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Computer Science

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Wednesday 7 October

Computational Engineering · Cross-listed from physics.flu-dyn

Conditional Flow Matching for Generation of 3D Multi-variable Instantaneous Urban Microclimate Fields

Rapid and accurate prediction of urban wind and temperature fields is important for urban microclimate design and climate adaptation. Large-eddy simulation (LES) effectively resolves these instantaneous fields, but its application is limited in iterative design of urban microclimate applications due to high computational cost. Existing regressive data-driven models offers quick outputs, but they produce only deterministic point predictions that inherently fail to represent turbulent stochasticity. This paper adopts a novel generative framework of Conditional Flow Matching (CFM) that uses building geometry and mean flow as guidance to generate plausible three-dimensional instantaneous velocity and temperature fields for urban microclimate in seconds. To overcome the GPU memory bottleneck of pixel space 3D generation, the model operates in parallel on overlapping pixel space through a shared-noise initialization that preserves high spatial continuity of flow structure across the entire domain. Against reference LES data, the CFM surrogate can rapidly and accurately restore the first-order statistics with Normalized Root Mean Square Error (NRMSE) of 2.99% for wind and 1.77% for temperature, second-order turbulence metrics with NRMSE of 7.17% for wind and 8.84% for temperature, turbulent kinetic energy with NRMSE of 7%, probability density function and vertical profiles in representative locations. Wind engineering application of local gust prediction demonstrate that the speed and accuracy of CFM, supporting the use of generative AI for making turbulence-aware resilient urban design and climate adaptation more computationally feasible.
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All authors Peng Liu, Shaoxiang Qin, Theodore Potsis, Lili Ji, Dingyang Geng, Liangzhu Leon Wang

Computer Vision

SGF+: Decoupling Gradient Flows for Autoregressive Video Generation

Autoregressive video generation requires denoising the current frames while writing their key-value representations as context for future predictions. However, these two roles typically share parameters, and we find that their gradients exhibit distinct patterns and systematic negative alignment, hindering the joint optimization of visual quality and temporal consistency. We introduce Self Gradient Forcing Plus (SGF+), which assigns separate parameters to context writing and denoising while preserving their interaction through causal attention. Both roles are jointly optimized using the original generation objective without auxiliary losses, with context writing supervised through its contribution to future predictions. This simple change improves visual quality and long-horizon consistency over the evaluated baselines in both framewise and chunkwise generation, without additional video training data or a longer training horizon. Trained on only 5s rollouts, SGF+ supports continuous generation for up to 24 hours without long-video fine-tuning. These results highlight role-specific parameterization as an effective design principle for high-quality autoregressive video generation and native long-horizon extrapolation.
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All authors Zihan Su, Junhao Zhuang, Yaowei Li, Siwen Lu, Haoran Li, Lingen Li, Haoyu Wu, Weiyang Jin, Songchun Zhang, Haoyang Huang, Chun Yuan, Zeyue Xue, Nan Duan

Machine Learning · Cross-listed from stat.ML

Derivative Gaussian Processes on a Two-Direction Budget

Gradient observations promise more accurate Gaussian process (GP) surrogates, but the cost of incorporating them has long stood in the way of realizing that promise. We propose a derivative GP with a budget of just two directions per observed gradient. One direction focuses on each gradient's direct contribution to target prediction, while the other aggregates its indirect contributions through correlations with the conditioning function values. Within a Vecchia approximation, where each prediction conditions on $m$ nearby inputs in $d$ dimensions, this construction represents their $md$ gradient coordinates using at most $2m$ directional derivatives, giving $\mathcal{O}(m^3)$ dense factorization cost per prediction target. For general conditioning sets, we bound the posterior approximation error relative to using full gradients and characterize when the error is small or the approximation is exact. In simulations, our method matches the accuracy of a leading exact gradient-reduction method at equal conditioning set size. Because its cost grows much more slowly with that size, it can use conditioning sets well beyond the memory limit of the exact method, reaching lower prediction error with a small fraction of the time and memory. Notably, our method can exploit gradient observations while requiring less computation time or memory than function-only GP baselines.
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Software Engineering · Cross-listed from quant-ph

Design-Time Conformance Checking for Pulse-Level Quantum Control

A pulse-level quantum control program is written against a device whose limits are recorded, if at all, in vendor documentation and source code. A program that exceeds them can be refused at compile time. It can also be accepted and silently altered, or compile and then fail at the board. In the last two cases the experiment runs, and the data does not correspond to the program that was written. We present qconform, a checker that decides whether a pulse program is realizable on a device, given a versioned capability descriptor for that device. Every constraint in a descriptor cites the toolchain observation that established it. The checker is design-time, offline, and deterministic, and it uses no floating point. It reports a verdict, the rules it applied, and a coverage manifest that names what it did not check. We evaluate qconform by differential testing against the QICK and Qblox toolchains, on three QICK board configurations and one Qblox cluster. Over 1263 program runs of 969 distinct programs, the checker accepted no program that a toolchain refuses. On both vendors, a descriptor pinned to one toolchain release accepts programs that older releases refuse. The evaluation also found ten defects in the checker and its descriptors, all fixed.
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Computation and Language

