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Tuesday 29 September

Robotics

PhysWAM: Physically Consistent World Action Model for Autonomous Driving

World-action models (WAMs) jointly predict how a scene will evolve and how an agent should act, however joint generation alone does not necessarily impose a shared geometric constraint on these predictions. We present PhysWAM, a unified world-action model for autonomous driving that co-denoises multiview video, metric depth, and ego motion within a single flow-matching transformer. To ground world and action generation in measured scene geometry, we introduce Coupled Point Projection (CPP) that unprojects the generated depth into 3D points, transforms them using the generated $\mathrm{SE}(3)$ ego motion, and minimizes their distance to LiDAR points transformed using the recorded ego motion. This geometric constraint promotes physical consistency with the measured scene by jointly supervising generated depth and motion alongside their standard flow-matching objectives. At inference, trajectory selection relies only on a simple label-free consensus rule, with no learned scorer or simulator feedback. We evaluate PhysWAM across NAVSIM v1 and v2 planning, zero-shot closed-loop transfer, and future video and metric-depth prediction. Despite PhysWAM's simple selection procedure, it achieves strong planning performance and transfers zero-shot to unseen driving environments. It also generates accurate metric depth and temporally coherent video, with CPP improving both planning and depth prediction. Together, these results demonstrate that the geometric relationship between scene depth and ego motion provides a direct way to couple world and action generation within a simple unified model.
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All authors Dhruv Parikh, Fengcheng Yu, Quankai Gao, Jiawei Yang, Junjie Ye, Maulik Bhatt, Thang Vu, Charles Ochoa, Rowan McAllister, Igor Vasiljevic, Rajgopal Kannan, Viktor Prasanna, Vitor Guizilini, Yue Wang

Robotics · Cross-listed from cs.CV

Does Local Video Understanding Transfer Across Encounters? The EgoGears Benchmark

Embodied systems must make knowledge acquired during one encounter usable in another despite changes in viewpoint, motion, and illumination. Yet aggregate cross-video accuracy conflates failures of local perception with failures to preserve observation identity, establish correspondence, and compose evidence, obscuring whether local video understanding actually transfers. We introduce EgoGears, a complementary single- and multi-video benchmark designed to diagnose this transition. It contains 567 single-video and 1,487 multi-video questions derived from 126 human-collected egocentric recordings covering 39 outdoor routes. Repeated traversals across movement speeds and lighting conditions ground comparisons in shared physical environments; 531 questions require alignment across independent recordings. Single-video questions measure the local visual, spatial, and motion evidence available to a model, while multi-video questions test whether evidence remains bound to the correct observation and can be composed into consistent route relationships. We report 29 single-video and 31 multi-video MLLM configurations across six model families in the main leaderboard. Among the 20 configurations evaluated comparably on both splits, every model performs worse on multi-video questions, with a mean decrease of 22.5 percentage points, and the gap persists when answer format and scoring are held fixed. The gap is not explained simply by additional videos or recording boundaries. The central bottlenecks are observation–evidence binding and ordered route-state tracking. The code and benchmark are publicly available at https://github.com/lei-qi-233/EgoGears.
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All authors Yuedong Tan, Lei Qi, Yu Liu, Di Wen, Ruiping Liu, Xiaoye Wang, Yufan Chen, Junwei Zheng, Chengzhi Wu, Chen Zhang, Zhihang Chen, Haiwen Sun, Zongwei Wu, Radu Timofte, Danda Pani Paudel, Kunyu Peng

Robotics

WayFinder: Hierarchical Visual-Language-Action for Zero-Shot Waypoint Generation and Low-Level Kinematic Control

Visual Language Action (VLA) models offer unprecedented generalization for autonomous robots; however, their real-world deployment is frequently bottlenecked by unreliable execution and the prohibitive computational cost of fine-tuning for specific robot embodiments and tasks. To bridge this gap, we propose WayFinder, an end-to-end, closed-loop hierarchical VLA framework that circumvents the need for fine-tuning by decoupling high-level task reasoning from low-level kinematic control. WayFinder utilizes a zero-shot, offboard Multimodal Large Language Model (MLLM) policy to process linguistic context and state maps for strategic waypoint generation. Asynchronously, a lightweight, onboard policy executes real-time kinematic control at high frequency based on continuous sensor feedback. We evaluate WayFinder in Microsoft AirSim, testing on four environments of varying complexity and three MLLM scales to balance prediction efficacy with computational efficiency. Our results demonstrate that WayFinder achieves superior navigation reliability compared to baseline low-level policies. By querying the high-level MLLM only during navigation failures, WayFinder eliminates the need for fine-tuning, minimizes expensive inferences, and significantly increases navigation success rates by up to 27.45%.
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Robotics

ExceptionDrive: A Planning-Oriented Counterfactual Corner-Case Benchmark for Autonomous Driving

