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Computer Science Robotics

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Friday 25 September

Robotics

FRAM: Trajectory-Guided Visual Feature Selection for Compact Language-Conditioned Robot Manipulation

Vision-Language-Action models achieve strong performance in robot manipulation, but often require large numbers of parameters. In this work, we propose the Future Representation Action Model (FRAM), a small policy that explicitly links the future end-effector trajectory to the current visual input. FRAM uses the image coordinates of the predicted trajectory as spatial pointers and reads local visual features related to the motion from the current image. This organizes the information for action generation into the reference position (Where), the visual state (What), and the future motion (Future). Trajectory labels are generated automatically from demonstrations and camera geometry, so no manual annotation is needed. With 138.7M parameters, including a frozen language encoder, FRAM reaches an average success rate of 92.2% over the four standard LIBERO suites, close to the 94.2% of $\pi_0$ with 3.3B parameters. Without extra training, it also reaches an average of 67.3% on LIBERO-Plus. Ablations confirm that both the future trajectory and the local visual features improve performance and robustness. On a real dual-arm UR5e, FRAM stacks cups using only wrist cameras, including choosing and switching between the left and right arms. These results show that selecting visual information based on future motion is an effective way to obtain both high performance and robustness in a small robot policy.
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All authors Hiroshi Ito, Hyogo Hiruma, Yoshiki Kanai, Takahiro Yoshida, Akira Kanazawa, Hiroyuki Yamada

Robotics

VisTacAlign: Co-Training Dexterous Policies on Tactile Human and Robot Demonstrations using Visual-Tactile Alignment

Human demonstrations are a cheap source of data for dexterous manipulation, but co-training a robot policy on them requires closing the human–robot gap in every modality the policy consumes. We present VisTacAlign, a framework for co-training 3D-visual-tactile dexterous policies on human and robot demonstrations. Glove-tracked human hand motion is retargeted to a 17-DoF tactile robot hand with a one-time fingertip correction. The human hand is then erased from both stereo views and replaced by a posed robot-hand mesh painted with pixels from robot recordings, and a real-time stereo foundation model is re-run on the composite, so the human point clouds carry the same stereo errors and visibility as the robot ones. Finally, a capacitive tactile glove is aligned to the robot's fingertip sensors in its signal space, giving one interpretable per-finger force representation. A diffusion transformer consumes point-cloud, proprioceptive, and per-finger tactile tokens. On three real-world tasks requiring precise force – Lego assembly, plucking strawberries of varying size, and activating and lifting a power drill – adding aligned human demonstrations to existing robot data improves over robot-only policies, and ablations show that both tactile input and visual alignment are necessary. Project page: https://vis-tac-align.github.io
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All authors Julien Poffet, Matthew Strong, Ankush Dhawan, Baiyu Shi, Shalika Neelaveni, Yujia Yuan, Zhenan Bao, Monroe Kennedy III

Robotics

Bundled Contact Gradients: Stabilizing Differentiable Simulation for Deployable Dynamic Tasks

Differentiable simulation provides analytic gradients of robot dynamics, enabling fast and sample-efficient first-order policy optimization. However, obtaining smooth and informative gradients through rigid-body contact typically requires softened contact models, often at the expense of physical fidelity and thereby limiting learned policies largely to simulation. This trade-off becomes particularly consequential for dynamic humanoid motions, where accurate contact dynamics are critical for transferring policies to the real world. Increasing contact stiffness in rigid-body simulation improves the fidelity of interactions, but also makes the dynamics increasingly sensitive to small state perturbations, producing high-variance gradients that can destabilize first-order policy learning. To address this, we propose Bundled Contact Gradients (BCG), a contact-local randomized smoothing framework for differentiable policy learning. When stiff contact is detected, our method evaluates a local bundle of randomized perturbation rollouts around the stiff contact configuration and aggregates their gradient signal thereby reducing gradient variance. We demonstrate the effectiveness of our method by successfully training and transferring dynamic motions zero-shot onto a real-world Unitree G1 humanoid platform. Videos and supplementary information can be found at https://bundledcontactgradients.github.io/
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All authors Dyuman Aditya, Jin Cheng, Clemens Schwarke, Quan Nguyen, Gaurav Sukhatme, Stelian Coros, Gabriele Fadini

Robotics

Causeway: Restoring Task Accessibility for Instruction Switching in VLA Policies

Vision-language-action (VLA) policies can execute many tasks from standard initial states, yet a new instruction may fail after another task has altered the robot's physical state. We study instruction switching, where a new task is issued during or after the execution of a different one. We observe that a target task that is reliably completed from its standard initial states can become inaccessible from states produced by a preceding task. We call such states task islands. We propose Causeway, a training-free inference-time intervention. Given the current state and a re-entry pose for the target task, Causeway back-propagates through the frozen decoding computation and applies a state-directed write within the action-stream representation. The VLA decodes the return motion itself, without parameter updates, a new action head, or external action generation. Across 71 cross-object pairs, three switch timings, and three VLA architectures on LIBERO-Goal, Causeway raises bare-switch success from 3-26% to 47-65% and increases the rate of reaching the handoff neighborhood by 42-72 percentage points across models. Additional experiments on LIBERO-Object and a real xArm platform show that the recovery extends beyond the main LIBERO-Goal setting, both in simulation and on a robot.
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All authors Qingzi Wang, Kaixi Feng, Guangyao Shi, Xiyang Wu, Ang Li, Dinesh Manocha

