Robotics
Papers
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Tuesday 29 September
This work proposes the L1 Adaptive Model Predictive Path Integral (L1-MPPI). It cascades L1 adaptive control with the Model Predictive Path Integral (MPPI) to improve tracking of high-speed UAV trajectories. Thanks to the L1augmentation, the tracking remains accurate even under model uncertainties and external disturbances, such as an additional payload or a mismatch in the modeled aerodynamic drag. In contrast to existing MPPI approaches for UAV control that do not explicitly model aerodynamic effects, varying payloads, and typically neglect the dynamics of low-level motor controllers, our L1-MPPI approach enhances the dynamic model used in the MPPI by incorporating the low-level flight controller and motor dynamics, as well as an iterative mixing scheme that reflects the approach of the low-level controller. The proposed method demonstrates improved tracking performance in both simulation and the real world, even when the UAV is subjected to an unknown payload. In flight with 35% mass increase, our approach lowers the RMSE by 58.61% with respect to plain MPPI. Compared to the same MPPI using an online mass estimator in place of the L1 augmentation, the RMSE is lower by 38.59%. During the real-world experiments the UAV reaches speeds up to 13.50 m/s and accelerations up to 2.5 g.
Robotics
TrafficSignBench: Rule-Centric Closed-Loop Evaluation of Traffic-Sign Compliance in Autonomous Driving
Autonomous driving planners are typically evaluated using aggregate metrics such as driving score, destination rate, and collision rate, which do not explicitly measure compliance with traffic rules. As a result, planners can achieve high benchmark scores while still exhibiting unsafe or illegal behaviors, limiting their applicability to real-world deployment. To address this gap, we introduce TrafficSignBench, a large-scale, traffic sign-centric benchmark for systematic and interpretable evaluation of traffic-rule compliance in autonomous driving. Our framework combines real-map-based simulation for realistic road layouts with rule-targeted procedural scenario generation for scalable and balanced coverage of underrepresented rules. We implement traffic rules corresponding to 34 traffic signs, each equipped with an automatic rule checker for detecting violations during closed-loop execution. This design yields 29,000 diverse road scenes and 29 distinct testing scenario types, enabling controlled evaluation of rule-specific planner behavior. We construct 5,800 testing scenes and demonstrate that current autonomous driving planners can exhibit poor traffic-rule compliance despite strong performance on standard evaluation metrics. To address this limitation, we transform existing planners into rule-compliant trajectory experts via explicit traffic-sign constraints, enabling scalable generation of high-quality oracle trajectories for fine-tuning.
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Robotics
Observability Analysis and Online Calibration of Visual-Inertial-Wheel Odometry for 4WIS4WID Mobile Robots
In this paper, we present a visual-inertial-wheel odometry (VIWO) framework with online calibration for four-wheel independently steered and driven (4WIS4WID) mobile robots. We derive a 2D odometry model directly from the four driving velocities and steering angles, using both the longitudinal rolling constraints and the lateral no-slip constraints of all wheels. A preintegration model and analytical Jacobians are developed for efficient filtering and calibration. An observability analysis of the linearized VIWO system shows that a drive-only model makes all steering offsets unobservable, whereas the proposed redundant model restores their observability. The analysis also identifies four standard VINS unobservable directions and three additional directions associated with the arbitrary placement of the odometry reference frame. Furthermore, we characterize several degenerate motions, including zero yaw rate, constant steering, and a non-rolling wheel, and derive the corresponding excitation conditions for the thirteen wheel intrinsics that remain after fixing the odometry frame reference. The performance of the proposed system has been demonstrated in both simulation and real-world experiments on a 4WIS4WID mobile robot.
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Robotics
BIND: Binding 3D Robot Actions to 2D Image Features
We introduce BIND, a new action representation for visuomotor robot policies that binds 3D robot actions to their corresponding 2D image features, yielding strong data efficiency gains and robustness to out-of-distribution object positions and camera viewpoints. The action heads of current robot policies are typically formulated as an MLP regression from a single global feature vector produced by a pre-trained vision encoder. This global formulation requires the policy network to discover, from demonstrations alone, the relationship between target robot actions and the image features they project onto. The consequence is that although modern image features are semantically descriptive, spatially robust, and even multiview-consistent, the policies built on them are brittle to subtle changes in camera viewpoint and object placement–and surprisingly data-inefficient. BIND closes this gap by supplying the action-feature relationship through camera geometry rather than learning: it discretizes a volume of candidate end effector positions, attaches each candidate to the pre-trained features at its projection in each camera view, and selects actions by scoring each candidate's position and image-bound feature combination. On a real robot, we study data efficiency and out-of-distribution robustness to unseen object positions and camera viewpoints, as well as general long-horizon task execution and dexterity. We find BIND to be highly data-efficient and robust: it achieves near-perfect success on tasks with as few as 5 demonstrations, and degrades gracefully under steep camera-viewpoint shifts and held-out object positions where coordinate-regression baselines completely fail.
