time robotic manipulation. Existing acceleration techniques for VLMs, such as token pruning, often result in degraded performance when directly applied to VLA models, as they overlook the relationships between different views and fail to account for the dynamic and task-specific characteristics of robotic operation. To address this, we propose BFA++, a dynamic token pruning framework designed specifically for VLA models. BFA++ introduces a hierarchical pruning strategy guided by two-level importance predictors: an intra-view predictor highlights task-relevant regions within each image to suppress spatial noise, while an inter-view predictor identifies critical camera views throughout different manipulation phases to reduce cross-view redundancy. This design enables efficient token selection while preserving essential visual cues, resulting in improved computational efficiency and higher manipulation success rates. Evaluations on the RoboTwin benchmark and real-world robotic tasks demonstrate that BFA++ consistently outperforms existing methods. BFA++ improves the success rate by about 10% on both the {\pi}0 and RDT models, achieving speedup of 1.8X and 1.5X, respectively. Our results highlight that context-sensitive and task-aware token pruning serves as a more effective strategy than full visual processing, enabling faster inference and improved manipulation accuracy in real-world robotic systems.
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All authors Haosheng Li, Weixin Mao, Zihan Lan, Hongwei Xiong, Hongan Wang, Chenyang Si, Ziwei Liu, Xiaoming Deng, Hua Chen

Computer Vision

WildGHand: Learning Anti-Perturbation Gaussian Hand Avatars from Monocular In-the-Wild Videos

Despite recent progress in 3D hand reconstruction from monocular videos, most existing methods rely on data captured in well-controlled environments and therefore degrade in real-world settings with severe perturbations, such as hand-object interactions, extreme poses, illumination changes, and motion blur. To tackle these issues, we introduce WildGHand, an optimization-based framework that enables self-adaptive 3D Gaussian splatting on in-the-wild videos and produces high-fidelity hand avatars. WildGHand incorporates two key components: (i) a dynamic perturbation disentanglement module that explicitly represents perturbations as time-varying biases on 3D Gaussian attributes during optimization, and (ii) a perturbation-aware optimization strategy that generates per-frame anisotropic weighted masks to guide optimization. Together, these components allow the framework to identify and suppress perturbations across both spatial and temporal dimensions. We further curate a dataset of monocular hand videos captured under diverse perturbations to benchmark in-the-wild hand avatar reconstruction. Extensive experiments on this dataset and two public datasets demonstrate that WildGHand achieves state-of-the-art performance and substantially improves over its base model across multiple metrics (e.g., up to a $15.8\%$ relative gain in PSNR and a $23.1\%$ relative reduction in LPIPS). Our implementation and dataset are available at https://github.com/XuanHuang0/WildGHand.
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All authors Hanhui Li, Xuan Huang, Wanquan Liu, Yuhao Cheng, Long Chen, Yiqiang Yan, Xiaodan Liang, Chenqiang Gao

Computer Vision

CAD-Prompted SAM3: Geometry-Conditioned Instance Segmentation for Industrial Objects

Verbal-prompted segmentation is inherently limited by the expressiveness of natural language and struggles with uncommon, instance-specific, or difficult-to-describe objects: scenarios frequently encountered in manufacturing and 3D printing environments. While image exemplars provide an alternative, they primarily encode appearance cues such as color and texture, which are often unrelated to a part's geometric identity. In industrial settings, a single component may be produced in different materials, finishes, or colors, making appearance-based prompting unreliable. In contrast, such objects are typically defined by precise CAD models that capture their canonical geometry. We propose a CAD-prompted segmentation framework built on SAM3 that uses canonical multi-view renderings of a CAD model as prompt input. The rendered views provide geometry-based conditioning independent of surface appearance. The model is trained using synthetic data generated from mesh renderings in simulation under diverse viewpoints and scene contexts. Our approach enables single-stage, CAD-prompted mask prediction, extending promptable segmentation to objects that cannot be robustly described by language or appearance alone.
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Computer Vision

The Finite Primitive Basis Theorem for Computational Imaging: Formal Foundations of the OperatorGraph Representation