Average performance on routine driving benchmarks does not establish planner reliability under rare, safety-critical hazards. We proposed ExceptionDrive, a counterfactual planning benchmark that uses VLM-assisted screening, localized multi-view editing, and quality auditing to insert hazards into real nuScenes scenes while preserving their context. Its 21 tasks span six safety families and define hazard or conflict regions, local safety constraints, and acceptable responses. Because hazard insertion can invalidate the recorded human trajectory, our reference-free protocol evaluates edited predictions using Unsafe Rate (UR), Hazard Clearance Compliance (HCC), Hazard Proximity Response (HPR), and Counterfactual Trajectory Shift (CTS), which measure core-region intrusion, clearance compliance, clearance relative to a prescribed margin, and counterfactual trajectory change. Seven representative planners frequently intrude into hazard regions or provide insufficient clearance. We also develop a Reminder Agent that, without sample-specific task labels, converts visual evidence and the shared taxonomy into structured records of hazard presence, type, and a recommended high-level strategy. The agent neither predicts trajectories nor controls the vehicle; its records guide a VLM-based decision agent. In zero-shot experiments, the reminders improve strategy accuracy and reduce under-warning.
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All authors Ziyi Luo, Zhe Sun, Yehao Lu, Lei Zhou, Lisheng Wu, Xuewei Li, Zequn Qin, Xi Li

Robotics

Explore, Execute, Evolve: A Skill Acquisition and Reuse Loop for Embodied Agents

Vision-language-action and world-action models have demonstrated impressive capabilities in robotics, yet generalization to unseen tasks remains challenging. More recently, general-purpose multimodal agents have shown great potential for zero-shot robotic task solving. However, they often incur high execution costs by reasoning and exploring the physical world from scratch. To reduce these costs, we introduce RoboSkill, a framework that connects skill acquisition and reuse through an Explore, Execute, Evolve loop. Within this loop, the agent explores to gather task-relevant information, executes tasks while adapting to feedback, and evolves its skill library based on execution records. It then reuses these skills to guide exploration and execution in the next cycle, closing the loop. To improve loop efficiency, we complement vision with tactile feedback to reduce uncertainty during physical interaction. We further augment textual guidance with reusable code to reduce reasoning overhead during skill reuse. On LIBERO-10, RoboSkill improves first-episode success rates by 12.5–25.0 percentage points and reduces average runtime by 7.6–72.4% across four agents. On real robots, it improves success rates by 8.3 percentage points and reduces average runtime for successful trials by at least 14.4%.
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All authors Sicheng Xie, Yitong Chen, Haidong Cao, Shunlin Lu, Zuxuan Wu, Yu-Gang Jiang

Robotics

MVG-WAM: Multiple View Geometry-Aware World-Action Modeling for Robotic Manipulation

World-Action Models (WAMs) couple visual dynamics with action prediction, bringing the rich priors of pretrained video models to robotic manipulation. However, their multi-view interfaces typically tile images or concatenate tokens, leaving the geometric relationships among synchronized cameras implicit. This makes it harder to connect global scene context with the local geometry required for interaction. We introduce the Multi-View Geometry-Aware World-Action Model (MVG-WAM), which organizes these observations as related projections of one physical world rather than separate images on a canvas. Our model combines an epipolar-constrained global state with view-indexed geometric states jointly inferred from synchronized observations. Camera-aware routing supplies each video region with its corresponding geometric context and the shared global state, explicitly structuring the representation used for action prediction. We further ground the geometry-aware representation in metric scale through multi-horizon future-depth supervision, without requiring depth decoding during action rollout. MVG-WAM achieves average success rates of 99.1% on LIBERO and 92.07% on RoboTwin 2.0, demonstrating competitive performance across both benchmarks. Real-world experiments on Cobot Magic further demonstrate a 91.3% success rate across 150 trials spanning three manipulation tasks.
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All authors Wenbo Chen, Tianfu Li, Haoxuan Xu, Zhihao Cao, Zhenghan Chen, Zhengming Zhu, Zizhou Luo, Guosheng Yang, Yuan Liu, Lujia Wang, Wen Chen, Haoang Li

Robotics

Geometry-Preserving Human-to-Robot Upper-Body Motion Retargeting from Monocular Video

Monocular RGB video provides an accessible source of human demonstrations for upper-body robot motion, yet video-driven human-to-robot transfer remains challenging because body and hand motion are recovered at different spatial scales, human and robot kinematics differ substantially, and fine distal motion is difficult to preserve across embodiments. We present a geometry-preserving motion-retargeting framework that integrates unified body–hand reconstruction with morphology-independent geometric transfer. Frame-wise body estimates, video-level observations, and detailed hand evidence jointly constrain a single differentiable Momentum Human Rig (MHR) state, while transient hand artifacts are repaired in parameter space. The reconstructed motion is represented by arm-segment directions, elbow configuration, relative palm orientation, and bilateral wrist relations, and is realized on the target robot through multi-stage inverse kinematics and robot-specific hand adaptation. Within the broader system, Across-VAM provides video generation, whereas Across-WAM performs human-to-robot motion mapping. The method is evaluated on 16 monocular videos comprising 1,769 source frames, including 10 signing and six reach-to-grasp sequences. Unified reconstruction reduces mean hand reprojection error from 22.36 to 7.21 pixels relative to SAM 3D Body. All 16 retargeted trajectories completed kinematic simulation playback, and representative signing and reach-to-grasp motions were further demonstrated on a physical robot. The results demonstrate a unified pipeline from monocular human video to coordinated upper-body motion on a dual-arm dexterous robot.
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All authors Xiaoyu Yang, Sen Han, Da Li, Nan Wu

