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Computer Science Robotics

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Wednesday 23 September

Robotics

Where Should I Join? Robot Group Joining via Language-Guided Goal Prediction

Social navigation typically assumes a specified goal and focuses on reaching it while respecting social conventions, whereas robot group joining requires predicting where to join based on the group's real-time activity and formation. This is a highly semantic task, yet an important capability for applications such as robotic guide dogs and autonomous mobility scooters. We formulate language-grounded robot group joining: given an observation and a natural-language description of a target group, the robot identifies the relevant group members and predicts socially compliant joining poses. For grounding, we generate structured candidate subsets through recursive spectral partitioning and rank them with a language-conditioned image–geometry model. Given the grounded group, a goal predictor leverages human-formation priors to produce a multimodal energy–orientation map over feasible robot poses. Experiments on conversations, queues, and audiences across varying group sizes, crowd densities, and visual ambiguities show that our method achieves competitive grounding accuracy with sub-second inference and outperforms all baselines in joining-pose prediction. Real-robot experiments further demonstrate group joining in both static and dynamically changing interactions.
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All authors Zilin Fang, Zishuo Wang, Gim Hee Lee, David Hsu

Robotics

LiMA: Bridging Long-term Imagination to Real-time Dexterous Manipulation via Asynchronous Diffusion

Dexterous manipulation demands long-term foresight and rapid reactive control. Vision-Language-Action (VLA) models, while proficient in high-level reasoning, often lack a fine-grained understanding of physical dynamics and spatial perception. Conversely, World-Action Models (WAMs) typically suffer from high inference latency due to iterative generation. These deficiencies result in a critical temporal misalignment where the model's intent fails to adapt to rapid physical contact changes. To overcome this fundamental bottleneck, we propose LiMA, an asynchronous dual-system generative framework that systematically decouples intent planning from reactive execution. LiMA organizes computation into a multi-scale hierarchy: a slow system handles sparse long-horizon spatiotemporal intent generation, while a fast system focuses on dense high-frequency motion refinement. To align sparse intent predictions with dense action trajectories, we introduce a Latent Schrödinger Bridge Coupling mechanism that formulates refinement as an entropy-regularized probabilistic transport process. LiMA reduces inference latency by 45.8% compared with Cosmos-Policy via asynchronous decoupling. Evaluated across six bimanual dexterous manipulation tasks spanning multiple horizons, LiMA achieves an overall success rate of 70.8% and an average subtask success rate of 78.9%, while maintaining performance in unseen scenarios. The project website is available at https://ccdcs.github.io/LiMA_repo/
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All authors Ning Chen, Yankai Fu, Junkai Zhao, Qianpu Sun, Guocai Yao, Pengwei Wang, Zhongyuan Wang, Shanghang Zhang

Robotics

Watch, Recall, Act: Always-On Robots in Concurrent Embodied Streams

An always-on robot faces an endless stream that never resets: instructions arrive and lapse, the scene changes, and its own past actions reshape what it must reason about. Today's action models are built for the opposite: a fixed instruction, no mid-task intervention, single-step reasoning. In an open-ended world a robot must watch a live stream for far-future cues, recall its own far-past actions, and act on them under dual-arm concurrency. We present ARMS (Always-on Robot in Multi-modal Streams), a deliberately simple streaming policy: a single pretrained $\pi$0.5 backbone augmented by three lightweight modules that turn live perception, embodied states, and the robot's own past actions into context the backbone reads before it acts. The modules update this context asynchronously, so watching and recalling never block acting and the two arms act at once. Rather than inventing new mechanisms, ARMS integrates these learned context providers with an agent-causal self-history that logs which arm did what, and when. To supervise them without extra annotation, we build ARMS Dataset, whose staged construction script itself labels every module from real dual-arm teleoperation. Trained on it, ARMS reaches 45% on the combined task against 28% for the strongest of our four main baselines, and ablations confirm the memory module, the embodied-state head, and asynchronous concurrency are each necessary.
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All authors Ding Yi, Peiwen Sun, Chenchu Rong, Jianan Wang, Xili Dai, Xiangyu Yue, Xi Lin

