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Thursday 24 September

Robotics

HuGo: LLMs as Whole-Body Policy Code Designers for Humanoid Loco-Manipulation

For humanoids to be useful in everyday environments, they must perform a wide range of tasks that couple locomotion and manipulation. Existing approaches commonly acquire a loco-manipulation policy through reward engineering or demonstrations followed by task-specific training, making it costly to scale to new tasks. In this work, we propose a hierarchical approach to humanoid loco-manipulation that eliminates these per-task requirements. HuGo, Humanoid policy code Generation, uses a Large Language Model (LLM) to generate executable, closed-loop high-level policy code from a task description on top of a frozen low-level whole-body policy. Given the task, observation, and command specifications, the LLM constructs the task logic in code. HuGo then refines the policy from its rollouts using numerical trajectories and selected video frames to produce feedback and targeted code updates. Across five simulation tasks, using two different low-level policies, HuGo substantially outperforms a high-level reinforcement learning baseline and approaches the performance of a demonstration-based baseline. We achieve this level of performance without task-specific reward design or demonstration collection. We further demonstrate zero-shot transfer of simulation-generated policies to hardware and show that applying the same refinement loop to real-world rollouts can further improve transfer performance without expert demonstrations or policy retraining. Project website is https://iconlab.negarmehr.com/HuGo/
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All authors Seoyeon Choi, Shizhao Ye, Nicholas Bui, Aayushi Shrivastava, Kanghyun Ryu, Dhruva Tirumala, Markus Wulfmeier, Negar Mehr

Robotics

MOCHA: Multi-Objective Co-Design using Hypernetwork Architectures

In this work, we present MOCHA, the first, to our knowledge, reinforcement learning based approach to computing a family of Pareto-optimal policies across the design space of a robot using a single network. Specifically, MOCHA leverages the hypernetwork architecture to learn a network that produces specialized network parameters optimized for a given objective and parameterized robot design; we term this a multi-objective design hypernetwork (MDH). We demonstrate the capabilities of MDHs to represent a complex family of design-dependent strategies on two distinct robot morphologies, each with six design dimensions and across 2-3 objectives. Moreover, we propose an approach for efficiently producing a Design Pareto set using evolutionary search of the learned policy network, generating the optimal design-policy combination for each objective prioritization. Lastly, we provide an efficient method for computing generalist robot designs which achieve the best cumulative performance across the entire set of objectives.
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Robotics

SoGuDiff: Socially Guided Diffusion for Steerable, Norm-Grounded Robot Navigation

Beyond collision avoidance, socially competent robot navigation requires adherence to implicit social conventions that vary across contexts, cultures, and deployment requirements. Many conventional navigation policies learn a single normative behavior, either through reinforcement learning against a fixed reward function or imitation of human demonstrations, exposing no interface for adjusting that conduct at runtime. We present a diffusion-based navigation framework whose social behavior can be tuned at deployment: a desired style is specified, such as how closely the robot passes, which side it yields to, or how much it defers to groups, and the planner adapts accordingly. Continuous style axes can be followed independently or composed, spanning a behavioral space rather than discrete, primitive-based specifications. A feasibility projection layer separates learned social behavior from kinematic feasibility and collision avoidance. A single-axis sweep illustrates a tradeoff curve that strictly dominates the evaluated fixed-behavior baseline configurations, and stylistic differences are replicated in real-world demonstrations.
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All authors Christian Schaible, Haoran Ji, Yash Vardhan Pant, Stephen L. Smith

Robotics

Auditing Latent-Space Monitors for Autonomous Driving

Runtime failure monitors can use a model's internal representations to anticipate failures. We audit this monitoring strategy across two autonomous-driving tasks: online vectorized map generation with LaneSegNet and end-to-end planning with VAD. We find that frame-level errors are predictable at inference in both tasks. For LaneSegNet, a supervised latent probe reaches Area Under the Receiver Operating Characteristic curve (AUROC) 0.780 for high Chamfer error; to our knowledge, this is the first post-hoc frame-level failure monitor for online vectorized map generation. For VAD, a supervised planning-latent probe reaches AUROC 0.868 for mean-ADE failure. Our audit shows that internal access is not necessary for strong failure prediction. A monitor using only LaneSegNet's prediction outputs reaches AUROC 0.825, while for VAD, ego state, driving command, and the planner's predicted trajectory reach 0.924 on the same mean-ADE endpoint. Adding latent features to either baseline yields no statistically resolved improvement. This observation persists across a broad suite of planning failure endpoints, including endpoints whose labels depend on geometry unavailable to the non-latent baseline. Thus, predicting failure from an internal representation does not establish that the representation provides useful information beyond observable inputs and outputs. We propose an evaluation protocol for testing the incremental value of latent access and release our per-frame failure endpoint labels.
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Robotics

