Robotics
Papers
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Thursday 24 September
Cross-embodiment learning has shown that a single model, such as a vision-language-action (VLA) model, can learn state representations and manipulation skills that can be applied across heterogeneous robots to accomplish various tasks. We hypothesize that the same holds for safety enforcement. The reasoning required to satisfy a safety constraint, such as detecting an obstacle, recognizing that it should be avoided, and selecting a safe abstract action, is largely shared across robots. What differs across embodiments is how the abstract safe action is realized: morphology, kinematics, and dynamics determine which actions are safe and feasible. Consequently, the same action can be safe for one robot and unsafe for another. This is especially important for generalist manipulation policies that operate in a common end-effector action space without explicitly capturing how safety depends on the robot's morphology and kinematics. We propose embodiment-conditioned safety filtering, in which a Hamilton-Jacobi reachability-based value function and its corresponding safety-maximizing policy are shared across robots. Using a morphology-aware latent representation of the robot and its environment, we perform Hamilton-Jacobi reachability analysis directly in latent space so that the learned safety concepts can generalize across embodiments while remaining explicitly conditioned on each robot's morphology and kinematics. We evaluate our approach across five bimanual robot embodiments and five manipulation tasks with whole-body collision-avoidance constraints. Our results show that a single policy, jointly trained across five manipulation tasks and four embodiments, exhibits zero-shot generalization to a held-out embodiment, reducing the nominal policy's collision rate. They also show that training using more embodiments improves generalization.
Robotics
ReVNM: Learning-Based Visual Navigation from a Remote Camera
Visual Navigation Models (VNMs) enable robots to navigate from egocentric visual observations without geometric localization and planning, but long-range navigation still requires pre-built maps. This paper presents the Remote Visual Navigation Model (ReVNM), which uses a single remote surveillance camera to serve as both an observation source and an implicit environmental map for visual navigation. While the use of remote cameras could eliminate the need for pre-built maps as well as onboard vision processing, their limited field of view instead of egocentric observations makes it hard to achieve collision-free navigation. The lack of existing data with diverse remote viewpoints, which are crucial for training robust VNMs, further complicates the challenge. In this work, we propose a learning-by-synthesis approach to address this two-fold challenge. Our ReVNM extends a state-of-the-art VNM architecture with an exocentric-to-egocentric (exo2ego) module that predicts an egocentric depth observation from remote-camera observations. This helps the VNM to plan a path while considering obstacles in front of the robot. Trained only on randomly generated worlds with diverse obstacle layouts and camera viewpoints, ReVNM can generalize well to real robot navigation without additional fine-tuning. Experiments in both simulation and real-world environments confirmed the effectiveness of the proposed approach.
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Robotics
AquaMend: Minimal Re-probing and Conditional Rollback for Latent-Belief Failures in Embodied Agents
Physical changes or sensing errors can invalidate embodied agents' task-relevant beliefs. AquaMend compares re-probing, rollback, and supported continuation on a probe-belief-action graph under an expected-loss objective covering sensing, physical recovery, and uncorrected failures. A joint posterior guides a one-step policy with conditional detection-power screening. The per-belief three-way optimum requires independence, separability, and fully resolving probes; the general policy has no global optimality guarantee. Across 32 paired scenarios in a self-constructed simulation benchmark, AquaMend recovers in 28/32 cases and reduces mean complete loss by 21.6% versus restart. Its paired loss difference from decision-theoretic troubleshooting (DTT) is not statistically significant after Holm correction. Against the all-candidate ablation, online decision time decreases by 12.3% overall but increases by 3.4% in the uncovered late stage.
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Robotics
Sim-to-Real Aware End-to-End Learning Environment for Micromobility
While end-to-end autonomous driving systems show promise, their application to micromobility vehicles is hindered by simulators failing to capture specific kinematics, such as differential drives and omni-wheels. This paper pro- poses a sim-to-real-aware, vehicle-specific end-to-end learning environment for the WHILL Model CR on AWSIM and ROS 2. To minimize the sim-to-real gap, physical parameters are optimized via Bayesian optimization using real-world data, reducing trajectory errors across various driving scenarios. Additionally, this study introduces a synchronized architecture tailored for the stable training of world model-based agents. An end-to-end policy trained with DreamerV3 exhibited learning progress and achieved task completion in a simulated obstacle avoidance setting. Furthermore, this policy demonstrated direct sim-to-real transfer to the physical vehicle, enabling the vehicle to navigate around a cardboard box in a real-world corridor replica without fine-tuning. This paper provides a practical foundation for sim-to-real micromobility policy studies.