Robotics

PHASE: Compliance-Enabled Tactile Phase Retrieval for Few-Shot Insertion Learning

Contact-rich assembly tasks such as peg-in-hole insertion remain difficult to learn from limited demonstrations. While retrieval-augmented imitation learning, which augments target demonstrations with relevant prior data, offers a promising direction, its applicability to contact-rich manipulation remains largely unexplored. Contact-rich insertion unfolds over multiple phases from search to insert, and retrieving phase-specific experience from prior data in principled ways remains an open question. Our key insight is that a compliant wrist enables the robot to sustain contact throughout execution, producing rich tactile and force signals that naturally reveal the phase structure of insertion and inform what should be retrieved. Based on this insight, we present PHASE (PHase-Aware Segmentation and REtrieval), a framework for compliance-enabled tactile phase retrieval that integrates multimodal contact-aware representation learning, variable-length phase segmentation from tactile signals, and phase-consistent retrieval for policy learning. We evaluate PHASE on real-world peg-in-hole insertion across five peg geometries, comparing against retrieval strategies drawn from state-of-the-art methods under a shared policy architecture. PHASE improves the overall success rate by 13 percentage points over the strongest non-phase-aware baseline, and improves performance under unseen initial positions by 30 percentage points. These results demonstrate that aligning retrieval with interaction-defined contact phases substantially improves robustness in few-shot insertion learning.
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All authors Jeremy Siburian, Cristian C. Beltran-Hernandez, Tatsuya Matsushima, Yusuke Iwasawa, Masashi Hamaya, Mai Nishimura

Robotics

A Second Torque Port for Series Elastic Actuators: Parallel-Integrated Design and Time-Scale Torque Allocation

A series elastic actuator has a single torque port and pays for it twice: the geared motor must swing its own reflected inertia through the spring, so the amplitude it delivers collapses as $\omega^{-2}$ in the command frequency $\omega$ once it saturates, while commands below the transmission's breakaway friction never arrive at all. This letter opens a second torque port on the load side, placing a frameless direct-drive micro motor in parallel with a fixed-stiffness spring – a parallel-integrated SEA, or Pi-SEA, whose delivered torque is read from spring deflection and micro current without a sensor – and dividing the commanded torque between the two channels by time scale rather than by filter design. The micro torque loop is the fast subsystem, which makes the closed loop singularly perturbed and turns the separation the channels need into a bound to check rather than a crossover to tune; a leaky mid-ranging integrator returns the steady load to the spring; and the amplitude ceiling, read backwards, becomes a closed-form sizing rule that matches spring, geared motor and micro motor to the amplitudes and frequencies an application asks for. Against SEAs, the Pi-SEA widens the tracked band at small amplitudes and lowers the residual the joint imposes on its environment, each by an order of magnitude.
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All authors Donghao Jia, Xiubo Xia, Junhang Liu, Zeyu Zhu, Xiaoyu Geng, Jian Sun

Robotics

VLaRL: Augmenting Vision-Language-Action Models with Simulation-Trained Latent-Conditioned Residual RL

Vision-language-action (VLA) models provide broad, instruction-conditioned manipulation behaviors, but their physical execution can remain imprecise during contact-rich interaction. Residual reinforcement learning (RL) can correct such errors while keeping the VLA frozen, but real-robot RL is costly and safety-critical. We propose VLA Latent-Conditioned RL (VLaRL), which enables residual RL for frozen VLAs to be trained in simulation and deployed on real robots without real-world RL or online adaptation. The key challenge is transferring the learned residual policy despite the visual gap between simulation and reality. Rather than requiring pixel-level visual correspondence, VLaRL uses the VLA's internal vision-language latent representation to condition residual control and as the sim-to-real transfer interface, and learns a lightweight mapper that transforms simulation-derived latents toward the real latent distribution. Across four contact-rich manipulation tasks and two VLA backbones, VLaRL improves real-world success in all task-backbone combinations, while controlled ablations demonstrate the importance of both latent conditioning and latent alignment for transferring simulation-trained residual control.
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All authors Namiko Saito, Kinam Kim, Heecheol Kim, Katsushi Ikeuchi, Yasuyuki Matsushita

Robotics

Impedance Cloning: Learning Equilibrium Point Parameters for Contact-Rich Manipulation

Contact-rich manipulation requires robots to regulate force against surfaces whose geometry deviates unpredictably from training conditions. Trajectory-based imitation learning, which reproduces observable outputs, breaks down under such shifts. We propose Impedance Cloning, which instead imitates the biomechanical priors that generate motion – the stiffness and equilibrium point – and thereby passively absorbs contact uncertainty. Because these parameters encode intent rather than outcome, they generalize across surface geometries where trajectory reproduction does not. We extract them from bilateral teleoperation demonstrations via a particle filter without force/torque sensors and evaluate the framework on two CRANE-X7 manipulators. In a wiping task with joint-space actions, the trajectory-based baseline loses contact below -6 cm, whereas the proposed method maintains a consistent 4-5 N contact force above -6 cm, with a gradual decrease below; with Cartesian-space actions, its force-height slope over 0 to +8 cm is 0.13 +/- 0.03 N/cm, versus 0.34-0.83 N/cm for fixed-impedance baselines. In a pick-and-place task with 10 diverse cups (100 trials), the proposed method succeeds in 84 trials, outperforming the fixed-impedance baseline (74/100) and performing comparably to a variable impedance control baseline (82/100) with one demonstration instead of ten. In a grasping task, the representation reduces torque tracking error with both ILBiT and Mamba backbones, confirming its generality across architectures.
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All authors Hayato Takahashi, Ryoga Oishi, Yuki Kasuga, Toshiaki Tsuji