CoTrace: Data Recipes for Training Terminal Agents with Harness-Model Co-Evolution

Terminal-agent capability depends jointly on model weights and the runtime harness that formats prompts, binds tools, and handles error recovery. Existing harness-model co-evolution approaches improve both components, yet often treat trajectories produced during harness search as an undifferentiated replay buffer. This practice overlooks that a trajectory's value for model training depends on the harness under which it was generated. To systematically analyze this interface, we establish an alternating co-evolution framework that decouples harness search and policy training through component-wise promotion decisions. Within this framework, we introduce CoTrace, a harness-aware data recipe that explicitly governs trajectory routing, provenance matching, and curriculum refresh. Under CoTrace, recurring execution failures guide harness synthesis, while policy training is strictly conditioned on verified rollouts matched to the adopted runtime for supervised fine-tuning (SFT) or fresh online interactions for reinforcement learning (RL). On the Tmax promotion split, CoTrace advances Qwen3.5-9B from 78 to 88 solved tasks under supervised fine-tuning while an online reinforcement variant reaches 90. Specifically, a compact harness-matched corpus produces steady model gains at substantially lower compute than much larger corpora pooled across sibling harnesses. Furthermore, evaluations on Terminal-Bench 2.1 and SWE-bench Lite show that out-of-distribution transfer depends fundamentally on harness compatibility, where maintaining consistency between training and evaluation runtimes prevents procedural execution breakdowns observed under foreign scaffolds.
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All authors Jixuan Chen, Jiaxin Zhang, Qinyuan Ye, Yada Pruksachatkun, Haoxiang Zhang, Jingming Zhuo, Yifan Zhang, Yutong Dai, Juntao Tan, Xiangyu Peng, Silvio Savarese, Zeyuan Chen, Lianhui Qin, Chien-Sheng Wu

Computer Vision

GraphRectify: Graph-Based Transfer of Adversarial Example Detectors Across Neural Networks

Adversarial example detectors are often tied to the classifier backbone they were trained on, limiting reuse when the protected model is replaced or upgraded. Directly transferring such detectors across backbones is challenging because different networks generally produce incompatible internal representations. We propose GraphRectify, a graph-based framework for transferring adversarial image detectors across classifier backbones. GraphRectify learns a structured representation of intermediate classifier features and adapts representations from a new backbone to the detector learned on the original model, enabling detector reuse. We evaluate GraphRectify across multiple datasets, backbone architectures, and adversarial attacks, including detector-aware adaptive attacks that jointly target the classifier and detector. Across the complete evaluation matrix, GraphRectify achieves higher aggregate ROC-AUC than training a detector from scratch on the new backbone and the evaluated transfer ablations. The gains are particularly strong for transfers between different backbone families and when sufficient data are available. In contrast, training from scratch remains competitive in the most data-limited settings. These results show that adversarial detection knowledge can transfer effectively across heterogeneous classifier architectures rather than being relearned whenever the protected backbone changes.
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Machine Learning

Which Rollout Taught It That? BehaviorTrace and the Limits of Training-Data Attribution in Online RL

When reinforcement learning teaches a language model a new behavior, can we find the training rollouts that taught it? And when an attribution method says it can, how do we know the answer is real? We study both questions on online RL fine-tuning with GRPO, using a planted behavior with a known cause. We release BehaviorTrace, an open evaluation harness that combines full-gradient sketching, the planted-behavior setup, and controls for gradient magnitude, fluency, headroom, and variation across seeds and generation draws. Across three seeds on Qwen2.5-1.5B, much of the apparent attribution signal comes from confounds. A control that ranks training steps by gradient size alone, with no behavior target, reaches 4.2 to 4.5 times chance and matches or beats the best targeted estimator on two of three seeds. At saturated checkpoints, model fluency predicts the behavior label at least as well as every gradient method we compared it with. Once fluency is controlled, the per-rollout results change from seed to seed and from one generation draw to the next, so a single run cannot settle the question. One signal does hold on all three seeds. The gradient of the trigger tokens aligns with a target built where the behavior actually occurs. We turn these findings into a checklist for evaluating attribution in RL. We test existing estimators, including GAS (renormalized TracInCP) and a TRAK-style estimator, and do not propose a new one.
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Robotics

AirGroundVLN: A Large-Scale Benchmark for Goal-Oriented Air-Ground Collaborative Vision-and-Language Navigation