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Robotics
Echo in the Steps: Learning Perceptive Humanoid Parkour with Gated Memory
While recent advances in perceptive locomotion have enabled humanoid robots to traverse structured terrains, agile parkour in highly discontinuous environments remains an open challenge. In particular, crossing sparse footholds and narrow support regions requires precise foothold selection, effective use of visual observations, and consistent alternating foot placement during fast transitions. In this paper, we present a perceptive humanoid parkour framework that enables stable traversal across terrains with limited foothold availability using only onboard depth observations. The framework features a saliency-guided temporal perception module that combines a saliency prior with gated memory. It retains informative depth features across frames, enabling reliable foot placement from partial observations. By introducing an alternation loss, our symmetry regularization encourages alternating gait patterns and improves traversal robustness. Extensive experiments show that our method significantly improves success rate and foothold accuracy on challenging terrains in both simulation and the real world.
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Robotics
TactileStep: Sole Tactile Learning for Regulating Foot-Terrain Interaction in Humanoid Locomotion
Humanoid parkour policies can traverse various terrains, but task completion may mask challenges of harsh landings, edge contacts, and unstable stance contacts. Humans naturally regulate foot-terrain interaction through tactile feedback, modulating contact compliance according to terrain stiffness. This highlights a key domain gap between humans and humanoid robots: the absence of rich tactile sensing in most humanoid systems. We address this problem with TactileStep, a deployable tactile learning framework that brings sole pressure sensing into humanoid locomotion control for softer touchdowns and more stable support. TactileStep aligns tactile simulation with the real pressure insole, allowing the policy to learn from the same contact features available on hardware. During training, we use tactile and motion cues to recognize different foot-contact phases and apply phase-aware rewards that encourage safer landing and more stable stance. Evaluated in simulation and on a Unitree G1 humanoid across diverse terrains, TactileStep reduces peak touchdown force by up to 48.8% and peak A-weighted impact noise by up to 30.1 dB over a strong perceptive baseline, while increasing stance contact area by up to 23.8%.
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Robotics
ActGaze: Learning Action-Grounded Gaze through Counterfactual Visual Interventions for High-Precision Manipulation
Current Vision-Language-Action (VLA) models often struggle with high-precision robotic manipulation. We attribute this limitation primarily to their visual attention being dispersed across task-irrelevant regions. To address this issue, we propose ActGaze, a training approach that guides VLA policies to gaze on task-relevant regions, much like humans gaze on critical visual cues while executing precise movements. Unlike prior methods that rely on external labels for gaze supervision, ActGaze derives spatial supervision directly from the VLA's own action objective by using counterfactual visual interventions to identify regions that are critical for action prediction. Extensive real-robot experiments on four high-precision robotic manipulation tasks demonstrate that ActGaze induces more focused visual attention on task-relevant regions and consistently outperforms the base VLA policy and other visual-grounding approaches.
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Robotics
RoboRecover: Benchmarking Robot Policy Recovery under Execution Deviations
Robot-policy benchmarks increasingly cover diverse tasks and preset out-of-distribution conditions, but typically evaluate complete trajectories from predefined initial states. These evaluations often focus on the initialized scene and the final outcome, while paying less attention to the dynamic interaction process. During closed-loop execution, actions and contacts can alter object relations and task progress, producing off-nominal intermediate states that need recovery. Recovery requires a policy to infer how task progress has changed, correct the relevant relations, and continue the original goal. We introduce RoboRecover, a benchmark for robot policy recovery under execution deviations. RoboRecover selects deviation states from trajectories, reconstructs them by replaying action prefixes, and evaluates policies on the original task. RoboRecover contains 2,000 scenarios across RoboTwin and LIBERO, with 1,000 scenarios and a fixed 800/200 train/test split on each platform. Results show that initial-state performance does not determine recovery performance and policies exhibit different recovery strengths across scenarios. Using its training split, RoboRecover further supports study on recovery interventions. RoboRecover establishes recovery from execution-induced intermediate states as a distinct dimension of robot policy evaluation.
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Robotics
A Field-Deployable GNSS-based Navigation Stack for Outdoor Mobile Robots
Outdoor robots require more than an accurate receiver and a path-tracking law: the navigation system must preserve geometric consistency from geographic waypoints to actuator commands, expose measurement validity and timing, and respond to invalid or stale state information. This work presents a ROS~2 navigation stack with interchangeable single-GNSS–IMU and dual-antenna-GNSS localization front ends. Both provide a common local East–North–Up state interface for pure pursuit, virtual-point cross-track PID, finite-horizon nonlinear model predictive control (NMPC), and a segment-dependent hybrid dispatcher. The architecture specifies coordinate conventions, datum initialization, asynchronous state construction, waypoint geometry, controller equations, quality gates, command arbitration, and watchdog behavior. Independent physical field runs collected during 2025 and 2026 grape-vineyard deployments support a balanced evaluation of 800 runs, with 100 runs for each of eight controller–localization combinations on an approximately 199.6-m route. The row-hybrid mode yields the lowest run-averaged post-acquisition mean absolute cross-track error (MAE) in the evaluated dataset: 0.00952~m with single GNSS+IMU and 0.00846~m with dual GNSS. These findings characterize deviations of the recorded positions from the reference route under the evaluated conditions. The open-source navigation software and deployment instructions are available in the https://github.com/YiyuanLinXX/PPBv2/tree/main/PPBv2_Navigation.