Robotics

Fast Plans, Faithful Actions: Closing the Planning-Execution Gap in Hierarchical Vision-Language-Action Models

Hierarchical vision-language-action (VLA) systems consist of a high-level vision-language planner and a low-level action expert that generates continuous actions. This hierarchical design has practical value only if the planner can generate plans fast enough to meet real-time control requirements, and the resulting plans actually contribute to the generation of action. We study one such system, a waypoint hierarchy pipeline adapted from $\pi_{0.5}$, and find that neither requirement is satisfied. This baseline relies on token-level autoregressive decoding (Token-AR) to generate a waypoint plan, requiring 57 very expensive vision-language model (VLM) forward passes. However, we find that erasing the waypoint endpoints has little effect on task success. Two findings reveal the misalignment of planner-executor: the planner generates outputs at an excessively fine granularity, and the executor underuses plans as a control condition. We address the latency issue with waypoint-aligned block-autoregressive decoding (Block-AR), and plan underuse issue with normalized goal modulation (NGM), a layer-wise goal path constrained by phase gating and anti-shortcut training so that the waypoint influences action generation maintaining other signals. Our method reduces the maximum number of VLM forward passes from 57 to 8 on LIBERO, including one prefix prefill, and achieves an $8.7\times$ reduction in planning latency on a Rokae dual-arm robot. With normalized goal modulation and anti-shortcut training, Block-AR's success rate on LIBERO-Long increases from 91.0% to 96.2%, while its average success rate across the four suites increases from 95.85% to 98.45%. On three bimanual tasks with this robot, success rates remain comparable across methods.
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All authors Chuanliang Xie, Boyu Ma, Gen Li, Yizhou Liu, Houwang Chen, Xinyu Zhou, Jianfei Yang

Robotics

HIRE: History-Conditioned Interaction Reasoning and High-Rate Execution for Visually Aliased Precision Manipulation

Precision manipulation with contact-critical interactions is often history-dependent: visually similar observations can correspond to different latent interaction states and therefore require different actions, while small execution errors can alter task outcomes. Policies relying on the current visual observation alone cannot resolve such ambiguity; force-aware and memory-augmented methods enrich physical or temporal context, while reactive high-rate policies improve local contact response, yet long-horizon temporal reasoning and precision execution remain largely decoupled in existing methods, limiting reliable progression in visually aliased precision manipulation. To bridge this gap, we introduce History-Conditioned Interaction Reasoning and Execution (HIRE), a cross-rate framework comprising a history-conditioned Interaction-State Reasoner (ISR) and a high-rate Interaction-Manifold Executor (IME). ISR encodes ordered wrench history with a temporal wrench encoder and Force Perceiver as persistent physical evidence for state-consistent action generation, while IME structures contact-critical motion into intrinsic progress and transverse correction for precise execution; their cross-rate loop allows the resulting physical traces to inform subsequent reasoning. In real-robot experiments across surface, insertion, and rotational interactions, HIRE achieves at least 90% completion across all evaluated task stages while improving interaction-state disambiguation, execution precision, and generalization. More broadly, HIRE provides a unified reasoning–execution perspective on precision manipulation under history-dependent partial observability, where physical interaction both realizes task intent and reveals latent-state evidence for future decisions. Code will be released upon publication.
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All authors Rongji Li, Wenhao He, Cewu Lu, Xingyu Chen, Xu-Yao Zhang

Robotics

Evaluation Is All You Need for Multi-Modal Autonomous Driving

Multi-modal planning is promising for autonomous driving by representing multiple plausible behaviors in ambiguous and long-tail scenarios. Existing methods mainly focus on improving trajectory multi-modality, enhancing trajectory representations, or reshaping the candidate distribution. Nevertheless, we identify a pronounced generation-evaluation asymmetry in multi-modal planning: despite strong oracle performance, existing planners often fail to reliably select the best available candidate, leaving substantial planning potential unrealized. To address this challenge, we propose iDriveVLA, a multi-modal planning framework that improves the candidate trajectory space while enabling more reliable and context-aware trajectory evaluation. Specifically, iDriveVLA introduces a unified trajectory evaluator comprising a Safety-aware Scorer for quality and risk estimation, together with a VLM-guided Modulator for scene-adaptive criterion weighting. We further develop an oracle-aligned progressive training strategy consisting of candidate imitation pretraining, candidate space refinement, and semantic ranking alignment. On the public NAVSIM v1 leaderboard, iDriveVLA achieves a new state-of-the-art performance of 94.95 PDMS, surpassing the human-expert reference.
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All authors Zeyu He, Shiqi Liu, Ke Chen, Yun Yan, Jinzi Wu, Dianqiao Lei, Sirui Wang, ShuRui Peng, Tao Chen, Zhuo Huang, Yu Wu, Yadong Shao, Zhichao Li, Ke Sun, Yang Guan, Keqiang Li, Shengbo Eben Li