Robotics · Cross-listed from cs.LG

Context-Continuous Preference Learning for Exoskeleton Personalization

Personalizing exoskeleton assistance across operating conditions is constrained by the time and physical effort required to collect user feedback. We examined whether a user's preference landscape varies smoothly across operating conditions and when this continuity supports learning from limited feedback. We propose Context-Continuous Preference Learning (CCPL), a Gaussian-process preference model that shares observations across nearby contexts while retaining context-specific utility estimates. We evaluated CCPL through simulations and retrospective analyses of ankle and elbow exoskeleton preference data from nine healthy adults. In simulations, CCPL improved reconstruction and preference-based Bayesian optimization relative to independent learning when preferences varied smoothly, but showed negative transfer when continuity was weak. In both human studies, full-data reference landscapes estimated separately for each participant and context tended to be more similar between nearby operating conditions. With five exposures per context, CCPL increased mean reconstruction correlation with these references from 0.644 to 0.720 for ankle assistance and from 0.476 to 0.526 for elbow assistance relative to independent learning. The five-exposure budget was approximately 37% lower for ankle and 17% lower for elbow than the estimated independent-learning budgets needed to match these correlations. CCPL also improved held-out response prediction relative to independent learning, while benefits over pooled learning varied. These findings support context continuity as a basis for sharing preference observations under limited feedback, although benefits for online personalization in humans remain to be established.
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Robotics · Cross-listed from cs.CV

Frozen Flows Forget: Diagnosing and Restoring Lost Motion in a Latent-flow World Model

Latent world models that integrate a flow in a frozen self supervised latent space train stably and cheaply, yet silently lose the property manipulation depends on most: motion. The pretrained flow never moves the manipulated object; retraining it with latent-only losses only trades stillness for teleport-like motion. We trace the failure to the training signal, not the representation: anchor-sparse, latent-only supervision never says where along the horizon change belongs. Decode-augmented rollout training (DART) repairs this while keeping the representation frozen, retraining only the flow with decode-path supervision. DART outperforms its latent only parent on the full protocol, restores the temporal structure of motion, and re-couples predicted motion to the scene; at larger scale it further improves prediction quality, closing nearly half the remaining gap to an oracle-informed interpolation reference. Finally, we report an unexpected finding about evaluation: pixel error alone rewards frozen predictions.
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All authors Xiwen Chen, Rigaudiere Z. Li, Zhiruo Zhou, Xiaojun Zhu, Houde Liu

Robotics

Tractable Reinforcement Learning for Full Class of Signal Temporal Logic Specifications Using Spatiotemporal Tube Reward

This paper addresses the control problem for robotic systems, including non-holonomic and underactuated platforms operating under unknown dynamics and strict actuator limits to satisfy complex high-level specifications. We denote these high-level specifications using Signal Temporal Logic (STL) and propose a novel time-aware Reinforcement Learning (RL) framework that leverages the geometric properties of Spatiotemporal Tubes (STTs). While traditional analytical STT controllers often struggle to enforce input constraints, and existing RL approaches rely on memory-intensive state history, our method natively overcomes both limitations. By mapping the logical and temporal complexities of the full class of STL into time-varying geometric boundaries, we directly constrain the multidimensional system state without relying on scalar robustness metrics. Augmenting the state space with time, we train a time-aware Soft Actor-Critic (SAC) agent using a continuous, geometry-aware reward function that eliminates the need to explicitly evaluate complex logical semantics during execution. The proposed framework offers a history-free, computationally efficient approach to learn continuous control policies that ensure robust satisfaction of specifications while strictly adhering to system input constraints.
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Robotics

PointCast: One World Model for Rigid, Articulated, and Deformable Object Manipulation

World models are useful for robotic manipulation because robots can predict how actions change the states of objects before executing them. We present PointCast, a point-set world model that spans rigid, articulated, and deformable object manipulation. Its state is a set of 3D points on the object and the end-effector, mesh-free and topology-agnostic. Each point keeps its identity and is supervised on its own trajectory, which teaches the model where every point goes rather than only the shape the points form. Its backbone is a diffusion transformer that denoises a short window of future point positions, conditioned on the points' recent history and the commanded end-effector motion. The backbone's attention alternates between local and global, and cross-attention to the end-effector carries the coupling. This one architecture at 19.8M parameters and one training recipe cover four regimes, rigid objects, cloth, rope, and multi-joint cabinets, with a separate checkpoint trained for each. Trained on randomized simulation and scored against four baselines on the same metric, it is best on three of four regimes and second on rigid. Trained on a real-world robot teleoperation dataset, it has the lowest mean error in four of its six categories, is second in the other two, and improves on the dataset's own model in all six; zero-shot, its simulation checkpoints are best on two of four captures. Frozen inside sampling-based model-predictive control at one network evaluation per window, it plans four simulated tasks over 64 episodes, competitive with or outperforming every baseline on each. Project website at https://pointcast-wm.github.io.
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All authors Hantao Ye, Ross Worobel, Zhuoli Xie, Mingen Li, Houjian Yu, Youngjin Hong, Changhyun Choi