Privacy-Preserving Prompted Policy Search for Robotic Control

Large language models (LLMs) have recently demonstrated promising capabilities as in-context policy optimizers for Reinforcement Learning (RL), enabling policy search driven by both numerical reward signals and natural language reasoning. However, deploying such methods in practice requires transmitting raw policy parameters and rewards history to cloud-based LLM APIs, exposing proprietary control strategies to third-party service providers. To address this issue, this paper introduces Privacy-Preserving Prompted Policy Search (PP-ProPS), a framework that enables LLM-guided policy optimization while keeping policy and environmental parameters confidential. PP-ProPS encodes policy parameters and reward values using secret client-side transformations before they are included in each API request, ensuring that the LLM provider observes only encoded policy parameters and scaled reward information. Furthermore, unlike Vanilla ProPS, the proposed framework does not require the true optimal episodic return to be known or disclosed to the LLM. Beyond protecting the optimization data, PP-ProPS improves the search process in two ways. First, it provides the LLM with individual reward components instead of only a single total return, offering more informative feedback about each candidate policy. Second, it uses a bounded history that prevents the prompt from growing indefinitely, improving search with high-dimensional policies and supporting the use of open-weight LLMs. The proposed PP-ProPS is evaluated on both continuous and discrete control problems spanning Multi-Joint dynamics with Contact (MuJoCo) locomotion, classic control, highway driving, and robotic arm manipulation. Compared to Vanilla ProPS, the proposed PP-ProPS outperforms ProPS in seven of the ten evaluated tasks, and surpasses conventional RL methods including PPO, SAC, and TRPO, in five of the six tasks.
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All authors Ali Irshayyid, Feng Lin, Chong Li, Jun Chen

Robotics

GraspTwin: Zero-Shot Task-Oriented Grasp Optimization via a Digital Twin

As robots transition from structured factory settings into homes, they are required to interact with an ever-increasing variety of objects. Many tasks require grasping, and often it is not sufficient to just pick up the target object. Consider a task like "pouring coffee" — to facilitate the subsequent pouring, the robot should grasp the mug by its handle. Existing learning-based approaches for grasping either find robust and collision-free grasps that are largely agnostic to the task (e.g., picking up the mug by its rim), or leverage foundation models to propose task-appropriate grasp locations that lack fine-grained physical grounding (e.g., reaching for and missing the handle). In this work, we bridge these approaches with a real-to-sim-to-real framework. Based on a single RGB-D observation, we construct a digital twin of the environment, query a large foundation model to propose grasps that align with the object's affordances and task description, and then optimize the proposals to ensure robustness and plausibility before executing the result on the real robot. Our key insight is that the grasp proposals of the foundation model should be regarded as semantic priors that serve as seeds for local, gradient-free optimization. We leverage Bayesian optimization with Thompson sampling to draw batches of nearby poses, which are subsequently evaluated in parallel under domain-randomized physics rollouts. The resulting grasp is both task-oriented and physically feasible for execution by the robot arm. Our full zero-shot real-world transfer only takes a few minutes and improves task-oriented grasping success by up to 33% as compared to other state-of-the-art pipelines. Our code is available here: https://github.com/VT-Collab/GraspTwin/
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All authors Daniel J. Evans, Yinlong Dai, Simon Stepputtis, Dylan P. Losey

Robotics

ST-pRRTC: Parallel Space-Time RRT-C with Adaptive Goal-Time Forests

We propose ST-pRRTC, a GPU-parallel space- time RRT-Connect motion planner for problems with known obstacle trajectories and unspecified arrival time. Searching over many arrival times broadens temporal coverage but divides a finite planning budget among more backward trees. To address the challenge, ST-pRRTC builds a shared forward tree and an adaptive forest of backward goal-time trees. Its interval root formulation samples goal arrival times continuously and guarantees probabilistic completeness and asymptotic arrival- time optimality under the stated assumptions in a bounded time domain. The practical root recycling policy has no such guar- antees. It adapts a fixed number of backward trees, replacing later roots while retaining useful search progress. Experiments on three dynamic benchmarks show that both variants achieve lower mean first-solution times and earlier mean final arrivals than ST-RRT* and SI-RRT on problems solved by all compared methods. Further experiments demonstrate the benefit of recy- cling over broad arrival-time ranges. Real-robot demonstrations show root-recycling ST-pRRTC planning motions for a UR5e among moving Crazyflie quadrotors.
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All authors Duo Zhang, Jintong Li, Junshan Huang, Jingjin Yu

Robotics

A Long-Legged, Direct-Drive Monopedal Robot Achieves Exceptional Jump Height

We demonstrate a jumping robot that reaches high (7.6 m) and fast (190 ms stance time) jumps from a single long leg driven by a direct-drive transmission, without elastic energy storage. At 281 g, it achieves the highest jump yet reported for an electrically actuated, spring-free system. The leg uses a new fabric-wrap transmission that provides a variable mechanical advantage, keeping a small electric motor near its peak power output through the stroke while bracing the long, lightweight leg against buckling. A balancing module at the top of the leg uses small propellers to control the leg's orientation on the ground and in the air, where the long leg provides a large moment arm for the control torques. The robot is validated outdoors with vertical jumps, attitude control on the ground and in flight, and tilted jumps.
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Robotics