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Robotics
Streaming-WAM: Action-Conditioned World-Action Model for Asynchronous Robot Manipulation
World action models (WAMs) that use future visual prediction at inference time incur substantial generation costs. Asynchronous execution reduces waiting by overlapping inference with robot motion, but visual predictions used for subsequent action generation must anticipate the effects of actions already scheduled for execution during inference. We introduce Streaming-WAM, which couples action-conditioned world modeling with asynchronous robot control to account for committed actions in future visual prediction. At each streaming update, the model conditions future visual prediction on the latest observation and the committed actions, which form the fixed prefix of the next action chunk. The resulting action-conditioned visual features guide generation of the remaining actions within the same joint update, so the continuation is informed by the scene changes expected during execution of the fixed prefix. On LIBERO, Streaming-WAM achieves an average success rate of 98.35% and reduces mean episode time by a factor of 2.93 relative to Fast-WAM. On the real-world Stamp Paper task, mean episode time falls from 90 s with synchronous Joint-WAM to 38 s with Streaming-WAM. These results show that Streaming-WAM supports efficient asynchronous control while maintaining high task success rates.
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Robotics
Koopman-Accelerated Model-Based Diffusion for Real-Time Robot Control
Conventional model-based diffusion (MBD) achieves effective trajectory optimization by leveraging noise annealing. However, its high computational cost, primarily arising from repeated rollouts of the plant dynamics, has largely confined its use to offline settings. To address this limitation, this paper proposes bilinear Koopman model-based diffusion (BK-MBD). The proposed method lifts the robot's state into a high-dimensional space only once per control step and propagates all candidates in the lifted space thereafter, so each rollout reduces to a fixed number of matrix-vector multiplications. The lifted dynamics are bilinear, allowing the predicted input gain to vary with the robot's configuration, which a linear lifted model cannot represent. In simulation, BK-MBD completed each planning update in at most 14.7 ms within a 50 ms control period and reached the goal on every trial, whereas a linear lift almost never did. The annealed schedule improves closed-loop accuracy over fixed-noise schedules under the learned rollout. Under the exact rollout, both the annealed and fixed-narrow schedules reach every goal, indicating that annealing reduces sensitivity to surrogate-model error. BK-MBD also threaded a passage that no single convex region covers, whereas a convexified bilinear controller rarely succeeded. On a physical manipulator, BK-MBD tracked an initially unknown moving target within the control period and was the only method that met both the tracking task and the deadline. The project page is available at https://rcilab.khu.ac.kr/bkmbd/.
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Robotics
Robots That Take Initiative: A Framework for Building and Evaluating Proactive Robots
Effective robot assistance beyond narrow roles and repetitive tasks requires robots to be proactive - to decide what needs to be done rather than waiting to be told. While proactivity is increasingly explored, it lacks a unified formulation, and work in the domain is typically evaluated offline against static human models that cannot capture the effect of a robot's actions on the environment and the user's own behavior. We introduce a unified formalism for proactive robot assistance, organize it into three levels, and provide a framework to address the highest level of unprompted proactive assistance. We then show that offline evaluation overstates performance in this setting, and contribute a closed-loop evaluation with a human model that adapts to the robot. Finally, we present a method, GAP, that instantiates our framework, learning from passive observation to anticipate user goals and act. Under closed-loop evaluation, prior state-of-the-art methods collapse, in some cases adding more work than they save, while GAP remains robust and substantially outperforms them.
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Robotics
Fly, Drive, Reconfigure: A Modular Reconfigurable Aerial-Ground Platform for Field Operations
Heterogeneous robot teams distribute complementary capabilities across specialized agents, but their physical roles and capacities typically remain fixed throughout a mission. We present HARP, a Heterogeneous Aerial Robotic modules Platform in which independently deployable aerial robots physically reconfigure to compose their capabilities for field operations. HARP comprises sensor-equipped scouts, flydrive rover modules, and task-specific payload modules. Scouts map the environment and inform an energy-aware planner that jointly selects routes and air-ground mobility modes. Rover and payload modules fly independently across terrain that constrains ground travel, then autonomously assemble into a cooperative ground vehicle for energy-efficient payload transport. Motivated by environmental sampling in remote and difficult-to-traverse regions, we evaluate HARP through field experiments spanning sensing, planning, reconfiguration, airground mobility, payload transport, and task execution. We further conduct module-level deployment tests on the Greenland Ice Sheet toward future autonomous missions. HARP demonstrates how heterogeneous robot teams can adapt not only their actions, but also how their physical capabilities are composed during a mission.