Robotics

ForgetMimic: Motion Unlearning for Reinforcement Learning Humanoid Control

Humanoid control, leveraging human demonstrations, has achieved diverse, agile, and natural locomotion behaviors through reinforcement learning (RL). While this paradigm has yielded remarkable performance in physical humanoid control, how to eliminate specific motions from learned policies remains insufficiently explored. Addressing this issue is motivated by pressing safety and privacy concerns: the removal of malicious, poisoned, or suboptimal motions, as well as copyright-protected motions subject to the right to be forgotten under regulations such as the GDPR, is of critical importance. To this end, we propose {ForgetMimic}, the first motion-level unlearning method designed specifically for physical-world humanoid control. The core idea of ForgetMimic is as follows: given a policy $\pi_\theta$ trained on $N$ motions, our method degrades performance on a target subset of $K$ motions while preserving the effectiveness of the remaining $N-K$ motions. Furthermore, we identify and resolve two key training mechanisms in robot control that lead to unlearning failure. We conduct extensive experiments on the Unitree G1 and H2 humanoid robots across 12 motions, including Dance, Fight, Flip, and others. Experimental results demonstrate that ForgetMimic effectively eliminates memory of designated motions while maintaining the normal operation of all other motions.
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All authors Xukun Luan, Zhongxiang Lei, Chen Gong, Shaowei Li, Yuanguo Bi, Jinyan Liu

Robotics

Amplify: A Lightweight Library for Reproducible Nonlinear Programming Problems in Robotics

Optimization problems (OPs) are key to solving many challenging research problems in robotics. However, reproducibility still remains a major issue. In this paper, we present Amplify, a lightweight nonlinear programming library aimed at reproducible results of robotic-related trajectory optimization problems. The minimalistic requirements for the 537-line library (80 characters per line) are an Internet connection, familiarity with the AMPL modeling language, and a text editor. Our primary contribution is the formulation of a library where trajectory optimization algorithms are represented directly within the optimization model. Specifically, we implement the algorithms used to compute the dynamics, trajectories, and reference motions as constraints of the OP in a declarative programming paradigm. We outline how our formulation of objectives, decisions variables, and constraints can be implemented in other transcription libraries that want to be lightweight and reproducible. We also compare the Amplify framework with 3 other libraries across examples of benchmark optimization problems across several fields, including bipedal locomotion and grasp planning.
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Robotics

LEAP-CBF: A Safety Filter for Uncertain Systems with Least-Effort Adversarial Potentials

Control barrier functions (CBF) are a popular safety filter to ensure safety for nonlinear dynamical systems. However, when the system is subject to uncertainties and disturbances, this requires the use of robust variants of CBFs, which can be difficult to construct and can be overly conservative, especially for high-dimensional systems under input constraints. In this work, we propose a new approach to solve these challenges by introducing Least-Effort Adversarial Potentials (LEAP), a certificate that quantifies the robustness of a given state against disturbances in terms of the effort required by the disturbance to cause failure. We show that LEAP is a CBF for the undisturbed system, but can also be used to construct a safety filter that is robust to disturbances whose cumulative effort is bounded. We propose a method for constructing LEAPs with on-policy deep reinforcement learning. Next, we demonstrate LEAPs in simulation on a variety of multi-agent systems with disturbances and uncertainties. Finally, hardware experiments on a quadruped and quadrotors validate that LEAPs are well suited to tackle the disturbances and uncertainties from real-world robotic systems.
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Robotics · Cross-listed from cs.CV

Privacy-Preserving Semantic Segmentation from High-Resolution Depth and Ultra-Low-Resolution RGB

As mobile robots become increasingly integrated into everyday environments, privacy risks arising from onboard cameras have become a growing concern. Ultra-low-resolution (ULR) RGB can mitigate visual privacy exposure at the source, but ULR appearance alone substantially limits semantic and spatial understanding. We therefore introduce a privacy-preserving asymmetric sensing setting that combines high-resolution (HR) depth with ULR RGB, preserving dense geometry while restricting fine-grained visual information. To address the severe information imbalance between HR depth and ULR RGB, we propose a joint 2D framework using HR geometry to guide semantic-oriented RGB reconstruction and RGB-D segmentation. Despite reliable frame-level predictions, consistent scene-level understanding remains challenging under the asymmetric HR depth–ULR RGB setting. We therefore develop an end-to-end 2D-to-3D pipeline that consolidates 2D semantic features for 3D segmentation. Experiments on ScanNet show that our method achieves the best 2D and 3D segmentation performance among privacy-preserving approaches and delivers the strongest zero-shot transfer to SUN RGB-D and SceneNN. Privacy recoverability analysis shows that our proposed HR depth–ULR RGB input reduces the recoverability of sensitive data, and real-robot experiments demonstrate the utility of the resulting 3D semantics for object-goal navigation.
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All authors Xuying Huang, Swithinraj Moses Daniel, Sicong Pan, Sebastian Houben, Maren Bennewitz