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Robotics
Embodiment-aware control by inference over the operator: a simulation study
Teleoperation systems are tuned for channel fidelity, while whether the operator experiences the device as part of the body, the Sense of Embodiment (SoE), is measured only afterwards, by questionnaire. Predictive-processing accounts suggest controlling devices to reduce the mismatch between the operator's predictions and the returned feedback, but those predictions are unobservable, and an objective that only penalizes mismatch is minimized by removing feedback. We formulate an embodiment-aware controller, the Universal Embodiment Engine (UEE), that infers the operator's embodiment and visuo-proprioceptive cue weighting from implicit gaze and pupil signals and task outcome, and chooses bounded device settings under explicit preferences, cast as a discrete Active Inference agent. In simulations with 300 heterogeneous synthetic operators, the UEE found the suitable setting within half a minute for most operators, before identifying their exact type, and came close to an oracle in the second half of the session (embodiment 1.68 against 0.73 for the best fixed setting, on a 0-2 scale). Adapting without reading the operator did no better than fixed control, and model-free bandits did worse, whereas an expected-utility controller with the same inference did exactly as well: the benefit comes from Bayesian inference over the operator with explicit preferences, not from the information-seeking term of Active Inference. A naive prediction-error minimizer withheld feedback, as its objective implies, and lost task success (0.74 vs 0.90). The benefit shrank but persisted for operators outside the controller's model family, grew with the variety of the population, and vanished when the controller trusted an uninformative signal or when cue weighting changed mid-session without being modeled. These failures show what studies with people must establish first: calibrated signals and a model of change.
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Robotics
A Reachability-based Safety Certificate for Dynamical System Motion Policies
Dynamical Systems (DS) are reactive motion policies representing vector fields trained with theoretical guarantees of stability and convergence. To ensure safety during deployment in unknown environments they must be locally reshaped, either through modulation or geometric control barrier function strategies. However, depending on the geometry of the obstacles and the complexity of the DS, these local strategies can lead the system to unavoidable collisions or spurious attractors. In this work, we certify safety with a value function drawn from the notion of backward reachability tube, which measures the worst-case safety along a rollout trajectory of the nominal DS. Usually, such a value function is intractable for a controlled system due to curse of dimensionality. We show that in the DS-based learning-from-demonstration setting, the absence of a control input collapses the reachability problem to a deterministic rollout, and the presence of certain stability conditions truncates the infinite horizon to a finite one, resulting in a well-defined value function. We further show that the value function we devised is the maximal forward-invariant subset of the obstaclefree region for the nominal DS flow. The application of this certificate function is validated across five DS constructions - analytical, Neural ODE, diffeomorphic latent space, LPV-DS, SE(3)and validate it on a Franka manipulator. Modulation and geometric CBFs also suffer from saddle point in cases of headon approach towards an unsafe zone. We show that CBF-on-V avoids this pitfall entirely.
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Robotics
PneuTac: Tactile Manipulation with Soft Pneumatic Robots via Unified MPM-Gaussian Splatting Simulation
Soft robots and tactile sensors have demonstrated great potential in delicate manipulation tasks. Soft pneumatic robots enable safe contact through compliance, and vision-based tactile sensors offer high-resolution touch perception. However, learning tactile manipulation with compliant robots has been challenging, bottlenecked by the lack of efficient simulation. Existing simulators typically model them in isolation, and exhibit large calibration gaps that are difficult to overcome efficiently. We present PneuTac, a unified framework for tactile-feedback manipulation with soft pneumatic robots. We leverage the material point method (MPM) for modelling the dynamics of the soft robot and the deformable tactile membrane, and 3D Gaussian splatting (3DGS) for rendering. Real-to-sim modelling is done with a simple vision-based method, to then train action and perception networks for efficient simulation with surrogate models. We use the framework to drive a tactile-guided pipeline to collect demonstrations in simulation. Through experiments on a custom-designed pneumatic soft finger with a tactile sensing tip, together with additional cross-device evaluations, we show that PneuTac is capable of accurately modelling soft robots with tactile sensors, and that policies trained with simulation-augmented demonstrations outperform baselines trained on the same real data on three real-world contact-rich compliant manipulation tasks, making it a practical framework for tactile manipulation on compliant hardware.
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Robotics
Draft: A Parametric Tool for Robot Design Exploration
Robot performance is often limited by the cost of iterating on morphology and control together, since every computer-aided design (CAD) change has to be carried into a simulation-ready model before control work begins. Co-design methods attempt to close this gap, but each uses a model generator written for a single platform or lack the use of real-world data to suggest that designs are plausible. We present Draft, a parametric generation tool whose generalized engine compiles any parametric tree of serial chains into a simulation-ready MJCF model, without CAD. It allows engineers to explore design tradeoffs through easily adjustable models and evaluate how changes influence controller performance. Draft grounds the free parameters of each design using trends fitted to a survey of $114$ actuators and $49$ published robot descriptions, so that a generated robot is anchored to real-world hardware. We validate those trends wholistically by building twins of four off-the-shelf robots, whose masses agree to $1.10\times$ geometric mean fold error. Finally, we demonstrate how Draft exposes design tradeoffs by evaluating three quadrupeds through a two-stage reinforcement learning curriculum.