Robotics

Urgent Actions Go First: Urgency-Aware Denoising for Real-Time VLA Control

Diffusion and flow-matching Vision-Language-Action (VLA) policies generate action chunks through iterative denoising, incurring substantial inference latency that severely limits real-time robotic control. Existing acceleration methods treat an action chunk as a monolithic computational unit, ignoring a crucial physical reality of receding-horizon control: actions are generated jointly but consumed sequentially, resulting in inherently heterogeneous execution urgencies. We exploit this asymmetry to introduce Urgency-Aware Denoising (UAD), a novel inference-time framework that allocates denoising computation according to when each action is physically needed. UAD releases time-critical urgent actions after fewer denoising steps while overlapping the continued background refinement of tail actions with physical execution. However, heterogeneous denoising introduces two key challenges: early-release errors in urgent actions and trajectory inconsistency in tail actions. UAD elegantly resolves both through two core mechanisms: Trajectory Reconciliation, which reconstructs unified internal state evolution to restore joint denoising coherence without additional model evaluations, and Ghost Action Correction, which leverages non-executed ghost continuations to dynamically compensate for early-release errors across remaining executable actions. Extensive evaluations across multiple VLA architectures, simulation benchmarks, and real-world manipulation tasks demonstrate that UAD achieves up to a 1.89x speedup in average action availability latency while maintaining comparable success rates to vanilla inference with optimal denoising budget, offering a more favorable success-latency trade-off than state-of-the-art VLA acceleration baselines.
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All authors Zibo Wang, Haochen Han, Pengzhen Ren, Mingtong Dai, Fangming Liu

Robotics

Faster and Better? Benchmark Bugs and Design Limitations Distort the Evaluation of Vision-Language-Action Acceleration

Simulated manipulation benchmarks are the standard tool for evaluating vision-language-action (VLA) policies and the acceleration methods that reduce their inference latency for on-robot deployment. On these benchmarks, we observe that some training-free acceleration methods, which approximate the baseline policy's computation, achieve higher measured success rates than the baseline itself. Success rates alone cannot establish whether such gains come from better task execution or from evaluation flaws. We therefore investigate two kinds of benchmark flaws behind these gains: bugs, where the implementation does not match the intended task or evaluation protocol, and design limitations, where success criteria and simulation settings do not fully capture how acceleration affects task execution. Starting from tasks with anomalous gains, we localize root causes by plotting object trajectories against checker acceptance regions, and classify the resulting bugs into task consistency, initialization, and reproducibility. Extending this audit to seven benchmarks, including RoboTwin, LIBERO-Plus, and VLABench, we identify 22 bugs of these types and 4 design limitations. For the latter, we revise permissive success checkers, correct unrealistic object masses, and add a motion-aware score that favors smoother actions. Experiments show that bug fixes can reverse method rankings, moving the baseline from last to first on one task. Addressing design limitations can likewise remove anomalous gains: on another task, the baseline moves from 21 percentage points behind an accelerated method to 5 points ahead. Gains attributed to acceleration can therefore be artifacts of the benchmark rather than better task execution. We release our bug fixes and revised benchmark settings to support trustworthy evaluation of VLA acceleration.
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All authors Qiwei Chen, Kaijun Zhou, Nuohui Shi, Zhiyang Li, Yuxuan Feng, Jinyu Gu

Robotics

Recompositional Robotics: Cross-Domain, Open-set, and Lifelong Modularity Beyond Morphology

Research in modular robotics has produced capable approaches allowing a robot's morphology to change online, with recent efforts also developing approaches to decide which morphology to assume and automatically propagate that decision into the robot's motion planning and control. These approaches are powerful and increase adaptability in the field. However, an alternative objective is not to build robots whose structures can change, but robots whose fundamental capabilities can change, where capability is a joint function across several domains, including kino-dynamics, perception, compute, and high-level coordinating behaviors. A robot designed to be reconfigured across these domains has a greater capacity to alter its capability than one that can be reconfigured in a single domain. We refer to this cross-domain reconfigurability as integration span, and recognize a complementary measure of the resistance to reconfiguration, which we refer to as integration inertia. Current modular robots have reduced integration inertia in the structural domain while it remains high in the other domains that contribute to integration span. We assert that the systems that can provide the most utility through reconfiguration in practice are those maximizing span and minimizing inertia and call this general problem recompositional robotics: adaptation over a heterogeneous set of modules including hardware, software, compute, and behavior that abstracts each component by the interfaces it requires and provides such that they can be reasoned over holistically. We define the problem, ground it in two deployed systems and active research efforts, and pose open questions about the future of recompositional robotics.
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All authors Steven Swanbeck, Jonathan Salfity, Corrie Van Sice, Robert Blake Anderson, Mitch Pryor

Robotics

CogWAM: Aligning Semantic Cognition with World Action Modeling via Event-Driven Interfaces