Robotics

Beyond Future Prediction: Denoising as Generative Adaptation for Robot Control

Pretrained generative Diffusion Transformers (DiTs) capture rich pixel-level visual and language-conditioned structure through large-scale image and video generation training. A growing line of robot policies builds on this generative prior, but how it should be transferred to control remains unclear, and existing approaches commonly instantiate this transfer through future visual prediction. We ask a more basic question: what a pretrained generative DiT actually contributes to action learning, and how this prior should be adapted for control. We introduce NowWAM, a future-target-free co-training formulation that denoises the current observation and predicts robot actions from the same visual stream, directly coupling the native generative objective to the action-facing representation across the denoising trajectory. Under matched controlled settings, past and future visual targets perform comparably, while restricting training to the clean endpoint substantially reduces robustness, suggesting that a separate future target is not essential for generative adaptation, while the denoising trajectory remains an effective interface for control. On LIBERO-Plus, NowWAM reaches 87.7% with FLUX2-Klein, improving over the future-target co-training baseline by 6.1 points while halving training visual tokens (784 to 392) and reducing step time from 2.85 s to 1.63 s, a 1.8x speedup. With the pure text-to-image Z-Image backbone, NowWAM further reaches 87.8%, showing that strong control adaptation is not tied to video generation or image-editing backbones.
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All authors Zanyi Wang, Yuheng Lei, Dengyang Jiang, Ping Luo, Mengdi Wang, Zhixuan Liang, Shilong Liu

Robotics

Motoneuron-Inspired Sampling for Model Predictive Path Integral Control

Model Predictive Path Integral (MPPI) control relies on stochastic trajectory sampling, and its performance under limited rollout budgets depends strongly on the structure of the proposal distribution. Standard implementations commonly perturb control sequences with Gaussian noise, despite growing evidence that temporally correlated and structured sampling can improve finite-budget control. We introduce Spike-MPPI, a motoneuron-inspired proposal that generates temporally structured perturbations through a simplified model of motoneuron dynamics. The proposal is evaluated within a common MPPI framework on torque-actuated and antagonistically actuated MuJoCo Ant models against standard Gaussian sampling and spectrum-matched Gaussian controls. Results show that structured sampling substantially improves executed-control smoothness, while its effect on task performance depends on rollout condition and robot actuation. Spectrum matching reproduces a substantial part of the observed behavior, while the full Spike proposal retains additional effects beyond second-order spectral structure. These results support treating proposal design as a combination of second-order spectral structure and higher-order statistical organization.
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Robotics

Multimodal Voice Activity Projection for Social Robot Mediation: Expected Behavior and Deployment Constraints

Turn-taking prediction is especially relevant for social robots that act as mediators in human-human interaction, where the expected action is often not to speak, but to orient, wait, avoid interruption, or prepare a balanced intervention. This paper presents Multimodal Voice Activity Projection (MM-VAP) as a human state-aware perception layer for future robot mediation behavior. The model estimates the future evolution of the conversational floor from synchronized audio-visual evidence and derives turn-taking events such as Hold, Shift, Shift prediction, Backchannel prediction, and overlap-related states. The approach uses VA-related pretrained audio-visual encoders, LoRA adaptation, inter-speaker attention, and zero-shot event inference from future voice activity projections. Experiments on NoXi, NoXi+J, and Haru EDR support the feasibility of this formulation, especially for floor management events that can be connected to gaze preparation, active listening, and conservative intervention. Finally, the paper defines the expected robot output interface and discusses the main deployment constraints, including real-time inference, preprocessing latency, multimodal synchronization, and input-quality monitoring.
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All authors Antonio Cano, Guillermo Perez, Luis Merino, Randy Gomez

Robotics

TANDEM: Task and Motion Planning with As-Needed Demonstrations for Efficient Vision-Language-Action Model Fine-tuning

Human teleoperators spend substantial time demonstrating behaviors that robots can already perform autonomously, limiting the scalability of data collection for robot foundation models. Task and motion planning (TAMP) can automate many of these behaviors, but a fixed planning domain may not support every stage of a long-horizon manipulation task. We present TANDEM (Tamp with As-Needed Demonstrations for Efficient Model fine-tuning), a system that combines TAMP with selective human teleoperation to collect demonstrations for tasks beyond the planner's capabilities. Our key idea is to represent human assistance as an on-demand planning capability. Given a language instruction and visual observation, TANDEM uses pretrained vision-language models to extend the planning domain with missing predicates and human-executed magic operators. This allows the planner to interleave autonomous and human-executed stages without task-specific intervention points. After each human stage, TANDEM re-perceives the scene and checks whether the intended effects hold before resuming autonomous planning. To support fine-tuning vision-language-action (VLA) models, TANDEM also uses example pretraining trajectories to align planner-generated motions with the target model's pretraining distribution. We evaluate TANDEM on five long-horizon manipulation tasks beyond the TAMP domain's capabilities. On a representative long-horizon task, TANDEM collects 2.9x as many demonstrations as full-task teleoperation at the same human intervention time. Fine-tuning a pretrained \pi_{0.5}-DROID model on 20 TANDEM demonstrations per task increases average task success from 0% to 60% across the five tasks.
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All authors Samrat Sahoo, Liang Ji, Tom Silver, Yixuan Huang