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Robotics
Memorize, Adapt, Ignore: Diagnosing Robot Learning Mechanisms under Training Data Variation
Training data variation, whether through designing a domain randomization (DR) scheme in simulation or curating demonstrations for imitation learning, is a primary lever for improving the robustness of robotic manipulation policies. Yet its underlying mechanisms remain poorly understood, and practitioners typically select randomization parameters through expensive trial and error. We investigate these mechanisms through a series of case studies, randomizing object size, color, and type as well as scene lighting and linguistic prompts across settings including pick-and-place RL in ManiSkill and fine-tuning of vision-language-action (VLA) models on LIBERO and RoboTwin. We examine both model behavior and internal representations, using the empirical neural tangent kernel (NTK) as our primary diagnostic tool. We show that the NTK distinguishes a shift in the internal learning mechanism from memorizing different situations with insufficient variation (e.g.\ learning what to do for a large cube, and what to do for a small cube) to adapting to the situation at hand with sufficient variation. An NTK-based signal-to-noise ratio also helps distinguish when policies have learned to ignore task-irrelevant factors (e.g.\ treating blue and red cubes identically, instead of learning a blue sub-policy and a red sub-policy). We use these diagnostics to develop practical guidance for designing DR schemes, selecting models, and detecting shortcut learning. We further compare different kinds of representations and validate our findings with real-world hardware experiments using ACT-based imitation learning.
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Robotics
GestAdapt: Workspace-Conditioned Co-Speech Gesture Generation for Humanoid Robots
Co-speech gestures for robots must adapt not only to speech and embodiment, but also to the workspace available for performing the motion. Since the same speech can be accompanied by different gestures, a robot can respond to workspace constraints, e.g., gestures for speech next to a wall. In these scenarios, the robot should gesture in a suitable motion rather than simply correcting an unconstrained one. To achieve this goal, we present GestAdapt, a workspace-conditioned framework that conditions co-speech gesture generation on a prescribed wrist workspace. The GestAdapt framework learns from six complementary co-speech corpora through a shared motion representation and supports retargeting to different robot embodiments. Quantitative evaluation shows that generated motions remain close to the real-motion distribution while respecting the workspace. In a user study, gestures generated under modified workspace constraints receive a mean quality score of 3.24/5, above our no-workspace variant (2.43/5) and below the reference motions (3.68/5). In a real robot evaluation, all compared motions are retargeted to the Reachy2 humanoid robot under identical workspace constraints. Motions generated with our framework rank first in 69.7% of comparisons, higher than our no-workspace variant baseline and retargeted ground-truth motions constrained afterward. Overall, the results support adapting gestures to the available workspace during generation, rather than modifying unconstrained trajectories afterward to satisfy workspace constraints, potentially compromising gesture naturalness.
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Robotics · Cross-listed from math.OC
Unified Optimality Conditions for Stochastic Optimal Control in the Rough Path and Itô Frameworks
Stochastic differential equations (SDEs) can be studied via Itô calculus and rough path theory. For stochastic optimal control, these two frameworks give distinct Pontryagin Maximum Principle (PMP) optimality conditions with forward-backward SDEs (FBSDEs) or rough differential equations. We show that the adjoint equations of the Itô and rough PMPs are connected via the conditional expectation $p_t^{\text{It\^{o}}}=\mathbb{E}[p_t^{\text{rough}} \mid \mathcal{F}_t]$, where $\mathcal{F}_t$ represents information available at time $t$. First, we derive a rough stochastic PMP for problems with adapted controls that does not use FBSDEs. Its proof extends the rough stochastic PMP over deterministic controls by considering stochastic needle variations. Second, we derive a unified PMP connecting the Itô and rough PMPs, using Itô-Stratonovich conversion formulas and duality identities between the forward tangent and backward adjoint SDEs. As a first application, we rederive the adjoint matching method for fine-tuning generative models. As a second application, we propose an indirect shooting method for a class of feedback problems. Overall, these results give a new conditional bridge connecting two popular frameworks for stochastic optimal control.
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Robotics · Cross-listed from cs.LG
Learning to Plan from Random Exploration
Random exploration reveals how an environment can be traversed before a goal is specified. Can this experience support long-range planning without policy-improvement training? Our random-walk analysis explains what temporal relations contain: short horizons reveal geodesic geometry in the diffusion limit, while longer horizons reveal connectivity between regions before mixing removes these distinctions. We learn these relations with a conditional energy-based model that estimates temporal log-density ratios through horizon-conditioned embeddings. The model is trained on observation pairs by noise-contrastive estimation, without action or reward labels. The planner queries these learned relations at different horizons as it moves toward the goal. At test time, a separate local dynamics model predicts candidate action outcomes, and the temporal model evaluates their progress toward the goal by selecting or aggregating estimated improvements across horizons. The agent executes one action and replans with both models fixed. Experiments demonstrate long-range maze planning from random exploration using states and images. Learned score fields, embedding probes, and planned routes exhibit properties of a multiscale cognitive map. We further demonstrate egocentric navigation from random exploration and manipulation planning from suboptimal data.