Robot policies increasingly incorporate semantic reasoning and future-world prediction, yet combining these capabilities does not guarantee that local predictions and actions remain aligned with task progress. We introduce CogWAM, a cognition-guided world-action model that establishes an explicit semantic interface between task reasoning and world-action learning through a persistent Semantic State, which stores completed task events and the active subtask. CogWAM updates this state only when observations indicate semantic transitions, allowing task-level context to persist across multiple action chunks. To bridge semantic context with physical prediction and control, CogWAM employs progress-conditioned WORLD and ACTION queries that selectively extract task-relevant information for future-world prediction and action generation. During training, the Semantic State provides shared task-progress context for both branches, while inference removes the future-prediction branch and directly generates actions from observations and the maintained state. We further introduce semantic training strategies to improve transition learning and closed-loop conditioning. Without additional robot-action pretraining, CogWAM achieves 15.56 / 11.70 % Score/SR on RoboDojo and state-of-the-art performance on BiCoord, while real-world experiments demonstrate closed-loop dual-arm manipulation with 16.4 fewer Semantic State regenerations than step-wise updating.
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All authors Sen Wang, Liu Liu, Xinjiang Wang, Zequn Chen, Haoyi Jiang, Taojun Ding, Tingyang Xiao, Zhizhong Su, Jie Wang, Sanping Zhou

Robotics · Cross-listed from cs.AI

Learning from Shared-Control Overrides: Context-Driven Acceleration Profile Prediction for Personalized Overtaking

Adaptive Cruise Control (ACC) systems are typically calibrated for an average driver, often resulting in a mismatch between vehicle behavior and individual expectations during time-critical maneuvers such as highway overtaking. When the ACC is perceived as too conservative and inconsistent, drivers intervene through throttle overrides, providing implicit feedback on the system's behavior. This paper reframes these override actions as human-in-theloop supervisory signals and proposes a data-driven framework for personalized vehicle adaptation, termed Context-driven Personalized ACC (CoP-ACC). Rather than relying solely on end-to-end regression, which tends to over-smooth dynamic responses, we introduce a hybrid pipeline combining: (i) unsupervised hierarchical clustering to extract representative acceleration profiles from override events; (ii) a context classifier that maps pre-maneuver driving conditions to the appropriate profile; and (iii) a residual regressor that refines the selected profile into a smooth, personalized acceleration profile tailored to the immediate context. Evaluated on real-world public-road data against a withheld forced-ACC baseline, the approach demonstrates high reconstruction fidelity and generates acceleration profiles that tend toward the driver's expected behavior in potential override contexts. The results highlight the potential of learning from shared-control overrides to enable anticipatory, personalized ACC behavior, reducing manual interventions and improving ride comfort.
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All authors Ruizheng Xu, Lounis Adouane, Javier Ibañez-Guzmán, Clément Zinoune

Robotics

ProAct-VLM: Pre-Failure Vision-Language Task Replanning with Continuous Perception Feedback

Long-horizon robotic tasks are vulnerable to unexpected environmental changes that can render planned actions ineffective or unsafe. To address this, robots must detect such changes as they occur, interpret their impact, and adjust their actions accordingly. Traditional rule-based decision-making pipelines are brittle in open-world conditions, as they are hand-tuned for specific scenarios and lack generalization. Vision-Language Models (VLMs) offer a promising alternative as they combine broad world knowledge with unified visual–text reasoning, enabling them to generalize across diverse scenarios and generate accurate, grounded task plans. However, for effective deployment in dynamic real-world settings, VLMs must be embedded into frameworks capable of handling uncertainty and environmental changes. Existing frameworks broadly address this reactively, triggering replanning only after execution failures or post-task checks, risking failed actions. Some methods verify conditions before actions, but these discrete checks miss changes occurring during execution. To address this, we present ProAct-VLM, an adaptive, physically grounded task planning framework that integrates VLMs within a real-time perception–feedback loop. ProAct-VLM continuously monitors the environment and re-plans as soon as relevant changes are detected, enabling adaptation before failure occurs. Evaluations against multiple baselines and across different VLM backbones show that our framework improves both success rates and efficiency in dynamic, long-horizon manipulation tasks. Project page: https://github.com/moured/ProAct-VLM
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All authors Ahmed Nader Ahmed, Omar Moured, Mughni Irfan Mohammed Abdul, Muhayy Ud Din, Irfan Hussain

Robotics

Learning Expressive and Compositional Motion Representation via Spectral Skills

Robotic foundation models offer a promising path toward general-purpose humanoid robot control, often through hierarchical architectures. However, their effectiveness depends on the command interface between the planner and the controller, which must support accurate execution while remaining easy to predict, and ideally allow new behaviors to be composed from prior ones. In this work, we introduce spectral skills, a latent representation of this interface that meets these requirements through predictive representation learning. By design, spectral skills compactly encode short motion segments and are learned by predicting subsequent motion rather than reconstructing the encoder input. On a 29-DoF humanoid, a controller conditioned on spectral skills reduces global tracking error by 62% relative to the state of the art. The same frozen controller chains independently encoded skills without a separate transition policy. It also composes new behaviors by adding orthogonal directions to any compatible base skill, producing combinations unseen in the training data. We demonstrate tracking, chaining, and composition, as well as control through a language-conditioned planner, on Unitree G1 hardware. Project page: https://spectral-skill.github.io
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All authors Feiyang Wu, Chenxiao Gao, Chen Yang, Ye Zhao, Bo Dai, Anqi Wu

Robotics

Semantic Map Sharing and Capability-Aware Coverage Planning for AI-Native 6G Robotic Coordination