Robotics

VGM-VS: Rethinking Visual Geometry Model for High-Precision Visual Servoing

We present VGM-VS, a visual servoing method built on a pretrained feed-forward visual geometry model. Given the current view and a reference image captured at the target configuration, we estimate the relative camera pose with a visual geometry model and apply it iteratively as the pose increment of a closed-loop pose-based visual servoing (PBVS) scheme. The geometry-aware representation acquired from large-scale pretraining keeps this estimate reliable when the target is occluded, weakly textured, or covers only a small part of the image. However, the scale ambiguity inherent to these models leaves the predicted translation defined up to an unknown scale, while the pose increment must be metric for robot control. We close this gap with a scene-specific metric adaptation: the robot autonomously records image–pose pairs along a predefined motion starting from the target pose, and we fine-tune the camera head on these data, jointly learning the hand–eye transform and thus removing the need for a dedicated calibration process. We evaluate our method on three real-world assembly tasks with demanding tolerances: USB-C cable picking, cable insertion, and RAM insertion. Running in real time at 30Hz, VGM-VS converges to submillimeter terminal accuracy on the cable tasks, and reaches success rates of 90–100% when the target is moved during servoing. It converges in all trials under initial displacements of up to 30cm from the reference pose and with 50% of the target object occluded, outperforming the compared visual servoing baselines.
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All authors Yimin Pan, Sen Wang, You Zhou, Jianfeng Gao, Pengbo Sun, Ahmed M. Naguib, Zoltan-Csaba Marton

Robotics

Contact-Implicit Stein Projected ADMM for Discovery of Diverse Contact-Rich Manipulation Strategies

Contact-implicit trajectory optimization formulates contact-rich manipulation as a single constrained program; however, that single program run collapses onto one local optimum out of many equally valid contact modes, grasps, or push directions. As a consequence, the resulting manipulation strategy is reluctant to change and sensitive to initialization. In order to promote robust manipulation, this paper investigates how contact-implicit solvers can discover diverse contact-rich strategies. Our approach derives a variation of Consensus Alternating Direction Method of Multipliers (ADMM) combined with Stein variational inference methods to output a set of distinct contact-rich solutions. We find that applying the Stein repulsive force to ADMM's split variable (rather than its primal form) allows for effective coverage over the set of feasible contact strategies without prematurely stalling the solver. We demonstrate the effectiveness of our approach on a variety of contact-rich manipulation tasks, including pushing, grasping, and multi-robot handover. Last, we find the proposed solver is simpler in form and capable of discovering unique contact modes when compared with existing solvers. Videos and code with examples are found in https://anon-website-submission.github.io/stein-admm-website/.
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Robotics

Talk2Escape: Conversational Grounding for Vision-and-Language Navigation

While Vision-and-Language Navigation (VLN) has demonstrated remarkable success, the prevailing single-turn paradigm exposes a fundamental vulnerability: agents operate in a strictly open-loop manner. In practice, factors such as perceptual aliasing, sensor noise, and odometry drift can cause minor deviations to accumulate over time, often leading to catastrophic mission failures with no built-in mechanism for error recovery. To address this, we introduce Talk2Escape, a proactive and model-agnostic dialogue intervention framework that reframes navigation as a closed-loop interactive process. At its core, a lightweight vision-language module continuously monitors agent kinematics. Upon detecting localized looping or severe trajectory divergence, it translates raw egocentric observations into concise, grounded queries to solicit targeted corrective feedback from either an algorithmic oracle or a human-in-the-loop. Extensive evaluations in high-fidelity simulators, including R2R-CE, RxR-CE, and VLNVerse, demonstrate that Talk2Escape exhibits consistent improvements across diverse base agents. Empirically, Talk2Escape achieves a 66.0% Success Rate on R2R-CE, outperforming the current supervised and zero-shot state-of-the-art methods. We further validate its sim-to-real transfer on a Unitree Go2 quadruped, proving that proactive dialogue drastically improves navigation robustness in physical environments.
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All authors Zerui Li, Sihao Lin, Yanyan Shao, Jiwen Zhang, Xiangyu Shi, Shijie Li, Qi Wu

Robotics

BrickCraft-Duo: Efficient Dual-Arm Skill Learning and Refinement for Compositional Long-Horizon Assembly