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Robotics
Online Sim-to-Real Adaptation via Closed-Loop System Modeling
Sim-to-real transfer has made substantial progress, but can still produce controllers that remain stable and functional on hardware while suffering from degraded tracking accuracy due to residual dynamics mismatch. Correcting these errors typically requires identifying the underlying system dynamics, adapting the control policy, or returning to simulation for additional training and finetuning, all of which can require substantial data and computation. We propose OSRAM (Online Sim-to-Real Adaptation via Closed-Loop System Modeling), a framework that instead adapts the reference commands provided to an existing controller. OSRAM treats the deployed robot and its policy as a unified closed-loop dynamical system and learns its task-level command-response behavior directly from tracking observations. A closed-loop dynamics model is meta-trained across randomized dynamics in simulation and rapidly finetuned after deployment using limited real-world interaction. The adapted model is then used to optimize future reference commands while leaving the underlying control policy unchanged. We evaluate OSRAM on bipedal velocity tracking and loco-manipulation in simulation and on hardware. Results show that closed-loop modeling improves prediction and tracking accuracy under unseen dynamics, while online reference adaptation reduces residual sim-to-real tracking errors across different control objectives and hardware configurations. These results demonstrate that adapting the behavior of the robot-policy closed loop provides a practical alternative to finetuning the policy or identifying the full physical dynamics for sim-to-real transfer. More information can be found at http://generalroboticslab.com/OSRAM.
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Robotics · Cross-listed from cs.CV
Direction-Scale Decomposition in Action Representation: Rethinking What to Tokenize for Vision-Language-Action Models
Action representation plays a central role in discrete-token vision-language-action (VLA) learning but remains underexamined. Under conventional pose-increment representations, action tokens are sensitive to execution speed and dataset-specific normalization, potentially obscuring geometric structure shared across demonstrations and datasets. We introduce Direction-Scale Decomposition (DSD), an action representation that decomposes translation and rotation increments into direction and scale components before tokenization. DSD isolates motion direction while retaining magnitudes in separate scale channels. We evaluate DSD with uniform binning (BIN) and BEAST, a B-spline-based tokenizer, in simulation and real-world manipulation under both single-dataset and mixed-dataset training. On LIBERO, DSD improves average success rates with both tokenizers. On SimplerEnv, DSD-BIN outperforms BIN by 10.3 percentage points in overall success rate under mixed-dataset training. Real-robot experiments further show gains both with and without robotics pretraining. These results support DSD as an effective action representation for discrete-token VLA models and suggest its potential to mitigate performance degradation when training on large and diverse dataset mixtures. Our project page with additional resources is available at https://vla-dsd.github.io/
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Wednesday 23 September
Robotics
Taming an End-to-End Autonomous Driving Policy for Urban Navigation of Quadruped Robots
We present Go2-DrivoR, a goal-conditioned adaptation of the end-to-end autonomous driving trajectory planning framework DrivoR for urban navigation with quadrupedal robots. By conditioning trajectory generation on a local-frame subgoal through a goal token and adapting the vehicle-centric scoring formulation, the method extends DrivoR to short-horizon goal-conditioned local planning without redesigning its core decoders. Specifically, we redefine drivable-area compliance for sidewalk-oriented navigation and reformulate the original ego progress term as goal-conditioned ego progress. Trained exclusively on TartanGround simulation data, Go2-DrivoR improves waypoint-conditioned planning performance on unseen simulation environments and transfers zero-shot to open-loop real-world trajectory prediction.