Goal-oriented Vision-and-Language Navigation (VLN) requires agents to locate and reach targets described in natural language without prescribed routes. Air–ground collaboration is valuable for tasks requiring both wide-area search and fine-grained localization. However, systematic study of goal-oriented air–ground collaborative VLN remains limited by the lack of large-scale, diverse benchmarks and two core challenges: 1) substantial differences between aerial and ground views, together with useful observations becoming unavailable as navigation proceeds, make it difficult to maintain spatially consistent context across platforms and over time; and 2) asymmetric spatial observability makes ground perception locally detailed but spatially limited and aerial perception broad but locally coarse, limiting the reliability of single-platform planning. To address these limitations, we introduce AirGroundVLN, a benchmark containing 10,281 navigation episodes and 955 target instances across 19 Unreal Engine environments, with seen/unseen splits and an aerial-visibility protocol for systematic evaluation. Alongside the benchmark, we propose AG-CoNAV, a trainable reference framework comprising two key components: Spatiotemporally Anchored Collaborative Memory (SACM) and Aerial-Guided Regional-to-Local Planning (AGRLP). SACM maintains and retrieves spatially consistent historical context across aerial and ground observations. Meanwhile, AGRLP combines regional aerial guidance with fine-grained ground navigation. Extensive experiments demonstrate the effectiveness of AG-CoNAV and establish AirGroundVLN as a comprehensive benchmark for future exploration.
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All authors Zhenxuan Zeng, Qingle Wu, Wei Suo, Maojia Wu, Bairong Zhang, Hangzheng Yu, Peng Wang

Numerical Analysis

A hat function based positive contact discontinuity capturing Boltzmann scheme

The suitable moments of the Maxwell velocity distribution function recover the conserved variable and flux vectors of the Euler equations of gas dynamics. However, the Maxwellian has infinite support in velocity space, which poses challenges for the numerical analysis of kinetic schemes based on it. Although Maxwellian is a natural choice, it is not the only distribution function that preserves these key moments. In his seminal paper, Perthame (1990) introduced a compactly supported hat function as an alternative. This paper presents the formulation and analysis of a contact discontinuity capturing Boltzmann scheme based on peculiar velocity, constructed using the hat function. Owing to the compact support of the hat function in velocity space, the numerical analysis of the proposed scheme is considerably simplified, allowing for a direct proof of its positivity. The scheme, extended to second-order accuracy without compromising the positivity-preserving property of its first-order counterpart, is tested on several benchmark inviscid flow problems in one- and two-dimensions.
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Sound

Steerspeech: Activation Steering For Emotion Control In Generated Speech

Pretrained text-to-speech (TTS) models can generate expressive speech, but reliable inference-time emotion control remains challenging: prompts and reference audio offer coarse, inconsistent control, whereas specialized conditioning and model adaptation require costly training. We present SteerSpeech, a lightweight activation-steering framework that controls emotion by injecting steering vectors into hidden activations. For each target emotion we train a lightweight low-rank transform, using a multi-expert objective that encourages monotonic emotion control while preserving speaker identity and linguistic content, constraining steering drift, and keeping the TTS backbone frozen. To optimize through discrete speech tokens, we introduce a two-pass generation-and-replay pipeline using a straight-through estimator to backpropagate expert supervision through sampled tokens. At inference, a target-emotion steering direction is optimized with its respective transform and injected into the base TTS model. Objective and subjective evaluations with Qwen3-TTS across seen, unseen, and accented speakers show stronger continuous emotion control with limited speaker and content degradation. SteerSpeech achieves 1.08x-7.12x baseline target-emotion scores and for a representative emotion subjectively, it receives 78.1%-96.8% intensity preference and 1.43x-1.46x speaker-identity preservation at high steering strengths.
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All authors Afsara Benazir, Darius Pétermann, Felix Xiaozhu Lin, Salar Rahili

Machine Learning

Training Parallel Speculative Draft Models by Directly Minimizing Expected Decoding Rounds

Speculative decoding accelerates large language model inference by using a low-cost draft model to propose tokens that the full-size target model verifies in parallel. Parallel and semi-autoregressive (semi- AR) drafters improve drafting efficiency by proposing an entire block in a single forward pass, but training them raises a new difficulty: the draft distribution for a given position depends on where the decoding round starts, and where rounds start depends on how many tokens earlier rounds accepted. Existing training objectives typically rely on block-local surrogates that ignore this cross-round coupling, and therefore do not directly optimize the global decoding efficiency. In this work, we develop a theoretical framework for training and evaluating these drafters by representing speculative decoding as a Markov reward process. This formulation yields the Expected Decoding Rounds (EDR) objective, which weights local rejection costs by state occupancies and exactly equals the expected number of decoding rounds. Unlike prior surrogate objectives, EDR introduces no auxiliary hyperparameters. We then derive an exact temporal-difference gradient that supports unbiased stochastic optimization from target-model rollouts. The same framework also yields an exact offline evaluator for round counts, enabling paired drafter comparisons on shared target rollouts without running speculative decoding. Finetuning two state-of-the- art drafters, DSpark and DFly, with EDR consistently improves mean accepted length and outperforms existing training objectives across nine benchmarks spanning math reasoning, code generation, and chat.
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Robotics

RobotWorld: Benchmarking Multimodal Agents for Robot Use Across Diverse Tasks and Embodiments