Robotics

SeA-RVINS: Semantic-Aware Tightly Coupled RTK-Visual-Inertial System with Correlation-Preserving Robust Estimation for Urban Navigation

Reliable absolute pose estimation in urban environments is undermined by outlier measurements and incorrect temporal associations that can persist in tightly coupled estimators. Global Navigation Satellite System (GNSS) observations provide globally referenced measurements but are prone to multipath effects. Visual-inertial sensing supplies local motion constraints, but false visual associations can corrupt the estimator. We present SeA-RVINS, a fixed-lag factor-graph Real-Time Kinematic (RTK) visual-inertial system for robust urban pose estimation. A semantic-aware learned stereo frontend rejects unreliable tracks before persistent landmarks enter the graph. For double-differenced GNSS measurements, SeA-RVINS applies Dynamic Covariance Scaling through configurable batch, scalar, and latent-pivot robust formulations while retaining the shared-pivot correlation structure. We propose a hybrid ambiguity-continuation strategy that shares one ambiguity state over short arcs with verified continuity and softly links successive arcs through random-walk factors. On an approximately 20-km route from the public TEX-CUP dataset, including about 50% deep-urban driving, the latent-pivot configuration achieves 100% availability and a 1.6-m maximum horizontal error, with 96.16% and 99.90% of epochs below 1.0 and 1.5 m, respectively. The implementation is released as open-source software
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Robotics

Moving Horizon Estimation for Quadrotors: An $\mathcal{L}_1$ Adaptive Optimizer Approach

Moving Horizon Estimation (MHE) is a state estimation method based on finite-horizon optimization that can offer higher accuracy at the cost of increased computation compared to Kalman filter-based approaches. We present a linear smoothing MHE formulation as a dense Quadratic Program (QP), and a solver consisting of a continuous-time Newton's method augmented with the $\mathcal{L}_1$ Adaptive Optimizer ($\mathcal{L}_1$-AO). While MHE is inherently time-varying, conventional approaches treat it as a sequence of independent, time-invariant problems and employ iterative solvers at each time step, which can be both inaccurate and computationally burdensome. In contrast, time-varying solvers track the optimal solution with fewer iterations by exploiting the temporal evolution of the problem, thereby reducing the computational load. In this research, we enhance both the performance and efficiency of MHE through a time-varying solver with an $\mathcal{L}_1$-AO augmentation that compensates for the prediction inaccuracy, which is common in practice due to noisy sensors and the lack of prior knowledge of the system. Simulation results on a quadrotor platform show that the $\mathcal{L}_1$-AO-augmented approach solves the MHE optimization problem more efficiently than the baseline time-invariant solver and achieves higher estimation accuracy under challenging conditions, compared with both the Extended Kalman Filter and the standard MHE.
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All authors Thinh Nguyen, Minkyung Kim, Sandeep Banik, Jinrae Kim, Naira Hovakimyan

Robotics

NavGen: Visual Generative Models as a Scalable Data Engine for Embodied 3D Navigation

General-purpose robot models increasingly rely on large and diverse datasets. For embodied 3D navigation, however, existing data sources face a fundamental trade-off: simulated data can be generated at scale but often suffer from the visual sim-to-real gap, whereas real-world flight data provide realistic observations but are costly to collect. This paper studies another direction: the use of high-fidelity visual generative models as scalable data engines for embodied 3D navigation. We introduce NavGen, a text-to-video data generation pipeline that produces diverse vision-language navigation (VLN) episodes across indoor and outdoor scenes. We also propose a style-diversification method that scales up long-tail data that are difficult and costly to collect. The resulting dataset contains approximately 400K navigation episodes. We evaluate our dataset against existing UAV navigation datasets across multiple metrics, and find that the model trained on our data generally improves with scale, outperforming those trained on existing datasets. To validate real-world transferability, we deploy the trained model in world-action-model paradigm to real-world flying experiments. The final model achieves a 75% success rate across different navigation tasks and environments.
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All authors Xijie Huang, Yongyang Wan, Chengbin Dong, Zimo Ding, Mo Zhu, Yijin Wang, Zhiyang Liu, Fei Gao, Yuze Wu, Xin Zhou

Robotics

Design and Characterization of a Variable-Length Continuum Mechanism with Force Locking

The utility of flexible continuum mechanisms for dexterous navigation is often impaired by their low stiffness, making them ineffective at manipulation in high-force scenarios. To address this challenge, we propose a novel continuum mechanism that achieves both flexible and rigid behavior by antagonistic extension and contraction of a rod-driven continuum helical structure. The helical design combines variable-length capacity with force locking for workspace and stiffness enhancement. In this article, we present the detailed design of the proposed mechanism and characterize its performance through experiments that quantify bending and stiffness. The results demonstrate 180 degree bending range of motion with an average distal positioning error of <10%. Further tests demonstrate that force locking directly improves axial stiffness and thus indirectly increases bending stiffness anisotropically, with maximum bending stiffness along load paths with a large axial component. Tensioning the driving rods provides additional stiffness tunability in the force-locked state, where increasing rod tension proportionally increases bending stiffness with a dimensionless gain of 0.56.
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Robotics