Search and Rescue (SAR) operations increasingly deploy heterogeneous teams of aerial and ground robots. However, conventional coverage methods typically do not translate perceived terrain into platform-specific reachability, while continuous image exchange imposes a high communication cost. We propose an edge-centric, semantic-aware coverage planning framework that integrates aerial terrain perception, robot-specific traversability reasoning, and payload-efficient semantic state sharing. Aerial observations are converted into compact semantic grid maps, enabling reachability-constrained area decomposition and capability-aware coverage paths that assign only regions admitted by each robot's capability profile. The resulting perception-sharing-planning loop feeds semantic corrections into traversability reasoning and replanning, forming an application-level mechanism motivated by AI-enabled goal-oriented communication envisioned for AI-native 6G networks. For the high-update case, transmitting semantic corrections reduces the application payload by a factor of approximately $82$ relative to periodic full-map sharing. Across matched benchmark scenarios, the proposed method achieved $91.5\%$ coverage with no capability-infeasible allocations, compared with $78.8\%$ coverage and a $21.5\%$ capability-infeasible allocation rate for LS-MCPP. Semantic corrections update the shared planning state without requiring repeated transmission of the complete map.
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Robotics

Cascaded consensus splitting for multi-branch contingency games

Contingency games enable agents to anticipate and plan for other agents' hypothetical intents by constructing trajectories with a shared prefix and intent-dependent branches. While contingency games capture intent uncertainty, existing formulations rely on a single branching time, oversimplifying interactions in which different agents' intentions are revealed at different times. Moreover, the computational cost of such problems grows rapidly with the number of agents and intents, as all scenario-dependent best responses must be solved jointly. We introduce a multi-branch contingency architecture in which sources of intent uncertainty can be resolved progressively at different branching times, allowing the planned trajectories to adapt to the asynchronous revelation of intents. We also develop an ADMM-based solver that exploits scenario-level parallelism. Experiments on tightly coupled three-agent interactions support that the proposed architecture outperforms the conventional single-branch while achieving a lower mean receding-horizon solve time.
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All authors Bastien Lechardoy, Pau de las Heras Molins, Thibault Lahire, Laurent Pautet, David Filliat, David Fridovich-Keil, Georgios Bakirtzis

Robotics

When to Adapt: Multi-Signal Domain Shift Detection for Efficient Training-Free Adaptation in Open-Vocabulary Segmentation

Robust and reliable perception is essential for autonomous robots operating in real-world environments, particularly in long-term missions where environmental conditions may change significantly over time. Although recent advances in Visual Foundation Models (VFMs) have improved open-vocabulary semantic segmentation, these models can still suffer from domain shift, which can significantly degrade performance if they are not adapted to the current environment. Training-free domain adaptation is a relevant paradigm for adaptation, consisting of adjusting the model online using lightweight adapters. Recent approaches apply this on a per-frame basis, which is impractical for deployments on resource-constrained robotic hardware. To tackle this, we propose a multi-signal domain shift detection method for training-free continual test-time adaptation (TF-CTTA) in open-vocabulary segmentation. Our method leverages temporal coherence across consecutive frames by monitoring and combining complementary aspects of domain shift (visual change, adapter mismatch, and semantic drift) to trigger adaptation only when needed. We validate our approach on a benchmark including indoor and outdoor environments and using real robotic data. We demonstrate that our approach maintains segmentation accuracy while substantially reducing adaptations, making training-free adaptation practical and feasible for long-term, real-world robotic deployments.
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All authors Michele Antonazzi, Alejandra C. Hernandez, José Araujo, Olov Andersson, Patric Jensfelt

Robotics

BlenDAgger: Blended Shared Control for Interactive Imitation Learning

Robot policies are frequently trained from human corrections, yet teleoperating a robot to provide corrections is burdensome, and human demonstrators are not always optimal. We propose Blended DAgger (BlenDAgger), an approach for collecting data to train imitation learning policies by using shared control to blend the policy's and demonstrator's actions during interventions. By blending human and policy actions, we aim to improve the autonomous performance of manipulation policies. We validate our approach across five manipulation tasks, two in the real world and three in simulation. Our approach achieves higher autonomous performance by 30 or more percentage points on two real-world tasks compared to a typical human-gated correction approach (HG-DAgger). We also investigate the advantages of BlenDAgger that allow for higher autonomous performance, finding that BlenDAgger results in 57% smoother transitions between policy control and human interventions, and 14% higher trajectory similarity to the training data. In a user study (n=14) on two real-world tasks, we find that BlenDAgger results in faster data collection (BF=13.32), and we do not find a difference in subjective perceptions. These results show that blended shared control leads to higher autonomous performance compared to typical methods for fine-tuning robot policies from fully teleoperated interventions.
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All authors Cailyn Smith, Geoffrey Sun, Henny Admoni, Zackory Erickson

Robotics

Credit-Guided Policy Improvement for Test-time Adaptive Vision-Language Navigation