General-purpose agents increasingly write code, use tools, and complete complex digital tasks, raising the question of how far these capabilities carry into the physical world. To investigate this, we introduce RobotWorld, a challenging simulation testbed for robot use: turning instructions and observations into physical task execution through robot interfaces. Its 84 tasks span manipulation, mobile manipulation, locomotion, driving, and aerial control, with explicit interaction budgets and executable success checks. By analysing task outcomes alongside execution traces, we identify both the capabilities that transfer and the gaps that prevent reliable completion. Furthermore, we find that current agents can construct sophisticated perception and control workflows, including image segmentation, camera calibration, spatial estimation, and dynamics-based computation. These capabilities, however, do not consistently compose into successful behaviour: agents lose task-relevant object states despite reaching commanded poses, fail to correct ineffective actions, recover too late, or mistake unfinished tasks for completion. This uneven transfer also differs across models: Astra succeeds more often on spatial and constrained-contact goals, whereas Opus 5.5 succeeds more often on continuous-balance and timed-interaction goals. By linking these outcomes to execution behaviour, RobotWorld provides both a rigorous proving ground and an empirical account of the remaining capability gaps, thereby establishing concrete targets for training and designing more reliable physical-world agents.
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All authors Zhiqin Yang, Chenxin Li, Xiaomeng Hu, Yibin Liu, Weidong Huang, Jiankai Sun, Haitao Li, Zijian Wu, Yuzhi Huang, Fanding Huang, Hanwen Sun, Jiashun Liu, Jingqi Tong, Mingxin Huang, Shaoli Hu, Shijue Huang, Tianyi Bai, Xinyuan Wang, Yunlong Lin, Zhengyang Tang, Zhexin Zhang, Zhuo Chen, Xierui Song, Juntao Dai, Boyuan Chen, Jiaming Ji, Fangneng Zhan, Mengkang Hu, Wei Xue, Yonggang Zhang, Han Hu, Tsung-Yi Ho, Yike Guo

Computer Vision

Rubix: Global Correspondence-Free Point Set Alignment through Assignment Geometry

Procrustes-Wasserstein alignment jointly estimates a matching and rotation without supplied correspondences, but alternating minimization can stop at suboptimal solutions. Rubix solves the equally weighted planar problem globally under squared Euclidean loss. Each matching $\sigma$ of two centered $n$-point sets defines a complex correlation $z_\sigma=\sum_i\bar x_i y_{\sigma(i)}$. Their convex hull is the permutation polygon: supporting vertices give optimal matchings at fixed rotations, and the farthest vertex gives the global alignment. We prove the sharp bound of $n(n-1)$ vertices for $n\ge2$, answering Rote's rotation-assignment open problem. In exact arithmetic, assignment queries recover the polygon in $\mathcal O(n^5)$ operations. Assignment-based bounds extend the approach to three-dimensional rotations and partial matching at a supplied translation through branch-and-bound. On timed MPEG-7 shape pairs, Rubix attains every numerical reference value in 12 ms on average, 50 times faster than a rotation grid at the same accuracy. Its distances improve gravity-aligned matching of real 3D scans, shape retrieval and noisy crystal classification over alternating minimization.
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Artificial Intelligence

SOTA: Stock Options Trading Agents Guided by Option-Implied Return Distributions

As option markets grow and AI advances, agentic systems for option trading are gaining increasing attention. Language-model-based agents can reason over contextual information such as news, but option trading presents a particularly challenging decision problem: a single stock can have thousands of contracts, and the agent must decide both which contracts to trade and how to combine them. Existing approaches often sidestep this complexity by restricting the policy to a fixed strategy structure, such as a straddle, limiting their ability to switch strategies as market conditions change. We present SOTA (Stock Options Trading Agents), an agentic trading framework for structured option-strategy selection. SOTA abstracts the large option universe into strategy-level decisions while deterministic resolvers handle portfolio implementation. We develop SOTA by post-training Qwen3.8-27B with supervised fine-tuning followed by reinforcement learning. SOTA is evaluated on options on nine large-cap U.S. equities and SPY against rule-based and machine-learning strategy selectors in the same trading environment. Over a six-month out-of-sample period, SOTA earns an 18.3% total return with a Sharpe ratio of 1.60 and a maximum drawdown of 8.96%. We also document an asymmetric role of news: news improves frontier-teacher trajectories, but retaining news during reinforcement learning reduces out-of-sample return from 18.3% to -2.7%.
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Artificial Intelligence

Reasoning-Token Spikes Under Prompted Untruthful Responses in Large Language Models