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Robotics
TALK-Dem: Benchmarking Embodied Task Planning under Dementia-Associated Communication Patterns
Existing LLM-driven robot task planners rely on a taken-for-granted assumption of an ideal user whose instructions are clear, complete, and task-focused. However, when interacting with real-world users, especially those experiencing cognitive impairments, such as people living with dementia (PLWD), the planners often make mistakes and even pose physical safety risks. We proposed TALK-Dem (Talking Attributes and Linguistic Knowledge in Dementia), the first benchmark for evaluating LLM-driven robot task planning under dementia-associated verbal communication. TALK-Dem contains 4,800 instructions and covers five typical communication patterns, including Referential Imprecision, Object Substitution, Empty Speech, Topic Drift, and Intrusion, at three intensity levels. Experiments across six open-weight LLMs reveal a substantial robustness gap. Across communication patterns, open-weight models exhibited performance drops of up to 22.3 percentage points compared to ideal instructions. This revealed a critical gap and even danger for real-world applications, especially in assistive robotics, where locally deployable models are necessary due to privacy concerns and connectivity constraints. To mitigate this issue, we proposed the Context-Aware Retrieval from Experience (CARE) method, which retrieves relevant previously resolved tasks to provide task-specific interpretation and planning context. CARE generally outperformed standard prompting baselines across the six open-weight models, improving average task success by 18.1 percentage points over the vanilla prompt. These results highlighted the importance of both evaluating communication robustness and developing effective adaptation strategies for locally deployable assistive robots. The TALK-Dem dataset is publicly available at https://anonymous.4open.science/r/TALK-Dem-A6B3/.
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Robotics
Skill-Space Shooting for Autonomous Robot Policy Improvement
Robots deployed in the physical world must be able to improve beyond their initial training as they encounter new situations and failures. For this improvement to scale across tasks, it must make effective use of experience without requiring human demonstration of each correction. Recent agentic systems offer a way to reduce this reliance on human effort by using foundation models to autonomously compose learned behaviors to complete tasks. Yet completing tasks this way does not itself teach a task policy to overcome its own failures; that requires turning these behaviors into learnable corrections for the policy. Our insight is that many such corrections are familiar short behaviors, or skills: they recur across tasks and describe actions that foundation models can reason about from a scene. We introduce skill-space shooting, which uses foundation model guidance to explore corrections through these reusable skills and turn successful trials into policy improvement. Real-world experiments show repeated improvement in policies acting autonomously, while skills can also be shared to reduce the teaching needed to improve on new tasks. By making reusable skills a source of corrective supervision, skill-space shooting enables scalable and generalizable policy improvement within and across tasks. Additional results and videos at https://skill-space-shooting.github.io.
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Robotics
In-context Robot Learning Made Simple: A Democratized Recipe for Manipulation Tasks
We study robotic in-context learning (ICL), an emerging paradigm that enables robots to infer and execute tasks from visual demonstrations. Despite its growing promise, the problem itself remains under-defined: a visual demonstration simultaneously conveys action trajectories, object semantics, manipulation affordances, spatial relations, and task goals, making it unclear what information the robot is actually expected to follow. In this work, we first provide a clear problem definition of robot ICL that explicitly defines its learning target and resolves this fundamental prompt ambiguity. Building on this definition, we develop a minimalist and reproducible ICL framework (SimpleICL) with a visual prompt encoder and a low-cost data collection protocol. Without massive pre-training or specialized data infrastructure, our framework achieves strong performance in both simulation and real-world environments. Extensive experiments further reveal several key properties of robot ICL, including semantic discrimination and task-relevant disentanglement. We will fully open-source our data and training pipeline to facilitate systematic and reproducible research on robot ICL. The project page can be found at https://simpleicl.github.io/simpleicl.
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Robotics
Counterfactual Video Generation Enables Scalable Humanoid Loco-Manipulation
Teaching humanoids loco-manipulation skills, such as carrying diverse objects, via visual imitation is a promising path toward generalist robots. However, collecting diverse, high-quality interaction videos, such as clips that clearly show a person's full body and unoccluded interactions with objects, poses a practical barrier to scaling this approach. We propose PRISM, a real-to-sim-to-real framework that overcomes this limitation by amplifying a handful of real videos into a large, diverse training set. PRISM first generates hundreds of diverse "counterfactual" human-object interaction videos via video-to-video (V2V) generation from a few exemplar real videos. Our contact-anchored real-to-sim pipeline then reconstructs both human and object motions, retargeting this imperfect video data into physically plausible trajectories. The intra-class variability across these counterfactual videos lets us train a single policy that generalizes to unseen objects within each category. We demonstrate the full pipeline by deploying this policy on a real robot without any real-world fine-tuning. Using only onboard depth observations, our humanoid picks up, carries, and drops objects, including boxes, barrels, bins, and balls, across novel instances, sizes, and initial configurations.