Test-time adaptation for vision-language navigation (TTA-VLN) enables pretrained policies to adapt online to unseen environments using only test-time observations and interaction history. However, distribution shifts can distort local action preferences and lead to off-course decisions. Existing methods rely on predictive uncertainty, trajectory-level feedback, or accumulated adaptation experience to correct such deviations. These signals, however, do not directly reveal whether an executed action supports instruction-guided progress toward the goal. Moreover, a plausible corrective signal does not guarantee a reliable policy update. The key challenge is thus twofold: identifying interactions that support goal-directed improvement and determining whether the resulting updates are worth retaining. We observe that each executed action induces an immediate observation transition, providing evidence of its local consequences. Based on this insight, we propose Credit-Guided Policy Improvement (CGPI), which recovers signed, reference-relative decision credit from action-induced observation transitions without external outcome feedback. With the pretrained navigation policy frozen, CGPI uses this credit to propose lightweight adaptation updates and verifies them against prior credit-supported interactions. Updates are retained only when supported and rolled back otherwise. CGPI achieves consistent gains across the evaluated VLN benchmarks and navigation backbones, while qualitative robot trials further illustrate the feasibility of zero-shot sim-to-real transfer.
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All authors Yang Li, Sijia Zhang, Yihan Li, Aming WU, Zihao Zhang, Ziju Han, Yahong Han

Robotics

RoboHarn-Evo: Evolving Hierarchical Physical Knowledge for Self-Improving Robotic Manipulation

Vision-language models can coordinate long-horizon robot manipulation, yet successful task reasoning still depends on whether local physical interactions produce the intended effects. We study how repeated interaction can improve this capability without updating the base model. We introduce RoboHarn-Evo, a dual-loop harness that evolves Hierarchical Physical Knowledge (HPK) from physical experience. HPK couples two levels of reusable knowledge: Task Knowledge captures which subtask should be executed and when it is complete, while Action Knowledge captures object-relative geometric strategies and their physical effects. During execution, the agent retrieves knowledge at the corresponding decision level and grounds it in the current scene under the task goal. Across episodes, physical feedback is used to revise historical knowledge, update its applicability, and organize reusable entries for subsequent retrieval. Experiments on RMBench show that HPK improves average success by up to 24.2 percentage points across different agent models. With 80 interaction rollouts, held-out success rises from 48.3% to 75.0% for GPT-5.5 and from 70.0% to 88.3% for GPT-6. RoboHarn-Evo also resolves over 83% of historical knowledge errors while retaining 95.8% of valid knowledge, and transfers zero-shot from RMBench to RoboDojo with gains of 35.0 and 25.0 percentage points. These results demonstrate that physical interaction can be accumulated into reusable knowledge for improving subsequent manipulation.
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All authors Shifeng Bao, Fanding Huang, Yihan Lin, Youhe Feng, Guanlin Li, Chen Zhao, Yang Li, Jiawei He, Cheng Chi, Jing Zhang

Robotics

RoboFin3D: A Sim-to-Real Platform for Robotic Surface Finishing

Grinding and sanding are fundamental processes in industrial robotic surface finishing. However, physical trials are expensive and consume workpieces, making reproducible experiments difficult. We present RoboFin3D, a sim-to-real platform built on Isaac Sim and the Newton physics engine, that provides physics-based grinding and sanding simulation for cheap and repeatable robotic surface finishing experiments. RoboFin3D utilizes a signed distance field (SDF) to model the changing geometry of the workpiece, enabling contact computation, live updates and rendering without an intermediate mesh. It additionally uses a separate surface field to model progressive surface appearance change during sanding. We also introduce WeldGen, a weld sampling module, to generate weld beads on 8,918 real-world workpiece meshes for providing diverse simulation assets. The simulation parameters are calibrated on real experimental results and our evaluation demonstrates our simulation's fidelity against the real world. We also demonstrate that simulation-generated data can be used to improve the performance of perception models. Simulation-only fine-tuning of SAM2 improves IoU for segmentation of unsanded regions from 77.15% to 84.47%, while combined synthetic and real training reaches 97.41%.
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All authors Haowei Wen, Shangtao Li, Vaibhav Sanjay, Philip Huang, Jiaoyang Li, Changliu Liu

Robotics

Risk-Aware Semantic Grounding for Trustworthy LLM-Based Robot Planning

Large language models (LLMs) are increasingly used as high-level planners in robot navigation, but their outputs may become unreliable when instructions are ambiguous, unsupported by the environment, or semantically inconsistent. This paper presents a Risk-Aware Semantic Grounding framework for trustworthy LLM-based robot planning. Unlike existing LLM-based planners that primarily optimize plan generation, we formulate semantic grounding reliability as a multi-dimensional risk estimation problem. The proposed architecture explicitly models grounding uncertainty through ambiguity, hallucination and semantic-conflict risks before planning occurs, enabling the system to decide whether to execute the instruction, request clarification, or reject it. To evaluate the approach, we introduce TRUST-NAV, a benchmark containing both standard navigation tasks and risk-inducing instruction scenarios. Experimental results show that while conventional LLM planners achieve strong performance on valid navigation tasks, the proposed framework substantially improves ambiguity detection and semantic conflict rejection. These findings suggest that trustworthy robot planning should be evaluated not only by task completion, but also by the ability to recognize when execution should not occur.
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Robotics

Wrench-ACT: Enhancing Robot Policies for Contact Rich Behavior Using Direct Wrench Control