Monitoring the chain-of-thought of reasoning artificial intelligence (AI) models remains a key approach to detecting deception and other forms of misbehavior in such models. However, semantic chain-of-thought monitoring depends on reasoning traces being legible and sufficiently faithful to the underlying computations that produced the model's behavior, not to mention accessible. Moreover, there is increasing evidence that chain-of-thought outputs may soon become illegible or unfaithful, if they even remain accessible. Based on cognitive load theory, we investigate a lower-bandwidth signal–the number of reasoning tokens generated–which does not require access to the content of the reasoning trace. Three reasoning-capable large language models answered 210 multiple-choice questions–across analytic, descriptive, and normative reasoning types as well as moral and non-moral domains–under system prompts instructing them to respond truthfully, falsely, or without regard for truth. Across all three models, truth-directed responses elicited fewer reasoning tokens than both lie-directed and truth-indifferent responses. In addition, in one model, untruthful instructions increased the likelihood of reasoning at all. These findings show that explicitly prompted untruthful response policies can produce robust group-level differences in test-time reasoning-token use. While not yet establishing reasoning-token count as a detector of spontaneous deception or general misalignment, our results are a proof of concept that it can serve as a simple, content-independent black-box candidate signal for differentiating untruthful from truthful model behavior when raw reasoning traces are unavailable or unreliable. Future work should test instance-level detection rates, out-of-distribution generalization, learned deceptive policies, hidden objectives, and robustness under adversarial pressure.
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All authors Maverick Morales, Tomáš Dominik, Vermut Gao, Katrina Shirey, Paulius Rimkevičius, Aaron Schurger, Uri Maoz

Hardware Architecture

SUSpMV: A High Frequency Sparse Matrix Vector Multiplier on HBM Enabled FPGA written in SUS

SUSpMV is a Sparse Matrix Vector multiplication (SpMV) accelerator written in the upcoming HDL SUS. By leveraging SUS's unique latency counting and inference mechanism, SUSpMV could be designed with very deep pipelines yet small design complexity overhead. This enables an efficient implementation which employs all 32 HBM channels on the Alveo U280 FPGA at 400MHz for streaming matrix data into 32 Compute Units (CUs). Input and output vectors are stored in DDR memory, which allows zero-overhead chaining of multiplications and increases overall system memory bandwidth by not sharing HBM bandwidth with the CUs. A CU processes the SpMV in tiles of width 1024 and a dynamically chosen height, up to 32768. Each CU is capable of accumulating the multiplications with up to 6 separate matrix entries per cycle, resulting in the combined theoretical peak computational throughput of 153.6 GFLOPs. The matrix storage format is designed to exploit density variation within a given matrix by dynamically switching between one representation optimized for denser regions, and a second optimized for sparser regions, allowing jumps of up to 255 rows between each entry. Evaluation demonstrates a 79% geometric mean improvement over prior work on the same platform. We achieve a peak throughput of 144.9 GFLOPs, or 94% of our theoretical computational throughput, compared to 98 GFLOPs reached by prior work.
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All authors Lennart Van Hirtum, David Volz, Andreas Koch, Christian Plessl

Computer Vision

Self-correction Optimization for Interleaved Multimodal Generation

Multimodal large language models (MLLMs) have made significant progress in visual understanding and generation. However, generating interleaved image–text content remains challenging, as it requires tightly integrated multimodal understanding and generation capabilities. Although existing MLLMs provide promising solutions, most rely on additional training with augmented data, which is computationally expensive and remains limited in preserving visual subjects, temporal consistency, and physical plausibility. In this work, we propose self-correction optimization (SCO), an effective training-free method for consistent interleaved generation. SCO treats the classifier-free guidance update as a reference and performs minimal self-correction under two complementary constraints, including new-event and state-preserving constraints. Specifically, the new-event constraint promotes temporal consistency across image–text sequences, while the state-preserving constraint maintains the coherence of visual subjects throughout subsequent generation steps. Experiments on challenging interleaved multimodal generation benchmarks demonstrate significant improvements in temporal coherence and visual-subject preservation. Furthermore, SCO can be extended to video generation and improves the modeling of physically grounded processes, including robot manipulation and long-horizon handcrafting.
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All authors Xin You, Zhiwei Ning, Zukai Chen, Minghui Zhang, Xuanke Shi, Hanxiao Zhang, Jingsong Liu, Jie Yang, Quan Wang, Yun Gu

Computational Complexity

The smallest programmable machine and the hardness of analyzing it

We investigate the computational complexity of analyzing the structural and behavioral properties of deterministic k-pebble automata, which represent a natural framework for studying minimal programmable machines. First, we provide an explicit construction of a three-pebble automaton U capable of simulating any deterministic finite automaton (DFA) on a given input word, establishing a link between pebble automata capabilities, Kolmogorov complexity, and automatic complexity. Next, we restrict our architectural framework to two-pebble programmable machines U(2,N) simulating DFAs with at most N states. We analyze the decision problem ANAL(U(2,5)), which asks whether a five-state program can separate two distinct finite words. By establishing a polynomial-time reduction from the quasi-identity checking problem for finite semigroups, we prove that ANAL(U(2,5)) is NP-complete. Finally, we explore the complexity of separating binary strings under the Exponential Time Hypothesis (ETH), showing how computational hardness implies polynomial lower bounds for the size of the smallest DFAs separating binary strings.
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Machine Learning