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Robotics
Rho: A Foundation for Efficiently Adaptable VLA Models
General-purpose physical AI models must combine broad visual and linguistic capabilities with precise control across robot embodiments and efficient adaptation to downstream tasks. We introduce Rho, a family of open-weights VLA models for bimanual manipulation designed for data-light task adaptation on 3 embodiments representative of dual-arm robots across research labs and the industry – YAM Box, UR AI Trainer, and FR3 Duo. We systematically ablate Rho's action-expert architecture and training recipe, and show in controlled simulation and physical-robot experiments that embodiment midtraining improves downstream adaptation. The resulting Rho variants for YAM Box, UR AI Trainer, and FR3 Duo match or outperform existing open-weights VLAs and achieve the strongest overall performance across the tasks, embodiments, and baselines evaluated in this report. We further demonstrate the Rho model family's built-in capacity for online adaptation: an internal latent policy learns from corrective feedback to select observation-conditioned noise inputs for the frozen flow-matching action expert. With as few as 15 corrected episodes, adapting this lightweight module enables Rho to handle task situations at the fringe of its offline finetuning distribution. Together, these results position Rho as both a strong general-purpose robotic manipulation model and a practical foundation for adaptation. We release the base Rho model and the embodiment-specific checkpoints to facilitate Rho's deployment in research experiments and practical industrial use cases.
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Robotics · Cross-listed from cs.CV
Rethinking Representations for World-Action Modeling
World-action models jointly learn robot policies and predict future observations, making the representation space an interface between control and prediction. We study the design of this space through controlled comparisons, finding that neither reconstruction fidelity nor pre-trained perceptual features alone ensure effective policy learning. These findings motivate ReWAM, a representation-centric world-action model built on pre-trained DINO features. Feature Calibration and a Temporal Representation Bottleneck organize these features into compact world states suited to dynamics modeling. Action-Grounded Representation Shaping routes only action-loss gradients to the bottleneck, thereby letting the policy shape what the representation encodes while the world model learns how it evolves. Without generative video pre-training, ReWAM achieves 93.6% success on RoboTwin 2.0. On RoboDojo, it achieves an average score of 12.29 and a success rate of 8.28% using approximately 600 hours of embodied pre-training data.
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Robotics · Cross-listed from cs.LG
Multi-Agent Flow Matching with Decoupled Generative Guidance
Generative modeling is widely used for producing diverse objects from complex, multimodal distributions. However, its expressivity does not, in general, come with formal guarantees that the generated objects satisfy hard constraints or requirements. In multi-agent generation, this problem becomes more challenging because a hard requirement can depend on multiple agents, while each agent may need to determine its own guidance input without relying on the simultaneously computed guidance inputs of other agents. To this end, we introduce DeGG-Flow, a general framework for multi-agent flow matching with decoupled generative guidance. By representing the generative process as a control-affine dynamical system, we develop guidance conditions for two classes of coupled requirements: shared requirements whose satisfaction depends on multiple agents together, and private requirements associated with each individual agent dependent on its neighbors. For both classes, we establish feasibility conditions and finite-horizon convergence guarantees. We further derive a Wasserstein bound that characterizes the distributional deviation induced by the guidance. We demonstrate DeGG-Flow on multi-robot collaboration for crossing a spatial gap by reconfiguring the environment, and on multi-object scene generation with affordance requirements. Across both applications, DeGG-Flow directly generates objects that satisfy all corresponding hard requirements, including at team sizes unseen during training.
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Robotics
FORM: Robot Manipulation through Direct Material Law Identification
When interacting with an unfamiliar deformable material, a robot lacks prior knowledge of its physical properties and how it will respond to applied forces and motion. Rapid online identification is therefore essential for reliable manipulation. We present FORM (From Observed Response to Material laws), which identifies material properties from a single robot interaction and reuses the recovered model to plan manipulation under new actions and geometries. We use weak-form momentum balance to convert observed material motion and contact forces into linear equations in the unknown material parameters. These equations are assembled using the same material point method discretization as the forward simulator, so identification reduces to linear least-squares solves whose solutions can be used directly for prediction without refitting or conversion. Across four material classes, FORM reduces identification time from roughly 10–25 minutes for iterative baselines to 2–5 seconds, while maintaining competitive accuracy on new motions, initial conditions, and geometries. We demonstrate our approach in simulation and on hardware across four manipulation tasks: elastic rod insertion, golf putting with an elastic club, elastoplastic shaping, and target-volume pouring. In each task, the model identified from a single interaction is reused to plan new motions or manipulate a different geometry. FORM estimates elastic properties within 3.4% and elastoplastic properties within 2%, achieves 72.4–77.8% IoU in dough shaping, and keeps mean pouring error at 3.8 mL across target volumes of 60–160 mL.