Containing Behavioral Cascades from Manipulated Claims in LLM-Powered Multi-Robot Systems

Large language model (LLM)-powered multi-robot systems are vulnerable to semantic manipulation: an accepted false world-state claim can trigger a fleet-wide behavioral cascade, causing unnecessary replanning, increased path costs, congestion, or apparent mission infeasibility. Conditioning on a successful manipulation, we propose an active verification framework that contains its downstream effects before they propagate across the fleet. A dedicated verification module generates a structured Verify-Adapt-Hold plan: selected robots inspect consequential regions, a limited subset provisionally adapts when necessary, and the remaining robots retain their trusted plans. We evaluate the framework in a multi-robot transportation environment using injected false obstacle claims across different impacts and team sizes. Evaluation measures cascade containment, Sum-of-Costs, makespan, and coverage ratio. Results show that treating post-compromise verification as a team-level planning problem, rather than a binary trust decision, effectively limits the cascading physical consequences of semantic manipulation.
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Robotics

Aerial Manipulation in the Wild with Onboard Perception, Policy Learning, and Whole-Body Control

Aerial manipulation in outdoor environments remains challenging due to the simultaneous requirements of reliable state estimation, stable aerial motion, and precise manipulation under external disturbances. In this work, we present a real-world outdoor aerial manipulation framework that integrates imitation learning, onboard LiDAR-inertial state estimation, and whole-body model predictive control. A Diffusion Policy is trained from manipulation demonstrations to generate desired end-effector motions from onboard observations. These learned commands are executed by a whole-body MPC that jointly coordinates the aerial platform and manipulator to realize the desired end-effector trajectory. To eliminate reliance on external motion-capture infrastructure, the platform employs onboard LiDAR-inertial odometry for state estimation during outdoor operation. We validate the complete framework on a physical aerial manipulator and demonstrate successful execution of outdoor manipulation tasks. The experimental results show that demonstration-driven manipulation policies can be effectively integrated with onboard state estimation and model-based whole-body control to enable aerial manipulation beyond controlled indoor environments.
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All authors Yuanzhu Zhan, Yufei Jiang, Zemu Zhang, Junyi Geng

Robotics

Tactile Sensing Array for Multi-Phalanx Sensing in Humanoid Hands

Humanoid hands require tactile feedback across the whole finger, not just the fingertip, to grasp and manipulate objects properly. Vision and proprioception alone cannot reliably provide this information, particularly when the hand's own fingers occlude the camera's view of the grasp. We present a low-cost tactile array for a humanoid finger, made from Velostat and conductive tape. The fingertip carries seven contact points including a 2x3 matrix wrapped across its front, left, and right faces, and a separate contact point at the tip. The proximal and middle phalanges each carry a single front-facing contact line. We measure the sensor's hysteresis and recovery time after release, through repeated loading and press-release tests. We also test a compliant, 3D-printed contact structure with a gap and a bump, inspired by similar designs in prior work, and show it cuts recovery time by 74% compared to a flush-contact baseline. We then show the sensor can produce distinct activation patterns for different contact geometries (flat, edge, corner) at the fingertip, and that it registers contact across all three phalanges during a grip. Finally, we discuss the limits of our fabrication changes and point to software-based compensation as a promising way to more directly fix the remaining hysteresis in the future.
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All authors Neel Adwani, Muhaiminul Islam Akash, Rituja Bhattacharya, Cong Wang

Robotics

Memory-Aware Multi-Sensor Perception for Efficient and Safe Navigation in Dynamic Environments

Autonomous navigation in previously unseen environments requires effective perception, persistent environmental representation, and collision avoidance while maintaining progress toward a goal. Existing perception-based methods often rely on prior maps or short-horizon observations, limiting their ability to exploit previously observed structure. We propose a memory-aware multi-sensor navigation framework that integrates LiDAR and RGB perception, online distance-field representation learning, and a stage-adaptive Modulated Control Barrier Function Quadratic Program (MCBF-QP). The framework persistently represents static infrastructure while tracking dynamic obstacles, enabling the MCBF-QP controller to exploit previously observed geometry for obstacle circumvention and adapt its safety constraints and guidance to local conditions. Experiments in complex indoor and outdoor environments demonstrate improved navigation efficiency and goal-reaching performance while maintaining collision avoidance in narrow passages and around dynamic obstacles.
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All authors Jingshuo Li, Yifan Xue, Yifei Li, Shubhodeep Shiv Aditya, Nadia Figueroa