Cross-Domain Pretraining for Steady-State Neural CFD Surrogates

Neural surrogates for computational fluid dynamics (CFD) have the potential to greatly enhance engineering innovation through accelerating simulation. However, the primary limitation for neural surrogates is the lack of generalization to geometries and applications beyond the training set, which is significant given the diversity of engineering scenarios. Currently, this is addressed by generating a new dataset for a specific application; however, this requires running costly numerical solvers. In this work, we take a step toward addressing this by studying neural surrogates trained across different geometries, boundary conditions, and fidelities. We find that cross-domain pretraining improves zero- and few-shot performance on held-out datasets relative to both training from scratch and transferring from domain-specific experts. In particular, finetuning a pretrained, cross-domain model can achieve 2-3x lower errors at the same sample size and use 8x fewer samples to achieve the same error, compared to training from scratch. This benefit is architecture agnostic and improves with model size and pretraining dataset diversity. Furthermore, we study how and why cross-domain pretraining works in CFD surrogates, and find that simply pooling steady-state datasets is both sufficient and effective. Given the high cost of generating CFD data, leveraging existing datasets through cross-domain pretraining will likely be a valuable strategy as future surrogates expand to tackle new problems and use cases.
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All authors Anthony Zhou, Amir Barati Farimani, Shirley Ho, Rudy Morel

Computer Vision

Gaussian Density Splatting Network

This paper proposes a novel crowd counting approach, the Gaussian Density Splatting Network (GDSNet). Unlike methods that rely on conventional, grid-based density maps and are sensitive to spatial resolution, GDSNet represents a crowd as a superposition of continuous 2D Gaussian primitives. Our approach is built upon two key contributions. First, a control-point-based fitting mechanism is introduced to structure the prediction of Gaussian parameters. A set of control points is adaptively allocated to define local regions, from which features are pooled to regress each primitive's parameters. Second, we adapt a differentiable Gaussian Splatting framework to the counting task by parameterizing each primitive with geometric parameters and a scalar density mass. This formulation allows the network to be trained end-to-end via spatial matching of differentiably rendered density maps, naturally providing both local density supervision and global count optimization. Extensive evaluations on four standard benchmarks show GDSNet consistently outperforms the state of the art. The code is available at https://github.com/infinite0522/GDSNet-Gaussian-Density-Splatting-Network.
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Machine Learning

Executing Causal Structure Learning with Linear-Attention Transformers

Transformers can execute algorithms on data given in their input. We ask whether they can do the same for causal discovery. We study a standard continuous method that repeatedly updates a candidate causal graph while enforcing acyclicity. We explicitly construct a fixed-weight transformer whose forward pass exactly reproduces one update of this method, so repeated blocks reproduce its optimization trajectory. The transformer carries the current graph and the algorithm's multiplier between updates. We show that retaining the multiplier is essential for exact execution, since different multiplier values can lead to different next updates. We also give conditions under which, within a fixed stage, the number of updates needed to reach a target accuracy can be computed in advance and rounding errors stay bounded as depth grows. Experiments show that the constructed block agrees with a reference update to floating-point precision, while arithmetic replay on synthetic data and seven published benchmark network topologies inherits the reference solver's successes and failures. This separates accurate algorithm execution from accurate causal recovery. In contrast, the ordinary attention models tested under our training budgets do not reliably execute the update or transfer to larger graphs. Whether gradient training can learn an executor in the architecture class of the construction remains open.
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Machine Learning

Kernel Autoresearch for Open-Ended Model Discovery

Kernels encode the inductive bias of a wide range of machine learning models, yet automated kernel design faces a fundamental dilemma. A fixed grammar of base kernels and operators guarantees validity but limits the search to structures expressible by those building blocks. Conversely, unrestricted programs remove this limitation but no longer guarantee validity. In our stress tests, 22-58% of LLM-generated kernels that pass numerical checks on random inputs fail when evaluated at different scales or dimensions. We propose Kernel Autoresearch (Kernaut), which treats kernel design as open-ended model discovery. Coding agents write kernels as programs, while construction contracts ensure that every accepted kernel is valid. A quality-diversity archive retains high-performing kernels with distinct behaviors, and novelty screening steers agents toward functionally new candidates. Our experiments demonstrate that the discovered kernels encode reusable inductive biases that generalize to unseen tasks. On held-out black-box optimization families, a discovered kernel outperforms a meta-learned deep kernel trained on the same episodes. Furthermore, kernels discovered from ten enzyme-kinetic rate laws achieve lower error than tuned ARD and deep kernel baselines on five unseen mechanisms. The discovered kernels are also interpretable programs that human researchers can refine: a human-refined version of one further reduces the held-out predictive error by 5.7% and optimization regret by 7.8%.
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Machine Learning · Cross-listed from stat.ML