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Robotics
CrossBFM: Distilling a Shared Latent Behavior Space Across Humanoid Embodiments
Behavior Foundation Models (BFMs) give humanoids a promptable policy over a latent behavior space, enabling one single vector to represent a motion to imitate, a pose to reach, or a reward to maximize. Forward-Backward representations successfully produce such spaces, but at the cost of hundreds of GPU-hours for a single robot. Moreover, when the training process is repeated for a second robot, it produces a second space unrelated to the first, resulting in embodiment-specific latents that do not unify or transfer. We address these problems with CrossBFM, treating the latent space as the transferable asset for various embodiments. As retargeting provides frame-level cross-embodiment correspondence, we propose a unified encoder architecture with no robot-specific parameters for distilling the behavior space to address all training embodiments simultaneously in less than a GPU-hour. Following this encoder, latent-conditioned trackers turn the distilled latent into whole-body control in a conventional PPO training manner in just 10 more GPU-hours. On three distilled humanoids, all three prompting modes transfer: motion tracking with latent-conditioned policy losing only $0.025$ rad to its joint-conditioned counterpart, smooth goal reaching between poses with no falls, and reward optimization for all $41$ reward prompts. Our experiments further reveal that 1) regressing the encoder on a quarter of the motion corpus costs only $5\%$ of tracking performance and 2) training the encoder on a subset of robots and evaluating on an unseen one recovers up to $89\%$ of the tracking performance of seen robots, demonstrating cross-embodiment generalization to morphologically similar robots. We also verify the pipeline on real robots across all three prompting modes and with flow-based generated latents. Project website: https://dotandung.github.io/crossbfm/
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Robotics
MotorMind: Scaffolding General Vision Language Models for Zero-Shot Robot Manipulation
Vision-language-action (VLA) models have advanced robotic manipulation, but their zero-shot generalization in new tasks and environments remains limited, and their reliance on specialized training keeps them from benefiting directly from rapidly advancing general-purpose vision-language models (VLMs). In parallel, recent agentic robotic systems leverage VLMs for high-level reasoning or coding agents for robot control, but often depend on extensive external models and tools, introducing additional complexity and cost. This motivates us to ask: Can a general-purpose VLM itself operate a robot more like the human teleoperator by reasoning directly from observations, issuing actions, and continuously adapting to execution feedback, without relying on external models such as learned action experts, coding agents or grounding tools like SAM3? In this work, we introduce MotorMind, a robot manipulation harness that connects VLM-proposed mid-level actions to deterministic robot control and feedback, with asynchronous monitoring and background memory updates. Without task-specific policy training, coding agents, or additional grounding tools such as SAM3, MotorMind achieves 66.7% success on the base LIBERO-PRO suites and 53.8% under perturbations, compared with at most 13.3% and 19.2%, respectively, for the prior zero-shot methods we evaluate. The same interface reaches 95% average success on a real xArm6 robot across direct manipulation and human-perturbation settings. Replacing the backbone with a stronger VLM further improves performance, while the remaining failures - primarily due to visual grounding, embodied reasoning, and action knowledge - decrease as VLM capability improves. These results show that a general-purpose VLM, when equipped with an appropriate mid-level action representation and asynchronous execution harness, can perform effective zero-shot robotic manipulation.
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Robotics
WorldLine: Action-Driven Visual Simulation for Robotic Manipulation
Real-world robot learning is constrained by the cost of collecting experience and evaluating candidate behaviors. Video generation models offer a scalable foundation for visual simulators that predict action outcomes before physical execution. Yet they often favor visual plausibility over accurate action following and coherent robot–object dynamics, while action-conditioned simulators depend on scarce, embodiment-specific data that are difficult to share across incompatible control spaces. We introduce WorldLine, an action-driven visual simulator that decouples transferable dynamics learning from heterogeneous action grounding. WorldLine learns manipulation dynamics from more than 10,000 hours of action-free robot videos and grounds them using over 2,000 hours of action trajectories across more than ten embodiments. An image-space action representation provides a shared control interface across embodiments, while multi-view and failure-enriched training with relational regularization improves interaction-sensitive prediction. Robot-focused few-step distillation enables efficient causal rollout while preserving action-critical motion. Across held-out and out-of-domain settings, WorldLine maintains strong visual quality and robot-motion agreement; on failed trajectories, it improves robot-mask IoU by 0.1626 over the strongest baseline. It predicts trajectory success with 74% mean accuracy across RoboTwin and AgiBot, one percentage point above the strongest baseline. Without RoboTwin training or adaptation, its rollouts improve task success by up to 21.4 percentage points over direct policy execution. Together, these capabilities make WorldLine a scalable and efficient visual simulator for policy evaluation and embodied planning. More results are available at \href{https://zhengsh123.github.io/WorldLine/}{project page}.