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Robotics
What Stops Recursive Self-Improvement in Robotics? Lessons from 123 Rounds of Agentic Skill Discovery
Can a robot improve itself the way coding agents now improve software? We built an agentic system to find out. It watches a robot fail, works out which capability is missing, writes new skills or finds and installs external models, tests every change in simulation, and repeats, with no human writing robot code. We ran it for 123 improvement rounds on household manipulation tasks. This report describes what we learned. The good news is that the agent can discover capabilities on its own: noticing that its targets were out of view, it asked for an active-viewing model, debugged it, and deployed a working search skill. The bad news is that its improvements did not add up. Changes kept passing their tests, yet the target task, putting condiments on the top shelf of a fridge, never succeeded. We found that the agent was rarely the bottleneck. Three things around it were. First, chained perception modules do not understand relations. Segmenters such as SAM 3 find shelves but not "the top shelf", so the agent filled the gap with ever more geometric rules that never converged, when what it needed was a different kind of model. Second, skill chains lock learning onto the first step. Long tasks mostly fail early, so evidence and fixes pile up there, and later skills are rarely reached, tested, or improved. Third, what the agent learns is decided by the harness. The agent optimized exactly what the evaluator measured, including where it was wrong, and weak tests and misleading memory turned activity into a standstill. We distill these lessons into concrete recommendations for building robot systems that improve themselves, each paired with an experiment that could prove it wrong.
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Robotics · Cross-listed from cs.CV
Calibration-Free Surface Normals Estimation in Vision-Based Tactile Sensing using Universal Photometric Stereo
Vision-based tactile sensors are a popular solution for capturing rich contact surface geometry. However, to obtain high-detail contact surface normals and depth, it is necessary to calibrate the sensor by physically pressing a probe with known geometry against the sensor elastomer and mapping tactile images onto the ground truth probe's shape. This approach does not scale across different tactile sensors, and the calibration effort can be complex depending on the sensor shape and optical system. Instead, we propose a calibration-free procedure for the estimation of contact surface normals using Universal Photometric Stereo neural networks. In a series of real-world experiments, we evaluate our approach on 3 sensors with different optical systems, demonstrating that universal methods are a suitable approach for estimating surface normals at the contact patch from tactile images, thereby alleviating the need for tactile sensor calibration. Controlled experiments with a metal ball show that universal methods match the calibrated method, with a mean angular error of $6.56^{\Large\circ}$. We show that the proposed framework recovers high-frequency surface details of objects with natural textures, achieving an overall mean angular error of $10.66^{\Large\circ}$. Universal method robustly recovers the contact surface normals captured with dome-shaped Digit 360, achieving a low angular discrepancy of $10.18^{\Large\circ}$ relative to the calibrated baseline. This experiment demonstrates that with sufficient illumination settings surface normals could be estimated using a model trained solely on synthetic data. By providing a unified representation of contact surfaces across different vision-based tactile sensor designs, Universal Photometric Stereo neural networks lay the foundation for transferable tactile perception across sensors.
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Robotics · Cross-listed from eess.IV
Beyond Isolated Entities: Relation-Aware Multi-Entity Modeling for Unsupervised Video Anomaly Detection
Video anomaly detection for patrol robots and surveillance systems must recognize abnormal interactions among familiar entities. Existing pixel-reconstruction and isolated-entity methods may fail when individual entities appear normal but their spatial or motion relations are abnormal. This work presents Interaction-Centric Network for Temporal Entity-Relation Analysis and Consistency Testing (INTERACT), a framework for unsupervised video anomaly detection. Person-Object Appearance-Motion Interaction (POAMI) moves beyond isolated-entity encoding by jointly modeling the appearance, motion, and spatial configurations of persons and objects in each frame. The resulting representations capture both individual entity states and their cross-entity context. Based on these representations, Target Geometry-Guided Relational Interaction Prediction (TGRIP) predicts target entity interaction states from historical relational memory and target-frame geometry without explicit identity tracking. Motion-Interaction Reconstruction and Alignment (MIRA) then evaluates these predictions through conditional flow reconstruction and semantic consistency checking, providing complementary anomaly evidence beyond prediction error alone. INTERACT achieves state-of-the-art performance, obtaining a frame-level AUC of 84.5% on the ShanghaiTech benchmark. Ablation studies show that removing cross-entity attention causes the largest performance drop, demonstrating the necessity of relational modeling. INTERACT is particularly effective for anomalies caused by changes in relations among people and objects, while maintaining competitive performance in general scenarios. The source code will be made publicly available at https://github.com/ppworkhard/INTERACT.