Anatomy-Aware Dexterity-Driven Design Optimization of Surgical Continuum Robots

Performing complex medical procedures with continuum robots requires careful selection of their geometric design parameters. The robot should have high dexterity in the specific anatomical environment of its procedure. This work presents a design optimization method that considers both dexterity and anatomy. We introduce the Reachable Volumetric Dexterous Solid Angle (RVDSA) metric as our objective, which measures the ability of a robot's end effector to reach the points in a goal volume from different directions via collision-free paths from a start configuration. We present a computationally efficient motion planner to compute this objective function for a given robotic design, and we use an asymptotically optimal simulated annealing optimizer to compute an optimized design. We applied our new method to optimize the design of a bimanual dexterous sheaths robot for performing procedures on cancerous polyps in colon anatomies, achieving a 78% higher RVDSA on average than optimizing for 3D voxel coverage alone.
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All authors Tony Qin, Peter Connor, Khoa Dang, Carter Hatch, Caleb Rucker, Robert J. Webster III, Ron Alterovitz

Robotics

Praxis: Distilling Physical Interaction Priors from Egocentric Videos for Generalizable Whole-Body Manipulation

Mobile humanoid manipulation requires both reaching a usable workspace and preserving precise hand-object interactions as object poses and contact conditions change. Learning these behaviors from limited task-specific data remains challenging. To bridge this gap, we introduce Praxis, a whole-body manipulation framework that combines physical interaction priors from one-shot egocentric video demonstrations with closed-loop posture calibration and online perception. The framework coordinates three stages: vision-language-guided navigation toward target objects, closed-loop posture calibration to align the arm-hand workspace, and dexterous manipulation with synchronized upper- and lower-body control. Online visual feedback re-grounds demonstrated interaction geometry under new object poses and scene configurations, while tactile feedback adapts hand motions to actual contact conditions. Each manipulation skill is specified by one human demonstration, without task-specific manipulation-policy retraining. Experiments across five long-horizon manipulation tasks demonstrate spatial, visual, and cross-object generalization, as well as recovery from external physical disturbances across all three stages.
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All authors Shuliang He, Ruiyan Xu, Bo Yue, Hengming Zhang, Huayi Zhou, Shuai Wang, Wei-Shi Zheng, Guiliang Liu

Robotics

RoboMonitor: Label-Efficient Runtime Monitoring of Robot Task Execution via Predictive Representation Learning

Learned robot policies produce actions, but their outputs alone do not establish whether execution is progressing as intended. Robot execution monitoring requires identifying the current execution phase, detecting failures, and recognizing task completion from observations available during execution. Training such monitors requires annotations that are scarce in datasets collected for robot-policy learning. We present RoboMonitor, a label-efficient vision–language execution monitor that learns from these datasets before introducing monitoring supervision. We pre-train on 25 hours of multi-camera trajectories spanning 12 manipulation tasks and two robot embodiments, using action-conditioned future-feature prediction, inverse dynamics, and masked-present prediction. We then transfer the learned visual and context encoders to a causal monitor and apply temporal supervised fine-tuning (Temporal SFT), which combines supervision throughout each observation window with consistency objectives within and across overlapping windows. At deployment, RoboMonitor requires only the task instruction and camera observations. On a four-task monitoring benchmark, RoboMonitor trained with 52 labeled episodes achieves 93.1% mean phase accuracy and 85.9% macro recall over two fine-tuning seeds, exceeding Qwen3-VL and Robometer trained with the same monitoring supervision. Its phase accuracy also exceeds that of both Qwen3-VL and Robometer trained with 100 episodes. A Qwen3-VL ablation shows that Temporal SFT reduces mean spurious phase switching from 15.23% to 4.95%. In closed-loop deployment, the integrated system completes 39 of 40 simulated Toolbox Sorting trials and 35 of 40 real-world Reel Packing trials, with no false recovery triggers observed.
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All authors Abhiroop Ajith, Gokul Narayanan, Kyle Coelho, Tingji Zhao, Yash Shahapurkar, Brian Zhu, Melih Erdogan, Ted Krubasik, Constantinos Chamzas, Eugen Solowjow

Robotics

From Visual Search to Movement Control: A Priority Field for Artificial Agents

Human spatial attention is widely conceptualized as being guided by a priority map that integrates perceptual salience, current goals, and past experiences. Here, we extend priority-based computation to movement control in artificial agents. We first introduce a lightweight model of visual search based on an integrated priority map. Trained on human saccades, it reproduced key behavioral patterns, including oculomotor suppression and history-driven selection. Extending the search model, we equipped an artificial agent with a priority field and evaluated its performance in a reach-avoid task that required reaching a goal destination while avoiding moving obstacles. Compared with alternative architectures, priority-field agents trained more efficiently and performed better in unseen, complex scenarios, even from simple demonstrations. Adding a simple memory mechanism also produced human-like, history-driven effects in anticipating the likely location of the upcoming goal. These findings suggest that priority-based computation may provide a promising foundation for movement control in artificial agents.
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Robotics

Learning Vision-Based Agile Gap Traversal: Differentiable Simulation with a Warm-Started Critic