Robotics

Learning-Based Pressure Predictive Control of a Vertebraic Soft Robotic Tail

Soft robots have attracted much attention for their safe human-robot interaction and flexibility, but the typical continuum structure and nonlinear material behavior make the kinematics modelling complex, especially in non-static motions. In this work, we proposed an LSTM-based pressure predictive control (PPC) for the motion control of a vertebraic soft robotic tail and the coordination with a quadruped robot. The PPC consists of an inverse kinematics (IK) model, a forward kinematics (FK) model and a pressure compensation (P-comp) model, and achieves non-static and quasi-static motion control of the tail. Compared with the IK-only model, the average RMSE of the PPC's simulation trajectories reduces by 69.8%, when executing target trajectories. In the coordinated motions of the soft tail quadruped, using a prediction data set to train the PPC enables next-moment action prediction and reduces computation time by 60.9%, which enhances the real-time response of the tail to match the quadruped torso's moving rate. The PPC provides a simple and effective method to model the soft tail for both non-static and quasi-static motion control, and grants the soft tail quadruped with the functionality of interacting with the environment.
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All authors Wenjian Yang, Nan Huang, Yukang Nie, Fang Chen, Wanchao Chi, Jiansheng Dai, Sicong Liu

Robotics

Policy-Calibrated DAgger: Offline Calibrated Noise Injection for Imitation Learning

Policies trained with imitation learning can accumulate errors over time, causing the robot to drift outside the training distribution. Existing methods mitigate this covariate shift by collecting additional data where the policy fails or is likely to fail. The first places the robot in unsafe conditions and the second requires choosing an appropriate noise distribution to collect new expert demonstrations under that noise. We propose Policy-Calibrated DAgger, a method that makes use of the properties of recent generative policies to estimate the policy's noise offline by using its own predicted action distribution. We measure a diffusion policy's spread of predicted actions at observations along the expert trajectory and measure its closed-loop error relative to a recorded trajectory. To address issues with measuring error in a multimodal action space, we guide the policy towards the trajectory during closed-loop control through partial denoising, and use properties of a diffusion model to unnormalize the measured error as if we did not guide it. We experiment in a scenario where a robot is tasked to reach an engine lever in a cluttered and narrow environment and show results in a 3D photorealistic simulator and a 2D planar reacher environment. We show that our method surpasses policies trained with dataset aggregation without noising and matches the performance of the best noise level in hindsight, without requiring a sweep over noise levels.
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Robotics

DGT-Map: Directional Global Traversability Mapping Utilizing Multi-Task Learning for Heterogeneous Vehicles

Off-road traversability is direction-dependent and vehicle specific, yet most global maps assign a single isotropic cost to each location. Existing learned estimators are also commonly trained independently for each vehicle; this preserves vehicle-specific behavior but prevents vehicles from sharing common terrain representations. DGT-MAP addresses both limitations through a self-supervised framework that learns global, directional, and vehicle-conditioned traversability costmaps from RGB-D observations and locomotion signals. A shared multi-task backbone learns common terrain features across training vehicles while vehicle-specific prediction heads preserve platform-dependent responses. At inference, DGT-MAP produces a heading-indexed costmap that can be used by a direction-aware planner. We evaluate DGT-MAP in simulation by integrating it into a Hybrid A* navigation stack and measuring downstream task success on challenging terrains, including slopes that are traversable downhill but not uphill and a ridge obstacle that is traversable by some vehicles, but not by others. Across evaluated tasks, DGT-MAP achieves the highest or tied-highest navigation success rate when compared against geometric, binary, and learned direction-agnostic baselines.
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All authors Jaskrit Singh, Kashif K. Noori, Jing Xiao, Constantinos Chamzas

Robotics

Realizability Is Not Enough: Encoding, Liveness, and Auditing of Synthesized Robot Supervisors

High-level robotic supervisors coordinate capabilities whose reported outcomes determine the robot's next action. Reactive synthesis can generate such supervisors with formal guarantees, but deployment requires more than proving a Generalized Reactivity (1) (GR(1)) specification realizable. Designers must encode failure-prone capabilities, choose liveness assumptions that match retry intent, audit strategies, and translate them into robot software. We present an open-source pipeline for Robot Operating System (ROS) 2 Flexible Behavior Engine (FlexBE) supervisors that generates capability-based GR(1) specifications, analyzes assumptions before synthesis, audits strategies, reduces states with a behavior-preservation proof, and emits executable state machines. Across four case studies (six comparisons), including hardware on two quadcopter platforms, we compare enumerated and one-hot encodings and two liveness formulations. Under the tested backend, enumerated encoding usually synthesizes faster, although fewer propositions do not reliably predict smaller controllers or lower symbolic cost. System-Goal without pending memory is the only liveness treatment confirmed to yield executable controllers under both encodings across the reported grid; Fair-Outcome can permit realizable cycles without designer-intended completion. For this backend and model, we recommend enumerated encoding with System-Goal and auditing every realized strategy, since proposition count and realizability do not measure deployability. The auditor is sound and complete for four structural defect classes (protocol violations, deadlocks, bounded-failure violations, goal-unreachable traps) but is not a general liveness verifier, and the reduction preserves capability-level behavior. Together, these stages narrow the gap between formal realizability and controllers that pass protocol and structural-progress checks.
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All authors David C. Conner, Joshua Luzier, William J. Doyle, Emma R. Faith, Aubrie B. Kooiker, Andrew J. Farney, Sebastian Fox, Evangelina Grimes, Ian G. Conner, Kyle Bloom