Safe Meta-Policy Design with Risk Control

Models can be retrained as new data arrive, but deploying every new version risks replacing a good policy with a worse one. We study how to plan policy updates (i.e., meta-policy) before future candidates are trained, balancing the benefits of improvement against the risk of performance regression. Our offline meta-policy maximizes expected cumulative value subject to a budget on the expected number of updates that perform worse than the policies they replace. We estimate the value and risk of possible switches from historical learning trajectories, represent an update schedule as a path in a directed acyclic graph, and select a schedule using dynamic programming. A leading-order analysis identifies the signal-to-noise ratio of policy improvement as a key driver of update frequency, waiting times, and risk allocation: clearer improvements support earlier, more frequent updates, while noisier improvements call for longer waits or greater risk expenditure. Their asymptotic rates also reveal a diminishing marginal cost of achieving greater safety over time. Experiments on synthetic and clinical trial data illustrate the performance–risk tradeoff and compare our method with alternative baselines.
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Computer Vision

MOTIP2: Spatial Priors for End-to-End Multi-Object Tracking

End-to-end multi-object trackers have narrowed the gap with classical tracking-by-detection on association-difficult benchmarks. Yet they still make spatially implausible errors no classical tracker would, such as assigning one identity to objects on opposite sides of the frame. A model could learn to avoid them, but tracking annotations are scarce, so we encode spatial priors explicitly instead, while keeping inference fully end-to-end with no post-hoc association. We propose three spatial priors, at the data, loss, and representation stages. Spatial ID Switches bias trajectory permutations toward spatially overlapping objects, reducing the mismatch between training and inference confusions. Spatial ID Loss scales each identity's penalty by its box distance, so a distant switch costs more than a nearby one. Spatial Anchor gives each track token its frame position, an explicit spatial cue for attention. We instantiate the three priors in MOTIP2, a tracker adapted from MOTIP and built on the real-time DEIM detection transformer. Trained without extra data, its main model, MOTIP2-L, sets a new state of the art: 73.4 HOTA on DanceTrack, 76.0 on SportsMOT, and 71.1 IDF1 on PersonPath22. MOTIP2 is a family of models spanning the speed-accuracy trade-off: a lighter model, MOTIP2-S, matches the original MOTIP at over 3x the speed, and MOTIP2-X reaches 74.8 HOTA on DanceTrack.
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All authors Benoît Roussel, Damien Bouet, Liming Chen, Pierre Perrault

Computer Vision

Explicit Geometric Chain-of-Thought for Vision-Language-Action in Autonomous Driving

Vision-language-action~(VLA) models have emerged as a promising paradigm for autonomous driving. However, existing VLA models still suffer from a fundamental mismatch: driving actions require precise 3D geometric cues, while visual-language understanding and reasoning are largely conducted in a 2D semantic space. In this paper, we propose GeoCoTDrive, an explicit geometric chain-of-thought framework that grounds geometry in a planning-oriented manner. GeoCoTDrive follows a think with 2D first, drive with dedicated 3D priors paradigm. It first grounds 2D regions corresponding to decision-critical cues, and then retrieves localized 3D priors by sampling features from a geometric foundation model within the grounded regions. These localized geometric features are interleaved into the autoregressive context to support the trajectory generation. To supervise this process, we introduce planning-relevant grounding, a new region-level grounding task that focuses on local spatial cues directly affecting ego planning decisions, and construct the PlanningGrounding dataset to endow VLAs with planning-oriented grounding capability. Experiments across multiple end-to-end autonomous driving benchmarks show that GeoCoTDrive consistently improves safety-critical planning performance, demonstrating the effectiveness of the explicit geometric chain-of-thought process for VLA-based planning.
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All authors Xingtai Gui, Yucheng Zhou, Dongqian Guo, Jiahao Gong, Feiyang Tan, Jianbing Shen

Information Theory

Settling the Sample Complexity of Rényi Entropy Estimation

Rényi entropy estimation has been comprehensively investigated by Acharya, Orlitsky, Suresh and Tyagi (SODA 2015; IEEE Trans. Inf. Theory 2017) and consequent works, whereas only the sample complexity of Rényi entropy estimation of integer order has been settled. In this paper, we settle the sample complexity of Rényi entropy estimation of noninteger order, thereby completing the complexity picture of Rényi entropy estimation. Specifically, we show that for any noninteger $\alpha > 0$, it is sufficient and necessary to use \[ \Theta\!\left(\frac{d^{\max\{1/\alpha,1\}}}{\varepsilon^{1/\alpha}\log(d)} + \frac{d^{|1-1/\alpha|}}{\varepsilon^2}\right) \] samples to estimate the Rényi entropy of order $\alpha$ of an unknown discrete distribution over an alphabet of size $d$ to within additive error $\varepsilon$. For the upper bound, we reduce the bias using a refined polynomial approximation estimator for large probabilities. For the lower bound, we employ a different hard instance equipped with a new moment matching construction. The constructive moment matching has constant bounded high-order moments, while attaining a fixed ratio between the $\alpha$-th moments, which is of independent interest.
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Robotics