Interlocking brick assembly provides a representative testbed for evaluating real-world robotic manipulation capabilities, where diverse structural designs, complex inter-step dependencies, intricate mechanical interactions and tight insertion tolerances pose substantial challenges. We present BrickCraft-Duo, a modular framework for long-horizon dual-arm collaborative assembly of interlocking bricks through data-efficient skill learning and composition. BrickCraft-Duo learns reusable single- and dual-arm assembly skills from diverse demonstrations, with bilateral symmetry alignment facilitating skill sharing across symmetric arms and assembly–support role assignments. Guided by stability-aware assembly reasoning, BrickCraft-Duo composes heterogeneous skills to achieve autonomous long-horizon execution, and further integrates human-in-the-loop correction for targeted skill refinement. The resulting system achieves long-horizon success rates of at least 60% and step-level completion rates of at least 95% across five real-world assembly tasks involving partially supported configurations, with horizons of up to nine steps. Project website: https://jichuan-yu.github.io/BrickCraft-Duo.
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All authors Jichuan Yu, Zhenyu Xiao, Ze Wang, Ruixuan Liu, Changliu Liu, Chuxiong Hu

Robotics

Generalizable Robotic Insertion with World Models

Robotic assembly in high-mixture settings requires adaptable systems that can handle diverse parts, yet current approaches typically rely on policies specialized to each insertion task. Although this can reach high success rates, it makes the process of deploying systems for new problems tedious and time consuming. We present a framework for generalizable insertion using world models that combine robot proprioceptive information with raw visual observations captured by a wrist-mounted camera. Our model-based approach trains a single world model on up to 90 insertion tasks with geometrically diverse parts, achieving 56% zero-shot success on unseen objects with unknown geometry compared to just 7% with a model-free baseline. Importantly, performance improves as more objects are included in the training dataset, demonstrating strong scalability. Lastly, finetuning the generalist model on held-out objects significantly enhances data-efficiency compared to training from scratch and, in some cases, achieves better asymptotic performance. To our knowledge, this is the first system capable of assembling unseen objects in an entirely data-driven manner, and thus represents a significant step toward scalable, generalizable robotic assembly systems.
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All authors Nicklas Hansen, Iretiayo Akinola, Yijie Guo, Jie Xu, Bingjie Tang, Hao Su, Xiaolong Wang, Abhishek Gupta, Dieter Fox, Yashraj Narang

Robotics

MemBodied: Recurrent Associative Memory for Vision-Language-Action Models

Vision-Language-Action models provide a strong foundation for general-purpose robot control, yet a vast majority of policies do not preserve and leverage episode-level information beyond the current observation. This limitation is consequential in history-dependent manipulation tasks that depend on information available only in past observations. Retaining past observations in context can aid in recovering this information, but at the significant cost of ever-growing, bloated context and inference latency. We thus introduce MemBodied, a fixed-size episodic memory with two complementary components: an associative state that records interactions across policy calls and an episode anchor that preserves a compact representation of the initial scene as a reference. At each policy call, the model conditions action generation on the current input and the memory components, rather than directly using past observations. Across five evaluated RMBench tasks requiring memory, MemBodied achieves $7.81\times$ the mean success rate of a stateless policy and $2.98\times$ of vanilla recurrent memory, while outperforming the strongest memory-augmented baseline by $1.3\times$ with $10\times$ fewer added parameters. On the fully observable LIBERO-Long suite, it reached 90.6%, a 5.4% improvement over the stateless $\pi_0$ policy. These findings support MemBodied as a practical alternative to expanding the policy context for history-dependent manipulation.
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All authors Tej Deep Pala, Navonil Majumder, Bryce Goh, Raphael Yee, Jianfei Yang, Liming Chen, Soujanya Poria

Robotics

Controlling Collectives of AI Agents in Reasoning Space with Spatial Transformers

Large Language Models (LLMs) introduce an exciting new paradigm for planning and navigation in robotics, but fail on even simple multi-robot tasks as team sizes grow. We propose COMPASS, a scalable, decentralized multi-robot architecture for controlling large collectives of agentic robots with reasoning space feedback control. Feedback is generated locally on each robot by a spatial transformer which aggregates multi-hop messages across the fleet into a learned feedback token. Our experiments find that collectives of language models demonstrate performance gains from structured diversity of the input command, which can cancel biases; an advantage that is held across scale. Compared against a centralized frontier LLM policy and a language-only communication ablation, we find that the coupled design of COMPASS decisively produces cohesive flocking formations that accurately fly the commanded intent. We show that reasoning feedback works best when composed with a compact learned token. Our ablations show that hand engineered feedback with raw state appearing in the language channel obliterates cohesion. COMPASS generalizes zero-shot to unseen instructions of ambiguous meaning while commanding flocks up to 16 times its training scale, flying up to 1024 robots under natural language commands.
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All authors Frederic Vatnsdal, Roshan Gopal, Romina Garcia Camargo, Vijay Kumar, Alejandro Ribeiro

Robotics

Large-Scale Geometric Map-Based Localization of UAVs in GNSS-Denied Urban Environments