Computational imaging forward models, from coded aperture spectral cameras to MRI scanners, are traditionally implemented as monolithic, modality-specific codes. We prove that every forward model in a broad, precisely defined operator class Cimg (encompassing clinical, scientific, and industrial imaging modalities, both linear and nonlinear) admits an epsilon-approximate representation as a typed directed acyclic graph (DAG) whose nodes are drawn from a library of exactly 11 canonical primitives: Propagate, Modulate, Project, Encode, Convolve, Accumulate, Detect, Sample, Disperse, Scatter, and Transform. We call this the Finite Primitive Basis Theorem. The proof is constructive: we provide an algorithm that, given any H in Cimg, produces a DAG G with relative operator error at most epsilon and graph complexity within prescribed bounds. We further prove that the library is minimal: removing any single primitive causes at least one modality to lose its epsilon-approximate representation. A systematic analysis of nonlinearities in imaging physics shows they fall into two structural categories: pointwise scalar functions (handled by Transform) and self-consistent iterations (unrolled into existing linear primitives). Empirical validation on 31 linear modalities confirms eimg below 0.01 with at most 5 nodes and depth 5, and we provide constructive DAG decompositions for 9 additional nonlinear modalities. These results establish mathematical foundations for the Physics World Model (PWM) framework.
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Computer Vision · Cross-listed from cs.LG

Sample-efficient evidence estimation of score based priors for model selection

The choice of prior is central to solving ill-posed imaging inverse problems, making it essential to select one consistent with the measurements $y$ to avoid severe bias. In Bayesian inverse problems, this could be achieved by evaluating the model evidence $p(y \mid M)$ under different models $M$ that specify the prior and then selecting the one with the highest value. Diffusion models are the state-of-the-art approach to solving inverse problems with a data-driven prior; however, directly computing the model evidence with respect to a diffusion prior is intractable. Furthermore, most existing model evidence estimators require either many pointwise evaluations of the unnormalized prior density or an accurate clean prior score. We propose DiME, an estimator of the model evidence of a diffusion prior by integrating over the time-marginals of posterior sampling methods. Our method leverages the large amount of intermediate samples naturally obtained during the reverse diffusion sampling process to obtain an accurate estimation of the model evidence using only a handful of posterior samples (e.g., 20). We also demonstrate how to implement our estimator in tandem with recent diffusion posterior sampling methods. Empirically, our estimator matches the model evidence when it can be computed analytically, and it is able to both select the correct diffusion model prior and diagnose prior misfit under different highly ill-conditioned, non-linear inverse problems, including a real-world black hole imaging problem.
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Computer Vision

Robust Spiking Neural Networks Against Adversarial Attacks

Spiking Neural Networks (SNNs) represent a promising paradigm for energy-efficient neuromorphic computing due to their bio-plausible and spike-driven characteristics. However, the robustness of SNNs in complex adversarial environments remains significantly constrained. In this study, we theoretically demonstrate that those threshold-neighboring spiking neurons are the key factors limiting the robustness of directly trained SNNs. We find that these neurons set the upper limits for the maximum potential strength of adversarial attacks and are prone to state-flipping under minor disturbances. To address this challenge, we propose a Threshold Guarding Optimization (TGO) method, which comprises two key aspects. First, we incorporate additional constraints into the loss function to move neurons' membrane potentials away from their thresholds. It increases SNNs' gradient sparsity, thereby reducing the theoretical upper bound of adversarial attacks. Second, we introduce noisy spiking neurons to transition the neuronal firing mechanism from deterministic to probabilistic, decreasing their state-flipping probability due to minor disturbances. Extensive experiments conducted in standard adversarial scenarios prove that our method significantly enhances the robustness of directly trained SNNs. These findings pave the way for advancing more reliable and secure neuromorphic computing in real-world applications.
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All authors Shuai Wang, Malu Zhang, Yulin Jiang, Dehao Zhang, Ammar Belatreche, Yu Liang, Yimeng Shan, Zijian Zhou, Yang Yang, Haizhou Li

Computer Vision

Beyond Human Performance: A Vision-Language Multi-Agent Approach for Quality Control in Pharmaceutical Manufacturing