Traversing narrow gaps is challenging for autonomous quadrotors, especially when control commands come directly from high-dimensional visual observations. Existing end-to-end methods often rely on behavior cloning or full-rollout backpropagation through time (BPTT) via differentiable simulation, which can limit policy performance or incur high training costs. We propose a two-stage reinforcement learning framework for more efficient ego-centric visuomotor gap-traversal policy training, leveraging quasi-analytical policy gradients (QPG) via differentiable simulation and critic warm-starting. The framework utilizes QPG to avoid backpropagation through visual rendering, reducing computation and memory costs while improving sample efficiency. In the first stage, an expert actor and critic are trained using privileged observations, including gap geometry. Unlike prior gap-traversal approaches, our training utilizing QPG does not require resetting the agent along optimized reference trajectories. In the second stage, a visual policy is trained using binary gap masks from two ego-centric cameras and low-dimensional observations, while its privileged critic is warm-started from the first stage. This substantially improves training efficiency and traversal success compared with cold-starting the critic or using full-rollout BPTT. Our framework does not require retraining the expert actor when system parameters change, enabling more efficient generalization across drone platforms than state-of-the-art visual gap-traversal methods based on action supervision. The learned visual policy also generalizes to gaps with unseen shapes. Extensive real-world experiments further demonstrate robust gap traversal using binary masks rendered online. Beyond gap traversal, the proposed framework is generic and can be extended to other visuomotor robot learning tasks.
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All authors Nuthasith Gerdpratoom, Tianchen Sun, Yichao Gao, Lin Zhao

Robotics

Multi-Objective Human-in-the-Loop Bayesian Optimization of a Lower-Limb Exoskeleton

Human-in-the-loop optimization (HILO) is a common approach for optimizing the control of assistive devices to account for the wearer's unique biomechanics and subjective preferences. However, despite research suggesting that a person may have a different prioritization of objectives depending on time-varying factors such as the environment, their mood, or energy levels, existing HILO approaches only consider a single objective or enforce a fixed weighting on a set of objectives. Neither approach is capable of representing an individual's preferences over objectives. In this work, we propose Multi-Objective Human-in-the-loop Bayesian Optimization (MO-HILBO), which builds on explicit multi-objective Bayesian optimization to efficiently infer a personalized set of Pareto-optimal controllers. We compare our approach with an existing multi-objective HILO method and experimentally demonstrate MO-HILBO on a lower-limb exoskeleton across two objectives: metabolic cost (efficiency) and ordinal human feedback (comfort). We find that MO-HILBO (1) discovers Pareto-optimal controllers, and (2) that the pairwise ordering of points on the Pareto front itself is consistent with validation trials. Lastly, we open-source mohilo, a Python package for running both HILO and MO-HILBO on wearable devices: https://dynamicmobility.github.io/mohilo/.
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All authors Neil Janwani, Matthew T. Lerner, Aaron J. Young, Maegan Tucker

Robotics

Can a Robot Read Braille? - Learning to Adapt Contact via Imitation Learning for Tactile Braille Recognition

For people who are blind, touch provides an essen-tial channel for accessing written information through Braille. Bringing a similar capability to robots requires them not only to recognize tactile patterns, but also to actively establish physical contact that makes those patterns readable. Yet existing robotic Braille readers largely focus on recognition after contact, leaving contact establishment itself insufficiently addressed. We present an adaptive-contact framework for robotic tactile Braille reading that assesses contact quality and physically corrects unsuitable contact before recognition and reconstruc-tion. Multi-Head Policy Learning uses expert-guided contact-adjustment demonstrations to jointly learn contact acceptability and pose corrections. During deployment, the robot iteratively evaluates and re-establishes contact, retaining reliable tactile observations for pose-aware fusion and Braille reconstruction. Across 20 physical Braille plates used for learning and eval-uation, the proposed approach achieves 94.0% tactile quality and 88.6% tactile reconstruction on the ten online-evaluation plates. These results demonstrate the importance of actively establishing readable contact, rather than relying solely on recognition under imperfect tactile observations, for reliable robotic Braille reading.
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All authors Xi Chen, Yunlong Shan, Sihan Chen, Jun Hu, Zhongxuan Li, Shiyao Zhang, Sichao Liu, Zhong Zhao, Kosta Jovanovic, Peng Zhou

Robotics

MR. POP: Multi-Robot Parallel Optimizing Planner for Almost-Surely Asymptotically Optimal Planning

Finding globally optimal paths remains a fundamental challenge in multi-robot motion planning. Despite acceleration of almost-surely asymptotically optimal (a.s.a.o.) planners via CPU-based parallelism, achieving both probabilistic convergence guarantees and strong computational performance, these algorithms still struggle to scale to multi-robot settings. As such, we introduce MR. POP, a GPU-based a.s.a.o. multi-robot planner based on dRRT and the AO-x meta-algorithm. MR. POP uses large-scale GPU-based SIMT-parallelism to simultaneously run hundreds of roadmap construction and tree search iterations with underlying parallel nearest neighbor search and collision checking operations. We show that this enables MR. POP to become the only planner achieving a 100% solve rate while being faster than state-of-the-art a.s.a.o. planners in multi-robot systems up to 35-DOF. MR. POP also raises the success rate of downstream motion optimizers (e.g., from 4% to 72%), by creating high-quality, diverse seeds that help avoid local minima.
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All authors Chih H. Huang, Roy Xing, Brian Plancher, Zachary Kingston