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Robotics
Uncertainty-Gated Exploration Noise Suppresses Task Collapse in Online RL Fine-Tuning of a Flow-Matching Vision-Language-Action Policy
Online reinforcement learning fine-tuning of pretrained flow-matching vision-language-action (VLA) policies promises robots that keep learning after deployment, but continued updates often destroy competence on individual tasks while the aggregate still looks healthy. We study this failure mode, which we call task collapse, under a matched small-compute budget on LIBERO-10 with a 450M-parameter SmolVLA policy trained by PPO with stochastic (SDE) sampling. Three exploration-noise policies differ in one live variable: a fixed noise scale, a ReinFlow-style learned noise network, and an uncertainty-gated controller that redistributes exploration across task streams from task-agnostic novelty and competence signals, without task labels or episode boundaries. Under the pooled definition, fixed noise collapses tasks in two of three seeds and learned noise in every seed measured to iteration 200, while the controller collapses none in any of its three seeds. Measured parameter displacement shows the controller's action expert keeps changing, while its mean applied noise is close to the fixed scale in the available logs. The matched comparison supports the controller's effect on task preservation; the separate contributions of its adaptation across states and over time are not disentangled. A lower fixed scale slows the decline but does not stop it. No arm improves on the behavior-cloning baseline in this budget. Two properties of that regime are measured beside this result, not offered as its cause: following the reference recipe, training runs in bfloat16 with no fp32 master copy, under which 96.02% of the action expert's elements stay bit-identical across three consecutive iterations, and an fp32 master copy at the reference learning rate collapses both arms in a single-seed observation. We release tools measuring per-task collapse under four definitions, rescoring noise and instrument tares.
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Robotics
KeyGen: Unsupervised Keypoint based Object-Centric Representations for Category-Level Policy Generalization
Generalization in robotic manipulation requires policies to perform tasks across diverse unseen object instances that vary in shape, size, and pose. However, conventional behavior cloning (BC) methods often overfit to instance-specific geometry and appearance, limiting transfer to novel objects. We introduce KeyGen, a framework that learns canonicalized semantic 3D keypoints from point clouds and uses them as structured object-centric representations for policy learning. A visuomotor diffusion policy conditions on these keypoints together with object-centric geometry to predict full manipulation trajectories, enabling consistent geometric correspondence across object instances. To evaluate category-level generalization, we construct a photorealistic simulation benchmark with three manipulation tasks and a planning-driven data generation pipeline that produces expert trajectories across diverse object instances. Experiments show that KeyGen significantly outperforms prior methods on both seen and unseen objects under pose variation, scales effectively with additional demonstrations per object, maintains robustness to object rescaling, and achieves strong performance in both simulation and real-world manipulation.
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Robotics
FlyCNS: Connectome-Grounded Information Organization for Communication-Constrained Embodied Control
Robotic bodies are inherently distributed in sensing and actuation, yet learning-based control still commonly relies on centralized information processing. This work studies the problem of information organization in communication-constrained embodied control: which computations should remain local, and which information is worth transmitting for whole-body coordination. We propose FlyCNS, an embodied information-organization framework inspired by the Drosophila brain–nerve-cord connectome. FlyCNS preserves local sensorimotor computation within each limb and enables selective long-range communication through separate ascending and descending routing pathways. From a real connectome, FlyCNS extracts the directional structural complexity of these two pathway types and uses it as a weak prior over communication allocation, while message content, transmission timing, and locomotion policies remain task-adaptive and are learned through reinforcement learning. In Unitree Go1 simulation, FlyCNS exhibits more graceful performance degradation as the communication budget is tightened. Under the most restrictive setting, it uses only about 21–22% of the communication of the full-communication reference, while still maintaining a tracking score of approximately 0.882 under both command protocols, with a gap of no more than 6.1% from the full-communication reference. These results indicate that real neural connectomes can inform not only the structural design of control networks, but also provide transferable inductive biases for information organization across embodiments, guiding robots in balancing local computation and long-range coordination under limited communication resources.
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Robotics · Cross-listed from cs.CV
DeltaWAM: Delta World Action Models for Bimanual Manipulation
World-action models (WAMs) transfer visual and motion priors from pretrained video generators to robot control by jointly modeling visual dynamics and actions. Existing WAMs, however, predict dense future frames during training, repeatedly modeling largely unchanged content and coupling action-conditioned dynamics to nuisance appearance variations. At inference, processing each complete observation with the heavy video expert bottlenecks few-step action generation. Accordingly, we propose DeltaWAM, which jointly predicts visual deltas and actions using dense-anchor, sparse-delta, and action streams, with three architectures that differ in representation and computation sharing. We further develop Streaming Delta Memory (SDM), which updates cached anchor context with compact observed deltas, reducing heavy video-expert processing. On RoboTwin, DeltaWAM with SDM improves average success over Fast-WAM from 81.3% to 85.4% in the clean setting and from 75.8% to 83.9% under visual randomization. The three architectures reduce training FLOPs by 17.78-23.77%, while SDM reduces one-step inference latency and FLOPs by 36.57% and 31.55%, respectively; real-world evaluations further show the highest overall success rate and normalized progress among the evaluated policies. Code: https://github.com/AIGeeksGroup/DeltaWAM. Website: https://aigeeksgroup.github.io/DeltaWAM.