Robotics

VkVIO: Cross-platform GPU Acceleration for Visual-Inertial Odometry with Vulkan

Perception in robotics and XR fundamentally relies on good state estimation. Visual-inertial odometry (VIO) and Simultaneous Localization and Mapping (VI-SLAM) are proven ways of achieving this goal in a cost-effective and accurate manner. Efficiency in these systems allows for smaller, cooler, and lighter devices. GPU acceleration is a natural approach for reducing latency, thanks to their wide availability in platforms like embedded computers, mobile phones, and XR headsets. However, previous works in the literature have limited themselves to the use of CUDA for this task, significantly reducing deployment options to a single vendor. We instead leverage the vendor-agnostic Vulkan API, originally designed for the strict performance requirements of 3D graphics applications. In this work, we present VkVIO, the first, to the best of our knowledge, cross-platform GPU-accelerated VIO method. We provide state-of-the-art accuracy with causal estimates required for real-time operation. We deploy VkVIO on a diverse range of devices spanning a workstation, a laptop, and an extremely inexpensive single-board computer, while outperforming CUDA-based systems on the same hardware. VkVIO enables possibilities for low-latency, low-power, and low-cost VIO in robotics and XR.
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Robotics

WALT: Learning World-Model-Aligned Latent Trajectories for Autonomous Driving

Driving world models learn rich predictive representations of the surrounding environment from visual observations, yet accurate visual prediction does not necessarily translate into effective trajectory planning. We argue that a key bottleneck lies in the mismatch between visual world states and raw geometric trajectories, which may limit the planner's ability to exploit action-relevant semantics encoded by the world model. To address this issue, we propose World-Model Alignment for Latent Trajectories (WALT), which learns a compact generative trajectory latent space by transferring information from a frozen pretrained driving world model without modifying the world model itself. Rather than directly generating raw waypoints, WALT maps them into compact representations through a dual-branch trajectory autoencoder and transfers semantic knowledge from the frozen visual world model into this trajectory space, encouraging the learned action representation to capture scene-level cues relevant to future motion and planning. Beyond our proposed formulation, we systematically study latent learning based on Joint-Embedding Predictive Architectures (JEPA) and feature alignment following Representation Alignment (REPA) to investigate how trajectory-only representation learning affects downstream planning. We evaluate WALT on the NAVSIM benchmarks. Relative to the raw-waypoint baseline, WALT improves PDMS from 89.4 to 89.8 on NAVSIMv1 and EPDMS from 87.3 to 87.9 on NAVSIMv2 while reducing trajectory planner FLOPs by 30.5%. These results suggest that preserving world representations while extracting action-relevant information provides an effective interface for world-model-based trajectory planning.
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All authors Mingkai Jia, Jiaxin Guo, Zhijian Shu, Jiawei Xu, Mingxiao Li, Jintao Cheng, Ping Tan, Wei Yin

Robotics

Actively Resolving Contextual Uncertainty for Underspecified Tasks in Natural Language

Foundation models provide robots with the ability to interpret natural language and reason about environmental context, yet most language-conditioned policies assume that goals are well-specified and that task-relevant information is provided upfront via a prior map. Operating in unfamiliar environments with underspecified tasks entails high contextual uncertainty: the robot must jointly infer what constitutes task success, what constitutes relevant information, and where (or whether) that information exists. We address these limitations via CLUE (Closed-Loop contextual Uncertainty rEsolution), a framework for actively resolving contextual uncertainty given underspecified tasks in natural language. CLUE uses an LLM-derived policy to hypothesize task-relevant concepts and potential plans. It then uses a language-embedded map, which is constructed online, to ground these hypotheses into actions. The policy sequentially evaluates hypotheses via closed-loop environment interaction and refines its plans as it gathers new information. We deploy CLUE on a Boston Dynamics Spot across three real indoor and outdoor environments spanning 15 tasks that require object disambiguation, functional inference, and occlusion reasoning. CLUE achieves a success rate within 7 percentage points of an oracle policy and outperforms an LLM-enabled planner without closed-loop feedback by a 4x margin. Supporting experiments demonstrate that simply building and then querying a language-enriched map is insufficient to resolve complex contextual planning tasks; these approaches achieve roughly one third the success rate of CLUE while requiring over 10x more VLM tokens. We provide additional information at https://zacravichandran.github.io/CLUE.
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All authors Zachary Ravichandran, Jonathan Diller, Fernando Cladera, Varun Murali, George J. Pappas, Vijay Kumar