Unmanned aerial vehicles (UAVs) operating in GNSS-denied urban environments require alternative methods for position estimation. Existing approaches based on satellite image retrieval or learned descriptors are sensitive to appearance variation and degrade rapidly as the search area grows. We present a vision-based localization system that matches building patterns observed from a downward-facing UAV camera against a reference building footprint database. Our approach detects buildings in aerial imagery, accumulates observations across frames into a unified map, and matches local building arrangements against reference footprints using a novel geometry-driven descriptor that augments local triangle structure with per-building shape features. By encoding spatial relationships between nearby buildings rather than visual appearance, the system is robust to appearance variations and remains discriminative over large search areas. Evaluations on seven flights across four municipalities in a large metropolitan area demonstrate 100% Recall@1 at search areas of approximately 113 km$^2$ and 254 km$^2$, and 71.4% Recall@1 when expanded to approximately 452 km$^2$, encompassing up to 277,000 buildings. In contrast, baseline methods degrade rapidly and achieve 0% Recall@1 at 254 km$^2$ and 452 km$^2$.
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Robotics

VLMs Can Describe, But Not Measure: Object-Centric Scene Understanding for Robotic Manipulation

Robotic operation in previously unseen environments requires both semantic understanding and reliable metric information. While vision–language models (VLMs) provide strong semantic capabilities, their geometric estimates remain less reliable. In this paper, we propose a VLM-driven, modular perception framework for scene understanding using off-the-shelf approaches. Starting from a single RGB-D observation, the scene is segmented into object-level regions, annotated by a VLM, and grounded with depth information to construct a task-independent object-centric representation. Experiments on 151 tabletop scenes show that the proposed decomposition preserves strong semantic performance while substantially improving localization and depth estimation over direct VLM inference. The resulting representation is also integrated with a task-planning framework for robotic execution.
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All authors Enrico Saccon, Tommaso Faraci, Iñigo De La Ossa Zarzuelo, Luigi Palopoli, Marco Roveri, Matteo Saveriano

Robotics

GLASS: Architecture-Tuned, Composable, Device-Side Linear Algebra for Edge Robotics and Beyond

GPU robotics lacks the reusable numerical infrastructure of mature CPU stacks, instead relying on compiler frameworks that introduce overhead or repeatedly reimplementing numerical libraries. To address this, we introduce GLASS (GPU Linear Algebra Simple Subroutines), a header-only CUDA C++ library that provides thread-, warp-, block-, and NVIDIA-backed implementations of robotics-scale linear algebra and geometric computations under one composable device API. GLASS treats implementation choice, execution scope, and launch packing as architecture-specific placement decisions determined by offline measurement and resolved statically at compile time. This is critical as the best and worst placements differ by a median of 4.9x (max 81x), with 145 of 396 recommended placements changing between a Jetson AGX Orin and an RTX 5090, and 162 of 396 versus an AGX Xavier. These stakes are highest at the edge as GLASS's advantage over the best of PyTorch and JAX is as much as 73x on the Orin versus 12x on the RTX 5090. GLASS is released open source with independent numerical oracles and source-bound local-GPU test attestation. Finally, integrating GLASS with published robotics systems both exposed a pre-existing numerical bug and improved embedded runtimes by up to 1.5x.
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Robotics

DAVIS: A Depth-Only End-to-End Active-Vision Framework for Humanoid Soccer Skills

Humanoid soccer contact skills require more than producing high-impact foot-ball contacts: the robot must close the loop over perception, approach, alignment, impact, and recovery while its own motion induces substantial viewpoint changes, frequent loss of the ball from view, and uncertain contact outcomes. In this work, we ask a compact yet stricter question: can a humanoid learn soccer contact skills using only a head-mounted depth image, proprioceptive history, and an optional low-dimensional task command, and directly output 25-DoF joint PD targets without extra runtime perception or planning modules? To this end, we propose DAVIS, a depth-only end-to-end framework for humanoid soccer skills that learns visibility-aware auxiliary geometry during training, and combines GT-to-prediction annealing, task curricula, and AMP-style motion priors to smoothly bridge privileged supervision and real deployment. Built on this framework, we instantiate representative soccer contact skills, including goal-directed shooting and directional dribbling, through task-specific definitions of objects, commands, rewards, and curricula, and validate them through simulation, Noetix E1 real-robot experiments, and ablations.
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All authors Jiakang Jin, Yixiao Huo, Pengyuan Wang, Yinan Han, Tingxuan Zhang, Zhuobing Zhao, Xuanxin Zhou, Zhangchen Ye, Enxuan Ruan, Yifei Bao, Jiankun Yang, Chenghao Sun, Wenhao Cui, Xiaoyu Tian, Yiming Li