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Robotics
An Analysis of Streaming Deep Reinforcement Learning for Adaptive Continual Learning in Robotics
Over the course of a lifetime, robots may encounter novel scenarios unaccounted for in its original training that result in performance degradation. One common approach to mitigating this issue is to further grow the offline training dataset in hopes of producing a policy robust to these changes. In contrast, biological learning occurs moment-to-moment via a stream of experience, unlike the predominantly batch-based and offline nature of deep learning. Although recent works show the feasibility of stream-based deep reinforcement learning, where updates use only the latest experience, none have shown it to be a viable continual learning framework for adapting robotic policies to unseen changes. In this paper, we present the first analysis of streaming deep reinforcement learning for adaptive continual learning in robotics. In particular, we show that, following an initial pretraining phase, streaming deep RL can enable a robot to successfully adapt to unforeseen changes to itself, its environment, or goals. Our primary experiments within quadruped locomotion demonstrate that a deep neural network robotic policy with certain optimizers and plasticity loss mitigation techniques can successfully leverage domain task knowledge from its pretraining to quickly adapt online to diverse changes via stream learning, outperforming batch-based on-policy methods and improving task success rates by up to 90% over the pretrained policy. Furthermore, we perform additional evaluations on robotic manipulation tasks to determine if our previous observations extend to different robotic morphologies and scenarios. Our results show that the successes observed in quadruped locomotion can be partially realized in manipulation with stability and performance limitations. We conclude with a discussion on the limitations of our work and its implications for the future of continual robot learning.
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Robotics
OCC4M: Object-Centric 4D Memory for Spatiotemporal Reasoning in Long-Horizon Manipulation
Long-horizon manipulation often requires reasoning about state absent from the current view, such as a vanished object's location, temporal identity, or the contents of a shuffled container. We present OCC4M ("Occam"), an object-centric 4D memory that maintains persistent tracks in a shared world frame and explicitly represents temporal, motion, and containment relations. A vision-language model (VLM) queries this structured memory to select actionable targets for history-free low-level execution. Across seven simulation conditions and 350 episodes, OCC4M achieves 96.6% memory success and 88.9% end-to-end success, versus 54.6% and 57.7% for FrameSamp, a raw-history VLM baseline using Gemini 3.7 Flash with the complete observation history and the same executor. In a controlled viewpoint-transfer test, OCC4M maintains 100% memory and 98% end-to-end success after a viewpoint change, while full-history FrameSamp falls to near-zero success. On 20 fixed-camera Franka episodes, OCC4M reaches 85% joint memory accuracy, versus at most 30% for FrameSamp across context sizes from $K=16$ to the complete history, and completes 45% of full two-stage tasks. These results support explicit object-centric memory for persistent spatiotemporal reasoning in long-horizon manipulation. Qualitative videos are available at https://occ4m-sup.github.io/occ4m-supplementary/.
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Robotics
Human-in-the-Loop Geospatial Annotation for Rapid Dataset Construction in Field-Deployed UAV Systems
Real-world perception systems must adapt to changing environments, but manual image annotation cannot scale to field data volumes. We present BirdsEye, which shifts expert annotation from images to the field: an operator records target locations in world coordinates using RTK positioning and calibrated projective geometry propagates each observation to all frames where the target is visible. To quantify how well physical annotations align with image observations, we derive a first-order mapping from camera-pose uncertainty to pixel uncertainty and validate it against Monte Carlo simulation. This mapping is linear in the six per-axis pose variances, so it inverts into a sensor design tool: we give a sufficient condition converting an annotation tolerance into a convex set of admissible pose-noise budgets, a closed-form largest admissible scaling of a deployed sensor suite, and a unique per-axis pose specification under an equal-budget-share allocation. We also analyze the planar-surface approximation underlying the projection, which holds up to 10 degrees of terrain slope. By direct measurement, we show that system projection accuracy is sub-decimeter (sub-30 pixel) at AGL altitudes of 10-20m under conditions excluding sustained yawing. During an in-field case study across three agricultural sites, two field workers produced 12,524 annotated frames carrying 55,600 labels in roughly 12 hours (25.5x per-worker rate increase over manual labeling). Detectors trained on imagery collected by this workflow recovered 56-89% of in-view surveyed targets at a geographically distinct farm, at pre-registered operating points; human review of the leading configuration estimates detection precision at 83-87%, spanning three tie-break conventions for clusters carrying contradictory human verdicts.