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Robotics · Cross-listed from cs.CV
EVO-WAM: Evolving World Action Models through Video-Action Verification
Improving robot policies on new tasks without collecting additional expert demonstrations remains a central challenge in robot learning. World action models (WAMs) use broad video priors to jointly predict future videos and actions, offering a potential source of supervision for adapting to new tasks. However, generated videos may fail to depict task completion, and even visually successful videos may be paired with inconsistent actions that lead to execution failure. We propose EVO-WAM, a framework that adapts WAMs to unseen tasks by learning from their own generated video-action trajectories, without executing candidate actions in an external environment. First, we augment WAM training with state prediction and anchored multi-frame context to enable complete autoregressive rollouts without external execution feedback. Second, we identify reliable training experience by selecting task-completing prefixes with a vision-language model and verifying their video-action consistency with an inverse dynamics model. Third, we iteratively train the WAM on verified prefixes and generate new rollouts with the updated model. On seven unseen RoboTwin 2.0 tasks, EVO-WAM increases average success rates from 26.9% to 68.0% for Cosmos3 and from 28.5% to 46.4% for DreamZero, reaching approximately $2.5\times$ and $1.6\times$ their initial success rates. On three unseen long-horizon composite tasks in the real world, it improves Cosmos3's average success rate from 20.0% to 76.7%, a gain of 56.7 percentage points. Project Page: https://evo-wam.github.io/.
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Robotics
Pow3R-SLAM: Real-Time RGB-D SLAM with 3D Reconstruction Priors
We present Pow3R-SLAM, a real-time RGB-D simultaneous localization and mapping (SLAM) system that uses Pow3R for tracking and mapping. Inspired by MASt3R-SLAM, a recent work on monocular SLAM using two-view 3D reconstruction priors, we extend the work to incorporate depth as a prior on the network's prediction, rather than as geometry to fuse. Where traditional RGB-D SLAM systems struggle with sparsity in the depth images, Pow3R utilizes the available depth to give a better-conditioned pointmap, while inferring the depths in empty regions from the two-view photometric, depth, and intrinsic data. Evaluated against MASt3R-SLAM following its protocol on 24 sequences from TUM, 7-Scenes, and Replica, Pow3R-SLAM runs 1.6x faster in wall time, has 15% lower mean trajectory error, a 3.1x lower unscaled error, and produces denser maps, with a 30% lower Chamfer distance. We also introduce a hybrid variant that runs 2.1x faster than MASt3R-SLAM at 25.3 frames per second (FPS), while maintaining improved tracking and mapping accuracy. Against ORB-SLAM3 in RGB-D mode, Pow3R-SLAM is more accurate on TUM, 7-Scenes, and ETH3D-SLAM, and completes every TUM sequence. While Pow3R-SLAM can struggle on a small set of self-similar scenes, its overall performance shows that adding depth as a prior for two-view 3D reconstruction SLAM can be beneficial. A project webpage is available at: https://ChrisKolios.github.io/Pow3R-SLAM , and code will be made open-source upon acceptance.
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Robotics
A QCQP-Representable IMU Pre-Integration Factor for Certifiable State Estimation
We propose a QCQP-representable IMU pre-integration factor that enables certifiable estimation with pre-integrated inertial measurements. To the best of our knowledge, this is the first work to directly incorporate IMU pre-integration into certifiable estimation. Inertial sensing is a common and reliable modality in robotics, and incorporating it broadens the practical scope of certifiable estimation. The main challenges are obtaining the required algebraic structure and a sufficiently tight convex relaxation. Standard IMU pre-integration relies on the exponential map, which does not admit an exact polynomial representation. Moreover, obtaining a QCQP formulation requires auxiliary lifting variables, for which the standard semidefinite programming (SDP) relaxation can be loose. We address these issues by deriving an IMU pre-integration factor based on the Cayley map and an explicit set of redundant constraints that tighten the resulting relaxation. To validate the proposed factor, we apply it to certifiable GNSS-IMU smoothing and evaluate it on synthetic and real-world data. The results show that the proposed formulation yields tight relaxations and solves the resulting estimation problems to verified global optimality.