Robotics

Dynamic, Decentralized Spatial Code Reuse for OCDMA LiDAR in Robot Swarms

Robots in a LiDAR-equipped swarm mutually interfere when their optical ranging codes collide. Existing mitigations either assign codes statically – requiring $L=N$ distinguishable codes for $N$ robots – or react to detected interference without a scalable, coordinated assignment rule beneath them; prior work explicitly identifies the code-assignment scaling problem as unsolved. We propose a decentralized protocol in which robots dynamically reassign spatial reuse codes based on a live, beacon-maintained interference-neighborhood graph, and prove that the number of codes required grows as $O(\log N/\log\log N)$ under constant robot density – an unbounded improvement over the $\Theta(N)$ growth of static assignment. We validate this result under conditions substantially beyond the idealized proof – robot mobility, imperfect beacon-based detection, and reactive reassignment – via Monte Carlo simulation (30 seeds per condition, 95% confidence intervals): the advantage over static assignment widens from roughly $2\times$ at 15 robots to $12\times$ at 120. Against a structurally faithful, fairly constructed model of an existing coordination-free approach, our protocol achieves both substantially greater code-reuse efficiency and 30–40% lower collision risk under an identical, constrained code budget, demonstrating that coordination – not merely reactivity – is what closes the scaling gap.
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Robotics

Dissecting Advantage-Guided Post-Training for Vision-Language-Action Policies

Advantage-guided reinforcement learning provides a practical way to post-train vision-language-action (VLA) policies using limited robot data. However, its performance depends on several coupled choices, including how critic-derived advantages are constructed, calibrated, and used for policy training. Existing recipes often combine these choices into a single end-to-end procedure, making their individual effects difficult to identify. In this work, we dissect advantage-guided VLA post-training through a controlled empirical study that separates these design choices while accounting for their distinct estimands. We develop stage-specific offline evaluation methods to screen alternative choices efficiently, without requiring extensive real-robot policy evaluations for every possible combination. The staged evaluation identifies a modular recipe that combines temporal-difference advantage construction, group-wise calibration, and continuous advantage weighting. Across four real-world bimanual tasks, the resulting recipe improves mean task progress and success over the SFT initialization by 0.42 and 0.63, respectively. Moreover, the proposed evaluation diagnostics show an overall alignment with downstream real-world performance, supporting their use for interpreting empirical outcomes and selecting advantage-guided post-training designs in practice.
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All authors Jiahang Cao, Hanye Zhao, Hang Lai, Shenyu Zhang, Xiaoshen Han, Xinghang Li, Futeng Liu, Wanli Peng, Heyun Wang, Yunhong Wang, Jason Li, Yong Yu, Weinan Zhang

Robotics

DEAL-Grasp: Decoupled Alignment Representation for Geometry-Aware Dexterous Grasp Generation

Synthesizing realistic articulated hand-object interactions is a fundamental problem in virtual reality, embodied intelligence, and digital human applications. Existing methods for dexterous grasp synthesis typically regress or denoise poses in a joint space that couples global rigid motion with local articulation, which often yields unstable samples and physically implausible contacts. We introduce DEAL-Grasp, built upon the Decoupled Alignment (DEAL) representation, which reformulates grasp synthesis as alignment-space generation: the interaction state comprises task-space geometric anchors and articulation parameters, from which the rigid transform is recovered via closed-form Procrustes alignment while preserving local articulation. On this mixed state, we model grasp generation using heterogeneous-state flow matching with component-wise vector fields, incorporating time-adaptive physical regularization during training. At inference, grasps are synthesized solely by integrating the learned vector field, without test-time optimization or auxiliary physical guidance. Across MultiDex and zero-shot RealDex benchmarks, DEAL-Grasp attains high force-perturbation success rates alongside minimal penetration and high diversity of generated grasps, while substantially reducing native inference latency compared to optimization-heavy baselines. The project page is available at https://wmtlab.github.io/DEAL-Grasp/.
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Robotics

Distillation for Efficient Multitask Manipulation Policies via Conditional Flow Matching

Advances in generative modeling have recently been extensively employed in robotics for policy learning. In particular, Conditional Flow Matching (CFM) trained with expert demonstrations has been shown to outperform existing methods on robot manipulation benchmarks. While prior work has mainly focused on single-task settings, we study the problem from a multi-task perspective, as training independent models for each task is computationally expensive. Multi-Task policy learning comes with its own set of challenges, as naively training on a concatenated dataset of demonstrations would either require increased model capacity to accommodate the added complexity or result in drops in performance. We propose to distill knowledge from single-task CFM experts into a shared multi-task policy by transferring their learned velocity fields. We combine this distillation signal with the original CFM objective to retain fidelity to the demonstrations. Experiments on RLBench show that our approach improves multi-task policy performance over naive training while maintaining a fixed model size.
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All authors Shreya Deshmukh, Imen Mahdi, Nick Heppert, Abhinav Valada