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Robotics
TAPESIM: Efficient Simulation of Adhesive Tape Dispensing for Robotic Manipulation
Applying adhesive tape to secure wire harnesses or seal packages requires robots to coordinate a flexible strip, a moving roll, and surfaces that attach and detach. Simulation could make these interactions repeatable for robot development and evaluation, but resolving every adhesive layer is expensive and can suppress roll motion at practical solver tolerances, while a permanently rigid roll cannot release material. We present TapeSim, a tape simulator that concentrates deformation near the unwinding region and along the released strip. We will release the source code. A rigid cluster represents most wound material, while an advancing deformable collar enables payout and leaves released tape flexible and reattachable. Optional releasable bonds simplify adhesive interfaces and reduce mean step times for smaller rolls. Controlled swing tests show improved roll rotation. At 32 turns, clustering gives 3.2-3.4x mean physics-step speedups at a fixed Newton tolerance and 4.5-8.4x for comparable roll motion. Across five real-motion Stick replays, the clustered variants reduce mean image-plane core-landmark error by 23-29% relative to the full-shell cohesive baseline. On 100 paired Peel cases, they improve balanced accuracy from 50% to 72.9-76.3%, with interface rankings varying across tasks. A teleoperated box-sealing sequence demonstrates attachment, dispensing, cutting, and sealing in a continuous workflow.
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Robotics
Temporal Learning for End-Effector Position Estimation under Aerodynamic Disturbances in Aerial Continuum Manipulation
This paper investigates temporal neural networks for \mbox{end-effector} position \mbox{estimation} of an aerial continuum manipulator (ACM) operating under aerodynamic effects induced by the unmanned aerial vehicle (UAV). An experimental dataset is collected under stationary (\mbox{rotor-off}) and \mbox{free-hovering} conditions across continuum robot (CR) configurations and UAV altitudes, providing \mbox{end-effector} position measurements with and without aerodynamic residuals. To establish a nominal framework, \mbox{strain-parameterized} kinematic models with progressively richer strain bases are evaluated to balance model complexity and prediction accuracy. The selected nominal model then serves as the baseline for 3D position residual estimation using a \mbox{closed-form} \mbox{continuous-time} (CfC) neural network, with a multilayer perceptron (MLP) and a gated recurrent unit (GRU) used for comparison. On unseen test experiments, the CfC achieves an RMSE of \(22.00\pm1.70~\mathrm{mm}\) over five random seeds, compared with \(36.38\pm3.58~\mathrm{mm}\) for the MLP and \(27.72\pm2.92~\mathrm{mm}\) for the GRU, corresponding to reductions of \(39.52\%\) and \(20.62\%\), respectively. These results demonstrate the effectiveness of \mbox{continuous-time} learning for \mbox{end-effector} position estimation under aerodynamic disturbances relative to static and \mbox{discrete-time} learning methods.
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Robotics
OA-MPPI: Occlusion-Aware Model Predictive Path Integral Control for UAV Flight
Autonomous UAV flight through cluttered and partially unknown environments requires reasoning not only about observed obstacles but also about occluded regions that the sensor cannot observe. We present OA-MPPI, an obstacle- and occlusion-aware extension of Model Predictive Path Integral (MPPI) control for quadrotor flight that accounts for potential moving agents emerging from these regions into the vehicle's path. At every planning step, we extract a 3D occlusion boundary from the online occupancy map and use it to model the regions that hidden agents could reach over the prediction horizon. We penalize trajectories that enter these expanding regions within MPPI rollouts generated using nonlinear quadrotor dynamics and accounting for individual rotor thrust limits. We validate the proposed approach in simulation and hardware flight experiments, with the complete pipeline running onboard the vehicle in real time. Results show increased clearance from occlusion boundaries compared to baseline MPPI in both settings, as well as avoidance of an agent emerging from occlusion in simulation.
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Robotics
Morphometric Imitation: From Morphology and Contact Aware Hand Retargeting to Sim-to-Real Visuomotor Policy
Human hand-object interactions (HOIs) provide a rich source of demonstrations for dexterous manipulation, but learning directly from them presents challenges in bridging morphology gaps, ensuring dynamical feasibility, and sim-to-real deployment. We present Morphometric Imitation, a three-stage framework that transforms reconstructed HOIs into zero-shot sim-to-real visuomotor policies. First, morphometric optimization (MMO) kinematically retargets human motion across hand morphologies while preserving demonstrated contacts. Second, residual reinforcement learning (RL) refines the kinematic reference using object pose and contact information from the human motion to produce dynamically feasible robot demonstrations. Third, these demonstrations are distilled into visuomotor policies. Across three robot hands and ten HOIs, MMO outperforms five baselines in contact F1, improving on the strongest ones by 8 to 28 points, while improving the success rate of downstream dynamic retargeting by as much as 35 points. On a Sharpa hand, the visuomotor policies achieve 89.3% zero-shot success in 300 real-world trials on 30 objects spanning 10 categories. Project page: https://morphometricimitation.github.io