Colony-forming unit (CFU) detection is critical in pharmaceutical manufacturing, serving as a key component of Environmental Monitoring programs and ensuring compliance with stringent quality standards. Manual counting is labor-intensive and error-prone, while deep learning (DL) approaches, though accurate, remain vulnerable to sample quality variations and artifacts. Building on our earlier CNN-based framework (Beznik et al., 2020), we evaluated YOLOv5, YOLOv7, and YOLOv8 for CFU detection; however, these achieved only 97.08 percent accuracy, insufficient for pharmaceutical-grade requirements. A custom Detectron2 model trained on GSK's dataset of over 50,000 Petri dish images achieved 99 percent detection rate with 2 percent false positives and 0.6 percent false negatives. Despite high validation accuracy, Detectron2 performance degrades on outlier cases including contaminated plates, plastic artifacts, or poor optical clarity. To address this, we developed a multi-agent framework combining DL with vision-language models (VLMs). The VLM agent first classifies plates as valid or invalid. For valid samples, both DL and VLM agents independently estimate colony counts. When predictions align within 5 percent, results are automatically recorded in Postgres and SAP; otherwise, samples are routed for expert review. Expert feedback enables continuous retraining and self-improvement. Initial DL-based automation reduced human verification by 50 percent across vaccine manufacturing sites. With VLM integration, this increased to 85 percent, delivering significant operational savings. The proposed system provides a scalable, auditable, and regulation-ready solution for microbiological quality control, advancing automation in biopharmaceutical production.
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All authors Subhra Jyoti Mandal, Lara Rachidi, Puneet Jain, Matthieu Duvinage, Sander W. Timmer

Computer Vision · Cross-listed from eess.IV

Progressive Per-Branch Depth Optimization for DEFOM-Stereo and SAM3 Joint Analysis in UAV Forestry Applications

Accurate per-branch 3D reconstruction is a prerequisite for autonomous UAV-based tree pruning; however, dense disparity maps from modern stereo matchers often remain too noisy for individual branch analysis in complex forest canopies. This paper introduces a progressive pipeline integrating DEFOM-Stereo foundation-model disparity estimation, SAM3 instance segmentation, and multi-stage depth optimization to deliver robust per-branch point clouds. Starting from a naive baseline, we systematically identify and resolve three error families through successive refinements. Mask boundary contamination is first addressed through morphological erosion and subsequently refined via a skeleton-preserving variant to safeguard thin-branch topology. Segmentation inaccuracy is then mitigated using LAB-space Mahalanobis color validation coupled with cross-branch overlap arbitration. Finally, depth noise - the most persistent error source - is initially reduced by outlier removal and median filtering, before being superseded by a robust five-stage scheme comprising MAD global detection, spatial density consensus, local MAD filtering, RGB-guided filtering, and adaptive bilateral filtering. Evaluated on 1920x1080 stereo imagery of Radiata pine (Pinus radiata) acquired with a ZED Mini camera (63 mm baseline) from a UAV in Canterbury, New Zealand, the proposed pipeline reduces the average per-branch depth standard deviation by 82% while retaining edge fidelity. The result is geometrically coherent 3D point clouds suitable for autonomous pruning tool positioning. All code and processed data are publicly released to facilitate further UAV forestry research.
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All authors Yida Lin, Bing Xue, Mengjie Zhang, Sam Schofield, Richard Green

Computer Vision

PFGNet: A Fully Convolutional Frequency-Guided Peripheral Gating Network for Efficient Spatiotemporal Predictive Learning

Spatiotemporal predictive learning (STPL) aims to forecast future frames from past observations and is essential across a wide range of applications. Compared with recurrent or hybrid architectures, pure convolutional models offer superior efficiency and full parallelism, yet their fixed receptive fields limit their ability to adaptively capture spatially varying motion patterns. Inspired by biological center-surround organization and frequency-selective signal processing, we propose PFGNet, a fully convolutional framework that dynamically modulates receptive fields through pixel-wise frequency-guided gating. The core Peripheral Frequency Gating (PFG) block extracts localized spectral cues and adaptively fuses multi-scale large-kernel peripheral responses with learnable center suppression, effectively forming spatially adaptive band-pass filters. To maintain efficiency, all large kernels are decomposed into separable 1D convolutions ($1 \times k$ followed by $k \times 1$), reducing per-channel computational cost from $O(k^2)$ to $O(2k)$. PFGNet enables structure-aware spatiotemporal modeling without recurrence or attention. Experiments on Moving MNIST, TaxiBJ, Human3.6M, and KTH show that PFGNet delivers SOTA or near-SOTA forecasting performance with substantially fewer parameters and FLOPs. Our code is available at https://github.com/fhjdqaq/PFGNet.
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All authors Xinyong Cai, Changbin Sun, Yong Wang, Hongyu Yang, Yuankai Wu