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Robotics
EgoAlign: Bridging the Human-Humanoid Gap for Long-Range Loco-Manipulation
Egocentric human demonstrations offer an accessible source of task experience, but differences in body scale and controller response, together with missing robot states, limit their value as humanoid training supervision. We present EgoAlign, a data-construction framework that converts these demonstrations into action and state supervision compatible with a general-purpose, continuous whole-body controller, without collecting physical-robot demonstrations. Using the target-robot model and simulator, EgoAlign guides demonstration collection through execution feedback. It preserves locomotion references for visually guided periodic stepping while adapting upper-body interaction geometry through scale alignment and controller-in-the-loop refinement. A final causal replay reconstructs the corresponding robot states and motion-token labels for training with the human observations. We assess the resulting supervision by fine-tuning a vision–language–action model solely on adapted human demonstrations and deploying it zero-shot on a physical humanoid. The resulting policies perform long-range object relocation, navigation to unseen goal positions, and independently evaluated foot interaction. Refinement improves simulated hand alignment and physical pickup success over kinematic alignment alone, while human collection reduces on-site acquisition time relative to teleoperation. https://lambdahumanoid.github.io/EgoAlign/
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Robotics
doPlan: A Variable-Horizon Dataset for Multi-Stage Language-Conditioned Planning in Autonomous Driving
Autonomous vehicles interacting with passengers through natural language must reason beyond immediate commands. Passenger intent may span multiple stages of behavior, depend on future events, refer to surrounding agents or landmarks, and remain relevant as driving conditions evolve. Existing language-enabled driving datasets largely focus on short, localized interactions, leaving these longer-horizon forms of passenger intent comparatively underexplored. We introduce doPlan, to our knowledge the first publicly available, human-annotated real-world dataset designed to study passenger language as persistent task context. Built on nuPlan, doPlan contains 5,154 human-written passenger instructions spanning 169.1 hours of cumulative instruction-aligned context over 50.9 hours of unique driving, with annotation windows ranging from 30.0 to 508.8 s. The annotations capture immediate, deferred, event-conditioned, persistent, and multi-stage passenger intent. The dataset, annotation interface, and supporting resources are publicly available at https://github.com/Mi3-Lab/doPlan. We evaluate four language-conditioned driving models and find that sensitivity to passenger language does not reliably translate into behavior consistent with the requested direction. More broadly, among 2,161 examples with a matched future maneuver, the first associated maneuver occurs a median of 24.6 s after the evaluation point, and only 9.8% occur within the models' common 5 s prediction horizon. These findings highlight the need to connect persistent passenger intent with successive planning decisions. doPlan provides a setting for studying how unresolved goals can be retained, grounded in evolving scenes, and tracked across multiple stages, including how a planner determines when a future goal becomes relevant to the current plan.
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Robotics · Cross-listed from cs.AI
Brain-SAD: A Brain-Inspired Safe Autonomous Driving Control Framework with Dynamic Fear-Oriented Constraint on Dual-Policy
Constrained Reinforcement Learning has recently gained increasing attention in the field of Safe Autonomous Driving, where the general mechanism is to maximize the expected reward while keeping the overall action risk bounded. In this way, the safety issues arising in AD can be mitigated through constrained actions. However, existing Constrained RL methods still lack dynamics on the imposed constraints. For instance, the action cost adopted by the existing Primal-Dual/soft-constrained methods is often defined as static state-to-cost mapping, and the safe-action projection in hard-constrained methods relies on the static projection with the fixed feasible region boundary estimated from offline demonstrations. The above drawback tightly couples the imposed constraints to the training scenarios, leaving the AD policy hard to handle different interaction scenarios, due to the improper state-level action-cost and the static projection boundary. Consequently, in this paper, we propose Brain-SAD, a brain-inspired safe autonomous driving control framework with dynamic fear-oriented constraints. By perceiving the current vehicle-interaction scene, Brain-SAD generates dynamic fear signal as fear reaction to online decide long-term policy for regular interaction or short-term policy for urgent-collision defense. In such two policy, the above fear-reaction will be constructed as the dynamic fear constraints, respectively reflecting the overall fear cost directly coupled with action-impact, and the dynamic fear boundary of the feasible region derived from different risky neighbors, both of which will in turn serve for the online policy optimization. Experimental results show that Brain-SAD outperforms existing methods, achieving higher success rate in shorter task-completion and collision-recovery time, and exhibits stronger reliability across continuous intersections of fluctuating complexity.
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Robotics
Comparing Utility of Inertial, Occupancy, Semantic, and Intent Information in Human Motion Prediction During Daily Tasks
Accurate human motion prediction is crucial for robotic systems operating around people, particularly in complex indoor spaces. In this study, we assess the relative importance of different sources of information in indoor motion prediction with a human motion diffusion model. We collected a dataset of nine naive human subjects conducting simulated indoor daily activities while wearing a pair of Meta Aria glasses. This dataset includes ten buildings from a university campus, and encompasses 238 minutes of navigation between daily tasks. Overall, we demonstrate a 42% improvement beyond a constant velocity baseline. Including body motion, scene representation, and eye gaze fixation data significantly reduced prediction error. Semantic information was found to be useful for indoor motion prediction, but to a lesser degree than in outdoor navigation. Providing explicit intent information reduced error beyond any other addition, suggesting that incorporating explicit intent estimation or user input are fundamental for finer prediction of indoor motion. One of the few indicators of intent, eye gaze fixation, was found to be especially useful in predicting deceleration, and provided basic spatial information to the model in the absence of an occupancy map. These results are a first step towards predicting human motion in highly ambiguous indoor scenarios. Code will be made public upon acceptance. Project page: https://human-motion-diffusion.github.io/