RoboQuest: Generalist Physical Agents that Search, Inspect and Test

Recent advances in multimodal foundation models have made them capable generalist physical agents for a range of manipulation tasks. However, successful operation in an unfamiliar environment may require an agent to seek task-relevant information through interaction when it is absent from the observations: it may need to determine where a relevant object is, inspect an unobserved property, or discover the effect of an unfamiliar tool. We thus introduce RoboQuest, a benchmark for goal-directed embodied exploration, where agents must actively acquire task-relevant information through physical interaction, use the resulting evidence to adapt subsequent actions, and autonomously decide when to commit to task completion. RoboQuest comprises ten mobile manipulation tasks centered on three forms of uncertainty: search, manipulation-based inspection, and interactive testing. We evaluate five frontier multimodal agents through a common visuomotor interface, as well as a $\pi_{0.5}$ policy fine-tuned on the full-episode demonstrations we release. The best agent succeeds in only 23% of the episodes, and the fine-tuned policy almost never succeeds. Isolated tests of the execution skills the tasks are built from, with the hidden information supplied, show that the agents can carry out most of the required actions, and our failure analysis attributes only a minority of the failures to execution. Our failure analysis further finds that the agents often stop exploring too early as they make decisions before observing the required evidence for task completion. We also find that agents rarely prevent or repair the disturbances caused by their exploration. Moreover, learning by trial and error remains difficult for most models.
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All authors Liu Renhang, Navonil Majumder, Tej Deep Pala, Soujanya Poria

Robotics

NeRFifyMesh: Optimizing Neural Radiance Fields from Textured Meshes for Robotics Scene Building

In robotics, scene representation plays a pivotal role in understanding and interacting with the environment. The advent of Neural Radiance Fields (NeRF) and its variants, as a novel representation, has opened a new frontier of research. In applications such as semantic mapping and simulation, roboticists aim to build scenes using multiple NeRF models, each representing an object. While extensive datasets of 3D mesh models already exist, there is an urgent need to develop tools to convert these assets to NeRF models for rapid algorithm development and testing. This paper presents a new pipeline for converting existing mesh models to NeRF representations by artificially generating a ground truth point-based radiance field through sampling mesh geometry and texture. This approach alleviates the need for camera-based sampling or rendering multi-view images of the original mesh to train the NeRF model. Extensive benchmarking demonstrates that our method yields comparable rendering quality to the baselines. Additionally, the application of this representation is shown by constructing unified NeRF scenes and performing collision simulations with extracted geometry.
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Distributed Computing

Efficient Heuristics and Machine Learning Approach for Fault Characterization in Distributed Self-Stabilizing Programs

Modern large-scale systems rely on distributed protocols to maximize efficiency while preserving the correctness guarantees of single-process execution. However, designing such protocols is non-trivial: adding resources to a system inherently increases its complexity, which in turn introduces faults that must be addressed during design. One such fault class, arising in systems that use distributed shared memory (e.g., replicated databases), is consistency violating fault (cvf), a fault in which a process accessing shared memory reads stale data previously written by another process. Cvfs are inherent to systems that prioritize availability over strict consistency. Prior work has shown that self-stabilizing programs remain correct under high availability, provided such faults stay within a tolerable bound. Characterizing the behavior of self-stabilizing programs in the presence of cvfs can therefore help system designers build systems that are both correct and efficient. In this paper, we study self-stabilizing programs under cvfs to understand when and where such faults occur, enabling runtime measures that improve computational efficiency. Since exhaustive state-space exploration does not scale, it suffers from state-space explosion; our study investigates two complementary approaches: a conflict-based state-space exploration technique for monotonically stabilizing $({\Delta} + 1)$-Graph Coloring programs, and a machine-learning-based approach for a Maximal Independent Set program. We propose a conflicting-edges-based state-space exploration algorithm alongside a rigorously validated ML model, evaluated on an out-of-distribution dataset through structural consistency checks against known graph invariants.
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Machine Learning

OrBIT: Structure-Guided Embedding Compression

Embedding tables are among the largest components of modern language models. Most compression methods fix a coding geometry such as coordinate blocks, low-rank subspaces, or unrestricted codebooks, and optimize within it. We instead ask whether the coding geometry can itself be discovered. We introduce OrBIT, a structure-guided embedding compression framework that learns reusable local geometry from orbit dynamics and uses it to constrain a small set of shared codewords. The global reconstruction residual then decides where the fixed coding budget is spent, while redundant overlapping charts let local errors compensate one another after gluing. Our theory shows how tight-chart geometry controls distortion, how the global residual directs sequential allocation, and how data-geometry-guided refinement improves the codec. The resulting orbit machinery is compiled away, leaving a compact decoder in which the learned structure governs what is stored, where capacity is allocated, and how local information is assembled globally. Across four LLM embedding tables, OrBIT achieves $37.9\times$ compression on GPT-2 and over $23\times$ on each 7B table relative to 16-bit storage, while delivering competitive rate-distortion performance against established quantization and low-rank baselines.
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