Robotics

POIL: Point-based One-Shot Imitation Learning with Stable Dynamical Systems

We present POIL, a point-based one-shot imitation learning framework with stable dynamical systems. While one-shot imitation avoids collecting extensive demonstrations, successful one-shot manipulation requires not only transferring a demonstrated trajectory to a novel object but also executing it robustly under changing scene conditions, grasp configurations, and external disturbances. POIL addresses both problems through a shared representation: a set of 3D points on the object's functional part, used jointly for trajectory transfer and closed-loop execution. The one-shot transfer from the demonstrated trajectory is enabled with point correspondences. POIL grounds the shared functional part with a multi-modal large language model, and transfers the trajectory across viewpoint, pose, and object category changes. During execution, multi-view tracking observes the same points online, and Point-set BCSDM drives them in closed loop by projecting per-point velocities onto a single rigid-body twist computed from the tracked points alone. This extends stable dynamical models from an SE(3) pose to a point set without requiring a known 3D model or pose estimator. We show that at the goal the controller becomes a gradient flow on the classical SO(3) potential, so its terminal phase inherits the almost-global convergence of that potential under a rigid-object assumption. Across simulation and real-robot experiments, POIL transfers a single demonstration across object category, grasp pose, and goal geometry, while recovering from external disturbances during execution. Project page: https://sangminkim-99.github.io/poil
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All authors Sang Min Kim, Jinwoo Seo, Hyeongjun Heo, Junho Lee, Yonghyeon Lee, Young Min Kim

Robotics · Cross-listed from cs.CV

LiTe-GS: Oracle-Efficient Next Best View Selection for 3D Gaussian Splatting

Selecting informative camera views is critical for efficient training and adaptive refinement in 3D Gaussian Splatting, where each observation significantly influences model parameters. However, information-driven view-selection strategies can require repeated evaluations of expensive information-gain oracles as the number of candidate views increases. We propose LiTe-GS, an oracle-efficient method for next best view selection in 3D Gaussian Splatting. LiTe-GS reduces the number of information-oracle evaluations by performing randomized subset evaluation of candidate views rather than exhaustively scoring the full candidate pool. The resulting approach achieves expected $O(M\log(1/\epsilon))$ oracle complexity with respect to the number of candidate views $M$, independent of the selection cardinality $K$, while providing an explicit trade-off between oracle efficiency and approximation quality through $\epsilon$. We provide theoretical guarantees on oracle complexity and approximation performance under the proposed selection scheme. Experiments on Blender and Mip-NeRF 360 demonstrate that LiTe-GS maintains reconstruction quality comparable to Fisher-information-based baselines while substantially reducing the number of Fisher-oracle evaluations across different acquisition settings.
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Robotics

TinyCVIO: A Constellation-Aided Visual-Inertial Odometry System for Nanodrones

Nanodrones require accurate, real-time state estimation under severe sensing and computational constraints. We present TinyCVIO, a visual-inertial odometry system that co-designs miniature sensing, visual processing, and estimation for a commodity dual-core microcontroller with 520 kB SRAM. Lightweight LED constellations provide known geometry without surveyed positions or yaw angles, assuming placement on a common level plane. A streaming visual frontend tracks LED observations from a millimeter-scale camera at 29.2 FPS, while a rigid-board measurement model retains inter-LED constraints and streaming QR bounds estimation workspace for a fixed filter-state size. Across 19 hand-held hardware-in-the-loop datasets, the rigid-board model reduces mean absolute trajectory error by 27% relative to planar points. The complete system runs onboard a Crazyflie across nine flights at three speeds, achieving 3.5-3.7 cm mean absolute trajectory error and 0.50-0.60% relative pose error over 10 m segments, with mean estimate latency of 15.7-16.3 ms.
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All authors Derin Ozturk, Kaan Akan, Irwin Wang, Christopher Batten

Robotics · Cross-listed from cs.AI

AD-WM: Action-Discriminative World Models for Counterfactual Model Predictive Control

Latent world models are typically trained to predict factual transitions, whereas model predictive control (MPC) must compare alternative actions from the same state. A model can therefore achieve low factual prediction error yet poorly distinguish candidate actions. We introduce AD-WM, an action-discriminative joint-embedding world model for counterfactual MPC. AD-WM combines residual latent dynamics with predictor-level action-recovery regularization, using inverse dynamics and a normalized recovery objective motivated by conditional mutual information. Both objectives encourage planning transitions to preserve action information; their auxiliary heads are discarded at test time, leaving MPC unchanged. On OGBench-Cube, AD-WM improves hard-start success from 3.7% to 52.0% over a matched LeWM baseline and improves mean success over the reproduced baseline in four of five simulation environments. Planning diagnostics show that factual prediction error and whole-bank action ranking do not follow the closed-loop success ordering, whereas CEM-aligned elite regret tracks success more closely. With a frozen V-JEPA 2 encoder and matched DROID post-training, AD-WM also improves zero-shot transfer to our Franka setup, increasing basic pick-and-place success from 42.2% to 71.1% without lab-specific adaptation. These results suggest that world models for planning should preserve action-dependent differences needed for counterfactual selection, rather than optimize factual prediction accuracy alone. More videos and code are available at https://ad-wm.github.io/.
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All authors Jiabin Qiu, Zixuan Chen, Hongye Cao, Jieqi Shi, Jing Huo, Yang Gao