Thursday 24 September

Robotics

Timed Rule-Based Supervision of an End-to-End Autonomous Parking Policy

We study whether a manually specified runtime supervisor can correct recurring failures of an existing end-to-end parking policy in a fixed CARLA parking lot. The vision-based Transformer architecture is inherited from Yang et al.; our contribution is a timed, rule-based Parametric Safety Shield (PSS) applied to its control outputs. The PSS uses hand-calibrated speed, position, and duration thresholds to intervene in observed failure modes, including boundary exits, delayed braking, and stalled or oscillatory control. In the reported closed-loop evaluation, 16 held-out target slots and six initial poses are each evaluated in four rounds (384 attempts per configuration). Target success increases from 327/384 (85.16%) for the retrained policy to 375/384 (97.66%) with the PSS; mean position and orientation errors among successful attempts are 0.21m and 0.33 degrees. These results show an improvement within this simulator setup. The repeated attempts share one map, vehicle, and sensor configuration, and the PSS uses simulator world coordinates; thus the results do not establish generalization to other lots or real vehicles, or a formal safety guarantee.
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All authors Kejia Gao, Liguo Zhou, Lei Yu, Alois Knoll

Robotics

Reduced Cartesian Kinetostatics for Tendon-Driven Continuum Robots: Residual-Stabilized Full-Shape Propagation

Many planning and control tasks for tendon-driven continuum robots (TDCRs) require the complete Cartesian backbone geometry. We present a reduced Cartesian framework for planar, axially compressible TDCRs that propagates equilibrium configurations along prescribed tendon-force and tendon-displacement trajectories. The backbone is represented by two global position fields. Following exact variation, a Taylor-Galerkin reduction condenses prescribed spatial properties and distributed loads into offline moment vectors, yielding analytic reduced residuals and Jacobians without online spatial quadrature or numerical differentiation. Analytical differentiation and residual correction yield first-order rate systems requiring one fixed-dimensional linear solve per rate evaluation after initial equilibrium alignment on a regular branch. Across four simulated cases covering variable tendon routing, nonuniform geometry, axial compression, and their combined effects, the propagated Cartesian shapes and distributed strains closely match pointwise geometrically variable-strain (GVS) equilibrium solutions. Residual correction suppresses propagation drift across the tested step sizes while adding only about 0.98% to the mean update time of uncorrected Euler. The proposed method requires 0.508 ms per update on average, approximately 11 times faster than pointwise GVS solves. Displacement-driven experiments yield a maximum normalized mean backbone position error of 1.02% and a maximum end-effector position error of 0.28%. These results support efficient and accurate Cartesian full-shape prediction along prescribed actuation paths.
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All authors Ke Wu, Fangju Yang, Xiaohui Zhang, Zhengqiang Zhang, Jingang Yi, Jian S. Dai

Robotics

Robot Manipulation with GPT-6-Astra: Body Knowledge, Experience Reuse, Emergent Skills, and Sim2Real Transfer

General-purpose multimodal agents can write robot-control programs, but repeated exploration and model-mediated action selection can make execution slow. We study how external body knowledge, successful experience, and executable skills improve an XLeRobot controlled by GPT-6-Astra in a simulated and a physical elevator-button task. In 30 fixed-start simulation trials, complete robot geometry and camera information reduce mean completion time by 57.4% relative to a baseline with only the common control interface and no prior experience; images with synchronized action and state records reduce it by 68.6% without additional body assets. In nine paired comparisons (18 trials) at starts displaced by 10-100 cm, experience recorded at the original start reduces mean time by 58-63% relative to no experience, demonstrating generalization to the tested new starting positions. During experience experiments, GPT-6-Astra spontaneously generates a short visual-feedback program. Researcher-refactored versions reduce mean local-task time by 29-31% in 27 simulation trials. Finally, 12 real-robot trials using operator-confirmed button contact demonstrate sim2real reuse: at a shared nominal start, simulation XML assets and simulation experience reduce mean time by 53.0% and 49.9%, respectively; real experience also transfers to two new starts. These results suggest a practical way to build general-purpose manipulation experiments around GPT-6-Astra: supply machine-readable body descriptions and synchronized demonstrations, and turn useful agent-generated feedback routines into reusable skills, while the agent adapts actions from current images. We release all task prompts, trial-level experimental data, and acquired skill implementations at https://github.com/hesd10/astra-robot-sim2real.
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All authors Sida He, Lingxi Xie, Yunning Cao, Pengfei Chen, Kaiwen Duan, Jiannan Ge, Xinyue Huo, Jiacheng Shao, Qi Tian

Robotics · Cross-listed from eess.SP

FRESHLATENT: Channel-Aware Latent Adaptation for Resource-Constrained Embodied VLM Perception