While contact-rich manipulation requires deliberate regulation of interaction forces, recent approaches to robot manipulation learning predominantly represent actions as target positions or poses. Even methods that incorporate force sensing either use it solely as an observation or, when predicting forces as part of the output, rely on a hybrid force controller. In this paper, we propose an imitation learning policy that predicts wrenches as its sole action output for direct use by a pure force controller. Our studies suggest that force-domain imitation learning depends critically on data collection, with force-feedback teleoperation improving policy performance by capturing the operator's deliberate force regulation. Using Action Chunking with Transformers (ACT) as the base architecture, we train single-task models on bilateral wrench demonstrations and evaluate them on five contact-rich manipulation tasks. The wrench policy matches or outperforms position-based baselines across all tasks, with gains varying according to the degree of deliberate force regulation each task requires. Cross-condition ablations show that the bilateral data collection interface and the wrench action space each contribute independently to performance. To support further research, we will release over 1000 wrench-action demonstrations spanning these tasks on a companion website upon publication.
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All authors Johannes Hechtl, Yannik Blei, Simon Ball, Reihaneh Mirjalili, Michael Krawez, Seongjin Bien, Philipp Schmitt, Wolfram Burgard

Robotics

RawVLA: Embodied Neural Image Signal Processor For Robotic Manipulation

Vision-language-action (VLA) models typically operate on RGB images produced by a fixed camera image signal processor (ISP), leaving the imaging pipeline outside the learning and evaluation loop. We systematically examine the consequences of this overlooked design choice across five fundamental ISP dimensions: gain, sensor noise, chromatic response, tonal response, and bit depth. Our analysis reveals that RAW-to-RGB processing materially shapes both action prediction and manipulation success, with different ISP dimensions exerting substantially different effects. Guided by these findings, we introduce RawVLA, a streaming neural ISP that adaptively renders RAW observations for frozen VLA policies while concentrating its capacity on the imaging factors relevant to embodied behavior. We further present RawVLA-Bench, a RAW-domain manipulation benchmark to expose image processing as an explicit evaluation variable across clean and adverse acquisition conditions. Experiments on RawVLA-Bench show that RawVLA preserves performance under standard conditions while substantially improving robustness under degraded imaging, establishing adaptive RAW processing as an effective interface between physical cameras and embodied policies.
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All authors Shuhong Liu, Heng Zhou, Lingfeng Qian, Yuhao Fang, Xianbao Hou, Qianyu Zhou, Lin Gu, Wei Sui, Jianfei Yang, Ziteng Cui

Robotics

Video2STL: Grounding VLM-Generated Temporal Specifications for Robot Learning

Video-based policy learning is particularly promising, as it illustrates target behaviors without requiring action annotations or embodiment-matched demonstrations. A central challenge is deciding what information should be transferred from the video to the robot. Existing approaches commonly convert visual observations into scalar similarity or value signals, or ask foundation models to directly generate reward code. These approaches can make the temporal structure of a task difficult to inspect, ground, and reuse. We present Video2STL, a framework that converts observation-only videos into parametric Signal Temporal Logic (STL) specifications and uses the resulting formal representation for robot learning. A vision-language model extracts an embodiment-independent semantic event trace and constructs a bank of symbolic temporal specifications. The model determines the task structure, while numerical predicate thresholds and temporal bounds are grounded from successful robot trajectories. For policy learning, we separate short- and long-timescale temporal information: short-horizon specifications provide dense rewards through rolling-window quantitative robustness, while a causal monitor over a retained long-horizon specification provides one-time progress rewards for valid temporal prefixes. The same representation supports cross-embodiment transfer from human or animal videos to robot control. Across four manipulation tasks, Video2STL achieves $85.8\%$ average success-once and $67.0\%$ success-at-end, compared with $81.5\%/59.5\%$ for native dense PPO and $65.0\%/42.3\%$ for Text2Reward; in quadruped locomotion, Qwen-3.8 and GPT-5.6-based Video2STL policies achieve $100\%$ success across velocities from $0.3$ to $2.1\,\mathrm{m/s}$ while remaining competitive in high-speed energy efficiency. Project webpage: \href{https://video2stl.github.io/}{video2stl}.
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All authors Merve Atasever, Keyan Azbijari, Cagan Bakirci, Bo-Ruei Huang, Tolga Izdas, Zahra Shahrooei, Richard Yang, Erdem Biyik, Jyotirmoy V. Deshmukh

Robotics

Anisotropic Representations Improve Planning in JEPA World Models

Latent world models learn action-conditioned dynamics in representation space and often score candidate actions by Euclidean distance to a goal representation. Joint training typically regularizes the representation to prevent collapse, but the resulting representation geometry also determines how terminal errors are weighted during planning. We show that accurate prediction and noncollapsed representations do not guarantee a task-aligned latent planning cost: isotropic Gaussian regularization can induce a geometry that ranks feasible outcomes differently from the task cost. To address this mismatch, we introduce AnisoWM with $\Lambda$Reg, which replaces the fixed isotropic Gaussian target with a learnable diagonal covariance under fixed-trace and anisotropy constraints. The prediction objective, predictor architecture, and Euclidean planner remain unchanged; the target is used only during training. Our analysis characterizes the prediction-driven allocation of target variance, its dependence on the training distribution, and the conditions under which the induced metric reduces planning regret. Across four visual control environments, AnisoWM improves planning success over LeWorldModel in all four. Its latent planning cost also shows better agreement with task outcomes. Project website: https://rkdrn79.github.io/AnisoWM-page/
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All authors Mingu Kang, Yoori Oh, Sookyung Kim, Joonseok Lee