Robotics

RAPID: Robot Agentic Programming from Demonstrations

Coding agents have demonstrated enormous success in solving complex programming problems. To leverage their potential for robot systems, this work introduces Robot Agentic Programming from Demonstrations (RAPID), which automatically generates, verifies, and refines robot programs, given a single visual human demonstration. The iterative agentic loop of code refinement requires several key ingredients: (i) a testable task specification, (ii) action primitives for robot execution, and (iii) an interactive environment for program execution and verification. RAPID infers all three from the demonstration automatically. To make the resulting program reusable beyond the demonstration setting, RAPID uses an object-centric relational program representation that focuses on the underlying structure of the demonstrated strategy rather than the specific motion per se: it expresses the action primitives as trajectory-optimization programs that realize object-level motion effects, while composing them through relational constraints that capture scene-specific geometry at run time. We evaluated RAPID in simulation on eight challenging contact-rich nonprehensile manipulation tasks as well as general prehensile manipulation tasks in the LIBERO-Pro benchmark. We also successfully deployed it on a real Franka arm and evaluated on all eight nonprehensile tasks. In all experiments, RAPID demonstrated strong performance, with generalization over object pose, shape, material, and environment. Website: https://yuyaoliu.me/projects/rapid.
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All authors Yuyao Liu, Jiayuan Mao, David Hsu, Leslie Pack Kaelbling, Tomás Lozano-Pérez

Robotics

Rolling-WAM: World Action Models with Rolling Imagination

World Action Models (WAMs) couple action generation with future visual prediction for robotic manipulation. However, completing the joint video-action denoising process at each replanning cycle incurs substantial latency, delaying action updates and limiting closed-loop responsiveness. We present Rolling-WAM, a formulation that distributes joint denoising across successive replanning cycles. Our method maintains a sliding window of video-action chunks at staggered noise levels. At each step, a rolling noise schedule fully denoises the imminent action chunk for execution, while partially refining farther-future chunks. As the window advances with new camera observations, the retained future chunks continue their denoising process. This distributes the computational cost over time while carrying an evolving visual-action context across chunk boundaries. Evaluations on LIBERO, RoboTwin, and a real-world Unitree G1 humanoid show that Rolling-WAM achieves competitive manipulation performance. By removing the need to denoise the entire prediction horizon from scratch, it delivers a 4.5x steady-state replanning speedup over standard joint WAMs.
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All authors Yinghua Zhou, Junjie Ye, Yiqi Zhao, Hao Dong, Celina Shiyu Wang, Ruohai Ge, Tingyi Yang, Basile Van Hoorick, Gaurav Sukhatme, Vitor Guizilini, Yue Wang

Robotics

Coding Agents for Generalized Task and Motion Planning Problems

Task and motion planning (TAMP) problems remain difficult even with full observability and object-centric states because discrete decisions are tightly coupled to geometric, kinematic, and dynamic constraints. Generalized TAMP addresses this difficulty by exploiting regularities across problem instances to reduce planning effort on new instances. However, existing methods require substantial TAMP-specific engineering. We investigate whether coding agents can automate this process by synthesizing programs that generalize across instances. Given a task description and simulator access, each agent chooses how to interact with the environment while developing a program within a fixed synthesis budget. The program is then frozen and evaluated on unseen instances. We evaluate Claude Code (Opus 5) and Codex (GPT-5.6 Sol and GPT-6 Astra) on 28 simulated environments from KinDER and PDDLStream, with object counts beyond those evaluated in the original benchmark. Across all program synthesis methods, we evaluate 980 generated programs on 100 held-out instances each, 98,000 evaluation episodes in total. Overall, we find that coding agents are surprisingly effective at generalized TAMP: all three agent configurations outperform hand-engineered planners, one-shot generation, and an LLM-based generalized planning baseline in mean success (56% to 95% versus 47% for the planners, on the 16 environments where a planner is available). As object counts grow, the agents' programs maintain higher success than the planner, using an order of magnitude less computation per instance on average. Logs show agents using interaction to calibrate physical models, test edge cases, and refine strategies. We release all code, including the full prompts given to the agents. These findings suggest that coding agents are a strong baseline for generalized TAMP.
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All authors Matteo Merler, Bowen Li, Josh Roy, Yichao Liang, Qianwei Wang, Yixuan Huang, Tom Silver