Mission-critical UAVs increasingly rely on split vision-language model (VLM) perception under tight onboard-resource and wireless-communication constraints. However, corruption of transmitted intermediate features creates a deployment mismatch for clean-trained split interfaces, while stronger channel-aware codecs can impose substantial onboard cost. We present FreshLatent, a lightweight channel-aware latent adapter that trains a power-normalized encoder-decoder through wireless corruption while keeping the surrounding VLM frozen. We formulate deployment around a mission-conditioned perception requirement and embedded interface cost, linking channel quality and communication budget to the operating conditions under which perception remains usable. At 0 dB and the tightest communication budget, FreshLatent improves gIoU and cIoU over clean split compression by 20.79 and 20.87 points, respectively. At the most adverse evaluated SNR (0 dB), across all three communication budgets, FreshLatent recovers 63.5-69.1% of the gIoU improvement achieved by a much heavier, range-trained feature-JSCC codec. On an NVIDIA Jetson AGX Xavier in 10-W mode, FreshLatent uses 37-40x fewer encoder parameters, 7.7-9.9x lower edge-interface latency, and 8.8-10.0x lower edge-interface energy than the heavier codec. Together, these results show that lightweight channel-aware adaptation can recover a substantial fraction of the robustness of a much larger communication interface while broadening quality-valid operation under constrained wireless conditions.
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All authors Rajat Bhattacharjya, Minwoo Kim, Arnab Sarkar, Tamoghno Das, Sing-Yao Wu, Eli Bozorgzadeh, Marco Levorato, Nikil Dutt

Robotics

Frequency-Modulated Piezoelectric Haptic Display

We present a frequency-modulated (FM) haptic display based on piezoelectric vibrating actuators. Existing haptic displays commonly encode haptic intensity through the deformation amplitude of individual haptic pixels. Although amplitude-modulated (AM) approaches have enabled compact haptic pixels, independently controlling the deformation amplitude of a large number of pixels can require increasingly complex and bulky driving systems, posing challenges for scaling toward high-density, large-area wearable displays. To address this scaling challenge, we investigate an FM design principle in which haptic intensity is encoded through vibration frequency. We further develop a Shared-Source Frequency Modulation (SSFM) structure in which multiple haptic pixels are powered by a common power amplifier while their vibration spectrum are controlled individually, reducing the need for independent high-power amplification at each pixel. A proof-of-concept piezoelectric haptic display was built and evaluated on rendering spatial and temporal haptic patterns through volunteer tests. The results show that participants reliably distinguished spatial and temporal patterns encoded using FM principles within the investigated operating range. These findings demonstrate the feasibility of FM-based distributed haptic rendering and suggest a potential pathway toward more compact driving architectures for future high-density, large-area wearable haptic displays.
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Robotics

Audit Before You Commit: Locating Belief Failures in Active Identification for One-Shot Manipulation

A robot that probes a few times before one irreversible action, such as tapping a surface before inserting a peg, must decide when the evidence is enough to commit. We argue that this decision rests on two conditions that existing methods do not separate: the belief must still cover the truth in the coordinate that decides the action, and the failure model that scores actions must track realized failure. We audit both conditions separately, offline and with ground truth, on a deployed probe-then-commit pipeline: a particle belief, a scenario failure score, and one commit. On simulated insertion, more taps sharpen the belief while the truth leaves its support on 16.9% of episodes and the failure score turns optimistic by 0.31. Conformal calibration restores coverage but not the decision: confidently wrong instances still pass a confidence gate. The audit's signatures instead point at the observation model, where a hand scan finds a 2.1 mm error in the tap boundary. Correcting that one number cuts failure from 0.354 to 0.112 on untouched instances and transfers unrefitted to a second engine, while in a third engine the same audit suggests an execution-model mismatch instead. Across seven task families in three engines, a few probes at a fixed executor reduce miss or failure. On a physical arm inserting a tool into a rigid pocket by touch, the gain and the audit's two conditions reproduce, and replaying the recorded taps under an injected model error shows the audit's signature on real data. Additional materials are available at https://sites.google.com/view/auditbeforeyoucommit.
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Robotics

Learning-Accelerated Narrow-Phase Collision Detection via Check Ordering for Sampling-Based Motion Planning

Collision detection is critical for ensuring the safety of planned paths. However, it imposes a non-negligible computational burden on motion planners, motivating extensive studies on collision-detection acceleration. In commonly used phase-based collision-detection methods, the broad phase employs hierarchical structures to rapidly discard object pairs that are clearly collision-free, while the subsequent narrow phase performs detailed collision checks on the remaining object pairs whose collision status cannot be determined by the broad phase. Although these methods effectively reduce the number of detailed checks through broad-phase pruning, the narrow phase is usually executed in the default order returned by the broad phase, with little explicit optimization of the check order. This leaves room for further acceleration, especially in cluttered environments where many object pairs may remain after the broad phase and the narrow phase can account for a significant portion of the total detection time. In this work, we propose a learning-based method to accelerate phase-based collision detection by optimizing the check order in the narrow phase. We first formulate the expected time cost of the narrow phase and derive an optimal check-ordering criterion that minimizes this expectation. Since the priors required by this criterion are difficult to obtain in advance, we design a hypernetwork-based model to predict collision probabilities, which are then used to approximate the optimal check order. The resulting order guides the execution of exact mesh checks in the narrow phase, thereby reducing detection time without replacing the underlying geometric collision checker. Simulation results show that our method effectively accelerates phase-based collision detection and improves the efficiency and success rate of sampling-based motion planning, especially in cluttered environments.
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All authors Hao Jiang, Yinghan Wang, Jianping He, Xiaoming Duan