Robotics

FP2: Equipping Robotic Foundation Models with Force Control

Robotic foundation models (RFMs) are increasingly capable of general-purpose manipulation, yet reliable physical interaction remains challenging in contact-rich settings. We present FP2, a lightweight downstream interface that equips task-adapted RFMs with explicit force control while preserving their action-generation capability. FP2 adopts an action-regulation decomposition: the task-adapted RFM serves as a foundation policy responsible for task-level action generation, while a high-frequency force control policy focuses solely on interaction regulation. To condition force regulation on the ongoing manipulation, FP2 compresses foundation-policy contextual representations and combines them with wrench and proprioceptive histories to predict structured force-control parameters. We evaluate FP2 with four RFM backbones across four real-world contact-rich manipulation tasks. FP2 consistently improves task performance and force regulation quality over the corresponding foundation policies, while comparing favorably with representative force-aware and force-control baselines. Ablations further show that foundation-policy context and physical feedback are complementary for effective force regulation, while preserving foundation-policy action generation improves both efficiency and novel-object generalization. Project website: http://force-policy.github.io/fp2
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All authors Hongjie Fang, Shirun Tang, Junjian Hu, Shidong Zhang, Derek Zhang, Linhao Chen, Dehai Li, Mingyu Mei, Wanxi Liu, Cewu Lu, Shiquan Wang

Robotics

Towards Spatial Perception for Heterogeneous Robot Collaboration in Subterranean Mining Environments

The autonomous extraction of deep mineral deposits in abandoned underground mines is fundamentally a multi-agent integration problem. No single platform simultaneously offers the mobility to traverse kilometers of degraded drifts and the sensing payload required to characterize an ore body. This article presents the onboard perception pipeline that bridges two heterogeneous agents within the PERSEPHONE autonomous mining mission. Which consist of a lightweight Explorer robot that maps an unknown mine and generates a 3D scene graph of inspection targets, by running a zero-shot, vision-language semantic segmentation stack that detects mineral deposits directly from natural-language prompts. The map and the graph are then handed to a second Inspector robot, which carries an advanced sensing payload and uses them to plan close-range inspection viewpoints. We detail the complete pipeline, with emphasis on the geometric abstraction that turns raw detections into actionable inspection targets, spanning per-view bounding-box generation, cross-view box merging, plane fitting, and polygon extraction, and we report an extensive field validation in a subterranean test facility and in an active magnesite mine, covering both iron-vein and magnesite mineralization under realistic, perceptually degraded conditions.
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All authors Mario Alberto Valdes Saucedo, Akash Patel, Christoforos Kanellakis, George Nikolakopoulos

Robotics · Cross-listed from cs.AI

Direct Experience World-Model Optimization: Learning the World Beyond Action Imitation

World-Action Models (WAMs) couple action generation with predictions of how physical interactions unfold. However, current post-deployment learning paradigms typically improve behavior without requiring better world predictions. Especially in dexterous manipulation, small execution errors can compound in high-dimensional action spaces, hindering policy improvement and pushing interactions beyond the world model's training distribution. Motivated by this, we propose Direct Experience World-Model Optimization (DEWO), a post-deployment learning paradigm for WAMs that, alongside action imitation, refines world representations through visual experience to better condition action generation. Specifically, it identifies interaction turning points and learns from successful and failed futures to support classifier-free guidance. An additional value head estimates task progress from video representations and activates guidance when progress stalls during inference. Across five DexJoCo tasks, DEWO improves average success across all three WAM formulations. Ablations show that visual supervision from successful and failed continuations improves both prediction and control beyond action supervision alone. On four real-world tasks across Wuji and Sharpa, 3 x 3 grid evaluations show that two rounds of deployment learning increase success from 51.0% to 71.7% in cells with at least one initial success, a gain of 20.7 percentage points. These findings support continued predictive learning for improving control through deployment experience, making world modeling an active part of WAM adaptation.
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All authors Xiangcheng Zhan, Zirui Chen, Yicheng Zhao, Ziteng Gao, Shuo Yang

Robotics

Encore: Few-Shot Agentic Discovery of Manipulation Strategies

Coding agents can now write, run, and debug programs with little human help. Robot tasks, however, are usually specified by a sentence that leaves out how to grasp, in what order to make contact, and what the result should look like, and an agent given only the sentence must find these details by trial and error. We introduce ENCORE, which gives the agent a few demonstrations as evidence to read rather than as training data. A deterministic builder distills each demonstration into a pack of multi-view keyframes, gripper events, frame strips, and the full trajectory. A coding agent studies the pack, writes a policy program against a fixed perception and action API, refines it iteratively over a few development rollouts, and freezes it before a sealed evaluation that never reveals the success signal. On LIBERO-PRO, the agent's first program already succeeds in half of the perturbed tasks with demonstrations and in one task without them, and the frozen programs outperform the strongest prior agentic system run with the same language model (96.3% against 89.3%). On RoboDojo tasks whose instructions leave the goal unstated, no program succeeds without demonstrations. ENCORE also runs on a real bimanual robot, learning cube handover and cup inversion from five demonstrations each.
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All authors Yifan Kang, Zihan Wang, Zhiwen Fan, Bangya Liu