Robotics · Cross-listed from cs.CV

TrackEverything: Long Horizon Dense Tracking via De-Duplicating 3D Scene Representations

Existing point tracking models face a fundamental tradeoff: they can either track a sparse set of query points over long horizons, or track all points across only short clips. We introduce TrackEverything, a 3D point tracker that breaks this trade-off by representing videos as persistent 3D scene tracks in world coordinates. Grounded in the insight that videos are 2D projections of an underlying 3D world, TrackEverything decouples model complexity from video duration, allowing it to scale with unique physical scene geometry instead. Our approach introduces three key innovations. First, we employ a voxelization-based de-duplication mechanism at sliding-window boundaries to merge co-located tracks, preventing repeated observations of the same surface from redundantly accumulating. Second, we decompose tracking into an endpoint refiner that predicts each point's destination and static-versus-dynamic classification, followed by a lightweight trajectory refiner that decodes dense trajectories exclusively for dynamic points. Third, we propose 3D WAFT, replacing memory-prohibitive 4D correlation volumes with efficient feature sampling in the scene cloud. To the best of our knowledge, TrackEverything is the first 3D tracker capable of tracking all visible points across videos exceeding 1000 frames within 40 GB of GPU memory. On TAPVid-3D, TrackEverything outperforms all open-source all-frame dense 3D trackers by more than 20% APD on short clips, while remaining competitive with state-of-the-art sparse trackers on long sequences, despite tracking far more points.
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All authors Ayush Jain, Sreeharsha Paruchuri, Ishita Gupta, Fan Zhang, Tanner Schmidt, Jakob Engel, Katerina Fragkiadaki, Adam W. Harley

Robotics

Underwater C3-JEPA: An Object-Centric Cross-View World Model for ROV Salvage

We present Underwater C$^{3}$-JEPA (cross-view, control-conditioned, context-extended), an object-centric multi-view predictive world model for near-field heavy-load underwater ROV salvage. Without contact sensors, it predicts in latent space how the task-object state evolves through contact interaction and under the hydrodynamic lag of the vehicle, from synchronized multi-view RGB observations and vehicle control signals. C$^{3}$-JEPA encodes multi-camera observations into task-object and context tokens, fuses cross-camera evidence through held-out-view attention, and directly predicts future states conditioned on control. Weak binding anchors the target and gripper at low annotation cost, while SIGReg sharpens the geometric representation. Experiments show that the learned representation transfers substantially more task-relevant information to downstream probes than a reconstruction-free latent baseline, while keeping the predictor lightweight. The resulting predictive interface supports model-predictive-control (MPC) candidate evaluation and imagined-rollout behavior-agent training. Validation on real underwater video shows the same architecture recovering a withheld camera's object state and staying ahead of persistence, so the recipe transfers beyond simulation.
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All authors Yuncong Yang, Jinlong Li, Yulong Xue, Feng Wu, Chunwen Zhang, Lei Qiao, Xuyang Wang

Robotics

ReVAMP: Vector-Accelerated Motion Planning for Kinematically-Constrained Systems via Reparameterization

Robots often must satisfy one or more constraints during motion planning for real-world tasks. When such constraints reduce the valid configuration space to a measure-zero subset, sampling based planning algorithms require modifications to draw feasible samples. For many common end-effector constraints, parameterizations built on inverse kinematics (IK) provide an alternate formulation where the constraints are satisfied by construction, allowing directly sampling the feasible set. Despite their elegant approach, parameterized planners have remained slower than vector-accelerated implementations of projection-based approaches, leaving their performance ceiling an open question. We explore a new axis of vectorization built upon reparameterizing the planning space through analytic IK. This approach addresses existing inefficiencies in vectorized projection-based planners and exposes new opportunities for parallelism within the planner. We show that the planner can synthesize plans in microseconds to milliseconds for high dimensional systems (up to 20 dimensions), with complex constraints, up to 10x faster than the current state-of-the-art. Furthermore, we demonstrate how such planning speeds open up avenues for restructuring sequential manipulation pipelines.
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Robotics · Cross-listed from cs.CV

Ego-Exo4D Human Meshes Dataset: 4D Human Motion Reconstruction for Ego-Exo Captures

Ego-Exo4D is a large-scale dataset providing synchronized egocentric and multi-view exocentric video, a rich resource for skill learning and assessment, procedural activity understanding, and embodied AI. However, the dataset ships with only sparse 3D human pose annotations, and reconstructing dense human motion from its multi-view captures is nontrivial. To this end, we present Ego-Exo4D-HM, a large-scale dataset of 4D human motion reconstructions for Ego-Exo4D's captures, and release the accompanying reconstruction pipeline. The code, dataset, and documentation can be found at https://abhiram824.github.io/egoexo4d_human_meshes.
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